2020 Annual Report CONTENTS
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Joint Action Against Online Video Piracy in China
November 13, 2013 Joint Action Against Online Video Piracy in China Lawsuits Seeking RMB300 Million in Damages Filed Against Baidu and QVOD on Claims of Spreading Pirated Videos and Engaging in Hotlinking BEIJING, Nov. 13, 2013 /PRNewswire/ -- Youku Tudou, Sohu Video, Tencent Video, LeTV, MPA, the Motion Picture Association of America (MPAA), CODA, Wanda Films, Enlight Media, Letv Films announce a joint declaration today in Beijing to fight online video infringement and piracy both on PC and mobile Internet in China. Meanwhile, the joint action announces legal action has been taken against Baidu and QVOD for compensation as high as RMB300 million. Representatives from more than a dozen Chinese and international film and television production companies attended the joint action announcement in Beijing. International attendees included the Motion Picture Association of America, Sony Pictures Entertainment, Warner Brothers, Disney and Paramount. Chinese attendees included the Capital Copyright Industry Alliance Capital Protection Division, the China Radio and Television Association of the Television Production Committee, and many Chinese production companies. "Since 2009, the video industry is facing a more severe anti-piracy situation," Sohu Group Chairman and CEO Charles Zhang said. "Especially when those big Internet companies with resource advantages participate in large-scale piracy. We cannot keep competing because where thieves and robbers are having their way, law-abiding companies cannot survive. We may even have to exit online video industry if such practices continue. Nobody will invest in content, and China's online video industry will face the sad situation as the music industry, which has already been destroyed by piracy, had faced before. -
Download Fact Sheet
Intella Process l Search l Filter l Produce. Simple. Fact Sheet Intella®: Smarter eDiscovery and Forensic Investigations Innovative, powerful, and simple – exactly the tools you need to conquer today’s data challenges and deliver world class results. Process. Search. Filter. Produce. Simple. Exponential Market Leading Industry’s Best Productivity Power Value & Pricing Key Features Customer Use Examples • Highly user-friendly interface and market-leading Intella has helped some of the world’s best known indexing speeds organizations to dramatically reduce the time, expense and • Insight Analysis feature lists the most notable user, personnel needed for their case loads. system and Internet artifacts, simplifying finding • A Fortune 500 retailer was able to bring e-discovery important data and improving examination time and functions in-house and save millions odue to Intella’s thoroughness of any investigation easy-to-use functionality. • Batch documents and assign to reviewers for subjective • The compliance department of a global financial coding for legal review institution conducts internal reviews of employee emails • Built-in instant messaging so co-workers can discuss and and files with surprising ease because of Intella’s low share documents within the tool during investigations resource/highly efficient architecture. • Automatic extraction of notable registry artifacts. This • A major international accounting and consulting firm can save the examiner many hours of manual artifact increased customer satisfaction by providing their -
Free Email Software Download Best Free Email Client 2021
free email software download Best Free Email Client 2021. This article is all about best free email clients and how they can help you be more productive. We also talk about Clean Email, an easy-to-use email cleaner compatible with virtually all major email services. But before we go over the best email clients for 2021, we believe that we should first explain what advantages email clients have over web-based interfaces of various email services. Clean Email. Take control of your mailbox. What Is an Email Client and Why Should I Use One? If you’re like most people, you probably check your email at least once every day. And if you’re someone whose work involves communication with customers, clients, and coworkers, the chances are that you deal with emails all the time. Even though we spend so much time writing, forwarding, and managing emails, we hardly ever pause for a moment and think about how we could improve our emailing experience. We use clunky web interfaces that are not meant for professional use, we accept outdated applications as if alternatives didn’t exist, and we settle for the default email apps on our mobile devices even though app stores are full of excellent third-party email apps. Broadly speaking, an email client is a computer program used to access and manage a user’s email. But when we use the term email client in this article, we only mean those email clients that can be installed on a desktop computer or a mobile device—not web-based email clients that are hosted remotely and are accessible only from a web browser. -
Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
'Boxing Clever
NOVEMBER 05 2018 sandboxMUSIC MARKETING FOR THE DIGITAL ERA ISSUE 215 ’BOXING CLEVER SANDBOX SUMMIT SPECIAL ISSUE Event photography: Vitalij Sidorovic Music Ally would like to thank all of the Sandbox Summit sponsors in association with Official lanyard sponsor Support sponsor Networking/drinks provided by #MarketMusicBetter ast Wednesday (31st October), Music Ally held our latest Sandbox Summit conference in London. While we were Ltweeting from the event, you may have wondered why we hadn’t published any reports from the sessions on our site and ’BOXING CLEVER in our bulletin. Why not? Because we were trying something different: Music Ally’s Sandbox Summit conference in London, IN preparing our writeups for this special-edition sandbox report. From the YouTube Music keynote to panels about manager/ ASSOCIATION WITH LINKFIRE, explored music marketing label relations, new technology and in-house ad-buying, taking in Fortnite and esports, Ed Sheeran, Snapchat campaigns and topics, as well as some related areas, with a lineup marketing to older fans along the way, we’ve broken down the key views, stats and debates from our one-day event. We hope drawn from the sharp end of these trends. you enjoy the results. :) 6 | sandbox | ISSUE 215 | 05.11.2018 TALES OF THE ’TUBE Community tabs, premieres and curation channels cited as key tools for artists on YouTube in 2018 ensions between YouTube and the music industry remain at raised Tlevels following the recent European Parliament vote to approve Article 13 of the proposed new Copyright Directive, with YouTube’s CEO Susan Wojcicki and (the day after Sandbox Summit) music chief Lyor Cohen both publicly criticising the legislation. -
Chapter # 1 Introduction
Chapter # 1 Introduction Mobile applications (apps) have been gaining rising popularity dueto the advances in mobile technologies and the large increase in the number of mobile users. Consequently, several app distribution platforms, which provide a new way for developing, downloading, and updating software applications in modern mobile devices, have recently emerged. To better understand the download patterns, popularity trends, and development strategies in this rapidly evolving mobile app ecosystem, we systematically monitored and analyzed four popular third-party Android app marketplaces. Our study focuses on measuring, analyzing, and modeling the app popularity distribution, and explores how pricing and revenue strategies affect app popularity and developers’ income. Our results indicate that unlike web and peer-to-peer file sharing workloads, the app popularity distribution deviates from commonly observed Zipf-like models. We verify that these deviations can be mainly attributed to a new download pattern, to which we refer as the clustering effect. We validate the existence of this effect by revealing a strong temporal affinity of user downloads to app categories. Based on these observations, we propose a new formal clustering model for the distribution of app downloads, and demonstrate that it closely fits measured data. Moreover, we observe that paid apps follow a different popularity distribution than free apps, and show how free apps with an ad-based revenue strategy may result in higher financial benefits than paid apps. We believe that this study can be useful to appstore designers for improving content delivery and recommendation systems, as well as to app developers for selecting proper pricing policies to increase their income. -
Retirement Strategy Fund 2060 Description Plan 3S DCP & JRA
Retirement Strategy Fund 2060 June 30, 2020 Note: Numbers may not always add up due to rounding. % Invested For Each Plan Description Plan 3s DCP & JRA ACTIVIA PROPERTIES INC REIT 0.0137% 0.0137% AEON REIT INVESTMENT CORP REIT 0.0195% 0.0195% ALEXANDER + BALDWIN INC REIT 0.0118% 0.0118% ALEXANDRIA REAL ESTATE EQUIT REIT USD.01 0.0585% 0.0585% ALLIANCEBERNSTEIN GOVT STIF SSC FUND 64BA AGIS 587 0.0329% 0.0329% ALLIED PROPERTIES REAL ESTAT REIT 0.0219% 0.0219% AMERICAN CAMPUS COMMUNITIES REIT USD.01 0.0277% 0.0277% AMERICAN HOMES 4 RENT A REIT USD.01 0.0396% 0.0396% AMERICOLD REALTY TRUST REIT USD.01 0.0427% 0.0427% ARMADA HOFFLER PROPERTIES IN REIT USD.01 0.0124% 0.0124% AROUNDTOWN SA COMMON STOCK EUR.01 0.0248% 0.0248% ASSURA PLC REIT GBP.1 0.0319% 0.0319% AUSTRALIAN DOLLAR 0.0061% 0.0061% AZRIELI GROUP LTD COMMON STOCK ILS.1 0.0101% 0.0101% BLUEROCK RESIDENTIAL GROWTH REIT USD.01 0.0102% 0.0102% BOSTON PROPERTIES INC REIT USD.01 0.0580% 0.0580% BRAZILIAN REAL 0.0000% 0.0000% BRIXMOR PROPERTY GROUP INC REIT USD.01 0.0418% 0.0418% CA IMMOBILIEN ANLAGEN AG COMMON STOCK 0.0191% 0.0191% CAMDEN PROPERTY TRUST REIT USD.01 0.0394% 0.0394% CANADIAN DOLLAR 0.0005% 0.0005% CAPITALAND COMMERCIAL TRUST REIT 0.0228% 0.0228% CIFI HOLDINGS GROUP CO LTD COMMON STOCK HKD.1 0.0105% 0.0105% CITY DEVELOPMENTS LTD COMMON STOCK 0.0129% 0.0129% CK ASSET HOLDINGS LTD COMMON STOCK HKD1.0 0.0378% 0.0378% COMFORIA RESIDENTIAL REIT IN REIT 0.0328% 0.0328% COUSINS PROPERTIES INC REIT USD1.0 0.0403% 0.0403% CUBESMART REIT USD.01 0.0359% 0.0359% DAIWA OFFICE INVESTMENT -
Chinese Internet Companies and Their Quest for Globalization
International Conference on Information, Business and Education Technology (ICIBIT 2013) Chinese Internet Companies and Their Quest for Globalization Harlan D. Whatley1 1Swiss Management Center, Zurich, Switzerland Abstract players in the technology market (Sun, 2009). Chinese internet companies have seen an This qualitative research paper unprecedented growth over the past explores the quest for globalization of decade. However, very few are two successful Chinese internet recognized brands outside of China while companies: Baidu and Tencent Holdings. some seek to develop their brands in In this case study, the focus is on the foreign markets. This paper analyzes the marketing strategies of these expanding marketing strategies of two internet multinational enterprises and the companies: Baidu and Tencent and their challenges they face to become quest for globalization. recognized as global brands. All of the firms in this study were founded as Keywords: Baidu, Tencent, internet, private enterprises with no ownership ties branding, marketing, globalization, China to the Chinese government. Furthermore, an analysis of the countries and markets 1. Introduction targeted by the firms is included in the study. In addition to a review of the Innovation efforts by technology current academic literature, interviews companies in China are driven by adding were conducted with marketing and significant value to imported foreign strategy professionals from the technologies or by developing new perspective firms as well as journalists products to satisfy specific domestic that closely follow Chinese internet firms demands (Li, Chen & Shapiro, 2010). and the technology sector. This study on Firms in the emerging market of China do the globalization of Chinese internet not possess the R&D resources that their firms will contribute to marketing developed Western counterparts have. -
The Paley Center for Media Board of Trustees
THE PALEY CENTER FOR MEDIA BOARD OF TRUSTEES CHAIRMAN Anne del Castillo New York City Mayor’s Office of Media and Entertainment Frank A. Bennack, Jr. (ex officio member) Hearst Nancy Dubuc PRESIDENT & CEO Vice Media Maureen J. Reidy Tami Erwin Verizon VICE CHAIR David Eun Mel Karmazin Cristiana Falcone JMCMRJ Foundation TRUSTEES Mike Fries Liberty Global Alfonso de Angoitia Grupo Televisa Dexter Goei Altice USA Brandon Beck Riot Games Brian Goldner Hasbro, Inc. Gary B. Bettman National Hockey League Roger Goodell National Football League Adam Bird McKinsey & Company Gérard Guillemot Ubisoft Andy Bird, CBE Pearson Judy Hart Angelo Aryeh B. Bourkoff Alberto Ibargüen LionTree LLC John S. & James L. Knight Foundation Adriana Cisneros Robert A. Iger Cisneros The Walt Disney Company Cesar Conde John H. Josephson NBCUniversal SESAC Steve Cooper Jeffrey Katzenberg Warner Music Group WndrCo Eddy Cue David Kenny Apple, Inc. Nielsen Wade Davis Jason Kilar Univision Communications Inc. WarnerMedia Steve King Mark Read Publicis Groupe WPP Henry A. Kissinger Shari Redstone Kissinger Associates, Inc. ViacomCBS Mark Lazarus Alex Rodriguez NBCUniversal Television and A-Rod Corp. Streaming Michael I. Roth Debra Lee Interpublic Group Leading Women Defined, Inc. Faiza J. Saeed Robert D. Manfred, Jr. Cravath, Swaine & Moore LLP Major League Baseball Ricardo B. Salinas Roberto Marinho Neto Groupo Salinas Globo Ventures Josh Sapan Crystal McCrary AMC Networks Producer, Director, and Author Robert B. Schumer Jonathan Miller Paul, Weiss, Rifkind, Wharton Integrated Media Company & Garrison LLP Daniel L. Mosley Ryan Seacrest William S. Paley Foundation Ryan Seacrest Enterprises James Murdoch Stanley S. Shuman LUPA Systems LLC Allen & Company LLC Lachlan Murdoch Edward Skyler FOX Citi Katherine Oliver Phil Spencer Bloomberg Associates Microsoft Dawn Ostroff Evan Spiegel Spotify Snap Inc. -
State of Mobile 2020
1 1 2 0 2 0 S T A T E O F M O B I L E Executive Summary 204B $120B 3.7 Hrs 825% 60% Worldwide Downloads Worldwide App Store Per day spent in mobile Higher avg IPO Higher per user in 2019 Consumer Spend by the average user valuation for mobile engagement in 2019 in 2019 companies in 2019 by Gen Z vs older demos in 2019 2 State of Mobile | Copyright 2020 | App Annie Table of Contents ● Macro Mobile Trends 5 ● Gaming 13 ● Finance 22 ● Retail 27 ● Streaming 32 ● Social 36 ● Other Industries Embracing Mobile Transformation 40 ● Worldwide Rankings 45 3 State of Mobile | Copyright 2020 | App Annie The Mobile Performance Standard Through our mobile data and insights platform, we help create winning mobile experiences for those aspiring to achieve excellence 4 State of Mobile | Copyright 2020 | App Annie MACRO MOBILE TRENDS Top Countries by App Store Downloads Consumers Downloaded a Record 120B 240B 100B 200B Growth From 2016 to 2019 204 Billion Apps Worldwide Downloads Worldwide 80B 160B ● Annual worldwide downloads have grown 45% in — Worldwide 45% the 3 years since 2016 and 6% year over year, — China 80% 60B 120B which is particularly impressive given this excludes — India 190% re-installs and app updates. — United States 5% 40B 80B — Brazil 40% ● Downloads are largely fueled by emerging Country-Level Downloads Country-Level markets, including India, Brazil and Indonesia. — Indonesia 70% 20B 40B ● Consumers in mature markets like the US, Japan and Korea have seen download growth level off, 0B 0B but are still seeking out new apps. -
Issues Paper: Reining in China's Technology Giants
Mapping China’s Technology Giants Reining in China’s technology giants Fergus Ryan, Audrey Fritz and Daria Impiombato S OF AS AR PI E S Y T Y R T A T N E E G Y W T Issues paper 2 0 1 01 - 20 2 Report No. 46/2021 About the authors Fergus Ryan is an analyst with ASPI’s International Cyber Policy Centre. Audrey Fritz is a researcher with ASPI’s International Cyber Policy Centre. Daria Impiombato is a researcher with ASPI’s International Cyber Policy Centre Acknowledgements Thank you to Danielle Cave, Cheryl Yu and Elena Yi-Ching Ho for all of their work on this project. We would like to also thank our external peer reviewers, Elliott Zaagman and Peter Cai. We’re also grateful for the valuable comments and assistance provided by Michael Shoebridge and Fergus Hanson. This research report forms part of Mapping China’s Technology Giants, a multi-year project mapping and analysing the overseas expansion of key Chinese technology companies. This project seeks to: (1) Analyse the global expansion of a key sample of China’s tech giants by mapping their major points of overseas presence, and (2) Provide the public with analysis of the governance structures and party-state politics in which these companies have emerged, and are deeply entwined. The Mapping China’s Technology Giants project is produced by researchers at ASPI’s International Cyber Policy Centre. The re-launch of this project, and associated research, was funded with a US$270,000 grant from the US State Department. -
Competitiveness in Music Streaming
Competitiveness in Music Streaming Investigating how the entry of big technology companies influence competitive advantages in music streaming Master’s Thesis in the Masters’ Programme Management and Economics of Innovation Linus Adolfsson Eric Bonfré DEPARTMENT OF TECHNOLOGY MANAGEMENT AND ECONOMICS Division of Entrepreneurship and Strategy CHALMERS UNIVERSITY OF TECHNOLOGY Gothenburg, Sweden 2020 www.chalmers.se Report No. E2020:021 REPORT NO. E2020:021 Competitiveness in Music Streaming: Investigating how the entry of big technology companies influence the sources of competitive advantages in the music streaming industry LINUS ADOLFSSON ERIC BONFRÉ Supervisor, Chalmers: Adrian Bumann Department of Technology Management and Economics Division of Entrepreneurship and Strategy CHALMERS UNIVERSITY OF TECHNOLOGY Gothenburg, Sweden 2020 Investigation of how the entry of big technology companies influence the sources of competitive advantage in the music streaming industry LINUS ADOLFSSON ERIC BONFRÉ © LINUS ADOLFSSON © ERIC BONFRÉ Master’s Thesis E2020:021 Department of Technology Management and Economics Division of Entrepreneurship and Strategy Chalmers University of Technology SE-412 96 Gothenburg, Sweden Telephone + 46 (0)31-772 1000 Gothenburg, Sweden 2020 Acknowledgement The authors of this report would like to send their gratitude towards our supervisor at Chalmers University of Technology, Adrian Bumann, who has supported and guided us through the procedure of conducting the study as well as providing continuous feedback. 1 Abstract Big technology companies are present in a range of different industries, and they keep expanding into even more - music streaming being one of them. They create large ecosystems where digital products and services are added to provide both economies of scale and economies of scope.