strider 2014 sequel pc download Strider PC Game Free Download. Salah satu genre yang cukup banyak peminatnya adalah adventure. Meski kadang dibalut dengan banyak variasi permainan, adventure tetap menjadi idola. Kehadiran Strider di tengah-tengah pasar para gamer telah membuktikan bahwa game ini memiliki gameplay yang semakin baik dari sebelumnya. Coba juga game yang serupa, I-Ninja. Ketika pertama kali menjalankan karakter di dalam Strider Free Download , Anda akan merasa tertantang untuk mencoba level dan pola bermain yang lebih tinggi. Pemain melakukan kontrol penuh terhadap seorang karakter bernama Strider Hiryu yang dikirim oleh Organisasi Strider untuk membunuh Grandmaster Meio. Satu aspek unik dan menarik dari Strider Free Download adalah keberadaan sebuah senjata plasma yang sangat berguna untuk berbagai keperluan yang ada. Selain itu, cerita yang dibawakan juga cukup menarik. Pilihan bermain secara single player sepertinya sangat menguntungkan untuk Anda yang gemar mengisi waktu luang sendirian. Developer: Double Helix Games, Publisher: Capcom Series: Strider Release date: February 20, 2014 Genre: Adventure, action, hack and slash Mode: Single-player. Screenshots: System Requirements. OS: Windows Vista SP2, 7, 8 (64-bit) CPU: Intel Core 2 Quad @ 2.8 GHz Video Card: GeForce GTX 460 / Radeon HD 5770 RAM: 4 GB Hard Drive: 4 GB free space DirectX: Version 11. Cara main: 1.Mount file iso dengan PowerISO. 2.Jalankan setup dan instal. 3.Copy file dari folder Crack dan paste di folder instal Strider. 4.Klik kanan pada Gamenya lalu run as admin. Download Strider. This is a good PC conversion of the arcade hit by Capcom that is best described as futuristic ninja combat. Anachronistic weapons and enemies only make the game more fun, with lots of surprises along the way. Strider is yet another good platform game that went unnoticed by most. The game is also easier than average, which makes it ideal for novice gamers. Review By HOTUD. External links. Captures and Snapshots. Comments and reviews. Phantomlynx123 2016-01-03 2 points. Well there's so much black! Why can't they add backgrounds! I know this game is using the EGA 16-color palette, but that's just a lame excuse if that's the reason why it doesn't have backgrounds! US Gold just likes to ruin everything. Not to mention, the controls suck. OM 2013-02-07 0 point DOS version. . The arcade version of this suffered from some poor QC on some of the MB components and this one daughterboard would overheat and catch fire. Capcom wound up having to replace a lot of boards, and didn't make as much money off of this as the arcade owners did as a result. Fun game until Gauntlet came out, natch. Write a comment. Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Strider, read the abandonware guide first! Download Strider. We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentations when possible. If the manual is missing and you own the original manual, please contact us! Strider II/Development. Strider II was designed by U.S. Gold and Tiertex under license from Capcom USA as an official sequel to the original Arcade game, having somehow being able to capitalize on the license, likely from having previously worked on the home computer ports of several of Capcom's titles, including the first Strider [1] . This was the second time both companies developed a sequel to one of Capcom's properties, the first being Human Killing Machine , an unofficial sequel to the first Street Fighter (which they also developed ports of) called "Human Killing Machine - Street Fighter II" in early previews. [2] In spite of having used the Strider license, much of the game's visuals bear little resemblance to the original coin-op, and only the sprites for Hiryu and Grandmaster Meio (the latter only seen in the title screen) were directly taken from their previous home computer ports. Hiryu's sprite is, however, noticeable recolored white instead of the original lavender. This is believed to have been done because they couldn't use Hiryu due to being jointly owned by Capcom and Moto Kikaku. [1] Contents. Development [ edit | edit source ] Originally, Strider II was born as an entirely-different project bearing the in-house name "TOR" [3] [4] , designed by graphic artist Andrew Ingram [5] and a Commodore 64 coder who only spent six months at Tiertex. [6] Coder's account [ edit | edit source ] The following is the account given by NeoGAF user "Clear", who has claimed to be the one responsible for the game's existence during his short tenure at Tiertex: After joining Tiertex at some point in 1990 the game that would become Strider II began as a side project of his for the Atari ST. The basic setup for "T.O.R." (acronym for "Transforming Overland Robot") was that its main character would traverse a series of horizontally- scrolling gauntlets with "ambush areas" where he'd need to transform into the robot in order to get through, both due to its higher endurance and its ability to interface with defenses that'd allow him to "look ahead" off-screen and disable threats beforehand. [6] Since Andrew Ingram was lead artist in the first Strider , they picked up assets from the game to serve as placeholders for the human sprites while they developed the game further. Their side project, however, caught the attention of the company's higher-ups, who kept suggesting them to make it "more like Strider", something that irked him because he felt a tank-like robot character was only suitable for a horizontally scrolling experience. His bosses finally decided on making it a full-on sequel after he mockingly suggested it to them out of frustration. Tired of their meddling and having his other, almost finished project put on hold, the coder issued an ultimatum to get more money, which ended with his resignation. [6] Once the coder left the company, the game's original design changed entirely for the worst [5] , and it was rushed ahead for a quick release. The Commodore 64 version was given to artist Wayne Billingham to "spruce it up", but he thought the game was so bad that only by ripping Strider graphics and passing it off as a third-rate game would it sell [3] . The music was also recycled entirely from the score composed by Mark Tait for the first game, even though he was gone from Tiertex before Strider II was ever mentioned [4] . In the end, Strider II was announced at the September 1990 London CES event [7] and released mere three months later in November. [8] Ports [ edit | edit source ] Atari Lynx [ edit | edit source ] A port of the game for the Atari Lynx was revealed to be in the works during 1991. Although reported to be 50% complete around July [9] , it never saw release. The port was coded by Paul Gill and sprites were done by Steve Harding, both working in the game for roughly 5 months, from January to May 1991. [10] According to Paul Gill, the game was designed to lower the originals' high difficulty, and included other upgrades such as graphical tricks native to the Lynx and a brand new stage. The port was fully completed by May and successfully went through bug testing and Atari's approval system, but Gill doesn't know the reason it was never released afterwards. [10] Gill recounts Atari was very keen on the game and gave him the go-ahead to start a version for their then-upcoming Atari Jaguar, which was canned shortly afterwards. [10] Sega consoles [ edit | edit source ] A port for Sega's Master System was developed and released in 1991, followed by ports on the Mega Drive/Genesis in 1993 and Game Gear in 1994. The latter two are the only ones who reached the American market under the title Journey from Darkness: Strider Returns . Development on the Sega Mega Drive/Genesis port began somewhere around the first half of 1992, EGM reporting it being only around 20% complete in their August issue [11] . Higher-ups at the company were only interested in getting the port "written and out as fast as possible", and as such all the design instructions were, literally, to simply make a better version of the Amiga original in full screen, by removing the lower panel HUD present in all home computer ports. [1] The game was programmed by Allan Findlay as his first ever job in developing a game, which made him feel that it could've done better. He specifically cites the error of making the game run on 2 frames (25Hz/30Hz) instead of the expected 1 frame (50Hz/60Hz) given its genre [1] . He also mentions how the game's testing "left a lot to be desired", done without much care or interest and in such a way it dragged on for months [12] . The game engine was mostly coded from scratch, built off the code from the first game's Mega Drive port and actually ripping and reusing sprites from it [1] , which led to more Strider elements and bosses like Solo and Grandmaster Meio to be finally featured. The game tester (Danny Curley [1] ) was also in charge of testing the Game Gear port, which he did a similar shoddy work as implied by the game's programmer, Danny Whelan, years later. [13] Strider (2014) Strider , known in Japanese as Strider Hiryû ( ストライダー飛竜 ), is the fifth entry in the Strider series. As with previous Strider games, it is a 2D side-scrolling action platformer; however, this game introduces a semi-open world and exploration elements. The game was developed by Double Helix Games, while working closely with the Capcom team in Osaka, including the designer of Super Ghouls 'n' Ghosts and the enemy artist from Strider 2 [5] (Koji Oda and Sho Sakai, respectively). The game was released through digital distribution in February 2014 for PlayStation 3, PlayStation 4, , , and on PC via Steam. In 2018 it was added to the subscription service PlayStation Now, making it available for play in PlayStation 5 as well. [4] Strider is said to be a retelling of the "classic Strider story", the basic setting used in both Strider and Strider 2 centered in the battle between Hiryu and Grandmaster Meio, but intended for a modern audience [6] [7] . Although often called a reboot of the franchise, the developers at both Double Helix and Capcom didn't intend for it to be one [8] nor for it to replace any of the previous games in the franchise [9] , instead treating it as another entry in the series with no direct ties to its predecessors, just like Strider 2 [6] [8] and the James Bond film franchise. [7] [9] Contents. Story [ edit | edit source ] Strider is set in the year "Meio 0048" in an alternate dystopian future Earth under the oppressive iron-fisted rule of the mysterious and all-powerful Grandmaster Meio [10] . Having appeared suddenly on Earth one day, Meio waged war with his own army and took over the whole planet in only a few years, and now exerts complete control from his base at Kazakh City while secretly having more sinister plans for all the life on the planet. Hiryu, the youngest agent to reach Special-A Class in the hellish Striders training program, is sent on a mission to eliminate Grandmaster Meio, as he is the only one capable of carrying out such assignment, with other previous Striders given the same mission slain. [10] Cast [ edit | edit source ] Gameplay [ edit | edit source ] Strider is described as an intense side-scrolling action platformer, in which the player controls Hiryu and freely explore the expansive metropolis known as "Kazakh City", gaining new abilities and support items which, in turn, can be used to open up previously-locked areas of the city. Hiryu retains his acrobatic movements and ability to climb through any surface. Also, he inherits techniques from previous Strider games as well as his fighting game appearances. In addition, he can acquire powers that are new to the Strider series. The game's main mode, "Story Mode", includes three selectable difficulties. There are two unlockable Challenge Modes to be found in-game: "Beacon Run" is a race-style mode where players are challenged to reach checkpoints across enemy-infested areas as fast as possible; while "Survival" test a player's fighting skills against waves of enemies. All three modes have ranked scores for fastest times and global leaderboards. There are also a set of 11 costumes to be unlocked, and a customization option after all are found that lets the player alter the colors of Hiryu's uniform. Controls [ edit | edit source ] Unlike previous games in the series, Hiryu's health is represented by a Health bar positioned at the top-right side of the screen. A Plasma Energy bar below it represents energy required for some of Hiryu's techniques. Left of both bars is a circular gauge marked with Hiryu's "Hi" kanji, known as the Charge Strike Meter ; this gauge fills up as Hiryu hits enemies and decreases when he's hit himself, and when filled up Hiryu goes into Charge Mode : he starts glowing and his attack and range are increased for a short period of time. The top-left side of the screen includes a mini- map which shows Hiryu's exact location and his current objective. During boss fights, the map is replaced with the boss' health bar. Hiryu's trademark freedom of movement and agility remains intact in this game. Hiryu can jump, cartwheel, slide, dash, perform flips and move across any direction, as well as climb through almost any surface and angled platform in his way to maneuver around and reach new areas. During the course of the game, Hiryu will unlock several moves which further expands his mobility options, such as the "Double Jump" or the "Plasma Catapult". Hiryu's Cypher in-game. Hiryu retains his iconic Cypher as his sole weapon of choice. His attack options have been greatly expanded, now being able to swing at different angles, below and above him as well as perform an overhead uppercut slash that sends enemies flying upwards. The Cypher can also be upgraded with several new moves found throughout the game. Hiryu can also perform his signature Slide attack and later obtains throwing Kunai, which lets him attack enemies at a distance or who are otherwise difficult to approach. Techniques [ edit | edit source ] Hiryu can unlock several different techniques and modes for his Cypher as he progress in the game. This time, however, they are also vital for stage progression as they are required to open or break through closed areas. These techniques need to be obtained from special pickup containers or "cradles" scattered across the game, hidden away and/or protected by boss fights. Physical Techniques Slide Assault - An upgraded Slide kick which destroys any enemy in its way. It can also break through closed ventilation shafts. Double Jump - Hiryu performs a second jump in mid-air. Plasma Catapult - Hiryu does a quick dash in mid-air. This technique can be aimed at any direction and can be used to pass through traps like laser grids, or to perform a swift evasive dash. It can also be used to traverse through warps. When unlocked, a small circular blue meter appears next to the Charge Strike Meter, which depletes after each use and refills automatically. Four unlockable upgrades can also be found which embeds the plasma trail with properties of each of Hiryu's Cypher forms: "Reflect" grants the plasma trail the ability to deflect bullets, "Explosive" damages any enemy in its path, "Ultra-Cold" freezes enemies in place and "Magnetic" stuns enemies and attracts bullets towards them. Charge Mode : A super mode activated after filling up the Charge Strike Meter. Hiryu's body is wrapped in white plasma and both his attack range and strength are doubled. All action is shown in slow-motion as well. This mode last around 5 seconds. Charged Cypher - Hiryu charges up the Cypher and swings with twice its normal range. This technique is the only one that can destroy the big defense shield carried by certain enemies and is required to charge the "Eye Gates" to open up closed doors. Down Strike - In mid-air, Hiryu charges up and then dives downward to strike the ground with a powerful shockwave attack. This can destroy any enemy in close proximity and break through weak/damaged floors. Reflect Cypher - Indicated by the scarf turning a deep red/crimson. Hiryu deflects any shots he hits away, and if hit with perfect timing, the shots will reflect back at enemies. Explosive Cypher - Indicated by the scarf turning orange, it increases the strength of the Cypher and sets enemies on fire, draining their life further. It also breaks through doors of the same color. Ultra-Cold Cypher - Indicated by the scarf turning blue, the Cold Cypher freezes any enemy it attacks in place, creating a temporary platform for Hiryu to use. It can also break through doors of the same color. Magnetic Cypher - Indicated by the scarf turning purple, the Magnetic Cypher lets Hiryu shoot plasma waves as projectiles which later return to him like boomerangs. It can also break through doors of the same color. Reflect Kunai : The Kunai bounce off surfaces when thrown. Explosive Kunai : In this form, Kunai become sticky bombs, sticking onto enemies and exploding after a short time. Ultra-Cold Kunai : Provides the throwing knives with the same freezing power of the Ultra-Cold Cypher. Magnetic Kunai : Kunai gain homing capabilities when thrown, swarming enemies before returning to Hiryu. Options [ edit | edit source ] Hiryu also gets access to his three support robots, the Options . They have been updated with new attacks, inspired by their behavior in the Marvel vs. Capcom series, and functions. When obtained, a small square icon below the energy bar indicates which Option is active. They can be summoned at the same time now, but each summon uses up part of the Plasma Energy bar. Option-A (Dipodal Saucer): The Satellite Option. Once active it produces two satellite bots that spin around Hiryu, protecting him from projectile attacks as well as shooting yellow plasma orbs whenever Hiryu attacks. They can also be used to hack through computer-protected control devices. Option-B (Tetrapodal Robo-Panther): The Panther-type Option. Once obtained, Hiryu can summon it to attack crowds in front of him, doing more damage with each slain enemy. When used near the Panther monuments, the Option will perform a speed-dash or "Panther Run" to carry Hiryu across long distances. Option-C (Robot Eagle): The Eagle-type Option. Once obtained, Hiryu can summon it to perform a quick swoop attack from above at enemies in front of him. When used near Eagle Perchs, the Option will carry Hiryu across the stage to another perch. Pickups [ edit | edit source ] Pickups in Strider are meant to be found and collected rather than being temporary power-ups or score-up items, like in its predecessors. As such, these items are often not readily visible or they require backtracking and using skills that are unlocked as the game progress. The map found in the Pause Menu shows the total percentage of items collected in any one of the game's 10 areas. Strider 2.

Strider 2 , known in Japanese as Strider Hiryû 2 ( ストライダー飛竜2 ), is the official sequel to the original Strider and 4th game in the series, released in 1999 for the ZN-2 Arcade board. A side-scrolling action platformer with polygonal 3D environments, the player once again controls Hiryu as he travels through five different stages destroying any obstacle and enemy in order to reach the stage's end boss. Strider 2 saw a later port for the PlayStation released internationally in 2000, in a 2-CD package which included a port of the original Strider . Due to this, the port is known as Strider Hiryû 1&2 ( ストライダー飛竜1&2 ) in Japan. A "Game Archives" version of the PlayStation port was included as a download code in the Japanese PlayStation 3 version of the 2014 Strider . This version was later released as a download on PlayStation 3, PlayStation Vita and PSP via the PlayStation Network store in Japan [3] , and as the equivalent "PSOne Classics" in North America. [4] In essence, Strider 2 was developed as a remake of the original game [5] both in story and gameplay, employing similar settings and situations, and pitting Hiryu against conceptually similar enemies. The story follows the same basic structure, with a different modern setting and the inclusion of a rival character in the form of rogue Strider Hien. One line in the ending sequence, however, implies the game to be actually set 2000 years after the original. Contents. Story [ edit | edit source ] "In the future, one man controls the world. Calling himself the Grand Master, he rules with an iron fist of tyranny. Plagued by his insane dictatorship, the world spirals toward cataclysmic annihilation, but somewhere within the insidious corruption, a hero rises from the shadows. With the fate of the entire planet in his hands, he strives to complete his mission of destroying the Grand Master!" [6] Strider 2 is set 2000 years after Hiryu's victory over Grandmaster Meio in the original game [7] . Despite his defeat, however, Meio's plans for Earth would still come to fruition: an "Unified Earth" populated by a human race of his design, who worships him as their Creator [8] . During this period of time the world has been managed from the shadows by a secret organization under his name [9] , until Meio's resting place is eventually found by Hien and he returns to reclaim his world. In this decadent future, humanity is on the verge of extinction, rotting away like an overripe fruit. An increase in its population has led into massive wars and starvation, and the destruction of the environment has led to the generation of chronic diseases and genetic mutations. The world governments are corrupt to the core, and conspire together with large-scale crime syndicates. Crimes and suicide rates skyrocket, and anyone asking for peace and justice is dealt the exact opposite, ruin and incarceration. Cybernetic implants, human experimentation and powerful drugs run rampant [9] [10] . Right after the order to exterminate the Grandmaster is issued, however, the Striders are eliminated, sabotaged by Hien's rebellion [11] . Hiryu is now left alone to oppose Meio and his men, and even the entire world, in order to fulfill his mission. [10] [11] Cast [ edit | edit source ] Gameplay [ edit | edit source ] Controls [ edit | edit source ] While the graphics now consist of 2D animated sprites in 3D backgrounds, the gameplay remains similar to it´s predecessor. While Hiryu and the humanoid characters are sprites, stages are fully rendered in 3D, panning and rotating around Hiryu as he moves through them. Hiryu's health is represented as a five-unit lifebar positioned at the top left of the screen, with each unit absorbing one instance of damage. The stage's timer and score are marked at the right side of the screen opposite the lifebar. Hiryu's Cypher in action. Control layout consists of an eight-way joystick and 3 buttons, for attacking, jumping and activating the "Boost" mode. Much like the original game, the player is given complete freedom of movement, allowing one to jump at any angle and direction. Controls feel smooth and very responsive at all times, and greatly upgrade Hiryu's mobility options: Hiryu now can dash, crouch, double jump and control direction in mid-air, in addition to his acrobatic jumps and slide. Hiryu's wall-climbing has also been improved, and now Hiryu can move faster through walls and ceilings as well as perform a thrust jump off walls, which can help reach places even faster. Hiryu's primary way to attack remains the Cypher , which creates a plasma energy wave when swung. Unlike the original game, however, Hiryu now swings it at different angles and generates a smaller plasma edge. Otherwise, it functions exactly like in the original game, being usable from any position (climbing, while sliding) and continuously by rapidly pressing the attack button. While the Options from the first game have been removed, Hiryu has been provided with an extended set of techniques: Double Jump - After jumping, Hiryu can perform a second jump in mid-air. Can be used to reach higher areas or change the direction of his jump. Slide - By holding the stick down and pressing jump, the player can make Hiryu perform a quick sliding attack [12] . A fast non-offensive move that can go under certain hazards like projectiles. Hassou Jump - Also known as the Thrust Jump [13] . While standing on a wall, by pressing the stick against it and jump, Hiryu will propel himself off it and perform a mid-air dash [12] . A fast maneuver that allows for quick wall-switching. Backward Somersault - Also known as Back Flip [13] . During a slide, by pressing at the opposite direction and jump, Hiryu performs a quick reverse somersault from the slide position [12] . A fast evasion technique that allows for quick hit-and-run tactics. Savage Slash - Also known by its Japanese name, Midare-Giri . By pressing down, up and attack in mid-air, Hiryu performs several quick slashes that surround his whole body [12] . Besides being stronger than the basic attack, it provides more points if used to kill enemies. Boost - Used by pressing the "Boost" button. This power-up allows Hiryu to launch homing plasma waves with each swing of the Cypher for a period of time until the boost gauge runs out [12] . It needs a "Boost" stock to be activated (small "B" icons under the lifebar), which can be found as items in every stage. Missions [ edit | edit source ] There are a total of 5 stages in the Arcade version of Strider 2 . The player can freely choose the order to play through the first three missions, with the 4th unlocked after beating any one stage and the 5th and final mission unlocked after beating the 4th. Each stage is subdivided into six self- contained sections. These sections are small parts of the greater stage, and often end in a boss fight. The PlayStation port includes a sixth extra stage available after completing the original Strider and creating a clear file. Once unlocked, the stage appears as a 4th possible selectable stage at the beginning of a new play. Mission 01: Neo Hong Kong City Take out the terrorists who are occupying the city! Mission 02: Fortress Wahnen Invade and attack the armed fortress! Mission 03: Antarctica Research Lab Infiltrate the research facility! Mission 04: Flying Battleship Balrog Pursue the flying battleship Balrog! Mission 05: The Third Moon Terminate the Grand Master! Mission 00: El Dorado Ruins Investigate the Ancient Ruins! Power-ups [ edit | edit source ] Several items can be found during gameplay, either inside Item Boxes spread throughout the stage or in "hidden" spots, which must be revealed by striking the spot in question first. Besides normal Power-Up items for Hiryu, there are also Score items that increase the player's game score. These are discussed in the next section. When one of these items is picked up but its effect is maxed out or already active, then they provide a set amount of bonus points instead.