Cyberarts 2017
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Preserving New Media Art: Re-Presenting Experience
Preserving New Media Art: Re-presenting Experience Jean Bridge Sarah Pruyn Visual Arts & Interactive Arts and Science, Theatre Studies, University of Guelph, Brock University Guelph, Canada St. Catharines, Canada [email protected] [email protected] ABSTRACT Keywords There has been considerable effort over the past 10 years to define methods for preservation, documentation and archive of new Art, performance art, relational art, interactive art, new media, art media artworks that are characterized variously as ephemeral, preservation, archive, art documentation, videogame, simulation, performative, immersive, participatory, relational, unstable or representation, experience, interaction, aliveness, virtual, technically obsolete. Much new media cultural heritage, authorship, instrumentality consisting of diverse and hybrid art forms such as installation, performance, intervention, activities and events, are accessible to 1. INTRODUCTION us as information, visual records and other relatively static This investigation has evolved from our interest in finding documents designed to meet the needs of collecting institutions documentation of artwork by artists who produce technologically and archives rather than those of artists, students and researchers mediated installations, performances, interventions, activities and who want a more affectively vital way of experiencing the artist’s events - the nature of which may be variously limited in time or creative intentions. It is therefore imperative to evolve existing duration, performance based, -
Cyberarts 2021 Since Its Inception in 1987, the Prix Ars Electronica Has Been Honoring Creativity and Inno- Vativeness in the Use of Digital Media
Documentation of the Prix Ars Electronica 2021 Lavishly illustrated and containing texts by the prize-winning artists and statements by the juries that singled them out for recognition, this catalog showcases the works honored by the Prix Ars Electronica 2021. The Prix Ars Electronica is the world’s most time-honored media arts competition. Winners are awarded the coveted Golden Nica statuette. Ever CyberArts 2021 since its inception in 1987, the Prix Ars Electronica has been honoring creativity and inno- vativeness in the use of digital media. This year, experts from all over the world evaluated Prix Ars Electronica S+T+ARTS 3,158 submissions from 86 countries in four categories: Computer Animation, Artificial Intelligence & Life Art, Digital Musics & Sound Art, and the u19–create your world com - Prize ’21 petition for young people. The volume also provides insights into the achievements of the winners of the Isao Tomita Special Prize and the Ars Electronica Award for Digital Humanity. ars.electronica.art/prix STARTS Prize ’21 STARTS (= Science + Technology + Arts) is an initiative of the European Commission to foster alliances of technology and artistic practice. As part of this initiative, the STARTS Prize awards the most pioneering collaborations and results in the field of creativity 21 ’ and innovation at the intersection of science and technology with the arts. The STARTS Prize ‘21 of the European Commission was launched by Ars Electronica, BOZAR, Waag, INOVA+, T6 Ecosystems, French Tech Grande Provence, and the Frankfurt Book Fair. This Prize catalog presents the winners of the European Commission’s two Grand Prizes, which honor Innovation in Technology, Industry and Society stimulated by the Arts, and more of the STARTS Prize ‘21 highlights. -
Prix Ars Electronica 2021
Now open for submissions: Prix Ars Electronica 2021 (Linz, 13 January, 2021) Projects can be submitted to the Prix Ars Electronica 2021 from now until 3 March in the following categories: Computer Animation, Artificial Intelligence & Life Art, u19 – create your world, and Digital Musics & Sound Art (now featuring the “Isao Tomita Special Prize”). This year, entrants will also have the opportunity to submit their projects to the new “Ars Electronica Award for Digital Humanity,” made possible by the Austrian Federal Ministry for European and International Affairs. All projects and works submitted for the Prix Ars Electronica can also be nominated for the STARTS Prize. An overview of the Prix Ars Electronica 2021: Computer Animation … ... is open to independent art and science works, as well as commercial high-end productions from the film, advertising and entertainment industries. Artistic originality counts as much as excellent technical performance. Submissions may include experimental approaches based on expanded interpretations of computer animation that go beyond the screen in both artistic and technical terms. Digital Musics & Sound Art ... ... is looking for contemporary digital sound productions from the broad spectrum of “electronica”: from works that combine sound and media, to electro-acoustic or experimental computer compositions, to sound installations. Regardless of media or genres, the focus is on the musical and sonic qualities of the submitted works. … and the Isao Tomita Special Prize This year’s jurors will be the first to award the 5000-euro Isao Tomita Special Prize in the category Digital Musics & Sound Art. The prize is named after the Japanese pioneer of electronic music who died in 2016. -
This Book Is a Compendium of New Wave Posters. It Is Organized Around the Designers (At Last!)
“This book is a compendium of new wave posters. It is organized around the designers (at last!). It emphasizes the key contribution of Eastern Europe as well as Western Europe, and beyond. And it is a very timely volume, assembled with R|A|P’s usual flair, style and understanding.” –CHRISTOPHER FRAYLING, FROM THE INTRODUCTION 2 artbook.com French New Wave A Revolution in Design Edited by Tony Nourmand. Introduction by Christopher Frayling. The French New Wave of the 1950s and 1960s is one of the most important movements in the history of film. Its fresh energy and vision changed the cinematic landscape, and its style has had a seminal impact on pop culture. The poster artists tasked with selling these Nouvelle Vague films to the masses—in France and internationally—helped to create this style, and in so doing found themselves at the forefront of a revolution in art, graphic design and photography. French New Wave: A Revolution in Design celebrates explosive and groundbreaking poster art that accompanied French New Wave films like The 400 Blows (1959), Jules and Jim (1962) and The Umbrellas of Cherbourg (1964). Featuring posters from over 20 countries, the imagery is accompanied by biographies on more than 100 artists, photographers and designers involved—the first time many of those responsible for promoting and portraying this movement have been properly recognized. This publication spotlights the poster designers who worked alongside directors, cinematographers and actors to define the look of the French New Wave. Artists presented in this volume include Jean-Michel Folon, Boris Grinsson, Waldemar Świerzy, Christian Broutin, Tomasz Rumiński, Hans Hillman, Georges Allard, René Ferracci, Bruno Rehak, Zdeněk Ziegler, Miroslav Vystrcil, Peter Strausfeld, Maciej Hibner, Andrzej Krajewski, Maciej Zbikowski, Josef Vylet’al, Sandro Simeoni, Averardo Ciriello, Marcello Colizzi and many more. -
From Multimedia to Software Art Installations
Collaborative and Transdisciplinary practices in Cyberart: from Multimedia to Software Art installations Diana Domingues Eliseo Reategui NTAV Lab – Universidade de Caxias do Sul/CNPQ Mestrado em Comunicação e Linguagens – Universidade Tuiuti do Paraná Brazil How to synthesize Leonardo? The efficiency of collaborative practices related to complex systems in Cyberart dissolves the old rupture and the well-known historical divergences between artists and scientists. The main point of convergence is when all disciplines investigate the same issues, all sciences become one unique science. Interactivity, immersion, autonomy and mobile connections in Cyberart require collaborative practices related to Science of Complexity and its emergent proprieties. Speculative software are written to respond for artistic projects and they place art in the three recent realms of “engineering art”, “engineering culture” and “engineering nature”1. These investigation fields respond to the high level of Cyberart’s philosophical, technical, biological, social, ethical and emotional implications of scientific discoveries. A variety of disciplines related to the use of computers and networks in genetics, engineering, biotechnology, cognitive sciences, communication, anthropology, computer science, and other areas require sometimes a scripted software when applied in art practices. Writing software is not new in art practices, it has been done since the beginning of computer art, mainly in the development of formalistic aesthetics. However, artists embrace nowadays the design of adequate software by taking algorithmic information content for searching “rules” to be included in the code. Art works in cyberspace search for forms of communication close to the expansion of life in the post-human culture. The focus is the human factor of technologies or the humanization of technologies in the cross- boundaries with creativity and changes in daily life2. -
JUL 2 3 2003 Archives LIBRARIES Table of Contents
Experiments in Corporate Collaboration: The Case of the Ars Electronica FutureLab by Stephanie Davenport B.A. French Studies (1994) University of Pennsylvania Submitted to the Department of Comparative Media Studies in Partial Fulfillment of the Requirements for the Degree of Master of Science in Comparative Media Studies at the Massachusetts Institute of Technology May 2003 © Massachusetts Institute of Technology All rights reserved Signature of A uthor................................................ .... ..... ............. Department of Compafative Media Studies May 9, 2003 Certified by..........................................................................Wang Professor, Chinese Cultural Studies Affiliated Faculty, Comparative Media Studies Thesis Supervj or Accepted -by................................................. j . .. .. .. .. .. .. .. .. .. .. .. .. William Uricchio Professor & Acting Director, Comparative Media Studies MASSACHUSETTS INSTITUTE OF TECHNOLOGY JUL 2 3 2003 ARCHivEs LIBRARIES Table of Contents A bstract ............................. ................. ................... ........................................ ..... 3 A ckn ow ledgemnents ....................................................................................................................... 4 List of F ig u res ....................................................................................................................... 5 In tro du ction ................. ................................................................................................... -
Cyberarts: Intersections of Art and Technology Gunalan Nadarajan
Cyberarts: Intersections of Art and Technology Gunalan Nadarajan In the last few decades the art world has been flooded with a number of terms invented to define the developing artforms employing the so-called ’new“ technologies; for example, electronic arts, digital arts, media arts, new media and most recently, cyberarts. While all these terms have been variously useful in defining historically specific developments in contemporary artistic practice, term cyberarts has emerged as the most useful and inclusive. For example, the term Electronic Arts is historically-specific to some art practices from the sixties till the early eighties which were based on and operated via electronic systems. The term ’digital arts“ is also historically-specific to the digitisation technologies brought about by developments in computer graphics. These technologies have themselves been superceded by the so-called ’cybertechnologies“ of which digitization is merely one aspect. Moreover, the term digital arts in also limited by the type of authoring techniques used and images / sounds thus generated. However, it is noteworthy that the term ’digital arts“ enjoys and may continue to have currency in the contemporary art world. The term, ’cyberarts“ proposed here seeks to ultimately replace ’digital arts“ by providing a more comprehensive term to embrace artworks and practices that already go beyond ’digital media“ The most recent term that has been invoked to refer to these technologically driven developments in contemporary art is ’new media“. Lev Manovich, the media theorist, has in his recent book, The Language of New Media, identified five characteristics that conceptually distinguish ’new media“ from previous art forms. -
Bioart on the Verge of Aesthetic Ontology
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Repository of University of Primorska original scientific article UDC 111.852:7.038.531 received: 2011-07-04 BIOART ON THE VERGE OF AESTHETIC ONTOLOGY María Antonia GONZÁLEZ VALERIO Universidad Nacional Autónoma de México, Facultad de Filosofía y Letras, Circuito Interior Ciudad Universitaria, s/n. C.P. 04510, México, D.F. e-mail: [email protected] ABSTRACT Bioart is a new art form with specific characteristics and aims. In order to state this, one should provide a defi- nition of bioart that explains its novelty and the extent to which it differs from traditional art forms. Bioart is the essential form of expression of our techno-scientific epoch, bringing about an interaction of science, technology and art that requires explanation in order not only to understand it as a new art form but also a possible way for our techno-scientific epoch to develop a more appropriate means of artistic expression. The traditional philosophy of art, which has created various definitionsANNALES of · Ser.art overhist. the sociol. course · 22 ·of 2012 the · past2 decade, is not sufficient for analyz- ing the ontological consequences of bioart. Therefore, this paper explores the possibility of creating a theoretical framework that is drawn from the discipline of aesthetic ontology in order to examine the ontological implications of bioart. : bioart, aesthetic ontology, art definition, transaesthetic, art and science LA BIOARTE SULL’ORLO DELL’ONTOLOGIA ESTETICA SINTESI La bioarte è una nuova forma d’arte con caratteristiche e obiettivi specifici. -
Access Provided by University of Texas-San Antonio at 04/22/11 3:28PM GMT Introduction
Access Provided by University Of Texas-San Antonio at 04/22/11 3:28PM GMT Introduction Jonathan P. Eburne and Rita Felski hat is an avant-garde? In posing such a question, this is- sue of New Literary History seeks to reexamine a category that Woften seems all too self-evident. Our aim is not to draw up a fresh list of definitions, specifications, and prescriptions but to explore the conditions and repercussions of the question itself. In the spirit of analogously titled queries—from Kant’s “What is Enlightenment?” to Foucault’s “What is an Author?”—we hope to spur reflection not only on a particular object of study but also on the frameworks and critical faculties that we bring to bear on it. As Paul Mann notes, every critical text on the avant-garde, whether tacitly or overtly, “has a stake in the avant-garde, in its force or destruction, in its survival or death (or both).”1 A reassessment of these stakes is one of the priorities of this special issue. Narratives of the avant-garde abound. Whether they come to bury the avant-garde or to praise it, these narratives are typically organized around moments of shock, rupture, and youthful revolt that speak to certain beliefs about the functions of experimental art and the nature of historical change. In his 1968 Theory of the Avant-Garde, for instance, Renato Poggioli describes two major phases in the development of the avant-garde. The first stage is anchored in the leftist politics of the 1840s and the 1870s, where the notion of an advanced guard serves to authorize the political agitations and underground activities that helped trigger the revolutionary events of 1848 and the Paris Commune. -
Growing Semi-Living Art
Growing Semi-Living Art Ionat Zurr Bachelor of Arts (Hi Honours) This thesis is presented for the degree of Doctor of Philosophy of The University of Western Australia School of Architecture, Landscape and Visual Arts 2008 1 Table of Contents Acknowledgments 4 Abstract 5-6 Introduction 7-30 Chapter 1 31-49 The Extended Body Chapter 2 50-93 The Ecology of Parts: The History of Partial Life Chapter 3 94-129 The Ethics of the Semi-Livings* Chapter 4 130-154 The Ethics and Politics of Experiential Engagement with the Manipulation of Life* Chapter 5 155-176 Big Pigs, Small Wings: on Genohype and Artistic Autonomy* Chapter 6 177-224 Tissue Art – A Taxonomical Crisis: A survey of artists working with tissue Chapter 7 225-239 Towards a New Class of Being – The Extended Body* Conclusion 240-262 The Ecology of Parts 2 Appendix 1 A partial list of articles written and/or citing about the Tissue Culture & Art Project 263 - 267 Appendix 2 A chronological listing and a short description of the TC&A Projects 268-282 Appendix 3 List of TC&A Project Installations and Exhibitions 283-286 List of Figures 287-289 Bibliography 290-299 Endnotes & Refrences 300-333 * An earlier version of chapter three has been published as Ionat Zurr and Oron Catts, The Ethical Claims of Bioart: Killing the Other or Self Cannibalism, AAANZ Journal of Art: Art and Ethics, 4:2 (2003) and 5:1 (2004) 167–188. It won the 2003 Power Institute/AAANZ Prize for Best Journal Article. * An earlier version of chapter four is due to be published as Oron Catts and Ionat Zurr The Ethics and Politics of Experiential Engagement with the Manipulation of Life, in Tactical Biopolitics: Art, Activism, and Technoscience, edited by Beatriz da Costa and Kavita Philip (MIT Press, forthcoming June 2008). -
The Infrastructure Behind Ars Electronica's Success by Frank Dietrich, Frank@Teleculture .Com 1999(?)
Ars Electronica Success 1 File: arst.doc 9/00 Article Number: 00103 The Infrastructure Behind Ars Electronica's Success By Frank Dietrich, frank@teleculture .com 1999(?) This year Ars Electronica marked its 20th anniversary making this festival for art, technology, and culture one of the longest running and most important of its kind. What started in 1979 as a small congregation of computer art insiders, expanded to a week-long multitude of events in a variety of venues all over the city of Linz, Austria and eventually turned into a world-class event endowed with a renowned prize, the Prix Ars Electronica. Highlights of the Anniversary Festival The festival kicked off with an academic conference on `Life Sciences', designed to discuss technical strategies and potential problems of genetic engineering. Even though it was partially sponsored by the Swiss chemical giant, Novartis, the program brought together proponents and opponents making for a lively, controversial debate. Jeremy Rifkin, one of the most vocal critics of genetic engineering practices, gave a stimulating presentation based on his new book, "The Biotech Century" . The topic of genetic engineering is sure to occupy us well into the next century. The mailing list moderated by Klaus Amman, Director of the Botanical Garden in Bern, Switzerland [klaus.amman@ sgi.unibe.ch] offers an opportunity to stay in touch with the scientific issues surrounding this debate. Dozens of on-line Web projects and interactive art installations were on display in the lobby of the conference center. The presence of the creators, allowed the chance to personally interact and understand the nuances of their creations. -
A Companion to Digital Art WILEY BLACKWELL COMPANIONS to ART HISTORY
A Companion to Digital Art WILEY BLACKWELL COMPANIONS TO ART HISTORY These invigorating reference volumes chart the influence of key ideas, discourses, and theories on art, and the way that it is taught, thought of, and talked about throughout the English‐speaking world. Each volume brings together a team of respected international scholars to debate the state of research within traditional subfields of art history as well as in more innovative, thematic configurations. Representing the best of the scholarship governing the field and pointing toward future trends and across disciplines, the Blackwell Companions to Art History series provides a magisterial, state‐ of‐the‐art synthesis of art history. 1 A Companion to Contemporary Art since 1945 edited by Amelia Jones 2 A Companion to Medieval Art edited by Conrad Rudolph 3 A Companion to Asian Art and Architecture edited by Rebecca M. Brown and Deborah S. Hutton 4 A Companion to Renaissance and Baroque Art edited by Babette Bohn and James M. Saslow 5 A Companion to British Art: 1600 to the Present edited by Dana Arnold and David Peters Corbett 6 A Companion to Modern African Art edited by Gitti Salami and Monica Blackmun Visonà 7 A Companion to Chinese Art edited by Martin J. Powers and Katherine R. Tsiang 8 A Companion to American Art edited by John Davis, Jennifer A. Greenhill and Jason D. LaFountain 9 A Companion to Digital Art edited by Christiane Paul 10 A Companion to Public Art edited by Cher Krause Knight and Harriet F. Senie A Companion to Digital Art Edited by Christiane Paul