Domain-Specific Languages in Prolog for Declarative Expert Knowledge In
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End-User Debugging for E-Commerce
End-User Debugging for E-Commerce Henry Lieberman Earl Wagner MIT Media Lab 20 Ames St, Cambridge, MA 02139 USA {lieber, ewagner}@media.mit.edu ABSTRACT another phone number to be dialed. It might ask for card numbers or transaction numbers that aren’t readily at hand, and have to One of the biggest unaddressed challenges for the digital looked up offline. If someone in customer service is successfully economy is what to do when electronic transactions go wrong. reached, that person (often a low-paid worker in a high-pressure Consumers are frustrated by interminable phone menus, and long call center) may specify a tedious process to be performed. They delays to problem resolution. Businesses are frustrated by the may not be empowered to actually understand or fix the problem high cost of providing quality customer service. themselves. Customers find themselves bounced endlessly from We believe that many simple problems, such as mistyped one support person to another. All of us have had these kinds of numbers or lost orders, could be easily diagnosed if users were experiences. supplied with end-user debugging tools, analogous to tools for Customer service problems are incredibly frustrating. Not only do software debugging. These tools can show the history of actions they cause frustration about the immediate transaction, they also and data, and provide assistance for keeping track of and testing poison the relationship between customers and vendors. hypotheses. These tools would benefit not only users, but Customers feel like they are being deflected, that they are not businesses as well by decreasing the need for customer service. -
ALGORITHMS for ARTIFICIAL INTELLIGENCE in Apl2 By
MAY 1986 REVISED Nov 1986 TR 03·281 ALGORITHMS FOR ARTIFICIAL INTELLIGENCE IN APl2 By DR JAMES A· BROWN ED EUSEBI JANICE COOK lEO H GRONER INTERNATIONAL BUSINESS MACHINES CORPORATION GENERAL PRODUCTS DIVISION SANTA TERESA LABORATORY SAN JOSE~ CALIFORNIA ABSTRACT Many great advances in science and mathematics were preceded by notational improvements. While a g1yen algorithm can be implemented in any general purpose programming language, discovery of algorithms is heavily influenced by the notation used to Lnve s t Lq a t.e them. APL2 c o nce p t.ua Lly applies f unc t Lons in parallel to arrays of data and so is a natural notation in which to investigate' parallel algorithins. No c LaLm is made that APL2 1s an advance in notation that will precede a breakthrough in Artificial Intelligence but it 1s a new notation that allows a new view of the pr-obl.ems in AI and their solutions. APL2 can be used ill problems tractitionally programmed in LISP, and is a possible implementation language for PROLOG-like languages. This paper introduces a subset of the APL2 notation and explores how it can be applied to Artificial Intelligence. 111 CONTENTS Introduction. • • • • • • • • • • 1 Part 1: Artificial Intelligence. • • • 2 Part 2: Logic... · • 8 Part 3: APL2 ..... · 22 Part 4: The Implementations . · .40 Part 5: Going Beyond the Fundamentals .. • 61 Summary. .74 Conclus i ons , . · .75 Acknowledgements. • • 76 References. · 77 Appendix 1 : Implementations of the Algorithms.. 79 Appendix 2 : Glossary. • • • • • • • • • • • • • • • • 89 Appendix 3 : A Summary of Predicate Calculus. · 95 Appendix 4 : Tautologies. · 97 Appendix 5 : The DPY Function. -
Event Management for the Development of Multi-Agent Systems Using Logic Programming
Event Management for the Development of Multi-agent Systems using Logic Programming Natalia L. Weinbachy Alejandro J. Garc´ıa [email protected] [email protected] Laboratorio de Investigacio´n y Desarrollo en Inteligencia Artificial (LIDIA) Departamento de Ciencias e Ingenier´ıa de la Computacio´n Universidad Nacional del Sur Av. Alem 1253, (8000) Bah´ıa Blanca, Argentina Tel: (0291) 459-5135 / Fax: (0291) 459-5136 Abstract In this paper we present an extension of logic programming including events. We will first describe our proposal for specifying events in a logic program, and then we will present an implementation that uses an interesting communication mechanism called \signals & slots". The idea is to provide the application programmer with a mechanism for handling events. In our design we consider how to define an event, how to indicate the occurrence of an event, and how to associate an event with a service predicate or handler. Keywords: Event Management. Event-Driven Programming. Multi-agent Systems. Logic Programming. 1 Introduction An event represents the occurrence of something interesting for a process. Events are useful in those applications where pieces of code can be executed automatically when some condition is true. Therefore, event management is helpful to develop agents that react to certain occurrences produced by changes in the environment or caused by another agents. Our aim is to support event management in logic programming. An event can be emitted as a result of the execution of certain predicates, and will result in the execution of the service predicate or handler. For example, when programming a robot behaviour, an event could be associated with the discovery of an obstacle in its trajectory; when this event occurs (generated by some robot sensor), the robot might be able to react to it executing some kind of evasive algorithm. -
Relationships Between Category Theory and Functional Programming with an Application
Turkish Journal of Mathematics Turk J Math (2019) 43: 1566 – 1577 http://journals.tubitak.gov.tr/math/ © TÜBİTAK Research Article doi:10.3906/mat-1807-189 Relationships between category theory and functional programming with an application Alper ODABAŞ∗,, Elis SOYLU YILMAZ, Department of Mathematics and Computer Sciences, Faculty of Arts and Sciences, Eskişehir Osmangazi University, Eskişehir, Turkey Received: 25.07.2018 • Accepted/Published Online: 08.04.2019 • Final Version: 29.05.2019 Abstract: The most recent studies in mathematics are concerned with objects, morphisms, and the relationship between morphisms. Prominent examples can be listed as functions, vector spaces with linear transformations, and groups with homomorphisms. Category theory proposes and constitutes new structures by examining objects, morphisms, and compositions. Source and target of a morphism in category theory corresponds to input and output in programming language. Thus, a connection can be obtained between category theory and functional programming languages. From this point, this paper constructs a small category implementation in a functional programming language called Haskell. Key words: Category theory, functional programming, Haskell 1. Introduction Eilenberg and MacLane ([7]) are the pioneers who built the structures of the categories, functors, and natural transformations which are revealed first in 1945. A broader literature review reveals an important connection between homology and theoretical homology theory. These findings relieve mathematics from theoretical constraint and enables branches of science to involve the above relationship. The most significant transition in computer science is between category theory and computation. Oneof the most important aspects of computation is composing the new functions or modules by using the primitive functions, recursive structures, etc. -
A View of the Fifth Generation and Its Impact
AI Magazine Volume 3 Number 4 (1982) (© AAAI) Techniques and Methodology A View of the Fifth Generation And Its Impact David H. D. Warren SRI International Art$icial Intellagence Center Computer Scaence and Technology Davzsaon Menlo Park, Calafornia 94025 Abstract is partly secondhand. I apologise for any mistakes or misin- terpretations I may therefore have made. In October 1981, .Japan announced a national project to develop highly innovative computer systems for the 199Os, with the title “Fifth Genera- tion Computer Systems ” This paper is a personal view of that project, The fifth generation plan its significance, and reactions to it. In late 1978 the Japanese Ministry of International Trade THIS PAPER PRESENTS a personal view of the <Japanese and Industry (MITI) gave ETL the task of defining a project Fifth Generation Computer Systems project. My main to develop computer syst,ems for the 199Os, wit,h t,he title sources of information were the following: “Filth Generation.” The prqject should avoid competing with IBM head-on. In addition to the commercial aspects, The final proceedings of the Int,ernational Conference it should also enhance Japan’s international prestige. After on Fifth Generat,ion Computer Systems, held in Tokyo in October 1981, and the associated Fifth Generation various committees had deliberated, it was finally decided research reports distributed by the Japan Information to actually go ahead with a “Fifth Generation Computer Processing Development Center (JIPDEC); Systems” project in 1981. The project formally started in April, 1982. Presentations by Koichi Furukawa of Electrotechnical The general technical content of the plan seems to be Laboratory (ETL) at the Prolog Programming Environ- largely due to people at ETL and, in particular, to Kazuhiro ments Workshop, held in Linkoping, Sweden, in March 1982; Fuchi. -
CSC384: Intro to Artificial Intelligence Brief Introduction to Prolog
CSC384: Intro to Artificial Intelligence Brief Introduction to Prolog Part 1/2: Basic material Part 2/2 : More advanced material 1 Hojjat Ghaderi and Fahiem Bacchus, University of Toronto CSC384: Intro to Artificial Intelligence Resources Check the course website for several online tutorials and examples. There is also a comprehensive textbook: Prolog Programming for Artificial Intelligence by Ivan Bratko. 2 Hojjat Ghaderi and Fahiem Bacchus, University of Toronto What‟s Prolog? Prolog is a language that is useful for doing symbolic and logic-based computation. It‟s declarative: very different from imperative style programming like Java, C++, Python,… A program is partly like a database but much more powerful since we can also have general rules to infer new facts! A Prolog interpreter can follow these facts/rules and answer queries by sophisticated search. Ready for a quick ride? Buckle up! 3 Hojjat Ghaderi and Fahiem Bacchus, University of Toronto What‟s Prolog? Let‟s do a test drive! Here is a simple Prolog program saved in a file named family.pl male(albert). %a fact stating albert is a male male(edward). female(alice). %a fact stating alice is a female female(victoria). parent(albert,edward). %a fact: albert is parent of edward parent(victoria,edward). father(X,Y) :- %a rule: X is father of Y if X if a male parent of Y parent(X,Y), male(X). %body of above rule, can be on same line. mother(X,Y) :- parent(X,Y), female(X). %a similar rule for X being mother of Y A fact/rule (statement) ends with “.” and white space ignored read :- after rule head as “if”. -
An Architecture for Making Object-Oriented Systems Available from Prolog
An Architecture for Making Object-Oriented Systems Available from Prolog Jan Wielemaker and Anjo Anjewierden Social Science Informatics (SWI), University of Amsterdam, Roetersstraat 15, 1018 WB Amsterdam, The Netherlands, {jan,anjo}@swi.psy.uva.nl August 2, 2002 Abstract It is next to impossible to develop real-life applications in just pure Prolog. With XPCE [5] we realised a mechanism for integrating Prolog with an external object-oriented system that turns this OO system into a natural extension to Prolog. We describe the design and how it can be applied to other external OO systems. 1 Introduction A wealth of functionality is available in object-oriented systems and libraries. This paper addresses the issue of how such libraries can be made available in Prolog, in particular libraries for creating user interfaces. Almost any modern Prolog system can call routines in C and be called from C (or other impera- tive languages). Also, most systems provide ready-to-use libraries to handle network communication. These primitives are used to build bridges between Prolog and external libraries for (graphical) user- interfacing (GUIs), connecting to databases, embedding in (web-)servers, etc. Some, especially most GUI systems, are object-oriented (OO). The rest of this paper concentrates on GUIs, though the argu- ments apply to other systems too. GUIs consist of a large set of entities such as windows and controls that define a large number of operations. These operations often involve destructive state changes and the behaviour of GUI components normally involves handling spontaneous input in the form of events. OO techniques are very well suited to handle this complexity. -
On the Cognitive Prerequisites of Learning Computer Programming
On the Cognitive Prerequisites of Learning Computer Programming Roy D. Pea D. Midian Kurland Technical Report No. 18 ON THE COGNITIVE PREREQUISITES OF LEARNING COMPUTER PROGRAMMING* Roy D. Pea and D. Midian Kurland Introduction Training in computer literacy of some form, much of which will consist of training in computer programming, is likely to involve $3 billion of the $14 billion to be spent on personal computers by 1986 (Harmon, 1983). Who will do the training? "hardware and software manu- facturers, management consultants, -retailers, independent computer instruction centers, corporations' in-house training programs, public and private schools and universities, and a variety of consultants1' (ibid.,- p. 27). To date, very little is known about what one needs to know in order to learn to program, and the ways in which edu- cators might provide optimal learning conditions. The ultimate suc- cess of these vast training programs in programming--especially toward the goal of providing a basic computer programming compe- tency for all individuals--will depend to a great degree on an ade- quate understanding of the developmental psychology of programming skills, a field currently in its infancy. In the absence of such a theory, training will continue, guided--or to express it more aptly, misguided--by the tacit Volk theories1' of programming development that until now have served as the underpinnings of programming instruction. Our paper begins to explore the complex agenda of issues, promise, and problems that building a developmental science of programming entails. Microcomputer Use in Schools The National Center for Education Statistics has recently released figures revealing that the use of micros in schools tripled from Fall 1980 to Spring 1983. -
Logic Programming Lecture 19 Tuesday, April 5, 2016 1 Logic Programming 2 Prolog
Harvard School of Engineering and Applied Sciences — CS 152: Programming Languages Logic programming Lecture 19 Tuesday, April 5, 2016 1 Logic programming Logic programming has its roots in automated theorem proving. Logic programming differs from theorem proving in that logic programming uses the framework of a logic to specify and perform computation. Essentially, a logic program computes values, using mechanisms that are also useful for deduction. Logic programming typically restricts itself to well-behaved fragments of logic. We can think of logic programs as having two interpretations. In the declarative interpretation, a logic pro- gram declares what is being computed. In the procedural interpretation, a logic program program describes how a computation takes place. In the declarative interpretation, one can reason about the correctness of a program without needing to think about underlying computation mechanisms; this makes declarative programs easier to understand, and to develop. A lot of the time, once we have developed a declarative program using a logic programming language, we also have an executable specification, that is, a procedu- ral interpretation that tells us how to compute what we described. This is one of the appealing features of logic programming. (In practice, executable specifications obtained this way are often inefficient; an under- standing of the underlying computational mechanism is needed to make the execution of the declarative program efficient.) We’ll consider some of the concepts of logic programming by considering the programming language Prolog, which was developed in the early 70s, initially as a programming language for natural language processing. 2 Prolog We start by introducing some terminology and syntax. -
Should C Replace FORTRAN As the Language of Scientific Programming?
Should C Replace FORTRAN as the Language of Scientific Programming? Linda Wharton CSCI 5535 Fall 1995 Abstract Anti-FORTRAN sentiment has recently become more prevalent. Where does the attitude originate? The most probable source is academia, where C and C++ are the languages of choice. Is there a fact based justification for the attitude? FORTRAN and C are evaluated to determine whether C is a better language than FORTRAN for scientific programming. The features of FORTRAN 77, FORTRAN 90, C and C++ are compared, and evaluated as to how well they meet the requirements of the scientific programming domain. FORTRAN was designed specifically for numerical programming, and thus better meets the requirements. Three algorithms in the scientific domain are coded in both FORTRAN and C. They are evaluated on performance, readability of the code and optimization potential. In all cases the FORTRAN implementations proved superior. Is there evidence to mandate that all upgrades and new development should be done in C, rather than FORTRAN? A good computer programmer can solve any given problem in any language, however it is best to code in the language specifically designed for the problem domain. In the case of scientific programming, that language is FORTRAN. 1 Introduction In the computer arena related to scientific programming, a prevalent attitude seems to be that FORTRAN is obsolete, and C should be used as a replacement language. I am employed as a programmer that supports meteorological research. Most of the programming code I work with is written in FORTRAN. Within the course of my work, I continually encounter prejudice against FORTRAN. -
Intro to Prolog Chapter 11 Prolog, Which Stands for Programming In
Intro to Prolog Chapter 11 Prolog, which stands for PROgramming in LOGic, is the most widely available language in the logic programming paradigm using the mathematical notions of relations and logical inference. Prolog is a declarative language rather than procedural, meaning that rather than describing how to compute a solution, a program consists of a data base of facts and logical relationships (rules) that describes the relationships which hold for the given application. Rather then running a program to obtain a solution, the user asks a question. When asked a question, the run time system searches through the data base of facts and rules to determine (by logical deduction) the answer. Often there will be more than one way to deduce the answer or there will be more than one solution, in such cases the run time system may be asked to backtrack and find other solutions. Prolog is a weakly typed language with dynamic type checking and static scope rules. Prolog is typically used in artificial intelligence applications such as natural language interfaces, automated reasoning systems and expert systems. Expert systems usually consist of a data base of facts and rules and an inference engine, the run time system of Prolog provides much of the services of an inference engine. Basic Propositional Logic Propositional logic provides the foundation for programming in Prolog. A proposition is formed using the following rules: • true and false are propositions • variables p,q, r,… etc. that take on values true or false are propositions • Boolean operators ∧ ∨ ¬ ⇒ and = used to form more complex propositions Book uses ⊃ in place of ⇒ for implication, where p ⇒ r is equivalent to ¬p ∨ r. -
Is Intermediate-Level Conversation the Key to the Pair Programming Success Story?
‘Talking the talk’: Is intermediate-level conversation the key to the pair programming success story? S. Freudenberg (née Bryant), P. Romero, B. du Boulay IDEAS Laboratory, University of Sussex [email protected] Abstract One possible method of taming the complexity of software development may be to work collaboratively. Pair programming claims to provide benefits over In fact, one form of collaborative programming has and above those offered by a programmer working now been formalised as ‘pair programming’, one of the alone. In particular, a number of studies have core practices of the Extreme Programming (XP) suggested that pair programming improves software methodology. In pair programming, “all production quality. The literature speculates that the ‘driver’ (the code is written with two people working at one programmer currently typing in the code) and machine, with one keyboard and one mouse” (Beck, ‘navigator’ work together in a complimentary manner, 2000). and that the nature of these roles may be key in A wide range of studies have considered the realizing the reported benefits. Here we dispute two of benefits of pair programming in terms of its effect on these existing claims: (i) That the navigator providing the quality of the resulting software. These studies a ‘continual review’ of the drivers work and have taken place in both academic and commercial highlighting errors (i.e. acting as a reviewer); (ii) That environments. In the commercial arena two studies are the navigator is focused on a higher level of particularly note-worthy: Nosek (1998), who showed abstraction that the driver (i.e. acting as a foreman).