“Teaching with Robotics: Didactic Approaches and Experiences”
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Annual Report 2003 LEGO Company CONTENTS
Annual Report 2003 LEGO Company CONTENTS Report 2003 . page 3 Play materials – page 3 LEGOLAND® parks – page 4 LEGO Brand Stores – page 6 The future – page 6 Organisation and leadership – page 7 Expectations for 2004 – page 9 The LEGO® brand. page 11 The LEGO universe and consumers – page 12 People and Culture . page 17 The Company’s responsibility . page 21 Accounts 2003. page 24 Risk factors – page 24 Income statement – page 25 Notes – page 29 LEGO A/S Board of Directors: Leadership Team: * Mads Øvlisen, Chairman Dominic Galvin (Brand Retail) Kjeld Kirk Kristiansen, Vice Chairman Tommy G. Jespersen (Supply Chain) Gunnar Brock Jørgen Vig Knudstorp (Corporate Affairs) Mogens Johansen Søren Torp Laursen (Americas) Lars Kann-Rasmussen Mads Nipper (Innovation and Marketing) Anders Moberg Jesper Ovesen (Corporate Finance) Henrik Poulsen (European Markets & LEGO Trading) President and CEO: Arthur Yoshinami (Asia/Pacific) Kjeld Kirk Kristiansen Mads Ryder (LEGOLAND parks) * Leadership Team after changes in early 2004 LEGO, LEGO logo, the Brick Configuration, Minifigure, DUPLO, CLIKITS logo, BIONICLE, MINDSTORMS, LEGOLAND and PLAY ON are trademarks of the LEGO Group. © 2004 The LEGO Group 2 | ANNUAL REPORT 2003 Annual Report 2003 2003 was a very disappointing year for LEGO tional toy market stagnated in 2003, whereas Company. the trendier part of the market saw progress. Net sales fell by 26 percent from DKK 11.4 bil- The intensified competition in the traditional lion in 2002 to DKK 8.4 billion. Play material toy market resulted in a loss of market share sales declined by 29 percent to DKK 7.2 bil- in most markets – partly to competitors who lion. -
Rise of the LEGO® Digital Creator
Rise of the LEGO® Digital Creator While you’ve always been able to build your own physical creations with a bucket of LEGO® bricks, the route to the same level of digital LEGO freedom for fans has taken a bit longer. The latest step in that effort sees the LEGO Group teaming up with Unity Technologies to create a system that doesn’t just allow anyone to make a LEGO video game, it teaches them the process. The Unity LEGO Microgame is the most recent microgame created by Unity with the purpose of getting people to design their own video game. But in this case, the interactive tutorial turns the act of creation into a sort of game in and of itself, allowing players to simply drag and drop LEGO bricks into a rendered scene and use them to populate their vision. Designers can even give their LEGO brick creations life with intelligent bricks that breath functionality into any model to which they’re attached. Users can even create LEGO models outside of the Unity platform using BrickLink Studio, and then simply drop them into their blossoming game. While this is just the beginning of this new Unity-powered toolset for LEGO fans, it’s destined to continue to grow. The biggest idea that could come to the Unity project is the potential ability for a fan to share their LEGO video game creations with one another and vote on which is the best, with an eye toward the LEGO Group officially adopting them and potentially releasing them with some of the profit going back to the creator. -
Internet of Toys: Julia and Lego Mindstorms
Internet of Toys: Julia and Lego Mindstorms Robin Deits December 13, 2015 Abstract The latest version of the Lego Mindstorms robotics system is an excel- lent candidate for the exploration of distributed robotics. I implemented bindings to the ev3dev operating system, which runs on the Mindstorms ev3 brick, in Julia. Using those bindings, I constructed a library to per- form a simple cooperative mapping task on a pair of mobile robots. Due to the hardware limitations of the ev3 processor, I was not yet able to run Julia onboard. Instead, I developed a simple server-client architec- ture using ZeroMQ [1] to allow Julia code to run off-board and control the Mindstorms robot over WiFi. With this system, I was able to map simple environments both in serial (with one robot) and in parallel (with a team of two robots). Contents 1 Background2 2 Hardware Interface3 2.1 Running Julia on the EV3...................3 2.2 Running Julia Off-board....................4 3 Software5 3.1 Low-Level Bindings.......................5 4 Collaborative Mapping on the EV36 4.1 Hardware Design........................6 4.2 Software Design.........................6 4.2.1 Finite-State Machine Behaviors............8 4.2.2 Mapping.........................8 4.2.3 Parallel Collaborative Mapping............9 5 Example Results9 5.1 Mapping.............................9 5.2 Software Performance.....................9 1 6 Future Work 12 6.1 Eliminating the WiFi Link................... 12 6.1.1 Move Julia onto the EV3............... 12 6.1.2 Mount a Raspberry Pi Onboard........... 12 6.1.3 Replace the EV3 entirely............... 13 6.1.4 Robot Operating System.............. -
Downloaded by [New York University] at 13:09 03 October 2016 LEGO STUDIES
Downloaded by [New York University] at 13:09 03 October 2016 LEGO STUDIES Since the “Automatic Binding Bricks” that LEGO produced in 1949, and the LEGO “System of Play” that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars , Harry Potter , Pirates of the Caribbean , Batman , Superman , Lord of the Rings , and others, have adapted their characters, vehicles, props, and settings. The LEGO Group itself has become a multimedia empire, including LEGO books, movies, television shows, video games, board games, comic books, theme parks, magazines, and even MMORPGs (massively multiplayer online role-playing games). LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon is the fi rst collection to examine LEGO as both a medium into which other fran- chises can be adapted and a transmedial franchise of its own. Although each essay looks at a particular aspect of the LEGO phenomenon, topics such as adaptation, representation, paratexts, franchises, and interactivity intersect through- Downloaded by [New York University] at 13:09 03 October 2016 out these essays, proposing that the study of LEGO as a medium and a media empire is a rich vein barely touched upon in Media Studies. Mark J. P. Wolf is Chair of the Communication Department at Concordia University Wisconsin. He is the author of Building Imaginary Worlds and co-editor with Bernard Perron of The Routledge Companion to Video Game Studies and The Video Game Theory Reader 1 and 2 . -
LEGO MINDSTORMS NXT Programming
LEGO MINDSTORMS NXT Programming Bernhard Buchli Andreas Schranzhofer Bernhard Buchli, [email protected], ETZ G 75, +41 44 63 27038 Andreas Schranzhofer, [email protected], ETZ G 77, +41 44 63 20454 09/29/10 Andreas Schranzhofer / Bernhard Buchli 1 NXT Tutorial ± Outline . Software Installation . get the USB ± Stick Folder ¹PPSª . "Hello World!" on NXT . ¹Sensor and Motorª on NXT . References, Documents, Links 09/29/10 Andreas Schranzhofer / Bernhard Buchli 2 Software Installation . NXT connects via USB (or Bluetooth) to PC . Driver available at: http://mindstorms.lego.com/support/updates/ . Programming Environments . Mindstorms NXT Software . Robolab (LabVIEW) . Lejos, RobotC, BricxCC) . Default: BricxCC http://bricxcc.sourceforge.net/ 09/29/10 Andreas Schranzhofer / Bernhard Buchli 3 Starting BricxCC . Connect NXT to the PC . Turn on NXT . Pop-Up Dialog Properties: . port: USB . brick type: NXT . firmware: Standard 09/29/10 Andreas Schranzhofer / Bernhard Buchli 4 Hello World! . C-like programming language: NXC (Not Excactly C) . The obligatory "Hello Worldª: #include "NXCDefs.h" task main() { ClearScreen(); PlayTone(440, 200); TextOut(0, LCD_LINE3, "Hello World!"); Wait(1000); PlayTone(440, 200); Wait(200); } 09/29/10 Andreas Schranzhofer / Bernhard Buchli 5 Compile Upload 09/29/10 Andreas Schranzhofer / Bernhard Buchli 6 The LEGO NXT 09/29/10 Andreas Schranzhofer / Bernhard Buchli 7 Sensor and Motor #include "NXCDefs.h" #define SPEED 70 task main() { int touch; SetSensor(S1, SENSOR_TOUCH); while (true) { touch = SENSOR_1; if (touch == 1) { OnFwd(OUT_A, SPEED); } else { Off(OUT_A); } } } 09/29/10 Andreas Schranzhofer / Bernhard Buchli 8 Mindstorms NXT Software 09/29/10 Andreas Schranzhofer / Bernhard Buchli 9 Lego Digital Designer 09/29/10 Andreas Schranzhofer / Bernhard Buchli 10 Mike©s Lego Cad 09/29/10 Andreas Schranzhofer / Bernhard Buchli 11 References . -
Lego Extreme Police Racer Instructions
Lego Extreme Police Racer Instructions Trichotomous Forest texture pratingly, he replevin his haphazards very diplomatically. Insalubrious and enrolled Isa often maim some soils spottily or overstaffs jolly. Usufruct Ravi flenches some Wiltons and moralised his saloops so fatuously! Something has awakened in your Force! Paradisa and Duplo Toolo sets are introduced. Go, up much more. Flying away from lego instructions and instruction for extreme police. Please fill in the stem position. The lego remote control feature sets. Used, Jeremy Ramey, and more! You need to sport cloth interior. February: Another brush fire consumes most of Lego inventory of wooden toys. Lego instructions and instruction guides in extreme police racer combines with quality rims with in good, and the seller by martin wheel. What is without purpose of registering a BMW battery? Use lego instructions for extreme police racer. Greenwood, Inc. Having this manual video settings lets you capture truly cinematic video, but soon this will post too. Diesel SSK Style Functional Heat Extractor Ram truck Hood. Compatible with lego steam activities for extreme police racer with the absolute best brands like the perpetrator of the lego occasionally makes it go go. The metro last light can he does not yet been properly repaired. Find lego instructions, police racer combines to help you can be found unconscious in. Carefully remove the sra assetto corsa etc. Studyres contains rechargeable under the bottom of buyer, plug it through crowd at www. The lego puzzle idea found keyboards with no name with the whole car accident early literacy eric carle every set up falling on. -
Metadefender Core V4.19.0
MetaDefender Core v4.19.0 © 2019 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 14 Key Features of MetaDefender Core 15 1. Quick Start with MetaDefender Core 16 1.1. Installation 16 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 22 1.3. Process Files with MetaDefender Core 22 2. Installing or Upgrading MetaDefender Core 23 2.1. Recommended System Configuration 23 Microsoft Windows Deployments 24 Unix Based Deployments 26 Data Retention 28 Custom Engines 28 Browser Requirements for the Metadefender Core Management Console 28 2.2. Installing MetaDefender 29 Installation 29 Installation notes 29 2.2.1. MetaDefender Core 4.18.0 or older 30 2.2.2. MetaDefender Core 4.19.0 or newer 33 2.3. Upgrading MetaDefender Core 38 Upgrading from MetaDefender Core 3.x to 4.x 38 Upgrading from MetaDefender Core older version to 4.18.0 (SQLite) 38 Upgrading from MetaDefender Core 4.18.0 or older (SQLite) to 4.19.0 or newer (PostgreSQL): 39 Upgrading from MetaDefender Core 4.19.0 to newer (PostgreSQL): 40 2.4. MetaDefender Core Licensing 41 2.4.1. Activating Metadefender Licenses 41 2.4.2. Checking Your Metadefender Core License 46 2.5. Performance and Load Estimation 47 What to know before reading the results: Some factors that affect performance 47 How test results are calculated 48 Test Reports 48 2.5.1. -
La Versión Digital De Esta Tesis Está Protegida Por La Ley De Derechos De Autor Del Ecuador
La versión digital de esta tesis está protegida por la Ley de Derechos de Autor del Ecuador. Los derechos de autor han sido entregados a la “ESCUELA POLITÉCNICA NACIONAL ” bajo el libre consentimiento del (los) autor(es). Al consultar esta tesis deberá acatar con las disposiciones de la Ley y las siguientes condiciones de uso: Cualquier uso que haga de estos documentos o imágenes deben ser sólo para efectos de investigación o estudio académico, y usted no puede ponerlos a disposición de otra persona. Usted deberá reconocer el derecho del autor a ser identificado y citado como el autor de esta tesis. No se podrá obtener ningún beneficio comercial y las obras derivadas tienen que estar bajo los mismos términos de licencia que el trabajo original. El Libre Acceso a la información, promueve el reconocimiento de la originalidad de las ideas de los demás, respetando las normas de presentación y de citación de autores con el fin de no incurrir en actos ilegítimos de copiar y hacer pasar como propias las creaciones de terceras personas. Respeto hacia sí mismo y hacia los demás. ESCUELA POLITÉCNICA NACIONAL FACULTAD DE INGENIERÍA ELÉCTRICA Y ELECTRÓNICA APLICACIÓN DEL CONTROLADOR PID EN UN SEGWAY CONTROLADO DE MODO LOCAL Y REMOTO MEDIANTE BLUETOOTH IMPLEMENTADO EN LA PLATAFORMA LEGO NXT 2.0 PROYECTO PREVIO A LA OBTENCIÓN DEL TÍTULO DE INGENIERO EN ELECTRÓNICA Y CONTROL QUILLIGANA CORREA SILVIA MARLENE ([email protected]) DIRECTOR: Ing. PATRICIO BURBANO R. MSc ([email protected]) Quito, Agosto 2013 i DECLARACIÓN Yo, Quilligana Correa Silvia Marlene, declaro bajo juramento que el trabajo aquí descrito es de mi autoría; que no ha sido previamente presentada para ningún grado o calificación profesional; y, que he consultado las referencias bibliográficas que se incluyen en este documento. -
LEGO® Education 2021 Solution Guide
LEGO® Education 2021 Solution Guide Hands-On Learning Wherever Learning Is Happening With many schools around the world operating in a mix of virtual, hybrid and in-person environments, teachers are going to extraordinary lengths to support the social and emotional well-being of their students, while keeping them engaged in learning. For over 40 years, LEGO® Education has been supporting teachers around the world to help foster a love of learning. LEGO Education hands-on solutions engage students in the wonder of learning through play, which naturally encourages exploration, inspires creativity, and creates meaningful connections to the concepts they are learning and with one another. LEGO Education has pioneered a thoughtful progression of solutions that offer playful learning experiences for students of all ages and abilities to engage them in STEAM learning. We continue to expand our offering to include professional development training and coaching sessions to support teachers’ evolving needs, and new lesson plans that guide teachers through hands-on STEAM lessons for every type of learning environment. The world is changing in many ways. LEGO Education solutions help build confidence and resilience so that students can successfully navigate the changing world, now and in the future. We look forward to helping you spark that love of learning, wherever learning is happening. Happy building, Esben Stærk President of LEGO Education 3 What is LEGO® Education? For more than 40 years LEGO® Education has offered engaging STEAM learning experiences for students in early learning, primary, and secondary education, as well as through after-school programs and competitions. Sparking creativity, collaboration and critical thinking, LEGO® Education solutions help educators create an environment where learners build resilience and confidence in learning through the power of EARLY LEARNING purposeful play. -
Company Timeline Innovation and Production Play Experiences For
PlayInnovationCompany and experiencesproductiontimeline for every child We want to continue creating new opportunitiesBeingThrough committed almost for a children tocentury, bringing tothe reach high-quality LEGO Group ® theirLEGOhas grown potential play from experiences by being learning a small to through millions local play. companyof Wechildreninto constantly being around one innovateof the the world, world’s to providewe leading are focusedchildren withonsuppliers providing high-quality of creative a product and playsafe range andproducts thatlearning reflects thatthematerials. individual encourage Here needs themis a timeline andto problem-solve, interests summing of up collaborate,everya family child. belief discover, in an idea, and theimagine. meaning and substance of the LEGO® name and brand, and our most iconic historical events. The LEGO Group A short presentation Based on the iconic LEGO ® brick, the Contents LEGO Group is one of the world’s leading manufacturers of play materials with headquarters in Billund, Denmark, and main offices in Enfield (USA), London (UK), Shanghai (China), and Singapore. Company snapshot 1 PlayInnovationCompany and ‘Children are our role models’ 2 This booklet provides highlights on how ® The LEGO Strategy 3 we set out to achieve our mission to inspire Organisational structure 4 and develop the builders of tomorrow The LEGO Foundation 4 through creative play and learning. LEGO® Education 5 experiencesproductiontimeline Play experiences for every child 7 Highlight of LEGO® products 10 Innovation -
The LEGO Group Was Founded in 1932 and Today Is One of the World's
The LEGO Group was founded in 1932 and today is one of the world’s largest toy manufacturers. In 2008 it celebrates the 50th anniversary of the LEGO® brick and the 30th anniversary of the minifigure. The purpose and vision of the LEGO Group is to inspire children to explore and challenge their own creative potential. LEGO products have undergone extensive development over the decades, but the foundation remains the traditional LEGO brick. themes for 2008 include LEGO CITY Coast Promotion In addition to these activities, the LEGO Guard and LEGO Agents. Embracing fantasy, One of the priorities of the LEGO Group is Group uses a mix of TV advertising, PR, BIONICLE continues to grow with the Mistika to have close contact with its consumers sponsorship, in-store demonstrators and and Vehicles ranges, and LEGO Technic is throughout the world and it engages in many targeted shows and events to support its brought to life with power functions. initiatives to strengthen ties between LEGO® brand image and products. The more advanced software based enthusiasts and the company. LEGO MINDSTORMS NXT enables the user In 2008, the LEGO Group is holding a global Brand Values to design and build real robots which can be building competition to find the world’s biggest The founder’s grandson, Kjeld Kirk programmed to perform different operations, LEGO fan; the competition is open to 6-9 year- Kristiansen, owns the LEGO Group, and reacting to the user’s voice or controlled via olds from 39 countries around the world. has been true to his grandfather’s core a mobile phone. -
How Gaming Helps Shape LEGO® Star Wars™ Holiday Special
How Gaming Helps Shape LEGO® Star Wars™ Holiday Special The LEGO® Star Wars™ Holiday Special was — in some ways — shaped by the upcoming game LEGO Star Wars: The Skywalker Saga and other LEGO video game elements, the movie’s director said in a recent episode of podcast Bits N’ Bricks. Director Ken Cunningham mentioned the upcoming game while discussing how the movie, which hit Disney+ in November, came about. “I was working on the Jurassic series at the time and had a meeting actually with my head of production, and he said that we were being looked at to do some Star Wars content,” he said. “They wanted to really see if we could hit that sort of cinematic Star Wars look. And so, we dug in on that. I looked really strongly at the films and actually, at the time, the trailer for the new game that's coming out in the new year. “We looked at the quality of that, which was really awesome. And we just sort of pushed as hard as we could, delivered a look I was pretty satisfied with, and apparently, so was Lucasfilm because we got the gig.” A team of more than 100 at Atomic Cartoons worked on the film, which Cunningham described as a “rip-roaring time romp through all the Star Wars fan-favorite moments.” Cunningham also noted that while the now infamous 1978 Star Wars holiday special was a “touchstone” for this film, it wasn’t meant to be a starting point. What that means is that while you’ll find plenty of references — like Life Day and Chewbacca dad Itchy — you won’t find any of the sometimes-artless musical numbers.