Tile ~venturers' Journal October, 1991 $2.50 Police Quest raids QB office!

he amber bottle of Composed by Jan Hammer responsible for a series of T W aterfill and Frazier, of Miami Vice fame, the similar killings; eventually Wyatt Earp's favorite music's driving beat and identifying him as none other whiskey, waited on my desk dynamic melodies make an than the brother of Jesse when Jim Walls arrived. I had exciting counterpoint for the Bains, the Death Angel - the picked it up in Mexico weeks digitized video used to villain of I and II. ago, and upon learning Walls illustrate the characters. Bains' brother went wacko and Sierra's public relations The first one I saw was and wound up in some crazy honch0 Anita Greene were Walls himself, decked out in cult. In addition to bringing flying in to give me a sneak his old California Highway him to justice, you've got to peek at the game, had figured Patrol uniform. Besides ferret out a crooked cop in the that Earp' s brand would make appearing in the opening department, a sub-plot that an appropriate way to scene, he shows up when you gives this Police Quest more welcome to the author of make mistakes in the process depth than previous ones. Police Quest Ill: The Kindred of investigating crimes. Other Walls pays close attention to Tucson. characters, cars and props are to the mail he gets from After we toasted Sonny also depicted with digitized A similar photo of Walls adventurers. That's why Bonds, Wyatt Earp, the Old videos and photos. was digitized for the game Sonny, even though he was West, the New West and the promoted to Homicide for Great Northwest, Walls Cu/tot the a murder attempt, unaware solving previous crimes, popped open a portable that his wife Marie is the starts this one on traffic duty. Toshiba 386 and rigged up a Kindred victim. She lives but is "People said they liked pair of Bose speakers. This time Sonny is after a hospitalized with a coma. stopping cars and giving out serial killer. The chase begins Sonny sets out to track Continued on page 2 by Shay Addams when he races to the scene of down the psychopath Contents

Simulations!™ cleared for take-off 1.::1·11111111:11:111::,111:1·1·.·:·11::1:·11:·1 It was the best of times, it was the worst of only $8. A lst class or Canadian QB sub times - it was time to launch another entitles you to get Simulations! for a mere publication. Simulations! will $6. Overseas QB subscribers can get it for cover the fast-growing field just $15. (All checks and money orders of flight simulators, tank should be made payable to simulators, world simulators - Eldritch, LTD.) If you prefer to everything but golf simulators! .a11111~'81iB see a sample copy first, send $2 (In fact, we almost called it for the premier issue. "Everything but Golf.") Simulations! will be QuestBusters forever! published seven times a year and commence with a November-December And don't worry about this new publication issue. Subscriptions are $16 a year to USA diverting our attention from QB and addresses. But QB subscribers can get adventures - as you can see in this issue, - Simulations! for half the regular subscription the design work for the launch of rate, or even less. Simulations! has already begun to pay off in If you have a 3rd class sub, it will cost an improved 'look and feel' for QB. Shay Addams' Fall finds the Police Quest.. ... from page 1 industry The Mail Maze TI.I fumbling along tickets. Now they'll also get to Adventure in hopes of direct traffic after a big accident." ~~n mciking their Some of the excuses you'll get r::U.___-====~~~-~ Road Christmas dead- from speeders are based on those he lines. Here's got from real drivers when he was Dear QuestBusters: what was giving them real tickets. (These I'm excited about hearing speech in the new games. QB has supposed to have scenes are among the most amusing recommended Sound Blaster, but shipped for MSDOS in the game.) since I have an Ad Lib, wouldn't I in September: Leisure be better off upgrading it to an Ad Suit Larry V, Police Quest III, High-tech tools Lib Gold if I get a good deal? Planet's Edge, Might & Magic III, There are more puzzles, and they're Bill Borre Twilight 2000 and The Martian not quite as easy. They weren't even Memorandum. easy for Walls: "I had already The new Ad Lib Gold and Sound and Wing Commander II did ship designed the puzzles for a parser Blaster Pro are not recommended: they' re aimed at the multimedia last month. Conversions for interface," Walls recalled. ''Then market and will receive no September include The Immortal Sierra tells me they're going to use (MSDOS) and Space Quest IV and significant support from game the new 'no parser' interface, and I companies for at least a year (the King's Quest V for Mac and Amiga. had to revise everything." Gold and Pro, however, will still But when a company says a game Sierra's new interface is deliver standard Ad Lib and Blaster is shipping, that doesn't always well-suited for this game, in which sounds and music). The Sound mean to the stores: it may mean to you manipulate an assortment of Blaster has a standard DAC for the duplicator, or to the distributor high-tech police tools: the speech, and the original Ad Lib does after duplication, after which it goes breathalyzer, a computer that spits not have a DAC at all. Sound to the stores. The further east you out traffic tickets in the front seat of Blaster also give$ you a joystick live, the longer your wait. your car, and a "game in itself' port. The Gold will have a non-standard DAC that will require machine that creates composite Octoberquests specific support from designers, so drawings of suspects as you choose you are better off selling your Ad October is hereby declared the different eyes and other facial Lib and getting a Blaster. A Roland Official Month of the Sequel for features. has the best sounds but no DAC. If MSDOS quests: Spellcasting 201, The emphasis is on suspenseful you can handle it, get a Blaster for Conquest of the Longbow, Les authenticity: it's a by-the-book speech and Roland for sounds: some Manley II, Elvira II, Shadow procedural that rewards you with games support both simultaneously, Sorcerer, Indiana Jones II, Monkey points for following correct police the best of both worlds. I stand II, Lord of the Rings II, procedure as you unravel puzzles. Magic Candle II, Castles Campaign The gritty world of police work that Disk I, Star Trek, Bard's Tale he lived in for years is brought Construction and Ultima VII (if you vividly to life by the digitized videos really believe Garriott will ever and exciting music- and Walls' finish one on schedule). sense of humor keeps it as Count on several others slipping entertaining as it is realistic. Editor: Shay Addams into November. One developer, Ali The IBM version should be on Managing Editor: Dora McCormick News Editor: Boris Yeltsin N. Atabek, told me that if his game, the shelves by now, and we'll have a Contributing Editors: Bernie Yee, Magic Candle II, " ... doesn't ship by feature review as soon as the final Al Giovetti, Rich Heimlich, Ken St. October 15, there will be executions version rolls in the door. Andre, Stephen King, Brian Smith, around here ... and I'll be first!" Steven Payne, Russ Ceccola, Bruce Then in November start looking E. Wiley, Duffy, This Reviewer for Bane II: Crusaders of the Dark Quote of the Month Savant, Buck Rogers II, Eye of the ''There are quests and roads QuestBusters is published monthly that lead ever onward, and by Deadlines Anonymous. Annual Beholder II, Dusk of the Gods and subs, 3rd Class, $19; lst Class, $24, all of them end in the same Ultima Underground. Canada, $26, Int'l, $36. Contents No games are planned for place - upon the killing Copyright Eldritch LTD., 1991, All December, since they wouldn't ground." Rights Reserved. Copying without reach the stores until January - Stephen King, express permission is prohibited and which is when at least a half-dozen The Dark Tower punishable by The Doom Patrol. of the above titles will really arrive. Member: South American Explorers Club Gateway to the

nother in SSI's series of Gold Kraken Society stronghold on an The end game is one long battle in A Box games, Gateway sports a island in the Trackless sea (Krakens which you can't see a complete view newly improved game combat worship giant ship-eating squid). of the level, or even save the game. and wilderness exploration game This alliance involves many evil engine. Though the familiar characters who have hidden those Automapping to the end eight-bit graphics look the same, special magical artifacts that can Automapping assists you except for game play is quick and better than in restore the balance between good the end game, where you walk previous offerings in the series. and evil in the realms. through the It continues the games' Gateway is true to overhead tradition of interactive fiction, a AD&D game play. diagonal tradition that was not respected in Besides help from the combat view Eye of the Beholder. Disappoint­ good minions of the ' of the game ingly short and with only a few realms, you also get in a series of levels, Eye had barely a half-dozen aid from evil minions battles. As narrative interactions. who feel members of you exit the the evil alliance map or A new epic " ... have forgotten that expend a Set in the , this is a single dagger at sufficient volume one in SSI's new Savage midnight may sow greater terror number of character moves, you are Frontier "Fantasy Role Playing than 10,000 swords at dawn!" confronted with a new battle. Epic." So just as the earlier This is a game of exploration and If you go back to a previous Forgotten Realms four-game "epic" a few puzzles. There are some codes encounter map sheet, you are forced draws to a close this Christmas with to crack and puzzles to solve, but to fight the same group of monsters the game Pools of Darkness, a new most of your time will be spent again - magically resurrected for "epic" series emerges to continue exploring. just this purpose. I found this end the Forgotten Realms saga game battle particularly Gateway takes place in the Limited character levels unsatisfying. northern Sword Coast, stretching You begin with a new group of Character generation has the from the Trackless Sea to the Great novice adventurers who can same popular feature for Desert of Anauroch. This is also the progress as high as level eight for customizing your character icon. setting of Neverwinter, the Gold Fighters, Paladins and Thieves. The "modify" option again allows Box on-line game from SSI and Clerics and Magic-users are limited you to customize characters by America On-Line. to level six, while Rangers top out at giving them the same statistics they (The level seven. possess in other games. Character on-line ,&======::::::!:::===~ Limited levels are generation (as do all features of the game Type: Fantasy Role-playing usually a drawback, but game) follow AD&D second edition has the System: MSDOS (640K and hard as with SSI's original rules, which is part of the reason for look and disk or two floppy drives required; "epic," the game will the overwhelming success of SSI's feel of high density or double density continue through long-running series. 5.25" or 3.5 "disks; CGA, EGA, other several volumes in 256-color VGA; AdLib, Sound gold box Blaster, PC Speaker, Tandy) which the player levels Autocombat still deficient games, are virtually infinite. Planned conversions: Amiga, Combat speed is significantly with the C-64 (both by October) The level limitations improved over earlier Gold Box added are logical, but games, but autocombat is just as dimen- characters may be illogical and inefficient as in the sion of a travelling party of real overmatched by the end game previous games. adventurers. If you get the chance, sequence that pits them against five When the autocombat option is in compare the map of the city of level eight Fighters, two level six effect, you cannot approach the Neverwinter in Gateway to the one Mages and up to twelve Shambling enemy while using the bow, then used in Neverwinter.) Mounds [at least you don 't have to switch to the more appropriate Led by Lord Manshoon of Zhentil fight Gary Shandling Mounds!]. melee weapon when close enough . Keep, agents of the evil god Bane Spells cast in autocombat often are have forged an alliance with the by Al C. Giovetti aimed improperly, affecting your

October 3 Savage Frontier... from page 3 Documentation consists of a 43-page Adventurers Journal used for the copy party or enemy when this is not desired. protection, a 4-page data card for the Wilderness travel on foot or by boat is IBM, and a 12-page rule book. performed by moving the party cursor Conclusions: Despite a disappointing end with the input device across an aerial game, weak autocombat and shortage of "The view map. Book passage on a boat to sound effects and music, Gateway 1las a islands in the Trackless Sea, and text and good story and technology a picture of a boat continues in the is old, but replace the aerial award-winning Gold Gateway's view. Box tradition. The You can use technology is old, but joystick, mouse or tactical Gate/way's tactical hotkeys for combat and the depth of combat commands and the story carry it. choices. All function and depth of If you're into high­ satisfactorily. tech graphics, quick the story I prefer keyboard and dirty combat or because it gives carry it." involved puzzles and codes, this may not precise, quick control if you type well. be fot you. If you like interactive (But I can't wait for voice control: "hey, fiction-style RPGs with plenty of dummy- grab that gold!") exploration, a good automapping system, Sound effects are digitized, and my a good story and the thrill of AD&D Sound Blaster played music and sound computer gaming, you'll probably enjoy effects that were of high quality and quite Gateway. entertaining. Disappointingly, music was used only in the introduction, and sound effects were limited to combat. Skill level: Intermediate It was a real pleasure to install the Protection: Keyword single high-density disk without any disk Manufacturer: SSI/EA swapping. Gateway ran smoothly from List price: $49 .95 . my hard drive and DOS 5.0. QuestBusters price: $35 Best Quests of 1991? In the past we have always relied on our the decisions, you have only yourselves Vote early, contributing editors to pick the best to blame!) quests of the year. But to celebrate the Just fill out the accompanying ballot vote often! restoration of a budding democracy in the and send it in by December 15, 1991 Soviet Union, QuestBusters will let you (photcopies, hand-written and typed decide this year. (Then if you don't like ballots are fine).

Quest of the Year

Fantasy Role-playing

Science Fiction Role-playing

Animated Adventure

Illustrated Text Adventure

October Knights of the Crystallion

n the past I have reviewed beast to find the location of the egg. How well you perform in the other games for QuestBusters that, Deketa is a card game very much mini-games determines success in I while they are not pure adven­ like Concentration. Basu is a strat­ Tsimit. tures, have an adventure-like egy game like Go or Othello: you Playing Deketa sharpens the theme or goal and enough neat place stones on a circular board in concentration and memory skills elements to make them worth cover­ order to capture more intersections necessary to find the crystal eggs in ing. Knights of the Crystallion is one than the computer. Prada is a Tsimit Eight pairs of numbered such game. geometric game in which the player cards appear on a desk and immedi­ Exclusively available for the assembles crystal structures to ately flip over. You select two. If Amiga as of this writing, Knights power up the Crystallion suit worn they match, they disappear from the takes five completely different types to explore the Tsimit. desk into a pile on the right side of of mini-games and puts them Finally, Haresh is an economic the screen. Keep choosing cards together into one composite game game necessary to support your until all pairs are gone. In later that requires a family on your stages, the computer shuffles the reasonable level ,:;;:======~ journey to cards after each selection. Though it of competence Type: Hybrid with five mini-games knighthood. is very simple to play, Deketa soon in each of the System: Amiga (512K) None of the gets frustrating as you lose track of mini-games for Planned conversions: maybe IBM games are the cards. overall success. particularly Basu is the only game other than One of the difficult to Deketa that can stand alone. Many five is a boring exercise in trade and play, but I have to question the times I played it and tried to forget community relations, another is a enjoyment found in trading goods about the rest of the game. The Basu straightforward memory game and with the other families and wander- game board consists of five rings two more are just plain strange. The ing merchants. that are split by eight rays emanating final section, where you will spend from the center ring. most of your time, is primarily an TsimitCity There are squares at certain inter­ exploration game with difficult Tsimit is where you will spend most sections on the board The player mapping due to the unconventional of your time. As you play, you will and computer take turns placing spatial relationships of the various grow more familiar with the paths stones on empty squares until all the paths and caves. inside the skull, stones in reserve are gone. Knights is set in the city of especially those After place­ Orodrid, a place hollowed out in the that take you to ment, all skeleton of a great beast that died other rooms. intersections many years ago. The skull of the This game between two beast is the size of a small mountain. appears in a side­ stones of the Deep inside Orodrid are crystal eggs view: you use same color are that hatch to produce a crystal horse the mouse to 'captured' and a called a Crystallion. choose a destina­ smaller stone of Crystallions are successfully tion, and the on­ that same color ..___ ....,.. marks the spot hatched by people who tune in screen figure mentally to the egg and its inhabi­ moves there directly. The left mouse The side with the most intersections tant. Otherwise only crystal shards button blasts fireballs at enemy wins. Eventually, you should learn a appear when the egg opens. The way . spiders and lizards. winning strategy and be able to win to hatch a Crystallion is to be Collect the crystals along the with little effort. successful in each of the five games way, and a horse head will flash in Prada is the weirdest game in the in Knights and learn how they relate certain rooms to indicate the path bunch. You should tackle this mini­ to one another, because they are not that leads to the eggs. That's all game after some time in Tsimit. The entirely separate. there is to it - but the rooms and purpose of this one is to strengthen Though the concept behind the paths will keep you more than busy. the Crystallion armor suit. In order game goes a bit too far to be Unfortunately, replay value drops to to play it, you must first have believed, Knights makes up for it zero once you find the way out. collected some crystals in Tsirnit. with interesting mini-games. The You drop these crystals on the game called Tsimit ('skull') requires ground of the 3-D screen and the player to explore the skull of the by Russ Ceccola connect them together to form crys-

Octaber 5 Pools of Darkness: one last

am not a fan of SSI's Gold Box Might & Magic II to Ill, Ultima V to VI, I games. I liked Pool ofRadiance and and from what I've already seen, from played through Curse of the Azure Bane of the Cosmic Forge to Crusaders Bonds. And even though Secret of the of the Dark Savant. No game other than Silver Blades, SSI's third release in • AD&D could have sold so many copies their Forgotten Realms AD&D while doing so little to improve the game Gold Box line, was fun to play for a engine. That's why I was pleasantly while, there was just too much of surprised to find a solid fantasy RPG in the same old thing. Pools of Darkness, one that will thrill After all, there are seven games Gold Box fans - and maybe even win driven by this EGA-based, PC over a couple of Gold Box grouches. speaker game engine: , Curse of the Azure Pools takes the leap Bonds, Silver Blades, Champions of Finally, the series drops its antiquated Krynn, , Buck death grasp on your EGA/PC speaker Rogers and the new on-line AD&D system by supporting VGA. graphics and game, . soundboards with true sound throughout On the other side of the realm, there the game, not the cheese that passed for a have been vast technological jumps from theme song in Blades. SSI takes good

Crystallion ...... from page 5 nicest because of the changing colors on the backs of the cards. Other parts of the tal "guns" that fire energy bolts at rods in game show tremendous detail. Knights is the center of the screen. The rods collect what all games should look like regard­ the energy and charge your Crystallion less of the computer. armor. Prada is fun because of the special Music and sound effects are superb. effects and the numerous arrangements of Each mini-game has its own theme, and crystals. Put too many crystals in a struc­ the sound effects are explosive and clear. " .. .t h lS. ture, and it explodes. A cassette of the various musical Finally, Haresh is the financial part of numbers is included in the package, Amiga game the big picture. A Haresh is an associa­ along with the manual and a weird poetry has special tion of trading families that controls a book that enhances the atmosphere and town's economy. You control one of the acts as copy protection. features that families and must trade commodities Conclusions: Knights reveals the effort will not be such as Wine & Bread or Pottery & that went into the game from the very Baskets with other families, another first screen. Though I was unhappy with available in Haresh or wandering merchants that act certain aspects and bored with others, it future as go-betweens with distant Hareshes. was just unique and weird enough to This mini-game supports the others by make me want to finish it. It's tough to versions." keeping your family alive, but I really top the number of disparate elements in had no fun with it. If the results of this game, but someone is sure to come successful trading were automatic, along and do just that. Knights would be much more enjoyable. Both enjoyable and sometimes confus­ ing, Knights will appeal most to those HAMming it up with a more experimental approach to Designed on an Amiga, the game gaming. Now I have to figure out what to contains special features that will not be do with a crystal horse! available in conversions. Most impor­ tantly, it supports the HAM (hold-and­ Skill Level: Beginner to novice modify) 4096-color mode, allowing a lot Protection: Keyword of digitized images and swirling colors. Company: U. S. Gold The Deketa game board looks the List price: $49.95 QuestBusters price: $35

6 October dip into the Lost Realms

advantage of the VGA palette, improving to the 25th level, super-powerful spells everything but the character icons. such as Otto's Irresistible Dance (Otto The first-person viewpoint is signifi­ was a partying wizard, I guess, much like cantly improved, offering many more Russ Ceccola) are available to wall sets for the different caves, Archmages, Resurrection to Clerics. dungeons, castles and towers. It doesn't Your six characters travel around match the exquisite wall sets seen in towns, castles or dungeons. For some Might & Magic lll, though it improves outdoors action, you move a cursor greatly over previous Gold Box games. around an overhead map of the lands around Moonsea (The interface is the This is the end, my same as all Gold Box games.) Though the only friend, the end... map only shows major terrain features, Darkness is the finale to your long quest you'll run into smaller buildings such as that started with Pool ofRadiance. Bane, forts and towers. the evil god who caused you all that grief SSI tells me that Darkness is huge, in Radiance, Azure Bonds and Silver much bigger than any previous Gold Box Blades, has gone off the deep end game. They said that about Silver Blades, and while I'm sure it was true, Silver He has captured the cities around "Darkness Blades had too much combat, and Moonsea and filled the countryside with Darkness also suffers from this malady. may even , Spectres and roving bands of . win over a Wizards. Which is perfect for a guy like Demons begone! you, +5 Longsword sheathed on your couple of Girdle of Giant Strength. The foes are quite interesting and gener­ The quest begins with a VGA ally pretty tough; you'll encounter dozens Gold Box sequence showing Bane giving orders to of Spellcasters in a single encounter, grouches." his four lieutenants to make your life Liches, Beholders and ancient, huge miserable. And they do. You must clear Dragons. And lurking further down the out several areas to use as your bases of road, new "Demons" make their AD&D operation, which will serve as a temple, debut in Darkness. Note that TSR no training grounds, shops and the like. longer uses the word "demon" or "god," Then several monster lairs must be kowtowing to mail from irate Bible­ exterminated. Four of /,;======--- freaks who these lairs contain dimen­ Type: Fantasy Role-playing complained, ignoring the sional gateways into System: MSDOS (640K & hard disk other dimensions, where or two floppies required; HD disk; fact that the you must defeat Bane's CGA, EGA, VGA/MCGA, TGA; Ad AD&D underlings and play the Lib, Sound Blaster, Tandy) universe is ultimate pool mainte­ Planned conversions: Amiga, C-64 skewed nance hero by destroying towards good the Pools of Darkness - defeating evil. Bane's link to your world. (Not that anyone ever accused these reac­ You can start by creating high-level tionary fundamentalists of characters, but transferring your charac­ comprehending the issues.) ters from Blades with items intact is Gold Box veterans will be greeted by recommended. With the exception of familiar faces: NPCs Vala, NacaCia and multi-classed Fighter{Thieves, multi­ Priam wait to aid you in the quest. SSI classed non-humans are not recom­ has always given their players a good mended: their maximum attainable levels sense of continuity, one of the strongest will be too low to survive the rigors of a points of their AD&D games. dip into this particular Pool. Unlike in previous Gold Box games, Now that your characters can advance NPCs who join your party no longer act on their own accord; they won't reek- by Bernie Yee Continued on page 14

October 'l Real role-playing arrives on Sega

T he unleashing of so many 16- who gave up on the computer game adventure game]. bit videogames into the game for this reason, but enjoyed every Essentially, Faery Tale is a one­ marlcet was sure to include a minute nonetheless. The same is true player game that gives you three few good adventures and RPGs. in this version. chances to succeed, a quest that is Electronic Arts recently made the One of the largest videogame especially strong in characters and jump into the 16-bit market with a RPGs ever, this is Electronic Arts' interesting locations. number of titles for the Sega only adventure for the Genesis to The game is played from a three­ Genesis machine. feature battery backup for saving quarters, or oblique, perspective Five of these are of particular games. The other titles in this article with exceedingly quick animation. · significance to QuestBusters read­ give players a password that lets you You can.literally "feel" the differ­ ers: Might & Magic: Gates to restart at the same spot. Might & ence between walking on paths and Another World, Centurion: Magic challenges players to ulti­ grass. The game is structured well to Defender of Rome, The Faery Tale mately save the land of Cron, but include mini-adventures that fit into Adventure, King's Bounty: The many mini-quests and puzzles will the main quest and employs the Conqueror's Quest, and Populous. keep them busy along the way. same intuitive interface as the origi­ All are very good translations of nal Amiga game. their popular computer game coun­ The Faery Tale Adventure terparts. In some ways, these Though Microlllusions brought us Centurion: versions surpass the originals. the original game, New World Defender Of Rome Electronic Arts decided from the Computing designed the Genesis Centurion is one of those games that start to put as much effort into their version of this sleeper hit RPG from you'll play again and again in order Genesis titles as into their other the past Faery Tale Adventure has to get it right or take a different games. These five are fine examples many unique features that distin- approach to conquering the lands of that approach. surrounding Italy. The They were not merely Differences between Sega & computer RPGs purpose of the game is to ported over from the build a Roman Empire that computer environment but stretches all across Europe. instead were redesigned for You do this by sending out the Genesis and its legions to take over the capabilities. provinces around Rome. The secret to success is Might & Magic: keeping the provinces Gates to Another under your control profita­ World ble and loyal. This is also If there were one adventure difficult and requires diplo­ game that I absolutely had macy as well as skill in to have for my Genesis, it battles and games. From would be this one. This the sea battles to the ever­ game takes its subtitle from popular chariot races, all a location in the first the elements that made computer game of the Might Centurion unique appear in & Magic series but is actu­ the Genesis version. ally the Genesis version of Might & Most impressive are the sound guish it as one of the finer games Magic II, renamed to avoid confus­ effects and music in this version. available. In particular, it is a one­ ing Genesis buyers who might The land battles are marked by player game in which you take the inquire about a first game. many snorting horses. Though I role of one of three brothers (Julian, New World took the original and found it tougher to get started and Phillip or Kevin) sent to find a actually made it look better on the use the interface than in the other Talisman that will save the land of Genesis. In particular, the first­ Genesis titles, this one won me over Holm. If your character dies, you person views look great, and the in the end. It was designed by the become one of the other brothers character, monster and other anima­ same team (Kellyn Beck and Bits of [making this Bob Newhart's favorite tions are very fluid. Magic) as the original, and their The only problem with this game design skills and original vision is that it is so large. I had a friend by Russ Ceccola show through.

8 October The Amiga's Altered Destiny

King's Bounty: The If you're one of the many Amiga there, going on to improve the inter­ Conqueror's Quest owners who feels your destiny is to face so your character "autowalks" play nothing but straight conver­ to a spot you click on with the In most cases, you play an adventure sions of IBM games that don't take mouse. It is hard disk-installable and to its conclusion and never pick it up advantage of the Amiga's special offers a number of other minor but again. King's Bounty, designed by powers, don't give up yet - your thoughtful "Amiga-style" enhance­ New World, is unique in that it is destiny has been altered by ments not seen in the MSDOS highly replayable. With multiple Accolade. They just released the version. And it includes the $12.95 difficulty levels and randomly Amiga version of Altered Destiny, clue book. For all Amigas, it generated character and object loca­ designed by Michael Berlyn, an requires one meg. tions, you won't get bored easily. offbeat quest to stave off your own King's Bounty sets up the player world's demise by saving an alter­ Difficulty: Intermediate as the leader of a party whose goal is nate dimension from disaster. Protection: Codewheel to find 25 pieces of a map that will The Amiga version unfurls Company: Accolade reveal the exact location of the enhanced 32-color graphics across List price: $59.95 Sceptre of Order, wrenched from the your screen. And they didn't stop QuestBusters price: $45 hand of King Maximus by traitors. The game has a time limit, and putting together the puzzle also heightens the tension to complete Terminator: asta lavista, babee ... the quest New World duplicated their innovative game on the Terminator is basically a real-time There are some complex func- Genesis, including the quirky arcade adventure game that tosses in tions for healing, map display or combat system. This version is a very little bit of stealing and an automapping, and others with which highly menu-oriented and especially automobile simulator. You will have you should familiarize yourself. notable for the great spot animation to acquire weapon and ammo and do Scenery is essentially filled poly- and bright colors. a lot of fighting. Other than the driv- gons, and the artistic renditions on ing simulator and the problem of the back of the box are only seen in Populous weapons and ammunition, it's a the introduction, while inside a Populous is a highly addictive game seek-and-destroy shoot-them-up. shop, or in the victory screens. from the innovative British design You can play either the The filled polygons in the rest of team Bullfrog. In it, gamers 'play Terminator, sent from the future to the game don't have as much detail god' to gather followers in the Los Angeles as do the stills on worlds of the game before the rival to kill Sarah ~,:::=Ty=pe=:=A==rc=a=d=ead=v=e=n=tu=r=e====~ back of the box. Connor, or Music is heard god completely takes over. An System: MSDOS (640K RAM & hard fr eed om only in the intro- expanded version of the game on the . h disk required, 286 or faster recom- f1g ter Kyle duction, and you way from Acclaim for the Genesis mended, supports extended memory·, R eese, sen t hear screams, (explain how this licensing snafu joystick optional); EGA, VGA; Sound to protect gunshots, car happened!), but Electronic Arts' Blaster, M-Sound, Ad Lib version is the same game that h er. As engine, and others Reese you Conversions planned: Amiga while you play. computer players raved about. must kill the Terminator is The Acclaim version will add Terminator to win, not just evade not a true role-playing game or lots of bells and whistles, but game­ him as in the movie. graphic adventure and is not likely play will be the same. If you can't The first-person display shows a to appeal to anyone primarily inter­ wait, pick up this version. Because detector: keep the green line point­ ested in such games. There are no it's on a cartridge, it plays faster ing straight up, and you will puzzles to solve, nor is there really than the original. Animation is eventually find your quarry. In driv­ any area to explore, since the game smoother, and sound effects are very ing mode, the tracker is a red arrow comes with an accurate map of prominent. Just try not to let loose at the bottom of the view area. You downtown Los Angeles. too many fires or flash foods! may use either automatic or manual transmission cars to ram opponents. Difficulty: Intermediate System: Genesis Protection: red film to read codes Company: Electronic Arts Company: Bethesda Softworks List price: $49.95 by Al C. Giovetti List price: $54.95

October Walkthrough: Megatraveller 2

Rhylandor. Look in a hotel or very costly trip. Leave the city and General notes apartment in northeast comer of the follow the water's edge southeast, To find a Gas Giant for refueling, city. He gives you a Gold Shield. then north; the Ruins are difficult to see. Search to find five coynes. look for a dot on a circle containing Martin Frevil: Heroni, Lunapi Ina, the city name on the maps. You Rhylanor. He is located across the · Regina, Regina: don't bother need 36 coynes to win. When street from the bank. He has one searching here until you have the entering a Starport through battery and tells about Fulican. string of pearls, which are required Customs, give most weapons to any to open the city (to find them, see Desdrillough: Treece, Dishak, Vagr in the party to get them section "Huderu," below). The ruins Lanth. In building with orange edge through. You need a Scout and a are located almost directly south of on roof. Naval Officer to get through some the starport, and you must rent an Starports via the backdoor. You can Stuart Weston: Extolay, Sha City, ATV, as it's south of the water. Here travel faster with the Ancient ship Lanth. Kill him and get the note. you will begin to understand the from the Gas Giant in the Ylaven solution. You will find seven coynes Talk to as many characters as you system. First get antimatter fuel and other artifacts. Use the coynes can to learn about the game's two cores from the Ancient site on before you leave. Patinir. plots. Comer a Thug for information about plot leaders. 457-973, 457-973, Rhylanor: there Use only skills you will need; split is no starport. Leave the city and go them up among your group. Give directly south as far as possible, then Vacc to everyone; one should get west. Look to the north side, and Doctor, one Pilot and one Engineer you will see the city about skill. Get Laser for all, Turret one-fourth of the screen away. Gunner for two and add Energy Search to find four coynes, a statue Weapons later. One needs strong and a stasis ray. Interrogation. Fulican, Rhylanor: the ruins are Zycoka, Aramis: there is no Get full Body Armor and Laser northeast of the starport. You need a staiport, and you'll need a pass. The pass to land. Here you will find Rifles for all, a Medical Kit for the ruins are located north and a little additional coynes and batteries for Doctor. Save after arriving in each west. Search and find a force Dome all Ancient devices. Put a battery in town. After thirteen saves, copy and one coyne. them to a disk and start over. locater, and it glows green when you are a planet with Ancient ruins on it. Knorbes, Regina: to locate the ruins, take a transport to Cronin. lnthe, Regina: The ruins are located Then leave Cronin and go north one screen south and west of the almost to the sea, then east. Search Starcity. After searching the party to find one disintegrater and two located one coyne. coynes. (The disintegrater can be -i.iiii-::::::::::::::;:::::::::::::::: ::::::::::::::::::::::::::::::::::::=::::::::;:::;:::::: Lablon, Aramis: go east to the edge used at the slime area; then see the Startown, Rhylandor: Visit of land, then north. Search and Duke for a reward.) See Lord Hollis Library and read about Ancients. you'll find one coyne. in starcity here. Then contact the following experts Gerome, Rhylanor: There is no Patinir, Aramis: talk to and buy on the Ancients: starport. Go southeast of Main City information from a character near Trow Backett: in Startown hotel and search the ruins. The locater the Staiport. He will send you to see yard. He gives you a locator and indicates yellow, but you can find Iris Nova in the hotel. Give her his coynes and will buy photos or one coyne, which may be the one note, and she will give you an artifacts (use at sites before selling). lost by Beckett's father. Emerald Ring to take to Cadiz (behind the bar in the loop-designed Oeghrra Scan: at Arden, Regina, in Victoria, Lanthe: you must get building). a building with a loop-like structure. towed by a ship to get here, as it is more than two jumps away and is a Give him the ring, he will give you a Beckett Senchur: Enope, Shaniira, map. Go back to where you saw Iris Regina. Wants you to find a coyne. Nova and go to the south left comer Harim Flored: Hafka Town, Zivije, of the Auditorium, then enter the by C. F. Shaffer ruins. Search to find two coynes and

10 October a fuel cell. There is no red X as As you travel around you will gather and get the balance of the coynes. indicated on the map. that one of the Megacorporations Use them, then go to Shinothy. caused the Rhylandor disaster. This You'll need a pass, which can be Zila, Aramis: go to Suugadus by is first confirmed by the note from bought in Algene's starport city or tram. Rent an ATV. Ruins are · Stuart Weston. from Aldo Ronco on the streets in southeast of the city. Search to find that city. a Pocket Disk and two coynes. Note: beware of NPCs who have PCMP or In Shinothy, use 36 coynes and meet FGMP (Battle Armor). Grandfather, who will give you the global terrafonning device. After See Dramaheon on Moughas for this go to Rhylanor and use the interpretation of the shield. He will device. A very nke reward follows, buy your statue for 75,000 credits. and then the computer takes over One of the thugs will confess under and this ends the main plot. interrogation that he was released But if you wish you may do the from Huderu prison world to hunt following: go to Lewis and rescue you down. When you go to Huderu, Gvoudzon, a Vargr who was look for Cruxlic, the Warden. He is imprisoned by Nonnel. The Vargr in one of the houses on the east side can decode the brooch and will give of town. Interrogate him. You must Look for a green dot in Starcity, you two sets of disks. One can be have high Interrogation skills, Rhylanor to find a pass salesman taken to Lie loccocco, the other to otherwise you will be arrested. If and buy a Fulican pass. He will the Duke of Rhylanor for rewards. advise you to seek orit a salesman in you are successful, he will tell you Jae-Tellone, where you will have to that he is working for a man named run down a lot of green dots and buy Grazer from Pscias. passes for Gerome, Algine, Pscias, Go to Pscias and see Grazer, but Huderu, Southert. When you run first you must kill his gang of thugs. into Swat Szoul, he will advise you Grazer tells you he is employed by a that you will need other passes and Joef Nonnel. A Turkera subsector you can get them from: chief for Lanth: After this Grazer If you talk with a fair number of 457-973: Glen Strulin on Heroni offers you a chance to join. If you people on your travels, at least one Victoria: Glar Venni on Hefry don't he will try to kill you. (You thug will advise you that Aran can save the game before making Ashkashur of Dhian gave orders to Zycoka: Aldo Ronco on Shionthy your decision; after completfug the the Vemene. He tells you that Aran Zykoca: Filip Sama on Yebab : game, reload it and you can play out is now on Dhian in Hushhkim town. the evil version from this point.) After tracking down Aran on Dhian You may also buy passes from Joe and Roald Bulolo on Rhylanor, go Tellons at Porozlo, Rhylanor. to Tukera's Headquarters on Junidy in Ragid Town, where you will learn that the head of the Company, Lie Ioccocco, is in Loneseda. Locate him. All the officerswill deny being involved, which you can If you have checked the Library you prove by using truth serum. Nellie Bly: if you encountered her already know that No~nel lives in Ioccocco offers a 250,000-credit on Treece, give the medicine she Treece. He is in one of the large reward for proof of who was gave you to Dr. Keebler (in building units in Whitmansburg, Treece. Use invoived (it's in the Nonnell journal with the large dome in Zycoka). a tram to get there. After you defeat entry). These steps are not essential him you will get a string of pearls, Truth Serum: you c,;an it on to solving the main game. There are which is an Ancient. Use it to Rugbear. A salesman at the ~nt:rcmce still lots of worlds to travel to, and activate the ruin at Regina. He is to the city will sell you information. adventures to enjoy if you so desire. Go to the hotel. In the second room also carrying a Journal, a Lewis pass from the south, on the east side, you and a wooden brooch. will find eight truth serums. Take the pearls to Regina, use them - l ~ 18 to 'ltG lilttgd~-= .t f when entering tavern at 1, 9 m . 'tf "8 "" ~ Llorkh, for you get captured. . \ •.r. Release animals if you want help m Martian Dreams arena. Get old and new statuettes at Key of Light on fourth level of the 0,2. You can get up to 100 oxmium pyramid, use Holy Water potion Help bird at Star Mounts for trip blobs in a geode, so save the game from third level of pyramid, behind to Ceptienne's hideout. Get Wand of before opening one; restore if you door on north side opened by push­ Defoliation after defeating her for get less than 70. When you have 540 ing button in room opened with last statuette. Before going to oxmium blobs, go to Outpost and Earth Key. Ascore for fmal battle, stock up on buy all the ammo you want in quan­ Brian Smith "extra healing" potions (from tities of 14 sets of 10 each set. The Silvery Mom magic ship) and one or trader acts as if he is taking blobs for more Wands of Defoliation. Rise of the Dragon the ammo, but he actually doesn't! Dennis Ewell If you lock yourself out of your Brown berries allow you to see apartment, tum valve in upper left in dark and through walls. Purple Time quest corner. Fortune cookie contains ones let you move things at a alarm disarm password. At Chen's, distance. Blue ones cure radiation When you get to 1940 AD, ask for press Dragon's eye. poisoning but make you dizzy. key. In Dover 1940, wait till Paul Kmosera A. F. Lopez Churchill lights cigar, then grab it. When he leaves, get lighter. Go to Gateway to the Nazi HQ in Rome 1940. Covert Action Savage Frontier Immediately after Churchill says To get rid of guards when breaking "cigar," put out wire. into a building, boobytrap them. Set Yartar: your first task is to get To get Temporal Corps Key for a trap next to a door by pressing F9, Krevish to join. Take care of him end game, visit and talk with each and the guard will set it off when he and he'll stay with you throughout philosopher in Rome. To enter enters the room. White grenades the game. Then meet the mage Tower of Babel and confront stun them for a few minutes, so you Arnanitas at 5, 13 in Everllund Vettenmyer, write down the 19 must be in the room to disable them He'll tell you what to do throughout messages he leaves and read the first for longer periods. Red ones are your quest. Return to Yartar and letter of each message to get frags that don't require your pres­ enter the hideout at 8, 15. Get the password. ence, as they knock out guards for a mage scroll and the +2 sword. Go to longer time. Green ones won't set city of Luskan. Enter houses of Andrew Phang off the alarm, and the guards may pirate leaders to get more magical escape. weapons (you'll need magic, the +2 Legend of Faerghail You can set multiple traps at the sword or other magical weapons to To get high-level characters quickly, same door, which is handy when win the fight here). go to the Abbey in Western trapping a criminal Mastermind. Though Amanitas give hints Wilderness and go to Catacombs. You can throw green grenades by about them in one order, you can get Get potion of Gain Level in south­ opening a door, then pressing F5, F6 the statuettes in any order. The first east comer, behind secret door. Take or F7 into the room with the guard. is in a tower in Luskan. Let it to a town to be duplicated: save If you have a gas mask, you can Brinshaar join you in trip through game before entering town, then sell enter and search him for more dringeon. Take secret passageway at the potion atthe Emporium. Leave grenades. 8, 12. Get statuette at 14, 0. Go to town. Load saved game: you still uttersea on Tuem for Fire Armor at have potion and so does the Luana L. Hinkel 12, 7 and meteorite ore at 1, 1. On Emporium (Any item can be dupli­ Gunderson, find princess at 7, 1 and . cated this way.) Repeat till you have Bane of the Cosmic Forge take ship. After wreck, take boat at many potions, then buy back and To win the last battle with Dracula 9, 7 to Kraken Island to get second ·use on party. and Rebecca, equip each of your statuette at 3, 10. To get mask in fourth level of pyra­ front three characters with the Holy Passing through Loudwater on mid, use the leather pouch from the Stake of Wood and Rock of way to Llorkh, use tavern to go old man in Western Wilderness. To Reflection. Equip your Priest or around army on bridge. Be rested up get by the black flames after using Bishop with the Silver Cross. Give

12 October the Holy Water to a Mage or some­ Pools of Darkness Tunnels and Trolls one in the rear. Cast Armorplate and When you find the Ring of Blinking, You can get unlimited gold and Magic Screen prior to starting the give it to your Fighter with the high­ experience by going to Gull and fight. You must "use" the Silver est Dexterity; he will become a one­ entering level one of the sewer at K- Cross.in the first round. Keep fight­ man wrecking crew, especially if he 15 in the marketplace. This takes ing Dracula and Rebecca with the is a dual-claSsed human. you to B-7 on level one of the Holy Stakes of Wood. Let the Mage Bernie Yee sewer. Be sure to bring a lantern and "use" the Holy Water on Dracula for some oilskins. Take the boat to L-14 more hit points. The Bishops and and exit the boat. Go through the Priests should cast Heal on injured Castles door at N-16, which takes you to party members to keep them from Strategy: while designing a castle sewer level two. Step through the dying during the battle. Dead ones or deploying workers, put speed on door to N-15 and save the game. may be resurrected after the battle to slow so you don't get attacked. Move forward one step and play the . complete the game, but won't get When they start building, put speed Wraith game. If you lose, restore the the final experience points from this on fast so you don't get bored out of saved game. If you win, go back battle. your skull. through the door to sewer level one, Byron E. Morris Castle building: put cauldrons on then come back down to level two all walls, because each cauldron will and you can play again. Be sure to River Styx: get fishing equipment wipe out one enemy. Arrow slits are save the game each time you win. from treasure chest in room on west a waste of time, because you can When you win, your character gets side of river, south oflsland of easily replenish any archers lost 500 experience points and 2-3 gems. Minos. Merge fishing line and hook. after the battle. The gems are worth 1,500 gold at Use line and hook to get sunken As long as you use cauldrons, you the Gem Shop in the marketplace treasure containing East Exit Key at can make the walls as low as you (C-14 in Gull). Win as many as you river square three east, one north of want, since tall walls won't stop the need to buy weapons, etc. the red X. East exit is in the swamps enemy, just delay him by seconds. Steven Byers (eleven squares east, three south of In fact, too many towers actually stairs down to River Styx, but you weakens the castle, since you can't must head north and east from stairs put cauldrons on towers. M egatraveller2 to get there). Ask about hookah. Ask Castle design: always place the Early on, get Battle Dress for each about claim number. castle near one of the four comers or character by killing criminals on Merge the message, wine bottle and near the sides, so you can limit the Rhylanor, Heroni, Equus, Inthe (2), cork bobber and use at Bottle Oracle directions from which you can be Ghandi, Effate and sometimes on west side of River Styx, just attacked. You can build moats only Cipatwe. For extra money: use north of Minos. The bottle will float near water. Put extra walls in the Ancient Disintegrator or Ancient away and can then be found on the areas where you're most likely to be Disk on slime, then go to Isle of the Lost (west side of river, attacked. Even if these walls are not Government building for reward. north of Bottle Oracle). Use bottle attached to the castle, attackers will Reenter building as often as you from a character review screen, and rarely be smart enough to go around wish to get more money each time! you will learn the claim number. Go them. Use mouse, not keyboard, when to Isle of the Keep (north of the Isle An excellen strategy is to build a making large menu selections, such of the Lost in middle of river). Say separate two by two walled outpost as space jumps. reclamation to Mai-Lai. Tell her the somewhere far off. Even if the Dennis Ewell claim number when she asks. Defeat enemy destroys your castle, he will monsters and get hookah from treas­ still have to come after the outpost ure chest. Return hookah to (as long as you station at least one This month Byron E. Morris and caterpillar, who will give you two archer or infantry there). Gates don't Kevin Murnane were randomly red mushrooms. After the demon seem necessary, but if you have selected to receive the game of child and undead king take you to a them, be sure to close them before a their choice for sending in Keys. jail cell, use mushrooms in comer of battle. So send in yours today! All the cell to escape through crack in Breezley submissions become exclusive the wall. property of Eldritch, LTD. until Kevin Murnae October 11, 2317 A.D. Pools ...... from page 7 SSI now actually supports sound Conclusions: Pools of Darkness is the cards, whereas in previous games the finale to the series begun with Pool of lessly charge into that area where you sound boards have only been utilized Radiance. And while SSI deserves were planning to drop a delayed blast for a simple melody played with the kudos for improving its game systems, Fireball. Still, there is nothing new in title page. Dying creatures now let out Darkness reminds us once again of all the way of substantial NPC interaction. digitized howls. that should have been done long ago Tqere is still a strong - too strong, (such as real automapping for the Astral weeks sometimes - emphasis on tedious whole game). Although Darkness isn't Darkness lets you stretch your legs by combat. At least the other strength of perfect, the VGA enhancements give travelling from the Prime Material the Gold Box system is combat, where new life to an old game system, making Plane (your characters' home plane) to your view of the combat area allows it playable enough that even an SSI other dimensions where Bane's lieuten­ individual control and movement of Gold Box detractor will give the task of ants are hiding. These planes are each character. foiling Bane one more shot. dimensions inhabited by "other-worldly But there are so many encounters, beings of surpassing power" - yep, especially in the countryside, that Difficulty: Intermediate demons and their ilk. playing slows down to an unPbelieva­ Protection: Keyword Some of the rules of AD&D lst ble speed - it took me a half-hour to Company: SSI/EA Edition for interplanar travel are move 40 game-feet in Marcus' List price: $49.95 employed, so the rules of magic are Tower, because of the walking trees. QuestBusters price: $35 quite different; many magic items will not work in other dimensions. Fighting a demon on his home Quest for Clues IV: The Book "plane" is difficult. The last of Bane's lieutenants guards the Pools of Quest for Clues IV is scheduled to Eye of the Beholder Darkness and is a very difficult enemy. ship this month. The coupon in the Fountain of Dreams You won't get a chance to challenge book, as with volume III, offers a Future Magic Bane, however. Interestingly, AD&D free three-issue subscription that Hard Nova lst Edition Rules break down at this cannot be used to renew your current high level of play; characters (such as Heart of China sub. However, subscribers who order James Bond: The Stealth Affair dual-class Ranger/Magic-users) the book (at any time) from QB will King's Quest 5 become like gods themselves. automatically have three issues added to a third class sub, two for Legend of Faerghail Monsters get a facelift first class or Canada, and one for Les Manley: In Search for the There are no new graphics routines to overseas addresses. Be sure to King speak of; the game remains in the same provide a street address and include Lord of the Rings I format of previous Gold Box games, the shipping charges indicated on Martian Dreams with the story screens in VGA, and page 16. Megatraveller 1 combat and travel options remain Might & Magic II exactly the same. Mines of Titan The monster combat icons were Solutions Rise of the Dragon redone, however, and the close-ups Altered Destiny before combat benefit greatly from a B.A. T. Savage Empire VGA facelift and make-over. I've Bane of the Cosmic Forge Secret of Monkey Island never seen Drow look so young, with Buck Rogers Secret of the Silver Blades such healthy complexions. The NPC Chronoquest I Space 1889 still shots have been improved. Vala, Chronoquest II Space Quest IV for one, never looked so much like Countdown Spellcasting 101 Elvira (from the neck down, anyway). Dark Heart of U ukrul The Inunortal VGA enhancements also rear their Death Knights of Krynn Timequest pretty little heads during spellcasting. Demon's Tomb Trial by Fire: Quest for Glory II Fireballs and Ice Storms explode with Earthrise: The Solus Incident Tunnels and Trolls the appropriate elemental havoc, but Ultima VI most of the other improvements are Elvira Wonderland more subtle. Escape from Hell

October Swap Shop MSDOS & Questalikes hints: Avon/Mardac, Philosopher's Quest, Trade or sell your old Kingdom of Hamil, Acehton, Countdown to Trade: 5.25' Space Quest 4 EGA, King's Doom, Return to Doom, Last Days of Doom/ adventures with a free ad. Quest 5 EGA, Savage Empire, Bane of Hezarin. $15@, 2 for $25, or swap for recent Adventures and original Cosmic, Rise of Dragon VGA. Want Heart of lnfocom or Magnetic Scroll-type games. programs only, limit 10 games per ad, China, Timequest, Spirit of Excali:>ur, Death Maureen Moran, 160 W 96 St, NYC NY one ad per issue. * = cluebook included. Knights, Martian Dreams. Steve Clarke, 10025 3673 Wyola Dr, Newton Square PA 19073 Apple Want 3.5' any Leisure Suit, Codename Will buy Dark Heart of Uukrul and Death $20 @: M & M 1 & 2, Arthur: Quest for Excalibur, Iceman, Manhunter NY & SF (with clues). Tangled Tales, Bard 1-3. $15@: Queston 2, Lord. Ken Myers, POB 4814, Dunellan NJ Nancy Robltaille, 9749 Page Rd, Streetsboro Border Zone, Witness, Deadline. Send SASE for 08812 OH44241 list of more. Bruce Smith, 2133 Lugo Ave, San Trade: Dragon Wars, Elvira, Eye of Bemadino CA 92404 Trade/sell, $20@: Drakkhen, T & T, Beholder Savage Empire*, Silver Blades, Overlord, Mega Traveller 1, Centurion, others. Want: Might & Magic 1, Magic $5 @: Ultima 4, Pool of Rad, Wizardry 5, Bard 1, SimClty w/Terrain Editor. Want .Eye, Death Candle 2, Lord of Rings, Space Quest 4, Legacy of Ancients, Moebius. Ultima 5, $10. Knights, Buck Rogers, Faerghail, more. Bane of Cosmic, more. Kathleen Lang, 203 Many lnfocoms $5 @, including Beyond Zork, Robert Breezly, 1995A Barrymore Common, Stationfall, Lurking Horror. Greg Batcher, 1400 E. Mttchell Ave, State College PA 16803 Fremont CA 94538 Bowe AVe #1904, Santa Clara CA 95051 Selli1rade: Ultima 6, Savage Empire, Sierra Death Knights Krynn & cluebook, $35, o $20 @:Guild of Thieves, Usurper, Ultima 4, Quest games, Eye of Beholder, mor~. Se~d game $30 book $7, or best offer. Sheila Bard 2* Bard 3. Book of Adventure Games, $20. for list. Eric Roy, 325 Canboro Rd, R1dgeville Jones, 37S9 Wilson Ave E, San Diego CA On!, Canada LOS 1MO Marian Apgar, 456 Franklin St, Napa CA 94559 92104

Sell only: Escape from Hell, Ultima 5, Wizardry 5.25", $20 @: Elvira, Savage Empire. ~22 @: Trade/sell: Castles, Fountain of Dreams, 5, many lnfocoms. Sandy Poynor, 10 Adams Rd, Rise of Dragon, Overlord, Heart of China Eye, Centurion, Dragonstrike, more. Want (3.5"). $17 @: Hard Nova, Monkey Island 1 Hanscom AFB, MA 01731 Space Quest 4, Star Contr~I, B~e of (256 color). $15@: Buck Rogers, Starflight Cosmic, M & M 3, more. Mike Fmo, 5655 Ultlma 1, $15. Bard 3, $20. $10@: Bard 1, Bard 2. Add $3 shipping. Wrtte for list. Peter Winside St, Westlake Village CA 91362 Gedzyk, 502 S. Brookwood Tr, McHenry IL 2, Wishbringer. Robert Swan, 14731-103 Ave, Edmonton, Alb, Canada T5N OT8 Martian Dreams, Overlord, $30@. Tony Ellison, 407 N Division, Lowell Ml 49331

Amiga Sell: King's Quest 5, Savage Empire, Ultima $15@: Journey, Shadowgate, Windwalker,, 6, Space 1889, Altered Destiny. Sandy Lords of Rising Sun, Space Rogue, Where m ~~ Poynor, 1o Adams Rd, Hanscom AFB MA World is Carmen Sandiego. Will trade for or buy " 01731 Legend of Faerghail,Dragon Wars, any AD&D. $23@: Wonderland (5.25"), Savage Empire* Robert Tomaszewski Jr, ,PCS Box 3283, (3.5j. $15 @: Maniac Mansion, Keef the Will pay $50 for Spellbreaker. Also want Zork Edwards AFB, CA 95324-5361 Thief Zak McKracken, Don't Go Alone. Zero, lnfocom's Arthur. Thomas Mullen, POB Mari~n Apgar, 456 Franklin St, Napa CA 81-691, Tapei Taiwan AOC 94559 Sell only, 160 tttles & complete C128 system. Will buy King's Quest 2, 3 & Ultima 1, 4. Trade/sell: Quest for Glory 1 (both sizes). LD Dennis Huang, POB 11508, Los Angeles CA Send SASE for list. John E. Peterson, 4101 S. 5.25": Quest for Glory 2, Champions of 90011 Sheridan #12, Lennon Ml 48449-9402 Krynn, Death Knights of Krynn, Ultima 4 & 6, Buck Rogers, Wizardry 5 w/~ap, Pool of Many 5"ers for sale, including Champions of Sell only, $10 @:Bard 3, Dragon Wars, *Pool of Rad w/maps, King's Quest 3 . Also several Rad, , Azure Bonds, Iron Lord, . Krynn, Pool of Rad, Azure Bo~ds, Hillsfar, lnfocom games. Nick Blawatt, 3911 N 92nd Populous, Bard 2, Ultima 6, Sliver Blades. Champions Krynn, Dragonworld, Bard 2, Smbad. St, Milwaukee WI 53222 Richard Ruble, 9 Indian Hill Rd, Wobum MA Want: M & M 3, Wizard Wars, Quest for 01801 Glory 2, Dragon Lord. N. Mark Kassouf, $30@ all HD VGA: King's Quest 5 (5.25), 12767 Royal Ave, Grand Terrace CA 92324- Heart China (3.5). $24@: Rise of Dragon ~f 5821 Sell only, $12 @: Rocket Ranger, De!ender of (5.25). Police Quest 2, $19. Will trade. Chris ... Crown, Rings of Zilfin, Brimstone, Ulllm~ 4. $10 Kelly, 3709 Sandalwood Lane, Cincinnati OH @: Times of Lore, Adventure Construction Se~. 45248 ST $5@: Star Trek Kobayashi, Temple of Apshai. Sell only $20@: Haros of Lance, Ultima 3, Others too. Tommy L. Earnest Jr, 2465 Plum $12.SO@or $30 for all: Hero's Quest (3.5), *Ultima 4. $15 @: Sun Dog, Paladin, Creek Rd, Christiansburg VA 24073 Space Quest 3 (3.5). Stellar 7 (5.25). $15@ Demon's Winter, Moebius, *Bard 1. $1 O@: or $25 for both: Populous (3.5), Battlechess Batman, Oblivion. Send SASE for list. H. H. Want: Destiny, The Quest, The Pawn, Treasure (3.5, VGA). Paul Shaffer, 4735 Roswell Rd Stewart, 2317 Beechwood Dr, Royal Oak Ml Island Law of the West, Satan's Hollow, NE 17H, Atlanta GA 30342 48073 Gunslinger, Ghost Chaser, Montezuma's Revenge. (Will buy or trade.) Sell: Cauldron, Trade: Buck Rogers for , more. Jason Smith, 4528 Devereaux St, Knights of Legend for Bad Blood. Sell: Philadelphia PA 19135 GS Tangled Tales, $15. James M. Wilkes, 3189 All GS-specnic, $10@: Keefthe Thief, Last Haneys Br., Huntington WV 25704 Sell: Gates of Dawn (2 for $5@). $10@: Ninja, Hacker 2, Pirates, ~efender of Crown, King of Chicago. David Mitchell, 78 Henry St, Mindshadow, Police Cadet. Zork 2 & 3, $15@ Selll1rade: English text adventures from Burlington VT 05401 or both for $25. Douglas LeClair, 17895 Topologika: monochrome, 256K, online Caminito Pinero #159, San Diego CA 92128

October 15 MSDOS Quests C64 Seek & Slays Passport to Adventure (Please state disk size, memory and type Buck Rogers $38 of graphic board.) Ultima VI Books and Map Kits Gateway to Savage Frontier $35 $45 Pools of Darkness $35 Amiga & MSDOS Quest for Clues 2, 3 or 4 $25 Might & Magic m $47 Death Knights of Krynn $39 (40 solutions in each volume) Megatraveller 2 $4 7 Bane of the Cosmic Forge $45 Martian Dreams $43 James Bond: Stealth Affair $45 Official Book of Ultima $15 Space Quest IV $47 (with solutions to I-VI) Eye of the Beholder $39 IIGS&MSDOS Heart of China $47 Dragon Wars IIGS $40 King's Quest Companion $15 Savage Empire $43 Transylvania 3 $32 (with solutions to I-V) King's Quest.5 VGA $52 EGA $43 Assorted Systems Railroad Tycoon: Master $15 Secret of Monkey Island $42 King's Bounty (all but ST, GS) Strategies for Empire Builders $35 Dragon Wars (GS, Ami, IBM) $45 QB Map Kit {includes US shipping, l Canadians, APOs send $3 US funds.) .. Kit A: (for text/graphic games) $8 ~ Kit B: (for role-playing games) $8 (100 sheets of mapping paper in each) Amiga Missions Altered Destiny $45 US addresses, add $3 shipping @ book or Knights of the Crystallion $35 game, $2 @ on multiple orders. To APO, Legend of Faerghail $33 $6; Canada, $4. No credit cards or bill PowerMonger $43 mes. AZ residents, add 5% sales tax. No Elvira $40 game overseas game sales. Send street address, we cannot ship to PO Boxes.

Bulk Rate U.S. Postage QuestBusters PAID Tucson AZ POB 5845 Permit No. 1153 Tucson AZ 85703 Forwarding and Return Postage Guaranteed Address Correction Requested

EXPIRES: 92/02

GOLETA CA 93117