Design Patterns What Is a Pattern?
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Patterns Senior Member of Technical Staff and Pattern Languages Knowledge Systems Corp
Kyle Brown An Introduction to Patterns Senior Member of Technical Staff and Pattern Languages Knowledge Systems Corp. 4001 Weston Parkway CSC591O Cary, North Carolina 27513-2303 April 7-9, 1997 919-481-4000 Raleigh, NC [email protected] http://www.ksccary.com Copyright (C) 1996, Kyle Brown, Bobby Woolf, and 1 2 Knowledge Systems Corp. All rights reserved. Overview Bobby Woolf Senior Member of Technical Staff O Patterns Knowledge Systems Corp. O Software Patterns 4001 Weston Parkway O Design Patterns Cary, North Carolina 27513-2303 O Architectural Patterns 919-481-4000 O Pattern Catalogs [email protected] O Pattern Languages http://www.ksccary.com 3 4 Patterns -- Why? Patterns -- Why? !@#$ O Learning software development is hard » Lots of new concepts O Must be some way to » Hard to distinguish good communicate better ideas from bad ones » Allow us to concentrate O Languages and on the problem frameworks are very O Patterns can provide the complex answer » Too much to explain » Much of their structure is incidental to our problem 5 6 Patterns -- What? Patterns -- Parts O Patterns are made up of four main parts O What is a pattern? » Title -- the name of the pattern » A solution to a problem in a context » Problem -- a statement of what the pattern solves » A structured way of representing design » Context -- a discussion of the constraints and information in prose and diagrams forces on the problem »A way of communicating design information from an expert to a novice » Solution -- a description of how to solve the problem » Generative: -
Iot Design Patterns: Computational Constructs to Design, Build and Engineer Edge Applications
2016 IEEE First International Conference on Internet-of-Things Design and Implementation IoT Design Patterns: Computational Constructs to Design, Build and Engineer Edge Applications Soheil Qanbari∗, Samim Pezeshki†, Rozita Raisi †, Samira Mahdizadeh∗, Rabee Rahimzadeh†, Negar Behinaein†, Fada Mahmoudi†, Shiva Ayoubzadeh †, Parham Fazlali†, Keyvan Roshani†, Azalia Yaghini†, Mozhdeh Amiri†, Ashkan Farivarmoheb†, Arash Zamani†, and Schahram Dustdar∗ ∗Distributed Systems Group, Vienna University of Technology, Vienna, Austria {qanbari, dustdar}@dsg.tuwien.ac.at †Baha’i Institute for Higher Education (BIHE) {firstname.lastname}@bihe.org Abstract—The objective of design patterns is to make design wiring approach of Hanmer [7]. This articulates the benefits robust and to abstract reusable solutions behind expressive of applying patterns by showing how each piece can fit into interfaces, independent of a concrete platform. They are ab- one integrated solution. stracted away from the complexity of underlying and enabling technologies. The connected things in IoT tend to be diverse With this motivation in mind, the paper continues in Sec- in terms of supported protocols, communication methods and tion II, with a brief review of how IoT design patterns are capabilities, computational power and storage. This motivates documented. Next, we introduce the diversity of our proposed us to look for more cost-effective and less resource-intensive patterns and how they are related to the edge applications IoT microservice models. We have identified a wide range of life-cycle in Section III. With some definitive clues on the design disciplines involved in creating IoT systems, that act as a seamless interface for collaborating heterogeneous things, and pattern language convention, we propose an edge provisioning suitable to be implemented on resource-constrained devices. -
Structured Patterns Metamodel Standardtm Publication
An OMG® Structured Patterns Metamodel StandardTM Publication OBJECT MANAGEMENT GROUP Structured Patterns Metamodel StandardTM V1.1 _______________________________________________ OMG Document Number: formal/2017-04-05 Release Date: July 2017 Standard document URL: http://www.omg.org/spec/SPMS/1.1 Normative Machine Consumable File(s): http://www.omg.org/spec/ SPMS /201 60301 /SPMS.xmi http://www.omg.org/spec/ SPMS/20160301/PHORML.xml http://www.omg.org/spec/ SPMS /201 60301 /APML.xmi _________________________________________________ Copyright © 2017, Object Management Group, Inc. Copyright © 2014, The Software Revolution, Inc. Copyright © 2014, CAST Copyright © 2014, KDM Analytics Copyright © 2014, Benchmark Consulting Copyright © 2014, eCube Systems Copyright © 2014, MITRE Copyright © 2014, University of North Carolina at Chapel Hill Copyright © 2014, École Polytechnique de Montréal USE OF SPECIFICATION – TERMS, CONDITIONS & NOTICES The material in this document details an Object Management Group specification in accordance with the terms, conditions and notices set forth below. This document does not represent a commitment to implement any portion of this specification in any company's products. The information contained in this document is subject to change without notice. LICENSES The companies listed above have granted to the Object Management Group, Inc. (OMG) a nonexclusive, royalty-free, paid up, worldwide license to copy and distribute this document and to modify this document and distribute copies of the modified version. Each of the copyright holders listed above has agreed that no person shall be deemed to have infringed the copyright in the included material of any such copyright holder by reason of having used the specification set forth herein or having conformed any computer software to the specification. -
Wiki As Pattern Language
Wiki as Pattern Language Ward Cunningham Cunningham and Cunningham, Inc.1 Sustasis Foundation Portland, Oregon Michael W. Mehaffy Faculty of Architecture Delft University of Technology2 Sustasis Foundation Portland, Oregon Abstract We describe the origin of wiki technology, which has become widely influential, and its relationship to the development of pattern languages in software. We show here how the relationship is deeper than previously understood, opening up the possibility of expanded capability for wikis, including a new generation of “federated” wiki. [NOTE TO REVIEWERS: This paper is part first-person history and part theory. The history is given by one of the participants, an original developer of wiki and co-developer of pattern language. The theory points toward future potential of pattern language within a federated, peer-to-peer framework.] 1. Introduction Wiki is today widely established as a kind of website that allows users to quickly and easily share, modify and improve information collaboratively (Leuf and Cunningham, 2001). It is described on Wikipedia – perhaps its best known example – as “a website which allows its users to add, modify, or delete its content via a web browser usually using a simplified markup language or a rich-text editor” (Wikipedia, 2013). Wiki is so well established, in fact, that a Google search engine result for the term displays approximately 1.25 billion page “hits”, or pages on the World Wide Web that include this term somewhere within their text (Google, 2013a). Along with this growth, the definition of what constitutes a “wiki” has broadened since its introduction in 1995. Consider the example of WikiLeaks, where editable content would defeat the purpose of the site. -
JCP at Javapolis 2007
Javapolis News ❙ 14 December 2007 ❙ Nr 5 ❙ Published by Minoc Business Press 54 www.nonillion.com Parleys Want to become a NONILLIONAIRE ? mail us at : [email protected] Building Rich Internet Applications with Flex and JavaFX “There’s a well thought out com- an online environment using Adobe AIR. “Even when you ponent model for Flex”, he said. are offl ine, you still can update data. When the connec- “And there’s a thriving market tion comes back on, the system synchronizes automati- for components out there, both cally.” Open Source and commercial. So there are literally hundreds JavaPolis founder Stephan Janssen was next to explain of components available to how he decided to have Parleys.com rewritten using Flex. use in Flex.” And no, Flex isn’t Parleys.com offers a massive amount of Java talks – from there for fun and games only. JavaPolis, JavaOne and other Java events from all over “There are already a great the world – combining video images with the actual pres- number of business applica- entation slides of the speakers. Janssen programmed the tions running today, all built application for fun at fi rst, but with over 10 TB of streamed with Flex.” Eckel backed up video in just under a year, it’s clear Parleys.com sort of his statement with an ex- started to lead its own life. “The decision to write a new ample of an interface for an version was made six months ago”, he said. “It was still intranet sales application. too early to use JavaFX. And Silverlight? No thanks.” “Some people think Flex Flex allowed him to leverage the Java code of the earlier isn’t the right choice to version of Parleys.com and to resolve the Web 2.0 and make for business applica- AJAX issues he had en- countered while programming tions, because the render- the fi rst version. -
Research Challenges in Nextgen Service Orchestration
Research Challenges in Nextgen Service Orchestration Luis M. Vaquero1, Felix Cuadrado2, Yehia Elkhatib3, Jorge Bernal-Bernabe4, Satish N. Srirama5, and Mohamed Faten Zhani6 1Faculty of Engineering, University of Bristol, UK Corresponding author: [email protected] 2EECS, Queen Mary University of London, UK 3MetaLab, SCC, Lancaster University, UK 4DIIC, University of Murcia, Spain 5Institute of Computer Science, University of Tartu, Estonia 6École de Technologie Supérieure, Montréal Abstract Fog/edge computing, function as a service, and programmable infrastructures, like software-defined networking or network function virtualisation, are becoming ubiquitously used in modern Information Technology infrastructures. These technologies change the characteristics and capabilities of the underlying computational substrate where services run (e.g. higher volatility, scarcer computational power, or programmability). As a consequence, the nature of the services that can be run on them changes too (smaller codebases, more fragmented state, etc.). These changes bring new requirements for service orchestrators, which need to evolve so as to support new scenarios where a close interaction between service and infrastructure becomes essential to deliver a seamless user experience. Here, we present the challenges brought forward by this new breed of technologies and where current orchestration techniques stand with regards to the new challenges. We also present a set of promising technologies that can help tame this brave new world. Keywords: NVM; SDN; NFV; orchestration; large scale; serverless; FaaS; churn; edge; fog. 1. Introduction arXiv:1806.00764v2 [cs.DC] 7 Jun 2018 There is a new breed of technologies that are becoming mainstream in current Information Technology (IT) infrastructures. Fog computing aims to partially move services from core cloud data centres into the edge of the network [159]. -
IP Log for Eclipse.Platform Release 4.0, July 2010 Licenses
IP Log for eclipse.platform Release 4.0, July 2010 Licenses • Eclipse Public License v1.0 Third-Party Code CQ Third-Party Code License Use ICU4J (core and extended ICU4J License (X License, 1065 function) and ICU4J MIT Style) Replacement plug-in Version: 3.6 ICU4J License (X License, 1116 ICU4J Version: 3.4.5.20061213 MIT Style) 1153 JSch 0.1.31 Version: 0.1.31 New BSD license Apache Lucene Version: 1.9.1 243 (Core+Contrib Analyzers Apache License, 2.0 Analysis Src) 257 APT Version: 1 New BSD license Mozilla Public License 1.1 (MPL), MIT Style with No 262 Cairo Version: 1.0.2 Endorsement Clause, Historical Permissive Notice & Disclaimer ICU4J License (X License, 280 ICU4J Version: 3.4 MIT Style) ICU4J License (X License, 281 ICU4J Version: 3.4.3 MIT Style) 293 jsch Version: 0.1.28 New BSD license 308 PNG unload Version: 1 MIT license 1232 Apache Ant Version: 1.7.0 Apache License, 2.0 ICU4J and ICU4J Replacement ICU4J License (X License, 1367 Version: 3.6.1 MIT Style) Olsen time zone data Version: 1368 Public Domain 2007e Work derived from IJG JPEG 1596 IJG License Version: Release 6b,337 unmodified 1826 JSch 0.1.35 New BSD license source & binary ICU4J and ICU4J replacement MIT License with "no unmodified 1919 Version: 3.8.1 edorsement" clause source & binary unmodified 2014 jsch Version: 0.1.37 New BSD license source & binary XHTML DTDs Version: unmodified 2044 W3C Document License Versions 1.0 and 1.1 (PB CQ331) source org.apache.ant Version: 1.6.5 2404 (ATO CQ1013) (using Orbit Apache License, 2.0 CQ2209) org.apache.lucene Version: 1.4.3 2405 (Core Source Only) (ATO Apache License, 2.0 CQ1014) (using Orbit CQ2210) Junit Version: 3.8.2 (ATO 2406 Common Public License 1.0 CQ299) (using Orbit CQ2206) Historical support for Java SSH modified 2410 Applet + Blowfish Version - v. -
The Culture of Patterns
UDC 681.3.06 The Culture of Patterns James O. Coplien Vloebergh Professor of Computer Science, Vrije Universiteit Brussel, PO Box 4557, Wheaton, IL 60189-4557 USA [email protected] Abstract. The pattern community came about from a consciously crafted culture, a culture that has persisted, grown, and arguably thrived for a decade. The culture was built on a small number of explicit principles. The culture became embodied in its activities conferences called PLoPs that centered on a social activity for reviewing technical worksand in a body of literature that has wielded broad influence on software design. Embedded within the larger culture of software development, the pattern culture has enjoyed broad influence on software development worldwide. The culture hasnt been without its problems: conflict with academic culture, accusations of cultism, and compromises with other cultures. However, its culturally rich principles still live on both in the original organs of the pattern community and in the activities of many other software communities worldwide. 1. Introduction One doesnt read many papers on culture in the software literature. You might ask why anyone in software would think that culture is important enough that an article about culture would appear in such a journal, and you might even ask yourself: just what is culture, anyhow? The software pattern community has long taken culture as a primary concern and focus. Astute observers of the pattern community note a cultural tone to the conferences and literature of the discipline, but probably view it as a distant and puzzling phenomenon. Casual users of the pattern form may not even be aware of the cultural focus or, if they are, may discount it as a distraction. -
Analysis Patterns.Pdf
Symbols for mappings DLKING , : www.dlking.com Generalization notation DLKING , : www.dlking.com Contents Foreword v Foreword vii Preface xv Chapter 1. Introduction 1 1.1 Conceptual Models 1 1.2 The World of Patterns 4 1.3 The Patterns in this Book 8 1.4 Conceptual Models and Business Process Reengineering 10 1.5 Patterns and Frameworks 11 1.6 Using the Patterns 11 References 14 Part 1. Analysis Patterns 15 Chapter 2. Accountability 17 2.1 Party 18 2.2 Organization Hierarchies 19 2.3 Organization Structure 21 2.4 Accountability 22 2.5 Accountability Knowledge Level 24 2.6 Party Type Generalizations 27 2.7 Hierarchic Accountability 28 2.8 Operating Scopes 30 2.9 Post 32 References 33 Chapter 3. Observations and Measurements 35 3.1 Quantity 36 3.2 Conversion Ratio 38 3.3 Compound Units 39 3.4 Measurement 41 3.5 Observation 42 3.6 Subtyping Observation Concepts 46 3.7 Protocol 46 3.8 Dual Time Record 47 IX DLKING , : www.dlking.com x Contents 3.9 Rejected Observation 48 3.10 Active Observation, Hypothesis, and Projection 49 3.11 Associated Observation 50 3.12 Process of Observation 51 References 55 Chapter 4. Observations for Corporate Finance 57 4.1 Enterprise Segment 59 4.2 Measurement Protocol 65 4.3 Range 76 4.4 Phenomenon with Range 77 4.5 Using the Resulting Framework 82 References 83 Chapter 5. Referring to Objects 85 5.1 Name 86 5.2 Identification Scheme 88 5.3 Object Merge 90 5.4 Object Equivalence 92 References 93 Chapter 6. -
Evil Pickles: Dos Attacks Based on Object-Graph Engineering∗
Evil Pickles: DoS Attacks Based on Object-Graph Engineering∗ Jens Dietrich1, Kamil Jezek2, Shawn Rasheed3, Amjed Tahir4, and Alex Potanin5 1 School of Engineering and Advanced Technology, Massey University Palmerston North, New Zealand [email protected] 2 NTIS – New Technologies for the Information Society Faculty of Applied Sciences, University of West Bohemia Pilsen, Czech Republic [email protected] 3 School of Engineering and Advanced Technology, Massey University Palmerston North, New Zealand [email protected] 4 School of Engineering and Advanced Technology, Massey University Palmerston North, New Zealand [email protected] 5 School of Engineering and Computer Science Victoria University of Wellington, Wellington, New Zealand [email protected] Abstract In recent years, multiple vulnerabilities exploiting the serialisation APIs of various programming languages, including Java, have been discovered. These vulnerabilities can be used to devise in- jection attacks, exploiting the presence of dynamic programming language features like reflection or dynamic proxies. In this paper, we investigate a new type of serialisation-related vulnerabilit- ies for Java that exploit the topology of object graphs constructed from classes of the standard library in a way that deserialisation leads to resource exhaustion, facilitating denial of service attacks. We analyse three such vulnerabilities that can be exploited to exhaust stack memory, heap memory and CPU time. We discuss the language and library design features that enable these vulnerabilities, and investigate whether these vulnerabilities can be ported to C#, Java- Script and Ruby. We present two case studies that demonstrate how the vulnerabilities can be used in attacks on two widely used servers, Jenkins deployed on Tomcat and JBoss. -
Pedagogical and Elementary Patterns Patterns Overview
Pedagogical and Elementary Patterns Overview Patterns Joe Bergin Pace University http://csis.pace.edu/~bergin Thanks to Eugene Wallingford for some material here. Jim (Cope) Coplien also gave advice in the design. 11/26/00 1 11/26/00 2 Patterns--What they DO Where Patterns Came From • Capture Expert Practice • Christopher Alexander --A Pattern Language • Communicate Expertise to Others – Architecture • Solve Common Recurring Problems • Structural Relationships that recur in good spaces • Ward Cunningham, Kent Beck (oopsla ‘87), • Vocabulary of Solutions. Dick Gabriel, Jim Coplien, and others • Bring a set of forces/constraints into • Johnson, Gamma, Helm, and Vlisides (GOF) equilibrium • Structural Relationships that recur in good programs • Work with other patterns 11/26/00 3 11/26/00 4 Patterns Branch Out Patterns--What they ARE • Software Design Patterns (GOF...) •A Thing • Organizational Patterns (XP, SCRUM...) • A Description of a Thing • Telecommunication Patterns (Hub…) • A Description of how to Create the Thing • Pedagogical Patterns •A Solution of a Recurring Problem in a • Elementary Patterns Context – Unfortunately this “definition” is only useful if you already know what patterns are 11/26/00 5 11/26/00 6 Patterns--What they ARE (2) Elements of a Pattern • Structural relationships between •Problem components of a system that brings into • Context equilibrium a set of demands on the system •Forces • A way to generate complex (emergent) •Solution behavior from simple rules • Examples of Use (several) • A way to make the world a better place for humans -- not just developers or teachers... • Consequences and Resulting Context 11/26/00 7 11/26/00 8 Exercise Exercise • Problem: Build a stairway up a castle tower • Problem: Design the intersection of two or • Context: 12th Century Denmark. -
Modest Formalization of Software Design Patterns A.V.Srihasha1, Dr
International Journal of Latest Research in Engineering and Technology (IJLRET) ISSN: 2454-5031(Online) www.ijlret.comǁ Volume 1 Issue 3ǁAugust 2015 ǁ PP 52-57 Modest Formalization of Software Design Patterns A.V.Srihasha1, Dr. A. Rama Mohan Reddy2 1(PhD Research Scholar, Department of CSE, S V University, Tirupati, India) 2(Professor, Department of CSE, S V University, Tirupati, India) ABSTRACT: Formalization is the document form of formalism, where the practical compositional elements are represented by the symbols and variables. The Software Requirement Specification is documented in such a way that it breaks the deliverables into smaller components. Design patterns are among the most powerful methods for building large software systems. Patterns provide well-known solutions to recurring problems that developers face. Predicate logic is used for describing the formal specification of the design patterns. In this paper we urge to explain that formal specification of design patterns is very essential before they are implemented in any platform, further the formal specification of the design pattern is derived into a formula with respect to the application of the domain. In this paper we state some of the illustration to understand the concept of the formal specification and formula and we call this Modest Formalization of Software Design Patterns. KEYWORDS – modesty, formalization, design patterns, software architecture, calculus. I. INTRODUCTION In art theory, formalism is the concept that a work„s artistic value is entirely determined by its form–the way it is made, its purely visual aspects, and its medium. Formalism emphasizes compositional elements such as color, line, shape and texture rather than realism, context, and content.