Intro to Polymorphism Definition Base Class: Number Derived Class

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Intro to Polymorphism Definition Base Class: Number Derived Class Intro to Polymorphism Polymorphism 1 Definition Polymorphism 2 Definition Derived Class View polymorphism: the ability to manipulate objects of distinct classes using only Base Class: Number Another Derived Class View knowledge of their common properties without regard for their Derived Class: Counter So, at Runtime: exact class (Kafura) Derived Class: Cycler Abstract Classes Testing Counter Pure Virtual Function Example Testing Cycler Using the Abstract Class Polymorphism Revisited Polymorphism Demanded C++ Support for Polymorphism Virtual Functions and Binding Note that polymorphism involves both algorithms and types of data (classes). Early Binding Invocation via a Pointer w/o Virtuality Enabling Polymorphism with Virtual Functions Invocation via a Pointer with Virtuality Late Binding Virtual Function Tables Computer Science Dept Va Tech January 2000 OO Software Design and Construction ©2000 McQuain WD Computer Science Dept Va Tech January 2000 OO Software Design and Construction ©2000 McQuain WD Base Class: Number Polymorphism 3 Derived Class: Counter Polymorphism 4 First we have a base class that encapsulates a single integer value: Then a derived class that extends Number to provide a simple capped counter object: class Number { protected: class Counter : public Number { int Count; protected: public: int Start; // starting value for counter Number(int InitCount = 0); int Limit; // upper limit for counter void Reset(); public: int Value() const; Counter(int L = 0, int C = 0); }; void Reset(); bool Next(); Number::Number(int InitCount) { }; Count = InitCount; } Counter::Counter(int L, int C) { bool Counter::Next() { void Number::Reset() { Start = Count = C; if (Count < Limit) { Count = 0; Limit = (L >= C ? L : C); Count++; } } return true; } int Number::Value() const { void Counter::Reset() { return false; return Count; Count = Start; } } } Computer Science Dept Va Tech January 2000 OO Software Design and Construction ©2000 McQuain WD Computer Science Dept Va Tech January 2000 OO Software Design and Construction ©2000 McQuain WD 1 Derived Class: Cycler Polymorphism 5 Testing Counter Polymorphism 6 And a derived class that extends Counter to provide a circular counter: Consider the following function for testing the operation of a Counter object: class Cycler : public Counter { void Run(Counter C, ostream& Out) { public: Cycler(int L = 10, int C = 0); do { void Reset(); Out << "C:" << setw(5) << C.Value() << endl; bool Next(); } while ( C.Next() ); }; Cycler::Cycler(int L, int C) { } Limit = (L > 1?L:10); C: 0 Start = Count = C % Limit; If we declare a Counter object and call } C: 1 the function, the results are predictable: C: 2 C: 3 void Cycler::Reset() { C: 4 Count = Start; Counter C(10, 0); C: 5 } Run(C, cout); C: 6 bool Cycler::Next() { C: 7 C: 8 Count = (Count + 1) % Limit; C: 9 return true; C: 10 } Computer Science Dept Va Tech January 2000 OO Software Design and Construction ©2000 McQuain WD Computer Science Dept Va Tech January 2000 OO Software Design and Construction ©2000 McQuain WD Testing Cycler Polymorphism 7 Polymorphism Revisited Polymorphism 8 If we pass a Cycler object to the same function… C: 0 Actually the results are not really acceptable. There are times when we C: 1 definitely want to be able to write a single function, and pass it objects of C: 2 Cycler D(10, 0); C: 3 related but different types, and have the resulting behavior reflect the type of Run(D, cout); C: 4 the actual parameter. C: 5 C: 6 … the results may be surprising: C: 7 For example, suppose that we derived a new type, say OTHourlyEmployee, C: 8 from HourlyEmployee (from the last chapter of notes), where an employee C: 9 of the new type will receive an increased pay rate for any hours beyond some C: 10 floor. This might be reflected by having each type now incorporate a function to compute and return the correct pay amount… The Cycler object is behaving like a Counter object! double HourlyEmployee::Pay() { return (Hours * Rate); } Is this a result of slicing?? double OTHourlyEmployee::Pay() { Is this objectionable? After all, we could write a second test function that if (Hours <= 40) return (Hours * Rate); expects a Cycler object (and that would produce Cycler-like behavior). return (40 * Rate + (Hours - 40)*1.5*Rate); } Computer Science Dept Va Tech January 2000 OO Software Design and Construction ©2000 McQuain WD Computer Science Dept Va Tech January 2000 OO Software Design and Construction ©2000 McQuain WD 2 Polymorphism Demanded Polymorphism 9 C++ Support for Polymorphism Polymorphism 10 We may well want to use a single linked list (or other container object) to In C++, polymorphic behavior can be attained by combining: organize all the HourlyEmployee and OTHourlyEmployee objects, - an inheritance hierarchy rather than keep them in different data structures. - object accesses via pointers We can easily accomplish that by having the list nodes store pointers to - use of virtual member functions in base classes objects, rather than the objects themselves. class Number { protected: It would also be natural to write a function to print paychecks from the data in int Count; the list, perhaps something like: public: Number(int InitCount = 0); void PrintChecks(LinkList E) { PrintACheck() will call void Reset(); Now, passing a Cycler HourlyEmployee thisEmp; the member function Pay() int Value() const; E.gotoHead(); virtual bool Next(); object will produce an and that had better be the while ( E.moreList() ) { }; infinite loop. thisEmp = E.getCurrentData(); right one, whether thisEmp PrintACheckFor(thisEmp); is an HourlyEmployee or void Run(Number* C, ostream& Out) { E.Advance(); an OTHourlyEmployee! } do { } Out << "C:" << setw(5) << C->Value() << endl; } while ( C->Next() ); But how can we make this happen automatically? } Computer Science Dept Va Tech January 2000 OO Software Design and Construction ©2000 McQuain WD Computer Science Dept Va Tech January 2000 OO Software Design and Construction ©2000 McQuain WD Virtual Functions and Binding Polymorphism 11 Early Binding Polymorphism 12 A member function is declared to be virtual by using the keyword virtual. When the binding of call to implementation takes place at compile-time we say we have early binding (aka static binding). Normally functions are declared virtual in a base class and then overridden in This call binds to the local each derived class for which the function should have a specialized implementation of Next() given in implementation. the class Counter. Counter C(100, 0); This modifies the rules whereby a function call is bound to a specific function implementation. C.Next(); This call binds to the implementation cout << C.Value() << endl; Value() In normal circumstances (I.e., what we’ve done before) the compiler of inherited from the class Number determines how to bind each function call to a specific implementation by . searching within the current scope for a function whose signature matches the call, and then expanding that search to enclosing scopes if necessary. With an inheritance hierarchy, that expansion involves moving back up Early binding is always used if the invocation is direct (via the name of an through the inheritance tree until a matching function implementation is found. object using the dot operator), whether virtual functions are used or not. Computer Science Dept Va Tech January 2000 OO Software Design and Construction ©2000 McQuain WD Computer Science Dept Va Tech January 2000 OO Software Design and Construction ©2000 McQuain WD 3 Invocation via a Pointer w/o Virtuality Polymorphism 13 Enabling Polymorphism with Virtual Functions Polymorphism 14 When a function call is made using a pointer, and no virtual functions are However, when a function call is made using a pointer, and virtual functions involved, the binding of the call to an implementation is based upon the type are involved, the binding of the call to an implementation is based upon the of the pointer (not the actual type of its target). type of the target object (not the declared type of the pointer). Modify the declaration of Number to make Reset() and Next() virtual Cycler CC(10, 5); This call binds to the local CC.Next(); implementation of Reset() given in functions: the class Cycler and sets the counter class Number { Cycler* pC = &CC; value to 5. protected: CC.Next(); int Count; pC->Reset(); public: This call binds to the implementation Number(int InitCount = 0); virtual void Reset(); of Reset() inherited from the class Number* pN = &CC; int Value() const; CC.Next(); Number and sets the counter value to virtual bool Next(); // does nothing pN->Reset(); 0. }; Note: this assumes the original declaration and implementation of the class Note this doesn't change the implementation of the function Reset(). Number from slide 3. Computer Science Dept Va Tech January 2000 OO Software Design and Construction ©2000 McQuain WD Computer Science Dept Va Tech January 2000 OO Software Design and Construction ©2000 McQuain WD Invocation via a Pointer with Virtuality Polymorphism 15 Late Binding Polymorphism 16 Now, if we access objects in this inheritance hierarchy via pointers, we get When the binding of call to implementation takes place at runtime we say we polymorphic behavior. That is, the results are consistent with the type of the have late binding (aka dynamic binding). target, rather than the type of the pointer: Counter C(10, 0); Cycler CC(10, 5); Now both calls to Reset() bind to Cycler CC(10, 5); CC.Next(); the local implementation of Reset() Number* pN; given in the class Cycler. even Cycler* pC = &CC; though the access is through a base char ch; CC.Next(); type pointer. cout << "Enter choice: "; pC->Reset(); cin >> ch; There’s no way to know the type of if (ch == 'y') the target of pN until runtime. pN=&C; Number* pN = &CC; else CC.Next(); pN=&CC; However, the calls to Next() and If you don’t think that’s cool... pN->Reset(); Reset() will be bound to the correct pN->Next(); pN->Reset(); implementations regardless.
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