Making Films Sound Better: the Transition to Dolby Sound in Hollywood Cinema

Total Page:16

File Type:pdf, Size:1020Kb

Making Films Sound Better: the Transition to Dolby Sound in Hollywood Cinema Making Films Sound Better: The Transition to Dolby Sound in Hollywood Cinema By Benjamin A. Wright A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Master of Arts in Film Studies Carleton University OTTAWA, Ontario August 18,2005 Copyright © 2005, Benjamin A. Wright Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. Library and Bibliotheque et 1*1 Archives Canada Archives Canada Published Heritage Direction du Branch Patrimoine de I'edition 395 Wellington Street 395, rue Wellington Ottawa ON K1A 0N4 Ottawa ON K1A 0N4 Canada Canada Your file Votre reference ISBN: 0-494-10078-8 Our file Notre reference ISBN: 0-494-10078-8 NOTICE: AVIS: The author has granted a non­ L'auteur a accorde une licence non exclusive exclusive license allowing Library permettant a la Bibliotheque et Archives and Archives Canada to reproduce,Canada de reproduire, publier, archiver, publish, archive, preserve, conserve,sauvegarder, conserver, transmettre au public communicate to the public by par telecommunication ou par I'lnternet, preter, telecommunication or on the Internet,distribuer et vendre des theses partout dans loan, distribute and sell theses le monde, a des fins commerciales ou autres, worldwide, for commercial or non­ sur support microforme, papier, electronique commercial purposes, in microform,et/ou autres formats. paper, electronic and/or any other formats. The author retains copyright L'auteur conserve la propriete du droit d'auteur ownership and moral rights in et des droits moraux qui protege cette these. this thesis. Neither the thesis Ni la these ni des extraits substantiels de nor substantial extracts from it celle-ci ne doivent etre imprimes ou autrement may be printed or otherwise reproduits sans son autorisation. reproduced without the author's permission. In compliance with the Canadian Conformement a la loi canadienne Privacy Act some supporting sur la protection de la vie privee, forms may have been removed quelques formulaires secondaires from this thesis. ont ete enleves de cette these. While these forms may be includedBien que ces formulaires in the document page count, aient inclus dans la pagination, their removal does not represent il n'y aura aucun contenu manquant. any loss of content from the thesis. i * i Canada Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. Abstract This thesis explores the transition to Dolby multichannel sound in the Hollywood film industry from 1975 to 1979. Despite the industrial and cultural dominance of Dolby over the past thirty years, this historical moment remains largely overlooked in the history of sound technology and American cinema. Dolby essentially challenges classical notions of cinematic sound space and audience immersion. Whereas monaural film sound was directed at the audience, Dolby surrounds the audience by utilizing not only frontal loudspeakers, but also a U-shaped array of speakers beside and behind them, producing what the thesis defines as a “representational metaspace.” As a representational sound technology, Dolby is shaped not only by theories of sound space, but also by the aesthetic decisions and demands of Hollywood filmmakers. Case studies of Close Encounters of the Third Kind (1977) and Apocalypse Now (1979) concretize the historical, theoretical, and aesthetic properties that define Dolby sound space. Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. Table of Contents Acknowledgements ...............................................................................................iii Introduction—The Walls Have Ears: Film Sound in Three Dimensions ..........................................................................1 1- Presented in Stereo: Antecedents, Stereo Sound, and the Dolby “Revolution” ................................9 2- Liberation of the Loudspeaker: Sound Theory in the Age of Dolby................................................................. 43 3- Sounding Out Dolby Stereo: Aesthetics, Specialized Listening, and Close Encounters o f the Third Kind................................................................................................................67 4- The Architecture of Sound: Sound Design, “Room Tone,” and Apocalypse Now......................................89 Conclusion ........................................................................................................... 116 Works Cited......................................................................................................... 121 Films Cited.......................................................................................................... 128 Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. Acknowledgements Upon the completion of this project, I must acknowledge several people to whom I owe a considerable debt of gratitude. First, I would like to especially thank Paul Theberge for his keen interest in this project from its earliest stages, and for his penetrating commentary and insight on some complex theoretical concepts. His wealth of knowledge on sound technologies and the music industry greatly influenced the structure of this thesis. A number of professors also deserve my profound thanks for informing various aspects of this project. I tip my hat to Mark Langer for his friendship, insight into the inner workings of Film Studies at Carleton University, and for teaching me that professors are human, too. I must also thank Charles O’Brien for his valuable questions and genuine interest in this area of film sound history. Special acknowledgements go to Manuela Gieri, Anne Lancashire, and Cameron Tolton for initially shaping my interest in cinema studies at the University of Toronto. Of course, without the unfaltering love and support of my parents, David and Marlen, I would never have come this far. Most of all, however, I wish to thank Monica for putting up with my neuroses, reading countless drafts of this project, and for basically being the best partner a guy could ask for. Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. Introduction The Walls Have Ears: Film Sound in Three Dimensions Not only as spectators, but as listeners, too, we are transferred from our seats to the space in which the events depicted on the screen are taking place. As Bela Balazs has suggested in the above quotation, film sound can immerse the audience in the space of fiction. Indeed, the process whereby the audience is “transferred” from the space of the auditorium to the space of the diegesis is a decidedly audiovisual enterprise that requires both sight and sound to sustain the illusion of spatial displacement. For Balazs, however, sound, more than the film image, “reveal[s] for us our acoustic environment, the acoustic landscape in which we live.” In this sense, sound completes the illusion by providing an added dimensionality that one scholar has called a “texture within which one can move around and live.” Significantly, Balazs’ comments on the nature of film sound are no doubt derived from his experience with monaural (single channel) sound. Given the dominance of monaural sound in Hollywood cinema from 1927 until 1977, it is not surprising that his theorizing concerned a form of sonic practice that pervaded the American film industry for nearly fifty years. Implicit in his account, however, is an accepted form of filmic perception that has the sound film speaking “to us more directly from the screen.”4 His use of the word “from” implies that sound emanates from a fixed point in front of the audience. In this way, the audience understands sound to originate from the characters Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. 2 and environments on screen, producing, as Balazs’ has argued, a general sense of spatial immersion. While Balazs does not specify the period of film history in his argument, the concept of audience immersion is a thread that weaves itself through decades of industry practice and, later, through academic discourse. Hollywood’s interest in matters of audience perception and immersion has raised a number of complex issues that continue to be worked out at the levels of theory and practice. From the conversion to sound in the late 1920s, sound engineers began to investigate the ways in which sound could enhance the motion picture experience, leading them to oscillate between the spectacle of “talking pictures” and the narrative invisibility that dictated Hollywood’s image editing style. Whether it was the early tests in synchronized sound, or the short-lived experiments of stereo sound in the 1950s, immersion seemed to offer one way to describe the desired effect of sound cinema. Balazs’ analysis of cinematic immersion is invaluable for its insinuation that sonic experience can modify the audience’s sense of space. Undoubtedly, his notion of the immersed audience is not limited to critiques of classical film sound, but can also be read more specifically as a conduit to theories about contemporary stereo and multichannel film sound. The resurrection of stereo sound by Dolby Laboratories in the 1970s represents an important moment in the last quarter century of Hollywood cinema where the dominant modes of classical sound theory and practice were called
Recommended publications
  • Dolby Cineasset User Manual 005058 Issue 6
    Dolby CineAsset User’s Manual 22 July 2019 CAS.OM.005058.DRM Issue 6 Notices Notices Copyright © 2019 Dolby Laboratories. All rights reserved. Dolby Laboratories, Inc. 1275 Market Street San Francisco, CA 94103-1410 USA Telephone 415-558-0200 Fax 415-645-4000 http://www.dolby.com Trademarks Dolby and the double-D symbol are registered trademarks of Dolby Laboratories. The following are trademarks of Dolby Laboratories: Dialogue Intelligence™ Dolby Theatre® Dolby® Dolby Vision™ Dolby Advanced Audio™ Dolby Voice® Dolby Atmos® Feel Every Dimension™ Dolby Audio™ Feel Every Dimension in Dolby™ Dolby Cinema™ Feel Every Dimension in Dolby Atmos™ Dolby Digital Plus™ MLP Lossless™ Dolby Digital Plus Advanced Audio™ Pro Logic® Dolby Digital Plus Home Theater™ Surround EX™ Dolby Home Theater® All other trademarks remain the property of their respective owners. Patents THIS PRODUCT MAY BE PROTECTED BY PATENTS AND PENDING PATENT APPLICATIONS IN THE UNITED STATES AND ELSEWHERE. FOR MORE INFORMATION, INCLUDING A SPECIFIC LIST OF PATENTS PROTECTING THIS PRODUCT, PLEASE VISIT http://www.dolby.com/patents. Third-party software attributions Portions of this software are copyright © 2012 The FreeType Project (freetype.org). All rights reserved. Dolby CineAsset software is based in part on the work of the Qwt project (qwt.sf.net). This software uses libraries from the FFmpeg project under the LGPLv2.1. This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit (openssl.org). This product includes cryptographic software
    [Show full text]
  • Multichannel Sound Technology in Home and Broadcasting Applications
    Report ITU-R BS.2159-4 (05/2012) Multichannel sound technology in home and broadcasting applications BS Series Broadcasting service (sound) ii Rep. ITU-R BS.2159-4 Foreword The role of the Radiocommunication Sector is to ensure the rational, equitable, efficient and economical use of the radio-frequency spectrum by all radiocommunication services, including satellite services, and carry out studies without limit of frequency range on the basis of which Recommendations are adopted. The regulatory and policy functions of the Radiocommunication Sector are performed by World and Regional Radiocommunication Conferences and Radiocommunication Assemblies supported by Study Groups. Policy on Intellectual Property Right (IPR) ITU-R policy on IPR is described in the Common Patent Policy for ITU-T/ITU-R/ISO/IEC referenced in Annex 1 of Resolution ITU-R 1. Forms to be used for the submission of patent statements and licensing declarations by patent holders are available from http://www.itu.int/ITU-R/go/patents/en where the Guidelines for Implementation of the Common Patent Policy for ITU-T/ITU-R/ISO/IEC and the ITU-R patent information database can also be found. Series of ITU-R Reports (Also available online at http://www.itu.int/publ/R-REP/en) Series Title BO Satellite delivery BR Recording for production, archival and play-out; film for television BS Broadcasting service (sound) BT Broadcasting service (television) F Fixed service M Mobile, radiodetermination, amateur and related satellite services P Radiowave propagation RA Radio astronomy RS Remote sensing systems S Fixed-satellite service SA Space applications and meteorology SF Frequency sharing and coordination between fixed-satellite and fixed service systems SM Spectrum management Note: This ITU-R Report was approved in English by the Study Group under the procedure detailed in Resolution ITU-R 1.
    [Show full text]
  • Stereo Pickups & Phono Cartridges: 1958
    Stereo Pickups & Phono cartridges: 1958 - today - stereophonic sound customer . Pickup Technology by some popular stereo Pickups & Cartridges 1958 - today Some well-known stereo Pick-up from 1958 to today " URLs OF popular cartridge & pickup fire " The influence OF A so-called ' Compensation Capacitor ' on frequency response OF mm of cartridges. " the influence of a compensation condenser on the frequency response of a mm pick-up. 1958 This is typical frequency response OF 1st generation Ceramics stereo Pickup Typical frequency response of one of the first ceramic(s) stereophonic sound customers: Fig. 2.1 file:///C|/HiFiStuff/CartridgeDatabase/PickupTechnology.htm (1 of 17)6/3/2005 11:12:39 AM Stereo Pickups & Phono cartridges: 1958 - today - stereophonic sound customer Ceramics Pickup cartridge by ELAC: BST 1 (1958) [ 2.2 ] Ceramic(s) pick-up . Fig. 2.2 refers tons of A Fig. 2.2 refers to the fundamental basic construction OF structure of a piezoelectric pick- piezoelectric pickup that up, as it was usually planned with which usually supplied crystal elements from with low turntables cost. Seignettesalz Most OF thesis pickups (Kaliumnatriumtartrat) for have seignette salt crystals inexpensive record players. To based on potassium the unfavorable influence of sodium tartrate. Regarding temperature and air humidity on the disadvantageous such a crystal connection ceramic influence OF temperature (s) offers against it by far more and humidity, more favorable characteristics. Fig. however, ceramics instead shows 2.1 the frequency OF that crystal compound response of a piezokeramischen does more offer much pick-up made of barium titanate more better properties. (asking IO 3 ). Fig.
    [Show full text]
  • Film Essay for "This Is Cinerama"
    This Is Cinerama By Kyle Westphal “The pictures you are now going to see have no plot. They have no stars. This is not a stage play, nor is it a feature picture not a travelogue nor a symphonic concert or an opera—but it is a combination of all of them.” So intones Lowell Thomas before introduc- ing America to a ‘major event in the history of entertainment’ in the eponymous “This Is Cinerama.” Let’s be clear: this is a hyperbol- ic film, striving for the awe and majesty of a baseball game, a fireworks show, and the virgin birth all rolled into one, delivered with Cinerama gave audiences the feeling they were riding the roller coaster the insistent hectoring of a hypnotically ef- at Rockaway’s Playland. Courtesy Library of Congress Collection. fective multilevel marketing pitch. rama productions for a year or two. Retrofitting existing “This Is Cinerama” possesses more bluster than a politi- theaters with Cinerama equipment was an enormously cian on the stump, but the Cinerama system was a genu- expensive proposition—and the costs didn’t end with in- inely groundbreaking development in the history of motion stallation. With very high fixed labor costs (the Broadway picture exhibition. Developed by inventor Fred Waller from employed no less than seventeen union projectionists), an his earlier Vitarama, a multi-projector system used primari- unusually large portion of a Cinerama theater’s weekly ly for artillery training during World War II, Cinerama gross went back into the venue’s operating costs, leaving sought to scrap most of the uniform projection standards precious little for the producers.
    [Show full text]
  • An Anthology of Reprinted Articles on Stereophonic Techniques Copyright © 1986 Audio Engineering Society, Inc
    An anthology of reprinted articles on stereophonic techniques Copyright © 1986 Audio Engineering Society, Inc. Library of Congress Catalog Card No. 86-070767. ISBN No. 0-937803-08-1. First printing, 1986 April (all rights reserved). Except for brief passages to be used in review or as citation of authority, no part of this book may be reproduced without prior permission from: Publications Office, Audio Engineering Society, Inc., 60 East 42nd Street, New York, New York 10165. Stereophonic recording and playback dominate the that cover certain historical aspects of the subject. commercial media of records, tapes, and FM broad­ Included here is B. Hertz’s description of Ader’s historic casting, and it is to the credit of both our technology stereo transmissions from the stage of the Paris and our binaural hearing capabilities that a single pair Opera in 1881. Welch and Reed’s description of the of channels can produce auditory perspectives so Columbia Multiplex Grand phonograph is included, convincingly. since it was undoubtedly the first instrument which In the days before loudspeakers and amplifiers, could actually record stereo. Further historical papers headphones and carbon microphones were used to cover the work of Blumlein—truly the father of stereo— transmit stereo from the stage of the Paris Opera to and the many engineers at Bell Labs. listeners in an adjoining space. This was over 100 The second section of the anthology deals with years ago, and the dream of auditory perspective for analysis and experimentation in stereophonic phe­ the consumer was not to be fulfilled until Walt Dis­ nomena.
    [Show full text]
  • 10700990.Pdf
    The Dolby era: Sound in Hollywood cinema 1970-1995. SERGI, Gianluca. Available from the Sheffield Hallam University Research Archive (SHURA) at: http://shura.shu.ac.uk/20344/ A Sheffield Hallam University thesis This thesis is protected by copyright which belongs to the author. The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the author. When referring to this work, full bibliographic details including the author, title, awarding institution and date of the thesis must be given. Please visit http://shura.shu.ac.uk/20344/ and http://shura.shu.ac.uk/information.html for further details about copyright and re-use permissions. Sheffield Hallam University jj Learning and IT Services j O U x r- U u II I Adsetts Centre City Campus j Sheffield Hallam 1 Sheffield si-iwe Author: ‘3£fsC j> / j Title: ^ D o ltiu £ r a ' o UJTvd 4 c\ ^ £5ori CuCN^YTNCa IQ IO - Degree: p p / D - Year: Q^OO2- Copyright Declaration I recognise that the copyright in this thesis belongs to the author. I undertake not to publish either the whole or any part of it, or make a copy of the whole or any substantial part of it, without the consent of the author. I also undertake not to quote or make use of any information from this thesis without making acknowledgement to the author. Readers consulting this thesis are required to sign their name below to show they recognise the copyright declaration. They are also required to give their permanent address and date.
    [Show full text]
  • Dolby Atmos® for Compact Entertainment Systems: Immersive Surround Sound from a Stereo Form Factor
    Dolby Atmos® for Compact Entertainment Systems: Immersive Surround Sound from a Stereo Form Factor November 2016 Dolby Atmos® is a revolutionary cinema sound technology that has come to home theaters, bringing a new and exciting sense of total immersion and reality to your favorite movies, music, video games, and other programming. With Dolby Atmos, content creators now have the tools to precisely place and move sounds anywhere in your living room, including overhead, to make entertainment incredibly immersive and lifelike. Dolby Atmos is based on the concept of sound objects. Every sound in a scene—a child yelling, a helicopter taking off, a car horn blaring—can be represented as an independent and discrete sound object. Each of those sounds comes from a specific location in the scene, and in some cases, they move. Using sophisticated content creation tools that represent the sound objects in a three-dimensional space, filmmakers can isolate each of the sound objects in a scene and decide exactly where they want it to be and how they want it to move. In the final sound mix, the sound objects are combined with positional metadata—additional data that describes a variety of parameters about the sound object, including its location, its size and movement, if any. During playback of a Dolby Atmos soundtrack, the object audio renderer (referred to as the OAR and a key ingredient in Dolby Cinema™ processors and home theater playback devices) references the positional metadata in the mix to scale the object-based audio presentation to the specific speaker layout in the room.
    [Show full text]
  • Fantasias Music History Through Animation Background
    Disney’s Two Fantasias Music History Through Animation Background “The beauty and inspiration of music must not be restricted to a privileged few, but must be made available to every man, woman and child.” - Leopold Stokowski, 1940 “Fantasia is.. the beginning of a new technique for the screen.. and a greater development of sound recording and reproduction.” - Walt Disney, 1940 - Disney’s idea of marrying animation and music had begun in 1929 with the Silly Symphonies series (The Skeleton Dance, 1929, Flowers and Trees, 1932, first Technicolor release, The Old Mill, 1937, first multi-plane animation). Mickey was purposely left out. - by late-1930’s, Mickey’s popularity was failing, so Disney conceived the idea of starring Mickey in a Silly Symphony based on Paul Dukas’ The Sorcerer’s Apprentice - Disney ran into Stokowski in a Beverly Hills restaurant and discussed the idea with him. They soon elaborated it into a feature length film consisting of several contrasting musical works. Disney at first called it The Concert Feature. - Stokowski suggested Fantasia, a musical term meaning “a composition unrestricted by formal design, free reign for fantasy and imagination” - originally conceived as a continually changing concert program, with new pieces added and old ones withdrawn on a continuing basis. Leopold Stokowski • born in London, 1882 emigrated to New York in 1905 • 1912 conductor of Philadelphia Orchestra • an early champion of recorded orchestra music - • “The recording process will one day reproduce music better than heard in the concert hall” • experiments with 3-channel stereo sound at Bell Labs • Philadelphia Orchestra transmitted over three phone lines to Washington, DC • unconventional positioning of instruments in order to produce a better recording • conducted without a baton (hands only), as shown in Fantasia and parodied in Long Haired Hare • by 1937 was well known to American audiences through film & radio appearances • had developed a 9 microphone recording system (mixed to mono) for earlier film recording.
    [Show full text]
  • NTSC Specifications
    NTSC Modulation Standard ━━━━━━━━━━━━━━━━━━━━━━━━ The Impressionistic Era of TV. It©s Never The Same Color! The first analog Color TV system realized which is backward compatible with the existing B & W signal. To combine a Chroma signal with the existing Luma(Y)signal a quadrature sub-carrier Chroma signal is used. On the Cartesian grid the x & y axes are defined with B−Y & R−Y respectively. When transmitted along with the Luma(Y) G−Y signal can be recovered from the B−Y & R−Y signals. Matrixing ━━━━━━━━━ Let: R = Red \ G = Green Each range from 0 to 1. B = Blue / Y = Matrixed B & W Luma sub-channel. U = Matrixed Blue Chroma sub-channel. U #2900FC 249.76° −U #D3FC00 69.76° V = Matrixed Red Chroma sub-channel. V #FF0056 339.76° −V #00FFA9 159.76° W = Matrixed Green Chroma sub-channel. W #1BFA00 113.52° −W #DF00FA 293.52° HSV HSV Enhanced channels: Hue Hue I = Matrixed Skin Chroma sub-channel. I #FC6600 24.29° −I #0096FC 204.29° Q = Matrixed Purple Chroma sub-channel. Q #8900FE 272.36° −Q #75FE00 92.36° We have: Y = 0.299 × R + 0.587 × G + 0.114 × B B − Y = −0.299 × R − 0.587 × G + 0.886 × B R − Y = 0.701 × R − 0.587 × G − 0.114 × B G − Y = −0.299 × R + 0.413 × G − 0.114 × B = −0.194208 × (B − Y) −0.509370 × (R − Y) (−0.1942078377, −0.5093696834) Encode: If: U[x] = 0.492111 × ( B − Y ) × 0° ┐ Quadrature (0.4921110411) V[y] = 0.877283 × ( R − Y ) × 90° ┘ Sub-Carrier (0.8772832199) Then: W = 1.424415 × ( G − Y ) @ 235.796° Chroma Vector = √ U² + V² Chroma Hue θ = aTan2(V,U) [Radians] If θ < 0 then add 2π.[360°] Decode: SyncDet U: B − Y = -┼- @ 0.000° ÷ 0.492111 V: R − Y = -┼- @ 90.000° ÷ 0.877283 W: G − Y = -┼- @ 235.796° ÷ 1.424415 (1.4244145537, 235.79647610°) or G − Y = −0.394642 × (B − Y) − 0.580622 × (R − Y) (−0.3946423068, −0.5806217020) These scaling factors are for the quadrature Chroma signal before the 0.492111 & 0.877283 unscaling factors are applied to the B−Y & R−Y axes respectively.
    [Show full text]
  • Chapter Template
    Copyright by Colleen Leigh Montgomery 2017 THE DISSERTATION COMMITTEE FOR COLLEEN LEIGH MONTGOMERY CERTIFIES THAT THIS IS THE APPROVED VERSION OF THE FOLLOWING DISSERTATION: ANIMATING THE VOICE: AN INDUSTRIAL ANALYSIS OF VOCAL PERFORMANCE IN DISNEY AND PIXAR FEATURE ANIMATION Committee: Thomas Schatz, Supervisor James Buhler, Co-Supervisor Caroline Frick Daniel Goldmark Jeff Smith Janet Staiger ANIMATING THE VOICE: AN INDUSTRIAL ANALYSIS OF VOCAL PERFORMANCE IN DISNEY AND PIXAR FEATURE ANIMATION by COLLEEN LEIGH MONTGOMERY DISSERTATION Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY THE UNIVERSITY OF TEXAS AT AUSTIN AUGUST 2017 Dedication To Dash and Magnus, who animate my life with so much joy. Acknowledgements This project would not have been possible without the invaluable support, patience, and guidance of my co-supervisors, Thomas Schatz and James Buhler, and my committee members, Caroline Frick, Daniel Goldmark, Jeff Smith, and Janet Staiger, who went above and beyond to see this project through to completion. I am humbled to have to had the opportunity to work with such an incredible group of academics whom I respect and admire. Thank you for so generously lending your time and expertise to this project—your whose scholarship, mentorship, and insights have immeasurably benefitted my work. I am also greatly indebted to Lisa Coulthard, who not only introduced me to the field of film sound studies and inspired me to pursue my intellectual interests but has also been an unwavering champion of my research for the past decade.
    [Show full text]
  • Dolby Laboratories, Inc. -- Film Sound Glossary Film Sound Glossary
    Film-Tech The information contained in this Adobe Acrobat pdf file is provided at your own risk and good judgment. These manuals are designed to facilitate the exchange of information related to cinema projection and film handling, with no warranties nor obligations from the authors, for qualified field service engineers. If you are not a qualified technician, please make no adjustments to anything you may read about in these Adobe manual downloads. www.film-tech.com Dolby Laboratories, Inc. -- Film Sound Glossary Film Sound Glossary Acoustics -- The characteristics, such as how sound is reflected and absorbed, that acoustically differentiate one environment from another, such as a living room from a concert hall. Ambiance -- Low level sounds that set a mood or suggest the character of a particular place. Analog vs. digital -- The difference between analog and digital sound is explained best in terms of the analog and digital soundtracks on the Dolby Digital print shown in Figure 1. Figure 1 The width of the analog soundtrack varies in a way that is directly analogous to the varying soundwaves of the original sound. All analog formats have an equivalent varying parameter, such as the strength of the magnetic field on recording tape, or the side-to-side swings of the groove on a phonograph record. When played back, the varying width of the track is translated to a varying electrical voltage which ultimately causes the theatre's loudspeakers cones to move back and forth to recreate the original sound. With a digital optical soundtrack, points along the soundwaves of the original sound are assigned a numeric (or digital) value, which are represented as tiny dots on the track.
    [Show full text]
  • FOR IMMEDIATE RELEASE WSO Presents Disney's FANTASIA, Live in Concert
    FOR IMMEDIATE RELEASE WSO Presents Disney’s FANTASIA, Live in Concert Winnipeg, MB – April 22, 2016 – The Winnipeg Symphony Orchestra (WSO) conjures the Sorcerer’s magic to bring Disney’s crown jewels – FANTASIA and FANTASIA 2000 – to Winnipeg audiences. The most iconic classical masterpieces will be performed live by the WSO to accompany timeless animated selections from both films for two performances at the Centennial Concert Hall, April 30-May 1. Concertgoers are in for a nostalgic ride beginning in 1940, when the first FANTASIA was released. FANTASIA is the brainchild of Walt Disney himself and legendary British conductor Leopold Stokowski, who can be seen in silhouette with Mickey Mouse in The Sorcerer's Apprentice. The creative team, including the talents of over a 1,000 artists, musicians and engineers, were behind producing the very first commercial film with “Fantasound,” which is stereophonic sound that is used to create the impression of sound coming from multiple directions. The goal for FANTASIA was to have an ongoing series of “Concert Features” that would continuously be swapped out for newer segments. But, with the high expense of implementing the “Fantasound” audio systems in theatres, FANTASIA was a stand-alone visionary milestone until Walt’s nephew, Roy E. Disney, initiated the creation of FANTASIA 2000 in 1999. There are two ways to take in the Disney’s FANTASIA with the WSO - Saturday, April 30 at 7:30 pm is the full two-hour concert, followed by a one-hour Great-West Life Kids Concert on Sunday, May 1 at 2:00 pm. Musical selections include Beethoven’s Symphony No.
    [Show full text]