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Toys and Action Figures in Stock
Description Price 1966 Batman Tv Series To the B $29.99 3d Puzzle Dump truck $9.99 3d Puzzle Penguin $4.49 3d Puzzle Pirate ship $24.99 Ajani Goldmane Action Figure $26.99 Alice Ttlg Hatter Vinimate (C: $4.99 Alice Ttlg Select Af Asst (C: $14.99 Arrow Oliver Queen & Totem Af $24.99 Arrow Tv Starling City Police $24.99 Assassins Creed S1 Hornigold $18.99 Attack On Titan Capsule Toys S $3.99 Avengers 6in Af W/Infinity Sto $12.99 Avengers Aou 12in Titan Hero C $14.99 Avengers Endgame Captain Ameri $34.99 Avengers Endgame Mea-011 Capta $14.99 Avengers Endgame Mea-011 Capta $14.99 Avengers Endgame Mea-011 Iron $14.99 Avengers Infinite Grim Reaper $14.99 Avengers Infinite Hyperion $14.99 Axe Cop 4-In Af Axe Cop $15.99 Axe Cop 4-In Af Dr Doo Doo $12.99 Batman Arkham City Ser 3 Ras A $21.99 Batman Arkham Knight Man Bat A $19.99 Batman Batmobile Kit (C: 1-1-3 $9.95 Batman Batmobile Super Dough D $8.99 Batman Black & White Blind Bag $5.99 Batman Black and White Af Batm $24.99 Batman Black and White Af Hush $24.99 Batman Mixed Loose Figures $3.99 Batman Unlimited 6-In New 52 B $23.99 Captain Action Thor Dlx Costum $39.95 Captain Action's Dr. Evil $19.99 Cartoon Network Titans Mini Fi $5.99 Classic Godzilla Mini Fig 24pc $5.99 Create Your Own Comic Hero Px $4.99 Creepy Freaks Figure $0.99 DC 4in Arkham City Batman $14.99 Dc Batman Loose Figures $7.99 DC Comics Aquaman Vinimate (C: $6.99 DC Comics Batman Dark Knight B $6.99 DC Comics Batman Wood Figure $11.99 DC Comics Green Arrow Vinimate $9.99 DC Comics Shazam Vinimate (C: $6.99 DC Comics Super -
Interview Responses from Queer Tomb Raider Fans
Interview responses from queer Tomb Raider fans Template response form sent to consenting parties: Your name or chosen alias (Anonymous is fine too): Country: Age: How you identify: --- 1) How and when did you come to the fandom? (ie. how long have you been a fan?) 2) Why Lara Croft? What do you like/admire about her? What do you think drew you to her? 3) Can you describe Lara Croft's impact on your sexuality? (If not and/or you don't feel she's been an influence, that's fine too). 4) Do you have a Lara preference - Classic or Reboot? Name: Joshua B. Country: USA Age: 22 How you identify: Cisgender gay man --- 1) How and when did you come to the fandom? (ie. how long have you been a fan?) I've only been a fan for about a year! I got into the series in 2014 with Tomb Raider (2013). I later branched out and explored the classic series by Core Design and disliked them, but I was only really inspired/convinced to return to the Core games when my ex-boyfriend brought up a new viewpoint: people play Tomb Raider for puzzles, not for plot. And so I went back and I was hooked! A year later, here I am as a Tomb Raider fanatic. 2) Why Lara Croft? What do you like/admire about her? What do you think drew you to her? I really admired how 2013 Lara grew into this hardened “cool”-type character while still remaining grounded. I was drawn to her and I still think she’s a lovely woman, but classic Lara is my favourite. -
Masters of the Universe: Action Figures, Customization and Masculinity
MASTERS OF THE UNIVERSE: ACTION FIGURES, CUSTOMIZATION AND MASCULINITY Eric Sobel A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS December 2018 Committee: Montana Miller, Advisor Esther Clinton Jeremy Wallach ii ABSTRACT Montana Miller, Advisor This thesis places action figures, as masculinely gendered playthings and rich intertexts, into a larger context that accounts for increased nostalgia and hyperacceleration. Employing an ethnographic approach, I turn my attention to the under-discussed adults who comprise the fandom. I examine ways that individuals interact with action figures creatively, divorced from children’s play, to produce subjective experiences, negotiate the inherently consumeristic nature of their fandom, and process the gender codes and social stigma associated with classic toylines. Toy customizers, for example, act as folk artists who value authenticity, but for many, mimicking mass-produced objects is a sign of one’s skill, as seen by those working in a style inspired by Masters of the Universe figures. However, while creativity is found in delicately manipulating familiar forms, the inherent toxic masculinity of the original action figures is explored to a degree that far exceeds that of the mass-produced toys of the 1980s. Collectors similarly complicate the use of action figures, as playfully created displays act as frames where fetishization is permissible. I argue that the fetishization of action figures is a stabilizing response to ever-changing trends, yet simultaneously operates within the complex web of intertexts of which action figures are invariably tied. To highlight the action figure’s evolving role in corporate hands, I examine retro-style Reaction figures as metacultural objects that evoke Star Wars figures of the late 1970s but, unlike Star Wars toys, discourage creativity, communicating through the familiar signs of pop culture to push the figure into a mental realm where official stories are narrowly interpreted. -
Exception, Objectivism and the Comics of Steve Ditko
Law Text Culture Volume 16 Justice Framed: Law in Comics and Graphic Novels Article 10 2012 Spider-Man, the question and the meta-zone: exception, objectivism and the comics of Steve Ditko Jason Bainbridge Swinburne University of Technology Follow this and additional works at: https://ro.uow.edu.au/ltc Recommended Citation Bainbridge, Jason, Spider-Man, the question and the meta-zone: exception, objectivism and the comics of Steve Ditko, Law Text Culture, 16, 2012, 217-242. Available at:https://ro.uow.edu.au/ltc/vol16/iss1/10 Research Online is the open access institutional repository for the University of Wollongong. For further information contact the UOW Library: [email protected] Spider-Man, the question and the meta-zone: exception, objectivism and the comics of Steve Ditko Abstract The idea of the superhero as justice figure has been well rehearsed in the literature around the intersections between superheroes and the law. This relationship has also informed superhero comics themselves – going all the way back to Superman’s debut in Action Comics 1 (June 1938). As DC President Paul Levitz says of the development of the superhero: ‘There was an enormous desire to see social justice, a rectifying of corruption. Superman was a fulfillment of a pent-up passion for the heroic solution’ (quoted in Poniewozik 2002: 57). This journal article is available in Law Text Culture: https://ro.uow.edu.au/ltc/vol16/iss1/10 Spider-Man, The Question and the Meta-Zone: Exception, Objectivism and the Comics of Steve Ditko Jason Bainbridge Bainbridge Introduction1 The idea of the superhero as justice figure has been well rehearsed in the literature around the intersections between superheroes and the law. -
THE MYSTERIOUS LARA CROFT: Digibimbo Vs. Digiheroine
THE MYSTERIOUS LARA CROFT: Digibimbo vs. Digiheroine 1 Rachelle Fernandez February 12th, 2001 STS145: Case History Prospectus Every once in a while, a game comes along whose influence extends beyond the gaming world and into contemporary society. One interesting and hotly debated aspect of this is the role certain video games play in gender politics. Consider the following. Scene One. A helicopter, its propellers whipping the air, zooms into the scene and drops down an agile figure onto the ground. It’s a woman, dressed in hiking shorts with pistols holstered to both thighs. The woman has landed in a dark cave and, after a cautious look around, begins to explore it, sometimes walking cautiously, other times running ahead, leaping boulders. She comes across a flare lying mysteriously on the wet cavern floor. With a happy sigh, she picks the item up. Suddenly the woman hears low grumble behind her and somersaults backwards to face an angry tiger. She whips out two automatic pistols and blasts the tiger to its death, her face contorted in a snarl. Scene Two. An exotic dancer is performing in a strip club. The camera zooms away from her to reveal an empty audience. The slogan “Where The Boys Are” is flashed across the screen while a crowd of lusty men rapidly exit the strip club in pursuit of the same woman we just saw exploring eerie caverns. 2 This “woman” isn’t even really a woman at all. She’s Lara Croft, the star in the hit video game series Tomb Raider. Lara Croft is something of a cultural icon. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Tomb Raider III (PC)
END USER LICENSE AGREEMENT AND LIMITED WARRANTY Tomb Raider III (PC) IMPORTANT - Please read this End User Licence Agreement (“EULA”) carefully before installing this Software Product. By installing, copying, and/or otherwise using the Software Product you agree to be bound by the terms of this EULA and we are only prepared to licence you to use the Software Product on the terms of this EULA. Before installing this Software Product please make sure that your computer meets the minimum technical specifications for the proper operation of this Software Product. YOUR PARTICULAR ATTENTION IS DRAWN TO: - THE EXCLUSION CLAUSE AND LIMITATION OF LIABILITY CONTAINED IN PARAGRAPH 9 BELOW; AND - THE PROVISIONS OF PARAGRAPHS 4 AND 5 WHICH DESCRIBE CERTAIN INFORMATION WHICH MAY BE COLLECTED, STORED AND USED BY US AS A RESULT OF YOUR INSTALLATION AND USE OF THIS SOFTWARE PRODUCT AND/OR ONLINE FEATURES AND EXPLAINS HOW YOUR PERSONAL DATA WILL BE PROTECTED. BY ACCEPTING THIS EULA AND INSTALLING THIS SOFTWARE PRODUCT YOU ARE GIVING YOUR CONSENT TO OUR COLLECTION, STORAGE, USE AND PROCESSING OF SUCH INFORMATION AND DATA IN ACCORDANCE WITH PARAGRAPH 5, OUR PRIVACY AND COOKIES POLICIES. SEL TAKES YOUR PRIVACY SERIOUSLY AND WE STRONGLY RECOMMEND YOU TAKE TIME TO READ OUR PRIVACY POLICY AND COOKIES POLICY AND PERIODICALLY CHECK FOR ANY UPDATES MADE TO IT. (i) PURCHASE OF SOFTWARE PRODUCT BY DOWNLOAD IF YOU AGREE TO BE BOUND BY THIS EULA PLEASE CLICK "I ACCEPT" AT THE END OF THIS EULA AT WHICH POINT THE SOFTWARE PRODUCT WILL BE INSTALLED ONTO YOUR HARD DRIVE. IF YOU DO NOT AGREE TO BE BOUND BY THE TERMS OF THIS EULA CLICK "NOT ACCEPTED" AND THE SOFTWARE PRODUCT WILL NOT BE LOADED ONTO YOUR HARD DRIVE AND NO LICENCE SHALL BE GRANTED TO YOU IN RESPECT OF THE SOFTWARE PRODUCT. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Pam Lifford As the New President of the Studio’S CP Division, Lifford Discusses the Strategies and Goals That Will Drive Growth for Warner Bros
MAY 2016 VOLUME 19 NUMBER 2 ® WBCP’s Pam Lifford As the new president of the studio’s CP division, Lifford discusses the strategies and goals that will drive growth for Warner Bros. Consumer Products, the world’s No. 5 ranked licensor. Plus: Retail Sales Top $262 Billion Disney Reports Record Growth 12 Licensors Join the List Do your royalty statements tell the whole story? Frankly, almost never. Even the most professional looking royalty statements can mask issues resulting in unreported royalties. Often there is a lack of visibility with actual gross sales, the amount or type of deductions is not transparent; and sales territories, channels and customers are undisclosed. Additionally, unapproved products are not highlighted, unexploited rights remain dormant and hidden, and other issues are not revealed. These are real and costly problems that only a royalty compliance audit can make right. Avoid falling into royalty statement fiction. Let the Royalty Audit and Contract Compliance professionals at EisnerAmper take a close look at your royalty statements. See for yourself how a no-cost, no-obligation consultation could lead to real time monetary recovery and a prospective increase in your licensing revenue. You can get the whole story. Call or write Lewis Stark, 212.891.4086 | [email protected] Learn more at EisnerAmper.com/ROYALTY ® Let’s get down to business. eisneramper.com 212.949.8700 This exclusive report, published annually by License! Global, provides retail sales data of licensed merchandise worldwide, key trends and specific brand insights across multiple industry sectors including entertainment, sports, fashion/apparel, corporate brands, art and non-profit. -
ABSTRACT the Pdblications of the Marvel Comics Group Warrant Serious Consideration As .A Legitimate Narrative Enterprise
DOCU§ENT RESUME ED 190 980 CS 005 088 AOTHOR Palumbo, Don'ald TITLE The use of, Comics as an Approach to Introducing the Techniques and Terms of Narrative to Novice Readers. PUB DATE Oct 79 NOTE 41p.: Paper' presented at the Annual Meeting of the Popular Culture Association in the South oth, Louisville, KY, October 18-20, 19791. EDFS PRICE MF01/PCO2 Plus Postage." DESCRIPTORS Adolescent Literature:,*Comics (Publications) : *Critical Aeading: *English Instruction: Fiction: *Literary Criticism: *Literary Devices: *Narration: Secondary, Educition: Teaching Methods ABSTRACT The pdblications of the Marvel Comics Group warrant serious consIderation as .a legitimate narrative enterprise. While it is obvious. that these comic books can be used in the classroom as a source of reading material, it is tot so obvious that these comic books, with great economy, simplicity, and narrative density, can be used to further introduce novice readers to the techniques found in narrative and to the terms employed in the study and discussion of a narrative. The output of the Marvel Conics Group in particular is literate, is both narratively and pbSlosophically sophisticated, and is ethically and morally responsible. Some of the narrative tecbntques found in the stories, such as the Spider-Man episodes, include foreshadowing, a dramatic fiction narrator, flashback, irony, symbolism, metaphor, Biblical and historical allusions, and mythological allusions.4MKM1 4 4 *********************************************************************** * Reproductions supplied by EDRS are the best that can be made * * from the original document. * *********************************************************************** ) U SOEPANTMENTO, HEALD.. TOUCATiONaWELFARE NATIONAL INSTITUTE CIF 4 EDUCATION THIS DOCUMENT was BEEN N ENO°. DOCEO EXACTLY AS .ReCeIVED FROM Donald Palumbo THE PE aSON OR ORGANIZATIONORIGuN- ATING T POINTS VIEW OR OPINIONS Department of English STATED 60 NOT NECESSARILY REPRf SENT OFFICIAL NATIONAL INSTITUTE OF O Northern Michigan University EDUCATION POSITION OR POLICY CO Marquette, MI. -
Horizontal Pole Moves Climbing Fixed Ropes, Poles
how to play e D HOW TO PLAY CLIMB UP Hold and simultaneously move up or down for OR DOWN Lara to change her position on a rope. Use this feature whenever you want to reach a platform or ledge that is WALKTHROUGH (HOLD) e above or below Lara. Don’t forget that the lower you EXTRAS + D are on a rope, the greater the swinging radius will be, and vice versa. CLIMBING FIXED ROPES, POLES AND LADDERS GAME BASICS WINNING TACTICS CLIMB UP While holding a fixed vertical element, such as a ladder, EQUIPMENT OR DOWN pole, vine or stationary rope, move D up or down to LET GO While holding a swinging rope, press r to D +e climb or descend. Pressing e repeatedly will enable you r instruct Lara to let go. to ascend at a faster rate. (OPTIONAL) FIRST STEPS BUTTON CONFIGURATION THE MAIN MENU JUMP While holding a fixed vertical element, move Lara ONSCREEN DISPLAY D (HOLD), to the required position, press D in the desired q THEN q direction, then press to make her jump. CONTROLLING HORIZONTAL POLE MOVES LARA SUPER ACTIONS USING THE CAMERA While hanging from a horizontal pole, use D to make Press r if you want Lara to let go of the pole, rope or ladder she MOVE THE PAUSE MENU LET GO Lara move along it. This enables you to make positional is climbing. Again, it’s just common sense to check that a safe SIDEWAYS adjustments that are sometimes necessary to reach r landing awaits her before you do so… D THE PDA MENU certain ledges. -
Trigger Happy: Videogames and the Entertainment Revolution
Free your purchased eBook form adhesion DRM*! * DRM = Digtal Rights Management Trigger Happy VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION by Steven Poole Contents ACKNOWLEDGMENTS............................................ 8 1 RESISTANCE IS FUTILE ......................................10 Our virtual history....................................................10 Pixel generation .......................................................13 Meme machines .......................................................18 The shock of the new ...............................................28 2 THE ORIGIN OF SPECIES ....................................35 Beginnings ...............................................................35 Art types...................................................................45 Happiness is a warm gun .........................................46 In my mind and in my car ........................................51 Might as well jump ..................................................56 Sometimes you kick.................................................61 Heaven in here .........................................................66 Two tribes ................................................................69 Running up that hill .................................................72 It’s a kind of magic ..................................................75 We can work it out...................................................79 Family fortunes ........................................................82 3 UNREAL CITIES ....................................................85