Language Integration in the Common Language Runtime Jennifer Hamilton Common Language Runtime Development Team, Microsoft [email protected]
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												A Compiler-Level Intermediate Representation Based Binary Analysis and Rewriting System
A Compiler-level Intermediate Representation based Binary Analysis and Rewriting System Kapil Anand Matthew Smithson Khaled Elwazeer Aparna Kotha Jim Gruen Nathan Giles Rajeev Barua University of Maryland, College Park {kapil,msmithso,wazeer,akotha,jgruen,barua}@umd.edu Abstract 1. Introduction This paper presents component techniques essential for con- In recent years, there has been a tremendous amount of ac- verting executables to a high-level intermediate representa- tivity in executable-level research targeting varied applica- tion (IR) of an existing compiler. The compiler IR is then tions such as security vulnerability analysis [13, 37], test- employed for three distinct applications: binary rewriting us- ing [17], and binary optimizations [30, 35]. In spite of a sig- ing the compiler’s binary back-end, vulnerability detection nificant overlap in the overall goals of various source-code using source-level symbolic execution, and source-code re- methods and executable-level techniques, several analyses covery using the compiler’s C backend. Our techniques en- and sophisticated transformations that are well-understood able complex high-level transformations not possible in ex- and implemented in source-level infrastructures have yet to isting binary systems, address a major challenge of input- become available in executable frameworks. Many of the derived memory addresses in symbolic execution and are the executable-level tools suggest new techniques for perform- first to enable recovery of a fully functional source-code. ing elementary source-level tasks. For example, PLTO [35] We present techniques to segment the flat address space in proposes a custom alias analysis technique to implement a an executable containing undifferentiated blocks of memory. - 
												
												Non-Invasive Software Transactional Memory on Top of the Common Language Runtime
University of Neuchâtel Computer Science Department (IIUN) Master of Science in Computer Science Non-Invasive Software Transactional Memory on top of the Common Language Runtime Florian George Supervised by Prof. Pascal Felber Assisted by Patrick Marlier August 16, 2010 This page is intentionally left blank Table of contents 1 Abstract ................................................................................................................................................. 3 2 Introduction ........................................................................................................................................ 4 3 State of the art .................................................................................................................................... 6 4 The Common Language Infrastructure .................................................................................. 7 4.1 Overview of the Common Language Infrastructure ................................... 8 4.2 Common Language Runtime.................................................................................. 9 4.3 Virtual Execution System ........................................................................................ 9 4.4 Common Type System ........................................................................................... 10 4.5 Common Intermediate Language ..................................................................... 12 4.6 Common Language Specification..................................................................... - 
												
												Ironpython in Action
IronPytho IN ACTION Michael J. Foord Christian Muirhead FOREWORD BY JIM HUGUNIN MANNING IronPython in Action Download at Boykma.Com Licensed to Deborah Christiansen <[email protected]> Download at Boykma.Com Licensed to Deborah Christiansen <[email protected]> IronPython in Action MICHAEL J. FOORD CHRISTIAN MUIRHEAD MANNING Greenwich (74° w. long.) Download at Boykma.Com Licensed to Deborah Christiansen <[email protected]> For online information and ordering of this and other Manning books, please visit www.manning.com. The publisher offers discounts on this book when ordered in quantity. For more information, please contact Special Sales Department Manning Publications Co. Sound View Court 3B fax: (609) 877-8256 Greenwich, CT 06830 email: [email protected] ©2009 by Manning Publications Co. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by means electronic, mechanical, photocopying, or otherwise, without prior written permission of the publisher. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in the book, and Manning Publications was aware of a trademark claim, the designations have been printed in initial caps or all caps. Recognizing the importance of preserving what has been written, it is Manning’s policy to have the books we publish printed on acid-free paper, and we exert our best efforts to that end. Recognizing also our responsibility to conserve the resources of our planet, Manning books are printed on paper that is at least 15% recycled and processed without the use of elemental chlorine. - 
												
												Executable Code Is Not the Proper Subject of Copyright Law a Retrospective Criticism of Technical and Legal Naivete in the Apple V
Executable Code is Not the Proper Subject of Copyright Law A retrospective criticism of technical and legal naivete in the Apple V. Franklin case Matthew M. Swann, Clark S. Turner, Ph.D., Department of Computer Science Cal Poly State University November 18, 2004 Abstract: Copyright was created by government for a purpose. Its purpose was to be an incentive to produce and disseminate new and useful knowledge to society. Source code is written to express its underlying ideas and is clearly included as a copyrightable artifact. However, since Apple v. Franklin, copyright has been extended to protect an opaque software executable that does not express its underlying ideas. Common commercial practice involves keeping the source code secret, hiding any innovative ideas expressed there, while copyrighting the executable, where the underlying ideas are not exposed. By examining copyright’s historical heritage we can determine whether software copyright for an opaque artifact upholds the bargain between authors and society as intended by our Founding Fathers. This paper first describes the origins of copyright, the nature of software, and the unique problems involved. It then determines whether current copyright protection for the opaque executable realizes the economic model underpinning copyright law. Having found the current legal interpretation insufficient to protect software without compromising its principles, we suggest new legislation which would respect the philosophy on which copyright in this nation was founded. Table of Contents INTRODUCTION................................................................................................. 1 THE ORIGIN OF COPYRIGHT ........................................................................... 1 The Idea is Born 1 A New Beginning 2 The Social Bargain 3 Copyright and the Constitution 4 THE BASICS OF SOFTWARE .......................................................................... - 
												
												The LLVM Instruction Set and Compilation Strategy
The LLVM Instruction Set and Compilation Strategy Chris Lattner Vikram Adve University of Illinois at Urbana-Champaign lattner,vadve ¡ @cs.uiuc.edu Abstract This document introduces the LLVM compiler infrastructure and instruction set, a simple approach that enables sophisticated code transformations at link time, runtime, and in the field. It is a pragmatic approach to compilation, interfering with programmers and tools as little as possible, while still retaining extensive high-level information from source-level compilers for later stages of an application’s lifetime. We describe the LLVM instruction set, the design of the LLVM system, and some of its key components. 1 Introduction Modern programming languages and software practices aim to support more reliable, flexible, and powerful software applications, increase programmer productivity, and provide higher level semantic information to the compiler. Un- fortunately, traditional approaches to compilation either fail to extract sufficient performance from the program (by not using interprocedural analysis or profile information) or interfere with the build process substantially (by requiring build scripts to be modified for either profiling or interprocedural optimization). Furthermore, they do not support optimization either at runtime or after an application has been installed at an end-user’s site, when the most relevant information about actual usage patterns would be available. The LLVM Compilation Strategy is designed to enable effective multi-stage optimization (at compile-time, link-time, runtime, and offline) and more effective profile-driven optimization, and to do so without changes to the traditional build process or programmer intervention. LLVM (Low Level Virtual Machine) is a compilation strategy that uses a low-level virtual instruction set with rich type information as a common code representation for all phases of compilation. - 
												
												Studying the Real World Today's Topics
Studying the real world Today's topics Free and open source software (FOSS) What is it, who uses it, history Making the most of other people's software Learning from, using, and contributing Learning about your own system Using tools to understand software without source Free and open source software Access to source code Free = freedom to use, modify, copy Some potential benefits Can build for different platforms and needs Development driven by community Different perspectives and ideas More people looking at the code for bugs/security issues Structure Volunteers, sponsored by companies Generally anyone can propose ideas and submit code Different structures in charge of what features/code gets in Free and open source software Tons of FOSS out there Nearly everything on myth Desktop applications (Firefox, Chromium, LibreOffice) Programming tools (compilers, libraries, IDEs) Servers (Apache web server, MySQL) Many companies contribute to FOSS Android core Apple Darwin Microsoft .NET A brief history of FOSS 1960s: Software distributed with hardware Source included, users could fix bugs 1970s: Start of software licensing 1974: Software is copyrightable 1975: First license for UNIX sold 1980s: Popularity of closed-source software Software valued independent of hardware Richard Stallman Started the free software movement (1983) The GNU project GNU = GNU's Not Unix An operating system with unix-like interface GNU General Public License Free software: users have access to source, can modify and redistribute Must share modifications under same - 
												
												Chapter 1 Introduction to Computers, Programs, and Java
Chapter 1 Introduction to Computers, Programs, and Java 1.1 Introduction • The central theme of this book is to learn how to solve problems by writing a program . • This book teaches you how to create programs by using the Java programming languages . • Java is the Internet program language • Why Java? The answer is that Java enables user to deploy applications on the Internet for servers , desktop computers , and small hand-held devices . 1.2 What is a Computer? • A computer is an electronic device that stores and processes data. • A computer includes both hardware and software. o Hardware is the physical aspect of the computer that can be seen. o Software is the invisible instructions that control the hardware and make it work. • Computer programming consists of writing instructions for computers to perform. • A computer consists of the following hardware components o CPU (Central Processing Unit) o Memory (Main memory) o Storage Devices (hard disk, floppy disk, CDs) o Input/Output devices (monitor, printer, keyboard, mouse) o Communication devices (Modem, NIC (Network Interface Card)). Bus Storage Communication Input Output Memory CPU Devices Devices Devices Devices e.g., Disk, CD, e.g., Modem, e.g., Keyboard, e.g., Monitor, and Tape and NIC Mouse Printer FIGURE 1.1 A computer consists of a CPU, memory, Hard disk, floppy disk, monitor, printer, and communication devices. CMPS161 Class Notes (Chap 01) Page 1 / 15 Kuo-pao Yang 1.2.1 Central Processing Unit (CPU) • The central processing unit (CPU) is the brain of a computer. • It retrieves instructions from memory and executes them. - 
												
												The Interplay of Compile-Time and Run-Time Options for Performance Prediction Luc Lesoil, Mathieu Acher, Xhevahire Tërnava, Arnaud Blouin, Jean-Marc Jézéquel
The Interplay of Compile-time and Run-time Options for Performance Prediction Luc Lesoil, Mathieu Acher, Xhevahire Tërnava, Arnaud Blouin, Jean-Marc Jézéquel To cite this version: Luc Lesoil, Mathieu Acher, Xhevahire Tërnava, Arnaud Blouin, Jean-Marc Jézéquel. The Interplay of Compile-time and Run-time Options for Performance Prediction. SPLC 2021 - 25th ACM Inter- national Systems and Software Product Line Conference - Volume A, Sep 2021, Leicester, United Kingdom. pp.1-12, 10.1145/3461001.3471149. hal-03286127 HAL Id: hal-03286127 https://hal.archives-ouvertes.fr/hal-03286127 Submitted on 15 Jul 2021 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. The Interplay of Compile-time and Run-time Options for Performance Prediction Luc Lesoil, Mathieu Acher, Xhevahire Tërnava, Arnaud Blouin, Jean-Marc Jézéquel Univ Rennes, INSA Rennes, CNRS, Inria, IRISA Rennes, France [email protected] ABSTRACT Both compile-time and run-time options can be configured to reach Many software projects are configurable through compile-time op- specific functional and performance goals. tions (e.g., using ./configure) and also through run-time options (e.g., Existing studies consider either compile-time or run-time op- command-line parameters, fed to the software at execution time). - 
												
												Three Architectural Models for Compiler-Controlled Speculative
Three Architectural Mo dels for Compiler-Controlled Sp eculative Execution Pohua P. Chang Nancy J. Warter Scott A. Mahlke Wil liam Y. Chen Wen-mei W. Hwu Abstract To e ectively exploit instruction level parallelism, the compiler must move instructions across branches. When an instruction is moved ab ove a branch that it is control dep endent on, it is considered to b e sp eculatively executed since it is executed b efore it is known whether or not its result is needed. There are p otential hazards when sp eculatively executing instructions. If these hazards can b e eliminated, the compiler can more aggressively schedule the co de. The hazards of sp eculative execution are outlined in this pap er. Three architectural mo dels: re- stricted, general and b o osting, whichhave increasing amounts of supp ort for removing these hazards are discussed. The p erformance gained by each level of additional hardware supp ort is analyzed using the IMPACT C compiler which p erforms sup erblo ckscheduling for sup erscalar and sup erpip elined pro cessors. Index terms - Conditional branches, exception handling, sp eculative execution, static co de scheduling, sup erblo ck, sup erpip elining, sup erscalar. The authors are with the Center for Reliable and High-Performance Computing, University of Illinois, Urbana- Champaign, Illinoi s, 61801. 1 1 Intro duction For non-numeric programs, there is insucient instruction level parallelism available within a basic blo ck to exploit sup erscalar and sup erpip eli ned pro cessors [1][2][3]. Toschedule instructions b eyond the basic blo ck b oundary, instructions havetobemoved across conditional branches. - 
												
												Design and Implementation of Generics for the .NET Common Language Runtime
Design and Implementation of Generics for the .NET Common Language Runtime Andrew Kennedy Don Syme Microsoft Research, Cambridge, U.K. fakeÒÒ¸d×ÝÑeg@ÑicÖÓ×ÓfغcÓÑ Abstract cally through an interface definition language, or IDL) that is nec- essary for language interoperation. The Microsoft .NET Common Language Runtime provides a This paper describes the design and implementation of support shared type system, intermediate language and dynamic execution for parametric polymorphism in the CLR. In its initial release, the environment for the implementation and inter-operation of multiple CLR has no support for polymorphism, an omission shared by the source languages. In this paper we extend it with direct support for JVM. Of course, it is always possible to “compile away” polymor- parametric polymorphism (also known as generics), describing the phism by translation, as has been demonstrated in a number of ex- design through examples written in an extended version of the C# tensions to Java [14, 4, 6, 13, 2, 16] that require no change to the programming language, and explaining aspects of implementation JVM, and in compilers for polymorphic languages that target the by reference to a prototype extension to the runtime. JVM or CLR (MLj [3], Haskell, Eiffel, Mercury). However, such Our design is very expressive, supporting parameterized types, systems inevitably suffer drawbacks of some kind, whether through polymorphic static, instance and virtual methods, “F-bounded” source language restrictions (disallowing primitive type instanti- type parameters, instantiation at pointer and value types, polymor- ations to enable a simple erasure-based translation, as in GJ and phic recursion, and exact run-time types. - 
												
												CLS Compliance Rules
Language Independence and Language-Independent Components https://msdn.microsoft.com/en-us/library/12a7a7h3(d=printer,v=vs.110).aspx Language Independence and Language- Independent Components .NET Framework (current version) The .NET Framework is language independent. This means that, as a developer, you can develop in one of the many languages that target the .NET Framework, such as C#, C++/CLI, Eiffel, F#, IronPython, IronRuby, PowerBuilder, Visual Basic, Visual COBOL, and Windows PowerShell. You can access the types and members of class libraries developed for the .NET Framework without having to know the language in which they were originally written and without having to follow any of the original language's conventions. If you are a component developer, your component can be accessed by any .NET Framework app regardless of its language. Note This first part of this article discusses creating language-independent components—that is, components that can be consumed by apps that are written in any language. You can also create a single component or app from source code written in multiple languages; see Cross-Language Interoperability in the second part of this article. To fully interact with other objects written in any language, objects must expose to callers only those features that are common to all languages. This common set of features is defined by the Common Language Specification (CLS), which is a set of rules that apply to generated assemblies. The Common Language Specification is defined in Partition I, Clauses 7 through 11 of the ECMA-335 Standard: Common Language Infrastructure . If your component conforms to the Common Language Specification, it is guaranteed to be CLS-compliant and can be accessed from code in assemblies written in any programming language that supports the CLS. - 
												
												Toward IFVM Virtual Machine: a Model Driven IFML Interpretation
Toward IFVM Virtual Machine: A Model Driven IFML Interpretation Sara Gotti and Samir Mbarki MISC Laboratory, Faculty of Sciences, Ibn Tofail University, BP 133, Kenitra, Morocco Keywords: Interaction Flow Modelling Language IFML, Model Execution, Unified Modeling Language (UML), IFML Execution, Model Driven Architecture MDA, Bytecode, Virtual Machine, Model Interpretation, Model Compilation, Platform Independent Model PIM, User Interfaces, Front End. Abstract: UML is the first international modeling language standardized since 1997. It aims at providing a standard way to visualize the design of a system, but it can't model the complex design of user interfaces and interactions. However, according to MDA approach, it is necessary to apply the concept of abstract models to user interfaces too. IFML is the OMG adopted (in March 2013) standard Interaction Flow Modeling Language designed for abstractly expressing the content, user interaction and control behaviour of the software applications front-end. IFML is a platform independent language, it has been designed with an executable semantic and it can be mapped easily into executable applications for various platforms and devices. In this article we present an approach to execute the IFML. We introduce a IFVM virtual machine which translate the IFML models into bytecode that will be interpreted by the java virtual machine. 1 INTRODUCTION a fundamental standard fUML (OMG, 2011), which is a subset of UML that contains the most relevant The software development has been affected by the part of class diagrams for modeling the data apparition of the MDA (OMG, 2015) approach. The structure and activity diagrams to specify system trend of the 21st century (BRAMBILLA et al., behavior; it contains all UML elements that are 2014) which has allowed developers to build their helpful for the execution of the models.