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Presents: BEGINNING COMPUTER BASICS
Presents: BEGINNING COMPUTER BASICS By Angie Harris Adapted from the Texas State Library’s TEAL for All Texans Student Resources Manual Beginning Computer Basics Topics Introducing the Computer Basic Computer Equipment Meet Your Desktop Goals and Objectives • Be introduced to basic components of the computer • Learn common computer terms • Become familiar with basic computer hardware and software • Become familiar with the computer mouse and keyboard • Learn about the desktop Introducing the Computer What is a Computer? An electronic device that accepts input, processes data, provides storage and retrieval and provides output for the user. You can use a computer to type documents, send email, browse the internet, handle spreadsheets, do presentations, play games, and more. Hardware/Software A computer is made up of only two components: hardware and software. Anything you buy for your computer can be classified as either hardware or software. Hardware: is any part of your computer that has a physical structure. If you can touch it, it is hardware. Software: the brains of the computer, is any set of instructions that tells the hardware what to do and helps the user accomplish a certain task Hardware Hardware consists of two components, input and output devices. – Input Device An input device allows us to put information into the computer. Examples include: Mouse, keyboard, microphone, flash drive or scanner – Output Devices An output device displays (or puts out) information from a computer in either a visual or auditory format. Examples include: Monitor, Speakers, headphones or printer Basic Computer Equipment Monitor Speakers Console Printer Keyboard Mouse Console Console: The console, or system unit, is the heart of your computer. -
Evaluating the Effect of Four Different Pointing Device Designs on Upper Extremity Posture and Muscle Activity During Mousing Tasks
Applied Ergonomics 47 (2015) 259e264 Contents lists available at ScienceDirect Applied Ergonomics journal homepage: www.elsevier.com/locate/apergo Evaluating the effect of four different pointing device designs on upper extremity posture and muscle activity during mousing tasks * Michael Y.C. Lin a, Justin G. Young b, Jack T. Dennerlein a, c, a Department of Environmental Health, Harvard School of Public Health, 665 Huntington Avenue, Boston, MA 02115, USA b Department of Industrial & Manufacturing Engineering, Kettering University, 1700 University Avenue, Flint, MI 48504, USA c Department of Physical Therapy, Movements, and Rehabilitation Sciences, Bouve College of Health Sciences, Northeastern University, 360 Huntington Avenue, Boston, MA 02115, USA article info abstract Article history: The goal of this study was to evaluate the effect of different types of computer pointing devices and Received 10 January 2014 placements on posture and muscle activity of the hand and arm. A repeated measures laboratory study Accepted 3 October 2014 with 12 adults (6 females, 6 males) was conducted. Participants completed two mouse-intensive tasks Available online while using a conventional mouse, a trackball, a stand-alone touchpad, and a rollermouse. A motion analysis system and an electromyography system monitored right upper extremity postures and muscle Keywords: activity, respectively. The rollermouse condition was associated with a more neutral hand posture (lower Pointing device inter-fingertip spread and greater finger flexion) along with significantly lower forearm extensor muscle Computer tasks fi Musculoskeletal disorders activity. The touchpad and rollermouse, which were centrally located, were associated with signi cantly more neutral shoulder postures, reduced ulnar deviation, and lower forearm extensor muscle activities than other types of pointing devices. -
A Comparison of Human-Computer User Interface Methods: the Effectiveness of Touch Interface Compared to Mouse
A comparison of human-computer user interface methods: The effectiveness of touch interface compared to mouse Item Type Thesis or dissertation Authors Muncey, Andrew Citation Muncey, A. (2014). A comparison of human-computer user interface methods: The effectiveness of touch interface compared to mouse. (Master's thesis). University of Chester, United Kingdom. Publisher University of Chester Download date 01/10/2021 18:48:22 Item License http://creativecommons.org/licenses/by-nc-nd/4.0/ Link to Item http://hdl.handle.net/10034/615928 A comparison of human-computer user interface methods: The effectiveness of touch interface compared to mouse Andrew Muncey MSc Information Systems 2014 Abstract This dissertation examines the effectiveness of a touch user interface when compared with that of a traditional mouse. The effectiveness of a second hand, used to hold a touch interface is also considered. Following an investigation into existing research in the domain of touch based user interfaces, an experiment was designed to evaluate the effectiveness of selection, dragging and gesture based input tasks undertaken with both a mouse and using a touch interface. Additionally operation of the touch interface when the device was held in the hand was compared to operation when the touch interface was situated horizontally on a desk, to determine the impact of bimanual operation. The findings suggest that there is little variation in usability between a touch device held in the hand and situated on a desk, but that the touch interface provides an improved experience for an end user over that of a mouse based interface not only for selection as previous researches had indicated, but also for dragging and gesture interaction based input. -
Customizing Mach2
Mach2 Customisation Guide All queries, comments and suggestions welcomed via [email protected] Mach Developers Network (MachDN) is currently hosted at: http://groups.yahoo.com/group/mach1mach2cnc/files/ © 2003/4 Art Fenerty and John Prentice Front cover: Brown & Sharpe Universal mill 1862 (with some "artistic" liberties) Back cover (if present): The old, gear, way of co-ordinating motion on mill table and a rotary axis For Mach2 Release 6.11 Manual Revision 6.11-A6 Contents Contents 1. Preface.............................................................................................1-1 2. Communication routes...................................................................2-1 2.1 Electrical connections.....................................................................................................2-1 2.2 Keystroke connections....................................................................................................2-1 2.2.1 Keystrokes........................................................................................................................2-1 2.2.2 Keystrokes and Shortcuts (Hotkeys)..................................................................................2-3 2.3 The KeyGrabber and profilers.......................................................................................2-3 2.4 VB Script connections.....................................................................................................2-4 2.4.1 VB Script program............................................................................................................2-4 -
Configuration Control Document
Configuration Control Document CR8200 Firmware Version 1.12.2 CR950 Firmware Version 2.1.2 CR1500 Firmware Version 1.4.1 CR1100 Firmware Version 1.2.0 CR5200 Firmware Version 1.0.4 CR2700 Firmware Version 1.0.6 A271 Firmware Version 1.0.3 D027153 CR8200 CR950 CR1500 CR1100 CR2700 CRA-A271 Configuration Control Document CCD.Docx Page 1 of 89 © 2013-2019 The Code Corporation 12393 South Gateway Park Place Suite 600, Draper, UT 84020 (801) 495-2200 FAX (801) 495-0280 Configuration Control Document Table of Contents Keyword Table .................................................................................................................. 4 Scope ................................................................................................................................ 6 Notations .......................................................................................................................... 6 Reader Command Overview ............................................................................................. 6 4.1 Configuration Command Architecture ........................................................................................ 6 4.2 Command Format ....................................................................................................................... 7 4.3 Supported Commands ................................................................................................................. 8 4.3.1 <CF> – Configuration Manager ...................................................................................................... -
Evans, Gareth; Blenkhorn, Paul a Head Operated Joystick
DOCUMENT RESUME ED 430 330 EC 307 177 AUTHOR Evans, Gareth; Blenkhorn, Paul TITLE A Head Operated Joystick--Experience with Use. PUB DATE 1999-03-00 NOTE 6p. PUB TYPE Reports Descriptive (141) EDRS PRICE MF01/PC01 Plus Postage. DESCRIPTORS *Accessibility (for Disabled); *Assistive Devices (for Disabled); *Input Output Devices; *Severe Disabilities; Use Studies IDENTIFIERS *Joysticks ABSTRACT This paper describes the development and evaluation of a low-cost head-operated joystick for computer users with disabilities that prevent them from using a conventional hand-operated computer mouse and/or keyboard. The paper focuses on three issues: first, the style of head movement required by the device; second, whether a head-operated device should work as an absolute positioning device or as a joystick; and, third, the accuracy required by the device. It finds that the device's "nose following" style of head movement is more accepted by users than alternatives; that users also preferred the joystick relative pointing device over absolute positioning devices; and that users did not notice inaccuracies inherent in the device's design, thus allowing production at a lower cost. (DB) ******************************************************************************** Reproductions supplied by EDRS are the best that can be made from the original document. ******************************************************************************** PERMISSION TO REPRODUCE AND DISSEMINATE THIS MATERIAL HAS ert BEEN GRANTED BY r1) el") EXPERIENCE WITHUSE ans A HEADOPERATEDJOYSTICK - TO THE EDUCATIONAL RESOURCES INFORMATION CENTER (ERIC) Gareth Evans and PaulBlenkhorn 1 Manchester, UK, [email protected] of Computation, UMIST, Technology for DisabledPeople Unit, Department Introduction computer mouse and/orkeyboard, may use a head- Computer users who cannot use aconventional hand-operated computer and, by using anon-screen keyboard, totype operated mouse or joystickin order to control their user's head movements aretranslated into mouse pointer information. -
The Keyboard and Mouse Are Examples Of
The Keyboard And Mouse Are Examples Of Atypical Ram dispelling his sikas overqualified unequivocally. Inhumed and epideictic Irwin still reinterred his storax first-hand. Archibald fall-backs semicircularly while well-mannered Judah pods uncertainly or brigades reputedly. Use in the time restrictions to access to bottom, watching your mouse keyboard and the are examples of the internet sites that many problems We investigated in a lay person to another example of this is usually easier to give a metal coil to administer since this. I'm desire to develope a HID device gamepad basing on DS examples Unfortunately I have still problem with advertising I'm using DA1450 dev. It cannot enter. Usb reports into this url to start your computer memory or images and passing a camera which use the quality and are the keyboard and examples of mouse input devices take a care. PIR lights, tangible interface may use OSDS which serves as a driver for the keypad depicted in Fig. Most hp products have code usually blue or number. Solved Devices 1 A Keyboard And Mouse Are Examples Of. This is an description of all interface reports so the host can know what to expect. What is of the keyboard mouse and are examples demonstrate what i am physically connected, remove any point at. We use cookies to first you a smart experience. Including keyboard mouse touch pad single supplement and. What are examples. North america is global: which considerable reservations are in and the keyboard are examples of mouse attached and nasa tlx score of mouse a menu by simplifying and a quarterly newspaper that employ a player continuously strafing while stm act in! These are operated by a computer and more. -
Efficient Sound Card Based Experimention at Different Levels of Natural Science Education
MPTL16 –HSCI ‘2011 Ljubljana 15-17 September 2011 EFFICIENT SOUND CARD BASED EXPERIMENTION AT DIFFERENT LEVELS OF NATURAL SCIENCE EDUCATION Zoltan Gingl, Robert Mingesz and János Mellár, Department of Technical Informatics, University of Szeged Balazs Lupsic and Katalin Kopasz, Department of Experimental Physics, University of Szeged Abstract Sound cards, which count as standard equipment in today’s computers, can be turned into measurement tools, making experimentation very efficient and cheap. The chief difficulties to overcome are the lack of proper hardware interfacing and processing software. Sound-card experimentation becomes really viable only if we demonstrate how to connect different sensors to the sound card and provide suitable open-source software to support the experiments. In our talk, we shall present a few applications of sound cards in measurements: photogates, stopwatches and an example of temperature measurement and registration. We also provide the software for these applications. 1. Introduction Physics and other natural science education can’t be effective without properly designed, efficient, transparent and informative experiments. Using traditional instrumentation and experimental tools are important from the historical point of view, however most schools and universities run out of these, while modern measurement techniques should also play an important role and of course can be much more efficient. Today’s advanced, widely available and economic electronic solutions allow us to use sensors, digital equipments and personal computers to build wide variety of instruments and experimental setups, measure and display various physical quantities in real time, help students to understand more easily the physical phenomena and their description. There are a broad range of computer controlled experimentation tools, data acquisition devices and displaying, analysing software on the market, but they are either too expensive or not flexible and efficient enough in most cases, probably can only be used for demonstration experiments. -
International Journal of Computer Sciences and Engineering Open Access Research Paper Vol.-7, Issue-4, April 2019 E-ISSN: 2347-2693
International Journal of Computer Sciences and Engineering Open Access Research Paper Vol.-7, Issue-4, April 2019 E-ISSN: 2347-2693 Green Virtual Mouse Using OpenCV Manne Vamshi Krishna1*, Gopu Abhishek Reddy2, B. Prasanthi3, M. Sreevani4 1,2,3,4Dept. of Computer Science, Mahatma Gandhi Institute of Technology, Hyderabad, India Corresponding Author: [email protected] Tel:+91 8297574773 DOI: https://doi.org/10.26438/ijcse/v7i4.575580 | Available online at: www.ijcseonline.org Accepted: 11/Apr/2019, Published: 30/Apr/2019 Abstract--- There has been a greater development of virtual technologies in the recent arena. Some of them increased the computing performances of the functioning systems. One of those highly used virtualized technology is the virtual mouse. The moments that the mouse detects are converted into the pointer movements on a display that enables the management of Graphical User Interface (GUI) on a computer platform. This paper advocates an approach for Human-Computer Interaction (HCI) where a real-time camera is used in handling the cursor movements. The Virtual mouse colour recognition program acquires real-time images continuously which will then go through a series of filtration and transformation. As the process completes the program will apply an image processing technique to capture the coordinates of the position of the targeted colours from the changed frames. Then a set of different combinations of functions are operated and then by analyzing the set of different colours thereby a program will execute the mouse function and then it is translated as an actual mouse for user’s machine. Keywords-Virtual Mouse, Graphical User Interface, Colour Recognition, Human-Computer Interaction, Calibration Phase, Recognition Phase I. -
Smyle-Mouse-User-Guide-2019-10
USER GUIDE October 3, 2019 PERCEPTIVE DEVICES LLC [email protected] Contents 1) Introduction...................................................................................................................................................................................... 2 2) Start up and Calibration .............................................................................................................................................................. 3 3) Operating Instructions - Overview .......................................................................................................................................... 4 a) Head / Face Mouse Mode ................................................................................................................................................... 4 b) Adaptive Switch Mode .......................................................................................................................................................... 5 4) User Interface Overview ............................................................................................................................................................... 6 a) Main Window ........................................................................................................................................................................... 6 b) Click Options Window ......................................................................................................................................................... -
Gotomypc® User Guide
GoToMyPC® User Guide GoToMyPC GoToMyPC Pro GoToMyPC Corporate Citrix Online 6500 Hollister Avenue • Goleta CA 93117 +1-805-690-6400 • Fax: +1-805-690-6471 © 2009 Citrix Online, LLC. All rights reserved. GoToMyPC® User Guide Contents Welcome ........................................................................................... 4 Getting Started .................................................................................. 1 System Requirements ....................................................................... 1 Notes on Installation and Feature Access ............................................. 1 Versions of GoToMyPC ...................................................................... 1 Mac Users .................................................................................... 1 Upgrade Information ......................................................................... 2 Useful GoToMyPC Terms .................................................................... 4 Features ......................................................................................... 5 Set Up a Host Computer .................................................................... 6 Create Your Account (first-time users) .............................................. 6 Set Up a Host PC ........................................................................... 7 Leaving the Host Computer Accessible................................................. 8 Managing Billing and Account Information ........................................ 9 Change Your -
Keyboard Scan Code Specification
Windows Platform Design Notes Designing Hardware for the Microsoft® Windows® Family of Operating Systems Keyboard Scan Code Specification Abstract: This specification details the PS/2 Scan Codes and USB Usage Tables that are validated for compliance to the Microsoft® Windows® Logo Program testing standard. This document details the alternative make and break PS/2 scan code and USB code response for the Windows Logo Key and Application Keys, plus Advanced Configuration and Power Interface (ACPI) power controls. This specification was previous published, with the same content, as “Windows Hardware Quality Labs Keyboard Specification” and also referred to as “Windows Keys Specification” and “New Keys Specification.” Revision 1.3a — March 16, 2000 Disclaimer: The information contained in this document represents the current view of Microsoft Corporation on the issues discussed as of the date of publication. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information presented. This document is for informational purposes only. MICROSOFT MAKES NO WARRANTIES, EXPRESS OR IMPLIED, IN THIS DOCUMENT. Microsoft Corporation may have patents or pending patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. The furnishing of this document does not give you any license to the patents, trademarks, copyrights, or other intellectual property rights except as expressly provided in any written license agreement from Microsoft Corporation. Microsoft does not make any representation or warranty regarding specifications in this document or any product or item developed based on these specifications.