Daniel . Brown 17 Westwood Ave. (631) 816-5929 Stony Brook, NY 11790 [email protected] Portfolio: www.NoeticNightjar.com Education:

BS Computer Science Graduation: December 2015 Stony Brook University, Stony Brook NY GPA: 3.53/4.00

Relevant Coursework: 2012-2013 – Data structures, Software development, Systems-level programming, Web Technologies Honors Topics: Computers Playing Jeopardy (overview of IBM Watson) Start your own company (Honors topic/business course) Software development course TA (Undergrad Teaching Practicum for CSIII) Spring 2014 – Databases (Principles of Database Systems) Algorithms (Analysis of Algorithms) Game programming (C++ game development) Fall 2014 – 3D game programming (Unity/C# game development) Spring 2015 – Software engineering (; large project course) [in progress] Computer graphics (OpenGL/C++) [in progress] Senior honors research project (NLP-related) [in progress]

Awards/Recognition Dean's List: Fall 2011 - Spring 2013 Provisionary member of Sigma Beta (inducted Spring 2013) Member of the Honors College with scholarship

Technical skills:

- Proficient with Java, , C# (Unity), C/C++, MIPS Assembly, Game Maker (C-like language), Android SDK, and Blender. - Experienced in web development (HTML, CSS, Javascript), databases (MySQL and GlassFish). - Environments: , NetBeans, Visual Studio, and FlashDevelop.

Relevant Projects:

Glass Rain and Salvage 7 (video games) April 2014 - Present 64Digits Spring Competition; Personal projects; Course project - Designed and programmed 3D bullet hell prototypes using Unity/C#.

Walk prototype () April 2013 - Present Honors minicourse: Start your own company; 64D “Completition” event; Personal project - Rebuild and continuation of 2012 project ( demo for a story-based platform/action game) from scratch, with a greater focus on developing gameplay. In process of porting to Haxe/HaxeFlixel. dw_zero (video game) January-February 2014 64Digits “Frosty4Digits” Winter Competition; Personal project - Designed and programmed physics-based zero gravity shooter using Game Maker Studio integration with Box2D.

24 Hours of Good – Google Hackathon May 2013 Bootstrap (educational software company) - Developed HTML/Javascript frontend for loading images into educational game development web interface for NYC students.

Interests: Video game design/programming, Music (piano/violin; composition), Art (traditional/digital drawing, animation), 3D art (modeling, texturing, rigging/skinning), Martial arts, Archery

Languages: 6 yrs. French, 1 yr. German, 1.5 yr. Japanese