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The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
The Performance and Materiality of the Processes, Spaces and Labor of VFX Production
Sarah Atkinson Interactive ‘making-of’ machines: The performance and materiality of the processes, spaces and labor of VFX production Abstract This article analyzes and interrogates two interactive museum installations designed to reveal behind-the-scenes visual effects (VFX) materials from Inception (2010) and Gravity (2013). The multi-screen, interactive, and immersive installations were both created in direct collaboration with the VFX supervisors who were responsible for pioneering the new and innovative creative solutions in each of the films. The installations translate these processes for a wider audience and as such they not only provide rich sites for textual analysis as new ancillary forms of paratextual access, but they also provide insights into the way that VFX sector presents itself, situated within the wider context of the current global VFX industry. The article draws together critical production studies, textual analysis, and reflections from the industry which, combined, provide new understandings of these interactive forms of ancillary film “making-of ” content, their performative dimensions, and the labor processes that they reveal. Context their conception and presentation within the wider context of the current global VFX industry. This article analyzes and interrogates two interactive The decadent displays of VFX excess and access museum installations that were designed to reveal presented in both installations are representative of behind-the-scenes materials from Inception (2010) the currently flourishing VFX industry within the and Gravity (2013) in order to showcase the UK which has been boosted in recent years, by a acclaimed, breakthrough visual effects (VFX) of system of tax incentives which have been in place 3 each of the films. -
MPEG-7-Aligned Spatiotemporal Video Annotation and Scene
MPEG-7-Aligned Spatiotemporal Video Annotation and Scene Interpretation via an Ontological Framework for Intelligent Applications in Medical Image Sequence and Video Analysis by Leslie Frank Sikos Thesis Submitted to Flinders University for the degree of Doctor of Philosophy College of Science and Engineering 5 March 2018 Contents Preface ............................................................................................................................................ VI List of Figures .............................................................................................................................. VIII List of Tables .................................................................................................................................. IX List of Listings .................................................................................................................................. X Declaration .................................................................................................................................... XII Acknowledgements ..................................................................................................................... XIII Chapter 1 Introduction and Motivation ......................................................................................... 1 1.1 The Limitations of Video Metadata.............................................................................................. 1 1.2 The Limitations of Feature Descriptors: the Semantic Gap ..................................................... -
COLLEGE of LIBERAL ARTS in All Respects, the College of Liberal Arts Is Engaged In
DEPARTMENT OF ECONOMICS COLLEGE OF DEPARTMENT OF ENGLISH AND LANGUAGE ARTS LIBERAL ARTS DEPARTMENT OF FINE AND PERFORMING ARTS (Fine Art, Music, Theatre Arts) DEPARTMENT OF HISTORY AND GEOGRAPHY DEPARTMENT OF MILITARY SCIENCE DEPARTMENT OF PHILOSOPHY AND RELIGIOUS STUDIES DEPARTMENT OF POLITICAL SCIENCE AND PUBLIC POLICY DEPARTMENT OF PSYCHOLOGY DEPARTMENT OF SOCIOLOGY AND ANTHROPOLOGY DEPARTMENT OF WORLD LANGUAGES AND INTERNATIONAL STUDIES COLLEGE OF LIBERAL ARTS In all respects, the College of Liberal Arts is engaged in Dr. Pamela E. Scott-Johnson, Interim Dean Creating Opportunities to Reach Excellence. CORE VALUES The College of Liberal Arts is the largest academic division at the University. In addition to offering twelve According to its philosophy and values, the College of undergraduates degree programs that represent Liberal Arts is a learning community that offers a corps of disciplinary focuses, it also offers a large portion of the educational programs and services that promotes: courses in the General Education Program administers the Intellectual curiosity University’s Writing Proficiency Examination. All Independence Morgan students, regardless of major, take courses and engage in other activities which reflect the historical Interdependence foundations of liberal education. Self-awareness Service LIBERAL COLLEGE MISSION Commitment to problem-solving Leadership The mission of The College of Liberal Arts, consistent A Commitment to life-long learning O with that of Morgan State University, is to offer high- R F quality academic programs and to promote effective Competency in written and oral communication, TS student-centered teaching and learning, outstanding Achievement student achievement, cutting edge faculty research and GOALS scholarship, and broadranging service to the professions and the community. -
Animation Software Free Download Windows 7L
Animation Software Free Download Windows 7l Animation Software Free Download Windows 7l 1 / 3 2 / 3 7 Best Rotoscoping Software for your Animation Project · 10 Best Free VPN Software for your Windows PC. Filed Under: Freeware.. Freeware Files.com - Download free Animation Software. ... OS: Windows XP/Vista/7/8/10 (32-Bit/64-Bit). In: Free Graphics Tools > Animation .... Download and install the best free apps for Animation Software on Windows, Mac, iOS, and Android from CNET Download.com, your trusted source for the top .... for Windows, Linux and OSX. Download ... Download. We providing two flavors of binary builds of Synfig for all supported operating systems. Please choose ... Synfig is a free and open-source software licensed under GNU GPL v3. ... Microsoft Windows 7 or above; Dual-Core CPU at 2 Ghz or better; 2GB RAM or more .... Adobe Animate CC (Adobe Flash Professional)2017. ... The most popular animation software. ... Free and Easy Animated Movie Maker for Both Beginners and Experts.. 10 Best Free Download Animation Software for Windows and Mac 2020 ... 7, Anim8or, Windows, Difficult, 3D animation is Anim8or's main function.. Make professional cartoon animation videos for education, business, marketing and training with Animiz cartoon video creator tool.. List of best free download 2D and 3D animation software for Windows 10/8/7, for beginners & professionals. Small companies and freelance .... 1 Download Moviestorm. The Moviestorm Installer for Windows will start to download automatically in a few seconds. Save the file to a suitable folder (Right).. Easily create stunning 2D animations using keyframes with this motion graphics software. Export to video, flash, GIF or HTML5. -
Programmable Image-Based Light Capture for Previsualization
ii Abstract Previsualization is a class of techniques for creating approximate previews of a movie sequence in order to visualize a scene prior to shooting it on the set. Often these techniques are used to convey the artistic direction of the story in terms of cinematic elements, such as camera movement, angle, lighting, dialogue, and char- acter motion. Essentially, a movie director uses previsualization (previs) to convey movie visuals as he sees them in his ”minds-eye”. Traditional methods for previs include hand-drawn sketches, Storyboards, scaled models, and photographs, which are created by artists to convey how a scene or character might look or move. A recent trend has been to use 3D graphics applications such as video game engines to perform previs, which is called 3D previs. This type of previs is generally used prior to shooting a scene in order to choreograph camera or character movements. To visualize a scene while being recorded on-set, directors and cinematographers use a technique called On-set previs, which provides a real-time view with little to no processing. Other types of previs, such as Technical previs, emphasize accurately capturing scene properties but lack any interactive manipulation and are usually employed by visual effects crews and not for cinematographers or directors. This dissertation’s focus is on creating a new method for interactive visualization that will automatically capture the on-set lighting and provide interactive manipulation of cinematic elements to facilitate the movie maker’s artistic expression, validate cine- matic choices, and provide guidance to production crews. Our method will overcome the drawbacks of the all previous previs methods by combining photorealistic ren- dering with accurately captured scene details, which is interactively displayed on a mobile capture and rendering platform. -
Glossary of Terms
Virtual Programming 2.0 Glossary of Terms Angle- The relative angle and position between the subject being filmed and the camera lens. Also see Dutch-angle, eye-level angle. One of the key aspects of a shot. Aperture- the iris of a camera lens. Opening and closing this iris control how much light hits the image sensor. Aperture is one of the three settings that control your exposure, along with ISO and Shutter Speed. Aspect Ratio- the height and width of a video frame, typically measured in pixels. Today, 16:9 and 2.35:1 are common video aspect ratios. Colloquially, aspect ratio is sometimes broken down into “portrait” and “landscape” modes when filming on a tablet or phone camera. Blocking- the stage in video production when the director walks the performers and cameraperson through all the action, camera movement, and light cues a shot. Blocking is done before a scene is filmed. Camera Movement- when a camera or camera lens moves during filming in order to change the shot distance or angle mid-filming. Some examples of common camera movements include pan, track, tilt, and zoom. Dynamic Shot- A shot with one or more types of camera movements Static Shot- A shot without any camera movements Chroma-Keying- the process in which a solid-colored backdrop (often a blue or green screen) is replaced digitally with the desired background during post-production. Close Up- See Distance Codec- A type of software designed to compress audio or video footage in a way that makes the file format easily readable to other computer programs. -
VR As a Content Creation Tool for Movie Previsualisation
VR as a Content Creation Tool for Movie Previsualisation Quentin Galvane* I-Sheng Lin Fernando Argelaguet† Tsai-Yen Li‡ Inria, CNRS, IRISA, M2S National ChengChi Inria, CNRS, IRISA National ChengChi France University France University Taiwan Taiwan Marc Christie§ Univ Rennes, Inria, CNRS, IRISA, M2S France Figure 1: We propose a novel VR authoring tool dedicated to sketching movies in 3D before shooting them (a phase known as previsualisation). Our tool covers the main stages in film-preproduction: crafting storyboards (left), creating 3D animations (center images), and preparing technical aspects of the shooting (right). ABSTRACT storyboards or digital storyboards [8] remain one of the most tradi- Creatives in animation and film productions have forever been ex- tional ways to design the visual and narrative dimensions of a film ploring the use of new means to prototype their visual sequences sequence. before realizing them, by relying on hand-drawn storyboards, phys- With the advent of realistic real-time rendering techniques, the ical mockups or more recently 3D modelling and animation tools. film and animation industries have been extending storyboards by However these 3D tools are designed in mind for dedicated ani- exploring the use of 3D virtual environments to prototype movies, mators rather than creatives such as film directors or directors of a technique termed previsualisation (or previs). Previsualisation photography and remain complex to control and master. In this consists in creating a rough 3D mockup of the scene, laying out the paper we propose a VR authoring system which provides intuitive elements, staging the characters, placing the cameras, and creating ways of crafting visual sequences, both for expert animators and a very early edit of the sequence. -
Remediating Gower's Confessio Amantis in Machinima
Accessus Volume 2 | Issue 1 Article 2 2015 “For it Acordeth Noght to Kinde”: Remediating Gower’s Confessio Amantis in Machinima Sarah L. Higley University of Rochester, NY, [email protected] Follow this and additional works at: http://scholarworks.wmich.edu/accessus Part of the English Language and Literature Commons, European Languages and Societies Commons, Film and Media Studies Commons, and the Medieval Studies Commons Recommended Citation Higley, Sarah L. (2015) "“For it Acordeth Noght to Kinde”: Remediating Gower’s Confessio Amantis in Machinima," Accessus: Vol. 2: Iss. 1, Article 2. Available at: http://scholarworks.wmich.edu/accessus/vol2/iss1/2 This Article has been accepted for inclusion in Accessus by the editorial board of the journal and administrator of ScholarWorks at WMU. For more information, please contact [email protected]. Higley: Remediating Gower's Confessio 1 “For it Acordeth Noght to Kinde”: Remediating Gower’s Confessio Amantis in Machinima Sarah L. Higley Vimeo https://vimeo.com/98521054 or: YouTube: https://www.youtube.com/watch?v=FcliUQvo_cY&list=UUd_irf-08NAMyz8m37QXVSA Introduction The “medieval film” is a phrase often heard across academia, and it has double meaning for me. It primarily refers, of course, to film forms of “neomedievalism,” or cinematic remediation of medieval subject matter and literature. However, I hear in it, too, a film made in the Middle Ages, if that were possible, most resonantly in the title of the 2014 anthology The Medieval Motion Picture,1 as though illuminators were somehow bringing their illustrations to life within 1. The Medieval Motion Picture: The Politics of Adaptation, ed. -
Than Digital Makeup: the Visual Effects Industry As Hollywood Diaspora
More Than Digital Makeup: The Visual Effects Industry as Hollywood Diaspora By Sarah K. Hellström Department of Cinema Studies Master’s Thesis 15 hp Master Course 30 hp, VT 2013 Supervisor: Dr. Patrick Vonderau If I hear one more person who comes up to me and complains about [how]‘computer-music has no soul’ then I will go furious, you know. ‘Cause of course the computer is just a tool. And if there is no soul in computer-music then it's because nobody put it there and that's not the computers role, it's the role of the songwriter. He puts down his soul in the song if he wants to. A guitar will never write a song and a computer will never write a song, these are just tools.i - Björk Title: More Than Digital Makeup: The Visual Effects Industry as Hollywood Diaspora Author’s name: Sarah K. Hellström Supervisor: Dr. Patrick Vonderau Abstract This thesis assesses the marginal field (niche unit) of visual effects while taking into account visible and invisible vfx in virtual and actual geographies in Hollywood movies as part of industry-level studies, all the while seeking to bridge the gap between traditional, theoretical approaches of cinema studies and practitioner experience in the context of production culture. The focus of this essay remains on the many temporal aspects of production processes that identify vfx film production as chief, and vfx for television as subsequential. Encouraging scholars to consider a previously limited and repeatedly mislabeled area by demonstrating the pandemic presence of effects and its workers as a form of Hollywood diaspora, this thesis also seeks to demonstrate the need for involvement by means of scholar-practitioner methodologies. -
CEET Itunes U Moviestorm Made Easy
Moviestorm Made Easy– from the Community of Expertise in Educational Technology – CEET http://ceetbc.ning.com/ CEET iTunes U Moviestorm Made Easy This collection is derived from a March 2013, CEET MoodleMeet: Moviestorm Made Easy, originally designed by David LeBlanc with Clint Surry and additional content by Elizabeth Wellburn. You can go to http://ceetbc.ning.com to participate in a community where these ideas are being discussed. This document is an introduction to using the software “Moviestorm” to enhance learning. Moviestorm is a fast, fun, easy software application that lets anyone make 3d animated movies on their computer. The CEET Meet in March, 2013, showed how you can make a simple movie from start to finish. It covered set building, character creation, directing, dialog, filming, editing, visual effects, sound and music, titles & credits, and rendering. This document gives some context for why you'd want to do this, examples of completed student projects and highlights of the processes involved. This document also links to detailed explanations provided by the software creators. Everything you need to get motivated and to start creating! A Case for Filmmaking in the Classroom Gail Desler has written a compelling post describing six reasons you'd want to use filmmaking as a tool for learning in the K-12 classroom. She cites six important reasons: • Addressing ethical use of the Internet • Promoting critical media consumption • Providing students with multiple ways to access core content Page 1 Moviestorm Made Easy– from the -
Blender Institute "Spring" a Poetic Fantasy Short Film
ANIMATION Global ANIMATION BLENDER 2.8 THE GAME-CHANGING TOOLS | SPECIAL SECTION: ANNECY 2019 MAGAZINE © JUNE 2019 © BLENDER INSTITUTE "SPRING" A POETIC FANTASY SHORT FILM DREAMERS STUDIO THE BIGGEST ANIMATION FILMS DISTRIBUTOR IN CHINA LIGHT CHASER ANIMATION STUDIO WHITE SNAKE – A CHINESE ANIMATION EPIC TON ROOSENDAAL – FOUNDER OF BLENDER VISIONARY, FILM-MAKER AND SOFTWARE GENIUS JUNE 2019 ® Blender Cloud Join the production platform used daily by a world-class team of artists and developers Join us for only $9.99/month! Courses & Tutorials Libraries In-depth training on character modeling, 2D HDR images up to 16K and 24 EVs. animation, sculpting, 3D printing, rigging, +1500 High quality textures. VFX and more. Production quality characters. Open-movies Services All the production files, assets, artwork Production-management software for from 12 open-movies your film, game, or commercial projects. Plus never-seen-before content. Render farm software. Visit cloud.blender.org June 2019 2 ANIMATION Global Magazine Blender Cloud is the creative hub for your projects, powered by Free and Open Source Software. ANiMATION GLOBAL© MAGAZINE JUNE 2019 • SPECIAL ANNECY EDITION 5 Publisher’s Letter 6 SPRING a poetic SPECIAL SECTION: fantasy short film produced by the Blender ANNECY 2019 Institute 15 Festival International Du Film D’Animation D’Annecy 16 Annecy Goes to Cannes 42 Taking Indian Animation to the World 17 Japanese Animation is in the 45 Dreamers Studio the spotlight largest animation film distributor in China 18 The Marché du Film and