December 7, 2013 December 8, 2013
Total Page:16
File Type:pdf, Size:1020Kb
DECEMBER 7, 2013 DECEMBER 8, 2013 Elite Hall Venezia Hall Lazure Hall Elite Hall Venezia Hall Lazure Hall “Genre peculiarities of game localization: 10:00 - 10:30 Technology & Development 10:00 - 10:30 “Designing Intelligence” Yoeri Staal, Staal Media mini cases” Mobile “Unity3d, Unity2d – the 2D-demo and a Nadezhda Lynova, All Correct Localization Keynote: “Machinarium and beyond” Game Design future talk” Jakub Dvorský, Amanita Design Oleg Pridyuk, Unity “Enjoy Game Animation and Be Better At It” “Unchildish business made with apps for Art & Animation 10:30 - 11:00 10:30 - 11:00 Tom Brien, tinyBuild kids” Project Management & Community Elena Avramenko, PopAppFactory Marketing, Management & Monetisation “Rovio Stars tips and tricks to game “Changing the script: Away3D coding with “Game Universe of Wargaming.net: “Game development process: infinite story Master-class: Methods of speeding up the 11:00 - 11:30 development” Typescript and WebGL” Other & Special Events 11:00 - 11:30 Interacting with Game Community” about efficiency with no risks" art creation process with a Wacom tablet Anastasios Katopodis, Rovio Rob Bateman, Away3D Yurii Kuryavyi, Wargaming.net Yevgeniy Fedchishen, MLSDev Stanislav Lunin, Nika Entertaiment “Banana Kong – Designing an Endless “How to diversify core gameplay in casual “2 to 1500 cross-platform multiplayer units “Effective Level Design – Making Good Master-class: “Making a game 11:30 – 12:00 Runner” games" Speed Game Dating 11:30 – 12:00 on the map” Levels From the First Time” recognizable: let Wacom and Corel help” Benjamin Yoris, Picaboum Maxim Gryniv aka Mokus, Indie developer Denis Romanko, Indie Developer Evgeny Larionov, Vectoo Philipp Döschl, FDG Entertainment Browser games “Secrets of creating bright and vivid Discussion Panel: "Analytics, Advertising 12:00 – 12:30 characters" 12:00 – 12:30 & Monetization in mobile games" “Game mechanics in interactive “Postmortem: Pudding Monsters” Vladimir Lykov, ToonGuru Ilja Goossens, Chartboost installations" Blitz-sessions section Eugene Yailenko, Zeptolab Richard Pidgeon, Distimo "Effective post-release project Jenny O’Connor, AD-X Valentin Simonov, InteractiveLab 12:30 – 13:00 management" 12:30 – 13:00 Vadim Rogovsky, Clickky Konstantin Mitrofanov, RJ Games 13:00 – 15:00 Lunch break 13:00 – 15:00 Lunch “The next big thing is Real-Time “Top 10 tips on how To sell your HTML5 “How gamification helps us to earn more" “COLT. Real-time coding" Multiplayer Games” game” Speed Game Dating 15:00 – 15:30 15:00 – 15:30 Evgeniy Gilmanov, Vladimir Kovtun, Evgeny Potapenko, Code Orchestra Eyal Rabinovich, PlayScape Alexander Krug, SoftGames “Community: who needs it?” AlternativaPlatform Mobile games - First Stream Anastasia Perina, RJ Games “Flash and Native games to the Web Anna Farino, Vizor Interactive “Corona SDK: Fast development of “Gold rush of Free-to-Play” “Modern technologies in 2D-game Platform: Shumway, asm.js and WebGL” cross-platform games" 15:30 – 16:00 Artem Bocharov, Game Insight 15:30 – 16:00 animation" Yury Delendik, Mozilla Oleg Akimov, Nika Entertainment Sergey Lalov, Corona SDK Discussion Panel: "Everything you Discussion Panel: "Indie Developers “Common mistakes when working with a “Playtesting: cases and figures. ‘Before’ “Teaching Game Design” wanted to know about sound, but were 16:00 – 16:30 Survival Guide" 16:00 – 16:30 publisher” and ‘after’, ways of achievement, metrics” Alexey Davydov, Flazm.com Casper van Est, DoubleDutch Games afraid to ask" Julia Palatovska, G5 Games Aleksandr Dziuba, Playtestix Yuriy Vinokurov, Toffee Games Dmitry Kuzmenko, Strategic Music Maxim Gryniv aka Mokus, Indie Aleksander Ahura, Indie Composer “Porting to mobile with Marmalade, just Andrey Kovalishin, Hunter Hamster “Art Engineering” Rostislav Chaban, Universe Music “Can a project do without a script writer?" Speed Game Dating like Quake 2” 16:30 – 17:00 George Zarkua, Indie Aleksandr Bodov, Smokoko S.A 16:30 – 17:00 Aleksandr Falinskiy, composer Maria Kochakova, Mail.Ru Ivan Beliy, Marmalade Konstantin Boronenkov aka Smrdis, Indie Mobile games - Second Stream Stanislav Polesko, Strategic Music “Cross-platform HTML5 games: tomorrow “Genre and Setting - Two Pillars Of A Discussion Panel: Mobile and game 17:00 – 17:30 comes today” 17:00 – 17:30 Successful Project” platform VK Game Lynch Alexander Norinchak, True Token Mikhail Kharkovskiy, Crystal Clear Soft Petr Kharitonov, Mimimi Illya Perekopsky, VK “All you wanted to know about level Andrey Rogozov, VK Simultanious translation of all sessions in Elite and Venezia Halls is provided 17:30 – 18:00 design, but never dared to ask” 17:30 – 18:00 Oleg Illarionov, VK Yaroslav Kravtsov, Skyforge 18:00 – 20:00 Break, free time Final Video Bubble After Party by PicaBoum Simultanious translation of all sessions in Elite and Venezia Halls is provided 18:00 – 19:00 Award Ceremony Beer, snacks and networking 20:00 – 00:00.