Introduction to Modern Fortran Control Constructs
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Preview Objective-C Tutorial (PDF Version)
Objective-C Objective-C About the Tutorial Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. This is the main programming language used by Apple for the OS X and iOS operating systems and their respective APIs, Cocoa and Cocoa Touch. This reference will take you through simple and practical approach while learning Objective-C Programming language. Audience This reference has been prepared for the beginners to help them understand basic to advanced concepts related to Objective-C Programming languages. Prerequisites Before you start doing practice with various types of examples given in this reference, I'm making an assumption that you are already aware about what is a computer program, and what is a computer programming language? Copyright & Disclaimer © Copyright 2015 by Tutorials Point (I) Pvt. Ltd. All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book can retain a copy for future reference but commercial use of this data is not allowed. Distribution or republishing any content or a part of the content of this e-book in any manner is also not allowed without written consent of the publisher. We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt. Ltd. provides no guarantee regarding the accuracy, timeliness or completeness of our website or its contents including this tutorial. If you discover any errors on our website or in this tutorial, please notify us at [email protected] ii Objective-C Table of Contents About the Tutorial .................................................................................................................................. -
The Machine That Builds Itself: How the Strengths of Lisp Family
Khomtchouk et al. OPINION NOTE The Machine that Builds Itself: How the Strengths of Lisp Family Languages Facilitate Building Complex and Flexible Bioinformatic Models Bohdan B. Khomtchouk1*, Edmund Weitz2 and Claes Wahlestedt1 *Correspondence: [email protected] Abstract 1Center for Therapeutic Innovation and Department of We address the need for expanding the presence of the Lisp family of Psychiatry and Behavioral programming languages in bioinformatics and computational biology research. Sciences, University of Miami Languages of this family, like Common Lisp, Scheme, or Clojure, facilitate the Miller School of Medicine, 1120 NW 14th ST, Miami, FL, USA creation of powerful and flexible software models that are required for complex 33136 and rapidly evolving domains like biology. We will point out several important key Full list of author information is features that distinguish languages of the Lisp family from other programming available at the end of the article languages and we will explain how these features can aid researchers in becoming more productive and creating better code. We will also show how these features make these languages ideal tools for artificial intelligence and machine learning applications. We will specifically stress the advantages of domain-specific languages (DSL): languages which are specialized to a particular area and thus not only facilitate easier research problem formulation, but also aid in the establishment of standards and best programming practices as applied to the specific research field at hand. DSLs are particularly easy to build in Common Lisp, the most comprehensive Lisp dialect, which is commonly referred to as the “programmable programming language.” We are convinced that Lisp grants programmers unprecedented power to build increasingly sophisticated artificial intelligence systems that may ultimately transform machine learning and AI research in bioinformatics and computational biology. -
On Goto Statement in Basic
On Goto Statement In Basic James spores his coeditor arrest lowse, but ribbony Clarence never perambulating so defenselessly. orFingered ferniest and after sold grapy Barry Jimmy sublime countermarches his microclimates so thwart? envelop snigs opinionatively. Is Skylar mismatched Download On Goto Statement In Basic pdf. Download On Goto Statement In Basic doc. Well before withthe statement recursion, basic, and look understandable like as labe not, usage i learned of. Normal to that precedence include support that the content goto basic;is a goto. back Provided them up by statementthe adjectives basic, novel the anddim knowsstatement exactly with be the in below. basic doesMany not and supported the active for on the goto vba. in theSkip evil the comes error asfrom on movesthe specified to go toworkbook go with thename _versionname_ to see the value home does page. not Activeprovided on byone this is withinsurvey? different Outline if ofa trailingbasic withinspace theor responding value if by thisto. Repaired page? Print in favor statement of code along so we with need recursion: to go with many the methods product. becomeThought of goto is startthousands running of intothe code?more readable Slightly moreand in instances vb. Definitely that runnot onprovided basic program, by a more goto explicit that construct,exponentiation, basic i moreinterpreter about? jump Stay to thatadd youthe workbookwhen goto name. basic commandPrediction gotoor go used, on statement we were basicnot, same moves page to the returns slightly isresults a boolean specific in toworkbook the trademarks name to of. the Day date is of.another Exactly if you what forgot you runa stack on in overflow basic does but misusingnot complete it will code isgenerally the window. -
7. Control Flow First?
Copyright (C) R.A. van Engelen, FSU Department of Computer Science, 2000-2004 Ordering Program Execution: What is Done 7. Control Flow First? Overview Categories for specifying ordering in programming languages: Expressions 1. Sequencing: the execution of statements and evaluation of Evaluation order expressions is usually in the order in which they appear in a Assignments program text Structured and unstructured flow constructs 2. Selection (or alternation): a run-time condition determines the Goto's choice among two or more statements or expressions Sequencing 3. Iteration: a statement is repeated a number of times or until a Selection run-time condition is met Iteration and iterators 4. Procedural abstraction: subroutines encapsulate collections of Recursion statements and subroutine calls can be treated as single Nondeterminacy statements 5. Recursion: subroutines which call themselves directly or indirectly to solve a problem, where the problem is typically defined in terms of simpler versions of itself 6. Concurrency: two or more program fragments executed in parallel, either on separate processors or interleaved on a single processor Note: Study Chapter 6 of the textbook except Section 7. Nondeterminacy: the execution order among alternative 6.6.2. constructs is deliberately left unspecified, indicating that any alternative will lead to a correct result Expression Syntax Expression Evaluation Ordering: Precedence An expression consists of and Associativity An atomic object, e.g. number or variable The use of infix, prefix, and postfix notation leads to ambiguity An operator applied to a collection of operands (or as to what is an operand of what arguments) which are expressions Fortran example: a+b*c**d**e/f Common syntactic forms for operators: The choice among alternative evaluation orders depends on Function call notation, e.g. -
Cognitive Programming Language (CPL) Programmer's Guide
Cognitive Programming Language (CPL) Programmer's Guide 105-008-02 Revision C2 – 3/17/2006 *105-008-02* Copyright © 2006, Cognitive. Cognitive™, Cxi™, and Ci™ are trademarks of Cognitive. Microsoft® and Windows™ are trademarks of Microsoft Corporation. Other product and corporate names used in this document may be trademarks or registered trademarks of other companies, and are used only for explanation and to their owner’s benefit, without intent to infringe. All information in this document is subject to change without notice, and does not represent a commitment on the part of Cognitive. No part of this document may be reproduced for any reason or in any form, including electronic storage and retrieval, without the express permission of Cognitive. All program listings in this document are copyrighted and are the property of Cognitive and are provided without warranty. To contact Cognitive: Cognitive Solutions, Inc. 4403 Table Mountain Drive Suite A Golden, CO 80403 E-Mail: [email protected] Telephone: +1.800.525.2785 Fax: +1.303.273.1414 Table of Contents Introduction.............................................................................................. 1 Label Format Organization .................................................................. 2 Command Syntax................................................................................ 2 Important Programming Rules............................................................. 3 Related Publications........................................................................... -
INTRODUCTION to PL/1 PL/I Is a Structured Language to Develop Systems and Applications Programs (Both Business and Scientific)
INTRODUCTION TO PL/1 PL/I is a structured language to develop systems and applications programs (both business and scientific). Significant features : v Allows Free format v Regards a program as a continuous stream of data v Supports subprogram and functions v Uses defaults 1 Created by Sanjay Sinha Building blocks of PL/I : v Made up of a series of subprograms and called Procedure v Program is structured into a MAIN program and subprograms. v Subprograms include subroutine and functions. Every PL/I program consists of : v At least one Procedure v Blocks v Group 2 Created by Sanjay Sinha v There must be one and only one MAIN procedure to every program, the MAIN procedure statement consists of : v Label v The statement ‘PROCEDURE OPTIONS (MAIN)’ v A semicolon to mark the end of the statement. Coding a Program : 1. Comment line(s) begins with /* and ends with */. Although comments may be embedded within a PL/I statements , but it is recommended to keep the embedded comments minimum. 3 Created by Sanjay Sinha 2. The first PL/I statement in the program is the PROCEDURE statement : AVERAGE : PROC[EDURE] OPTIONS(MAIN); AVERAGE -- it is the name of the program(label) and compulsory and marks the beginning of a program. OPTIONS(MAIN) -- compulsory for main programs and if not specified , then the program is a subroutine. A PL/I program is compiled by PL/I compiler and converted into the binary , Object program file for link editing . 4 Created by Sanjay Sinha Advantages of PL/I are : 1. Better integration of sets of programs covering several applications. -
A Compiler for a Simple Language. V0.16
Project step 1 – a compiler for a simple language. v0.16 Change log: v0.16, changes from 0.15 Make all push types in compiler actions explicit. Simplified and better documentation of call and callr instruction compiler actions. Let the print statement print characters and numbers. Added a printv statement to print variables. Changed compiler actions for retr to push a variable value, not a literal value. Changes are shown in orange. v0.15, changes from 0.14 Change compiler actions for ret, retr, jmp. Change the description and compiler actions for poke. Change the description for swp. Change the compiler actions for call and callr. Changes shown in green. v0.14, changes from 0.13 Add peek, poke and swp instructions. Change popm compiler actions. Change callr compiler actions. Other small changes to wording. Changes are shown in blue. v0.13, changes from 0.12 Add a count field to subr, call and callr to simplify code generation. Changes are shown in red. v0.12 Changes from 0.11. Added a callr statement that takes a return type. Fix the generated code for this and for call to allow arguments to be pushed by the call. Add a retr that returns a value and update the reg. v0.11: changes from 0.10. Put typing into push operators. Put opcodes for compare operators. fix actions for call. Make declarations reserve a stack location. Remove redundant store instruction (popv does the same thing.) v0.10: changes from 0.0. Comparison operators (cmpe, cmplt, cmpgt) added. jump conditional (jmpc) added. bytecode values added. -
Gnu Smalltalk Library Reference Version 3.2.5 24 November 2017
gnu Smalltalk Library Reference Version 3.2.5 24 November 2017 by Paolo Bonzini Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is included in the section entitled \GNU Free Documentation License". 1 3 1 Base classes 1.1 Tree Classes documented in this manual are boldfaced. Autoload Object Behavior ClassDescription Class Metaclass BlockClosure Boolean False True CObject CAggregate CArray CPtr CString CCallable CCallbackDescriptor CFunctionDescriptor CCompound CStruct CUnion CScalar CChar CDouble CFloat CInt CLong CLongDouble CLongLong CShort CSmalltalk CUChar CByte CBoolean CUInt CULong CULongLong CUShort ContextPart 4 GNU Smalltalk Library Reference BlockContext MethodContext Continuation CType CPtrCType CArrayCType CScalarCType CStringCType Delay Directory DLD DumperProxy AlternativeObjectProxy NullProxy VersionableObjectProxy PluggableProxy SingletonProxy DynamicVariable Exception Error ArithmeticError ZeroDivide MessageNotUnderstood SystemExceptions.InvalidValue SystemExceptions.EmptyCollection SystemExceptions.InvalidArgument SystemExceptions.AlreadyDefined SystemExceptions.ArgumentOutOfRange SystemExceptions.IndexOutOfRange SystemExceptions.InvalidSize SystemExceptions.NotFound SystemExceptions.PackageNotAvailable SystemExceptions.InvalidProcessState SystemExceptions.InvalidState -
A Block Design for Introductory Functional Programming in Haskell
A Block Design for Introductory Functional Programming in Haskell Matthew Poole School of Computing University of Portsmouth, UK [email protected] Abstract—This paper describes the visual design of blocks for the learner, and to avoid syntax and type-based errors entirely editing code in the functional language Haskell. The aim of the through blocks-based program construction. proposed blocks-based environment is to support students’ initial steps in learning functional programming. Expression blocks and There exists some recent work in representing functional slots are shaped to ensure constructed code is both syntactically types within blocks-based environments. TypeBlocks [9] in- correct and preserves conventional use of whitespace. The design cludes three basic type connector shapes (for lists, tuples aims to help students learn Haskell’s sophisticated type system and functions) which can be combined in any way and to which is often regarded as challenging for novice functional any depth. The prototype blocks editor for Bootstrap [10], programmers. Types are represented using text, color and shape, [11] represents each of the five types of a simple functional and empty slots indicate valid argument types in order to ensure language using a different color, with a neutral color (gray) that constructed code is well-typed. used for polymorphic blocks; gray blocks change color once their type has been determined during program construction. I. INTRODUCTION Some functional features have also been added to Snap! [12] Blocks-based environments such as Scratch [1] and Snap! and to a modified version of App Inventor [13]. [2] offer several advantages over traditional text-based lan- This paper is structured as follows. -
Programming Basics - FORTRAN 77
CWCS Workshop May 2005 Programming Basics - FORTRAN 77 http://www.physics.nau.edu/~bowman/PHY520/F77tutor/tutorial_77.html Program Organization A FORTRAN program is just a sequence of lines of plain text. This is called the source code. The text has to follow certain rules (syntax) to be a valid FORTRAN program. We start by looking at a simple example: program circle real r, area, pi c This program reads a real number r and prints c the area of a circle with radius r. write (*,*) 'Give radius r:' read (*,*) r pi = atan(1.0e0)*4.0e0 area = pi*r*r write (*,*) 'Area = ', area end A FORTRAN program generally consists of a main program and possibly several subprograms (i.e., functions or subroutines). The structure of a main program is: program name declarations statements end Note: Words that are in italics should not be taken as literal text, but rather as a description of what belongs in their place. FORTRAN is not case-sensitive, so "X" and "x" are the same variable. Blank spaces are ignored in Fortran 77. If you remove all blanks in a Fortran 77 program, the program is still acceptable to a compiler but almost unreadable to humans. Column position rules Fortran 77 is not a free-format language, but has a very strict set of rules for how the source code should be formatted. The most important rules are the column position rules: Col. 1: Blank, or a "c" or "*" for comments Col. 1-5: Blank or statement label Col. 6: Blank or a "+" for continuation of previous line Col. -
Fortran 90 Programmer's Reference
Fortran 90 Programmer’s Reference First Edition Product Number: B3909DB Fortran 90 Compiler for HP-UX Document Number: B3908-90002 October 1998 Edition: First Document Number: B3908-90002 Remarks: Released October 1998. Initial release. Notice Copyright Hewlett-Packard Company 1998. All Rights Reserved. Reproduction, adaptation, or translation without prior written permission is prohibited, except as allowed under the copyright laws. The information contained in this document is subject to change without notice. Hewlett-Packard makes no warranty of any kind with regard to this material, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose. Hewlett-Packard shall not be liable for errors contained herein or for incidental or consequential damages in connection with the furnishing, performance or use of this material. Contents Preface . xix New in HP Fortran 90 V2.0. .xx Scope. xxi Notational conventions . xxii Command syntax . xxiii Associated documents . xxiv 1 Introduction to HP Fortran 90 . 1 HP Fortran 90 features . .2 Source format . .2 Data types . .2 Pointers . .3 Arrays . .3 Control constructs . .3 Operators . .4 Procedures. .4 Modules . .5 I/O features . .5 Intrinsics . .6 2 Language elements . 7 Character set . .8 Lexical tokens . .9 Names. .9 Program structure . .10 Statement labels . .10 Statements . .11 Source format of program file . .13 Free source form . .13 Source lines . .14 Statement labels . .14 Spaces . .14 Comments . .15 Statement continuation . .15 Fixed source form . .16 Spaces . .16 Source lines . .16 Table of Contents i INCLUDE line . 19 3 Data types and data objects . 21 Intrinsic data types . 22 Type declaration for intrinsic types . -
Control Flow Graphs • Can Be Done at High Level Or Low Level – E.G., Constant Folding
Optimizations • Code transformations to improve program – Mainly: improve execution time – Also: reduce program size Control Flow Graphs • Can be done at high level or low level – E.g., constant folding • Optimizations must be safe – Execution of transformed code must yield same results as the original code for all possible executions 1 2 Optimization Safety Optimization Safety • Safety of code transformations usually requires certain • Safety of code transformations usually requires certain information that may not be explicit in the code information which may not explicit in the code • Example: dead code elimination • Example: dead code elimination (1) x = y + 1; (1) x = y + 1; (2) y = 2 * z; (2) y = 2 * z; (3) x=y+z;x = y + z; (3) x=y+z;x = y + z; (4) z = 1; (4) z = 1; (5) z = x; (5) z = x; • What statements are dead and can be removed? • Need to know whether values assigned to x at (1) is never used later (i.e., x is dead at statement (1)) – Obvious for this simple example (with no control flow) – Not obvious for complex flow of control 3 4 1 Dead Variable Example Dead Variable Example • Add control flow to example: • Add control flow to example: x = y + 1; x = y + 1; y = 2 * z; y = 2 * z; if (d) x = y+z; if (d) x = y+z; z = 1; z = 1; z = x; z = x; • Statement x = y+1 is not dead code! • Is ‘x = y+1’ dead code? Is ‘z = 1’ dead code? •On some executions, value is used later 5 6 Dead Variable Example Dead Variable Example • Add more control flow: • Add more control flow: while (c) { while (c) { x = y + 1; x = y + 1; y = 2 * z; y = 2