SCRABBLE® Is a Word Game for 2, 3 Or 4 Players. Play Consists of Forming Interlocking Words, Cr
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FRONT 53639-0726G1 ACCORDION FOLD 4 PANELS 10+ their rack. They may do so by discarding them face down, the sum of the tiles in the word is doubled or tripled even word already on the board, or to both the beginning and drawing the same number of new tiles, then mixing the though the blank itself has no score value. When it is placed on end of that word. discarded tiles with those remaining in the bag. They then await a blue Triple or Double Letter square, the value of the blank tile e.g. TRAINER becomes STRAINERS. 2-4 FRONT GAMES HOW TO PLAY their next turn to play. is still zero. COVER Passing (missing a turn) In this case the player has on their rack and Instead of placing tiles on the board, or exchanging tiles, a player they play: T1 R1 A1 I1 N1 may also decide to pass, whether or not they are able to make a BRAND Crossword Game word (or words). EVERY WORD COUNTS! However, should all players pass twice in succession, the game SCRABBLE® is a word game for 2, 3 or 4 players. Play consists of ends. forming interlocking words, crossword fashion, on the SCRABBLE® playing board, using letter tiles with various score FRONT Placing the first word values. The object of the game is to get the highest score. Each COVER The first player combines two or more of their tiles to form a The first S is on a Triple Word so the score is 9 x 3 = 27. The player competes by using their tiles in combinations and word and places them on the board to read either across or Double Letter under the A and the Double Word of the centre locations that take best advantage of letter values and premium down with one tile on the centre square (star). Diagonal words square do not count. squares on the board. The combined total score for a game are not permitted. 2. Placing a word at right angles to a word already on the may range from about 400 points to 800 or more, depending on Scoring the first word board. The new word must use one of the letters of the the skill of the players. A player completes their turn by counting and announcing word already on the board. their score, which is recorded by the scorekeeper. e.g. HROB is added to the T already on the board to make CONTENTS THROB. 9 2 8 2 The score for the turn is calculated by adding up all the values of the numbers on the tiles, plus any premium values from utilising the premium squares. 2 9 2 2 INSTRUCTION SHEET SPECIFICATIONS In this case T scores 1 and is doubled to 2 because it is on a 2 1 1 1 Toy: Scrabble Instructions Double Letter square; R is 1; A is 1; I is 1; N is 1 = 6. Note: The 53639 4 1 6 2 All tiles played in this and subsequent turns must be placed in centre square is light red - it counts as a Double Word square, Toy No.: one continuous line horizontally or vertically. so the whole score is doubled to 12 points. Part No.: 0726G1 16.5"W x11.7" H 12 4 4 1 Trim Size: Permitted words Ending a turn Folded Size: 4.125" W x2.925" H 2 2 6 2 You may play any words listed in a standard English dictionary At the end of every turn, the player draws as many new tiles as THROB scores 12. (T1, H4, R1 x 3,O1, B3) Type of Fold: 4-Panel except those only spelt with an initial capital letter, they have played, thus always keeping seven tiles in their rack. Total 1+4+(1x3)+1+3=12 # colors: One 3 6 4 abbreviations, prefixes and suffixes and words requiring Colors: Black apostrophes and hyphens. Foreign words in a standard English After Move 1, Player 1 has left in their rack, 3. Placing a complete word parallel to a word already played Paper Stock: White Offset 100 Magnetic Letter Tiles dictionary are considered to have been absorbed into the they must therefore draw 5 new tiles. so that adjoining tiles also form complete words. Paper Weight: 70 lb. 4 Magnetic Tile Racks English language and are allowed. Prior to starting the game, all e.g. HOB is played also forming HI, ON and BE. EDM No.: 1 Tile/Storage Bag players must agree on a dictionary to be used. Added 50-point bonus 1 Playing Board Any player who plays all seven of their tiles in a single turn Once a tile has been placed on the board, it may not be moved scores a premium of 50 points in addition to their regular score 100 Letter tiles: unless the word is successfully challenged. for the turn. The 50 points are added on after doubling or • There are 98 tiles with letters of the alphabet and two tripling a word score. blank tiles. Challenging words • Each of the letter tiles has score values indicated by the Once a word has been played, the word may be challenged In this case, player 1 plays TRAINER, scoring 16 points in number to the bottom right of the letter. before the score is added up and the next player starts their turn. normal play + 50 for the bonus word = 66 points. They then • The two blank tiles have no score value, and can be used as At this point only, you may consult a dictionary to check spelling draw 7 new tiles and their turn is complete. any letter desired. When it is played, the player must state or usage. If the word challenged is unacceptable, the player what letter it represents, after which it cannot be changed takes back their tiles and loses their turn. for the remainder of the game. In this example, more than one word is formed in the same BOARD Premium Spaces turn and each word is scored. SET UP The playing board consists of 15 x 15 squares in the playing The common letters are counted (with full premium value, area with gridlines to separate the squares. There are special when they are on premium squares) in the score for each • All the tiles are placed in the tile bag. Each player takes a premium squares on the board with bonus score values: word. tile out to find out who plays first. The player who has the tile nearest the beginning of the alphabet, with the blank Premium Letter Squares HOB scores 4 + 1 + (2x3) = 11, HI scores 5, ON scores 2, BE preceding ‘A,’ plays first. The exposed tiles are put back A light blue square doubles the score of a letter placed on it. scores (2x3) +1 = 7. into the bag and the bag is shaken to shuffle them. A dark blue square triples the score of a letter placed on it. Total 11+5+2+7 = 25 • Each player, in turn, then draws seven new tiles and places Next Player’s turn them on their racks. Everyone is now ready to play The second player and then each player in turn, has the choice 4. The new word may also add a letter to an existing word. SCRABBLE®. Play proceeds clockwise. of exchanging tiles, passing or adding one or more tiles to e.g. THROBS is played with the S linking onto TRAINER to those already played so as to form new words of two or more make STRAINER as well. letters. RULES OF PLAY Premium Word Squares A light red square doubles the score of the word. All tiles played in any one turn must be placed in one row only Keeping score A dark red square triples the score of the word. across or one column only down the board. Each player has 3 scoring markers. The first marks units, the second tens, and the third hundreds. Thus any number between If they touch other tiles in adjacent rows, they must form 0 and 799 can be indicated on the scoring racks. For example, the complete words crossword fashion, with all such tiles. diagram shows a score of 254. Each scoring area is marked with a player’s number: 1, 2, 3 or 4. The player gets full score for all words formed or modified by their play. Include the bonus scores of any premium squares If a word crosses both premium letter and word squares, all the on which they have placed the tiles. bonus letter values are added up before the complete word S in STRAINER is on a Triple Word, scoring 8 x 3 = 24, S is also 0123456789 10 20 30 40 50 60 70 80 90 100 200 300 40 score is double or tripled. on a Triple Word in THROBS (with H on Double Letter) scoring Player 2 has on their rack. 15 x 3 = 45 - Totalling 69 points. The bonus scores of the premium squares only apply to the The score is entered after each player’s turn. turn in which the tiles are placed on them. There are five different ways that new words can be formed: 5. The last variation would be to “bridge” two or more Black letters. (This can only happen on the 4th move or later in Exchanging tiles When a blank is placed on a red Triple or Double Word square, 1. Adding one or more tiles to the beginning or end of a the game.) Any player may use their turn to replace any or all of the tiles in e.g.