by Christopher Perkins illustrated by Jim Crabtree

ADVENTURING IS A DANGEROUS PROFESSION. For this 3. Odano Fiora (F4/h/m): AL NG; AC 3 (plate mail); MV 12; reason, it pays to have a few good henchmen to help with hp 33 THAC0 17 (base); #AT 2; Dmg by weapon type; SA the gruntwork, stave the threat of a monster or two, and two-weapon specialization; S 17 (+1/+1), D 13, C 15, I 13, W generally beef up an underwhelming band of adventurers. 11, Ch 15; ML 13; plate mail, broad sword, short sword, dag- The following list provides a broad range of henchmen cov- ger. NWPs: animal handling (10), cooking (13), etiquette (15) ering all four classes. These henchmen make excellent car- mountaineering (n/a), navigation (11), weaponsmithing (10). avan guards, pirates, ruffians, and even tax collectors. All of Odano has a terrible fear of spiders. When confronted by an them are meant for characters of good or neutral align- arachnid of larger-than-normal size, his morale drops to 7. ment, although you may adjust the henchmen’s alignments and alter their personalities to suit your own campaign. 4. Elias Roake (F1/h/m): AL LG; AC 9 (Dexterity); MV 12; Avoid handing players the henchman’s statistics, equip- hp 9; THAC0 20 (base); #AT 3/2; Dmg by weapon type; SA ment lists, and personality traits. A henchman’s skills and weapon specialization (long sword); S 15, D 15, C 14, I 11, W personality might not come to light immediately. There are 8, Ch 11; ML 12; long sword -1, short bow, dagger. NWPs: a few evil NPCs nestled in the list, but their natures might not bowyer/fletcher (14), cobbling (15), riding—land-based (11), be obvious; their true modus operandi could remain hidden rope use (15), swimming (15). for a long time; greed, avarice, and treachery rear their ugly Elias purchased a cursed sword from a shady merchant heads at the most inopportune moments, perhaps as the However, he has no idea that the weapon, although impressive PCs are snuggling into their bedrolls for the night or prepar- to behold, is maligned ing to divvy up the spoils of their recent success! 5. Yendeth Hlastan (F1/h/m): AL NG; AC 9 (leather 1. Phaelam Naebryl (F4/h/m): AL NG; AC 4 (chain mail, jerkin); MV 12; hp 7; THAC0 20 (base); #AT 1; Dmg by shield); MV 12; hp 31; THAC0 17 (base); #AT 1 or 3/2; Dmg weapon type; SA weapon specialization (broad sword); S 15, by weapon type; SA weapon specialization (cutlass); S 16 D 15, C 12, I 7, W 9, Ch 10; ML 14; leather jerkin (AC 9), (+0/+1), D 12, C 12, I 10, W 9, Ch 15; ML 14; chain mail, shield, broad sword, short sword. NWPs: rope use (15), seamanship cutlass +1, light crossbow. NWPs: blind-fighting (n/a), carpen- (16), swimming (15), weather sense (8). try (16), gaming (15), seamanship (13), weather sense (8). Yendeth is a daring swashbuckler more comfortable aboard Phaelam has one overwhelming preoccupation: himself. He ship the astride a horse. likes to admire his own reflection in the blade of his magical cutlass. 6. Haruna (F1/giff/f): AL CG; AC 6 (natural AC); MV 12; hp 2. Hrogar Dhur (F4/h/m): AL LG; AC 4 (banded mail); MV 13; THAC0 20 (base); #AT 2 or 1; Dmg 1d2+5/1d2+5 (fists), 12; hp 37; THAC0 17 (base); #AT 1; Dmg by weapon type; SA 2d6 (head butt) or by weapon type; MR 10%; S 18/96 two-handed specialization; S 18/34 (+1/+3), D 9, C 16, I 9, W (+2/+5), D 12, C 15, I 12, W 10, Ch 9; ML 16; footman’s mace, 10, Ch 11; ML 15; banded mail, bastard sword, short bow, two heavy crossbows. NWPs: animal lore (12) direction dagger. NWPs: blacksmithing (18) direction sense (11), hunt- (15), rope use (12), swimming (18). ing (9), riding—land-based (13), running (10), swimming (18). Haruna likes to to kick down doors and fire both her crossbows Hrogar relishes any chance to go swimming—wheather he's simutaneously, perforating anything that moves. She fires first near a brook, a pond, or a city fountain. He has asks questions later. poor manners and even less civility.

44 APRIL 1998 Henchman Roster 18 Yissith S’catha F3 * 60 Alikus Ezanthir w3 h 19 Elask Shambryn F2 he 61 Dreen Pointy-ears w3 * If a player declares that he is 20 Mohjar F3 ho 62 Farene Raevenmoon W4 searching for henchmen of a particu- 21 Turekpa F3 ho 63 Lothius Arlymbar w4 h 22 Vhas Stojan F3 * 64 Jaedar Orymbade w3 h lar class, you may select candidates 23 Aunlaur Elgaroun F2 h 65 Shyleen Selfaril w2 he at random from the list below. Some 24 Filfaeril Morningcloud F3 66 Calamaigne Alshar h 25 Dorgan lrongut F3 * 67 Miroun Rulthan W4 of the demihuman henchman are 26 Ghallas Redmane F2 h 68 Tiara Elleander w3 he multi-classed, appearing more than 27 Azblan Lazalar F2 d 69 Rhant Aelan w2 h F2 once in the list: 28 lregor Ironshard d 70 Azure Jhessail w2 h 29 Tullimok Whimwhistle F3 gn 71 Kilipik Dwindledweomer W1 30 Helgar Dragonmarch F6 h 72 Thaun Argul w2 h Fighter: #1-33, 36-39, 57, 75, 31 Shanseera Havenstar F2 h 73 Traemor Xultroun W1 h 32 Gelemmor Jandather F2 h 74 Aerween Shanalon W1 he 93-94 33 Thultryl Talagul F2 h 75 Gharr Lharaethe W2/F2 he Ranger: #34-35 34 Elwen Greenspear R2 h 76 Dhauna Sanshoon W6 35 Queltar Treewarden R3 h 77 Phaela Zanth W1 h Thief: #36-58,95 36 Filani Sharpsword F1/T1 he 78 Ulrym the Shady W2 Wizard: #54-78 37 Maegor Stormbane F2/T2 d 79 Xuldra Kasaltarr P2 h 38 Pontifar Fiveknives F3/T4 ha 80 Skobral Saerlask P2 h Cleric: #79-95 39 Tareel lsunduth F2/T2 he 81 Ceremon Truthspeaker P4 h Bard: #96-101 40 Ambar Silvershield T2 d 82 Glaeve Rhostarr h 41 Nagath Crabfoot T2 * 83 Brella Mirinthas P2 he Name Class/Level Race 42 Barados Ellitoth T2 h 84 Brynn Lengareth P3 h 1 Phaelam Naebryl F4 h 43 Vaelar Windleaf T2 elf 85 Jiri Willowtree P2 ha 2 Hrogar Dhur F4 h 44 Khelbor Thistlepatch T1 ha 86 Laethor Maun P3 ho 3 Odano Fiora F4 45 Pellas Uruthcart T1 h 87 Varagon Sunbright P3 h 4 Elias Roake F1 h 46 Rallana Leatherstraps T3 ha 88 Theleska Ceryl P2 h 5 Yendeth Hlastan F1 h 47 Wenda Starlight T3 h 89 Astor Elaazrin P1 6 Haruna F1 48 Aurin Darkhammer T2 d 90 lrzoul Agatehammer P1 d 7 Kress Lyntalin h 49 Yhestin Rugarra T1 h 91 Variel Amatarr P1 h 8 Zarad AI’Fanahk F3 50 Medrik Nestus T2 h 92 Draegon Blaskarp F3/P2 d 9 Shaundrim Aleen F1 h 51 Spyndle Weathervane T2 gn 93 Keldor Farazyl F2/P2 d 10 Maeve lmmerlee F4 he 52 Dhelt Narhoun T2 h 94 Waunthuar Jlendeth F1/P1 he 11 Zendor Starmantle F4 d 53 Arnas Kelstryn T1 d 95 Kieran Snuffpot T2/P1 gn 12 Skyla Ruingard F3 54 Glynn Shimmerstar T1/W1 elf 96 Diajani lnnabryl B2 he 13 Randolf Massellan h 55 Pristrin Ruddersputter W2/T2 gn 97 Allustrus Melindor B1 h 14 Duatha Noslach F3 h 56 Ayarlin Luassath T2/W2 he 98 Seren Loreweaver 15 Dawn Yhanarr F3 57 Lareth Scatterstar F1/T1/W1 elf 99 Thomas o’ Shaelee B1 h 16 Joar Danthoul F2 he 58 Jennys Silversword T3/W2 he 100 Madeleine von Essell B3 h 17 Skeldar Ormspar F3 h 59 Tlemkat Loremantle W2 he 101 Launir Nethandar B1 he

7. Kress Lyntalin (F4/h/f): AL LG; AC THAC0 20 (base); #AT 1; Dmg by 15, C 15, I 9, W 12, Ch 11; ML 15; splint 5 (studded leather, Dexterity); MV 12; weapon type; S 16 (+0/+l), D 9, C 16, I mail, battle axe, dagger. NWPs: black- hp 28; THAC0 17 (base); #AT 2; Dmg 12, W 8, Ch 10; ML 12; leather armor, smithing (17), brewing (9), fire-building by weapon type; SA two-weapon spe- broad sword, heavy crossbow, dagger. (11), heraldry (9), mountaineering cialization; S 15, D 16, C 11, I 11, W 8, NWPs: blind-fighting (n/a), carpentry (n/a), set snares (14), singing (11). Ch 15; ML 12; studded leather armor, (16), leatherworking (12), running (10), Zendor is a gentle dwarf by nature, rapier, short sword, light crossbow, swimming (16). fond of children and good wine. By con- dagger. NWPs: blind-fighting (n/a), Shaundrim believes all are trast, he's quick to anger and easily stirred brewing (11), dancing (16), riding-land- thieves and all gnomes are illusionists. He into conflict. based (11), seamstress/tailor (16). trusts neither thieves nor illusionists, hav- Growing up with six brothers has ing played the victim too often. 12. Skyla Ruingard (F3/d/f): AL LG afforded Kress a rough-and-tumble exte- AC 7 (ring mail); MV 6; hp 31; THAC0 rior. Her jibes are matched by a profound 10. Maeve Immerlee (F4/he/f): AL 17 (base); #AT 1; Dmg by weapon lack of restraint. CG; AC 4 (chain mail, shield); MV 12; type; SA wrestling specialization; SD hp 26; THAC0 17 (base); #AT 3/2; Dmg +4 to saves vs. poison and magic; S 18 8. Zarad Al’Farzahk (F3/h/m): AL by weapon type; SA two-weapon spe (+1/+2), D 12, C 15, I 12, W 13, Ch 15; LG; AC 5 (chain mail); MV 12; hp 22; cialization; SD 30% resistant to charm; ML 14; ring mail, battle axe, hand axe, THAC0 18 (base); #AT 2; Dmg by S 16 (+0/+1), D 13, C 15, I 12, W 14, Ch short bow. NWPs: armorer (10), moun- weapon type; SA two-weapon special- 15; ML 13; chain mail, shield, long taineering (n/a), weaponsmithing (9). ization; S 18/77 (+2/+3), D 11, C 13, I sword, short sword, dagger. NWPs: Skyla’s a gruff but friendly dwarf who 11, W 9, Ch 11; ML 16; chain mail, two animal handling (13), etiquette (15), likes to sleep through the dayliqht hours scimitars, heavy crossbow. NWPs: hunting (13), running (9) set snares blacksmithing (18) charioteering (13) (12), tracking (14) weather sense (13). Key to Abbreviations mountaineering (n/a), set snares (10), Maeve enjoys gazing at the stars on F Fighter clear, cold nights and generally prefers R Ranger stonemasonry (18). P Priest This dark-skinned warrior is tremen- the company of elves to humans. T Thief dously proud of his heritage and fighting W Wizard d dwarf skills. His actions are governed by an 11. Zendor Starmantle (F4/d/m): e elf unshakable sense of honor. AL LG; AC 3 (splint mail, Dexterity); MV ha he half-elf 6; hp 35; THAC0 17 (base); #AT 1; h human gnome 9. Shaundrim Aleen (F1/h/m): AL Dmg by weapon type; SD +4 to saves * NG; AC 8 (leather armor); MV 12; hp 9; vs. poison and magic; S 17 (+1/+1), D special (see description)

DRAGON #246 45 and roam at night. She prefers to subdue employer if that individual succeeds in win- 19. Elask Shambryn (F2/he/m): AL opponents with her superior strength ning her confidence. LG; AC 4 (studded leather, Dexterity); than to harm them. MV 12; hp 16; THAC0 19 (base); #AT 1 16. Joar Danthoul (F2/he/m): AL or 3/2; Dmg by weapon type; SA 13. Randolf Massellan (F3/h/m): AL CG; AC 8 (leather armor); MV 12; ; hp weapon specialization (long bow); SD NG; AC 8 (leather armor); MV 12; hp 13; THAC0 19 (base); #AT 3/2; Dmg by 30% resistant to charm; S 15, D 17, C 29; THAC0 18 (base); #AT 2; Dmg by weapon type +1 (strength); SA 13, I 15, W 11, Ch 16; ML 15; studded weapon type; SA two-weapon special- weapon specialization (long bow); SD leather armor, spear, long bow. NWPs: ization; S 18/06 (+1/+3), D 8, C 17, I 9, 30% resistant to charm; S 17, D 13, C animal lore (15), bowyer/fletcher (16) W 9, Ch 15; ML 12; plate mail, long 15, I 7, W 12, Ch 9; ML 11; leather cooking (15), etiquette (16), heraldry sword, short sword. NWPs: artistic armor, halberd, long bow. NWPs: (15), Modern languages (15), riding- ability-painting (9), direction sense bowyer/fletcher (12) hunting (11), land-based (14). (10), running (11), seamanship (9), tracking (12). Elask has a handsome, innocent face swimming (18). Joar looks more like a strapping that belies a sharp wit and a shrewd Randolf spent most of his youth on the young farmhand than an adventurer. He mind. The half-elf harbors no prejudices sea and likes to watch ships pulling into has few recognizably elven characteristics and is generally forgiving. the harbor. His nautical experience is far apart from his keen skills with the bow. less than what he openly proclaims. 20. Mojhar (F3/half-/m): AL N; 17. Skeldar Ormspar (F3/h/m): AL AC 7 (studded leather armor); MV 12; 14. Duatha Noslach (F3/h/f): AL CC; CG; AC 4 (chain mail, shield); MV 12; hp 22; THAC0 18 (base); #AT 2; Dmg AC 3 (plate mail); MV 12; hp 23; hp 25; THAC0 18 (base); #AT 1 or 3/2; by weapon type; SA two-weapon spe- THAC0 18 (base); #AT 1 or 3/2; Dmg Dmg by weapon type; SA weapon cialization; SD 60’ infravision; S 14, D by weapon type; SA weapon special- specialization (battle axe); S 17 13, C 9, I 12, W 14, Ch 7; ML 11; stud- ization (broad sword); S 18 (+1/+2), D (+1/+1), D 11, C 15,I9, W 11, Ch 7; ML ded leather armor, two short swords, 12, C11, I 15, W 10, Ch 13; ML 14; plate 14; chain mail, shield, battle axe, light crossbow, dagger. NWPs: artistic mail, broad sword, long bow, dagger. heavy crossbow. NWPs: endurance ability—poetry (14), blind-fighting (n/a), NWPs: armorer (13), bowyer/fletcher (15), mining (8), tracking (11). direction sense (15), Modern lan- (11), riding—land-based (13), weapon- Skeldar has a nasty scar from his left guages (12), set snares (12). smithing (12). ear to his chin, inflicted by the northmen Mohjar is unattractive and oftentimes Duatha is a towering, imposing who razed his village. He is a fierce, scorn- crude, but he’s also a gifted storyteller and woman who likes besting naive young ful man of deep passion. poet with an untapped talent for the written men in contests of strength. She appreci- word. ates the dwarves’ love of good ale. 18. Yissith S’catha (F3/lizard man/f): AL NG; AC 1 (natural AC, shield, 21. Turekpa a.k.a. Annalee 15. Dawn Yhanarr (FS/h/f): AL LG; Dexterity); MV 9; hp 24; THAC0 18 Woodleaf (F3/half-orc/f): AL NE; AC 8 AC 4 (banded mail); MV 12; hp 18; (base); #AT 3/2 (sword) or 3 (darts); (leather armor); MV 12; hp 18; THAC0 THAC0 18 (base); #AT 3/2; Dmg by Dmg by weapon type; SA +1 to hit 18 (base); #AT 3/2; Dmg by weapon weapon type; SA weapon specializa- with darts; specialization (long sword); type; SA weapon specialization (cut- tion (bastard sword); S 14, D 12, C 13, S 15, D 17, C 15, I 14, W 12, Ch 6; ML lass); S 13, D 12, C 13, I 11, W 9, Ch 13; I11, W 10, Ch 12; ML 16; banded mail, 11; long sword, shield, 12 darts. NWPs: ML 11; cutlass, light crossbow, dagger. bastard sword, light crossbow. NWPs: blind-fighting (n/a), fishing (11), set NWPs: endurance (13), gaming (13) alertness (11), blind-fighting (n/a), snares (16), swimming (15), tracking survival—forest (11). endurance (13). (17), weaving (13). Turekpa was raised by , but she Dawn has acute senses and Yissith has a healthy has few physical orcish traits. A botched receives a +1 bonus to surprise rolls. distrust of mages raid on a merchant caravan led to her She is willing to and prefers sly, capture, where she was taken to the near- sacrifice herself combat tactics. est city as a slave and later escaped. to save her She values the rear attack and 22. Vhas Stojan (F3/centaur/m): AL always tries out- CG; AC 4 (natural AC, shield); MV 18; hp flanking her prey. 29; THAC0 17 (base); #AT 3; Dmg 1d6/1d6 and weapon; SA weapon 8 shield specialization; S 17 (+1/+1), D 12, C 16, I11, W 15, Ch 13; ML 15; footman’s mace, long bow, 20 sheaf arrows, wooden shield. NWPs: bowyer/fletcher (11), hunting (14), set snares (11), sur- vival—forest (11), tracking (15). Vhas finds druids and woodland life too stoic and likes to indulge his fancies in human cities. He does not like being stared at like some sideshow oddity, however.

46 APRIL 1998 23. Aunlar Elgaroun (F2/h/m): AL 19 (base); #AT 3/2; Dmg by weapon bow, dagger. NWPs: cooking (11), LG; AC 3 (chain mail, Dexterity); MV type; SA weapon specialization (flail); dancing (16), gaming (16) pottery (14), 12; hp 18; THAC0 19 (base); #AT 1 or SD +4 to save vs. poison and magic; 5 riding—land-based (14). 3/2; Dmg by weapon type; SA 17 (+1/+1), D 8, C 18, I 13, W 9, Ch 12; Shanseera is a stunningly attractive weapon specialization (long sword); 5 ML 16; plate mail, footman’s flail, woman with several unpleasant traits 15, D 16, C 10, 19, W 10, Ch 14; ML 12; warhammer. NWPs: appraising (13), including a brash disregard for authority chain mail, long sword, long bow, blacksmithing (17) mountaineering and a snorting laugh. boots of elvenkind. NWPs: animal han- (n/a), survival—mountains (13). dling (9) blacksmithing (15), hunting Azblan has one weakness—he cannot 32. Gelemmor Jandfather (F2/he/m): (9) riding—land-based (13). resist the alluring gleam of a polished gem. AL LG; AC 4 chain mail, shield); MV Aunlaur is kind but very impression- 12; hp 18; THAC0 19 (base); #AT 1 or able and easily manipulated by charming 28. Iregor Ironshard (F2/d/m): AL 3/2; Dmg by weapon type; SA young ladies. His boots of elvenkind CG; AC 3 (plate mail); MV 6; hp 24; weapon specialization (long sword); were gifts from a dryad who seduced THAC0 19 (base); #AT 1; Dmg by SD 30% resistant to charm; 5 14, D 13, (and later released) him. weapon type; SA two-weapon special- C 14, I 13, W 11, Ch 12; ML 12; chain ization; SD +5 to saves vs. poison and mail, shield, long sword, short sword 24. Filfaeril Morningcloud (F3/elf/m): magic; 5 18/23 (+1/+3), D 12, C 18, I +1. NWPs: animal handling (10), eti- AL LG; AC 4 (chain mail, Dexterity); 11, W 10, Ch 9; ML 16; plate mail, bat- quette (12) heraldry (13), Modern lan- MV 12; hp 23; THAC0 18 (base); #AT tle axe, dagger. NWPs: blacksmithing guages (13) riding—land-based (14). 2; Dmg by weapon type; SA two- (18) endurance (18) running (18), Gelemmor has distanced himself from weapon specialization; +1 to hit with stonemasonry (16), his wealthy merchant family so that he can bow; SD 90% resistant to charm; S 15, Despite his brute strength and fearless- leave his own mark on the world. He is a D 15, C 11, I 12, W 10, Ch 15; ML 13; ness, lregor worries his comrades by the spoiled brat too eager to flaunt his magical chain mail, long sword, short sword, way in which he carresses and speaks to short sword and equally determined to long bow. NWPs: bowyer/fletcher (14), his prized battle axe. incur the wrath of those around him. endurance (11) etiquette (15), riding— land-based (13) rope use (15). 29. Tullimok Whimwhistle (F3/ 33. Thultryl Talagul (F2/h/f): AL CG; Filfaeril has dedicated his life to purg- gn/m): Al LG; AC 5 (leather armor, AC 7 (leather armor, shield); MV 12; hp ing the world of evil menaces. He lacks a Dexterity); MV 6; hp 20; THAC0 18 16; THAC0 19 (base); #AT 2; Dmg by sense of humor and seldom gets the jist of (base); #AT 1; Dmg by weapon type; SA weapon type +2 (weapon specializa- a good joke. two-weapon specialization; SD +4 to tion); SA weapon specialization (scimi- saves vs. magic; 5 14, D 17, C 12, I 12, W tar); 5 13, D 9, C 12, I 13, W 11, Ch 15; 25. Dorgan Irongaut (F3/giff/m): AL 8, Ch 13; ML 11; leather armor, short ML 12; leather armor, scimitar, light NG; AC 5 (natural AC, shield); MV 12; sword, dagger, wheel-lock pistol. NWPs: crossbow. NWPs: blind-fighting (n/a), F3; hp 30; THAC0 18 (base); #AT 2 or artistic ability-acting (13), cobbling (17), endurance (12) survival—arid (13). 1; Dmg 1 d2+7/1 d2+7 (fists), 2d6 leatherworking (12) Modern languages Thultryl is a fierce, dark-skinned war- (head butt) or by weapon type; MR (12), navigation (10), swimming (14). rior who speaks with the edge of her scim- 10%; 5 19 (+3/+7), D 12, C 16, I 13, W “Tully” has a flair for acting and does itar A former slave, she is an unrelenting 11, Ch 12; ML 15; broad sword, wheel- wonderful impersonations of his comrades. champion for the oppressed. lock pistol, shield. NWPs: black- He plays the part of an absent-minded smithing (19) brewing (13), endurance gnome to catch his enemies off guard. 34. Elwen Greenspear (R2/h/f): AL (16) singing (12) stonemasonry (17). NG; AC 6 (hide armor); MV 12; hp 15; Dorgan loves baked pies and social 30. Helgar Dragonmarch (F6/h/m): THAC0 19 (base); #AT 1; Dmg by occasions. He also likes head-butting con- AL NG; AC 3 (plate mail); MV 12; hp weapon type; SA ranger abilities; 5 16 tests. However, he is fearful of water and 47; THAC0 15 (base); #AT 3/2; Dmg (+0/+1), D 14, C 13, I 14, W 12, Ch 16; doesn’t like to swim. by weapon type; SA weapon (two- ML 13; hide armor, short sword, spear handed sword) and two-handed spe- +1. NWPs:cooking (14) hunting (11), 26. Ghallas Redmane (F2/h/m): AL cialization; 5 18/56 (+2/+3), D11, C set snares (13) survival—forest (14), N; AC 5 (chain mail); MV 12; hp 20; 15, I 12, W 11, Ch 14; ML 16; plate tracking (12). THAC0 19 (base); #AT 2; Dmg by mail, two-handed sword +1. NWPs: Elwen has no taste for city life and weapon type; SA two-weapon special- armorer (10), blind-fighting (n/a), loathes the decadent lifestyle. Her forestry ization; 5 16 (+0/+1), D 10, C 15, I 11, endurance (15) mountaineering (n/a). skills make her an excellent guide. W 10, Ch 15; ML 15; chain mail, two Helgar expects an equal share of the broad swords, light crossbow, throw- treasure from any quest. He is loud and 35. Queltar Treewarden (R3/h/m): ing axe. NWPs: blind-fighting (n/a), domineering, using his fierce presence to AL LN; AC 7 (leather armor, Dexterity); endurance (15) leatherworking (11). push others around. MV 12; hp 22; THAC0 18 (base); #AT Ghallas is an angry young man who 2; Dmg by weapon type; SA two- blames goblins and hobgoblins for the 31. Shanseera Havenstar (F2/h/f): weapon style specialization; ranger death of his family. He receives +1 to attack AL NG; AC 6 (leather armor, Dexterity); abilities; S 15, D 15, C 13, I 12, W 16, Ch and damage roils when fighting goblinkin. MV 12; hp 12; THAC0 19 (base); #AT 1; 15; ML 14; leather armor, long sword, Dmg by weapon type; 5 15, D 16, C 12, short sword, long bow. NWPs: 27. Azblan Lazalar (F2/d/m): AL LG; I 11, W 11, Ch 16; ML 13; leather bowyer/fletcher (14) hunting (15), sur- AC 3 (plate mail); MV 6; hp 24; THAC0 armor, footman’s mace, light cross- vival—forest (12) tracking (16).

DRAGON #246 47 Queltar is aloof, snide, and conde- 25%, FRT 20%, MS 25%, HS 25%, DN 43. Vaelar Windleaf (T2/elf/m): AL scending—quick to tell others “I told you 20%, CW 75%, RL 5%; leather armor, NG; AC 8 (Dexterity) or 2 (when tum- so.” A high-level druid repaid Queltar for long sword, short sword, dagger. bling); MV 12; hp 10; THAC0 19 (base); a favor by granting him the ability to NWPs: dancing (16), disguise (14) eti- #AT 1; Dmg by weapon type; SA +1 to speak with plants once/day. quette (15), local history (15) Modern hit with bows; SD 90% resistant to languages (12), riding—land-based (14). charm; S 14, D 16, C 12, I 13, W 12, Ch 36. Filani Sharpsword (F1/T1/he/f); Tareel is not proud of her thievery but 14; ML 15; PP 35%, OL 20%, FRT 15%, AL N; AC 6 (leather armor, shield, regards her skills as necessary for city life. MS 35%, HS 40%, DN 30%, CW 80%, Dexterity); MV 12; hp 7; THAC0 20 A cautious girl, she prefers to backstab an RL 10%; short sword, long bow. (base); #AT 1; Dmg by weapon type; enemy than face him directly. NWPs: blind-fighting (n/a), jumping SA weapon specialization (long sword); (14), reading lips (11), tumbling (16). SD 30% resistant to charm; S 14, D 15, 40. Ambar Silvershield (T2/d/m): Vaelar’s piercing blue eyes can stir fear C 13, I 11, W 12, Ch 13; ML 12; PP 35%, AL NG; AC 6 (leather armor, Dexterity) in the most resolute foe and pry truth out OL 20%, FRT 15%, MS 20%, HS 20%, or 2 (with tumbling); MV 6; hp 12; of the most stalwart liar. He has “friends” DN 25%, CW 60%, RL 0%; leather THAC0 19 (base); #AT 1; Dmg by in several notable thieves’guilds and is apt armor, shield, long sword, dagger. weapon type; SD +4 to saves vs. poi- to learn 1d6 important rumors shortly NWPs: appraising (11), disguise (12) son and magic; S 16 (+0/+1), D 16, C after entering any large city. fire-building (11), survival—forest (11). 15, I 13, W 10, Ch 14; ML 12; leather Raised by druids after her parents were armor, battle axe, wheel-lock pistol. 44. Khelbor Thistlepatch (T1/ha/ slain by evil wizards, Filani has no love of NWPs: brewing (13), gem cutting (14) m): AL CG; AC 5 (leather armor, spellcasters. rope use (16), stonemasonry (15), tum- Dexterity) or 1 (when tumbling); MV 6; bling (16). hp 5; THAC0 20 (base); #AT 1; Dmg 37. Maegor Stormbane (F2/T2/ Ambar has many heroic siblings and by weapon type; SA +1 to hit with d/m): Al LN; AC 6 (leather armor, ancestors. He is proud to carry the family thrown weapons; S 11, D 17, C 13, I 9, shield, Dexterity) or 2 (when tum- name info baffle but has a potentially W 12, Ch 11; ML 12; PP 35%, OL 35%, bling); MV 6; hp 18; THAC0 20 (base); crippling fear of failure. FRT 20%, MS 35%, HS 35%, DN 20%, #AT 2; Dmg by weapon type; SD +4 CW 55%, RL-5%; leather armor, to save vs. poison and magic; S 17 41. Nagath Crabfoot (T3/mongrel- short sword, throwing dagger, six (+1/+1), D 15, C 15,I 8, W 10, Ch 9; ML man/m): AL LN; AC 6 (natural AC, darts. NWPs: dancing (17), fire-build- 12; PP 25%, OL 30%, FRT 30%, MS Dexterity); MV 6; hp 14; THAC0 19 ing (11), juggling (16), riding—land- 20%, HS 25%, DN 25%, CW 70%, RL (base); #AT 1; Dmg by weapon type; based (15), rope use (17). -5%; leather armor, battle axe, hand SD mimickry; S 9, D 15, C 13, I 10, W Khel frequently talks to himself some- axe, dagger. NWPs: endurance (15) 12, Ch 4; ML 7; PP 30%, OL 20%, FRT times carrying on an entire conversation. mountaineering (n/a), stonemasonry 25%, MS 35%, HS 30%, DN 45%, CW He also collects discarded fragments (15) tumbling (15). 55%, RL 10%; short sword, six darts. bone, placing them carefully in pouches. Maegor has a lingering fear of undead- NWPs: animal handling (11), apprais- the result of a childhood encounter he ing (10), artistic ability—woodcarving 45. Pellas Uruthcart (T1/h/m): AL refuses to relate. (12), set snares (14). NE; AC 6 (leather armor, Dexterity); Nagath is a greedy mongrelman with MV 12; hp 4; THAC0 20 (base); #AT 1; 38. Pontifar Fiveknives (F3/T4/ a xvart’s pate, lizard man scales, shaggy Dmg by weapon type; S 15, D 16, C 13, ha/m): AL NG; AC 5 (leather armor, bugbear fur, gnoll ears and one crabman I 8, W 9, Ch 9; ML 13; PP25%, OL Dexterity), 1 when tumbling; MV 6; hp leg. He does not pilfer from the needy, 25%, FRT 15%, MS 20%, HS 15%, DN 19; THAC0 18 (base); #AT 1; Dmg by always picking on the well-to-do who 25%, CW 60%, RL 0%; leather armor, weapon type; SA +1 to hit with thrown find him so repulsive. short sword, four throwing daggers. weapons; S 15, D 17, C 12, I 13, W 9, Ch NWPs: jumping (15), rope use (16), set 12; ML 9; PP 65%, OL 45%, FRT 20%, 42. Barados Ellitoth (T2/h/m): AL snares (15), swimming (15). MS 55%, HS 45%, DN 20%, CW 65%, N; AC 5 (Dexterity, ring of protection +1) Pellas delights in backstabbing his RL 5%; leather armor, five throwing or 1 (when tumbling); MV 12; hp 11; opponents. He would rather kill a downed daggers, short sword +1. NWPs: apprais- THAC0 20 (base); #AT 1; Dmg by adversary than fake a chance on letting ing (13), blind-fighting (n/a), cobbling weapon type; S 16 (+0/+1), D 18, C 13, his enemy threaten him in the future. (17), heraldry (13), tumbling (17). I 13, W 11, Ch 15; ML 10; PP 40%, OL Each of Pontifar’s five throwing dag- 35%, FRT 20%, MS 40%, HS 30%, DN 46. Rallana Leatherstraps (T3/ha/f): gers is marked with a green dragon 25%, CW 70%, RL 0%; ring of protec- AL NG; AC 5 (leather armor, Dexterity); emblem, Pontifar’s dream is to slay a tion +1, short sword, light crossbow. MV 6; T3; hp 15; THAC0 18 (base); dragon and make off with the lizard’s NWPs: appraising (13) blind-fighting #AT 1; Dmg by weapon type; SA +1 to hoard. (n/a), disguise (14), tightrope walking hit with thrown weapons; S 11, D 17, C (18) tumbling (18). 13, I12, W 10, Ch 9; ML 12; leather 39. Tareel Isunduth (F2/T2/he/f):AL Barados is a handsome rake who armor, short sword, sling. NWPs: NG; AC 6 (leather armor, Dexterity); MV cares only for himself. He has a bounty on Appraising (12), blind-fighting (n/a), 12; hp 15; THAC0 17 (base); #AT 2; his head for stealing a wizardess’ 5,000 juggling (16), leatherworking (12) Dmg by weapon type; SD 30% resis- gp magic jar gem. He has since sold the tightrope walking (17). tant to charm; S 16 (+0/+1), D 16, C 12, precious stone and procured a minor This stout halfing is irritable and testy, I 12, W 11, Ch 15; ML 12; PP 35%, OL magical ring. hurling insults and disparaging remarks

48 APRIL 1998 without giving forethought to those she he’s a terrible coward who cannot be forgery (16) jumping (16) rope use (17), might offend. So gifted is she at insults that relied upon in battle. tightrope walking (17), tumbling (17). she can hurl the equivalent of a taunt spell Dhelt believes Lady Luck is his bed- once/day, affecting a group of 1d4 foes, 50. Medrik Nestus (T2/h/m): AL CN; mistress and often places undue risk on AC 6 (leather armor, Dexterity); MV 12; himself and his colleagues just to show 47. Wenda Starlight (T3/h/f): AL hp 9; THAC0 19 (base); #AT 1; Dmg by how he can tempt fate and prevail. NE; AC 4 (leather armor, Dexterity) or weapon type; S 14, D 16, C 9, I 7, W 11, 0 (when tumbling); MV 12; hp 14; Ch 7; ML 14; PP 35%, OL 25%, FRT 53. Arnas Kelstryn (T1/d/m): AL THAC0 19 (base); #AT 1; Dmg by 15%, MS 30%, HS 25%, DN 15%, CW NG; AC 7 (leather armor, Dexterity) or weapon type; S 10, D 18, C 11, I 12, W 70%, RL 0%; leather armor, short 3 (when tumbling); MV 12; hp 7; 12, Ch 11; ML 12; PP 35%, OL 35%, sword, light crossbow. NWPs: animal THAC0 20 (base); #AT 1; Dmg by FRT 30%, MS 30%, HS 25%, DN 25%, handling (10), riding—land-based (14), weapon type; S 16, D 15, C 15,I10, W CW 70%, RL 10%; leather armor, short rope use (16), set snares (15). 9, Ch 11; ML 12; PP 25%, OL 30%, FRT sword +1, two throwing daggers. Medrik is a callous young man whose 30%, MS 20%, HS 15%, DN 15%, CW NWPs: blind-fighting (n/a), direction foolhardy antics and wanton recklessness 50%, RL 5%; leather armor, short sense (13), riding—land-based (15), have earned him many enemies, even bow, hand axe +1, dagger. NWPs: rope use (18), tumbling (18). among his so-called “friends.” ancient history (9), appraising (10), Wenda’s goal is to find and sell magi- gem cutting (13), tumbling (15). cal items, and she’ll go to any lengths to 51. Spyndle Weathervane (T2/gn/ Arnas served as an apprentice to a acquire them—even if it means pretending m): AL NG; AC 4 (leather armor, dwarven gem cutter until he stole some of to be a decent person. Dexterity) or 0 (when tumbling); MV 6; the masters finest gems and sold them hp 10; THAC0 20 (base); #AT 1; Dmg for his magical hand axe. 48. Aurin Darkhammer (T2/d/m): by weapon type; SA +1 to hit goblins AL N; AC 5 (leather armor, Dexterity) and kobolds; SD +3 to saves vs. 54. Glynn Shimmerstar (T1/W1/ or 1 (when tumbling); MV 12; hp 11; magic; S 9, D 18, C 11, I 12, W 10, Ch elf/m): AL NG; AC 4 (elven chain mail, THAC0 20 (base); #AT 2; Dmg by 12; ML 12; PP Dexterity); MV 12; hp 5; THAC0 20 weapon type; SA two-weapon style 35%, OL 40%, FRT (base); #AT 1; Dmg by weapon type; specialization; S 17 (+1/+1), D 17, C 30%, MS SA +1 to hit with bows; SD 90% resis- 15, I 12, W 8, Ch 9; ML 17; PP 30%, 45% tant to charm; S 13, D 15, C 15, I 16, W OL 40%, FRT 30%, MS 40%, HS 13, Ch 16; ML 12; PP-5%, OL 15%, 35%, DN 25%, CW 50%, RL -5%; FRT 10%, MS 10%, HS 5%, DN 20%, short sword, dagger, sap. NWPs: CW 50%, RL 0%; appraising (12), blind-fight- elven chain mail, ing (n/a), leather- short sword, short working (12), set bow. NWPs: snares (16), tum- ancient lan- bling (17). guages W3, Aurin has astrology dreadful body (16), engi- odor, foul breath, neering (13), and a generally reading/ unpleasant writing— demeanor. His Elvish (17), virtues are that reading/ he’s deliberate writing— and utterly fearless. Common (17), He prefers gold to all spellcraft (14), other manner of treasure and refuses to HS 40%, weather carry any other coinage. CW 45%, RL 0%; leather sense (12). armor, four daggers. NWPs: ancient Spells (1): detect magic, erase, feather 49. Yhestin Rugarra (T1/h/m): AL history (11) appraising (12), juggling fall*, grease, hold portal, light, magic mis- NG; AC 5 (leather armor, Dexterity) or (17) reading lips (10), tumbling (18). sile, phantasmal force, read magic, sleep. 1 (when tumbling); MV 12; hp 7; Spyndle can talk an ogre to sleep with Glynn is thoughtful and poetic, never THAC0 20 (base); #AT 1; Dmg by his inane banter. He dominates the con- one to charge headlong into battle nor one weapon type; S 13, D 17, C 15, I10, W versation with stories that never seem to to miss the beauty in an autumn sunset. 11, Ch 11; ML 6; PP 30%, OL 30%, FRT end. He’s considerate and polite to a fault. 15%, MS 25%, HS 20%, DN 25%, CW 55. Pristrin Ruddersputter (W2 60%, RL 0%; leather armor, short 52. Dhelt Narhoun (T2/h/m): AL N; (illusionist)/T2/gn/m): AL NG; AC 5 sword, dagger. NWPs: direction sense AC 5 (leather armor, Dexterity), 1 (when (Dexterity), 1 (when tumbling); MV 6; (12) forgery (16), gaming (11), swim- tumbling); MV 12; hp 8; THAC0 19 hp 9; THAC0 20 (base); #AT 1; Dmg ming (13), tumbling (17). (base); #AT 1; Dmg by weapon type; S by weapon type; S 9, D 19, C 12, I 16, Yhestin talks a good fight and seems 16, D 17, C 9, I 10, W 6, Ch 10; ML 12; W 11, Ch 12; ML 9; PP 40%, OL 50%, equipped to defend himself, but truthfully leather armor, short sword. NWPs: FRT 45%, MS 50%, HS 40%, DN 35%

DRAGON #246 49 CW 65%, RL 10%; short sword. NWPs: (when tumbling); MV 12; hp 6; THAC0 to charm; S 7, D 15, C 11, I 17, W 16, Ch appraising (16), engineering (13) gem 20 (base); #AT 1; Dmg by weapon type; 9; ML 11; dagger. NWPs: ancient history cutting (17), reading/writing-Gnomish SA +1 to hit with bows; 30% resistant to (16), ancient languages (17) astrology (17), set snares (18) spellcraft (14) tum- charm; S 15, D 16, C 11, I 16, W 11, Ch 15; (17), herbalism (15), reading/writing— bling (19). ML 15; leather armor, long bow, long Common (18), reading/ writing—Elvish Spells (3): audible glamer, cantrip, sword, dagger. NWPs: agriculture (16) (18), religion (16), spellcraft (15). color spray*, dancing lights, defect magic, artistic ability—drawing (11), bowyer/ Spells (2): audible glamer, cantrip, phantasmal force*, read magic, spook*. fletcher (15), disguise (14), Modem lan- charm person, detect magic*, detect Pristrin fancies himself an inventor guages (16), reading/writing—Elvish (17) undead, feather fall, light, magic missile, and makes strange gizmos out of the reading/writing—Common (17) spell- phantasmal force*, sleep, ’s floating oddest materials. He is terrified of ogres craft (14) tumbling (16). disc. after having nearly been cooked by one Spells (1): color spray, detect magic, Tlemkat is a demure little half-elf with and suffers -2 penalties to morale checks identify, jump, magic missile, read magic, a squeaky little voice. She is too timid to when confronted by ogres and giants. shield: sleep, Tenser’s floating disc. speak her mind and cannot assume lead- Lareth received a faerie blessing as a ership roles. 56. Ayarlin Luassath (T2/W2/he/f): child and gains +1 to all saving throws. AL LN; AC 9 (Dexterity) or 5 (with He is gifted with good looks and is strik- 60. Alikus Ezanthir (W3/h/m): AL armor spell); MV 12; hp 9; THAC0 20 ingly arrogant. LN; AC 8 (Dexterity); MV 12; hp 12; (base); #AT 1; Dmg by weapon type; S THAC0 20 (base); #AT 1; Dmg by 11, D 15, C 12, I 16, W 14, Ch 15; SD 58. Jennys Silversword (T3/W2/ weapon type; S 11, D 16, C 15,I16, W 30% resistant to charm; ML 12; PP he/f): AL NG; AC 6 (Dexterity), 2 when 14, Ch 13; ML 10; dagger. NWPs: engi- 35%, OL 15%, FRT 15%, MS 35%, HS tumbling; MV 12; hp 11; THAC0 19 neering (13), gem cutting (14), heraldry 40%, DN 30%, CW 80%, RL 10%; (base); #AT 1; Dmg by weapon type; (16), herbalism (14), reading/writing- long sword, short bow, dagger. NWPs: SD 30% resistant to charm; S 14, D 18, Common (17) spellcraft (14). etiquette (15), herbalism (14) read- C 9, I 17, W 11, Ch 16; ML 14; PP 35%, Spells (2/1 ): cantrip, color spray*, com- ing/writing—Common (17), riding-air- OL 20%, FRT 30%, MS 55%, HS 55%, prehend languages, detect magic, erase, borne (12), riding—land-based (17) DN 35%, CW 90%, RL 20%; quarter- magic missile: mount, read magic, ventril- spellcraft (14), swimming (11). staff, short sword. NWPs: agriculture oquism; blur*, fools’ gold, invisibility, Spells (2): alarm, armor*, burning (17), artistic ability—sculpting (11), knock, levitate, ray of enfeeblement, sum- hands*, charm person, color spray, detect blind-fighting (n/a), herbalism (15) rid- mon swarm, wizard lock. evil, detect magic, read magic, spook, ing—land-based (14), tightrope walk- Alikus is a spy sent by a local wizards’ taunt unseen servant, wizard mark. ing (18), tumbling (18), spellcraft (15). guild to retrieve magical items and lore Ayarlin is a brooding, sullen girl with a Spells (2): alarm, charm person, danc- He plans to infiltrate a group of adventur- calm and melodious voice, She shaves ing lights*, detect magic, identify, mend- ers and use them to find her head, wears a cowl, and generally ing, message, protection from evil, read and bring these “trinkets” back to his guild stays out of harm’s way. magic, shield: spider climb. Jennys uses her thieving skills to aid 61. Dreen Pointy-ears (W3/mon- 57. Lareth Scatterstar (F1/T1/W1/ her acquisition of spell components, grelman/m): AL CG; AC 5 (natural elf/m): AL CG; AC 6 (leather armor, scrolls, and spellbooks. She speaks in MV 9; hp 12; THAC0 20 (base); #AT 1; Dexterity) or 2 whispers, never raising her voice. Dmg 1d6 (claw) by weapon type; SD mimickry; S 12, D 8, C 15, I 17, W 12, Ch 59. Tlemkat Loremantle (W2 3; ML 13; dagger, gnarled staff. NWPs: (diviner)/he/f): Al LG: AC 9 astrology (17), engineering (14) herbal- (Dexterity); MV 15; W2; hp 5; ism +1 (16), reading/writing—Bugbear THAC0 21 (base); #AT (18), reading/writing—Common (18) 1; Dmg by weapon reading/writing—Lizard Man (18). type; 30% Spells (2/1): alarm, resistant cantrip, detect evil, detect magic, friends*, grease: hold portal, identify, magic missile, protection from evil, read magic, Tenser’s floating disc; alter self*, dark- ness 15’ radius, flaming sphere, knock, Melf’s acid arrow, shatter. a Dreen’s features include lizard scales, a gnoll’s snout and bugbear ears. He has a strong affinity for potions and collects whatever potions he can find.

50 APRIL 1998 62. Farene Ravenmoon (W4/h/f: To Jaedar, nothing’s more satisfying magic, grease: jump, magic missile, AL NG; AC 9 (Dexterity); MV 12; hp 11; than bowling over a band of goblins with mending, phantasmal force: read magic, THAC0 19 (base); #AT 1; Dmg by a flaming sphere. He’s a braggart who shocking grasp; bind*, detect invisibility, weapon type; S 10, D 15, C 9, I 18, W revels in his own power and who’s quick ESP, fog cloud, invisibility*, knock*, ray of 12, Ch 16; ML 11; robe, dagger +1, to point out the usefulness of his spellcast- enfeeblement, wizard lock. potion of flying, NWPs: ancient history ing ability. Miroun is a shady, quiet-spoken mage (17), etiquette (15), heraldry (18), herbal- with a white, skunk-like stripe through his ism +1 (17), Modern languages (18), 65. Shyleen Selfaril (W2—enchanter/ jet-black hair. He uses adventuring as a pottery (13), reading/writing—Common he/f): Al LG; AC 9 (Dexterity); MV 12; means of collecting spell components. (19) spellcraft +1 (17), weaving (17). hp 7; THAC0 20 (base); #AT 1; Dmg Spells (3/2): burning hands, charm by weapon type; SD 30% resistant to 68. Tiara Elleander W3—enchanter/ person*, comprehend languages: detect charm; S 8, D 14, C 9, I 17, W 13, Ch 17; he/f): AL CG; AC 9 (Dexterity); MV 12; magic, grease, message, mending, read ML 10; dagger. NWPs: animal han- hp 11; THAC0 20 (base); #AT 1; Dmg magic, shocking grasp*; alter self blur*, dling (12), animal training (13), artistic by weapon type; SD 30% resistant to detect evil, flaming sphere, invisibility*, ability—sculpture (13) herbalism (15), charm; S 9, D 15, C 11, I 17, W 11, Ch irritation, knock, mirror image, rope trick, reading/writing—Common (18), read- 17; ML 12; dagger. NWPs: agriculture shatter, wizard lock. ing/writing—Elvish (18), riding—land- (17) brewing (17) heraldry (17), herbal- Farene is self-assured and, at times, based (16) singing (17) spellcraft (15). ism (15) navigation (15), reading/writ- arrogant. She’s all too willing to con- Spells (3): change self*, charm person: ing—Common (18), reading/writing— tribute her two coins to an argument but comprehend languages, detect magic, Elvish (18), seamanship (16), spellcraft refuses to admit when she’s wrong. enlarge, hypnotism, read magic, sleep*, (15). taunt. Spells (3/2): cantrip, charm person: 63. Lothius Arlymbar W4//h/m): AL Shyleen is very generous, giving her comprehend languages: detect magic, N; AC 8 (Dexterity) or 4 (with armor excess coins to street urchins and worthy enlarge, friends, protection from evil, read spell); MV 12; hp 13; THAC0 19 (base); charities. She is accompanied and pro- magic, spook*, taunt; blur: forget, hyp- #AT 1; Dmg by weapon type; S 11, D tected by her trained war dog, Cutter. notic pattern*, levitate, locate object, mis- 16, C 9, I 16, W 9, Ch 12; ML 10; dagger, Cutter (Shyleen’s war dog): AC 7; direction, strength, Tasha’s uncontrollable wand of magic detection (33 charges), MV 15; HD 2+2; hp 12; THAC0 19; hideous laughter. potion of climbing. NWPs: ancient history #AT 1 bite; Dmg 2d4; SZ M; ML 10; XP Tiara is drawn to strong, handsome (15) ancient languages (16), engineer- 65; MM/57 (dog). fighters and will join only bands that ing (13), etiquette (12), reading/writing- include at least one charismatic, combat- Common (17), reading/writing-Elvish 66. Calamaigne Alshar (W1—trans- minded male. This cuddly kitten of a (17) spellcraft +1 (15). muter/h/m): AL NG; AC 9 (Dexterity); woman pretends not to notice the attention Spells (3/2): armor*, audible glamer, MV 12; W1 ; hp 6; THAC0 20 (base); afforded her and often plays “hard to get.” cantrip, charm person, detect evil, detect #AT 1; Dmg by weapon type; S 11, D magic, jump, light, magic missile: phan- 15, C 16, I 16, W 13, Ch 12; ML 9; dag- 69. Rhant Aelan (W2—abjurer/ tasmal force, read magic, shield*; blind- ger, walking staff. NWPs: ancient his- h/m): AL CG; AC 10; MV 12; hp 6; ness, continual light, ESP*, flaming tory (15) engineering (13), navigation THAC0 20 (base); #AT 1 or 3; Dmg by sphere, glitterdust, invisibility, mirror (14) reading/writing-Common (17), weapon type; S 12, D 9, C 12, I 15, W image, rope trick, scare, web*. riding-land-based (16), rope use (15) 15, Ch 11; ML 12; dagger, six darts. Lothius is a poor, self-serving hench- seamanship (16) spellcraft (14). NWPs: engineering (12) etiquette (11), man. He hesitates to risk his own life and Spells (2): burning hands, cantrip, com- herbalism (13) Modern languages (15), seeks only to increase the size of his spell prehend languages*, detect magic, enlarge, reading/writing—Common (16), rid- repertoire. jump, read magic, shocking grasp: ing—land-based (14) spellcraft (13), Calamaigne likes women, is easily dis- swimming (12). 64. Jaedar Orymbade (W3-invok- tracted by them, and prefers their compa- Spells (3): alarm, cantrip, chill touch*, er/h/m): AL CG; AC 10; MV 12; hp 12; ny to the lonely life of the studious mage. detect magic*, detect undead, read magic, THAC0 20 (base); #AT 1; Dmg by He is lazy and always feigns weakness or protection from evil*. weapon type; S 12, D 13, C 15, I 17, W injury to get others to carry around his Rhant is fascinated by the lizard man 11, Ch 15; ML 11; minor staff of spell equipment culture and collects various totems and storing (holds six levels of 1st-3rd icons from that race, including his prized level spells, currently magic missile ×2, 67. Miroun Rulthan (W4/h/m): AL lizard man darts. shield, invisibility), dagger. NWPs: agri- NG; AC 5 (armor spell, Dexterity); MV culture (17), cooking (17), direction 12; hp 14; THAC0 19 (base); #AT 1; 70. Azure Jhessail (W2—conjurer/ sense (12), engineering (14), herbalism Dmg by weapon type; S 10, D 15, C11, h/f): AL LG; AC 4 (armor spell, (15), reading/writing—Common (18), I 17, W 12, Ch 13; ML 14; wand of Dexterity); MV 12; W2; hp 9; THAC0 19 spellcraft (15). magic missiles (19 charges), dagger. (base); #AT 1; Dmg by weapon type; S Spells (3/2): affect normal fires, burn- NWPs: ancient history (16), astrology 14, D 16, C 15, I 16, W 9, Ch 14; ML 12; ing hands*, color spray, detect magic, (17) engineering (14), gem cutting (13), staff, dagger. NWPs: ancient history feather fall: grease, magic missile: read reading/writing—Common (18), rid- (15) cooking (16), dancing (16) herbal- magic, shield, shocking grasp, unseen ser- ing—land-based (15) spellcraft (15). ism (13) pottery (14) reading/writing— vant; flaming sphere*, invisibility, levi- Spells (3/2): audible glamer, armor: Common (17), reading/writing—Orcish fate*, pyrotechnics, stinking cloud. burning hands: charm person, detect (17), spellcraft (14).

DRAGON #246 51 Spells (3): armor*, cantrip, change Spells (1): cantrip, chill touch, detect knock, Melf’s acid arrow*, scare, spectral self, dancing lights, detect magic, find magic, magic missile, read magic, shield, hand*, strength; clairvoyance, feign familiar, grease*, mount, read magic, Tenser's floating disc*. death, fireball, hold person, lightning unseen servant*, wizard mark. Traemor seems pleasant and agree- bolt*, protection from normal missiles*, Azure is not a subtle schemer, prefer- able. He uses this facade to ingratiate slow, water breathing. ring the direct approach. She has a play- himself to groups of treasure-seekers, Dhauna enjoys sordid company and ful, taunting nature and prefers to outwit hoping to snatch more than his fair share. makes friends easily among barbarians foes rather than skewer them. She speaks and rogues. She’s forthright, demanding, Orcish fluently, knows the Orcish culture, 74. Aerween Shanalon (W1—trans- and loyal to no one but herself. and enjoys the company of half-orcs. muter/he/f): AL LG; AC 7 (Dexterity); MV 12; hp 4; THAC0 20 (base); #AT 2; 77. Phaela Zanth (W1—necro- 71. Kilipik the Dwindledweomer (W1— Dmg by weapon type; SD 30% resis- mancer/h/f): AL N; AC 10; MV 12; hp 4; illusionist/gn/m): AL LG; AC 8 (Dexterity); tant to charm; S 14, D 17, C 9, I 17, W THAC0 20 (base); #AT 1; Dmg by MV 6; W1; hp 5; THAC0 19 (base); #AT 13, Ch 15; ML 10; staff, dagger. NWPs: weapon type; S 13, D 13, C 12, I 18; W 1; Dmg by weapon type; SD +4 to saves astrology (17), etiquette (15), heraldry 16, Ch 14; ML 12; black shroud cape, vs. magic; S 14, D 16, C 15, I 17, W 12, Ch (17), herbalism (15), riding—airborne silver dagger. NWPs: ancient history 12; ML 13; dagger, hand crossbow. (11), riding—land-based (16), spellcraft (17), ancient languages (18) cobbling NWPs: ancient languages (17), engineer- (15), swimming (14). (13), cooking (18), herbalism (16), read- ing (14), gem cutting (14), herbalism (15), Spells (2): change self, charm person, ing/writing—Common (19), religion (16), Modern languages (17), reading/ color spray, enlarge, feather faIl*, hold por- spellcraft +1 (17), weaving (17). writing—Common (17), reading/writing— tal, mending, read magic, shocking grasp*. Spells (2): burning hands, cantrip, chill Gnomish (17), spellcraft (15). Aerween is especially fond of elves and touch*, detect magic, detect undead, light, Spells (2): audible glamer*, cantrip, enjoys their company. She has sweet, shield, spider climb, summon lgor* (per- color spray, light, mending, NystuI's cherubic face that comes in handy when sonalized version of unseen servant). magic aura, phantasmal force*, read she's asking for information. Phaela likes to poke and prod moulder- magic, ventriloquism. ing corpses, identifying various obscure Kilipik is very talkative and speaks 75. Gharr Lharaethe (W2/F2/ bones in whatever rotting mass she finds. with a pronounced lisp. One of his he/m): AL NG; AC 5 (armor spell, Her preoccupation with dead things is favorite defensive tactics is to cast a Dexterity); MV 12; hp 12; THAC0 19 unsettling, but she balances her sordid phantasmal force spell of a rock or (base); #AT 1; Dmg by weapon type; indulgences with surprisingly good cheer. pedestal around himself, effectively con- SA two-weapon style specialization; cealing his presence. SD 30% resistant to charm; S 15, D 15, 78. Ulrym the Shady (W2/h/m): AL C 11, I 16, W 12, Ch 13; ML 12; long N; AC 10; MV 12; hp 7; THAC0 20 72. Thaun Argul (W2/h/m): ALN; sword, short sword, composite long (base); #AT 1; Dmg by weapon type; S AC 10; MV 12; W2; hp 6; THAC0 20 bow. NWPs: blind-fighting (n/a), 12, D 10, C 9, I 14, W 11, Ch 7; ML 9; (base); #AT 1 or 3; Dmg by weapon bowyer/fletcher (14), herbalism (14), bone dagger (Dmg 1d3). NWPs: type; S 12, D 12, C 9, I 18, W 13, Ch 9; reading/writing—Elvish (17), riding— ancient history (13), brewing (14), ML 16; dagger, three darts. NWPs: land-based (15), survival—forest (16). cooking (14), Modern languages (14), ancient history (17), ancient languages Spells (2): armor*, change self, detect reading/writing—Common (15), spell- (18), astrology (18), engineering (15), magic, feather fall*, hold portal, message, craft +1 (13) swimming (12). leatherworking (18), Modern languages read magic, sleep, taunt. Ulrym lacked the skills to become a (18), navigation (16), reading/writing— Gharr requires only four hours of sleep, full-fledged necromancer, but he dresses Common (19), reading/writing—Elvish after which he can memorize spells with- in drab clothing and prefers spells from (19), spellcraft (16). out penalty. He is extraordinarily alert, the school of necromancy. He has a Spells (2): affect normal fires, burning receiving a +1 bonus to surprise rolls. snyad companion named P’zab who likes hands, charm person, detect magic, gaze stealing valuable items. Ulrym does not reflection, magic missile, read magic, 76. Dhauna Sanshoon (WG/h/f): AL discourage P’zab's thievery if it means shocking grasp*, spider climb*, wall of fog. N; AC 8 (cloak of protection +2; first acquiring something valuable. Thaun was left on the doorstep of a attack always misses); MV 12; hp 25; P’zab (snyad): INT low (7); AL N; AC kind leatherworker who raised him as a THAC0 19 (base); #AT 1; Dmg by -4; MV 21; HD 1-1; hp 3; THAC0 20; son. Thaun has recently Ieft home to seek weapon type; S 13, D 10, C 16, I 17, W #AT nil; Dmg nil; SD +3 to saves vs. glory and fame as a mighty wizard. 8, Ch 10; ML 13; wand of frost (24 non-area-effect spells; SZ T (2’ tall); ML charges), ring of warmth, cloak of pro- 9; XP 65; MM/ 175 (gremlin). 73. Traemor Xultroun (W1—invok- tection +2 (affords +2 to saves), dag- er/h/m): AL LE; AC 9 (Dexterity); MV ger. NWPs: ancient history (16), astrol- 79. Xuldra Kasaltarr (P2/h/f): AL 12; hp 6; THAC0 21 (base); #AT 1; ogy (17), endurance (16), reading/writ- NG; AC 5 (scale mail, Dexterity); MV Dmg by weapon type; S 6, D 15, C 16, ing—Common (18), riding—land-based 12; hp 10; THAC0 20 (base); #AT 1; I 16, W 14, Ch 8; ML 9; dagger. NWPs: (11), spellcraft +1 (16), swimming (13). Dmg by weapon type; S 16 (+0/+1), D ancient history (15), ancient languages Spells (4/2/2): affect normal fires, 15, C 8, I 13, W 17, Ch 15; ML 13; scale (16), appraising (16), heraldry (16), burning hands, chill touch*, comprehend mail, footman’s mace, holy symbol. Modern languages (16), reading/writ- languages, detect magic, enlarge*, identi- NWPs: healing (15), herbalism (11), ing—Common (17), riding—land-based fy, jump, mount*, read magic, shocking local history (15), reading/writing— (17), spellcraft (14). grasp*; alter self, blindness, irritation, Common (14) religion (17). Spells (4).

52 APRIL 1998 Xuldra deplores wizards and their foul Brella is cheerful, always doing her local history (13), reading/writing— magic—the result of several unpleasant utmost to keep the spirits of her compan- Common (14), reading/writing—Orcish encounters. She insults most wizards she ions high. Her presence raises the morale (14), religion (17), riding—land-based meets, usually provoking conflict. of other good-aligned henchmen by 1. (20). Spells (4/3). Laethor was brought to his temple as a 80. Skobral Saerlask (P2/h/m): AL 84. Brynn Lengareth (P3/h/rn): AL child—a prisoner of war taken from his LN; AC 3 (splint mail, shield); MV 12; LG; AC 5 (chain mail); MV 12; hp 15; orcish mother—and raised by the clergy as hp 17; THAC0 20 (base); #AT 1; Dmg THAC0 18 (base); #AT 1; Dmg by a champion of the faith. by weapon type; S 16 (+0/+1), D 11, C weapon type; S 16 (+0/+1), D 10, C 11, 16, I 12, W 16, Ch 14; ML 14; splint I 9, W 15, Ch 14; ML 15; chain mail, 87. Varagon Sunbright (P3/h/m): mail, shield, footman’s mace, holy warhammer, sling, 20 stones, holy AL LG; AC 2 (plate mail, shield); MV 12; symbol. NWPs: fire-building (15), fish- symbol, two vials of holy water. NWPs: hp 19; THAC0 18 (base); #AT 1; Dmg ing (15), healing (14), religion (16), rid- direction sense (16), healing (13), read- by weapon type; S 17 (+1/+1), D 8, C ing—land-based (19), weather sense ing/writing—Common (10), religion 16, I 14, W 17, Ch 16; ML 15; plate (15). Spells (4). (15) swimming (16). Spells (4/2). mail, shield, holy symbol, footman’s Skobral enjoys the outdoors more than Brynn turns undead as a cleric two lev- mace, potion of healing, vial of holy the busting city. He sees adventuring as a els higher—a boon granted to him by his water. NWPs: artistic ability—sketching way to get away from the strict regimen of deity. Brynn delights in smiting evildoers (17), astrology (14), healing (15), the clergy while spreading his faith. with his hammer, the head of which is herbalism (12), riding-land-based (20). shaped like a dragon's head. Spells (4/3). 81. Ceremon Truthspeaker (P4/h/m): Varagon is a man of high ethics and AL LG; AC 2 (chain mail, shield); MV 85. Jiri Willowtree (P2/ha/f): AL LG; noble values, quick to point out the flaws 12; hp 29; THAC0 18 (base); #AT 1; AC 7 (leather armor, Dexterity); MV 6; of society and happy to make suggestions Dmg by weapon type; S 14, D 12, C 14, hp 12; THAC0 20 (base); #AT 1; Dmg for improvement at the risk of sounding I 15, W 17, Ch 15; ML 16; chain mail, by weapon type; S 13, D 15, C 12, I 12, pretentious. shield, footman’s flail, holy symbol. W 15, Ch 12; ML 11; leather armor, NWPs: healing (13), heraldry (15), footman’s mace, sling, 20 bullets, holy 88. Theleska Ceryl (P2/hu/f): AL CG; herbalism (13), local history (15), read- symbol, healer’s bag. NWPs: agricul- AC 3 (banded mail, shield); MV 12; hp ing/writing—Common (16), religion ture (12), healing (13), herbalism (10), 10; THAC0 18 (base); #AT 1; Dmg by (17). Spells (5/4). local history (12), reading/writing— weapon type; S 14, D 12, C 12, I 10, W Ceremon is noble, but not naive. He Common (13). Spells (4). 18, Ch 17; ML 12; banded mail, shield, believes evil must be exterminated, not Jiri seems too meek to chastise others footman’s flail, holy symbol. NWPs: cured. Those he regards as enemies are for wrongdoings, but she’s surprisingly healing (16) musical instrument-lyre shown no mercy in battle. temperamental and fiercely reliable in (11), riding—land-based (21), seaman- combat. ship (13), weather sense (17). Spells (4). 82. Glaeve Rhostarr (P3/h/f): AL CG; Theleska does not take orders or criti- AC (scale mail, Dexterity); MV 12; hp 86. Laethor Maun (P3/ho/m): AL cism well, always challenging authority 20; THAC0 18 (base); #AT 1; Dmg by LN; AC 3 (chain mail, shield, Dexterity); and questioning instructions and never weapon type; S 13, D 16, C 13, I 12, W MV 12; hp 15; THAC0 18 (base); #AT 1; admitting when she is wrong. 15, Ch 12; ML 15; scale mail, footman’s Dmg by weapon type; S 17 (+1/+1), D mace, sling, 20 stones, holy symbol. 15, C 10, I 13, W 17, Ch 13; ML 15; 89. Astor Elaazrin (P1/h/m): AL NG; NWPs: agriculture (12), healing (13), chain mail, shield, quar- AC 4 (chain mail, shield); MV 12; hp herbalism (10), reading/writing— terstaff, warhammer, 6; THAC0 20 (base); #AT Common (13), religion (15). Spells (4/2). holy symbol. NWPs: 1; Dmg by weapon GIaeve is haughty and arrogant, ancient languages type; S 9, D 9, C 11, preferring to do things her own way. (13), leather- I 15, W 16, Ch 15; Those who know her walk on eggshells working (13), ML 10; in her presence, wary of her abrasive nature.

83. Brella Mirinthas (P2/he/f): AL LG; AC 5 (scale mail, shield); MV 12; hp 12; THAC0 20 (base); #AT 1; Dmg by weapon type: SD 30% resistant to charm; S 13, D 12, C 12, I 11, W 18, Ch 12; ML 12; scale mail, shield, quarterstaff, holy symbol, three vials of holy water, NWPs: animal handling (17), animal training (18), healing (16) reading/writing—Elvish (12), religion (18).

DRAGON #246 53 chain mail, shield, footman’s mace, He can whip himself into a berserker rage, weapon type; S 8, D 17, C 9, I 12, W holy symbol. NWPs: brewing (15), gaining +2 to hit and damage rolls but 15, Ch 11; ML 10; PP 55%, OL 35%, cooking +1 (16), etiquette (15), her- suffering a -4 AC penalty. FRT 25%, MS 30%, HS 25%, DN 35%, aldry (15), herbalism (13), reading/writ- CW 50%, RL 0%; leather armor, sling, ing—Common (16). Spells (3). 93. Keldor Farazyl (F2/P2/d/m):AL 20 bullets, cudgel (Dmg 1d6). NWPs: Astor is a portly fellow with discrimi- CG; AC 7 (leather armor, shield); MV appraising (12) healing (13), herbalism nating food tastes who’d rather starve 12; hp 19; THAC0 19 (base); #AT 1; (10), musical instrument—flute (16), than eat iron rations. Young ladies find his Dmg by weapon type; S 16 (+0/+1), D tumbling (17). Spells (3). proud girth and haughty manner 14, C 15, I 12, W 15, Ch 11; ML 13; Kieran plays the merrymaking buf- strangely attractive. leather armor, shield, hand axe sling, foon to conceal his thievery; money pur- 20 bullets. NWPs: blind-fighting (n/a), loined by Kieran goes straight into his 90. Irzoul Agatehammer (P1/d/m): AL healing (13), local history (11), moun- temple’s coffers, minus a token sum for LG; AC 3 (chain mail, shield, Dexterity); taineering (n/a), stonemasonry (14). himself. MV 6; hp 10; THAC0 19 (base); #AT 1; Spells (4). Dmg by weapon type; SD +4 to saves 96. Diajani Innabryl (B2/he/f): AL vs. poison and magic; S 15, D 15, C 16, I NG; AC 6 (leather armor, Dexterity); 7, W 16, Ch 13; ML 11; chain mail, shield, MV 12; hp 14; THAC0 20 (base); #AT 1; warhammer. NWPs: blacksmithing Dmg by weapon type; SD 30% resis- (15), brewing (15), healing (14), tant to charm spells; S 12, D 16, C 15, religion (16). Spells (3). I 13, W 15, Ch 16; ML 11; CW 60%, lrzoul knows an ancient DN 25%, PP 25%, RL 15%; leather dwarven healing ritual armor, short sword, short bow, that uses the healing 18 arrows, zither. NWPs: bowyer/ power of song. If he fletcher (15), musical instrument— makes a successful zither (15) reading/writing— singing proficiency check, -ICommon (14), reading/writ- lrzoul can heal 1d2 hp ing—Elvish (14), riding—land- damage to every friendly based (18) spellcraft (11). creature within 30 feet Spells (1): dancing lights, (usable once/day). feather fall, grease, 91. Variel jump: Amatarr Nystul’s (P1/h/f): AL magic aura, mend- NE; AC 5 ing, spook, vetriloquism. (chain mail); Diajani seeks only to share sto- MV 12; hp 9; ries and become renowned in some fash- THAC0 20 (base); #AT 1; Dmg ion, She is beautiful yet crafty, using her by weapon type; S 16 (+0/+1), D 9, C Keldor complains incessantly. He com- beauty and diplomacy to stay clear of 17, I 10, W 17, Ch 11; ML 13; chain plains about the weather, he complains harm’s way. mail, footman’s mace, holy symbol. about the mud in his boots—anything NWPs: healing (15), religion (17), read- worth complaining about. 97. Allustrus Melindor (B1/h/m): AL ing/writing—Common (11), riding— LN; AC 6 (studded leather armor, land-based (20), weather sense (16). 94. Waunthuar Jlendeth (F1/P1/ Dexterity); MV 12; hp 5; THAC0 20; Spells (3). he/m): AL LG; AC 4 (chain mail, shield); #AT 1; Dmg by weapon type; S 11, D Variel poses as a cleric of a neutral- MV 12; hp 8; THAC0 20 (base); #AT 1; 15, C 9, I 13, W 9, Ch 15; ML 9; CW good faith, using others to help spread Dmg by weapon type; 30% resistant 55%, DN 25%, PP 20%, RL 5%; stud- the faith and teachings of her wicked to charm; S 17 (+1/+1), D 12, C 11, I 12, ded leather armor, sling, 12 bullets, deity. Once per day, she can touch some- W 15, Ch 13; ML 14; chain mail, shield, dagger, mandolin. NWPs: appraising one and inflict them with a curse (as per footman’s flail, holy symbol. NWPs: (13), dancing (15), disguise (14), musical the reversed first-level bless spell). animal lore (12) fire-building (14), local instrument—mandolin (14), reading/ history (13), navigation (10), religion writing—Common (14) singing (15). 92. Draegon Blaskarp (F3/P2/ (15) seamanship (13), swimming (17). Spells: none. d/m): AL CN; AC 3 (splint mail, shield); Spells (3). Allustrus is the cautious aristocrat-not MV 6; hp 25; THAC0 18 (base); #AT 1; Waunthuar enjoys the sea and has a cowardly, exactly, but concerned about Dmg by weapon type; SD +5 to save special kinship with intelligent, good- his own welfare. He’s a penny-pincher vs. poison and magic; S 18/34 aligned, sea-dwelling creatures (equiva- and charlatan out to fatten his purse. (+1/+3), D 13, C 17, I 13, W 17, Ch 7; lent to a -3 reaction adjustment bonus). ML 16; splint mail, battle axe, 98. Seren Loreweaver (dopple- warhammer. NWPs: armorer (11), 95. Kieran Snuffpot (T2/P1/gn/m): ganger): AL N; AC 5; MV 9; HD 4; hp endurance (17), healing (15), read- AL NC; AC 5 (leather armor, Dexterity) 21; THAC0 17; #AT 1; Dmg 1d12 or by ing/writing—Dwarvish (14). Spells (4). or 1 (when tumbling); MV 12; hp 9; weapon type; SA surprise; SD limited Draegon is abrasive and obnoxious. THAC0 20 (base); #AT 1; Dmg by ESP, saves as F10; MR immune to sleep

54 APRIL 1998 and charm spells; SZ M; ML 14; MM/60; 100. Madeleine von Essell (B3/h/f); type; SA two-weapon style specializa- plumed hat, piccolo, short sword. AL NG; AC 7 (cloak of protection +1, tion; 30% resistant to charm; S 14, D “Seren” impersonates a human bard. Dexterity) or 3 (when tumbling); MV 18, C 12, I 15, W 11, Ch 17; ML 15; CW The doppleganger ingratiates himself to 12; hp 15; THAC0 19; #AT 1; Dmg by 55%, DN 20%, PP 30%, RL 10%; strangers with his knowledge of local lore weapon type; S 11, D 16, C 12, I 16, W leather armor, long bow, long sword, and his familiarity with the surroundings. 13, Ch 16; ML 12; CW 70%, DN 30%, short sword, lute. NWPs: appraising He uses his shapeshifting ability to finagle PP 40%, RL 10%; cloak of protection +1, (15), disguise (16) juggling (17), musical treasure from the strangers before making dagger. NWPs: animal handling (11), eti- instrument—lute (17) reading/writing— good his escape. He has no musical talent. quette (16), heraldry (16) local history Common (16) singing (17), tumbling (16) reading/writing—Common (17), (18). 99. Thomas o’ Shaelee (B1/h/m): reading/writing—Elvish (17), singing (16), Spells: none. AL NG; AC 10 or 6 (when tumbling); tumbling (16). Launir has denied his elven heritage, MV 12; hp 5; THAC0 20; #AT 1; Dmg Spells (2): audible glamer, cantrip, blaming his elven mother for abandoning by weapon type +1 (strength); S 16, D change self*, color spray, dancing lights, him and his human father. He treats elves 12, C 12, I 15, W 6, Ch 15; ML 11; CW detect magic, jump, message, read magic, poorly in general. When confronted by 50%, DN 30%, PP 15%, RL 10%; sleep: ventriloquism, wall of fog. elves, he and his comrades suffer a +4 leather vest (no AC protection), light Madeleine is the daughter of a wealthy reaction adjustment. crossbow, long sword, flute. NWPs: lord, but she prefers to travel in cognito, ancient languages (15), etiquette (15), telling lies of her background. Her parents heraldry (15), musical instrument— and siblings generally disapprove of her flute (11), reading/writing—Common chosen profession, but she has no inten- (16), singing (15) tumbling (12). tion of changing for their benefit. Chris would rather be a super hero than Spells: none. a henchman, but he’d sooner be a hench- Thorn is happy-go-lucky and prone to 101. Launir Netherander (B1/he/m): man than the love slave of the kobold getting himself info life-threatening AL LN; AC4 (leather armor, Dexterity) queen. scrapes. He has a winsome obliviousness or 0 (when tumbling); MV 12; hp 6; that others find peculiar yet charming. THAC0 20; #AT 1; Dmg by weapon

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