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Dynasty warriors 8 empires stratagems guide

Continue Dynasty Warriors 8 Empires are a common debate on the topic of the details are you favorite Stratagems set? So what are the usual tricks you bring with you? For its part: Reid To survive in the heaviest battles Community (en) Almost complete healing for himself and nearby officers, useful in the chaos modeBowman Turret Because I feel that it is necessary. Call for a call So I can go somewhere else while ally NPC grab the base for meFalse Orders (en) Cheap and very useful. Reinforcements can turn the tide of the battle if used at the right time. I prefer it beyond other large-scale Stratagems, mainly because it only needs one unit to retire. Note: This is only to be used to report spam, advertising and problematic (harassment, wrestling, or rude) messages. This game has a variety of special skills known as tricks that can have different consequences for the battle. You can select up to 5 stratagems through the Stratagem Settings option before you go into battle, and you can use them by activating them using Stratagem Gauge, which calculates the cost of each layer. Some tricks will not be available for a period of time after use. In addition, large-scale stratagem, which has powerful effects, may require a certain period of time before they can be used, or may require that your allied units temporarily retreat. The type of tricks you can carry around will depend on the position of your character, and the higher the position, the more tricks you can equip. Stratagems have different effects, such as directly damaging enemy troops or bases, enhancing your character's abilities, or changing weather conditions. In addition, some smaller gimmicks have more locally oriented effects, while others can affect the entire battlefield. This means that using tricks with the right time is the key to using them effectively in combat. Put fire on a specific enemy base with the help of a fire attack, inflicting damage to enemy troops and bases. The reason parts of the enemy army retreat with the help of Gail. Use the Rain Altar to cause a downpour that can dampen enemy fire attacks. Attack enemy point towers with Catapult. (Japanese version of screenshots are shown. Other examples of Inferno have set fire to all enemy bases, inflicting damage on enemy soldiers and bases over a period of time. Unity Restores the Health of Your Character and All Allied Units within reach. Wind Altar Create an altar that causes strong gusts of wind to blow through the battlefield. The effect will be lost if the enemy Altar. By combining two different tricks, such as using the Wind Altar to spread the flame caused by Inferno, you can increase the effects of the cunning. Conversely, you can also use the trick to make it rain and thereby ease the effects of the consequences cunning like fire attack or hell. Stratagemes can be learned by spending gold at the Academy, or receive as a reward from your ruler, sworn brother or spouse for a good job. Screenshots of the Japanese version are shown. youtube.com/watch?... June 09, 2015-12015-06-09T21:42Hi! I'm going to put this in case someone needs help understanding how to work tricks. There may be some other things you may not notice or you can do. Battle Cards 1) Fire Strike - Unleash fire to hurt enemies. Effective for the storm. Less effective for rain and snow. 2) Ice Blow - Unleash ice to hurt enemies. Effective for snow and blizzards. 3) Thunder Strike - Unleash lightning to hurt enemies. Effective for rain, storm, snow and blizzards. 4) Darkness - Open the darkness forward and harm enemies. 5) Explosions - Set explosions to damage enemies and bases. Definitely effective for capturing bases and other construction structures. 6) Explosion - Install powerful explosions to damage enemies and bases. Definitely effective for capturing bases and other construction structures. 7) Poisonous mist - spray the green mist around you for 20 seconds. This will harm enemies and allies. 8) Mystical Fog - Spray the blue mist around you for 20 seconds. This will slow down the movement of anyone who approaches it. 9) Battle Magic - Your attack will increase by 20 seconds. 10) Armor - Your defense will increase within 20 seconds. 11) Wings of Destiny - Your speed will increase within 40 seconds. 12) Raid - Your attack, defense and speed will increase within 40 seconds. 13) Flawless - Your attack and defense will increase within 20 seconds. In addition, you will not be pushed back by enemy attacks. 14) Lightning Speed - Your speed and attack speed will increase within 40 seconds. 15) Asura Might - One hit attack that will destroy the spot turrets and instant base within 40 seconds. 16) Ultimate Might - Use your troop strength to significantly increase your attack and defense within 40 seconds. Your attacks will beat the allies, but not kill them. 17) Resolute Defense - Health will not drop to 0 for 15 seconds. 18) Real Estate - Prevents kickbacks and damage from enemies for 15 seconds. 19) Coercion - Enemies are amplified by cunning, remove the effect and stun them. 20) Swift Raid - transported to the front line. 21) Transformation - Transported to Allied main camp quickly. Recovery Card 22) Recovery - Fully recover your health. 23) Temperature - Fills 2 mousse bars. 24) Concentration - Fills your fury sensor. 25) Recovery - Restores your health and fills all musou bars. 26) Confiscation - Reduce the strength or number of troops inside the base to half to restore your health. The speed of attack and attack will increase by 30 seconds. This should only be activated at Allied bases. 27) Frontline Recall - Use some troop forces to bring back Allied Allied officers temporarily retreated. Construction cards 28) Spot Turret - Place one in the main camp or any other allied base and durability will increase. 29) Range Tower - This base will rain arrows in a radius of 50 m. This will harm the enemies. 30) Upgraded tower - This base will rain powerful arrows in a radius of 100 m. This will damage the enemies. 31) Archer Turel - Arrows that rain on enemy bases within a 100m radius and cause damage. 32) Bowman Turerd - Arrows that rain on enemy bases within a 150m radius and cause damage. 33) Healing Tower - Base that will heal you and your allies within a 30m radius. 34) The restoration of Turret - a base that will heal you and your allies within a radius of 50 m. 35) Catapult - will damage the place of towers on enemy bases in a radius of 100 m. 36) Heavy catapult - will damage the place of towers at enemy bases within a radius of 150 m. 37) Solar altar - Altar will change the weather to solar. The altar will increase the strataham rut of the Allies in the vicinity. 38) Rain altar - Altar will change the weather to rain. The altar will increase the strataham rut of the Allies in the vicinity. During Gale or Blizzard, the weather will change before the storm. 39) Snow Altar - Altar will change the weather to snow. The altar will increase the strataham rut of the Allies in the vicinity. During Gale or Storm, the weather will change before the blizzard. 40) Wind Altar - Altar will change the weather. Gale's Sun, Rain in Storm and Snow in Blizzard. The altar will increase the strataham rut of the Allies in the vicinity. Leadership Cards 41) Unity - Restore the health of your and your closest allies. 42) Love - Use the forces of the troops to restore you and your health allies. Also, increase their attack and defense within 30 seconds. 43) Preview - Increase the speed of you and your closest allies within 40 seconds. 44) Spirited - Increase the attack of you and your closest allies within 20 seconds. 45) Enhanced Defense - Increase the defense of you and your closest allies within 20 seconds 46) Indomitable - Prevent repellent from enemy attacks for you and your closest allies within 15 seconds. 47) Inspire - Boost the morale of nearby allies within 60 seconds. 48) Call - Call 1 Allied Unit on your side. 49) Resilience - Call 1 Allied Unit, which temporarily retreated, back to the battlefield. 50) Iron Walls - Restoring Allied health and increasing the defense of allied generals inside the Allied base within 60 seconds. Cancels effects or attacks such as a fire attack or hail. 51) March - Call for reinforcements and force them to strike deep inside enemy territory. Strategy Card 52) Fire Attack - Set the base on fire and cause continuous damage to enemy soldiers and spot the towers within 30 seconds. It can be activated on the enemy base. Effect with a storm, but not for rain and snow. 53) Archery Ambush - Have archers hide themselves in your current location. When the enemies get closer, they will attack and Confusion. Can not be used when near the enemy, inside the base, or in the water. There can't be multiple ambushes at the same time. 54) Poisonous arrows - there are archers with poison arrows hiding themselves in your current location. When enemies are close, they will attack and cause confusion. Can not be used when near the enemy, inside the base, or in the water. There can't be multiple ambushes at the same time. 55) Base Traps - Insert traps inside the allied base. When enemies enter the base, the explosion will cause damage. Can not be used in Allied bases if the enemy is already in combat mode. 56) Extended Traps - Insert powerful traps inside the allied base. When enemies enter the base, the explosion will cause damage. Can not be used in Allied bases if the enemy is already in combat mode. 57) Osmos - Be able to detect enemy ambushes and base traps in your area for 60 seconds. 58) Rumors - Give false information and lure 1 enemy unit. This strategy may fail. It does not work for enemy commanders or units with special status. 59) Taunt - taunt the enemy and make them come to you within 15 seconds. This strategy may fail. It does not work for enemy commanders or units with special status. 60) Dragnet - Capture 1 enemy officer in combat for 60 seconds. 61) False orders - Release false orders and turn the nearest instant base to the allied base. 62) Basic repair - Increase the strength of the base to 400 (restores its maximum strength) and it can be activated only on allied bases. Large-scale maps (can only be used once in combat) 63) Cover Fire - Rain arrows across the battlefield and cause damage to enemy soldiers within 60 seconds. This will lead to the temporary withdrawal of two allied units. 64) Inferno - Set fire to all enemy bases and cause continuous damage to enemy soldiers and bases within 90 seconds. The effect increases for the storm, but not for rain and snow. Two allied units are required for temporary withdrawal. 65) Flooding - Cause flooding across the battlefield and destroy a number of instant bases. The effect increases during rain, snow, storm and blizzard. One allied unit is required for temporary withdrawal. 66) Thunderstorm - Cause a thunderstorm on the battlefield and damage all your enemies within 60 seconds. The effect increases during rain, snow, storm and blizzard. Three allied units are required for temporary withdrawal. 67) Hail - Call hail all over the battlefield and damage all enemy bases. The effect increases during snow and blizzard. Two allied units are required for temporary withdrawal. 68) Gail - Call a strong storm and force some enemies to retreat. The effect increases during storms, storms and blizzards. Two allied units are required for temporary withdrawal. 69) Base Raid - Carry out a raid attack on any enemy base Enemy main camp and enemy bases of fast time) and capture it. Two allied units are required for temporary withdrawal. 70) Capture the base - Take any enemy base (not enemy base and enemy instant bases) and make it an ally ally Two allied units are required for temporary withdrawal. 71) Repair Everything - Increase strength to 300 and max allied bases strength to 200. Two allied units are required for temporary withdrawal. 72) Wing Formation - Increase defense for all Allied units within 90 seconds. One allied unit is required for temporary withdrawal. This unit will have no effect. 73) Scale Formation - Increase attack on all allied units within 90 seconds. One allied unit is required for temporary withdrawal. This unit will have no effect. 74) Snake Formation - Increase speed for all allied units within 90 seconds. One allied unit is required for temporary withdrawal. This unit will have no effect. 75) Rally - Increase morale significantly for all allied units within 90 seconds. One allied unit is required for temporary withdrawal. This unit and the player will have no effect. 76) Reinforcement - Call the cavalry and force them to attack several places in the enemy's ranks. Come and check out my Youtube channel:SwordofHeaven89Thanks Rosacea and Energetic Bellflower for amazing signatures and avatars! June 12, 2015-22015-06-12T18:58why no flood does real flooding like in DW6 when we play the history of and the attack of Lou Boo Castle I remember they used flooding and most of the battlefield was filled with water, I wonder why it does not do the same, it is so hard to add a little water to the place where the flood occurred?

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