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Reit) Hydrology \-Th,C),^:::Th
Icru j Institute of 'reit) Hydrology \-Th,c),^:::Th Natural Environment Research Council Environment Research A CouncilNatural • • • • • • • • • SADC-HYCOS • HYDATAv4.0trainingcourse • PRCPretoria,SouthAfrica 28July-6August1998 • • • • • • • • • • Institute of Hydrology Maclean Building Crowmarsh Gifford Wallingford Oxon OXIO 81313 • Tel: 01491 838800 Fax: 01491 692424 • Telex: 849365 HYDROL, G September 1998 • • •••••••••••••••••••••••••••••••••• Summary 111 A key stage in the implementation of the SADC-HYCOS projcct involves establishing a regional database system. Thc database selected was the Institute of Hydrology's HYDATA system. HYDATA is uscd in more than 50 countries worldwide, and is the national database system for surface water data in more than 20 countries, including many of the SADC countries. A ncw Windows version of HYDATA (v4.0) is near release (scheduled January 1999), and provides several improvements over the original DOS-bascd system. It was agreed that HYDATA v4.0 would be provided to each National Hydrological Agency for the SADC- HYCOS project, and that a 2-week training course would be held in Pretoria, South Africa. The first HYDATA v4.0 training course was held at the DWAF training centre in Pretoria between 28 July and 6 August 1998. The course was attended by 16 delegates from 1 I different countries. This report provides a record of the course and the software and training provided. •••••••••••••••••••••••••••••••••• Contents • Page • 1. INTRODUCTION 1 • 1.1Background to SADC-HYCOS 1.2 Background to HYDATA 1.3Background to course 2 2 THE HYDATA TRAINING COURSE 3 • 2.1The HYDATA v4.0 training course 3 • 2.2Visit to DWAF offices 4 • 3. CONCLUSIONS AND FUTURE PLANS 5 • APPENDIX A:RECEIPTS FOR HYDATA v4.0 SOFTWARE 6 • APPENDIX B:PROGRAMME OF VISIT 7 • APPENDIX C:LIST OF TRAINING COURSE PARTICIPANTS 9 • APPENDIX D:LIST OF SOFTWARE BUGS 10 ••••••••••••0-••••••••••••••••••••• • • 1. -
An In-Depth Study with All Rust Cves
Memory-Safety Challenge Considered Solved? An In-Depth Study with All Rust CVEs HUI XU, School of Computer Science, Fudan University ZHUANGBIN CHEN, Dept. of CSE, The Chinese University of Hong Kong MINGSHEN SUN, Baidu Security YANGFAN ZHOU, School of Computer Science, Fudan University MICHAEL R. LYU, Dept. of CSE, The Chinese University of Hong Kong Rust is an emerging programing language that aims at preventing memory-safety bugs without sacrificing much efficiency. The claimed property is very attractive to developers, and many projects start usingthe language. However, can Rust achieve the memory-safety promise? This paper studies the question by surveying 186 real-world bug reports collected from several origins which contain all existing Rust CVEs (common vulnerability and exposures) of memory-safety issues by 2020-12-31. We manually analyze each bug and extract their culprit patterns. Our analysis result shows that Rust can keep its promise that all memory-safety bugs require unsafe code, and many memory-safety bugs in our dataset are mild soundness issues that only leave a possibility to write memory-safety bugs without unsafe code. Furthermore, we summarize three typical categories of memory-safety bugs, including automatic memory reclaim, unsound function, and unsound generic or trait. While automatic memory claim bugs are related to the side effect of Rust newly-adopted ownership-based resource management scheme, unsound function reveals the essential challenge of Rust development for avoiding unsound code, and unsound generic or trait intensifies the risk of introducing unsoundness. Based on these findings, we propose two promising directions towards improving the security of Rust development, including several best practices of using specific APIs and methods to detect particular bugs involving unsafe code. -
What Is Dart?
1 Dart in Action By Chris Buckett As a language on its own, Dart might be just another language, but when you take into account the whole Dart ecosystem, Dart represents an exciting prospect in the world of web development. In this green paper based on Dart in Action, author Chris Buckett explains how Dart, with its ability to either run natively or be converted to JavaScript and coupled with HTML5 is an ideal solution for building web applications that do not need external plugins to provide all the features. You may also be interested in… What is Dart? The quick answer to the question of what Dart is that it is an open-source structured programming language for creating complex browser based web applications. You can run applications created in Dart by either using a browser that directly supports Dart code, or by converting your Dart code to JavaScript (which happens seamlessly). It is class based, optionally typed, and single threaded (but supports multiple threads through a mechanism called isolates) and has a familiar syntax. In addition to running in browsers, you can also run Dart code on the server, hosted in the Dart virtual machine. The language itself is very similar to Java, C#, and JavaScript. One of the primary goals of the Dart developers is that the language seems familiar. This is a tiny dart script: main() { #A var d = “Dart”; #B String w = “World”; #C print(“Hello ${d} ${w}”); #D } #A Single entry point function main() executes when the script is fully loaded #B Optional typing (no type specified) #C Static typing (String type specified) #D Outputs “Hello Dart World” to the browser console or stdout This script can be embedded within <script type=“application/dart”> tags and run in the Dartium experimental browser, converted to JavaScript using the Frog tool and run in all modern browsers, or saved to a .dart file and run directly on the server using the dart virtual machine executable. -
TIBCO Activematrix® BPM Web Client Developer's Guide Software Release 4.3 April 2019 2
TIBCO ActiveMatrix® BPM Web Client Developer's Guide Software Release 4.3 April 2019 2 Important Information SOME TIBCO SOFTWARE EMBEDS OR BUNDLES OTHER TIBCO SOFTWARE. USE OF SUCH EMBEDDED OR BUNDLED TIBCO SOFTWARE IS SOLELY TO ENABLE THE FUNCTIONALITY (OR PROVIDE LIMITED ADD-ON FUNCTIONALITY) OF THE LICENSED TIBCO SOFTWARE. THE EMBEDDED OR BUNDLED SOFTWARE IS NOT LICENSED TO BE USED OR ACCESSED BY ANY OTHER TIBCO SOFTWARE OR FOR ANY OTHER PURPOSE. USE OF TIBCO SOFTWARE AND THIS DOCUMENT IS SUBJECT TO THE TERMS AND CONDITIONS OF A LICENSE AGREEMENT FOUND IN EITHER A SEPARATELY EXECUTED SOFTWARE LICENSE AGREEMENT, OR, IF THERE IS NO SUCH SEPARATE AGREEMENT, THE CLICKWRAP END USER LICENSE AGREEMENT WHICH IS DISPLAYED DURING DOWNLOAD OR INSTALLATION OF THE SOFTWARE (AND WHICH IS DUPLICATED IN THE LICENSE FILE) OR IF THERE IS NO SUCH SOFTWARE LICENSE AGREEMENT OR CLICKWRAP END USER LICENSE AGREEMENT, THE LICENSE(S) LOCATED IN THE “LICENSE” FILE(S) OF THE SOFTWARE. USE OF THIS DOCUMENT IS SUBJECT TO THOSE TERMS AND CONDITIONS, AND YOUR USE HEREOF SHALL CONSTITUTE ACCEPTANCE OF AND AN AGREEMENT TO BE BOUND BY THE SAME. ANY SOFTWARE ITEM IDENTIFIED AS THIRD PARTY LIBRARY IS AVAILABLE UNDER SEPARATE SOFTWARE LICENSE TERMS AND IS NOT PART OF A TIBCO PRODUCT. AS SUCH, THESE SOFTWARE ITEMS ARE NOT COVERED BY THE TERMS OF YOUR AGREEMENT WITH TIBCO, INCLUDING ANY TERMS CONCERNING SUPPORT, MAINTENANCE, WARRANTIES, AND INDEMNITIES. DOWNLOAD AND USE OF THESE ITEMS IS SOLELY AT YOUR OWN DISCRETION AND SUBJECT TO THE LICENSE TERMS APPLICABLE TO THEM. BY PROCEEDING TO DOWNLOAD, INSTALL OR USE ANY OF THESE ITEMS, YOU ACKNOWLEDGE THE FOREGOING DISTINCTIONS BETWEEN THESE ITEMS AND TIBCO PRODUCTS. -
Attacking AJAX Web Applications Vulns 2.0 for Web 2.0
Attacking AJAX Web Applications Vulns 2.0 for Web 2.0 Alex Stamos Zane Lackey [email protected] [email protected] Blackhat Japan October 5, 2006 Information Security Partners, LLC iSECPartners.com Information Security Partners, LLC www.isecpartners.com Agenda • Introduction – Who are we? – Why care about AJAX? • How does AJAX change Web Attacks? • AJAX Background and Technologies • Attacks Against AJAX – Discovery and Method Manipulation – XSS – Cross-Site Request Forgery • Security of Popular Frameworks – Microsoft ATLAS – Google GWT –Java DWR • Q&A 2 Information Security Partners, LLC www.isecpartners.com Introduction • Who are we? – Consultants for iSEC Partners – Application security consultants and researchers – Based in San Francisco • Why listen to this talk? – New technologies are making web app security much more complicated • This is obvious to anybody who reads the paper – MySpace – Yahoo – Worming of XSS – Our Goals for what you should walk away with: • Basic understanding of AJAX and different AJAX technologies • Knowledge of how AJAX changes web attacks • In-depth knowledge on XSS and XSRF in AJAX • An opinion on whether you can trust your AJAX framework to “take care of security” 3 Information Security Partners, LLC www.isecpartners.com Shameless Plug Slide • Special Thanks to: – Scott Stender, Jesse Burns, and Brad Hill of iSEC Partners – Amit Klein and Jeremiah Grossman for doing great work in this area – Rich Cannings at Google • Books by iSECer Himanshu Dwivedi – Securing Storage – Hackers’ Challenge 3 • We are -
Google Wave Failure: Lesson Learned for Diffusion of an Online Collaboration Tool
GOOGLE WAVE FAILURE: LESSON LEARNED FOR DIFFUSION OF AN ONLINE COLLABORATION TOOL Laddawan Kaewkitipong Peter Ractham Department of Management Information Systems Thammasat Business School, Thammasat University Thailand INTRODUCTION Background and Motivation Collaboration has become increasingly important to the success of today’s enterprises. Modern organizations have been attempting to capitalize on their ability to collaborate between business units and manufacturing facilities to develop better products and services [17]. To achieve their goals, they no longer rely only on internal collaboration within their organization, but also on working closely and exchanging ideas with external partners. In other words, collaboration is viewed as a critical success factor in achieving a sustainable competitive advantage [2]. The need to collaborate is also seen in everyday’s life. A family, which has one or more family members who live abroad, might need to find a way to plan their holiday together. A group of friends who want to organize a party may need a tool to help them obtain common decisions more efficiently. As a result, many collaboration tools have been implemented to facilitate this kind of information sharing as well as decision-making tasks. Nevertheless, little has been reported on adoption success of such tools. In fact, diffusion of collaboration tools still remains as one of the most challenging problems in the area of IS research [31, 43]. Challenged by the problems and considering collaboration important activities, Google has launched many online tools to promote collaboration. Some of their popular tools are Gmail, Google Docs, and Google Calendar. An infamous tool, Google Wave, was one of the most ambitious products which many features that can help to facilitate online collaboration. -
Dissecting the Evolution of the New OSN in Its First Year
Google+ or Google-? Dissecting the Evolution of the New OSN in its First Year Roberto Gonzalez, Ruben Cuevas Reza Motamedi, Reza Rejaie Universidad Carlos III de Madrid University of Oregon Leganes, Madrid, Spain Eugene, OR, US {rgonza1,rcuevas}@it.uc3m.es {motamedi,reza}@cs.uoregon.edu Angel Cuevas Telecom Sud Paris Evry, Île-de-France, France [email protected] ABSTRACT has been several official reports about the rapid growth of In the era when Facebook and Twitter dominate the market G+’s user population (400M users in Sep 2012) [1] while for social media, Google has introduced Google+ (G+) and some observers and users dismissed these claims and called reported a significant growth in its size while others called it G+ a “ghost town” [2]. This raises the following important a ghost town. This begs the question that ”whether G+ can question: “Can a new OSN such as G+ really attract a sig- really attract a significant number of connected and active nificant number of engaged users and be a relevant player users despite the dominance of Facebook and Twitter?”. in the social media market?”. A major Internet company This paper tackles the above question by presenting a de- such as Google, with many popular services, is perfectly po- tailed characterization of G+ based on large scale measure- sitioned to implicitly or explicitly require (or motivate) its ments. We identify the main components of G+ structure, current users to join its OSN. Then, it is interesting to assess characterize the key features of their users and their evolu- to what extent and how Google might have leveraged its po- tion over time. -
Cliente Twitter Con Compresión De Datos
PROYECTO FIN DE GRADO GRADO EN INGENIERÍA INFROMÁTICA CLIENTE TWITTER CON COMPRESIÓN DE DATOS Autor: Plácido Fernández Declara Tutores: Luis Miguel Sánchez García Rafael Sotomayor Fernández Colmenarejo, Febrero de 2013 RESUMEN La popular red social Twitter es usada hoy en día en diversos lugares y momentos, gracias también a las redes móviles que nos proporcionan conexión a internet en casi cualquier lugar. Twitter permite publicar y mandar mensajes cortos de texto plano con un máximo de 140 caracteres, así como la lectura de estos mensajes cortos de otros usuarios a los que podemos seguir para tal propósito. Hacer uso de este servicio en zonas con buena cobertura, o cuando usamos Wi-fi no supone generalmente ningún problema. Es cuando nos encontramos en zonas de poca cobertura cuando vemos problemas para hacer uso de este servicio, ya que las velocidades de descarga pueden disminuir hasta el punto de necesitar decenas de segundos para disponer de los mensajes cortos, los “Tweets”. A esto hay que añadir que los planes de datos actuales están limitados de alguna forma (al alcanzar un número de Mb), por lo que la cantidad de Mb usada es hoy también un factor importante. Para ello esta aplicación ofrece la experiencia de un cliente Twitter sencillo en el que consultar los “Tweets” de a quien seguimos, así como publicar “Tweets”, haciendo uso de un Proxy que comprime estos datos considerablemente de forma que se reducen los tiempos de descarga para las zonas de poca cobertura y además se reduce el número de Mb consumidos por el dispositivo móvil. Índice de contenido RESUMEN ................................................................................................................................. -
Abstract Window Toolkit Overview
In this chapter: • Components • Peers 1 • Layouts • Containers • And the Rest • Summary Abstract Window Toolkit Overview For years, programmers have had to go through the hassles of porting software from BSD-based UNIX to System V Release 4–based UNIX, from OpenWindows to Motif, from PC to UNIX to Macintosh (or some combination thereof), and between various other alternatives, too numerous to mention. Getting an applica- tion to work was only part of the problem; you also had to port it to all the plat- forms you supported, which often took more time than the development effort itself. In the UNIX world, standards like POSIX and X made it easier to move appli- cations between different UNIX platforms. But they only solved part of the prob- lem and didn’t provide any help with the PC world. Portability became even more important as the Internet grew. The goal was clear: wouldn’t it be great if you could just move applications between different operating environments without worr yingabout the software breaking because of a different operating system, win- dowing environment, or internal data representation? In the spring of 1995, Sun Microsystems announced Java, which claimed to solve this dilemma. What started out as a dancing penguin (or Star Trek communicator) named Duke on remote controls for interactive television has become a new paradigm for programming on the Internet. With Java, you can create a program on one platform and deliver the compilation output (byte-codes/class files) to ever yother supported environment without recompiling or worrying about the local windowing environment, word size, or byte order. -
Towards Secure and Reusable Web Applications
Mashups and Modularity: Towards Secure and Reusable Web Applications Antero Taivalsaari Tommi Mikkonen Sun Microsystems Laboratories [email protected] http://research.sun.com/projects/lively 2 Evolution of the Web 1) Simple pages with text and static images only (e.g., http://www.google.com) 2) Animated pages with plug-ins (e.g., http://www.cadillac.com) 3) Rich Internet Applications (e.g., docs.google.com) What's Next? 3 Web Applications – Implications • Web-based software will dramatically change the way people develop, deploy and use software. • No more installations! > Applications will simply run off the Web. • No more upgrades! > Always run the latest application version. • Instant worldwide deployment! > No middlemen or distributors needed. • No CPU dependencies, OS dependencies, ... > The Web is the Platform. 4 Unfortunately... • The web browser was not designed for running real applications. > It was designed in the early 1990s for viewing documents, forms and other page-structured artifacts – not applications. > Programming capabilities on the web were an afterthought, not something inherent in the design of the browser. • Various Rich Internet Application (RIA) technologies have been introduced recently to retrofit application execution capabilities into the web browser. 5 Web Development vs. Conventional Software The Impedance Mismatch Web Development Conventional SW Development - Documents - Applications - Page / form oriented interaction - Direct manipulation - Managed graphics, static layout - Directly drawn, dynamic -
Drawing in GTK+
CSci493.70 Graphical User Interface Programming Prof. Stewart Weiss Drawing in GTK+ Drawing in GTK+ Background In order to understand how to draw in GTK, you rst have to understand something about how GTK draws widgets, because how GTK draws widgets has an important role in how you design your drawing application. An understanding of how GTK draws widgets is also required if you ever plan to build your own custom widgets. Windows and Clipping Most windowing systems are designed around the idea that an application's visual display lies within a rectangular region on the screen called its window. The windowing system, e.g. Gnome or KDE or Explorer, does not automatically save the graphical content of an application's windows; instead it asks the application itself to repaint 1 its windows whenever it is needed. For example, if a window that is stacked below other windows gets raised to the top, then a client program has to repaint the area that was previously obscured. When the windowing system asks a client program to redraw part of a window, it sends an exposure event to the program that contains that window. An exposure event is simply an event sent from the underlying windowing system to a widget to notify it that it must redraw itself. In this context, a "window" means "a rectangular region with automatic clipping", not a top-level application window. Clipping is the act of removing portions of a window that do not need to be redrawn, or looked at the other way, it is determining which are the only regions of a window that must be redrawn. -
University of California Santa Cruz Learning from Games
UNIVERSITY OF CALIFORNIA SANTA CRUZ LEARNING FROM GAMES FOR GENERATIVE PURPOSES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Adam J. Summerville June 2018 The Dissertation of Adam J. Summerville is approved: Professor Michael Mateas, Chair Professor Noah Wardrip-Fruin Professor Santiago Ontañón Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright © by Adam J. Summerville 2018 Table of Contents List of Figures vi List of Tables xiv Abstract xvi Dedication xvii Acknowledgments xviii 1 Introduction 1 1.1 Research Contributions ........................... 5 I Learning From Game 7 2 How Humans Understand Games 8 2.1 Human Annotation Tasks .......................... 17 2.2 Entity Persistence .............................. 17 2.3 Camera Motion ................................ 18 2.4 Room Detection ............................... 21 2.4.1 Teleportation ............................. 23 2.4.2 Traversal ............................... 25 2.5 Animation Cycles ............................... 32 2.6 Mode Dynamics ................................ 34 2.7 Conclusion .................................. 36 3 Mappy – A System for Map Extraction and Annotation via Observa- tion 37 3.1 NES Architecture and Emulation ...................... 41 3.2 Operationalizing Entity Persistence ..................... 43 3.3 Inferring Camera Motion .......................... 49 iii 3.4 Determining Room Transitions ....................... 59 3.4.1 Automatic Mapping ........................