PLAY TEST DOCUMENTS
LIGHT WARJACK WEAPONS & CORTEXES FOR VARIANT B WARJACKS
PLAY TEST DOCUMENTS
The contents of this document are intended for play testing purposes only. Information within is a work-in-progress and subject to change prior to printing.
Each page below represents one card.
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IRON STAR ALLIANCE
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Firebrand Alliance Warjack
New CORTEXs Choose 1 of the following cortex options:
Neural Web Neural Web – This model gains a cumulative +1 MAT bonus for each other friendly unit within 5˝, up to a bonus of +3.
Recon Cortex Pathfinder – This model ignores movement penalties for rough terrain.
Revelator – When making ranged attacks this model ignores Stealth.
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Force Hammer Firebrand Warjack Weapon
Location: Arm Weapon Cost: 1
Force Hammer [Force] melee weapon RNG: 1 POW: 3 Repulsor - When this model hits a model with an equal or smaller sized-base with an attack with this weapon, before damage is rolled, the model hit is slammed 3˝ directly away from this model. Collateral damage is equal to the POW of this weapon.
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Grenade Launcher Firebrand Warjack Weapon
Location: Arm Weapon Cost: 1
Grenade Launcher [Ballistic and Explosion] ranged weapon RNG: 1 POW: 3 Blast Weapon – This is a blast weapon.
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Sun Piercer Firebrand Warjack Weapon
Location: Arm Weapon Cost: 2
Sun Piercer [Beam] ranged weapon RNG: 8 POW: 1 High Intensity Charge XICONX - When this model makes an attack with this weapon while charged, add two power dice to the attack roll for each Arc on it instead of one.
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Immolator Firebrand Warjack Weapon
Location: Shoulder Weapon Cost: 3
Immolator [Energy] ranged weapon RNG: 16 POW: 5 Fire – A model hit by this weapon suffers the fire continuous effect.
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Maelstrom Firebrand Warjack Weapon
Location: Shoulder Weapon Cost: 2
Maelstrom [Beam] ranged weapon RNG: 10 POW: 4 Defense Matrix Charge XICONX - While this model is charged, it gains +3 DEF against ballistic weapons.
Spray – This is a spray weapon.
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AETERNOUS CONTINUUM
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Scourge Continuum Warjack
New CORTEXs Choose 1 of the following cortex options:
Spider Pathfinder – This model ignores movement penalties for rough terrain.
Spider - This model never suffers damage from falling.
Misanthrope Arc Exchange - You can charge this model with up to 1 Arc at the start of its activation if it is not already charged. Additionally, you can clear any amount of Arc from this model at the end of its activation.
Entropic Field - This model gains +3 DEF against Fury attacks.
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Reaper Scourge Warjack Weapon
Location: Arm Weapon Cost: 2
Reaper [Ballistic] ranged weapon RNG: 8 POW: 4 Winch - When this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved, the damaged model can be moved directly toward this model until it contacts a model, an obstacle, or structure.
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Stinger Cannon Scourge Warjack Weapon
Location: Arm Weapon Cost: 1
Void Splitter [Energy] ranged weapon RNG: 10 POW: 3 Targeter Charge XICONX - While charged, this model can reroll ranged attack rolls with this weapon. A roll can be rerolled once as a result of Targeter.
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Cloaking Device Scourge Warjack Weapon
Location: Shoulder Weapon Cost: 1
Mimetic Cloak Charge XICONX - While this model is charged, it gains Stealth. A model with Stealth cannot be targeted by attacks made by models more than 8˝ away.
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Entrophier Scourge Warjack Weapon
Location: Shoulder Weapon Cost: 3
Hollowphage Cannon [Cold] ranged weapon RNG: 12 POW: 4 Lock Down – A model hit by this weapon suffers the fire continuous effect.
Stun Module Spike XICONX - Immediately after hitting a target with this weapon, this model can spike once to give the unit hit an activation token.
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Hex Cannon Scourge Warjack Weapon
Location: Shoulder Weapon Cost: 2
Rocket Pod [Energy] ranged weapon RNG: 12 POW: 4 Malefactor - If the attack hits, enemy Cypher cards on the unit hit expire.
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MARCHER WORLDS
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Dusk Wolf Marcher Worlds Warjack
New CORTEXs Choose 1 of the following cortex options:
Fighter Cortex Rapid Strike - When this model attacks during its activation, it can make one additional melee attack with each of its melee weapons.
Sniper Cortex Advanced Optics - This model’s ranged weapons gain +2 RNG.
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Impaler Dusk Wolf Warjack Weapon
Location: Arm Weapon Cost: 1
Impaler [Kinetic] melee weapon RNG: 1 POW: 2 Armor-Piercing - When resolving a damage roll for an attack made with this weapon, reduce the target’s ARM by 1.
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Particle Accelerator Dusk Wolf Warjack Weapon
Location: Arm Weapon Cost: 2
Particle Accelerator [Beam] ranged weapon RNG: 8 POW: 1 High Intensity Charge XICONX - When this model makes an attack with this weapon while charged, add two power dice to the attack roll for each Arc on it instead of one.
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Slug Gun Dusk Wolf Warjack Weapon
Location: Arm Weapon Cost: 1
Slug Gun [Ballistic] melee weapon RNG: 1 POW: 3 Repulsor - When this model hits a model with an equal or smaller sized-base with an attack with this weapon, before damage is rolled, the model hit is slammed 3˝ directly away from this model. Collateral damage is equal to the POW of this weapon.
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Blazer Dusk Wolf Warjack Weapon
Location: Shoulder Weapon Cost: 3
Blazer [Beam] ranged weapon RNG: 14 POW: 4 Fire – A model hit by this weapon suffers the fire continuous effect.
Strafe – After declaring an attack with this weapon and its target, roll one power die. For each strike rolled, you can make one additional attack against another model within 2˝ of the initial target. Each attack must target a different model. Additional attacks cannot generate additional Strafe attacks.
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Wildflower Dusk Wolf Warjack Weapon
Location: Shoulder Weapon Cost: 2
Eruption - When this model can choose to use Eruption when it makes its attacks during its activation. If it does so, all other models within 3˝ of it each suffer a POW 3 explosion damage roll.
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