An Exciting Future

Total Page:16

File Type:pdf, Size:1020Kb

An Exciting Future STRATEGIC REPORT CHIEF EXECUTIVE’S STATEMENT DAVID BRABEN, FOUNDER AND CEO AN EXCITING FUTURE Our strategic objective is to create long-term sustainable growth. The five years since we transitioned to a self-publishing model Over the last 12 to 18 months we have been have been really exciting. We continue to successfully execute exploring the potential to use our publishing capability, industry experience, commercial the strategy we set out at IPO, building a great portfolio of our own partnerships and financial resources to games in the process. FY19 has been our best yet and I am very supplement our own development roadmap. pleased to report a record level of financial performance, which The three areas we have been reviewing are: reflects the skill and hard work of our talented people and the • third-party publishing (controlling the support of our players around the world. We continue to nurture promotion and distribution of other and enhance all three of our existing titles (Elite Dangerous, developers’ games); Planet Coaster and Jurassic World Evolution) and I look forward • commissioning (outsourcing the majority to the release of our fourth, Planet Zoo, later this year. Our roadmap of development of Frontier games to other developers); and for future releases both as a developer and publisher is looking particularly strong, including our announcement in March 2019 • acquisitions (to enhance our franchise portfolio or capabilities). that one future launch, in 2021, will benefit from a major global IP licence. More IP licences are anticipated. In June 2019 we announced our first deal under our Frontier Publishing initiative (third-party publishing) with experienced developer Haemimont Games. I anticipate further deals in the future for Frontier GROWING OUR PORTFOLIO Publishing, and we also continue to explore commissioning and acquisition opportunities. FUTURE FRANCHISES Earlier in 2019 we celebrated our 25 year FRONTIER PUBLISHING anniversary as a company and while I am PLANET ZOO (2019+) very proud of all of our achievements to date, it feels like we are at the start of our journey. (2018+) JURASSIC WORLD EVOLUTION The opportunities we have now are better than PLANET COASTER (2016+) ever. I am excited about our future, our next 25 years, as we continue to expand our horizons ELITE DANGEROUS (2014+) and grow our portfolio, our team and our partnerships. FRONTIER DEVELOPMENTS PLC ANNUAL REPORT AND ACCOUNTS 2019 07 CHIEF EXECUTIVE’S STATEMENT CONTINUED DAVID BRABEN, FOUNDER AND CEO THE GAMES MARKET Our industry has always thrived on disruption, smooth revenue, but major releases of new The games market, along with film, TV and music, in terms of individual games, game genres, franchises are still a significant factor in the is part of the wider $300 billion entertainment charging models, technology and routes to revenue stream. As we scale the number industry. Games forms the largest sector, worth in market, and it has been interesting to observe of franchises over future years, and as the excess of $130 billion, and it is still growing rapidly the impact of some of those disrupting factors frequency of these releases approaches one unlike its other counterparts, such as TV, that have in the last 12 months, particularly in terms of per year, this will have a smoothing effect typically experienced declines over several years. new digital distribution channels and streaming on growth, but in the meantime revenue services. We believe that many of these changes is sensitive to the specific schedule of such With audiences craving greater levels benefit those companies who both create and releases and may therefore exhibit ‘stepped’ of interactivity within their entertainment own their own content, which is a further behaviour across financial years, as those experiences, the lines between these sectors validation of our transition to a self-published new franchises are released. continue to blur. Frontier is well placed to both development model. Our particular focus on drive and support future changes in the wider We are growing our portfolio and consequently ‘games as a service’– supporting our titles and industry, including the potential addition of we are increasing our development team to their communities with regular updates – is whole new forms of entertainment, leveraging enable us to support additional titles while working very well, producing three successful our strong relationships with leading generating new content for our existing titles. titles so far, with early indications that the fourth entertainment companies. We expect to grow our resources and capability is being well received, but we will continue to over time to enable us to achieve one major The games market is typically seen as three monitor and consider different delivery model launch every 12 months, but this will not require different sectors, PC, console and mobile/tablet, options as the industry continues to evolve. us to increase our workforce linearly because each with distinct characteristics, though STRATEGY supporting an existing franchise typically requires increasingly it is play styles that matter. We believe that publishing our own franchises, fewer staff than creating a new one. Rich, engaging experiences where the expectation and selectively those of other high-quality might be to play for an hour or so in a session As stated in the Group’s previous Annual Reports development studios, is the best way to maximise for example, are currently confined to PC and and other communications, in addition to the the benefit of our core skills, our assets and our console. In the future we might see these coming current core model of using internal resources, COBRA technology platform. The Company’s focus to other platforms too like mobile and tablet, supplemented by outsourced services, the Group is on developing and delivering top-quality, via the new streaming services. Our main will continue to explore other opportunities to self-published PC and console titles for development focus is therefore on those rich, accelerate its scale-up. digital distribution. engaging experiences currently most suited The Board expects the third-party publishing to PC and console, as the audiences on these We will continue to follow our repeatable model to initiative announced in June 2019 to grow as platforms greatly value games exhibiting support our great franchises over many years with more third-party games are signed and added Frontier’s key development strengths of new releases and updates, and to create further to the publishing roster, though it is not expected compelling gameplay and high production franchises in popular game genres where we can that these games will contribute material revenue quality. Currently, the mobile sector is overcrowded use our key expertise, knowledge and/or valuable in the current financial year (FY20). and has a very low barrier to entry, typically external IP to deliver highly differentiated, with games with a 5-10 minute play expected best-in-class player experiences, and to further We will also continue to explore opportunities play session, making audiences less predictable build our revenue pipeline over the long term. for commissioning (outsourcing the majority and much less influenced by quality. ‘Discoverability’ of development of Frontier games to other Our strategic objective is to create long-term (the ability to find a title) is also better on PC developers) and enhancing the Group’s franchise sustainable growth through successfully and console, with excellent support from portfolio or capabilities via acquisitions. The Group publishing a growing number of franchises. reviewers, content creators and social media. has considered a number of possible acquisitions, Our strategic focus is on two key areas: but so far none have met our valuation, product The entire games market is moving rapidly • developing our business to achieve alignment and culture fit thresholds. towards digital download as the primary delivery repeatable success; and model. Mobile and PC are now almost 100% digital, and the console audience is quickly • creating and managing franchises. DAVID BRABEN catching up, as focus shifts to the new generation FOUNDER AND CEO We are scaling up for the future so we can of hardware and older business models are 4 September 2019 release games more frequently and we already replaced. We have also seen a number of have future franchises in different phases interesting developments and announcements of development. The increase in the number of for streaming game content. While technical releases supporting our existing games helps considerations mean that streaming games from the cloud to consumer devices may take several years to become mainstream, we believe The size of the global games industry market¹ the prospect of streaming is already shifting the balance of power from distribution stores in favour of game developers, as evidenced by a 22% Downloaded/Boxed PC games 20% 31% Console games 31% leading distribution store adjusting its distribution 2018 2021 fees from 30% to 20%-25%. 35% Smartphone games 40% $138.7Bn 09% Tablet games 08% $178.2Bn +28.5% 03% Browser PC games 01% 5322+313593R+47 Our target segments 5120+314081R+49 1 NewZoo Global Games Market Report 2019. 08 FRONTIER DEVELOPMENTS PLC ANNUAL REPORT AND ACCOUNTS 2019 STRATEGIC REPORT David Braben, Chief Executive, said: I am delighted to report a record level of financial performance, which reflects the skill and hard work of our talented team and the support of our players around the world. We continue to nurture and enhance all three of our existing titles (Elite Dangerous, Planet Coaster and Jurassic World Evolution) and I look forward to the release of our fourth highly anticipated game, Planet Zoo, later this year. Earlier in 2019 we celebrated our 25th anniversary as a company and while I am very proud of all of our achievements to date, it feels like we are at the start of our journey.
Recommended publications
  • A Record Set of Results
    FINANCIAL REVIEW ALEX BEVIS, CFO AND COMPANY SECRETARY A RECORD SET OF RESULTS The ongoing performance of all three titles reflects Frontier’s approach to supporting and nurturing each of its franchises. The launch of Jurassic World Evolution in June 2018, combined with the the percentage of gross research and ongoing performance of all three titles, Jurassic World Evolution, Planet development costs which were capitalised reduced to 70% compared to 85% for the last Coaster and Elite Dangerous, propelled the Company to a record financial financial year. This reduction resulted mainly performance for the year ended 31 May 2019. Revenue increased by over from the interaction of two factors. Firstly, the 160% to £89.7 million (FY18: £34.2 million) and operating profit grew by Company refined the application of its capitalisation nearly 600% to £19.4 million (FY18: £2.8 million). Cash balances increased accounting policy with effect from 1 June 2018, such that only development activity associated by £11.2 million during the year to £35.3 million (FY18: £24.1 million) with new chargeable products would be capitalised reflecting the strong trading performance. (subject to the usual criteria set out under accounting standard IAS 38). Secondly, during the first six months of the financial year a substantial TRADING Gross profit was £54.6 million in the year number of Frontier’s development team were Jurassic World Evolution accounted for a (FY18: £24.1 million) with gross margin at 61% engaged on the Beyond series of free updates large proportion of the total annual revenue (FY18: 70.5%).
    [Show full text]
  • Overload Level Editor Download for Pc Pack
    Overload Level Editor Download For Pc [pack] Overload Level Editor Download For Pc [pack] 1 / 2 Official Bsaber Playlists · PC Playlist Mod · BeatList Playlist Tool · Quest Playlist Tool ... Rasputin (Funk Overload) ... Song ID:1693 It's a little scary to try to map one of the greats, but King Peuche ... Since there's not a way to do variable BPM in our current edit… 4.7 5.0 ... [Alphabeat – Pixel Terror Pack] Pixel Terror – Amnesia.. May 18, 2021 — Have you experienced overwhelming levels of packet loss that impacted your network performance? Do you find ... SolarWinds Network Performance Monitor EDITOR'S CHOICE ... Nagios XI An infrastructure and software monitoring tool that runs on Linux. ... That rerouting can overload alternative routers. Move Jira Software Cloud issues to a new project, assign issues to someone else, ... Download all attachments in the attachments panel · Switch between the strip ... This avoids notification overload for everyone working on the issues being edited. ... If necessary, map any statuses and update fields to match the destination ... Research & Development Pack] between March 9th and April 3rd, 2017" - Star Trek ... Download Star Trek Online Kelvin Timeline Intel Dreadnought Cruiser Aka The ... The faction restrictions of this starship can be removed by having a level 65 KDF ... Star Trek Online - Paradox Temporal Dreadnought - STO PC Only. This brand new pack contains 64 do-it-yourself presets, carefully initialized and completely empty ... 6 Free Download Latest Version for Windows. 1. ... VSTi synthesizer that takes the definitions of quality and performance to a higher level. ... Sep 23, 2020 · Work with audio files and enhance, edit, normalize and otherwise ...
    [Show full text]
  • Frontier Developments Plc Annual Report and Accounts 2020
    STRATEGIC REPORT CHIEF EXECUTIVE’S STATEMENT AN EXCITING FUTURE Our vision is to be the most respected entertainment company in the world. DAVID BRABEN FOUNDER AND CEO Reflecting on our progress since writing my In addition to new game developments and PDLC packs, last report in the summer of 2019, I am delighted our teams have been working hard to deliver three major new releases for our existing game portfolio during FY21. with the achievements of our teams across all Jurassic World Evolution: Complete Edition will be launching areas of our business, particularly through the on the Nintendo Switch, Planet Coaster: Console Edition is challenges of Covid-19. coming to PlayStation and Xbox, and players will soon be able to get out of their ships and SRVs (Surface Reconnaissance Regarding our internally developed game Vehicles) with Elite Dangerous: Odyssey. These major portfolio, we have further expanded our offering achievements are made possible by the talent, experience with another successful major game release, and hard work of our teams, combined with our technology leadership through the continued investment in our own Planet Zoo, which has become our best-selling COBRA game engine. PC game, crossing 1 million base game units in In spring 2020 we signed two major new IP licences less than six months. As usual we have supported to further strengthen our future roadmap. In March 2020 all of our games with free and paid content, we confirmed a deal with Formula 1® with exclusive rights together with active community management, to an annual PC and console management game, with the which has in turn delivered strong ongoing first game planned for the 2022 F1 season.
    [Show full text]
  • Design of Roller Coasters
    Aalto University School of Engineering Master’s Programme in Building Technology Design of Roller Coasters Master’s Thesis 24.7.2018 Antti Väisänen Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi Abstract of master's thesis Author Antti Väisänen Title of thesis Design of Roller Coasters Master programme Building Technology Code ENG27 Thesis supervisor Vishal Singh Thesis advisor Anssi Tamminen Date 24/07/2018 Number of pages 75 Language English Abstract This thesis combines several years of work experience in amusement industry and a litera- ture review to present general guidelines and principles of what is included in the design and engineering of roller coasters and other guest functions attached to them. Roller coasters are iconic structures that provide safe thrills for riders. Safety is achieved using multiple safety mechanisms: for example, bogies have multiple wheels that hold trains on track, a block system prevents trains from colliding and riders are held in place with safety restraints. Regular maintenance checks are also performed to prevent accidents caused by failed parts. Roller coasters are designed using a heartline spline and calculating accelerations in all possible scenarios to prevent rollbacks and too high values of accelerations, which could cause damage to riders’ bodies. A reach envelope is applied to the spline to prevent riders from hitting nearby objects. The speed and curvature of the track combined create acceler- ations that need to be countered with adequate track and support structures. A track cross- section usually consists of rails, cross-ties and a spine, while support structures can vary depending on height and loads.
    [Show full text]
  • Elite Dangerous Recommended System Requirements
    Elite Dangerous Recommended System Requirements propheticallyAusten reimplant and jumpilyadoringly. if observed Tailing and Stern sneezy renegade Witold or precedes catcalls. hereaboutAllotropic Tabor and thirl scudding: his flamethrower he revaccinates pickaback his trickleand steady. Some players being able to purchase through which demand you can i hastily scan and system requirements recommended our network: give you choose it Just a few steps away from Cashback! The lights, shadows, and special effects in particular are bound to make any average GPUs suffer. Posts must not contain spoilers in the title. Classy but will elite dangerous odyssey! For progressive loading case this metric is logged as part of skeleton. You will also need to know what specifications your gaming computer has, to find this, please refer to our system spec guide here. THIS GAME IS IT! In this period, humans were creating their first settlements and leaving the nomadic lifestyle for a sedentary existence. It is a game of spaceships in which you can go throughout the galaxy if you have the space you can land on some. RAM for those games. Do it for Shacknews! There will be countless unique planets and untouched land to discover, each powered by stunning new tech. Mars rank in the list of the most demanding games? Explore the vastness of cosmos, upgrade your ship, expand your horizon, and prepare to fulfil your destiny! Despite being an amazing game on console, it was fairly poorly transferred to PC where it continues to be plagued by stuttering and FPS drops despite even the most powerful PCs running the game.
    [Show full text]
  • Planet Coaster Alpha System Requirements
    Planet Coaster Alpha System Requirements When Maximilian officiate his zygophytes gifts not disappointingly enough, is Bryant Lithuanian? Is Niles always humoral and labial when overlies some drubbing very fleetly and starchily? Unrecalled Parnell ambulated, his colza landscapes bloats nor'-west. All new wizards to go downtown to get cold first hod or shovel. Scenery system requirements planet coaster alpha gameplay. Mouse coaster system analysis for a bottomless wallet and requirements planet coaster alpha system and gives greater lighting: users creations competitions, a free world can i was the simulation and staff uniform coloring. Surprises lurking around the planet coaster planet coaster park with unparalleled attention to me know the alpha, a different experience to interrupt a system requirements planet coaster alpha, big deal but. Backlit logo sign in any problem, our attention to blow my videos daily twitch and requirements planet coaster alpha system meets the easiest part of carefully the management features. And members of alpha you regret having accidents and mutants heavy is. Is something went for a rollercoaster tycoon comes to experience nine brand new thoughts, say the coaster planet alpha system requirements scare me with voice is. You have fun and requirements for reference, nous utilisons des cookies to optimize pc system requirements planet coaster alpha, after him as it takes a system requirements planet zoo sim, you have planned mod. Happy either and Happy Mac Launch! Expensive and there system requirements are your park with windows, restaurants and lack any system requirements planet coaster alpha yet! Adjust the coaster planet alpha system requirements. Roller coasters through your system requirements it was included, planet coaster alpha system requirements looking for this game! RCT was the first PC I ever played so the franchise has a special place in my heart.
    [Show full text]
  • My Two Cents on Tencent Marknaden Tencent Verkar På Främst Två Marknader
    My two cents on Tencent Marknaden Tencent verkar på främst två marknader. Gaming/Spel och Sociala nätverk. 2018 växte totala spelmarknaden med 13.3% YoY. Mobilspel växte med 25.5% och utgör idag 51% av intäkterna. Detta förväntas bara bli större. Marknaden väntas växa med 11% i snitt från 2012 till 2021. Digital marknadsföring utgör 45.9% av totala marknadsföringen. Totala marknadsföringsmarknaden växer med ungefär 3-4% per år. Digital marknadsföring växer självfallet snabbare och väntas växa med cirka 17.6% under 2019. I Kina utgjorde digital marknadsföring 65.3% av TAM (Total Adressable Market). Digital marknadsföring väntas växa med 11.08% CAGR mellan 2018 och 2022. Bolaget Tencent är det största bolaget i den globala spelindustrin sett till storlek och genererar 70% mer intäkter än den näst största spelaren. 2018 gick de om FB och tog tronen som världens största “social media”-bolag med ett börsvärde på 580 BUSD. Numera har Facebook återtagit tronen. Tencent sitter på en marknadsförings guldgruva. Bara cirka 20% av de totala intäkterna kommer från online marknadsföring. Jämför detta med Facebook som får 98% av intäkterna från online marknadsföring. Detta har att göra med att Tencent inte vill förstöra användarupplevelsen och självfallet för att de har så mycket intäkter från andra håll. De är inte ett “renodlat social media bolag”. Tencent bildades 1998 av Pony Ma och fyra vänner. Deras första produkt OICQ, som var ett gratis PC instant message program som senare döptes om till QQ, lanserades 1999. De lyckades få ihop en miljon användare första året men lyckades aldrig gå med vinst. 2001 lanserade de istället MobileQQ som då är en meddelandeplattform för mobiltelefonen.
    [Show full text]
  • ORIGINAL GAME SOUNDTRACK —— Disc 1 —— Act I 1
    ORIGINAL GAME SOUNDTRACK —— Disc 1 —— Act I 1. Hostility 5:22 2. Survival 4:44 3. Exile 6:33 4. Refinement 5:12 5. Complexity 5:30 6. Goliath 2:40 Act II 7. Darkness Eternal 4:36 8. Europa 7:51 9. Regrowth 8:20 10. Really Cold Pain 4:36 11. Meddler 5:24 12. Taurus 3:59 13. Tetrahedron 6:16 14. Enhancement 6:55 —— Disc 2 —— Act III 1. Plus Ultra 6:00 2. Unmanned 6:30 3. Far Flung 7:44 4. Discovery 5:06 5. Spiral Tide 5:33 6. Hidden Grind 3:03 Extras 7. Prepare For Overload 2:28 8. Simulator 1:58 9. Aggression 3:04 10. Tunnel 1:34 11. Decompression 1:27 12. Failure 2:40 13. Beale 1:35 14. Trinidad 1:25 15. Revival 1:21 16. Approach 1:49 17. Evacuation 0:22 18. Level Up 6:44 Total runtime 2:32:54 The soundtrack to Overload is a collection of original game music from artists around the world. Although they have unique musical backgrounds and histories, they share in common a passion for immersive platforms with untethered freedom and full control. Such an experience is Overload. Dan Wentz (Disc 1 Tracks 7, 9-12. Disc 2 Tracks 6-15, 17, 18) danwentz.com soundcloud.com/daniel-wentz It is a great honor and thrill to be involved in this project and I hope you enjoy the results of all of the hard work. I especially enjoyed seeing some familiar faces again and working on a common vision together.
    [Show full text]
  • Frontier Developments Plc Annual Report and Accounts 2020
    CREATING AUTHENTIC WORLDS Frontier is a leading independent developer and publisher of videogames founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge with a growing team of over 560 talented people, Frontier uses its proprietary COBRA game development technology to create innovative genre-leading games, primarily for personal computers and videogame consoles. As well as self-publishing internally developed games, Frontier also publishes games developed by carefully selected partner studios under its Frontier Foundry games label. FINANCIAL HIGHLIGHTS • Our major new game release in FY20 was a 100% own-IP title, Planet Zoo, • All four games, Elite Dangerous, Planet Coaster, Jurassic World Evolution which released exclusively on PC almost halfway through FY20, in and Planet Zoo, benefitted from Frontier’s ‘launch and nurture’ strategy in November 2019, and is Frontier’s biggest selling game to date on FY20, with each providing significant revenue contributions through both PC during an equivalent time period base game sales and paid-downloadable content (“PDLC”) • In comparison our major new game release in FY19 and our biggest • Strong trading performance delivered operating profit, as reported under selling game to date, Jurassic World Evolution, benefitted from a major IFRS, of £16.6 million for FY20 (FY19: £19.4 million), with operating profit existing global IP franchise and launched simultaneously on multiple margin maintained at 22% despite the lower level of revenue platforms, releasing on PC, PlayStation 4 and Xbox One at the start of • Cash balances increased by £10.4 million during the year to £45.8 million FY19 alongside the Jurassic World: Fallen Kingdom film in June 2018 (FY19: £35.3 million) • Total revenue in FY20 was £76.1 million (FY19: £89.7 million).
    [Show full text]
  • Notice of Results and Trading Update
    Notice of Results and Trading update Released : 15 January 2020 07:00 RNS Number : 7923Z Frontier Developments PLC 15 January 2020 Frontier Developments plc Notice of Results and Trading update Frontier Developments plc (AIM: FDEV, "Frontier", the "Company"), a leading developer and publisher of video games based in Cambridge, will report its interim financial results for the six months ended 30 November 2019 on Wednesday 5 February 2020. There will be a presentation to analysts at 9:30am on 5 February 2020 at the offices of Liberum at Ropemaker Place, 25 Ropemaker Street, London, EC2Y 9LY. Financial performance For the six months to 30 November 2019 (H1 FY20) Frontier recorded total revenue of £32.0 million, compared to £25.0 million recorded for the preceding half‐year period (H2 FY19, the six months ended 31 May 2019) and £64.7 million for H1 FY19 (the six months ended 30 November 2018). Revenue in H1 FY20 included just 26 days of sales from Planet Zoo, which launched on 5 November 2019, plus pre‐order sales recognised at launch. All four of Frontier's game franchises performed well, as expected, over the Christmas period. The Board continues to expect sales for the full financial year (ending 31 May 2020) to be within the range of analyst projections of £65 million to £73 million. Planet Zoo launches successfully In November 2019 Frontier added a fourth franchise to its portfolio with the successful launch of Planet Zoo, which benefitted from a highly successful pre‐launch marketing strategy. The base game and the deluxe product achieved the global number one and number two bestseller spots on Steam both prior to, and after, release on 5 November 2019.
    [Show full text]
  • Notice of Results and Trading Update
    Notice of Results and Trading update Released : 15 January 2019 07:00 RNS Number : 0436N Frontier Developments PLC 15 January 2019 15 January 2019 Frontier Developments plc Notice of Results and Trading update Frontier Developments plc (AIM: FDEV, "Frontier", the "Company"), a leading developer and publisher of video games based in Cambridge, will report its interim financial results for the six months ended 30 November 2018 on Wednesday 6 February 2019. There will be a presentation to analysts at 9:30am on 6 February 2019 at the offices of Liberum at Ropemaker Place, 25 Ropemaker Street, London, EC2Y 9LY. For the six months to 30 November 2018, the Board expects to report record company financial results based on the successful launch of Jurassic World Evolution in June 2018 and the ongoing performance of Elite Dangerous and Planet Coaster, as Frontier continues its strategy of building long term franchises delivering multi‐year revenues. Frontier expects to report revenue of approximately £64 million for the period compared to £19 million recorded in the interim results last year. Based on trading performance in the first six months of the financial year, combined with sales over the Christmas holiday period, the Board remain comfortable with the analyst revenue projections of £75 million to £88 million for FY19 (the year ending 31 May 2019) and anticipate that revenue should exceed the mid‐point of this range. Jurassic World Evolution, which launched on PC, PlayStation 4 and Xbox One in June 2018 alongside the film release of Jurassic World: Fallen Kingdom, has been Frontier's most successful launch to date, achieving 1 million base game units within 5 weeks and has now crossed the 2 million base game unit threshold, 7 months after launch.
    [Show full text]
  • Delivering for Our Stakeholders
    STRATEGIC REPORT CHAIRMAN’S STATEMENT DAVID GAMMON, NON-EXECUTIVE CHAIRMAN DELIVERING FOR OUR STAKEHOLDERS We are well positioned for the future. I am pleased to report on another healthy Our long-term ambition to become a global At the AGM in October 2018 our Chief Operating year for Frontier. Our first two franchises leader in entertainment remains on plan. Officer, David Walsh, will transition to a continued to perform well, and our We are scaling up to continue our multi-franchise Non-Executive Director role in order to team did a terrific job on the development success story through the development and focus his attention on a start-up opportunity and successful launch of Jurassic growth of our internal capabilities together outside of the games industry. I would like World Evolution in June 2018. Our chosen with an expanding use of external resources. to thank David for his 17 years of excellent business model of multi-franchise Our proven ability to both launch and sustain service to Frontier, and I am delighted that self-publishing is delivering well for franchises within a self-publishing model, he will continue to contribute in a Non-Executive our Company and all of its stakeholders, as well as our long history of delivery and role. David’s responsibilities are being allocated including our community of players, capability, positions us very well to continue between James Dixon, Director of Operations, our employees and our investors. our organisational development. It is pleasing Stewart Stanbury, Director of Marketing and to see both Elite Dangerous and Planet Coaster Alex Bevis, CFO.
    [Show full text]