B.Casselman,Mathematical Illustrations,A Manual Of
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Mathematics Is a Gentleman's Art: Analysis and Synthesis in American College Geometry Teaching, 1790-1840 Amy K
Iowa State University Capstones, Theses and Retrospective Theses and Dissertations Dissertations 2000 Mathematics is a gentleman's art: Analysis and synthesis in American college geometry teaching, 1790-1840 Amy K. Ackerberg-Hastings Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/rtd Part of the Higher Education and Teaching Commons, History of Science, Technology, and Medicine Commons, and the Science and Mathematics Education Commons Recommended Citation Ackerberg-Hastings, Amy K., "Mathematics is a gentleman's art: Analysis and synthesis in American college geometry teaching, 1790-1840 " (2000). Retrospective Theses and Dissertations. 12669. https://lib.dr.iastate.edu/rtd/12669 This Dissertation is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Retrospective Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. INFORMATION TO USERS This manuscript has been reproduced from the microfilm master. UMI films the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, while others may be from any type of computer printer. The quality of this reproduction is dependent upon the quality of the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard margwis, and improper alignment can adversely affect reproduction. in the unlikely event that the author did not send UMI a complete manuscript and there are missing pages, these will be noted. -
Semantic Foundation of Diagrammatic Modelling Languages
Universität Leipzig Fakultät für Mathematik und Informatik Institut für Informatik Johannisgasse 26 04103 Leipzig Semantic Foundation of Diagrammatic Modelling Languages Applying the Pictorial Turn to Conceptual Modelling Diplomarbeit im Studienfach Informatik vorgelegt von cand. inf. Alexander Heußner Leipzig, August 2007 betreuender Hochschullehrer: Prof. Dr. habil. Heinrich Herre Institut für Medizininformatik, Statistik und Epidemologie (I) Härtelstrasse 16–18 04107 Leipzig Abstract The following thesis investigates the applicability of the picto- rial turn to diagrammatic conceptual modelling languages. At its heart lies the question how the “semantic gap” between the for- mal semantics of diagrams and the meaning as intended by the modelling engineer can be bridged. To this end, a pragmatic ap- proach to the domain of diagrams will be followed, starting from pictures as the more general notion. The thesis consists of three parts: In part I, a basic model of cognition will be proposed that is based on the idea of conceptual spaces. Moreover, the most central no- tions of semiotics and semantics as required for the later inves- tigation and formalization of conceptual modelling will be intro- duced. This will allow for the formalization of pictures as semi- otic entities that have a strong cognitive foundation. Part II will try to approach diagrams with the help of a novel game-based F technique. A prototypical modelling attempt will reveal basic shortcomings regarding the underlying formal foundation. It will even become clear that these problems are common to all current conceptualizations of the diagram domain. To circumvent these difficulties, a simple axiomatic model will be proposed that allows to link the findings of part I on conceptual modelling and formal languages with the newly developed con- cept of «abstract logical diagrams». -
Font HOWTO Font HOWTO
Font HOWTO Font HOWTO Table of Contents Font HOWTO......................................................................................................................................................1 Donovan Rebbechi, elflord@panix.com..................................................................................................1 1.Introduction...........................................................................................................................................1 2.Fonts 101 −− A Quick Introduction to Fonts........................................................................................1 3.Fonts 102 −− Typography.....................................................................................................................1 4.Making Fonts Available To X..............................................................................................................1 5.Making Fonts Available To Ghostscript...............................................................................................1 6.True Type to Type1 Conversion...........................................................................................................2 7.WYSIWYG Publishing and Fonts........................................................................................................2 8.TeX / LaTeX.........................................................................................................................................2 9.Getting Fonts For Linux.......................................................................................................................2 -
Ghostscript and Mupdf Status Openprinting Summit April 2016
Ghostscript and MuPDF Status OpenPrinting Summit April 2016 Michael Vrhel, Ph.D. Artifex Software Inc. San Rafael CA Outline Ghostscript overview What is new with Ghostscript MuPDF overview What is new with MuPDF MuPDF vs Ghostscript MuJS, GSView The Basics Ghostscript is a document conversion and rendering engine. Written in C ANSI 1989 standard (ANS X3.159-1989) Essential component of the Linux printing pipeline. Dual AGPL/Proprietary licensed. Artifex owns the copyright. Source and documentation available at www.ghostscript.com Graphical Overview PostScript PCL5e/c with PDF 1.7 XPS Level 3 GL/2 and RTL PCLXL Ghostscript Graphics Library High level Printer drivers: Raster output API: Output drivers: Inkjet TIFF PSwrite PDFwrite Laser JPEG XPSwrite Custom etc. CUPS Devices Understanding devices is a major key to understanding Ghostscript. Devices can have high-level functionality. e.g. pdfwrite can handle text, images, patterns, shading, fills, strokes and transparency directly. Graphics library has “default” operations. e.g. text turns into bitmaps, images decomposed into rectangles. In embedded environments, calls into hardware can be made. Raster devices require the graphics library to do all the rendering. Relevant Changes to GS since last meeting…. A substantial revision of the build system and GhostPDL directory structure (9.18) GhostPCL and GhostXPS "products" are now built by the Ghostscript build system "proper" rather than having their own builds (9.18) New method of internally inserting devices into the device chain developed. Allows easier implementation of “filter” devices (9.18) Implementation of "-dFirstPage"/"-dLastPage" with all input languages (9.18) Relevant Changes to GS since last meeting…. -
Inviwo — a Visualization System with Usage Abstraction Levels
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL X, NO. Y, MAY 2019 1 Inviwo — A Visualization System with Usage Abstraction Levels Daniel Jonsson,¨ Peter Steneteg, Erik Sunden,´ Rickard Englund, Sathish Kottravel, Martin Falk, Member, IEEE, Anders Ynnerman, Ingrid Hotz, and Timo Ropinski Member, IEEE, Abstract—The complexity of today’s visualization applications demands specific visualization systems tailored for the development of these applications. Frequently, such systems utilize levels of abstraction to improve the application development process, for instance by providing a data flow network editor. Unfortunately, these abstractions result in several issues, which need to be circumvented through an abstraction-centered system design. Often, a high level of abstraction hides low level details, which makes it difficult to directly access the underlying computing platform, which would be important to achieve an optimal performance. Therefore, we propose a layer structure developed for modern and sustainable visualization systems allowing developers to interact with all contained abstraction levels. We refer to this interaction capabilities as usage abstraction levels, since we target application developers with various levels of experience. We formulate the requirements for such a system, derive the desired architecture, and present how the concepts have been exemplary realized within the Inviwo visualization system. Furthermore, we address several specific challenges that arise during the realization of such a layered architecture, such as communication between different computing platforms, performance centered encapsulation, as well as layer-independent development by supporting cross layer documentation and debugging capabilities. Index Terms—Visualization systems, data visualization, visual analytics, data analysis, computer graphics, image processing. F 1 INTRODUCTION The field of visualization is maturing, and a shift can be employing different layers of abstraction. -
Chapter 13, Using Fonts with X
13 Using Fonts With X Most X clients let you specify the font used to display text in the window, in menus and labels, or in other text fields. For example, you can choose the font used for the text in fvwm menus or in xterm windows. This chapter gives you the information you need to be able to do that. It describes what you need to know to select display fonts for use with X client applications. Some of the topics the chapter covers are: The basic characteristics of a font. The font-naming conventions and the logical font description. The use of wildcards and aliases for simplifying font specification The font search path. The use of a font server for accessing fonts resident on other systems on the network. The utilities available for managing fonts. The use of international fonts and character sets. The use of TrueType fonts. Font technology suffers from a tension between what printers want and what display monitors want. For example, printers have enough intelligence built in these days to know how best to handle outline fonts. Sending a printer a bitmap font bypasses this intelligence and generally produces a lower quality printed page. With a monitor, on the other hand, anything more than bitmapped information is wasted. Also, printers produce more attractive print with variable-width fonts. While this is true for monitors as well, the utility of monospaced fonts usually overrides the aesthetic of variable width for most contexts in which we’re looking at text on a monitor. This chapter is primarily concerned with the use of fonts on the screen. -
Ghostscript 5
Ghostscript 5 Was kann Ghostscript? Installation von Ghostscript Erzeugen von Ghostscript aus den C-Quellen Schnellkurs zur Ghostscript-Benutzung Ghostscript-Referenz Weitere Anwendungsmöglichkeiten Ghostscript-Manual © Thomas Merz 1996-97 ([email protected]) Dieses Manual ist ein modifizierter Auszug aus dem Buch »Die PostScript- & Acrobat-Bibel. Was Sie schon immer über PostScript und Acrobat/PDF wissen wollten« von Thomas Merz; Thomas Merz Verlag München 1996, ISBN 3-9804943-0-6, 440 Seiten plus CD- ROM. Das Buch und dieses Manual sind auch auf Englisch erhältlich (Springer Verlag Berlin Heidelberg New York 1997, ISBN 3-540-60854-0). Das Ghostscript-Manual darf in digitaler oder gedruckter Form kopiert und weitergegeben werden, falls keine Zahlung damit verbunden ist. Kommerzielle Reproduktion ist verboten. Das Manual darf jeoch beliebig zusammen mit der Ghostscript- Software weitergegeben werden, sofern die Lizenzbedingungen von Ghostscript beachtet werden. Das Ghostscript-Manual ist unter folgendem URL erhältlich: http://www.muc.de/~tm. 1 Was kann Ghostscript? L. Peter Deutsch, Inhaber der Firma Aladdin Enterprises im ka- lifornischen Palo Alto, schrieb den PostScript-Interpreter Ghostscript in der Programmiersprache C . Das Programm läuft auf MS-DOS, Windows 3.x, Windows 95, Windows NT, OS/2, Macintosh, Unix und VAX/VMS. Die Ursprünge von Ghost- script reichen bis 1988 zurück. Seither steht das Programmpa- ket kostenlos zur Verfügung und mauserte sich unter tatkräfti- ger Mitwirkung vieler Anwender und Entwickler aus dem In- ternet zu einem wesentlichen Bestandteil vieler Computerinstallationen. Peter Deutsch vertreibt auch eine kommerzielle Version von Ghostscript mit kundenspezifischen Anpassungen und entsprechendem Support. Die wichtigsten Einsatzmöglichkeiten von Ghostscript sind: Bildschirmausgabe. Ghostscript stellt PostScript- und PDF- Dateien am Bildschirm dar. -
Typesetting Music with PMX
Typesetting music with PMX by Cornelius C. Noack — Version 2.7 / January 2012 (PMX features up to version 2.617 included) II Acknowledgement This tutorial owes its very existence to the work by Luigi Cataldi, who a few years ago produced a wonderful manual for PMX in Italian. Luigi’s manual features many examples which help greatly in understanding some of the arguably arcane PMX notation. Even though the Cataldi manual is, as Don Simons has aptly remarked, “written in the language of music”, it nevertheless seemed useful to have access to it for non-Italian speakers, so Don asked around for help on a ‘retranslation’. In fact, that is what the present tutorial started out with: essentially a retranslation of the PMX part of Luigis manual back into English, us- ing, where that seemed feasible, Don’s original PMX manual. I had been thinking for some time of producing some examples (and an index) for the updated (PMX 2.40) version of that manual, and now, taking Luigis italian version as a basis, it seemed an easy thing to do. Of course, as such projects go: soon after the first version had appeared in 2002, it tended to get out of hand — Don Simons actively produced one new beta version of PMX after the other, and I simply could not keep up with his pace. So alas: 5 long years went by before the first update of the tutorial – re- flecting all PMX changes from Version 2.40 to Version 2.514 , in one giant step! – had become possible. -
Beyond Infinity
Copyright Copyright © 2017 by Eugenia Cheng Hachette Book Group supports the right to free expression and the value of copyright. The purpose of copyright is to encourage writers and artists to produce the creative works that enrich our culture. The scanning, uploading, and distribution of this book without permission is a theft of the author’s intellectual property. If you would like permission to use material from the book (other than for review purposes), please contact [email protected]. Thank you for your support of the author’s rights. Basic Books Hachette Book Group 1290 Avenue of the Americas, New York, NY 10104 www.basicbooks.com First published in Great Britain by Profile Books LTD, 3 Holford Yard, Bevin Way, London WC1X 9HD, www.profilebooks.com. First Trade Paperback Edition: April 2018 Published by Basic Books, an imprint of Perseus Books, LLC, a subsidiary of Hachette Book Group, Inc. The Basic Books name and logo is a trademark of the Hachette Book Group. The Hachette Speakers Bureau provides a wide range of authors for speaking events. To find out more, go to www.hachettespeakersbureau.com or call (866) 376-6591. The publisher is not responsible for websites (or their content) that are not owned by the publisher. Library of Congress Control Number: 2017931084 ISBNs: 978-0-465-09481-3 (hardcover), 978-0-465-09482-0 (e-book), 978-1- 5416-4413-7 (paperback) E3-20180327-JV-PC Cover Title Page Copyright Dedication Prologue part one | THE JOURNEY 1 What Is Infinity? 2 Playing with Infinity 3 What Infinity Is Not 4 Infinity -
Arxiv:2001.11604V2 [Cs.PL] 6 Sep 2020 of Trigger Conditions, Having an in Situ Infrastructure That Simplifies Results They Desire
DIVA: A Declarative and Reactive Language for in situ Visualization Qi Wu* Tyson Neuroth† Oleg Igouchkine‡ University of California, Davis, University of California, Davis, University of California, Davis, United States United States United States Konduri Aditya§ Jacqueline H. Chen¶ Kwan-Liu Ma|| Indian Institute of Science, India Sandia National Laboratories, University of California, Davis, United States United States ABSTRACT for many applications. VTK [61] also partially adopted this ap- The use of adaptive workflow management for in situ visualization proach, however, VTK is designed for programming unidirectional and analysis has been a growing trend in large-scale scientific simu- visualization pipelines, and provides limited support for highly dy- lations. However, coordinating adaptive workflows with traditional namic dataflows. Moreover, the synchronous dataflow model is procedural programming languages can be difficult because system somewhat difficult to use and does not always lead to modular pro- flow is determined by unpredictable scientific phenomena, which of- grams for large scale applications when control flows become com- ten appear in an unknown order and can evade event handling. This plicated [19]. Functional reactive programming (FRP) [19,24,48,53] makes the implementation of adaptive workflows tedious and error- further improved this model by directly treating time-varying values prone. Recently, reactive and declarative programming paradigms as first-class primitives. This allowed programmers to write reac- have been recognized as well-suited solutions to similar problems in tive programs using dataflows declaratively (as opposed to callback other domains. However, there is a dearth of research on adapting functions), hiding the mechanism that controls those flows under these approaches to in situ visualization and analysis. -
Reconstruction of the Interpretation of Geometric Diagrams of Primary School Children Based on Actions on Various Materials - a Semiotic Perspective on Actions
International Electronic Journal of Mathematics Education 2021, 16(3), em0650 e-ISSN: 1306-3030 https://www.iejme.com Research Article OPEN ACCESS Reconstruction of the Interpretation of Geometric Diagrams of Primary School Children Based on Actions on Various Materials - A Semiotic Perspective on Actions Lara Kristina Billion 1* 1 Goethe University Frankfurt, Frankfurt am Main, GERMANY *Corresponding Author: [email protected] Citation: Billion, L. K. (2021). Reconstruction of the Interpretation of Geometric Diagrams of Primary School Children Based on Actions on Various Materials - A Semiotic Perspective on Actions. International Electronic Journal of Mathematics Education, 16(3), em0650. https://doi.org/10.29333/iejme/11068 ARTICLE INFO ABSTRACT Received: 18 Jan. 2021 This paper adopts a semiotic perspective on mathematical learning according to Peirce, in which the actions on Accepted: 17 May 2021 material arrangements are considered the bases for diagrammatic work. The focus is on the learner’s actions using digital and analogue material arrangements which are the starting point for the reconstruction of the learner’s mathematical interpretations. In this paper a qualitative interpretative paradigm is adopted for the reconstruction. Specifically, a semiotic specification of the context analysis according to Mayring and an adoption of Vogel, is carried out. The reconstruction of the mathematical interpretation is presented with a focus on a geometrical problem that third graders are working on. Finally, the results of several cases are compared to identify possible differences between the analysed actions when using digital and analogue material arrangements. Keywords: semiotics, mathematics education, actions on material, mathematical interpretation of diagrams, primary school INTRODUCTION In mathematics education, a cognitive psychological perspective largely determines the perception of actions on the learning material and the focus is on their function as means of illustration. -
GS9 Color Management
Ghostscript 9.21 Color Management Michael J. Vrhel, Ph.D. Artifex Software 7 Mt. Lassen Drive, A-134 San Rafael, CA 94903, USA www.artifex.com Abstract This document provides information about the color architecture in Ghostscript 9.21. The document is suitable for users who wish to obtain accurate color with their output device as well as for developers who wish to customize Ghostscript to achieve a higher level of control and/or interface with a different color management module. Revision 1.6 Artifex Software Inc. www.artifex.com 1 1 Introduction With release 9.0, the color architecture of Ghostscript was updated to primarily use the ICC[1] format for its color management needs. Prior to this release, Ghostscript's color architecture was based heavily upon PostScript[2] Color Management (PCM). This is due to the fact that Ghostscript was designed prior to the ICC format and likely even before there was much thought about digital color management. At that point in time, color management was very much an art with someone adjusting controls to achieve the proper output color. Today, almost all print color management is performed using ICC profiles as opposed to PCM. This fact along with the desire to create a faster, more flexible design was the motivation for the color architectural changes in release 9.0. Since 9.0, several new features and capabilities have been added. As of the 9.21 release, features of the color architecture include: • Easy to interface different CMMs (Color Management Modules) with Ghostscript. • ALL color spaces are defined in terms of ICC profiles.