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Computer Analysis of World Chess Champions 65
Computer Analysis of World Chess Champions 65 COMPUTER ANALYSIS OF WORLD CHESS CHAMPIONS1 Matej Guid2 and Ivan Bratko2 Ljubljana, Slovenia ABSTRACT Who is the best chess player of all time? Chess players are often interested in this question that has never been answered authoritatively, because it requires a comparison between chess players of different eras who never met across the board. In this contribution, we attempt to make such a comparison. It is based on the evaluation of the games played by the World Chess Champions in their championship matches. The evaluation is performed by the chess-playing program CRAFTY. For this purpose we slightly adapted CRAFTY. Our analysis takes into account the differences in players' styles to compensate the fact that calm positional players in their typical games have less chance to commit gross tactical errors than aggressive tactical players. Therefore, we designed a method to assess the difculty of positions. Some of the results of this computer analysis might be quite surprising. Overall, the results can be nicely interpreted by a chess expert. 1. INTRODUCTION Who is the best chess player of all time? This is a frequently posed and interesting question, to which there is no well founded, objective answer, because it requires a comparison between chess players of different eras who never met across the board. With the emergence of high-quality chess programs a possibility of such an objective comparison arises. However, so far computers were mostly used as a tool for statistical analysis of the players' results. Such statistical analyses often do neither reect the true strengths of the players, nor do they reect their quality of play. -
2020-21 Candidates Tournament ROUND 9
2020-21 Candidates Tournament ROUND 9 CATALAN OPENING (E05) easy to remove and will work together with the GM Anish Giri (2776) other pieces to create some long-term ideas. GM Wang Hao (2763) A game between two other top players went: 2020-2021 Candidates Tournament 14. Rac1 Nb4 15. Rfd1 Ra6 (15. ... Bxf3! 16. Bxf3 Yekaterinburg, RUS (9.3), 04.20.2021 c6 is the most solid approach in my opinion. I Annotations by GM Jacob Aagaard cannot see a valid reason why the bishop on f3 for Chess Life Online is a strong piece.) 16. Qe2 Nbd5 17. Nb5 Ne7 18. The Game of the Day, at least in terms of Nd2 Bxg2 19. Kxg2 Nfd5 20. Nc4 Ng6 21. Kh1 drama, was definitely GM Ding Liren versus Qe7 22. b3 Rd8 23. Rd2 Raa8 24. Rdc2 Nb4 25. GM Maxime Vachier-Lagrave. Drama often Rd2 Nd5 26. Rdc2, and the game was drawn in Ivanchuk – Dominguez Perez, Varadero 2016. means bad moves, which was definitely the case there. Equally important for the tournament 14. ... Bxg2 15. Kxg2 c6 16. h3!N 8. ... Bd7 standings was the one win of the day. GM Anish Giri moves into shared second place with this The bishop is superfluous and will be The real novelty of the game, and not a win over GM Wang Hao. exchanged. spectacular one. The idea is simply that the king The narrative of the game is a common one hides on h2 and in many situations leaves the 9. Qxc4 Bc6 10. Bf4 Bd6 11. -
Assignment2 Grading Criteria
Assignment 2 - Grading Criteria 1. GUI (10 points) The GUI of the program has to contain the following elements: 1.1 Chess board and HelpÆAbout menu item (1 point) The GUI has to include a chess board and a HelpÆAbout menu item, which is used to show a window (form) with the version of the application and some additional information about the program (e.g. your name). Note: This dialog is used to test the responsiveness of the GUI for the multithreading task. 1.2 Area for captured pieces (1 point) The GUI has to include an area to display the captured pieces. 1.3 History list (1 point) The GUI has to include a history list that shows the moves of both players. These moves have to be represented in the algebraic notation. Note: Take a look at the link provided in assignment1.pdf to check the algebraic notation format. 1.4 Command buttons (1 point) The GUI has to include three buttons: Redo, Undo and Reset. 1.5 Menu item FileÆNew and Reset button (1 point) The FileÆNew command and the reset button have to set the board to the initial positions. I.e. to the standard starting position in chess. 1.6 Menu item FileÆLoad (1 point) This command displays an open-file dialog box for loading a Forsyth file. The program shall then calculate the next move of the black player and render the result on the board. Note: This command has the same purpose as the loading operation of the previous assignment. Instead of printing the result in a file, you have to render it on the board. -
Preparation of Papers for R-ICT 2007
Chess Puzzle Mate in N-Moves Solver with Branch and Bound Algorithm Ryan Ignatius Hadiwijaya / 13511070 Program Studi Teknik Informatika Sekolah Teknik Elektro dan Informatika Institut Teknologi Bandung, Jl. Ganesha 10 Bandung 40132, Indonesia [email protected] Abstract—Chess is popular game played by many people 1. Any player checkmate the opponent. If this occur, in the world. Aside from the normal chess game, there is a then that player will win and the opponent will special board configuration that made chess puzzle. Chess lose. puzzle has special objective, and one of that objective is to 2. Any player resign / give up. If this occur, then that checkmate the opponent within specifically number of moves. To solve that kind of chess puzzle, branch and bound player is lose. algorithm can be used for choosing moves to checkmate the 3. Draw. Draw occur on any of the following case : opponent. With good heuristics, the algorithm will solve a. Stalemate. Stalemate occur when player doesn‟t chess puzzle effectively and efficiently. have any legal moves in his/her turn and his/her king isn‟t in checked. Index Terms—branch and bound, chess, problem solving, b. Both players agree to draw. puzzle. c. There are not enough pieces on the board to force a checkmate. d. Exact same position is repeated 3 times I. INTRODUCTION e. Fifty consecutive moves with neither player has Chess is a board game played between two players on moved a pawn or captured a piece. opposite sides of board containing 64 squares of alternating colors. -
TCAS II) by Personnel Involved in the Implementation and Operation of TCAS II
Preface This booklet provides the background for a better understanding of the Traffic Alert and Collision Avoidance System (TCAS II) by personnel involved in the implementation and operation of TCAS II. This booklet is an update of the TCAS II Version 7.0 manual published in 2000 by the Federal Aviation Administration (FAA). It describes changes to the CAS logic introduced by Version 7.1 and updates the information on requirements for use of TCAS II and operational experience. Version 7.1 logic changes will improve TCAS Resolution Advisory (RA) sense reversal logic in vertical chase situations. In addition all “Adjust Vertical Speed, Adjust” RAs are converted to “Level-Off, Level-Off” RAs to make it more clear that a reduction in vertical rate is required. The Minimum Operational Performance Standards (MOPS) for TCAS II Version 7.1 were approved in June 2008 and Version 7.1 units are expected to be operating by 2010-2011. Version 6.04a and 7.0 units are also expected to continue operating for the foreseeable future where authorized. 2 Preface................................................................................................................................. 2 The TCAS Solution............................................................................................................. 5 Early Collision Avoidance Systems................................................................................ 5 TCAS II Development .................................................................................................... 6 Initial -
Of Kings and Pawns
OF KINGS AND PAWNS CHESS STRATEGY IN THE ENDGAME ERIC SCHILLER Universal Publishers Boca Raton • 2006 Of Kings and Pawns: Chess Strategy in the Endgame Copyright © 2006 Eric Schiller All rights reserved. Universal Publishers Boca Raton , Florida USA • 2006 ISBN: 1-58112-909-2 (paperback) ISBN: 1-58112-910-6 (ebook) Universal-Publishers.com Preface Endgames with just kings and pawns look simple but they are actually among the most complicated endgames to learn. This book contains 26 endgame positions in a unique format that gives you not only the starting position, but also a critical position you should use as a target. Your workout consists of looking at the starting position and seeing if you can figure out how you can reach the indicated target position. Although this hint makes solving the problems easier, there is still plenty of work for you to do. The positions have been chosen for their instructional value, and often combined many different themes. You’ll find examples of the horse race, the opposition, zugzwang, stalemate and the importance of escorting the pawn with the king marching in front, among others. When you start out in chess, king and pawn endings are not very important because usually there is a great material imbalance at the end of the game so one side is winning easily. However, as you advance through chess you’ll find that these endgame positions play a great role in determining the outcome of the game. It is critically important that you understand when a single pawn advantage or positional advantage will lead to a win and when it will merely wind up drawn with best play. -
Parallel Chess Searching and Bitboards
Parallel Chess Searching and Bitboards David Ravn Rasmussen August 2004 Abstract In order to make chess programs faster and thus stronger, the two approaches of parallelizing the search and of using clever data structures have been suc- cessful in the past. In this project it is examined how the use of a specific data structure called a bitboard affects the performance of parallel search. For this, a realistic bitboard chess program with important modern enhance- ments is implemented, and several experiments are done to evaluate the performance of the implementation. A maximum speedup of 9.2 on 22 pro- cessors is achieved in one experiment and a maximum speedup of 9.4 on 12 processors is achieved in another experiment. These results indicate that bitboards are a realistic choice of data structure in a parallel chess program, although the considerable difference in the two results suggests that more research could be done to clarify what factors affect such an implementation, and how. I II Contents 1 Introduction 1 2 The Game Of Chess 5 2.1 TheBoard............................. 6 2.2 TheArmies ............................ 6 2.3 TheMoves............................. 6 2.3.1 TheBishop ........................ 7 2.3.2 TheRook ......................... 7 2.3.3 TheQueen ........................ 8 2.3.4 TheKnight ........................ 8 2.3.5 TheKing ......................... 8 2.3.6 ThePawn ......................... 10 2.4 TheEnd.............................. 11 3 Game Trees and Searching 13 3.1 GameTrees ............................ 13 3.2 SearchAlgorithms ........................ 15 3.2.1 Minimax.......................... 16 3.2.2 Negamax ......................... 18 3.2.3 Evaluation......................... 18 3.2.4 Alpha-BetaSearch . 20 4 Search Algorithm Improvements 25 4.1 AspirationWindows . -
1 Najdorf Sicilian Focus on the Critical D5 Squar One the Most Common Openings in the Past 50 Years Is the Najdorf Variation Of
1 Najdorf Sicilian will try to keep full control over the d5 Focus on the Critical d5 Squar square, and try to maintain the possibility of placing and keeping a piece One the most common openings in the on d5. Fully controlling the d5 square past 50 years is the Najdorf variation of allows white to affect both sides of the the Sicilian Defense. The Najdorf offers board. In order to assure that control, many different possibilities, starting from white wants to trade off black pieces extremely sharp, poison pawn variation that can control d5. For example, he (1. e4, c5 2. nf3 d6 3. d4 cxd4 4. Nxd4 wants to play with Bg5, in order to trade Nf6 5. Nc3 a6 6. Bg5 e6 7. f4 Qb6 8. off the Knight on f6. He also will Qd2 Qxb2! ) to extremely positional lines increase the number of his own pieces (1. e4, c5 2. nf3 d6 3. d4 cxd4 4. Nxd4 that can control d5, with maneuvers like Nf6 5. Nc3 a6 6. Be2 e5 7. Nb3 ... ) bishop to c4, then b3, and the knight on Somewhere between those two lines is f3 going to d2-c4-e3. It seems that white the following position, which I will try to has full control of the situation. So why explain. 1.e4 c5 2.Nf3 d6 3.d4 cxd4 does black choose to create this pawn 4.Nxd4 Nf6 5.Nc3 a6 6.Be3 e5 7.Nf3 structure? The answer is because this is Diagram one of the rare Sicilian pawn structures abcdef gh that gives the black side a slight space advantage. -
Chess Strategies for Beginners II Top Books for Beginners Chess Thinking
Chess Strategies for Beginners II Stop making silly Moves! Learn Chess Strategies for Beginners to play better chess. Stop losing making dumb moves. "When you are lonely, when you feel yourself an alien in the world, play Chess. This will raise your spirits and be your counselor in war." Aristotle Learn chess strategies first at Chess Strategies for Beginners I. After that come back here. Chess Formation Strategy I show you now how to start your game. Before you start to play you should know where to place your pieces - know the right chess formation strategy. Where do you place your pawns, knights and bishops, when do you castle and what happens to the queen and the rooks. When should you attack? Or do you have to attack at all? Questions over questions. I will give you a rough idea now. Please study the following chess strategies for beginners carefully. Read the Guidelines: Chess Formation Strategy. WRITE YOUR REVIEW ASK QUESTIONS HERE! Top Books For Beginners For beginners I recommend Logical Chess - Move by Move by Chernev because it explains every move. Another good book is the Complete Idiot's Guide to Chess that received very good reviews. Chess Thinking Now try to get mentally into the real game and try to understand some of the following positions. Some are difficult to master, but don't worry, just repeat them the next day to get used to chess thinking. Your brain has to adjust, that's all there is to it. Win some Positions here! - Chess Puzzles Did you manage it all right? It is necessary that you understand the following basic chess strategies for beginners called - Endgames or Endings, using the heavy pieces.(queen and rook are called heavy pieces) Check them out now! Rook and Queen Endgames - Basic Chess Strategies How a Beginner plays Chess Replay the games of a beginner. -
A Feast of Chess in Time of Plague – Candidates Tournament 2020
A FEAST OF CHESS IN TIME OF PLAGUE CANDIDATES TOURNAMENT 2020 Part 1 — Yekaterinburg by Vladimir Tukmakov www.thinkerspublishing.com Managing Editor Romain Edouard Assistant Editor Daniël Vanheirzeele Translator Izyaslav Koza Proofreader Bob Holliman Graphic Artist Philippe Tonnard Cover design Mieke Mertens Typesetting i-Press ‹www.i-press.pl› First edition 2020 by Th inkers Publishing A Feast of Chess in Time of Plague. Candidates Tournament 2020. Part 1 — Yekaterinburg Copyright © 2020 Vladimir Tukmakov All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission from the publisher. ISBN 978-94-9251-092-1 D/2020/13730/26 All sales or enquiries should be directed to Th inkers Publishing, 9850 Landegem, Belgium. e-mail: [email protected] website: www.thinkerspublishing.com TABLE OF CONTENTS KEY TO SYMBOLS 5 INTRODUCTION 7 PRELUDE 11 THE PLAY Round 1 21 Round 2 44 Round 3 61 Round 4 80 Round 5 94 Round 6 110 Round 7 127 Final — Round 8 141 UNEXPECTED CONCLUSION 143 INTERIM RESULTS 147 KEY TO SYMBOLS ! a good move ?a weak move !! an excellent move ?? a blunder !? an interesting move ?! a dubious move only move =equality unclear position with compensation for the sacrifi ced material White stands slightly better Black stands slightly better White has a serious advantage Black has a serious advantage +– White has a decisive advantage –+ Black has a decisive advantage with an attack with initiative with counterplay with the idea of better is worse is Nnovelty +check #mate INTRODUCTION In the middle of the last century tournament compilations were ex- tremely popular. -
Read Book Winning Chess Strategies
WINNING CHESS STRATEGIES PDF, EPUB, EBOOK Yasser Seirawan | 272 pages | 01 May 2005 | EVERYMAN CHESS | 9781857443851 | English | London, United Kingdom Winning Chess Strategies PDF Book Analyse Your Chess. Beyond what you can calculate, you must rely on strategy to guide you in finding the best plans and moves in a given position. Your biggest concern is controlling the center tiles, specifically the four in the very middle, when playing chess. One of the world's most creative players combines his attacking talent with the traditionally solid French structure, resulting in a powerful armoury of opening weapons. Later you'll notice that on occasion rarely it's best to ignore a principle of chess strategy in the opening; nothing here is carved in granite. Learn to castle. Article Summary. Press forward in groups. I have dozens of books, more than my local library, but they r not too precise to the point like your lessons. If you keep these points in your head, you'll find you can easily start improvising multi-move plans to win the game: Develop multiple pieces Rooks, Knights, Queen, Bishop early and often. Seldom will you move the same piece twice in the chess opening. In the endgame, the fight is less complicated and the weaknesses can be exploited easier. In the Endgame, however, Bishops can quickly move across the entire, much emptier board, while Knights are still slow. Products Posts. Nerves of steel have assured Magnus Carlsen supremacy in the chess world. Most games on this level are not decided by tiny advantages obtained in the opening. -
Multilinear Algebra and Chess Endgames
Games of No Chance MSRI Publications Volume 29, 1996 Multilinear Algebra and Chess Endgames LEWIS STILLER Abstract. This article has three chief aims: (1) To show the wide utility of multilinear algebraic formalism for high-performance computing. (2) To describe an application of this formalism in the analysis of chess endgames, and results obtained thereby that would have been impossible to compute using earlier techniques, including a win requiring a record 243 moves. (3) To contribute to the study of the history of chess endgames, by focusing on the work of Friedrich Amelung (in particular his apparently lost analysis of certain six-piece endgames) and that of Theodor Molien, one of the founders of modern group representation theory and the first person to have systematically numerically analyzed a pawnless endgame. 1. Introduction Parallel and vector architectures can achieve high peak bandwidth, but it can be difficult for the programmer to design algorithms that exploit this bandwidth efficiently. Application performance can depend heavily on unique architecture features that complicate the design of portable code [Szymanski et al. 1994; Stone 1993]. The work reported here is part of a project to explore the extent to which the techniques of multilinear algebra can be used to simplify the design of high- performance parallel and vector algorithms [Johnson et al. 1991]. The approach is this: Define a set of fixed, structured matrices that encode architectural primitives • of the machine, in the sense that left-multiplication of a vector by this matrix is efficient on the target architecture. Formulate the application problem as a matrix multiplication.