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CITY STRATEGY GAME CHARACTER CARDS Original Text

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©2013 WizKids/NECA LLC. TM & © DC Comics (s13) TABLE OF CONTENTS

Batman™, 4 The , 5 , 7 The , 8 Two-Face, 6

©2013 WizKids/NECA LLC. TM & © DC Comics (s13)

001 DC COMICS BATMAN™ Batman Family, Detective, , Martial Artist SYMBOLS CANNOT BE KILLED (Toughness)

I TRAINED FOR THIS (Combat Reflexes) Knows the Terrain

Utility Belt At the beginning of the game, choose a standard STICK TO THE SHADOWS (Perplex) attack or damage power that Batman does not possess somewhere on his dial; Batman can use that power this game.

PLANS WITHIN PLANS (Probability Control) THIS IS MY CITY (Running Shot)

THE BATMAN IS EVERYWHERE (Outwit) CRIMINALS NEED TO LEARN (Flurry)

I WILL BECOME A SYMBOL (Leap/Climb)

Always Prepared Batman can use Incapacitate. If he has no action tokens, he can use it as a free action. REAL NAME: SIGNIFICANT APPEARANCE: #27 POINT VALUE: 115

© 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13) The Joker

002 DC COMICS THE JOKER Asylum, ARE YOU CONFUSED, BATS? (Perplex)

Craziest in the Room Opposing characters within 4 squares can’t use Perplex.

ONCE A CRIMINAL (Stealth)

Joker Gas At the beginning of your turn, place a Joker Gas token on each adjacent opposing character’s character card, then each opposing character adjacent to The Joker at the beginning of your turn is dealt damage equal to the number of Joker Gas tokens now on its character card.

GLEEFULLY MANIACAL (Steal Energy)

DARE YOU TO HIT ME (Toughness)

I KNOW PEOPLE (Mastermind) REAL NAME: Unknown SIGNIFICANT APPEARANCE: Batman #1 POINT VALUE: 99

© 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13) Two-Face

003 DC COMICS TWO-FACE , Gotham Underworld

Harvey or Two-Face? Opposing characters within 4 squares can’t use Stealth.

CRACK SHOT (Running Shot)

Heads I Win, Tails You Lose At the beginning of your turn roll a d6. On a result of - , Two-Face modifies his defense value by +2 until he makes an attack or until your next turn. On a result of - , Two-Face modifies his attack by +2 until your next turn.

OBSESSIVE (Willpower)

.22 SEMI-AUTOMATIC PISTOL (Ranged Combat Expert)

REAL NAME: Harvey Dent SIGNIFICANT APPEARANCE: Detective Comics #66 POINT VALUE: 49

© 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13) Killer Croc

004 DC COMICS KILLER CROC Animal, Arkham Asylum, Brute REPTILIAN HIDE (Toughness)

A Force To Be Reckoned With Opposing characters ENRAGED (Willpower) within 4 squares can’t use Willpower.

GO FOR THE JUGULAR (Charge)

Claw, Claw, Bite Killer Croc can use Flurry. When he does and one character takes damage from both close combat attacks, after actions resolve, he may be given a free action to make a close combat attack using Blades/Claws/Fangs against the same target.

BLOODLUST (Flurry)

REPTILIAN STRENGTH (Super Strength)

TOOTH AND NAIL (Blades/Claws/Fangs) REAL NAME: Waylon Jones SIGNIFICANT APPEARANCE: Batman #357 POINT VALUE: 82

© 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13) The Penguin

005 DC COMICS THE PENGUIN Arkham Asylum, Gotham Underworld BULLET-PROOF (Energy Shield/Deflection)

Penguin Automa-Bombs Give The Penguin a power action when there are no friendly Penguin Automa-bombs on the WAH, WAH, WAH (Outwit) map, and place one on the map in a square adjacent to The Penguin. The Penguin Automa-bomb is a bystander token as described on this card. 4 Criminal Mastermind Opposing characters within 4 squares 10 5 can’t use Outwit. 15 0 IMPACT UMBRELLA (Force Blast) PENGUIN AUTOMA-BOMB 0 MACHINE GUN UMBRELLA (Energy Explosion) Set to Blow Penguin Automa-bomb’s combat values can’t be modified. UMBRELLA-MOUNTED BUZZSAW (Blades/Claws/Fangs) BOOM!!!! Penguin Automa-bomb can use Pulse Wave. When it does, its damage value becomes 2 and is locked no matter how many targets are within range. After actions resolve, deal Penguin UMBRELLA RELEASE (Quake) Automa-Bomb 1 unavoidable damage. REAL NAME: Oswald Cobblepot SIGNIFICANT APPEARANCE: Detective Comics #58 POINT VALUE: 70 © 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13)