Fear Less and Other Patterns for Introducing New Ideas Into Organizations
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Introducing Patterns (Or Any New Idea) Into Organizations
Introducing Patterns (or any new idea) into Organizations ** A WORK-IN-PROGRESS ** Last Update: August 8, 2001 Copyright © 2001, Mary Lynn Manns, Linda Rising Mary Lynn Manns Linda Rising University of North Carolina at Asheville 1109 E. Tapatio Dr. Department of Management & Accountancy Phoenix, AZ 85020-1185 USA Asheville, NC 28804 USA [email protected] [email protected] Submitted to PLoP’01 August 8, 2001 Note: Since we have been working on this document for many years, there are quite a few patterns in this growing language-in-progress. However, many of the patterns have been shepherded and workshopped at previous PLoPs and other events -- this information is noted at the end of each of these patterns. In order to prevent those who shepherd and workshop these patterns for PLoP’01 from becoming too overwhelmed, we ask that they read the complete document (in order to understand the domain), provide feedback on anything, but concentrate their efforts on the patterns that have not yet been exposed to review. These are designated with asterisks in the pattern list on the next page. Thank you! The work in using and writing patterns began with Christopher Alexander who wrote A Timeless Way of Building [Alexander79] and A Pattern Language [Alexander+77] in the 1970s. When the software community began studying his ideas, interest in patterns began to spread throughout the software development industry in the 1990s. However, efforts to introduce patterns into organizations have had mixed success. The patterns presented here are the beginning of a pattern language whose focus is the introduction of patterns into an organization, with the long-term goal of developing a patterns culture. -
Design Patterns in Communications Software Edited by Linda Rising Frontmatter More Information
Cambridge University Press 978-0-521-79040-6 - Design Patterns in Communications Software Edited by Linda Rising Frontmatter More information Design Patterns in Communications Software © in this web service Cambridge University Press www.cambridge.org Cambridge University Press 978-0-521-79040-6 - Design Patterns in Communications Software Edited by Linda Rising Frontmatter More information SIGS Reference Library 1. Object Methodology Overview CD-ROM • Doug Rosenberg 2. Directory of Object Technology • edited by Dale J. Gaumer 3. Dictionary of Object Technology: The Definitive Desk Reference • Donald G. Firesmith and Edward M. Eykholt 4. Next Generation Computing: Distributed Objects for Business • edited by Peter Fingar, Dennis Read, and Jim Stikeleather 5. C++ Gems • edited by Stanley B. Lippman 6. OMT Insights: Perspectives on Modeling from the Journal of Object-Oriented Programming • James Rumbaugh 7. Best of Booch: Designing Strategies for Object Technology • Grady Booch, edited by Ed Eykholt 8. Wisdom of the Gurus: A Vision for Object Technology • selected and edited by Charles F. Bowman 9. Open Modeling Language (OML) Reference Manual • Donald Firesmith, Brian Henderson-Sellers, and Ian Graham 10. JavaTM Gems: Jewels from JavaTM Report • collected and introduced by Dwight Deugo, Ph.D 11. The Netscape Programmer’s Guide: Using OLE to Build ComponentwareTM Apps • Richard B. Lam 12. Advanced Object-Oriented Analysis and Design Using UML • James J. Odell 13. The Patterns Handbook: Techniques, Strategies, and Applications • edited by Linda Rising 14. Kent Beck’s Guide to Better Smalltalk: A Sorted Collection • Kent Beck 15. The Elements of Java Style • Al Vermeulen et al. 16. More Java Gems • edited by Dwight Deugo, Ph.D. -
Session 8 – Sub-Topic 1 from Analysis and Design to Software Architectures (Part I Addendum)
Software Engineering G22.2440-001 Session 8 – Sub-Topic 1 From Analysis and Design to Software Architectures (Part I Addendum) Dr. Jean-Claude Franchitti New York University Computer Science Department Courant Institute of Mathematical Sciences 1 Agenda • Towards Agile Enterprise Architecture Models • Building an Object Model Using UML • Architectural Analysis • Design Patterns • Architectural Patterns • Architecture Design Methodology • Achieving Optimum-Quality Results • Selecting Kits and Frameworks • Using Open Source vs. Commercial Infrastructures 2 Part I Towards Agile Enterprise Architecture Models 3 There is an Urgent Need for More Reliable, Concept-driven, Early Requirements Processes (review) • SDLC Process model frameworks have matured and converged significantly on effective practices in system development phases, however, they are still weakest on the front-end. RUP Phases: Inception Elaboration Construction Transition • Project Planning • Hi-level languages • QA Methods • ??? • Use Case Models • Frameworks • Test environments • … • Object Models • IDEs • Issue support tools • Data Models • n-Tier Architectures • Usability • UI prototypes • Design Patterns Engineering • … • … • … MSF Phases: Envisioning Planning Developing Stabilizing / Deploying Less mature methods / support More mature methods / support 4 XP Practices (review) • The Planning Game – determine the scope of the next release, based on business priorities and technical estimates. • Small Releases – every release should be as small as possible, containing the most valuable business requirements. • Metaphor – guide all development with a simple, shared story of how the whole system works. • Simple Design – design for the current functionality, not future needs, and make the design as simple as possible for that functionality (YAGNI). • Refactoring – ongoing redesign of software to improve its responsiveness to change. • Testing – developers write the unit tests before the code; unit tests are run “continuously”; customers write the functional tests. -
Application of Patterns to Real-Time Object-Oriented Software Design
APPLICATION OF PATTERNS TO REAL-TIME OBJECT-ORIENTED SOFTWARE DESIGN by ROSS ALBERT MCKEGNEY A thesis submitted to the Department of Computing & Information Science in conformity with the requirements for the degree of Master of Science Queen’s University, Kingston, Ontario Canada July 2000 Copyright © Ross Albert McKegney, 2000 ABSTRACT The design and development of real-time software (i.e. software that must ensure timeliness while interacting with an external environment) is more difficult than for most other software. Modeling tools help deal with this complexity, allowing developers to view the system at various levels of abstraction, animate the models in a simulation environment, and even generate the code for a variety of target hardware/RTOS configurations. A natural extension to these tools is to provide support for design patterns (a method of documenting experience in the form of problem/context/solution triples for recurring problems). Such an extension provides yet another layer of abstraction to the models, and makes explicit the application of design patterns. This thesis will extract from the patterns literature a set of patterns dealing with issues relevant to the design of real-time object-oriented software (in order to demonstrate their variety and quality) - then will propose an extension to Rational Rose-RT to support patterns as an abstraction layer. ii ACKOWLEDGMENTS I would like to acknowledge my supervisor, Dr. Terry Shepard, for his guidance and direction throughout the writing of this thesis. I also acknowledge the members of my ‘hot-topics’ group at ChiliPLoP 2000: Mary-Lynn Manns (UNCS), Linda Rising (AGCS), Don Olson (AGCS), John Letourneau (Lucent Technologies), and Carol Stimmel (MediaOne Labs) for introducing me to pattern writing workshops. -
Plop® Pattern Writing Bootcamp 2012
PLoP® Pattern Writing Bootcamp 2012 Panama City, Panama Joseph (Joe) Yoder [email protected] July 25th, 2012 - 1 PLoP is a registered Trademark of The Hillside Group. Objectives • At the end of this “bootcamp” you will: – Have knowledge about pattern writing – Have a better understanding of the “Quality Without A Name” – Have helped write a pattern – Be the newest members of the pattern community! Thanks Rebecca Thanks Linda & Bob July 25th, 2012 - 2 Agenda • Introductions • Why Patterns? • Discussion of What’s a pattern? • Parts of a pattern • Patterns criticism and categorization • Choosing a topic • Group Pattern Writing • Group Pattern Writing Continued • Sample Writers’ Workshop • Pattern Languages • Pattern Ethics July 25 th, 2012 - 3 Introduction to Patterns July 25th, 2012 - 4 The Reason for Patterns • Experts at work often use their knowledge of how they solved similar problems to solve the current problem. • What if they could share their knowledge with others? • Pattern descriptions record experts’ wisdom so others can reuse it. July 25th, 2012 - 5 An Example of a Pattern* Window place *Christopher Alexander et al, A Pattern Language- Towns.Buildings. Construction, 1977 July 25th, 2012 - 6 The Window Place Pattern • Everybody loves window seats, bay windows, and big windows with low sills and comfortable chairs drawn up to them…A room without a place like this seldom allows you to feel comfortable • If the room contains no window which is a “place”, a person will be drawn between: 1. Wanting to sit down and be comfortable 2. Being drawn toward the light • If comfortable places are away from the windows, there is no way of overcoming this conflict… • Therefore: In every room where you spend any length of time during the day, make at least one window into a “window place” July 25th, 2012 - 7 Part 1: Pattern Basics July 25th, 2012 - 8 Patterns • “The pattern is, in short, at the same time a thing, which happens in the world, and the rule which tells us how to create that thing, and when we must create it. -
97 Things Every Programmer Should Know
97 Things Every Programmer Should Know Collective Wisdom from the Experts Edited by Kevlin Henney Beijing · Cambridge · Farnham · Köln · Sebastopol · Taipei · Tokyo 97 Things Every Programmer Should Know Edited by Kevlin Henney Copyright © 2010 Kevlin Henney. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc. 1005 Gravenstein Highway North, Sebastopol CA 95472 O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://my.safaribooksonline.com). For more information, contact our corporate/institutional sales department: (800) 998-9938 or [email protected]. Editor: Mike Loukides Compositor: Ron Bilodeau Series Editor: Richard Monson-Haefel Indexer: Julie Hawks Production Editor: Rachel Monaghan Interior Designer: Ron Bilodeau Proofreader: Rachel Monaghan Cover Designers: Mark Paglietti and Susan Thompson Print History: February 2010: First Edition. The O’Reilly logo is a registered trademark of O’Reilly Media, Inc. 97 Things Every Programmer Should Know and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are clarified as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc. was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and au- thors assume no responsibility for errors and omissions, or for damages resulting from the use of the information contained herein. This book uses Repkover,™ a durable and flexible lay-flat binding. -
Healthy Code February - 2015 1 Healthy Code 2 February - 2015 Healthy Code February 2015 Contents 22
Healthy Code February - 2015 1 Healthy Code 2 February - 2015 Healthy Code February 2015 Contents 22 GrailsConf 4 2015 Microservices What are they and 26 why should you care? Interview with Linda Rising 12 34 Code Jugalbandi Effective Java with Groovy 16 38 Working with Let’s go with GO Spring Data Neo4J (SDN) Healthy Code February - 2015 1 Healthy Code 2 February - 2015 From the Editor Hello readers!!! It’s hard to believe, we are already into the second month of 2015. We are back with another very interesting set of articles this month. The languages. February issue is filled with loads of information about programming Rocky Jaiswal introduces us to the Go language throwing light on its about writing better Java code using Groovy. The Code Jugalbandi team is capabilities and potential. We have our Naresha continuing to impress us back with another melody and implementing it in a variety of languages. Linda Rising a renowned speaker and author talks to us about the Agile Mindset. Linda, being such a fascinating person, the interview is sure to have an impact on you forever. Microservices Architecture. This article talks Rajesh Muppalla has written a fantastic article on one of the most happening architectures, the about several issues with practical examples that will make you rethink the strategy of your projects. Arun is back with Ravikant and his favorite Neo4j. They talk about using Neo4j with Spring framework. EnjoyAnd yes! reading Do not and forget coding. to try out the quiz on Java 8. Prabhu Healthy Code February - 2015 3 Article|-------------|Rajesh Muppalla Microservices What are they and why should you care? Healthy Code 4 February - 2015 ver the last year, Microservices has emerged as a “new” approach to building large scale distributed systems.