An Empirical Evaluation of Force-Directed Graph Layout
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UPC Platform Publisher Title Price Available 730865001347
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Simoncutajar-Phd-Dissertation.Pdf
Open Research Online The Open University’s repository of research publications and other research outputs Automatic Generation of Dynamic Musical Transitions in Computer Games Thesis How to cite: Cutajar, Simon (2020). Automatic Generation of Dynamic Musical Transitions in Computer Games. PhD thesis The Open University. For guidance on citations see FAQs. c 2018 Simon Cutajar https://creativecommons.org/licenses/by-nc-nd/4.0/ Version: Version of Record Link(s) to article on publisher’s website: http://dx.doi.org/doi:10.21954/ou.ro.00010e48 Copyright and Moral Rights for the articles on this site are retained by the individual authors and/or other copyright owners. For more information on Open Research Online’s data policy on reuse of materials please consult the policies page. oro.open.ac.uk Typeset in LATEX using TEX Gyre Pagella and PT Serif. Declaration of Authorship I, Simon Cutajar, confirm that the research in this dissertation is my own work or that where it has been carried out in collaboration with, or supported by others, that this is duly acknowledged below and my contribution indicated. I attest that I have exercised reasonable care to ensure that the work is original, and to the best of my knowledge does not break any UK law, infringe any third party’s copyright or other Intellectual Property Right, or contain any confidential material. I confirm that this dissertation has not been previously submitted for the award of a degree by this or any other university. I understand that my dissertation may be made available to the public, electronically or otherwise. -
Heuristiikat Liikeohjattavien Pelien Suunnitteluun Ja Arviointiin
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Trepo - Institutional Repository of Tampere University Heuristiikat liikeohjattavien pelien suunnitteluun ja arviointiin Minna Hara Tampereen yliopisto Informaatiotieteiden yksikkö Vuorovaikutteinen teknologia Pro gradu -tutkielma Ohjaaja: Saila Ovaska Joulukuu 2013 i Tampereen yliopisto Informaatiotieteiden yksikkö Vuorovaikutteinen teknologia Minna Hara: Heuristiikat liikeohjattavien pelien suunnitteluun ja arviointiin Pro gradu -tutkielma, 90 sivua, 4 liitesivua Joulukuu 2013 Liikeohjattava pelaaminen tarkoittaa sitä, että pelin ohjaaminen tapahtuu pelaajan tietyn vartalon osan tai koko vartalon avulla. Pelien liikeohjaus on viime vuosien aikana yleistynyt, kun Wii, PlayStation 3 ja Xbox 360 ovat tuoneet liikeohjauksen perinteisen peliohjaimella tapahtuvan ohjauksen rinnalle. Liikeohjattava pelaaminen eroaa kuitenkin sormien liikkeisiin ja painikkeiden painalluksiin perustuvasta perinteisestä peliohjain-ohjauksesta huomattavasti, joten pelien suunnittelussa on otettava huomioon erilaisia asioita. Tutkielman tavoitteena on luoda heuristiikat liikeohjattavien pelien suunnitteluun ja arviointiin tarkastelemalla liikeohjattavaan pelaamiseen liittyviä ongelmia. Näitä liikeohjaukseen liittyviä ongelmia ja kokemuksia kerättiin useista eri Internet-sivustojen julkaisemista peliarvosteluista. Tarkastelun kohteena oli joukko Move- ja Kinect-pelejä, joissa pelin ohjaus tapahtuu liikeohjauksella joko liikeohjainta käyttäen tai ilman ohjainta. Peliarvosteluista -
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An Empirical Evaluation of Force-Directed Graph Layout
An Empirical Evaluation of Force-Directed Graph Layout by Roman Klapaukh A thesis submitted to the Victoria University of Wellington in fulfilment of the requirements for the degree of Doctor of Philosophy Victoria University of Wellington 2014 Abstract Force-directed graph layout is a widely used algorithm for the au- tomatic layout of graphs. Little experimental work has been done exploring the behaviour of the algorithm under a variety of conditions. This thesis carries out three large-scale metric-based experiments. The first explores how the core algorithm behaves under changes to initial conditions. The second looks at extending the force-directed layout algorithm with additional forces to reduce overlaps. The third develops a novel symmetry metric for graphs and uses that to explore the symmetries of graphs. This thesis also carries out a user study to show that the differences reported by metrics in the graphs are reflected in a difference in user performance when using graphs for a free-form selection task. ii Acknowledgements I would like to thank my supervisors David Pearce and Stuart Mar- shall. I would like to thank Michael Homer, Paley Li, and Tim Jones who shared an office with me and helped me check both writing and ideas. I would like to thank the other people who helped me proof read work and sanity check ideas: Sophie Barclay, Thomas Kern, Ryan Chard, Samuel Hindmarsh, Daniel Gibbs, Aysser Al-Janabi, and Craig Anslow. I appreciate all the help and support I have re- ceived from my family and friends during the course of the PhD. -
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