Guide to the Savage Frontier

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Guide to the Savage Frontier Sample file Table 1: Average Temperature by Month and Region Average Coldest Average Warmest Temperature Subarctic Arctic Temperature Temperature Temperature Tropical -40° and lower 1 - --- - -39° to -30° 12 - --- - -29° to -20° 2, 11 1 - - - - -19° to -10° 3, 10 2, 12 1- - - -9° to 0° 4, 9 11 2, 12 1, 2 - - 1° to 9° 5, 8 3, 10 3, 11 3, 12 1, 12 - 10° to 19° 6 4, 5 4, 10 4, 11 2, 11 - 20° to 79° 7 6, 9 5, 9 5, 10 3, 10 1 80° to 89° - 7, 8 6, 8 6, 9 4 2, 12 90° to 99° - - 7 7, 8 5, 9 3, 11 100° to 109° - --- 6, 8 4, 10 110° to 119° ---- 7 5, 9 120° to 129° ---- - 6, 8 130° + ----- 7 1 Hammer, 2 Altruriak, 3 Ches, 4 Tarsakh, 5 Mirtul, 6 Kythorn, 7 Flamerule, 8 Eleasias, 9 Elient, 10 Marpenoth, 11 Uktar, 12 Nightal Table 2: Caravel Travel Times by Sea in Days To From Fireshear Gundarlun Ice Peak Leilon Luskan Neverwinter Port Llast Purple Rocks Ruathym Tuern Waterdeep Fireshear - 2 1 5 ½ 1 4 ½ 1 ½ 6 ½ 5 6 ½ 6 Gundarlun 2 -2½4 3 3 ½ 3 ½ 3 3 4 ½ 5 ½ Ice Peak 1 2 ½ - 6 ½ 2 5 ½ 3 ½ 5 ½ 5 ½ 6 8 ½ Leilon 5 ½ 4 6 ½ - 6 1 4 ½ 6 5 ½ 8 ½ 2 Luskan 1 3 2 5 - 3 ½ 2 6 5 7 8 Neverwinter 4 ½ 3 ½ 5 ½ 1 3 ½ - 1 ½ 6 ½ 5 8 3 Port Llast 1 ½ 3 ½ 3 ½ 2 ½ Sample1 ½ 1 ½ file - 6 ½ 5 ½ 8 6 Purple Rocks 6 ½ 336 6 6 ½ 6 ½ - 4 2 ½ 10 Ruathym 5 3 3 5 ½ 5 5 5 ½ 4 - 75 Tuern 6 ½ 4 ½ 4 ½ 8 ½ 7 8 8 2 ½ 7 - 11 Waterdeep 6 5 ½ 8 ½ 2 7 3 4 ½ 10 511- Table 3: Merchant Pricing Daily Chance Chance of % Cost Parameter Average Price/Day for Ambush Loss Loss Very Cheap 5 gp/ton 6 in 20 50% 3d20 Inexpensive 10 gp/ton 5 in 20 40% 2d20 Moderate 15 gp/ton 4 in 20 30% 3d20 Expensive 20 gp/ton 3 in 20 25% 2d10 Very Expensive 25 gp/ton 2 in 20 20% 2d10 Extremely Costly 35 gp/ton 1 in 20 15% 2d10 The Wilderness Authors: slade, Ed Greenwood, Jeff Grubb, Julia Martin, Steven Schend, Paul Jaquays, and Steve Perrin Editor: Jim Butler Project Coordinators: David Wise and Thomas M. Reid Cover Illustrator: Larry Elmore Interior Illustrator: Martin Salvador Graphic Designer: Don Danowski Typesetter: Nancy J. Kerkstra Art Coordinator: Bob Galica Electronic Press Coordinator: Dave Conant Manufacturing Coordinator: Dave Hoeke Sample file TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI 53147 Cambridge CB1 3LB U.S.A. United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEON MASTER, FORGOTTEN REALMS, and MONSTROUS COMPENDIUM are regis- tered trademarks owned by TSR, Inc. ENCYCLOPEDIA MAGICA, MONSTROUS MANUAL, PLAYERS OPTION, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language prod- ucts of TSR, Inc. Distributed to the toy and hobby trade by regional distributors. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. This game accessory is protected under the copyright laws of the United States of America and other countries. Any reproduction or other unauthorized use of the material or artwork herein is prohibited without the express writt en per- mission of TSR, Inc. Made in the U.S.A. Copyright ©1996 TSR, Inc. All rights reserved. 1142XXX1501 Table of Contents INTRODUCTION ............................4 GEOGRAPHY .............................. 35 USING THIS BOOK ................................ 4 SWORD MOUNTAINS ............................ 35 OVERVIEW .................................... ...4 Iniarvs Tower ........................... 35 WEATHER ..................................... ...5 Kryptgarden Forest ........................ 35 Arctic Climate ............................ .5 Mere of Dead Men ........................ 35 Subarctic Climate .......................... .5 Helimbrar and Sar ......................... 36 Temperate Climate ......................... .5 Old Owl Well .......................... 36 Inland Climates ........................... .6 Phandalin .............................. 36 ENCOUNTERS .................................. ...6 Place of the Unicorn ........................ 37 WILDLIFE ........................................ 6 Southkrypt Garden ........................ 37 Sword Coast ........................... 37 HISTORY................................... 7 Trackless Sea ............................ 37 R ECENT HISTORY ............................ ..10 Westwood .............................. 38 1368: Year of the Banner ..................... 11 NEVERWINTER WOODS .......................... 38 1369: Year of the Gauntlet .................... 11 Beruns Hill ............................. 38 1370: Year of the Tankard .................... 12 Crags .................................. 38 Gauntlgrym ............................. 38 NORTHERN RACES ........................ 13 Helms Hold .............................. 38 NONHUMANS ................................... 13 Morgurs Mound ......................... 39 Dwarves ................................ 13 Tower of Twilight ......................... 39 Elves and Half-Elves ........................ 13 THE FROZENFAR ................................ 39 Gnomes.. ............................ ..13 Cold Run ............................. 39 Halflings ................................ 14 Evermelt ................................ 39 Half-orcs ............................... 14 Frost Keep ............................. 40 Lizardmen ............................... 14 Gundarlun Island ......................... 40 Orcs ................................... 14 Ice Lakes ............................... 40 Trolls .................................. 14 Ice Peak Island ........................... 40 HUMANS ...................................... 14 Icewind Dale ............................ 40 Ice Hunters ............................. .14 Mines of Mirabar ......................... 41 Northmen ............................... 15 Purple Rocks Islands ....................... 41 Reghedmen .............................Sample.15 fileRaven Rock ............................. 42 Uthgardt Barbarians. ........................ 15 Ruathym Island .......................... 42 CHARACTER CLASSES ............................ 19 Sea of Moving Ice ......................... 43 Spine of the World ........................ 43 RELIGION................................. 21 Tuern Island ............................ 43 NORTHMEN DEITIES ............................. 21 UTTERMOST NORTH ............................ 43 UTHGARDT DEITIES ............................. 21 The Endless Ice Sea ........................ 43 ICEWIND DALE DEITIES .......................... 22 Nchaser's Legacy ......................... 45 ICE HUNTER DEITIES ............................ 22 Valley of Khedrun ......................... 45 Ice Hunter Beast Cult Shamans ................ 22 FROST HILLS .................................... 45 Specialty Priests (Iceguardians) .................. 24 Castle of Illusion ......................... 45 MONSTROUS DEITIES ............................ 25 Dungeon of Death ......................... 45 CIVILIZED DEITIES ............................... 25 Dungeon of the Ruins ....................... 45 ORC DEITIES ................................... 25 Fell Pass ............................... 45 SHAMANS ................................... 25 Gate ................................... 45 Shaman Spirit Powers ...................... 26 Great Worm Cavern ....................... 45 Calling Spirits ........................... 28 Lurkwood ............................... 45 UTHGAR ..................................... 29 Mithral Hall ............................ 46 Uthgar's Avatar .......................... 30 Moondark Mountains. ...................... 46 Other Manifestations ....................... 30 Shining White ........................... 46 The Church ............................. 30 THE EVERMOORS ................................. 46 Specialty Priests ........................... 32 Flintrock ............................... 46 Uthgardt Spell ............................ 34 2 THE DESSARIN VALLEY ............................ 46 POLITICS & MERCENARIES ................ 66 Ardeep Forest ........................... 47 POWER GROUPS ................................ 66 Calling Horns ........................... 47 Arcane Brotherhood ........................ 66 Crumbling Stair .......................... 47 Beast Lord ............................. 66 Dead Horse Ford ......................... 47 Captains Confederation ...................... 67 Goldenfields ............................. 47 Druids of the Tall Trees ...................... 67 Halls of Hunting Axe ....................... 49 The Harpers ............................ 67 House of Stone .......................... 49 The Heralds .............................. 67 Ironford ............................... 49 The Kraken Society ........................ 67 Jundars Hill ............................ 49 The Lords Alliance ......................... 68 Maidens Tomb Tor ........................ 49 Treants of Turlang Wood ..................... 68 Sarcrag ................................. 49 Zhentarim .............................. 68 Stone Bridge ............................ 50 MERCANTILE COMPANIES. ........................ 69 Stump Bog ............................. 50 Merchant Pricing ......................... 69 Zundbridge ............................. 50 Perfectone Mercantile ....................... 69 THE HIGH FOREST .............................. 50 Other Trading Companies ..................... 71 The Secrets of the Forest .................... 51 PERSONALITIES .................................
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