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Preview Version Copyright © 2002 Brian K Table of Contents Table of Contents Introduction 3 Merrizzian, County of 81 Welgredd, Duchy of 82 Chapter 1: World of Roil 4 Tralmire, Confederacy of 83 The Continents 5 Trendol, Theocracy of 84 The Oceans 10 Trendst, Governorship of 85 The Seas 13 Tromarnj, Abbanward of 86 The Inhabitants 14 Ulgaris, Chancellery of 87 Human Races 15 Valgreer, Barony of 88 Humanoids 20 Viston, Kingdom of 89 The History of Roil 22 Zudaine, Nation of 90 The Mists 24 Barbarian Lands 91 Humanoid Domains 93 World Map of Roil 26 Independent Cities 96 Great Islands 97 Lost Realms 98 Chapter 2: Continent of Kaladia 27 Geographical Regions 27 Chapter 4: Maps of Kaladia 100 Calendars 30 History 34 Glossary 124 Languages 38 Currencies 40 Open Game License 154 Chapter 3: Realms of Kaladia 44 Adansten, Nation of 45 Visit Darkfuries at www.darkfuries.com Blacksword, Evil Lands of 46 Cabraal Empire 47 Calthayes, District of 48 Credits Chasmier, Province of 49 Cholmos, Kingdom of 50 Maelstrom Logo Cover Art Corlennian Empire, Territories of the 51 Luis Vasquez Jim Lassiter Dholvey, Kingdom of 56 Eastwind, Alliance of 57 Eirinland, Nation of 58 Garinisia, Triacy of 59 Dungeons & Dragons ® and Wizards of the Coast Granite Helm, Territory of 60 ® are registered trademarks of Wizards of the Jasulmyle, Wizard Lands of 61 Coast, Inc., and are used with permission. Jitregann, Free State of 62 Darkfuries, the Darkfuries Logo, and the Kalcheney, Oligarchy of 63 Maelstrom Logo are trademarks owned by Brian Kulaton Empire 64 K. Moseley. Maelstrom Fantasy Campaign Setting Kurtalm, Caliphate of 65 (#1001) Copyright © 1992, 2000 by Brian K. Lelluntin, Barony of 66 Moseley. Maelstrom Fantasy Campaign Setting Lelluntin, County of 67 Marankarian, Territory of 68 Worldbook (#1002) Copyright © 2002 by Brian K. Myderin, Duchy of 70 Moseley. New Ruthanland, Magistracy of 71 Nirinthine, Desert Land of 72 This product contains Open Game Content that Pejduhl, Vicounty of 73 can only be used under the terms of the Open Pirrindall, State of 74 Game License. ‘d20 System’ and the ‘d20 System’ Quelschenda, Pirate Lands of 75 logo are trademarks owned by Wizards of the Sarn Haulic, Republic of 76 Coast and are used according to the terms of the Sevensan, Principality of 77 d20 System license version 1.0. A copy of this Seychelo, Nation of 78 Silver League, Nations of the 79 license can be found at www.wizards.com. Goarin, Democracy of 80 Maelstrom Fantasy Campaign Setting Worldbook (DF1002) Introduction Designation of Open Game Content Chronicler’s Foreword “ Set forth within this volume is a compilation of All text contained in Chapter 3: Realms of accumulated knowledge of the continent of Kaladia, the Kaladia is designated Open Game Content with these exceptions: All proper names are Product largest and most prominent land of the world of Roil. Identity, including but not limited to the names Roil... as it is called by most of the peoples of the world. of nations, barbarian lands, humanoid domains, Shaydaera, as it is known in the elfanir tongue. Arthe, settlements, deities, organizations, inhabitants, as it is named by the dwarn. But in any language, the landmarks, structures, geographical regions and maelstrom that is Roil is a realm everchanging, locations, terrain features, independent cities, twisting and shaping to the will of those commanding islands, lost realms, the Mists, and fictional the Mists, the essence of Makyah. characters. The maps and text contained herein are of unparalleled completeness, both for Kaladia and Roil as All other content of the Maelstrom Fantasy a whole. And they well chronicle Kaladia's history and Campaign Setting Worldbook, including the cover art, maps, heraldry devices, world current state of affairs. To both the scholar and student information, and interior art is designated this work provides invaluable enlightenment into the Product Identity owned solely by Brian K. most intriguing land - and the most marvelous age - Moseley. ever seen upon Roil. It is a time of restless awakening in the world. We Author’s Introduction hail a golden era of renaissance that rivals the greatest The Maelstrom Fantasy Campaign Setting is achievements of Ruthanland, the ancient world, before set within the world of Roil, a powerfully realistic her fall. In this day, we bear witness to events foretold setting for role-playing games. Roil is most by ancient legenders. The Corlennian Empire, the Dark appropriately utilized as a realm in its medieval Dragon of Roil, slowly releases her talons from the throats of civilizations. Where once the shadow of her era, with an added element of magic. However, great wings blackened the face of the world, now the the information in this volume is tremendously aged evil lies weakened, stirring only in the heart of her flexible, and may be used in any genre role- lair. playing game. While there is a great amount of Magic, once used solely by the Dragon to rule the data, it is my intention that anyone using this world, is now the tool of restoration. Old lands long volume can start their own campaign upon Roil held by the Dragon breathe new life, throwing off the within an hour of beginning their journey. yoke of subjugation for a newfound freedom. But even The primary subject of this work is Kaladia, as the Dragon rests, nations still wage war against the largest continent of Roil. The continent is another, and the races still hold prejudice toward their showcased in twenty-three highly detailed maps. brothers. The summaries of Kaladia's countries contain a And yet, it is a miraculous age of kingdoms and substantial wealth of detail without being powers great and terrible to behold. It is a time of overwhelming. wondrous aspirations, of fabulous achievements and It isn't necessary to study all of Kaladia horrible failures. It is a time that will test the mettle of before undertaking a campaign upon it. Peruse any that dare risk any dangers to share in its rewards. the countries or the maps, choose one that It is a time for the courageous and the cowardly, the intrigues you, and start your adventure. From the valiant and the dastardly, the bold, the timid, the sweltering sands of the Lyrmaddyn to the frozen veteran and the novice. It is our time...” wastes of the Rhul Nugath, the world of Roil awaits. Begin your journey and unleash the Nyn' Thuvir the Legender magic! of the Calthayes Citadel of Knowledge Brian K. Moseley 7th of Cold Winds, 1021 KY This work is dedicated to Donna, Melody, Ola, and Mary. Introduction 3 Chapter 2: The Continent of Kaladia Chapter 2: The Continent of Kaladia The continent of Kaladia is the largest The whole of Kaladia is divided into ten general landmass of the world of Roil. The northernmost geographic regions. Most are named for the point of Kaladia is the tip of Ka' Lageri Island, terrain that they encompass, such as the northern which nearly reaches sixty degrees north latitude. tundra. But there are areas such as the Northern The lowest realm is the southern isle of the Reaches and the Darkened Realms, which were Canoba Islands, which almost touches the named by their early explorers. Also, there are the twentieth parallel. From its western coast to the Elven Lands, which are obviously so named for eastern seaboard, Kaladia measures over 4,500 the elves who inhabit its forests. And despite the miles. In whole, the surface area of Kaladia many countries upon its expanse, Kaladia is a exceeds nine and one-half million square miles. realm largely untamed and unsettled. Kaladia is unique among all of the continents, for it alone is populated by all of the known races. Humans from all the continents are Geographical Regions represented here, as are all the different races of humanoids and non-humans. The people here are The geographical regions of Kaladia divide a tough folk, hardened by their difficult lifestyle the continent into ten vast realms. These regions and resourceful by sheer necessity. There are do not accurately reflect the entire expanse of scores of civilized nations, and many barbarian Kaladia, but suffice well enough for most realms as well. And their cultures and societies explorers and geographers. Some of these regions, are as countless and diverse as the races such as the eastern grasslands, existed through comprising their populace. Scattered amongst much of the First Age, and survived the War of these areas are lands completely unsettled. Most the Winds. Some regions, such as the southern once contained their own proud civilizations, but plains, existed during the First Age, but were the War of the Winds and the Time of Rains has drastically changed by Kaichea's Mists. In the obliterated them. Still present upon Kaladia are First Age, the area that is now the Darkened pockets of the Mists of Kaichea, considered by Realms was a land shared by two human most to be the very fabric of Roil's doom. countries, three barbarian lands and many Kaladia enjoys a great variety of climates and humanoid states. The War of the Winds totally terrains, as its lands reach nearly from the equator decimated these civilizations, and wrought a to the lowest latitudes of the northern arctic. It has madness of chaos in their place. its healthy share of deserts, jungles, mountains and flatland. Its northern expanses are colder than would be expected, since the entire northern The Darkened Realms coastline receives the full brunt of both the The Darkened Realms include no civilized freezing currents of the Olgarn, and the arctic lands. This region begins with the eastern border winds from the north.
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