September 13 - 15, 2015 Table of Contents
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UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K Í ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2019 OR ‘ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 000-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Name of Each Exchange on Title of Each Class Trading Symbol Which Registered Annual Report Common Stock, $0.01 par value EA NASDAQ Global Select Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes Í No ‘ Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes ‘ No Í Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Links to the Past User Research Rage 2
ALL FORMATS LIFTING THE LID ON VIDEO GAMES User Research Links to Game design’s the past best-kept secret? The art of making great Zelda-likes Issue 9 £3 wfmag.cc 09 Rage 2 72000 Playtesting the 16 neon apocalypse 7263 97 Sea Change Rhianna Pratchett rewrites the adventure game in Lost Words Subscribe today 12 weeks for £12* Visit: wfmag.cc/12weeks to order UK Price. 6 issue introductory offer The future of games: subscription-based? ow many subscription services are you upfront, would be devastating for video games. Triple-A shelling out for each month? Spotify and titles still dominate the market in terms of raw sales and Apple Music provide the tunes while we player numbers, so while the largest publishers may H work; perhaps a bit of TV drama on the prosper in a Spotify world, all your favourite indie and lunch break via Now TV or ITV Player; then back home mid-tier developers would no doubt ounder. to watch a movie in the evening, courtesy of etix, MIKE ROSE Put it this way: if Spotify is currently paying artists 1 Amazon Video, Hulu… per 20,000 listens, what sort of terrible deal are game Mike Rose is the The way we consume entertainment has shifted developers working from their bedroom going to get? founder of No More dramatically in the last several years, and it’s becoming Robots, the publishing And before you think to yourself, “This would never increasingly the case that the average person doesn’t label behind titles happen – it already is. -
Examining Female Gamers' Perceptions and Attitudes of Behaviors in the Gaming Community
Running head: FEMALE GAMERS AND SEXUAL HARASSMENT 1 Examining Female Gamers’ Perceptions and Attitudes of Behaviors in the Gaming Community Michele Desirée Evanson Marietta College A Thesis Submitted to the Faculty of Marietta College Psychology Department In Partial Fulfillment of the Requirements for the Degree of Master of Arts in Psychology May 2017 FEMALE GAMERS AND SEXUAL HARASSMENT 2 FEMALE GAMERS AND SEXUAL HARASSMENT 3 Abstract In recent years video games have grown into a mainstream pastime. The internet and use of social media have made it easier for gamers to interact, and have made communications open to the public. Recent public displays of harassment have led to discussions of sexism in gaming culture. Gaming is generally considered a male dominated culture, and previous research on the impact of video games on problematic behavior predominantly focused on males. We now know female gamers are a prominent demographic (ESA, 2015; Stuart, 2014), and since they are often the target of sexual harassment it is important to examine their perspective of these behaviors. This study surveyed female gamers in order to identify their general attitudes towards and perceptions of sexual harassment. Similarly to previous research, attitudes and perceptions of sexual harassment were negatively related; greater tolerance towards sexual harassment led to identifying fewer behaviors as sexual harassment. The hypothesis that participants who predominantly played Mature rated games would lead to more tolerant attitudes of sexual harassment was not upheld. Exploratory analysis found that the role-playing and sports genres were significantly related to general sexual harassment attitudes. Interest in the sports genre was positively related to tolerant attitudes of sexual harassment. -
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Penny Arcade: Volume 8: Magical Kids in Danger PDF Book
PENNY ARCADE: VOLUME 8: MAGICAL KIDS IN DANGER PDF, EPUB, EBOOK Mike Krahulik,Jerry Holkins | 112 pages | 11 Sep 2012 | Oni Press,US | 9781620100066 | English | Portland, United States Penny Arcade: Volume 8: Magical Kids in Danger PDF Book The wares of the poor little match girl illuminate her cold world, bringing some beauty to her brief, tragic life. He has a fascination with unicorns , a secret love of Barbies , is a dedicated fan of Spider-Man and Star Wars , and has proclaimed " Jessie's Girl " to be the greatest song of all time. Thompson proceeded to phone Krahulik, as related by Holkins in the corresponding news post. The transformation of humanity through nano… More. PC Gamer. Jul 09, Kevin Gentilcore rated it really liked it. Anyway, people probably already know whether or not they like Penny Arcade. Retrieved March 23, Retrieved May 10, Unless you are a major geek like me, you have no idea what Penny Arcade is. Entertainment Weekly. Retrieved July 26, Retrieved May 9, The comics are from , the commentary from , and both are reflecting an industry that moves rapidly, so both are often unintentionally humorous just in regards to how things have fallen out since. To see what your friends thought of this book, please sign up. He has just enough fuel to reach the planet—then he finds that he has a sto… More. Some of these works have been included with the distribution of the game, and others have appeared on pre-launch official websites. Good collection, quick read. Published September 11th by Oni Press first published August 29th Want to Read Currently Reading Read. -
Game Enforcer Is Just a Group of People Providing You with Information and Telling You About the Latest Games
magazine you will see the coolest ads and Letter from The the most legit info articles you can ever find. Some of the ads include Xbox 360 skins Editor allowing you to customize your precious baby. Another ad is that there is an amazing Ever since I decided to do a magazine I ad on Assassins Creed Brotherhood and an already had an idea in my head and that idea amazing ad on Clash Of Clans. There is is video games. I always loved video games articles on a strategy game called Sid Meiers it gives me something to do it entertains me Civilization 5. My reason for this magazine and it allows me to think and focus on that is to give you fans of this magazine a chance only. Nowadays the best games are the ones to learn more about video games than any online ad can tell you and also its to give you a chance to see the new games coming out or what is starting to be making. Game Enforcer is just a group of people providing you with information and telling you about the latest games. We have great ads that we think you will enjoy and we hope you enjoy them so much you buy them and have fun like so many before. A lot of the games we with the best graphics and action. Everyone likes video games so I thought it would be good to make a magazine on video games. Every person who enjoys video games I expect to buy it and that is my goal get the most sales and the best ratings than any other video game magazine. -
Terrain Rendering in Frostbite Using Procedural Shader Splatting
Chapter 5: Terrain Rendering in Frostbite Using Procedural Shader Splatting Chapter 5 Terrain Rendering in Frostbite Using Procedural Shader Splatting Johan Andersson 7 5.1 Introduction Many modern games take place in outdoor environments. While there has been much research into geometrical LOD solutions, the texturing and shading solutions used in real-time applications is usually quite basic and non-flexible, which often result in lack of detail either up close, in a distance, or at high angles. One of the more common approaches for terrain texturing is to combine low-resolution unique color maps (Figure 1) for low-frequency details with multiple tiled detail maps for high-frequency details that are blended in at certain distance to the camera. This gives artists good control over the lower frequencies as they can paint or generate the color maps however they want. For the detail mapping there are multiple methods that can be used. In Battlefield 2, a 256 m2 patch of the terrain could have up to six different tiling detail maps that were blended together using one or two three-component unique detail mask textures (Figure 4) that controlled the visibility of the individual detail maps. Artists would paint or generate the detail masks just as for the color map. Figure 1. Terrain color map from Battlefield 2 7 email: [email protected] 38 Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH 2007 Figure 2. Overhead view of Battlefield: Bad Company landscape Figure 3. Close up view of Battlefield: Bad Company landscape 39 Chapter 5: Terrain Rendering in Frostbite Using Procedural Shader Splatting There are a couple of potential problems with all these traditional terrain texturing and rendering methods going forward, that we wanted to try to solve or improve on when developing our Frostbite engine. -
EXTENDED FICTION in GAME DESIGN Austin Anderson (Michael Young) Department of Computer Science
University of Utah UNDERGRADUATE RESEARCH JOURNAL UNMASKING THE PLAYER: EXTENDED FICTION IN GAME DESIGN Austin Anderson (Michael Young) Department of Computer Science INTRODUCTION In any story, an element being diegetic means that it is an element of the story that the characters of the fiction can sense. The simplest example is that of music in a movie; if there is a radio playing music in the scene, that music is diegetic. If a musical soundtrack plays over the scene but is something the characters cannot hear, it is non-diegetic(DIEGETIC). The border between the diegetic and non-diegetic is most commonly referred to as “the fourth wall” (Webster), in reference to the imaginary fourth wall of a play set, where the sides and back of the room that events are taking place in are fully represented on the theater stage, but the opening through which the audience observes the events of the play is an imaginary barrier. This barrier isn’t just literally a completion of the four walls in a traditional room of a building, but also metaphorically separates the reality from the fiction, quarantining both from each other as to not interfere. The problem with this boundary is that it can’t fully encompass the medium of video games. Video games, at their very essence, are an interactive medium. They require some breach of the fourth wall for them to function, as the game could not proceed to tell its story without a player’s input, which is an addressing of the audience due to the necessity of their action. -
The Life and Times of Penny Arcade. Matthew Hes Ridan Ames Louisiana State University and Agricultural & Mechanical College
Louisiana State University LSU Digital Commons LSU Historical Dissertations and Theses Graduate School 1996 "I Am Contemporary!": The Life and Times of Penny Arcade. Matthew heS ridan Ames Louisiana State University and Agricultural & Mechanical College Follow this and additional works at: https://digitalcommons.lsu.edu/gradschool_disstheses Recommended Citation Ames, Matthew Sheridan, ""I Am Contemporary!": The Life and Times of Penny Arcade." (1996). LSU Historical Dissertations and Theses. 6150. https://digitalcommons.lsu.edu/gradschool_disstheses/6150 This Dissertation is brought to you for free and open access by the Graduate School at LSU Digital Commons. It has been accepted for inclusion in LSU Historical Dissertations and Theses by an authorized administrator of LSU Digital Commons. For more information, please contact [email protected]. INFORMATION TO USERS This manuscript has been reproduced from the microfilm master. UMI films the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, while others may be from any type of computer printer. The quality of this reproduction is dependent upon the quality of the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard margins, and improper alignment can adversely affect reproduction. In the unlikely event that the author did not send UMI a complete manuscript and there are missing pages, these will be noted. Also, if unauthorized copyright material had to be removed, a note will indicate the deletion. Oversize materials (e.g., maps, drawings, charts) are reproduced by sectioning the original, beginning at the upper left-hand comer and continuing from left to right in equal sections with small overlaps. -
Postal Regulatory Commission Submitted 12/26/2013 8:00:00 AM Filing ID: 88648 Accepted 12/26/2013
Postal Regulatory Commission Submitted 12/26/2013 8:00:00 AM Filing ID: 88648 Accepted 12/26/2013 BEFORE THE POSTAL REGULATORY COMMISSION WASHINGTON, D.C. 20268-0001 COMPETITIVE PRODUCT LIST ) Docket No. MC2013-57 ADDING ROUND-TRIP MAILER ) COMPETITIVE PRODUCT PRICES ) Docket No. CP2013-75 ROUND-TRIP MAILER (MC2013-57) ) SUPPLEMENTAL COMMENTS OF GAMEFLY, INC. ON USPS PROPOSAL TO RECLASSIFY DVD MAILERS AS COMPETITIVE PRODUCTS David M. Levy Matthew D. Field Robert P. Davis VENABLE LLP 575 7th Street, N.W. Washington DC 20004 (202) 344-4800 [email protected] Counsel for GameFly, Inc. September 12, 2013 (refiled December 26, 2013) CONTENTS INTRODUCTION AND SUMMARY ..................................................................................1 ARGUMENT .....................................................................................................................5 I. THE POSTAL SERVICE HAS FAILED TO SHOW THAT COMPETITION FOR THE ENTERTAINMENT CONTENT OF RENTAL DVDS, EVEN IF EFFECTIVE TO CONSTRAIN THEIR DELIVERED PRICE, WOULD EFFECTIVELY CONSTRAIN THE PRICE OF THE MAIL INPUT SUPPLIED BY THE POSTAL SERVICE. ..............................................................5 II. THE POSTAL SERVICE’S OWN PRICE ELASTICITY DATA CONFIRM THE ABSENCE OF EFFECTIVE COMPETITION FOR THE MAIL INPUT SUPPLIED BY THE POSTAL SERVICE. ............................................................13 III. THE CORE GROUP OF CONSUMERS WHO STILL RENT DVDS BY MAIL DO NOT REGARD THE “DIGITIZED ENTERTAINMENT CONTENT” AVAILABLE FROM OTHER CHANNELS AS AN ACCEPTABLE -
Graph-Based Generation of Action-Adventure Dungeon Levels Using Answer Set Programming
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by University of Bath Research Portal Citation for published version: Smith, T, Padget, J & Vidler, A 2018, Graph-based Generation of Action-Adventure Dungeon Levels using Answer Set Programming. in S Deterding, M Khandaker, S Risi, J Font, S Dahlskog, C Salge & CM Olsson (eds), Proceedings of the 13th International Conference on the Foundations of Digital Games., 52, Proceedings of the International Conference on the Foundations of Digital Games, Association for Computing Machinery, pp. 52:1-52:10, Foundations of Digital Games 2018, Malmö, Sweden, 7/08/18. https://doi.org/10.1145/3235765.3235817 DOI: 10.1145/3235765.3235817 Publication date: 2018 Document Version Publisher's PDF, also known as Version of record Link to publication Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]. University of Bath General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. -
'Halo' TV Series, 'Halo 5' Game Launching in 2015 16 May 2014, by Derrik J
'Halo' TV series, 'Halo 5' game launching in 2015 16 May 2014, by Derrik J. Lang 343 Studio general manager Bonnie Ross noted that additional plans this year for the "Halo" franchise would be announced June 9 at Microsoft's presentation at the Electronic Entertainment Expo, the largest annual gathering of the gaming industry. In this May 21, 2013 file photo, Nancy Tellem, right, the entertainment and digital media president of Microsoft, and Bonnie Ross, left, general manager and studio head of 343 Industries, announce a new Halo live-action TV series for Xbox Live, during an event to unveil the next- generation Xbox One entertainment and gaming console system, in Redmond, Wash. Master Chief is returning to This file photo provided by Microsoft shows a scene from the battlefield next year. Microsoft announced plans the "Halo" video game for the Xbox One. Master Chief is Friday, May 16, 2014, to release the video game sequel returning to the battlefield next year. Microsoft "Halo 5: Guardians" for the Xbox One and a "Halo" announced plans Friday, May 16, 2014, to release the television series to be produced by Steven Spielberg in video game sequel "Halo 5: Guardians" for the Xbox One fall 2015. (AP Photo/Ted S. Warren, file) and a "Halo" television series to be produced by Steven Spielberg in fall 2015. (AP Photo/Microsoft, file) Master Chief is returning to the battlefield next year. © 2014 The Associated Press. All rights reserved. Microsoft announced plans Friday to release the video game sequel "Halo 5: Guardians" for the Xbox One and a "Halo" television series to be produced by Steven Spielberg in fall 2015.