7. Advanced Data Structures
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
An Alternative to Fibonacci Heaps with Worst Case Rather Than Amortized Time Bounds∗
Relaxed Fibonacci heaps: An alternative to Fibonacci heaps with worst case rather than amortized time bounds¤ Chandrasekhar Boyapati C. Pandu Rangan Department of Computer Science and Engineering Indian Institute of Technology, Madras 600036, India Email: [email protected] November 1995 Abstract We present a new data structure called relaxed Fibonacci heaps for implementing priority queues on a RAM. Relaxed Fibonacci heaps support the operations find minimum, insert, decrease key and meld, each in O(1) worst case time and delete and delete min in O(log n) worst case time. Introduction The implementation of priority queues is a classical problem in data structures. Priority queues find applications in a variety of network problems like single source shortest paths, all pairs shortest paths, minimum spanning tree, weighted bipartite matching etc. [1] [2] [3] [4] [5] In the amortized sense, the best performance is achieved by the well known Fibonacci heaps. They support delete and delete min in amortized O(log n) time and find min, insert, decrease key and meld in amortized constant time. Fast meldable priority queues described in [1] achieve all the above time bounds in worst case rather than amortized time, except for the decrease key operation which takes O(log n) worst case time. On the other hand, relaxed heaps described in [2] achieve in the worst case all the time bounds of the Fi- bonacci heaps except for the meld operation, which takes O(log n) worst case ¤Please see Errata at the end of the paper. 1 time. The problem that was posed in [1] was to consider if it is possible to support both decrease key and meld simultaneously in constant worst case time. -
Advanced Data Structures
Advanced Data Structures PETER BRASS City College of New York CAMBRIDGE UNIVERSITY PRESS Cambridge, New York, Melbourne, Madrid, Cape Town, Singapore, São Paulo Cambridge University Press The Edinburgh Building, Cambridge CB2 8RU, UK Published in the United States of America by Cambridge University Press, New York www.cambridge.org Information on this title: www.cambridge.org/9780521880374 © Peter Brass 2008 This publication is in copyright. Subject to statutory exception and to the provision of relevant collective licensing agreements, no reproduction of any part may take place without the written permission of Cambridge University Press. First published in print format 2008 ISBN-13 978-0-511-43685-7 eBook (EBL) ISBN-13 978-0-521-88037-4 hardback Cambridge University Press has no responsibility for the persistence or accuracy of urls for external or third-party internet websites referred to in this publication, and does not guarantee that any content on such websites is, or will remain, accurate or appropriate. Contents Preface page xi 1 Elementary Structures 1 1.1 Stack 1 1.2 Queue 8 1.3 Double-Ended Queue 16 1.4 Dynamical Allocation of Nodes 16 1.5 Shadow Copies of Array-Based Structures 18 2 Search Trees 23 2.1 Two Models of Search Trees 23 2.2 General Properties and Transformations 26 2.3 Height of a Search Tree 29 2.4 Basic Find, Insert, and Delete 31 2.5ReturningfromLeaftoRoot35 2.6 Dealing with Nonunique Keys 37 2.7 Queries for the Keys in an Interval 38 2.8 Building Optimal Search Trees 40 2.9 Converting Trees into Lists 47 2.10 -
Yikes! Why Is My Systemverilog Still So Slooooow?
DVCon-2019 San Jose, CA Voted Best Paper 1st Place World Class SystemVerilog & UVM Training Yikes! Why is My SystemVerilog Still So Slooooow? Cliff Cummings John Rose Adam Sherer Sunburst Design, Inc. Cadence Design Systems, Inc. Cadence Design System, Inc. [email protected] [email protected] [email protected] www.sunburst-design.com www.cadence.com www.cadence.com ABSTRACT This paper describes a few notable SystemVerilog coding styles and their impact on simulation performance. Benchmarks were run using the three major SystemVerilog simulation tools and those benchmarks are reported in the paper. Some of the most important coding styles discussed in this paper include UVM string processing and SystemVerilog randomization constraints. Some coding styles showed little or no impact on performance for some tools while the same coding styles showed large simulation performance impact. This paper is an update to a paper originally presented by Adam Sherer and his co-authors at DVCon in 2012. The benchmarking described in this paper is only for coding styles and not for performance differences between vendor tools. DVCon 2019 Table of Contents I. Introduction 4 Benchmarking Different Coding Styles 4 II. UVM is Software 5 III. SystemVerilog Semantics Support Syntax Skills 10 IV. Memory and Garbage Collection – Neither are Free 12 V. It is Best to Leave Sleeping Processes to Lie 14 VI. UVM Best Practices 17 VII. Verification Best Practices 21 VIII. Acknowledgment 25 References 25 Author & Contact Information 25 Page 2 Yikes! Why is -
Introduction to Algorithms and Data Structures
Introduction to Algorithms and Data Structures Markus Bläser Saarland University Draft—Thursday 22, 2015 and forever Contents 1 Introduction 1 1.1 Binary search . .1 1.2 Machine model . .3 1.3 Asymptotic growth of functions . .5 1.4 Running time analysis . .7 1.4.1 On foot . .7 1.4.2 By solving recurrences . .8 2 Sorting 11 2.1 Selection-sort . 11 2.2 Merge sort . 13 3 More sorting procedures 16 3.1 Heap sort . 16 3.1.1 Heaps . 16 3.1.2 Establishing the Heap property . 18 3.1.3 Building a heap from scratch . 19 3.1.4 Heap sort . 20 3.2 Quick sort . 21 4 Selection problems 23 4.1 Lower bounds . 23 4.1.1 Sorting . 25 4.1.2 Minimum selection . 27 4.2 Upper bounds for selecting the median . 27 5 Elementary data structures 30 5.1 Stacks . 30 5.2 Queues . 31 5.3 Linked lists . 33 6 Binary search trees 36 6.1 Searching . 38 6.2 Minimum and maximum . 39 6.3 Successor and predecessor . 39 6.4 Insertion and deletion . 40 i ii CONTENTS 7 AVL trees 44 7.1 Bounds on the height . 45 7.2 Restoring the AVL tree property . 46 7.2.1 Rotations . 46 7.2.2 Insertion . 46 7.2.3 Deletion . 49 8 Binomial Heaps 52 8.1 Binomial trees . 52 8.2 Binomial heaps . 54 8.3 Operations . 55 8.3.1 Make heap . 55 8.3.2 Minimum . 55 8.3.3 Union . 56 8.3.4 Insert . -
Lecture 2: Data Structures: a Short Background
Lecture 2: Data structures: A short background Storing data It turns out that depending on what we wish to do with data, the way we store it can have a signifcant impact on the running time. So in particular, storing data in certain "structured" way can allow for fast implementation. This is the motivation behind the feld of data structures, which is an extensive area of study. In this lecture, we will give a very short introduction, by illustrating a few common data structures, with some motivating problems. In the last lecture, we mentioned that there are two ways of representing graphs (adjacency list and adjacency matrix), each of which has its own advantages and disadvantages. The former is compact (size is proportional to the number of edges + number of vertices), and is faster for enumerating the neighbors of a vertex (which is what one needs for procedures like Breadth-First-Search). The adjacency matrix is great if one wishes to quickly tell if two vertices and have an edge between them. Let us now consider a diferent problem. Example 1: Scrabble problem Suppose we have a "dictionary" of strings whose average length is , and suppose we have a query string . How can we quickly tell if ? Brute force. Note that the naive solution is to iterate over the strings and check if for some . This takes time . If we only care about answering the query for one , this is not bad, as is the amount of time needed to "read the input". But of course, if we have a fxed dictionary and if we wish to check if for multiple , then this is extremely inefcient. -
Lecture 6 — February 9, 2017 1 Wrapping up on Hashing
CS 224: Advanced Algorithms Spring 2017 Lecture 6 | February 9, 2017 Prof. Jelani Nelson Scribe: Albert Chalom 1 Wrapping up on hashing Recall from las lecture that we showed that when using hashing with chaining of n items into m C log n bins where m = Θ(n) and hash function h :[ut] ! m that if h is from log log n wise family, then no C log n linked list has size > log log n . 1.1 Using two hash functions Azar, Broder, Karlin, and Upfal '99 [1] then used two hash functions h; g :[u] ! [m] that are fully random. Then ball i is inserted in the least loaded of the 2 bins h(i); g(i), and ties are broken randomly. log log n Theorem: Max load is ≤ log 2 + O(1) with high probability. When using d instead of 2 hash log log n functions we get max load ≤ log d + O(1) with high probability. n 1.2 Breaking n into d slots n V¨ocking '03 [2] then considered breaking our n buckets into d slots, and having d hash functions n h1; h2; :::; hd that hash into their corresponding slot of size d . Then insert(i), loads i in the least loaded of the h(i) bins, and breaks tie by putting i in the left most bin. log log n This improves the performance to Max Load ≤ where 1:618 = φ2 < φ3::: ≤ 2. dφd 1.3 Survey: Mitzenmacher, Richa, Sitaraman [3] Idea: Let Bi denote the number of bins with ≥ i balls. -
Data Structures and Programming Spring 2016, Final Exam
Data Structures and Programming Spring 2016, Final Exam. June 21, 2016 1 1. (15 pts) True or False? (Mark for True; × for False. Score = maxf0, Right - 2 Wrongg. No explanations are needed. (1) Let A1;A2, and A3 be three sorted arrays of n real numbers (all distinct). In the comparison model, constructing a balanced binary search tree of the set A1 [ A2 [ A3 requires Ω(n log n) time. × False (Merge A1;A2;A3 in linear time; then pick recursively the middle as root (in linear time).) (2) Let T be a complete binary tree with n nodes. Finding a path from the root of T to a given vertex v 2 T using breadth-first search takes O(log n) time. × False (Note that the tree is NOT a search tree.) (3) Given an unsorted array A[1:::n] of n integers, building a max-heap out of the elements of A can be performed asymptotically faster than building a red-black tree out of the elements of A. True (O(n) for building a max-heap; Ω(n log n) for building a red-black tree.) (4) In the worst case, a red-black tree insertion requires O(1) rotations. True (See class notes) (5) In the worst case, a red-black tree deletion requires O(1) node recolorings. × False (See class notes) (6) Building a binomial heap from an unsorted array A[1:::n] takes O(n) time. True (See class notes) (7) Insertion into an AVL tree asymptotically beats insertion into an AA-tree. × False (See class notes) (8) The subtree of the root of a red-black tree is always itself a red-black tree. -
Data Structures Binary Trees and Their Balances Heaps Tries B-Trees
Data Structures Tries Separated chains ≡ just linked lists for each bucket. P [one list of size exactly l] = s(1=m)l(1 − 1=m)n−l. Since this is a Note: Strange structure due to finals topics. Will improve later. Compressing dictionary structure in a tree. General tries can grow l P based on the dictionary, and quite fast. Long paths are inefficient, binomial distribution, easily E[chain length] = (lP [len = l]) = α. Binary trees and their balances so we define compressed tries, which are tries with no non-splitting Expected maximum list length vertices. Initialization O(Σl) for uncompressed tries, O(l + Σ) for compressed (we are only making one initialization of a vertex { the X s j AVL trees P [max len(j) ≥ j) ≤ P [len(i) ≥ j] ≤ m (1=m) last one). i j i Vertices contain -1,0,+1 { difference of balances between the left and T:Assuming all l-length sequences come with uniform probability and we have a sampling of size n, E[c − trie size] = log d. j−1 the right subtree. Balance is just the maximum depth of the subtree. k Q (s − k) P = k=0 (1=m)j−1 ≤ s(s=m)j−1=j!: Analysis: prove by induction that for depth k, there are between Fk P:qd ≡ probability trie has depth d. E[c − triesize] = d d(qd − j! k P and 2 vertices in every tree. Since balance only shifts by 1, it's pretty qd+1) = d qd. simple. Calculate opposite event { trie is within depth d − 1. -
FORSCHUNGSZENTRUM JÜLICH Gmbh Programming in C++ Part II
FORSCHUNGSZENTRUM JÜLICH GmbH Jülich Supercomputing Centre D-52425 Jülich, Tel. (02461) 61-6402 Ausbildung von Mathematisch-Technischen Software-Entwicklern Programming in C++ Part II Bernd Mohr FZJ-JSC-BHB-0155 1. Auflage (letzte Änderung: 19.09.2003) Copyright-Notiz °c Copyright 2008 by Forschungszentrum Jülich GmbH, Jülich Supercomputing Centre (JSC). Alle Rechte vorbehalten. Kein Teil dieses Werkes darf in irgendeiner Form ohne schriftliche Genehmigung des JSC reproduziert oder unter Verwendung elektronischer Systeme verarbeitet, vervielfältigt oder verbreitet werden. Publikationen des JSC stehen in druckbaren Formaten (PDF auf dem WWW-Server des Forschungszentrums unter der URL: <http://www.fz-juelich.de/jsc/files/docs/> zur Ver- fügung. Eine Übersicht über alle Publikationen des JSC erhalten Sie unter der URL: <http://www.fz-juelich.de/jsc/docs> . Beratung Tel: +49 2461 61 -nnnn Auskunft, Nutzer-Management (Dispatch) Das Dispatch befindet sich am Haupteingang des JSC, Gebäude 16.4, und ist telefonisch erreich- bar von Montag bis Donnerstag 8.00 - 17.00 Uhr Freitag 8.00 - 16.00 Uhr Tel.5642oder6400, Fax2810, E-Mail: [email protected] Supercomputer-Beratung Tel. 2828, E-Mail: [email protected] Netzwerk-Beratung, IT-Sicherheit Tel. 6440, E-Mail: [email protected] Rufbereitschaft Außerhalb der Arbeitszeiten (montags bis donnerstags: 17.00 - 24.00 Uhr, freitags: 16.00 - 24.00 Uhr, samstags: 8.00 - 17.00 Uhr) können Sie dringende Probleme der Rufbereitschaft melden: Rufbereitschaft Rechnerbetrieb: Tel. 6400 Rufbereitschaft Netzwerke: Tel. 6440 An Sonn- und Feiertagen gibt es keine Rufbereitschaft. Fachberater Tel. +49 2461 61 -nnnn Fachgebiet Berater Telefon E-Mail Auskunft, Nutzer-Management, E. -
Chapter 10: Efficient Collections (Skip Lists, Trees)
Chapter 10: Efficient Collections (skip lists, trees) If you performed the analysis exercises in Chapter 9, you discovered that selecting a bag- like container required a detailed understanding of the tasks the container will be expected to perform. Consider the following chart: Dynamic array Linked list Ordered array add O(1)+ O(1) O(n) contains O(n) O(n) O(log n) remove O(n) O(n) O(n) If we are simply considering the cost to insert a new value into the collection, then nothing can beat the constant time performance of a simple dynamic array or linked list. But if searching or removals are common, then the O(log n) cost of searching an ordered list may more than make up for the slower cost to perform an insertion. Imagine, for example, an on-line telephone directory. There might be several million search requests before it becomes necessary to add or remove an entry. The benefit of being able to perform a binary search more than makes up for the cost of a slow insertion or removal. What if all three bag operations are more-or-less equal? Are there techniques that can be used to speed up all three operations? Are arrays and linked lists the only ways of organizing a data for a bag? Indeed, they are not. In this chapter we will examine two very different implementation techniques for the Bag data structure. In the end they both have the same effect, which is providing O(log n) execution time for all three bag operations. -
Dynamic Allocation
Eric Roberts Handout #22 CS 106B February 2, 2015 Dynamic Allocation The Allocation of Memory to Variables • When you declare a variable in a program, C++ allocates space for that variable from one of several memory regions. Dynamic Allocation 0000 • One region of memory is reserved for variables that static persist throughout the lifetime of the program, such data as constants. This information is called static data. • Each time you call a method, C++ allocates a new block of memory called a stack frame to hold its heap local variables. These stack frames come from a Eric Roberts region of memory called the stack. CS 106B • It is also possible to allocate memory dynamically, as described in Chapter 12. This space comes from February 2, 2015 a pool of memory called the heap. stack • In classical architectures, the stack and heap grow toward each other to maximize the available space. FFFF Dynamic Allocation Exercise: Dynamic Arrays • C++ uses the new operator to allocate memory on the heap. • Write a method createIndexArray(n) that returns an integer array of size n in which each element is initialized to its index. • You can allocate a single value (as opposed to an array) by As an example, calling writing new followed by the type name. Thus, to allocate space for a int on the heap, you would write int *digits = createIndexArray(10); Point *ip = new int; should result in the following configuration: • You can allocate an array of values using the following form: digits new type[size] Thus, to allocate an array of 10000 integers, you would write: 0 1 2 3 4 5 6 7 8 9 int *array = new int[10000]; 0 1 2 3 4 5 6 7 8 9 • The delete operator frees memory previously allocated. -
Chapter C4: Heaps and Binomial / Fibonacci Heaps
Chapter C4: Heaps and Binomial / Fibonacci Heaps C4.1 Heaps A heap is the standard implementation of a priority queue. A min-heap stores values in nodes of a tree such that heap-order property: for each node, its value is smaller than or equal to its children’s So the minimum is on top. (A max-heap can be defined similarly.) The standard heap uses a binary tree. Specifically, it uses a complete binary tree, which we define here to be a binary tree where each level except the last is full, and in the last level nodes are added left to right. Here is an example: 7 24 19 25 56 68 40 29 31 58 Now, any binary tree can be stored in an array using level numbering. The root is in cell 0, cells 1 and cells 2 are for its children, cells 3 through 6 are for its grandchildren, and so on. Note that this means a nice formula: if a node is in cell x,thenitschildren are in 2x+1 and 2x+2. Such storage can be (very) wasteful for a general binary tree; but the definition of complete binary tree means the standard heap is stored in consecutive cells of the array. C4.2 Heap Operations The idea for insertion is to: Add as last leaf, then bubble up value until heap-order property re-established. Insert(v) add v as next leaf while v<parent(v) { swapElements(v,parent(v)) v=parent(v) } One uses a “hole” to reduce data movement. Here is an example of inserting the value 12: 7 7 24 19 12 19 ) 25 56 68 40 25 24 68 40 29 31 58 12 29 31 58 56 The idea for extractMin is to: Replace with value from last leaf, delete last leaf, and bubble down value until heap-order property re-established.