uestBusters™ The Adventurers' Journal September, 1987 Vol. N, # 9 . . The Return of Werdna

triumphant gloat of this success-but your Ultimas III and IV. (For you history By Ronald Wartow triumph is shortlived, as you realize there buffs, Hawkwind of Skara Brae, has been are no doors! Adams' gaming persona for many years. Prostrate on a cold stone bier at the So begins The Return ofWerdna, the I recall his early '80's Softline article bottom of a ruin converted into a prison first expert level Wizardry scenario, a describing the plot of Proving Grounds dungeon lies your new alter ego, Werdna, game that is both stand-alone and stand­ through the eyes of Hawkwind and his in a deep trance. The heroic destruction out From the compelling start, you team.) Programming was the work of of Werdna and the loss of the magical venture into a 100-150 hour, puzzle-filled, Robert Woodhead, Wizardry's co-creator, amulet occurred in the first Wizardry mind-bending, philosophical, multiple­ who has given the world's computer scenario, Proving Grounds of the Mad ending joyride of a game. At its heart, gamers millions of hours of teeth­ Overlord. Werdna's body and spirit were gnashing pleasure through the Wizardry indestructible, so Trebor and his follow­ series and other games. ers, including Hawkwind, placed the entranced body at the bottom of a heavily The Legend of Wizardry guarded, horrific nightmare of a place. The success and popularity of the Clambering down from the bier, you Wizardry series paralleled the success note that this tiny 2 x 2 room has no and popularity of Apple Computer. But doors. You are alone, weak, naked, since early-middle 1983, when Apple defenseless, and lack magical powers. A __ introduced the 2e and the third Wizardry guard takes exception to your movements, scenario was released, there had been no unmercifully attacks and coldcocks you new Wizardry and only one release in the with one swift swordthrust. You awake other popular fantasy computer gaming again on the bier. Stepping into a comer series, Ultima IV. ( Wizardry of the room, you are now slightly and the two scenarios released for the strengthened and have recruited some IBM PC were not new.) This dearth of allies. Suddenly, another guard attacks, THE RETURN OF WERDNA fresh scenarios from the first widely­ but this time you successfully defeat your THE FOURTH SCENARIO circulated and popular role-playing adversary. Your wizened face reveals the systems prompted others to "fill the void." In those years we saw a slew of fantasy games, like the three Phantasies, the two Bard's Tales, and most recently, Might Pirates and Magic. The reviews and even some packaging made patent references to and By Mike Bagnall The Return ofWerdna is a Wizardry, but this circumstance only scratches the comparisons of those games to Wizardry, "Sail ho!" the master cries as you spy a surface. This Wizardry is fresh as a and The Bard's Tales even provided for ship sailing along the horizon-an enemy daisy, employing interface, visual and transfer of Wizardry characters. Still, no ship, preparing for battle. As the ships maze-layout techniques I have never seen new Wizardry. Until now! converge on each other at sea, boarding in a game of this type. Sporting the familiar 3-D maze, the parties leap over the rails and battle An intriguing role-reversal from prior ensues. Meanwhile the captain of the Wizardries, this mirror dungeon was Continued on page nine enemy ship seeks you out, and you fight designed by Roe R. Adams, III, who to the death with swords. InPirates, the holds 40 first-solve gaming titles, was > Inventory newest game from Sid Meier and Micro­ Reviews Editor for Softalk, and adventure Leisure Suit Larry ..... 3 Prose, you play the part of a pirate trying game editor for Computer Gaming World Dan Dare ...... 4 to make a living on the Spanish Main and Computer Entertainment. He played back in the 16th and 17th Centuries. an integral part in the design of Ultima Walkthrus ...... 6-7 The best comparison of the interface IV, did additional design work for Bard's Keys to the Kingdorns .. 10 and game-play is to Seven Cities of Gold Tale I and authored manuals for the new Golden Path ...... 11 Continued on page seven main Wizardry, the third Wizardry, and Swap Shop ...... 11-12 Letters to the ~ Adventure Hotline ~ Editor New Games & Conversions similar arrangement with Origin Systems, Dear QuestBusters: Things are slow this month, as most who switched to Broderbund last month. Is the business done in the Swap Shop companies gear up for the Christmas Origin's Ultima V is expected to ship late based on trust? What's a good way to market. 'sNord and Bert this month, or early October. (Don't ensure honesty? Couldn't Make Head or Tail ofIt should complain about the wait Ultima IV was A. Cautious Consumer be out by now. So should their more just released in Japan in August.) conventional text game, Plundered Hearts, To ensure honesty, don't reply to ads from a 17th Century romance story aimed at Space Gamer Returns people named A. Thief or A. Rogue. women by author , but which Space Gamer/Fantasy Gamer, mainly Seriously, we have no way of verifying is also supposed to appeal equally to men. covering non-computer role-playing (Huh?) Sierra's Black Cauldron and games, is back on the stands. For info, any of the information in the Swap Shop Leisure Suit Larry may be ready for the write POB 8399, Long Beach, CA 90808, ads, but have heard of only one complaint Macintosh, .with Space Quest set for mid­ or call 213-420-3675. in a·ll these years. A couple of suggestions-: October. (It's not an adventure, but Sierra Make sure you get a phone number so you also has a 3-D Helicopter Simulation that ACS Newsletter Enhanced can call and personally harass anyone who lets two pilots play via modem and see Looks like The ACS Adventurer is being rips you off. Pay with a check or money other's chopper.) Police Quest will done on a laser printer. Now edited by order if buying games. By the way, Swap probably be out on the IBM in October. Will Bryan, whose Panama made him a Shop ads are for original games with winner in EA' s ACS contest, the ACS documentation, not illegally duplicated Origins '87 Oub's newsletter is full of game design software. (Most people state this in their Mike Bagnall covered the Origins tips, review and other ACS info and ads, but we edit it out to make room for convention in Baltimore last month. appears four times a year. (Ken St Andre more ads.) If you hear of anyone selling "Tournaments of war games and fantasy also continues to handle newsletter or trading pirated copies., let us know. games were the biggest aspect," he says. material and letters. ) The $5 fee includes But the vendor's exhibits gave him a club membership, so you also get two Dear QuestBusters: chance to see some new computer games biannual catalogs of ACS games in the too. "I spoke with Mike Stackpole, who's various archives. Write Will at 9920 In your July review of Lurking Horror, it doing Bard's Tale III and said it will be Milltrail Drive, Dallas, TX 75238. said the game contains a package of much bigger. Called Thief of Fate, it will rattlesnake eggs. Mine contained some consists of 53 maps, seven dimensions, Play-By-Mail Directories kind of funny looking insect. What gives? five cities and five wilderness areas. I also Paper Mayhem, the PBM magazine, has Did Infocom vary the sort of horrors they saw a preliminary version of SSI's published The Journal of the PBM Player, put in the packet? Hope you can clear this Advanced Dungeons and Dragons, which which lists several dozen games and up for me - I'm puzzled! looked most impressive on the . quotes prices, complexity and diplomacy Marian Apgar The C-64 version will be released first, ratings, and addresses of the companies. It however, sometime early next year." goes for $1 and updates are planned. Apparently someone at Infocom picked up (1518 Adams St, Ottawa, IL 61350-4764) a grab bag of stuff at the local novelty Allies with FASA The company that runs Assassin, is shop.for we've received several other Activision has agreed with FASA, who preparing a Who's Who Among PBM reports of games that included different makes the role-playing games BattleTech, Players that will contain bias and ad­ Star Trek and Dr. Who, to develop a new dresses of people who return forms asking kinds of creatures. type of computer adventure. The idea is a for favorite games and other information. "synthesis of... fantasy role-playing and (K+C Enterprises, POB 1072, Blooming­ TM military strategy." OK, how about calling ton, IN 47402-1072) it The Ores ofNavarone? Wizards and QuestBusters Warbots? Winners Editor: Shay Addams This month's Keys to the Kingdoms News Editor: Nuyu Infocom Books winner was Robert Garcia, who will get Contributing Editors: Ron Wartow, DWP, Byron Preiss Visual Productions, who did the game of his choice. For his walkthru Ken St. Andre, Tim Snider, Stephen King, many of Telarium' s graphic adventures, is to The Mist, Brian Smith won Hollywood Brian Smith, Bob Guerra, William E. producing a line of novels based on 1lijinx, and Douglas Campbell will get Carte, Charles Don Hall, Mike Bagnall, Infocom' s bestselling titles. Published b}'. Defender of the Crown for his Shad- Tracie Foreman-Hines Avon Books, the first two will be based on ow gate solution. For a series of adven­ and . Preiss likens ture-related crossword puzzles, we're QuestBusters is published monthly by the the relationship of the books and games to having a contest to round up lots of Addams Expedition, POB 525, Southeast­ TSR' sDragonlance Chronicles. questions and answers. A good example: em, PA 19399-9968. Annual subs, $16. look under the . Another: found in Canada $22, Int'l, $28, Intergalactic, 17 Inventory Problems the Echo Room. The three people who ziirgz. Contents Copyright Shay Addams, When Electronic Arts added Accolade to send in the most Q & As that we can use 1987, All Rights Reserved. Copying its line of affiliated labels, they encoun­ in future puzzles will get the game of their without express permission is prohibited tered a problem familiar to text adven­ choice. Deadline: November 31, 1987. and punishable by having John Poindexter tures. Seems they lost their grip on a (Don't forget to send the answers to your testify as a character witness at your trial. questions!) Leisure Suit Larry in The Land of the Lounge Lizards By Stephen King unless you do, things that are vital to say that there aren't a couple of stumpers. What was that title again? Leisure Suit solving the game. In Lefty's bar, you'll To be fair, even though I did complete it, I Larry in The Land of the Lounge Lizards find some interesting people and objects, did not experience the full range of the (or LSLI1L01LL for short). Well, it's a but will soon wonder where the rest of the game. I got to the final screen, but mouthful if nothing else! For the purposes game went That's because the bar is judging by my score (184 out of a possible of this review though, I'll just refer to it made up of only a handful of rooms, and 222) there was much that I missed seeing. as Lounge Lizards. This is the latest in an the only way for you to leave the area and Those of you familiar with Sierra games impressive series of 3-D graphic adven­ explore the rest of the town is to stand out will recognize that 38 points are not tures from those creative folks at Sierra front at the taxi stand and call a cab. This insignificant. I intend to go back as soon On-Line. In it you play the part of the sounds easy, but you may find a slight as I finish this review and pound my hapless Larry Laffer, a 40-year old communications problem when dealing keyboard till I find some of those things. I prolonged adolescent whose "ol' lady" with the cab driver. do want to stress that even though I'd (his mother, that is) finally tired of having classify this as a beginners game, there is him around and threw him out of the On the Town in Lost WaKes more than enough going on to keep house to fend for himself. We join Larry Finally, you've gotten out ofLefty's­ everyone entertained. in the legendary city of Lost Wages, now where do you go? Well, the cab will How "adult" oriented is Lounge Liz­ where he hopes to thrust himself headlong just keep circling until you give a destina­ ards? Well, unlike Leather Goddesses, it into the singles scene in a glorious night tion, and Lost Wages, unlike its real-life is always set at its most lewd mode. This offast living. His goals are to "get counterpart, is a very small place. You could be more properly classified as risque lucky," to meet the woman of his dreams, can just ask the driver and he'll tell you or suggestive. Then again, if you wanted and to get married-not necessarily in that the areas of interest. My one complaint is Debbie Does Dallas, you should probably order. Quite a night, huh, Larry? that this has to be the only cab driver in have gone to the local Pussycat Theatre. I the world that doesn't know what an doubt we'll ever see a really lewd How Old Are You-Really? airport or bus depot is. While I realize computer game. One of the first things that got my there must be limits to the size of the attention about Lounge Lizards is the way game, I think he could at least acknowl­ A First Cousin it begins. Because it is an adult oriented edge the existence of such places. I will also make a brief comparison to an game, Lounge Lizards starts by asking the Naturally, there's a casino/hotel. There adventurers' "blast from the past." player's age. Nothing new here, you say: are also several other places to visit, Lounge Lizards is clearly related to an lnfocom did the same thing in Leather including a convenience store with a very earlier all-text adventure called Softporn. Goddesses of Phobos. Well, that's where interesting clerk, a disco, and a wedding Far from identical, they are merely first the similarity ends. chapel complete with its own flasher. One cousins. I have played both, and what I After entering an acceptable age, you'll thing I will tell you about Lost Wages: found most interesting was how 3-D be tested by a series of questions. There The inhabitants don't take very kindly to graphics change the way things are done, are a lot of them, and they're randomly thieves. Make sure you always pay for what's added and what's discarded. All in chosen, which prevents you from using the anything you get, or you 're likely to be all, I found Lounge Lizards to be much "brute force" method of answering them. sorry. more enjoyable. It's just what we've While I thought that a few of the questions come to expect from Sierra On-Line: a were just a bit too contemporary to be The Art of Gambling fun, fast paced 3-D adventure game with proof of an age greater than eighteen, I did You may remember in my earlier review lots of beautiful color screens and appro­ think it unlikely that, in a series of of the game Space Quest I had a minol' priate sound effects. questions, anyone would get more than complaint about the gambling. Though I The familiar King's Quest player three that are dead giveaways, and one found it creative, interesting and even fun, interface was used, so controlling Larry is mistake is all you 're allowed it seemed to drag on too long. This has a simple matter. He can be guided with a I also noticed that to at least some been taken care of admirably in LounQe joystick, or by using the standard arrow extent, the questions seemed to be age­ Lizards. When playing slots or blackjack, keys to start him walking in a given sensitive. I tried them out several times at you can control the amount of the bet, direction. Strike the same arrow key again both ends of the spectrum and found that I which allows you to win money much to stop him. A card with the documenta­ could readily answer all the questions faster. The blackjack game lets you to tion indicated that a mouse would work split or double. Both games are random­ also, but this was apparently included for asked of an 18-year old, but stumbled ( from time to time if claiming to be 85. If ized, so you can't cheat by keeping track Amiga and Macintosh owners, because the you haven't already guessed, I was highly of the results that come up, then go back IBM mouse was not supported. \ intrigued and entertained by this question to a saved game and win big. I personally For operations that require more and answer section. I went through it preferred blackjack, because it is more a intricate handling than possible with a many times before my interest in getting game of skill, but I played in both sections . joystick, standard adventure commands on with the main part of the game spurred of the casino several times until I broke may be entered at the prompt There is me to proceed beyond this point. the bank, and was never bored once. also a new "pull-down" menu that can be By now you are saying "OK, we all accessed by hitting your top joystick Lefty's Joint (so to speak) know that Sierra makes good adventures, button. This allows easy access to several We start.our adventure just outside a but how does this one compare to other options like saving and restoring games, seedy bar on the outskirts of Lost Wages. games in the adult market?" Well, it's not controlling Larry's speed, or looking at One thing I will stress here is that you nearly as puzzle-intensive as Leather objects in your inventory without having should look everywhere. There are Goddesses. In fact, I was able to complete several items that are not readily apparent the game in only two days. This is not to Continued on page four Dan Dare: Pilot of the Future By Tim Snider game, however, this one has a mandatory just as I did. degree of gratuitous destruction. Your It was to be the most important night in prime objective is to defeat Mekon and System: C-64 the career of Dan Dare, Colonel in the destroy the runaway meteor. Dan can lob Skill Level: Novice Interplanet Space Fleet, when Dare is grenades at the Treen guards and can Price: $20 finallr. being recognized for all his punch their lights out if need be. I haven't Company: Electronic Arts contnbutions to furthering man's knowl­ had to use the grenade capability, but it's edge of space. As the televised tribute nice to know that it's there. Actually, I wears on, static suddenly blankets every found it much simpler to thrash the Leisure Suit Larry screen on the planet. The alien face of opposing forces bare handed. Hand-to­ Continued from page three Mekon appears, scowling with the evil hand combat is extraordinarily difficult to borne of space-villains. With a sneer he master. It's easy to land a punch-but if to resort to the keyboard. [This was tells of an asteroid he has programmed to Dan is hit, he gets stunned for ten minutes. brought over from the Amiga and other crash into Earth unless his demands for This is a great drawback, for the only way 32-bit versions.] total domination are met. The Earth falls I've found to shake him out of it is to Sierra's parser is more than adequate. silent The crowd turns to you. And a disengage the enemy and then attack Not the best I've seen, but far from the hero's gotta do what a hero's gotta do .... again. I don't know about anyone else, worst. It handles multi-word commands So you gather up your friends, Albert but I don't fight like that in real life and and also works well with two-word Digby and Professor Jocelyn Peabody found it annoying to do so in this game. shorthand, an asset for those who prefer {and your faithful alien pet, Stripey) and The key word is annoying, not hindering. minimal keyboard play. I sometimes get blast off in the Anastasia to thwart this Most of the action involves finding your annoyed at parsers complex enough to evil scheme. After landing, you discover way around the underground complex, complain about proper grammar. The the asteroid is a giant complex that is which is large but easily mapped. Puzzles Lounge Lizards package comes with two home base for Mekon's horrible plans. are chiefly object-oriented. The trick is floppy disks and the usual paraphernalia: You separate your group in order to find a not to find items, but to obtain them. At a booklet to give you some background, a path to the center of the asteroid, and soon one location a flashlight is seen inside a couple of reference cards, a warranty card hear a commotion. cave. You're too large to fit in the and some ads for other Sierra products. Rushing back you see Digby and opening, but Stripey isn't How do you The package also included something Professor Peabody being captured by a coax him into the cave? That's the kind of that was very impressive. You may be · band of Treens, Mekon' s flunkies. Armed problem you're up against aware that the IBM world is slowly with only your wits, and with Stripey The designers didn't go for realism, converting to the new 3-1(2 inch disk close by, you must find your way in, stop choosing to create an interactive cartoon. standard If it is acknowledged at all, the asteroid, rescue Digby and the Graphics are comparable to the pictures most companies include a card that Professor, and put an end to Mekon's seen in every comic book on the stands explains how you can send in your tyranny. The asteroid will hit at 1 PM, today. Colors are appropriate for the original 5-1/4 inch disks along with the and it's now 12:40 PM. Good luck, underground caves, though grays, blues small fee of $30 or more to get the same Colonel. and greens have a tendency to blend software on a 3-1(2 inch disk. Sierra Even though Dare, the British comic­ together on a monochrome monitor. solved this by including both disk formats strip character whose exploits the game is Animation is comparable to watching right in the original box. If there is an based on, isn't well-known over here, TV cartoons early Saturday morning. The award for taking care of customer conven­ Electronic Arts made this their most recent walking, fighting and climbing is done ience, Sierra should get it for this one import from England. (After experiencing very smoothly, with none of the skips and seemingly small gesture. the legend of Dan Dare, I'd like to know jumps associated with earlier adventures Minimum requirements are 256k of more about this hero.) It's an action of this sort. The Treens march about RAM and one floppy drive. There is a adventure that is strictly joystick-con­ mindlessly, Stripey hops, bounces and procedure for installing it on a hard drive trolled. Primarily this is for movement, rolls close by your side, and Dan walks (a key disk will be required briefly to get though the stick is used in many other purposefully as he attempts to disable this the game running), which speeds up the ways as the game unfolds. As you guide flying rock pile of an asteroid. For a game play and avoids the hassle of having to Dan around the asteroid, messages appear based on a comic character, the graphics switch disks. It also supports multiple onscreen when he approaches an object he and animation made me feel as if I had floppy drives in case you aren't lucky If can use or mani{>ulate. you want him to step~ directly into a "comic dimension." enough to own a hard drive. do something with that item, you press {I mtght not know about Dan Dare, but if Conclusions: While the puzzles in and hold down the button to view the this game is any example of British Lounge Lizards won't be extremely action Dan can take or item he may use. comics, I think I'll write overseas for a challenging to experienced adventurers, I Sometimes he can perform more than subscription.) was never bored with it and had plenty of one action at a location, and the joystick is Conclusions: Simple to learn, simpler fun playing. I would recommend it to used to cycle through the options. This to play, Dan Dare will entertain even the anyone eighteen or over, if only as a seemed like a very good idea. In most most die-hard adventurer. Even if action showcase item to share the various inside action adventures, you are limited in the adventures aren't your cup of tea (to quote jokes with your friends. actions you can perform. This method an English phrase), this one will test your made me feel as if I actually had control delving skills while challenging your System: IBM & QuestAlikes over many of the objects instead of the arcade ability. I solved it in 40 hours, but Conversions Planned: Amiga, ST, computer doing it for me. Even so, the I'm an adventuring wimp. You experts Mac,IIGS interface is stifling, but much better than will probably crack this sucker before Skill Level: Beginner to Intermediate others I have seen. lunch. Even so, you'll leave the keyboard Price: $39.95 Just like any other intergalactic space wanting to know more about Dan Dare, Manufacturer: Sierra On-line 4 QuestBusters In the 17th century, the netrate deep into your soul, he seas are as wild as the un- . . es your blood quicken despite his tamed heart of a young woman. But when you set cy past. When you're in his arms, swirling out on the schooner Lafond Deux, bound for the aro e dance floor or secluded in the flowered West Indies, your thoughts are only of the ailing depths of the gazebo, you are apt to forget your father awaiting your care. Little do you know that nnss10n. your innocent journey will soon turn to dangerous But don't dally too long with Nick. For your adventure. father is waiting, and on his rescue lies the fate of You barely survive an encounter with pirates, more than one man. Prepare for adventure on the whose plans for you include a fate worse than high seas, lass. You'll need every bit of pluck you death. The explosives, the rocky can muster. reefs, the vicious crocodile-all these Infocom' s gives are obstacles which you must over­ you the leading role in a vividly-de­ come with cunning and agility. True, scriptive story. In Plundered Hearts, it's not easy; but at least you can author Amy Briggs spins a lively tale control your fate. What you cannot oflove and adventure. You'll thrill to control is much more dangerous: spine-tingling peril, heart-pounding your passion for Nicholas Jamison, romance, and challenging predica­ the handsome pirate captain. ments, as your wildest fantasies Tall and lean, with azure eyes that come to life. lnPDCDllf 125 CambridgePark Drive Cambridge, MA 02140

Infocom interactive fiction is available for most personal computers. Pluntknd Hearls is a trademark of Infocom, Inc. Walkthroughs: The Mist & Shadowgate By Brian Smith .A.*l:M·••. Drop .A.*O•:·••· South. (Be [Chamber] (Examine *OD toee and sure you have the*+• and it has the oe* open it to follow secret passage to cave.) Some monsters and people move about ••*Din it.) East. (Save!) randomly and may not appear in the loca­ Cave tions noted here. If that happens, continue Carport, the Centipede Put $00* *•O in hole. Get scroll. with the game and use the indicated method .A.*OO"Y centipede. (You must ff•> *"Y (Go to Chamber.) Say $000 to rope. U. when they finally show up. three times. The results of each .A.*O"Y are [Mirror Room] (Go to Lake.) Put randomized, so if you 0*.A..A. and get .A.D*•D• in eo••. Get key. Operate Supermarket Checkout killed, restore the saved game.) Open door. TOD** on lake. Get .A.D*•D•. (Go Open office door. East Take 001. West East East East to Hall Three and north to Tomb.) West (to Manager's Office or until you see · o••*•). o••*•· o•eo1. o••*•· Office Tomb doyouhavea*+•? oee*•.givemethe Open closet. Take suit. Wear suit. West. Open dragon scale sarchophagus. o+o• *+•.East North. (Directionsmayvaryif West North. [Lab] Opendoor. East East. O+OOI. Get scepter. (Go to Mirror you met o••*• in a different location.) Room.) Operate *000$0 on middle Spotless Room mirror. Get broom. Unlock door with Parking Lot, the Bug Pour *•.A.••T****• from .A.••••TO• *$1. N. Open 001. Throw .A.Oe"Y at bug. Drop .A.0001$0. Pour 0$.A."Y****• into 001. East. East. .A.0001$0. Open door. West West. Bridge South. West. West. North. Drop .A.0*$0$ in fire. N. [Crevice] North Main Street, the Bird Operate .A.0$00 on troll (when he asks Shoot bird. (If it's not here, waitorlookuntil Dirt Road for toll). N. [Courtyard] Open sling. Put hearrives.) West West. South. South. East Get in. Close door. North. West North. oo•• in sling. Operate sling on cyclops. (to Meat Counter, or until you see Mrs. North. West. South. East .North. East. Operate well. Open bucket Wear Reppler). gauntlet. NW. Lake Drive Mrs. Reppler, the Dragonfly Open door. Get out. .A.DOOi giant thing Hall Four Mrs. Reppler, where is the •••? West. (three times). Open door. South. Down. W. [Library] Open desk. Get contents. North. North. East. East South. [Traffic [Cellar] <**•* O*eel) Get book. Put 0$$ D+OI in hole. NE. circle] Shoot dragonfly twice. North. [North Main Street] Take•••. +••D** Study door. Open door. East. Open both scrolls and examine each. Operate "Y$000 "Y$DDO** on globe. Hardware Store Shadowgate Get skeleton key and holy water. (Go to Drop key. Get polished ••*D. Drop By Douglas Campbell Hall Four.) NW. [Lab] Operate handle polished ••*D. Take De* ••*D. Put (found on floor). Get holy water. D. oe* ••*Din*+•. (Don't do this now Always carry at least one spare torch, if you didn't already .A.*OO"Y the more when possible. Garden $00*0•*•1). Take .A.*O•:••e. West. Get flute. Operate flute. Drop flute. Take West. West West Entrance ring. (Go to Hall Four.) N. [Banquet Operate .A.•+ee. Get*•I. N. [Hall Hall] O+D• D+*. Operate keys on all Bugblaster's Store, Spider One] Unlock door. N. three doors and open each. E. [Chamber] Take DO**· .A.DOOi spider with DO**· U. [Save] Answer sphinx's riddle by Drop DO**· Take .A.0001$0. East. Hall Two finding and giving proper object (broom, East. East. South. West. North. West. Open OOO*. Get *$1. Get magic torch. horseshoe, map, fire, blower, etc. If you South. S (to Hall One). Open closet [In Closet] can't guess it, restore saved game until Get sword and sling. (Go to Lake.) Get you get a riddle you can answer.) U. Garbage Dump rock. N (click on dark area just left of Open dumpster. Examine dumpster care­ waterfall). [Alcove] Operate oo•• (on Observatory and Turret fully. Take •OT•OOO*. Open toee). Get pouch. (Go to Hall Three.) Open .A. 'YOO OOO. Get 00$. Get •D"Y$000*. 0$0$ •O"Y$000* (3 w. .A. 'YOO. U. [Turret] Operate times). Drop•O"Y$000*. North. West .A.*•.:.•o ODDOt on girl. Get spike. North. East North. West. Pedestal Room (Go to Banquet Room.) NW. Put •***"Y•.A."Y *•O (from pouch) Truck Key in hole. Get .A.0*$0$. NW. [Lair] Chamber and the Hellhound oee*•· do you have the.:• "Yt$0 0*1? Get shield, hammer, helmet and spear. Move horn. Open t**""Y• OO"Y"Ye•. oee*•· give me the(• "Yt$0 0*1. East (Go to Hall Two, open eOO.A.$ Operate *Del t0"Y$0 on dog. Drop South. West South. East. East. .A. TD•• at OO"Y"YOO e•eto"Y of far white bottle. Get horn. U. toee and enter secret passage.) Driveway Turret, Wyvern and the Balcony Open door. Get in. Close door. South. Chamber Operate .A. 'YOO on wyvem. Get Toe West. North. East. East. North. East. Take arrow. Operate ••eto"Y TDD**· *.A.OO•. (Go to Banquet Room.) N. South. South. East. South. W. [Bridge Room] N (left bridge). [Hall Five] W. [Balcony] Put rod in [Alcove] •***"Y 00*** TOD**· mount. Get wand. W. [Lookout] Get Dirt Road Operate 00*** TOD** on pouch on left (Go to Bridge Room.) Open door. Get out *** *O•• with tDO*"Y*. Operate cloak on self. N. Drop all but wand and torch. NE (take 6 QuestBusters right bridge). to Cave their locations, which may be learned by promote you. The highest rank is Duke. defeating a pirate in battle or by getting The other goal is to keep your crew Cave of the Snake inside information from another character. happy, and this is often the most difficult Operate •O•* on statue. Get staff. (Go The inhabitants of the Spanish Main part of the game. Without a steady supply to Bridge Room and get all, then to include the French, Spanish, English and of plunder, loot and food flowing into Crevice.) the Dutch. You can obtain news from your coffers, the crew grows dissatisfied. friendly ships when necessary to keep up Some crewmembers may even desert. Crevice and the Cyclops Again on which towns belong to what country, The variety of illustrations is excellent. Operate scroll +eT•O*DO *+OO•O so you don't sail into an enemy port and When sailing, you'll see an aerial view of on self. (Go to Hall Five.) E. [Throne get blasted. You can either sail openly into the ocean and your ship. In a town you'll Room] Give ..A.••oT•O to king. Open a town or try to sneak in. As you grow see its picture and a menu of possible royal seal. Put O*•* in slot (Down to more famous, it gets harder to sneak in. actions. Besides high-quality graphics, the Hall Six.) N. [Gargoyle Cave] E. Three methods of combat await. In sound effects are impressive, and you hear ship-to-ship, you see both ships and a a different sound for each action. Cavern status line showing their stats. You can All action is input via joystick, and the Open book. ••oo *•O..A...A.•..A.. fire cannons at the enemy, and just like in only typing necessary is when you punch Operate book on statue. Drop book. N. a real man of war you can fire only when in your name. The game also interfaces the enemy ship is broadsides. Deliberately well with the player. When visiting a Gargoyle Cave collide with the other ship, and you'll have town, you can meet with the governor, Use combination from sphinx room (323) to face its captain in a swordfight who will introduce you to his daughter if on levers: operate T**O* one, operate The second combat mode is ship-to­ you're not married. Be especially nice to ..A.$*Dll* one, operate T**O* one. shore, which occurs when you attack a her, and she'll give you inside information Get silver orb. (Go to Gargoyle Cave.) town. But the only real difference on the Treasure Fleet and Silver Train Operate*•..A.TO•T+O*ee+O*~ between this and ship-to-ship is that the every time you visit the governor. But if •OO*..A. scroll on gargoyle. N. enemy in this case, a fort, can't move. you propose to her and she accepts, you'll Again, land too near the fort and you'll have to fight her boyfriend! Capture a Wellroom to the River have to go blade-to-blade with the captain. pirate ship during your travels, and you Operate lever. Open bag. Drop •••• The fencing battle comprises the third can interrogate the (,:aptain about the *D*• in well. D. [River] Operate form of combat Defeat a ship's captain, location of the treasure ships. Or you can mallet on gong. Give ..A.•+•• *D*• and you'll win the ship and all its gold. hold him for ransom. This element to ferryman. Go raft. In addition to fulfillmg the main quest, contributes a lot to the game by providing to become filthy rich like all good pirates, a more livable environment. The docu­ Vault you'll find numerous sub-quests to mentation is fantastic, for the game comes Put TOe*..A.OO• in hole under perform. On occasion you'll meet up with in a book-like package containing a map ..A.•OO$. oeo• *DO•. Operate an old pirate in a tavern, who will sell you of the Spanish Main and all the ports. The ..A.O**• on staff. Operate OOO on staff. Part of a treasure map. Or when you get manual is elegantly laid-out w. promoted, you'll learn how to find My favorite aspect was the combat someone who knows the location of one of methods. These are truly original, and it Cavern and Behemoth your lost relatives. Find this person, and must have taken time to get the move­ Operate ..A. TO** on behemoth. you'll have to fight him to get another ments just right. But I didn't like the fact piece of the map that shows your lost that you can play only for about ten game (The numbered halls refer to the halls you relative's whereabouts. Find the relative, years before the crew insists you retire. enter in the order of this walkthru. By and he'll give you part of a map showing That means if you start at 25, you must consulting location names and your own the hiding place of a vast Inca treasure. quit when you're 35 years old! I don't map, you should be able to locate them. To get promoted, you must do things know about anyone else, but I'd like to be deemed in your nation's best interests. If able to play longer. I suppose this was Send SASE for map if you need help.) you're English, for example, and at war done to make the game more realistic [and with Spain, you would want to attack it is in many details of the way pirates Spanish towns and ships to please the really lived], but pirates were only around Pirates English Crown. However, you can be nice for ten or fifteen years anyway. Continued from page one to more than one Crown! In general, if Conclusions: Pirates is recommended or Heart of Gold. At the outset, you may you do such things that Crown will for anyone who likes exploratory games choose to create your own character or within a somewhat limited environment. assume the role of someone on a famous 'l1ie Quest'Busters Coae It is one of MicroProse 's best games this expedition from history. If using your year, one that action-oriented adventurers will love. The theme of exploration and OWJl.-¥~ must select your country and O=a O=b *=c *=d fortune-seeking is a good one that ought to name, the~ a skill. Next you indicate the •=e *=f *=g *=h correct date of arrival of the Treasure Fleet be put to work in more games: I can or the Silver Train, which is given in the *=i *=j *=k •=• particularly relate to it, being the "greedy manual. Then you must fight a pirate to O=m •=n D=o O=p adventurer" that I am, and am sure others gain control of his ship. This is done in a who enjoy playing thieves or rogues in swordfight in which you may use a rapier, D=q O=r .A=s T=t other games will find this one interesting. longsword or cutlass. After this, you +=u •:+=v t=w l=x begin your expedition. System: C-64/128 As you travel the Spanish Main you'll l=y l=z cy=l "=2 Conversions Planned: Apple, IBM & slowly realize the importance of the ./ = 3 V' = 4 x =5 x =6 QuestAlikes, Atari 8-bit Treasure Fleet and Silver Train: Both Skill Level: Intermediate carry fortunes in gold and silver. To ~ =7 K = 8 + = 9 ~ = 0 Price: $39.95 capture these ships you must discover Company: MicroProse QuestBusters 7 Nord and Bert Couldn't Make Head or Tail of It™ L

Eight Toles of Cliches, Spoonerisms, and Other Verbal Trichery Infocom' s first collection of short stories takes mixed-up Town of Punster. However, no two you to a place where nothing is quite as it seems. contain the same people, locations, or objects. It's a place where you really can make a mountain Each is played independently of the others, al­ out of a molehill, where 'the fur is flying' is taken though you'll use passwords obtained in seven of literally, where a bow can be turned into a beau, the stories to get into the eighth. As for mapping, and where you'll need to shake a tower before you it's out the window. You simply type where you can take a shower. want to go-the accessible locations are listed at Each of the eight stories in Nord and Bert the top of the screen. Couldn't Make Head or Tail ofIt involves a Infocom' s interactive fiction gives you the lead­ different type of wordplay. You'll find yourself ing role in a vividly-descriptive story. In Nord and challenging your wits and your mem­ Bert Couldn't Make Head or Tail ofIt, ory to come up with the cliches, ::NOlrliiif.Beii ~-· author Jeff O'Neill has created a spoonerisms, and other verbal trick­ :~:Couldfi\Make ~: ~= clever collection of tall tales that can eries needed to complete the puzzles. ·== fleadeiTat10flt~ ~ each be completed in one sitting. But don't view this as a hard row to :lifif~J?~~~Qifii!~ifii!!i!n- ·····----····- ····-,.C.-: v:ou'llu en,ioy~ playm· g them alon e or hoe. Nord and Bert contains built-in with friends, as you visit a place hints, which you can call upon when where the turn of a phrase makes the going gets rough. the world go round. All eight stories take place in the

·.·.·~~ -~'.: :: ...... ·.·.~·::.·.·.·.~ ~~.~~:'.;.~~-~-~~·~~~~ ::::: ..... !.'. . ~:~.'.'~'~'·~··· -· ·

125 CambridgePark Drive Cambridge, MA 02140

Infocom interactive fiction is available for most personal computers. Non!. and Berl Couldn't Mau Head or Tail ofIt is a trademark of Jnfocom, Inc. The Return of Werdna . Graphically, the players (now your way lawyers obfuscate?) Sir-tech is enemies) are handsomely color-drawn, for sponsoring a contest to reward the person Continued from page one each class is depicted in striking style. As who finishes W erdna in the least number game employs the windowing technique you progress, from squaring off against of keystrokes. (Bidding for my maps and introduced in Legacy of Llygamyn, the novice mages, for example, up to more game notes starts at $10,000!) third Wizardry. Almost the entire advanced spellcasters, the graphic changes What makes The Return of Werdna so command structure features single to reflect the new level of adversary. special is the designer's careful balancing keypresses requiring no carriage returns. There are more than triple the number of of the key game elements-combat, Since you are Werdna, a historical pre­ graphics of any prior Wizardry, and the mapping, puzzles and decisions required rolled character, familiar Wizardry combat screen shows the first four of the player at several points in the game. routines such as character creation and members of the party you are facing. No single element dominates the other. weapon, armor, and item purchase are Occasional and very effective graphic All are important, and all complement absent . views of the game's key locations are also each other. Even the methcxl of doling out The Return ofWerdna abounds with encountered. hints blends with the other elements. (Yes, special events, a radical departure from What would a Wizardry be without hints in a Wizardry. You will need all the prior scenarios. These generously mapping? The maze levels are deliber­ help you can get!) Because there are so sprinkled specials present the gamer with ately progressive in mapping difficulty. many layered and hidden paths in the background, extraordinary items, puzzles What awaits you as you progress higher game, I expect that, even if a player and encounters with some rather peculiar and higher to escape your hellish prison is finishes the game, he/she/it may never find "personae." Several noteworthy attributes a formidable challenge. The familiar all the alternate endings. hallmark the specials-dynamic prose, teleportation squares and spinners are Other than this, I will be no more interesting philosophical overtones, wry mere child's play compared to what you specific, for that would truly spoil the and bizarre humor, and exotic esoterica will face on some of the levels. It is constant stream of discovery and surprise. As I recall, there are more puzzles on the rumored that there are ten levels, including But, mindful of the packaging's warning first few levels than in all the other the oft-whispered-about interlocking cube, about the expertise required to play, I Wizardries combined. So much for hack­ a fiendish multi-level "funhouse." Each recommend that playing and completing and-slash? Yes and no, for combat does level has a distinct pattern and mapping the first scenario should be the minimum play a very important role in the game. twist that evokes powerful mental images experience before tackling The Return of Rather than facing roving bands of "5 and contributes to solving it, and all bear Werdna. Who is an expert anyway? Bubbly Slimes," you'll fight prison ominous names that will bum in your Viewed another way, an intermediate guards who are several hundred "real" memory for years to come. In case you could clearly handle the game at its lower characters submitted to Sir-tech over the get overconfident when initially entering a levels and progress from playing the upper years by Wizardry players. The often new maze level, the program menacingly levels to become an expert. Let's not hysterical and punny names of these reminds you that it is "Summoning the forget Sir-tech's seven-day-a-week characters contribute to the game's charm. Guardians, Laying Out the Patrol Areas, Hotline service for help and the vast These characters are each unique. If you and Setting the Traps." network of gamers who will also be kill one in a band or wandering alone, the In a monument to truth-in-packaging, playing. Here are some tips: Have a good character stays dead Only restoring one Sir-tech bills the game as a very difficult dictionary handy, browse some old comic of the eight save games in the maze expert level scenario for experienced books, brush up on your mythology, see (Cheers heard from around the gaming Wizardry players only, warning that Monty Python and the Holy Grail, and world!), or going up or down a maze level novices will become easily frustrated. map in pencil. A personal note in con­ resets these individuals. First-timers are advised to play the first cluding: There's ·nothing like a Wizardry. Guess where the roving bands of scenario before playing any other Wiz­ monsters went? Yes, all those monsters ardry scenario. Ronald Wartow (C)1987 you loved to hate, you will now learn to In a superb litotes, the manual notes that All Rights Reserved love. All the (expletive deleted) level­ the first scenario's manual would be very draining spell-casting s.o.b.'s from the handy to have along. Sir-tech will sell you [Ronald Wartow is GameSig Chairman prior scenarios have become your bud­ that manual if you insist on playing this Emeritus of Washington Apple Pi, an over dies. You do not control their combat and game first. The Return ofWerdna 5000-member Apple Users' Group in the spellcasting strategies, just your own, but manual dramatically describes the whole Washington, D.C. area He spent 150+ the program handles this well and fairly, story of the Mad Overlord, Trebor, hours beta testing The Return ofWerdna, -and-sou have enough to think about· Werdna (now .you) and the powerful and was the first tester to complete the Vour new role and new "friends" amulet Other than that, and a few game game. Because of this experience, he now present a situation that takes some getting mechanics, you are on your own. rests permanently, but comfortably, in the used to. After all, Werdna was one of the Take Sir-tech's word for it. This is not Adventurer's Inn. Friends can visit. most despicable and evil wizards ever to hype or a clever ploy to dare or to lure any Hours vary. Call first.] walk or teleport across the face of "fan­ gamer into buying the game. In fact, one tasy" earth. Perhaps, given the current of the puzzles requires that you have System: Apple (mid-Sept to Oct) situation, you will come to feel that completed the first scenario to have any Conversions Planned: IBM, ST, Werdna was misunderstood? This is the hope of solving it The game is clearly Amiga, C-64/128 heart of the game. Many different paths dedicated to and designed for experts. I Skill Level: Masters Only and approaches can be taken to attain your agree with their assessment, subject to my Price: $49.95 goal of escaping and regaining the amulet. comments below. (Don't you just love the Company: Sir-tech Software QuestBusters 9 Waiting for Duffy Destiny Stone? Aaron KEYS TO THE KINGDOMS Chou, 7032 Stratford Rd, Destinv Knight · Duffy' s out buying school Woodbury, MN 55125. Oscon's :Fortress: Answer to Magic Mouth at 7N, 3E, Level 1 is **O•, supplies. If you need help, **••• ..6.*•••••. Maze of Dread: Answer to Riddler at 15N, lOE, send in a brief ad. Bard's Tale: Have EA Level 2 is *•O. (Must pass Battletest at 13N, 12E on same level in clue book but still having order to get Sword of Zar, even with correct answer.) Dargoth's Tower: Wizard's Crown: Where is trouble in Mangar's Answer to Magic Mouth at 12N, 9E, Level 5 is tO'Y•O, •*•..6., the Emerald Crown & how Tower. Write first for my cWTent situation. Hurry! ..6.eo·:·•. *D•*· *OT•. 000..6.T•o. eoD*•. •ooe1, coo*. do I get there? Need help with Ultima 2, Shard of S. Kunz, 211 E. Ohio, too••. Suite 806, Chicago, IL B.K. Mudge Spring & Wizardry 2. Tim Mountcastle, 1820 Nether­ 60611 wood Rd, Richmond, VA Leisure Suit Larrv 23225. Realms of Darkness: To get remote control, O•I t**..6.••• and go north. Give t**..6.*$1 Have hint book, where is to man and take remote control and flower. Faery Tale Adventure: balloon? How do I get by Robert Garcia Need help. Michael Enchantrix, 1 Apparition, Pearson, 5918 S. Elizabeth, 1 Slayer and 1 Grand Chicago, IL 60636. Master? Pat Jankowski, Starllight 16301 Dearborn Dr., To destrey the Crystal Planet (192, 152), you need the Crystal Cone from Stilwell, KS 66085. 29 S, 55 W on planet 1 at 20, 198; the Crystal Orb from 46 N, 14 Eon Leather Goddesses: How planet 1 at 132, 165; and a Black Egg from 52 N, 16E on planet 3 at 238, do I avoid getting a fatal headache at the South Pole? Moebius: How do you get 189 or 52 N, 16E on planet 3 at 145, 107, or 28N, 4E on planet 1 at 143, the Werecharm from the 115, or at 35 S, 98 E of planet 2 at 234, 20. The Black Egg must be C. Williamson, 144 Patricia, San Luis Obispo, CA night minstrel? All I get is placed at approximately 46 N, 45 E, or two of them placed nearby will 93401. healed but no charm. Rick do as well. Cote, Rte 5, Box 382-B, Michael Noth Wishbringer: How do I kill Vasham, WA 98070. the Troll on the bridge without opening the can? Have high-level characters Lef!acv of the Ancients for Phantasie 1-3, Bard's If yifu w~t to rob a food store, do it last before leaving town. First kill Chris Becker, 744 Padilla Tale 1-2 and Ultima 1-3 the merchant and stand still. Rob as much food as you can, then use the Heights, Anacortes, WA 98221. for sale. Will trade for leave command to escape without the guards chasing you. These Wizardry characters. Brad creatures are easier to kill with certain weapons: thrustcreepers, Ultima 2: Can get lot of Kinman, 510 Laurel Rd., *•**•; slashnettle, •••O; leapers and neural clouds, oeO*•*itJo gold, hit points, kill Easley, SC 29640. ..6. 'YO$$. When strong enough, go to Thornberry and find lots of gold everybody and get in the in a mint in back of the bank. second castle, but that's it. I Need help with Macbeth Pat Jankowski see four time doors but and Murder on the don't know how to get to Mississippi. G. Fleck, them. What's the best 16852 Greenland Path, Lakeville, MN 55044. To open strong box at loan shark, ..6.*00'Y •D** with*••. Get choice of character and attributes? King's Quest 3: •o*•· To get something from the PX machine, go to the Pet Store and Destiny Knight: Need •100*•• ••*•*•*· oo•• oo•••. Get •*D. Go to Doc How do you get through the caves? M. B. Vandervoort, help in Dargoth's Tower Schuster's], then to the PX. Put coin in machine. Type X. Put •*Din and Maze of Dread How hole. Get 'Y*O•O. To get the cylinder from outside the airlock, put it 898 S. 6th St, Lindenhurst, NY 11757. do I get to 4th level of in the 'Y*$000..6.. Dark Domain. A. Kassa­ William E. Carte Holy Grail: How do you bian, 6230 Amigo Ave, kill the dragon? Wizardry: Reseda, CA 91335. Does anyone know what to Shard of Sorinf! Space Quest: How do I The rebel hid~t is 111 the mountains southwest of Ternor. There is no do with the Murasama destroy Orat? How do I icon for it, so you just have to walk back and forth. There are four gates Blade? Universe II: What's kiss frog in Leather in the Tower of the Gate Keeper, and the second one on the left leads to the significance of Desmona? What am I Goddesses? R. Garcia, a distant island that takes you to Siriadne's Fortress. The spell that opens 1350 N. State Pkwy, the magic gate of Siriadne's Fortress is $010 O•·:·••*· After · supposed to give to Admiral Bresheliah? How do I get a Chicago, IL 60610. defeating the dove in the Fortress, you will be near a Wizard's library. mission? Michael Noth, 26 Enter and get the forcefield key found behind the door in the statue Regal Larie, Iowa City, IA The Key Club room. You'll be asked for a gem code after defeating all the Elementals. 52240. Remember the lyrics from Erdrin's Dungeon: 0 0 0 Before If you can field questions *· about specific games, let confronting Siriadne, have two wizards with a lot of magic points and Might & Magic: Why does sword or column of fire spells. door in astral plane reject us know and we'll add TedAicher my code key, when I've your name and address to killed fake king? Wrath of our list of Key Club Denethenor: How do I get members. For a copy of To decode clues, see page 7. If you have clues to recent adventures, send to Denethenor in last castle? the list, send SASE. The them in to qualify for next month's contest and perhaps win the adventure Bard 2: What are 10 list will be updated every of your choice. passwords in level 1 of three months. RingQuest, Wizardry 1 and many more Trade/sell: Bard's Tale 2 & clue book, recent adventures. Brad Kinman, 510 $25. Moebius, $20. Hitchhiker's Guide & SWAP Laurel Rd, Easley, SC 29640. clue book, $20. Will trade for Phantasie 1, 2, 3 or Ultima 3, 4. Bob Eubank, 271 W. Moebius, $23. Elite, $18. Golden Oldies Shored Rd., Oakdale, NY 11769. SHOP Original Adventure, $8. King's Quest 1 (no box), $15. All items sent postage due. Got a houseful of old adventures? A. Simsbury, 9501 Unity Lane North, Trade or sell: 2 & 3, Apshai Trilogy. Trade 'em off with a free ad. Lorton, VA 22079. Want Oo-topos, Bard's Tale, Breakers, (Adventures only, no pirated or Phantasie, other RPGs. Send list. Tom copied software, limit of 10 games $25 @: Stationfall, , Amne­ Helton, 6723 Harris, Raytown, MO 64133. sia. Ballyhoo, $20. Aaron Chou, 7032 per ad. Please state system.) Stratford Rd, Woodbury, MN 55125. Rescue Rachel, my own C-128/1571 graphic & text adventure on 2 2-sided APPLE Will buy or trade In Search of Holy Grail disks. Many features, beginner level but Want Ultima 1, Zork trilogy, The Pawn, or Crowley Manor, Cyborg, Deadline, fun for all. Hints & solution included. $6 The Mist, Standing Stones, Bard 1 and Bilestoad, Gemstone Warrior. Want or trade. Tony Fournier, RD #3, Box 112, Wizardry 3. M. Bok, 36747 Meadow Dr. Standing Stones. James Simpson, 103 Bainbridge, NY 13733, RR 3, Oconomowoc, WI 53066. Middleton Cres., Sask., Canada S7J 2W5. $20@': Bard 2, Wizard's Crown. Send $30@: Bard 1or2, Phantasie 2, Wizard's COMMODORE SASE: D. Owings, LTC #563, POB 7001, Crown. Roadwar, $25. ACS, $35. Murder $20@: Phantasie 3, Legacy of Ancients, Longview, TX 75607. on Zinderneuf, $10. Bilestoad, $15. Wrath Realms of Darkness. Will trade for of Denethenor, $20. Age of Adventure, Wizardry, Might & Magic or Ultima 5. IBM & QUEST-ALIKES $8. Will trade or negotiate. J. Fenton, 7929 Randy Sluganski, 74 Estella Ave., Sell only: Voodoo Island, $20. Ultima IV, Townsend, Des Moines, IA 50322. Pittsburgh, PA 15211. $30. The Mist, $25. View to ·a Kill, $20. Earthly Delights, $20. Masquerade, $10. Trade/sell: Autoduel, Wizard's Crown, Stationfall, $18. Enchanter, Sorcerer, Essex, $20. Moebius, $30. , $30 Phantasie 1 and 2, Zork 2 and more. Send Spellbreaker: $10 @. P. Shaffer, 1705C, (hintbook, $5), Where the Heck is Carmen SASE for list K. Jarman, 5534 S. Whitev­ O'Shea Ave., Bowling Green, KY 42101. San Diego?, $20. Some Apple games also ille, Mt. Pleasant MD 48858. available. Send SASE for list of more Have hundreds of games to trade or sell, Sell/trade: All games, $20; $25 with clue plus hints to many. Ron Mucerino, 298 Continued on next page books: Phantasie 1-3, Ultima 1-4, Brighton Ave, Staten Island, NY 10301.

The main "window," with a picture of the disappears, you are dead. Eating food will monk (you) and the background scenery, lengthen the vine, and doing a humanitar­ Golden Path fills most of the screen. The bottom ian act (such as feeding the starving man) By William E. Carte section is divided into three sections. In has the same effect So while solving the lower left is a book. Clicking on the puzzles and exploring, you've also got to One of the finest ST games yet, this book re\\"ards you with a text description keep one eye on the vine. graphic adventure features superb graphics of your current location. Key items or Documentation is excellent, though the and smooth animation, which makes for descriptions in this text are highlighted, 20-page background story is too long. But easy play. However, Golden Path which makes things a bit easier. you have to read it tq find some of the consists of more than just pretty pictures. clues. The game has only one major It has a good story line and numerous Pocket-style Inventory flaw-no save feature. You might get puzzles to solve. To the right of the book are four boxes halfway through the game, only to make a As the story begins, you have just that represent your pockets. When you mistake and have to start over. Mistakes reached your sixteenth birthday and must pick up an item, you may put it in one of are easy to make, too, since arcade skills set out on a journey to avenge the murder the boxes, which then displays the item. are required when you have to throw rocks of your father, killed when his kingdom Even with the boxes, inventory manage­ down into a waterfall. If they don't land was overthrown. On the trip you'll ment will pose minor problems: You can in the right place, the game cannot be encounter a bad-tempered goat, a lion, a hold only one item at a time, so you 're finished. This is the program's only flaw, crocodile, a robber, a killer dragon and a limited to a maximum of five items. On though some people may not consider it fair maiden. Many times you must first the far right side of the lower section of such. (The designers intended for it to be solve one puzzle in order to obtain an item the screen, you see a miniature view of the playing in one sitting, in the shortest time needed to solve another. For example, main screen. At first I thought this possible.) you must free the miller's son to get a seemed redundant, since I already had a Conclusions: Despite the lack of a save powder that will kill demons. But you full-size view of the location. But it feature, I give Golden Path a 9.5 out of must also find water and a dragon's tooth turned out to be invaluable. In the ten and consider it an absolute must for ST for the son to use in making the powder. miniature view, you can see a golden line gamers. But be prepared to spend a lot of This means you wind up solving three representing the routes you can take from time in front of your computer as you puzzles to get past the demon girl. Some each location. The lines don't appear in travel the Golden Path. puzzles are simple, others are downright the main picture. devious (like how to kill the dragon), but Then there's the vine. This is displayed System: ST all must be solved in order to complete between the main scene and the four boxes Conversions : C64, AP, Amiga your sojourn down the Golden Path. that hold your inventory. The vine Skill Level: Intermediate Mouse- and menu-driven, this British represents your life force, which gets Price: $44.95 . program utilizes a unique playing screen. shorter as the game progresses. When it Company: Firebird QuestBusters 11 8966-66£61 Vd 'uJalSt?cR[lnos SZSHOd Jt?UJnof s,iaimuaApy all.1 SlalSilHlSanQ

Continued from previous page Star Trek I. $25@: any King's Quest, games. G. Brockelsby, 3000 S. Jamaica Space Quest, Star Trek 2, Sherlock Passport to Court #130, Aurora, CO 80014. Holmes. $30@: Ultima 2, 3. Call (not collect) or send list of your games to Adventure Trade/sell: Amnesia, near mint condition. Byron D. Byrd, 5160 Verdun Ave., Los Carl Muckenhoupt, 413 Woodfem Rd., Angeles, CA 90043. (213) 294-9216. Neshanic Station, NJ 08853. For a 10%-20% discount on NEW games, order from QB-and get 3 extra issues of Trade/sell: King's Quest 2 & 3, Black the Journal for each game you buy. If Trade or sell, $20@: King's Quest 2, Cauldron, Moonmist, Trinity, more Black Cauldron. $15@: Moonmist, you don't see what you want, write for Infocoms. Want: Ultima 2, Spellbreaker, price. . Want Sorcerer, Lurking Hijinx. M. Olsen, 2541 Flint Ave., San Horror, Wishbringer, Stationfall. M. Jose, CA 95148. Garcia, 114 Graycrest Ave., Collierville, Wizardry IV (Advance orders) AP, $44.95 TN 38017. Leisure Suit Larry IBM, $40 ATARI Pirates C, AP, $35 ST trade/sell: Brattacus, Universe 2, Dan Dare C $15 Want to buy Fahrenheit 451, all docs & Starlteet 1, Time Bandit Want any King's box. Need IBM compatible (have Tandy Lurlcing Horror C, At-8, $30; others, $35 Quest, Roadwar, Pirates. A. Michaels, 953 Stationfall (same as above) 1000). Karen Brown, 95-52 115 St., Lafayette St, Elizabeth, NJ 07201. Richmond Hill, NY 11419. Phantasie 3 AP, C $35 Earthly Delights AP, PC, Mac $25 Trade/sell, $20@: Pawn, Phantasie I, Might & Magic AP $45 To sell: Zork 1, Infidel, Planetfall, Trinity Alternate Reality. $10@: Sword of (all with hint books & maps). King's Oo-topos AP, C, PC $18 Kadash, Arena, Wanderer, Gateway. J. Realms of Darkness AP, C $30 Quest 3, Hitchhiker, Ancient Art of w~. Chinnock, 53 Edgewood Rd, Summit, NJ Book of Adventure 2 $20 · Trade for Wizardry, Ultima 4. R Garcia, 07901. 1350 N. State Pkwy, Chicago, IL 60610. QB Mapping Kit for: A: Text/graphic games $5 Suspect, $16.50. Tass Times, $20. Felony Canuck Bucks B: Role-playing games (now includes 10 or Icon, $15. Crimson Crown, $9.99. Send For current price list of games, Town Sheets) $5 $2 shipping & SASE. M. Garcia, 1350 N. write to Cynical Software, Box 387, Enclose $2 shipping & handling for each State Pkwy, Chicago, IL 60610. Springside, Sask., item. Make check payable to Quest­ Canada SOA 3VO. Busters. Sorry, no Canadian, overseas or $20@: most Infocom, Rendezvous with Please state system. Rama, Nine Princes in Amber, The Mist, Betelgeusian order$. PA residents add 6% sales tax. Sosarian residents subtract 3% sales tax.