Pokemon Diamond Manual
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DS Pokemon White 2.Pdf
NEED HELP WITH INSTALLATION, MAINTENANCE OR SERVICE? Nintendo Customer Service SUPPORT.NINTENDO.COM or call 1-800-255-3700 BESOIN D’AIDE POUR L’INSTALLATION, L’ENTRETIEN OU LA RÉPARATION? Service à la clientèle de Nintendo SUPPORT.NINTENDO.COM ou composez le 1 800 255-3700 Product recycling information: 77253A visit recycle.nintendo.com Information sur le recyclage Nintendo of America Inc. du produit : visitez P.O. Box 957 recycle.nintendo.com INSTRUCTION BOOKLET Redmond, WA 98073-0957 U.S.A. PRINTED IN USA www.nintendo.com IMPRIMÉ AUX É.-U. MANUEL D’INSTRUCTIONS PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET WARNING - REPETITIVE MOTION INJURIES AND EYESTRAIN INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND Playing video games can make your muscles, joints, or skin hurt. Follow these instructions to avoid problems such as SAFETY INFORMATION. tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR • Avoid excessive play. Parents should monitor their children for appropriate play. • Take a 10 to 15 minute break every hour, even if you don’t think you need it. YOUR CHILD PLAY VIDEO GAMES. • When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. WARNING - SEIZURES • If your hands, wrists, or arms become tired or sore while playing, or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again. -
List of Notable Handheld Game Consoles (Source
List of notable handheld game consoles (source: http://en.wikipedia.org/wiki/Handheld_game_console#List_of_notable_handheld_game_consoles) * Milton Bradley Microvision (1979) * Epoch Game Pocket Computer - (1984) - Japanese only; not a success * Nintendo Game Boy (1989) - First internationally successful handheld game console * Atari Lynx (1989) - First backlit/color screen, first hardware capable of accelerated 3d drawing * NEC TurboExpress (1990, Japan; 1991, North America) - Played huCard (TurboGrafx-16/PC Engine) games, first console/handheld intercompatibility * Sega Game Gear (1991) - Architecturally similar to Sega Master System, notable accessory firsts include a TV tuner * Watara Supervision (1992) - first handheld with TV-OUT support; although the Super Game Boy was only a compatibility layer for the preceding game boy. * Sega Mega Jet (1992) - no screen, made for Japan Air Lines (first handheld without a screen) * Mega Duck/Cougar Boy (1993) - 4 level grayscale 2,7" LCD - Stereo sound - rare, sold in Europe and Brazil * Nintendo Virtual Boy (1994) - Monochromatic (red only) 3D goggle set, only semi-portable; first 3D portable * Sega Nomad (1995) - Played normal Sega Genesis cartridges, albeit at lower resolution * Neo Geo Pocket (1996) - Unrelated to Neo Geo consoles or arcade systems save for name * Game Boy Pocket (1996) - Slimmer redesign of Game Boy * Game Boy Pocket Light (1997) - Japanese only backlit version of the Game Boy Pocket * Tiger game.com (1997) - First touch screen, first Internet support (with use of sold-separately -
Hydrax-Manual
BCI The game "Hydrax" is a new concept in Adventure Games. It seeks to combine the best features of an Adventure Game with the action and graphics of an Arcade Game. As an adventurer you will be required to solve puzzles and riddles while exploring a vast underground world in your quest to find and defeat Hydrax. As an arcader you will use a joystick to control the hero and to fight various unfriendly creatures which inhabit the cave. The game is played in two ways, by means of the joystick, when fast action to defeat an enemy is required, and by typed commands if a more thoughtful solution is required. Pressing the space bar on the computer will freeze all action and allow you to type in a command. Commands may be single words or sentences. e.g. (i) LOOK-will tell you about the room (ii) OFFER 10 GOLD PIECES TO WITCH SOME USE.FUL COMMANDS INVENTORY - tells what you are currently carrying and how many life points you have left. SAVE GAME - saves game to disk (see note). EXITS FROM CAVERN The exits are left, right, back, front, up, and down. A cavern may have only one exit or any combination of six. All exits are normally visible on the screen except the front. The joystick can be used to walk through a left or right exit. JOYSTICK The joystick is used for walking, jumping, ducking, swimming and fighting. To fight you must carry a sword. Press fire button and direction of the joystick will point the sword. -
Quake Manual
The Story QUAKE Background: You get the phone call at 4 a.m. By 5:30 you're in the secret installation. The commander explains tersely, "It's about the Slipgate device. Once we perfect these, we'll be able to use them to transport people and cargo from one place to another instantly. "An enemy codenamed Quake, is using his own slipgates to insert death squads inside our bases to kill, steal, and kidnap. "The hell of it is we have no idea where he's from. Our top scientists think Quake's not from Earth, but another dimension. They say Quake's preparing to unleash his real army, whatever that is. "You're our best man. This is Operation Counterstrike and you're in charge. Find Quake, and stop him ... or it ... You have full authority to requisition anything you need. If the eggheads are right, all our lives are expendable." Prelude to Destruction: While scouting the neighborhood, you hear shots back at the base. Damn, that Quake bastard works fast! He heard about Operation Counterstrike, and hit first. Racing back, you see the place is overrun. You are almost certainly the only survivor. Operation Counterstrike is over. Except for you. You know that the heart of the installation holds a slipgate. Since Quake's killers came through, it is still set to his dimension. You can use it to get loose in his hometown. Maybe you can get to the asshole personally. You pump a round into your shotgun, and get moving. System Requirements General Quake System Requirements IBM PC and Compatible Computers Pentium 75 MHz processor or better (absolutely must have a Math Co-Processor!) VGA Compatible Display or better Windows 95 Operation: 16MB RAM minimum, 24MB+ recommended CD-ROM drive required Hard Drive Space Needed: 80 MB Specialized Requirements For WinQuake (WINQUAKE.EXE): Windows 95/98/ME/NT/2000 For GLQuake (GLQUAKE.EXE): Windows 95/98/ME/NT/2000 Open GL Compatible Video Card GLQUAKE supports most 100% fully OpenGL compliant 3D accelerator cards. -
Army-Of-Two-The-Devil-S-Cartel-Manual
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns CONTENTS or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or GETTING STARTED. ......................2 HEADS-Up DIspLAY (HUD). ...........10 seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or INTRODUCTION. ...........................3 GETTING INTO THE ACTION. ..........12 has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: CONTROLS. ..................................4 WORKING TOGETHER. ..................18 ` dizziness ` eye or muscle twitches ` disorientation ` any involuntary movement MAIN MENU. ...............................5 WEAPON CUSTOMIZATION. ..........20 ` altered vision ` loss of awareness ` seizures or convulsion. MIssIONS. ...................................7 NEED HELP?. ................................21 RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. PLAYING THE GAME. ....................8 This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating please UN se A D HANDling OF VIDeo GAMes TO REDUCE THE LIKelihooD OF A SEIZURE visit www.esrb.org. ` Use in a well-lit area and keep as far away as possible from the television screen. ` Avoid large screen televisions. Use the smallest television screen available. NOTICES ` Avoid prolonged use of the PlayStation®3 system. Take a 15-minute break during each hour of play. -
View the Manual
© 2011 1C Company. Developed by Digitalmindsoft. All rights reserved. This product contains technology licensed by Best Way. Index ===== Installation.....................................2 System Requirements ............................2 Installation ...................................3 Launching the Game .............................3 Profile .........................................3 Main Menu........................................3 Single Player....................................4 Game Menu ......................................6 Game Interface .................................8 1. Main Screen ...............................8 2. Minimap ...................................9 3. Squads - Panel of Quick Unit Selection ..10 4. Message History ..........................10 5. Mission Objectives .......................10 6. Control Panel ............................10 Controls........................................12 Alternate Selection ...........................13 Game Controls .................................15 Direct Control ................................19 Context Commands ..............................20 Infantry ......................................21 Vehicles ......................................22 Weapons .......................................24 Inventory .....................................26 Using Items ...................................27 Cover and Camouflage ...........................27 Other Features ................................28 Multiplayer - LAN...............................29 LAN Game Interface ............................29 -
XVI Jornades De Foment De La Investigació
FÒRUM DE RECERCA nº17 ISSN 1139-5486 515 Els videojocs no comercials i la NDS Estètica, narrativa i producció dels videojocs casolans per a la consola de videojocs Nintendo DS Vicent-Juli Iborra i Mondéjar [email protected] Els videojocs no comercials i la NDS. Estètica, narrativa i producció dels videojocs casolans per a la consola de videojocs Nintendo NS. Vicent-Juli Iborra i Mondéjar FÒRUM DE RECERCA nº17 ISSN 1139-5486 I. Resum 516 El panorama dels videojocs comercials de qualsevol consola es pot dividir en diferents categories. Axí hem vist que a la Nintendo DS hi ha: jocs de taula, videojocs musicals (incloses aplicacions de música), arcade i acció, els de trets (anomenats també shooter), de rol, aventures, destacant-ne l’aventura gràfica i conversacional, educatius i minivideojocs o microjocs. Després d’haver vist els videojocs que hi ha al mercat per a la Nintendo DS, ens hem centrat en els videojocs no comercials. Així, hem vist una interacció entre la indústria del manga, la indústria de l’anime i la indústria dels videojocs. Videojocs basats en sèries de manga o anime, manga o anime basats en videojocs i videojocs que integren elements de manga o anime a la seua estètica o estructura narrativa. Finalment, hem estudiat els aspectes concrets i particulars de l'actual producció no comercial a Espanya per a la Nintendo DS. Destaquem d’aquest panorama el videojoc Raruto DS, no tant per les seues qualitats intrínseques sinó perquè és una mostra palesa de què és un videojoc no comercial de la Nintendo DS basat en un manga no comercial. -
Silent Hill 2 PC Manual (Digital)
ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms including: Lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms–children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by: • sitting farther from the television screen, • using a smaller television screen, • playing in a well-lit room, and • not playing when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. AVOID DAMAGE TO YOUR TELEVISION Do not use with certain televisions. Some televisions, especially front-or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. -
Nintendo 3Ds Software Instruction Booklet
NINTENDO 3DS SOFTWARE INSTRUCTION BOOKLET (CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION) PRINTED IN THE EU MAA-CTR-ANRP-UKV [0311/UKV/CTR] Download Play Supports multiplayer games via local wireless communication. One player must have a copy of the software. T his seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo Product. Thank you for selecting the STAR FOX 64™ 3D Game Card for Nintendo 3DS™. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo 3DS system, Game Card or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leaflet (Important Information Leaflet). Always save these documents for future reference. This Game Card will work only with the European/Australian version of the Nintendo 3DS system. WARNING! This video game is protected by intellectual property rights! The unauthorized copying and/or distribution of this game may lead to criminal and/or civil liability. © 1997– 2011 Nintendo. Trademarks are property of their respective owners. Nintendo 3DS is a trademark of Nintendo. © 2011 Nintendo. CONTENTS Getting Started 5 Getting Started Controls 8 Touch the STAR FOX 64™ 3D icon on the HOME Menu, then touch OPEN to start the game. Close your Nintendo 3DS system during play to activate Sleep Mode, greatly reducing battery Mission View 11 consumption. -
Peligenren Merkitys Peliohjaimen Valinnassa
Peligenren merkitys peliohjaimen valinnassa Jouni Mäki-Panula Tampereen yliopisto Informaatiotieteiden yksikkö Vuorovaikutteinen teknologia Pro gradu -tutkielma Ohjaaja: Poika Isokoski Kesäkuu 2012 ii Tampereen yliopisto Informaatiotieteiden yksikkö Vuorovaikutteinen teknologia Jouni Mäki-Panula: Peligenren merkitys peliohjaimen valinnassa Pro gradu -tutkielma, 64 sivua, 10 liitesivua Kesäkuu 2012 Tutkimuksen tarkoituksena oli selvittää, millaisia yhteyksiä peliohjainten ja peligenrejen väliltä löytyy. Selvittämistä varten luotiin kyselytutkimus, johon vastasi yli 900 henkilöä. Kyselyssä kartoitettiin vastaajien taustatietoja ja erityisesti pelaamiseen liittyviä preferenssejä, kuten millaisilla pelialustoilla pelaaminen tapahtuu ja millaisia peliohjaimia on mahdollisuus käyttää. Varsinaisessa kyselyosuudessa tiedusteltiin, millaisia ohjaimia vastaajat käyttäisivät eri peligenrejen edustajia pelatessaan. Samalla pyydettiin arviota peliajan jakautumisesta eri peligenrejen edustajien kesken. Aineiston laajuuden ansiosta vastauksista oli havaittavissa erilaisia löydöksiä. Yksi tällainen oli, että useimmissa peligenreissä pelialustalla on merkittävämpi vaikutus peliohjaimen valintaan kuin pelaajan käytettävissä olevilla peliohjaimilla. Joissakin genreissä pelejä hankitaan siis pelaajan suosimalle alustalle, kun taas toisissa genreissä pelejä hankitaan alustalle, jolle on aiemmin hankittu mahdollisuus käyttää tiettyä ohjainta. Toisen löydöksen perusteella mahdollisuus käyttää eri peliohjaimia nosti tai laski tietyn peligenren pelaamismäärää, -
GOOD VIDEO GAMES and GOOD LEARNING James Paul
GOOD VIDEO GAMES AND GOOD LEARNING James Paul Gee Tashia Morgridge Professor of Reading University of Wisconsin-Madison Madison, WI 53706 [email protected] I played my first video game four years ago when my six-year-old son Sam was playing Pajama Sam: No Need to Hide When It’s Dark Outside. In Pajama Sam, child “super-hero” Sam—mine and the virtual one—goes off to the “Land of Darkness” to find and capture “Darkness” in a lunch pail and thereby alleviate fear of the dark. Darkness turns out to be a big lonely softie who just needs a playmate. I wanted to play the game so I could support Sam’s problem solving. Though Pajama Sam is not an “educational game”, it is replete with the types of problems psychologists study when they study thinking and learning. When I saw how well the game held Sam’s attention, I wondered what sort of beast a more mature video game might be. I went to a store and arbitrarily picked a game, The New Adventures of the Time Machine—perhaps, it was not so arbitrary, as I was undoubtedly reassured by the association with H. G. Wells and literature. As I confronted the game I was amazed. It was hard, long, and complex. I failed many times and had to engage in a virtual research project via the Internet to learn some of things I needed to know. All my Baby-Boomer ways of learning and thinking didn’t work. I felt myself using learning muscles that hadn’t had this much of a workout since my graduate school days in theoretical linguistics. -
View the Manual
LINKART GAMES Manual v. 1.0 1. Introduction Empire is a strategy game about conquering a world. In order to do this, You must build armies, claim more cities in order to produce more armies, etc. The world can be quite big so one game may take many hours, especially if You play with other human players. 2. Prerequisites The game requires Windows XP or higher. Any video card is OK. 2GB of memory are recommended, although the game will probably run with less. You need about 500MB of hard disk space or more, if You create Your own maps and have a lot of saved games. The game can run on Windows 32 and 64bit, although on 32bit You are limited in map size to 2000x2000. On 64bit You can use map size up to 4000x4000. 3. Installation Simply install it via Steam. The executable file is named “Empire64”. If You are running Windows 32bit, You can use “Empire32” instead. 4. Gameplay In the first screen, You can choose: a. Starting a new game b. Loading a previously saved game c. Starting a map editor d. Open settings e. Quit game I. Starting a new game If You choose to start a new game, following screen will appear: Top left panel: - Load map – You can load a map provided with the game or You can load a map created by You. - Load random map – loads a random map from the game directory - Create random map – creates a random map. You can enter the size that You want. Minimum size is 100, maximum 4000 fields.