Batman the Animated Series Sexual References
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DC/Heroes Pop! List Popvinyls.Com
DC/Heroes Pop! LIst PopVinyls.com Updated April 14, 2018 DC HEROES SERIES 06: Joker Blue Batman Clamshell (SDCC 10) 06: Metallic Joker [CHASE] Blue Metallic Batman Clamshell (SDCC 10) 06: Bobblehead Joker (TARGET) Black Batgirl Clamshell (SDCC 10) 06: Bobblehead Metallic Joker (TARGET) GITD Green Lantern Clamshell (SDCC 10) [CHASE] 01: Batman 06: B&W The Joker (HT) 01: Metallic Batman [CHASE] 06: Black Suit Joker (Walgreens) 01: Blue Retro Batman (SDCC 10) 07: Superman 01: Metallic Blue Retro Batman (SDCC 10) 07: Metallic Superman [CHASE] 01: Error Yellow Symbol Batman 07: Kingdom Come Superman [BEDROCK 01: Error Metallic Yellow Symbol Batman CITY] [CHASE] 07: Bobblehead Superman (TARGET) 01: Flashpoint Batman (NYCC 2011) 07: Bobblehead Metallic Superman 01: Bobblehead Batman (TARGET) (TARGET) [CHASE] 07: B&W Superman (HT) 01: Metallic Bobblehead Batman (TARGET) [CHASE] 07: New 52 Superman (PX) 01: Yellow Rainbow Batman (Ent Earth) 07 Silver Superman LE 144 (HT) 01: Pink Rainbow Batman (Ent Earth) 07 GITD Silhouette Superman (EntEarth) 01: Green Rainbow Batman (Ent Earth) 08: Wonder Woman 01: Orange Rainbow Batman (Ent Earth) 08: Metallic Wonder Woman [CHASE] 01: Blue Rainbow Batman (Ent Earth) 08: B&W Wonder Woman (Toy Tokyo 01: Purple Rainbow Batman (Ent Earth) NYCC EXCLUSIVE) 08: New 52 Wonder Woman (PX) 01: New 52 Batman (PX) 01 Silver Batman LE 108 (HT Employees) 08 GITD Silhouette Wonder Woman (EE) 09: Green Lantern 01 Retro Batman (Ent Earth) 09: Metallic Green Lantern [CHASE] 01 “Michael Keaton” Batman (Gamestop) 09: GITD Green -
Crossmedia Adaptation and the Development of Continuity in the Dc Animated Universe
“INFINITE EARTHS”: CROSSMEDIA ADAPTATION AND THE DEVELOPMENT OF CONTINUITY IN THE DC ANIMATED UNIVERSE Alex Nader A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2015 Committee: Jeff Brown, Advisor Becca Cragin © 2015 Alexander Nader All Rights Reserved iii ABSTRACT Jeff Brown, Advisor This thesis examines the process of adapting comic book properties into other visual media. I focus on the DC Animated Universe, the popular adaptation of DC Comics characters and concepts into all-ages programming. This adapted universe started with Batman: The Animated Series and comprised several shows on multiple networks, all of which fit into a shared universe based on their comic book counterparts. The adaptation of these properties is heavily reliant to intertextuality across DC Comics media. The shared universe developed within the television medium acted as an early example of comic book media adapting the idea of shared universes, a process that has been replicated with extreme financial success by DC and Marvel (in various stages of fruition). I address the process of adapting DC Comics properties in television, dividing it into “strict” or “loose” adaptations, as well as derivative adaptations that add new material to the comic book canon. This process was initially slow, exploding after the first series (Batman: The Animated Series) changed networks and Saturday morning cartoons flourished, allowing for more opportunities for producers to create content. References, crossover episodes, and the later series Justice League Unlimited allowed producers to utilize this shared universe to develop otherwise impossible adaptations that often became lasting additions to DC Comics publishing. -
Threat, Authoritarianism, and Depictions of Crime, Law, and Order in Batman Films Brandon Bosch University of Nebraska-Lincoln, [email protected]
University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Sociology Department, Faculty Publications Sociology, Department of 4-2-2016 “Why So Serious?” Threat, Authoritarianism, and Depictions of Crime, Law, and Order in Batman Films Brandon Bosch University of Nebraska-Lincoln, [email protected] Follow this and additional works at: http://digitalcommons.unl.edu/sociologyfacpub Part of the Criminal Law Commons, Criminology Commons, Family, Life Course, and Society Commons, Public Affairs, Public Policy and Public Administration Commons, and the Social Control, Law, Crime, and Deviance Commons Bosch, Brandon, "“Why So Serious?” Threat, Authoritarianism, and Depictions of Crime, Law, and Order in Batman Films" (2016). Sociology Department, Faculty Publications. 287. http://digitalcommons.unl.edu/sociologyfacpub/287 This Article is brought to you for free and open access by the Sociology, Department of at DigitalCommons@University of Nebraska - Lincoln. It has been accepted for inclusion in Sociology Department, Faculty Publications by an authorized administrator of DigitalCommons@University of Nebraska - Lincoln. VOLUME 17, ISSUE 1, PAGES 37–54 (2016) Criminology, Criminal Justice Law, & Society E-ISSN 2332-886X Available online at https://scholasticahq.com/criminology-criminal-justice-law-society/ “Why So Serious?” Threat, Authoritarianism, and Depictions of Crime, Law, and Order in Batman Films Brandon Bosch University of Nebraska-Lincoln A B S T R A C T A N D A R T I C L E I N F O R M A T I O N Drawing on research on authoritarianism, this study analyzes the relationship between levels of threat in society and representations of crime, law, and order in mass media, with a particular emphasis on the superhero genre. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Jobs and Education
Vol. 3 Issue 3 JuneJune1998 1998 J OBS AND E DUCATION ¥ Animation on the Internet ¥ Glenn VilppuÕs Life Drawing ¥ CanadaÕs Golden Age? ¥ Below the Radar WHO IS JARED? Plus: Jerry BeckÕs Essential Library, ASIFA and Festivals TABLE OF CONTENTS JUNE 1998 VOL.3 NO.3 4 Editor’s Notebook It’s the drawing stupid! 6 Letters: [email protected] 7 Dig This! 1001 Nights: An Animation Symphony EDUCATION & TRAINING 8 The Essential Animation Reference Library Animation historian Jerry Beck describes the ideal library of “essential” books on animation. 10 Whose Golden Age?: Canadian Animation In The 1990s Art vs. industry and the future of the independent filmmaker: Chris Robinson investigates this tricky bal- ance in the current Canadian animation climate. 15 Here’s A How de do Diary: March The first installment of Barry Purves’ production diary as he chronicles producing a series of animated shorts for Channel 4. An Animation World Magazine exclusive. 20 Survey: It Takes Three to Tango Through a series of pointed questions we take a look at the relationship between educators, industry representatives and students. School profiles are included. 1998 33 What’s In Your LunchBox? Kellie-Bea Rainey tests out Animation Toolworks’ Video LunchBox, an innovative frame-grabbing tool for animators, students, seven year-olds and potato farmers alike! INTERNETINTERNET ANIMATIONANIMATION 38 Who The Heck is Jared? Well, do you know? Wendy Jackson introduces us to this very funny little yellow fellow. 39 Below The Digital Radar Kit Laybourne muses about the evolution of independent animation and looks “below the radar” for the growth of new emerging domains of digital animation. -
Creating New Animated TV Series for Girls Aged 6-12 in Britain
Creating New Animated TV Series for Girls Aged 6-12 in Britain Lindsay Watson This article focuses on the development and marketing of animated female lead charac- ters on television for an audience of girls aged 6-12 in Britain. Using strategic marketing theory it asks the questions: “What do girls want (to see on screen)?” “How do they get it?” and “How do we (the animation industry) sell it?” The paper reviews 87 starring fe- male lead characters worldwide and finds that most are: 2D in design, feature characters with American accents, have a cast of either group or independent characters and are of either a ‘dramatic’ or ‘dramatic/comedic’ genre. The article concludes that the types of television shows girls are watching could be improved to better meet their needs. It encourages content creators to be brave and test new ideas and offers practical tips to executives, producers and commissioners on development and positioning of new ani- mated television series that will engage their audiences. Personal Preface As an animation producer, academic, and campaigner for indie animation and women’s rights I decided in 2013 that I wanted to answer the question: Why aren’t there more animated female characters on British children’s TV? That year also happened to be the year I launched Animated Women UK – since then a lot has changed! The 1980s was a great time for empowered animated female leads in TV series as merchandisers recognised audience buying power (Perea, 2014). This didn’t translate to the big screen as from 1995 to 2012 most of Pixar’s films featured male leads. -
Activity Kit Proudly Presented By
ACTIVITY KIT PROUDLY PRESENTED BY: #BatmanDay dccomics.com/batmanday #Batman80 Entertainment Inc. (s19) Inc. Entertainment WB SHIELD: TM & © Warner Bros. Bros. Warner © & TM SHIELD: WB and elements © & TM DC Comics. DC TM & © elements and WWW.INSIGHTEDITIONS.COM BATMAN and all related characters characters related all and BATMAN Copyright © 2019 DC Comics Comics DC 2019 © Copyright ANSWERS 1. ALFRED PENNYWORTH 2. JAMES GORDON 3. HARVEY DENT 4. BARBARA GORDON 5. KILLER CROC 5. LRELKI CRCO LRELKI 5. 4. ARARBAB DRONGO ARARBAB 4. 3. VHYRAE TEND VHYRAE 3. 2. SEAJM GODORN SEAJM 2. 1. DELFRA ROTPYHNWNE DELFRA 1. WORD SCRAMBLE WORD BATMAN TRIVIA 1. WHO IS BEHIND THE MASK OF THE DARK KNIGHT? 2. WHICH CITY DOES BATMAN PROTECT? 3. WHO IS BATMAN'S SIDEKICK? 4. HARLEEN QUINZEL IS THE REAL NAME OF WHICH VILLAIN? 5. WHAT IS THE NAME OF BATMAN'S FAMOUS, MULTI-PURPOSE VEHICLE? 6. WHAT IS CATWOMAN'S REAL NAME? 7. WHEN JIM GORDON NEEDS TO GET IN TOUCH WITH BATMAN, WHAT DOES HE LIGHT? 9. MR. FREEZE MR. 9. 8. THOMAS AND MARTHA WAYNE MARTHA AND THOMAS 8. 8. WHAT ARE THE NAMES OF BATMAN'S PARENTS? BAT-SIGNAL THE 7. 6. SELINA KYLE SELINA 6. 5. BATMOBILE 5. 4. HARLEY QUINN HARLEY 4. 3. ROBIN 3. 9. WHICH BATMAN VILLAIN USES ICE TO FREEZE HIS ENEMIES? CITY GOTHAM 2. 1. BRUCE WAYNE BRUCE 1. ANSWERS Copyright © 2019 DC Comics WWW.INSIGHTEDITIONS.COM BATMAN and all related characters and elements © & TM DC Comics. WB SHIELD: TM & © Warner Bros. Entertainment Inc. (s19) WORD SEARCH ALFRED BANE BATMOBILE JOKER ROBIN ARKHAM BATMAN CATWOMAN RIDDLER SCARECROW I B W F P -
THE ANIMATED TRAMP Charlie Chaplin's Influence on American
THE ANIMATED TRAMP Charlie Chaplin’s Influence on American Animation By Nancy Beiman SLIDE 1: Joe Grant trading card of Chaplin and Mickey Mouse Charles Chaplin became an international star concurrently with the birth and development of the animated cartoon. His influence on the animation medium was immense and continues to this day. I will discuss how American character animators, past and present, have been inspired by Chaplin’s work. HISTORICAL BACKGROUND (SLIDE 2) Jeffrey Vance described Chaplin as “the pioneer subject of today’s modern multimedia marketing and merchandising tactics”, 1 “(SLIDE 3). Charlie Chaplin” comic strips began in 1915 and it was a short step from comic strips to animation. (SLIDE 4) One of two animated Chaplin series was produced by Otto Messmer and Pat Sullivan Studios in 1918-19. 2 Immediately after completing the Chaplin cartoons, (SLIDE 5) Otto Messmer created Felix the Cat who was, by 1925, the most popular animated character in America. Messmer, by his own admission, based Felix’s timing and distinctive pantomime acting on Chaplin’s. 3 But no other animators of the time followed Messmer’s lead. (SLIDE 6) Animator Shamus Culhane wrote that “Right through the transition from silent films to sound cartoons none of the producers of animation paid the slightest attention to… improvements in the quality of live action comedy. Trapped by the belief that animated cartoons should be a kind of moving comic strip, all the producers, (including Walt Disney) continued to turn out films that consisted of a loose story line that supported a group of slapstick gags which were often only vaguely related to the plot….The most astonishing thing is that Walt Disney took so long to decide to break the narrow confines of slapstick, because for several decades Chaplin, Lloyd and Keaton had demonstrated the superiority of good pantomime.” 4 1 Jeffrey Vance, CHAPLIN: GENIUS OF THE CINEMA, p. -
A Força De Aceleração Da DC Comics: Leitor Como Co-Autor No
Intercom – Sociedade Brasileira de Estudos Interdisciplinares da Comunicação 43º Congresso Brasileiro de Ciências da Comunicação – VIRTUAL – 1º a 10/12/2020 A força de aceleração da DC Comics: leitor como co-autor no multiverso de Renascimento1 Nathalia VERGARA2 Universidade Federal de Ouro Preto, Mariana, MG RESUMO O presente artigo reflete sobre o papel do leitor na forma como a construção narrativa do multiverso da editora DC Comics é influenciada e remodelada por meio do personagem Flash. Para tal objetivo, a história em quadrinhos Renascimento (2016) passou por uma análise a partir da abordagem narrativa de Paul Ricoeur e da teoria semiolinguística de Patrick Charaudeau. Dessa forma, foi possível observar que o leitor tem um papel fundamental na construção da narrativa, sendo convidado a preencher lacunas nos enredos apresentados, a partir de seus conhecimentos prévios a respeito do universo DC. Palavras-chave: DC Comics; Flash; Narrativa; Quadrinhos; semiolinguística O presente artigo reflete sobre o papel do(a) leitor(a) na construção do multiverso dos quadrinhos da editora DC Comics, a partir da análise da revista Renascimento (2016) e da fase subsequente Rebirth, mais especificamente a revista Flash Renasce (2016)3. Para tal objetivo, vamos trabalhar com a análise narrativa a partir da proposta Paul Ricoeur e de contribuições da semiolinguística de Patrick Charaudeau, tendo como foco de nossa discussão a interação entre obra e leitor na construção do sentido. Inicialmente traçamos um breve histórico sobre diferentes “versões” do personagem Flash, herói protagonista e peça essencial para a compreensão da noção de multiverso construída pela DC Comics. Em seguida, contextualizamos o texto analisado e apresentamos as abordagens teóricas que guiam o estudo. -
Batman Miniature Game Standard List
BATMANMINIATURE GAME STANDARD DATE VER. MODELS LIST 2020.03.06 35DC176 BATGIRL REBIRTH (MV) STARTERS & BAT-BOXES BATBOX001 SUICIDE SQUAD 35DC177 TWO-FACE STARTER SET BATBOX002 THE JOKER: CLOWNS PARTY 35DC178 JOHN CONSTANTINE (MV) BATBOX003 THE RIDDLER: QUIZMASTERS 35DC179 ZATANNA (MV) BATBOX004 MILITIA: INVASION FORCE 35DC181 JASON BLOOD & DEMON (MV) BATBOX005 THE PENGUIN: CRIMELORD 35DC182 KNIGHTFALL BATMAN BATBOX006 THE COURT OF OWLS: TALON’S NIGHT 35DC183 BATMAN FLASHPOINT BATBOX007 BANE: VENOM OVERDRIVE 35DC185 KILLER CROC (MV) BATBOX008 LEAGUE OF ASSASSINS: DEMON’S HEIR 35DC188 DYNAMIC DUO, BATMAN AND ROBIN BATBOX009 KOBRA: KALI YUGA 35DC189 THE PARLIAMENT OF OWLS BATBOX010 TEEN TITANS 35DC191 GREEN ARROW TV SHOW (MV) BATBOX011 WATCHMEN 35DC192 HARLEY QUINN REBIRTH (MV) BATBOX012 DOOM PATROL 35DC194 CATWOMAN MODERN AGE (MV) BATBOX013 BIRDS OF PREY 35DC195 JUSTICE LEAGUE DARK (MV) BMG009 BMG THE DARK KNIGHT RISES GAME BOX 35DC198 THE BATMAN WHO LAUGHS (MV) BMG010 BMG BACK TO GOTHAM BOX 35DC199 VENTRILOQUIST & MOBSTERS 35DC200 L. LUTHOR ARMOR & HVY. TROOPER (MV) MODELS 35DC201 LEX LUTHOR & LEXCORP TROOPERS (MV) ¨¨¨¨¨¨¨¨ ALFRED (DKR PROMO) 35DC205 PENGUINS “““““““““ JOE CHILL 35DC211 FALCONE CRIME FAMILY 35DC170 BLACKGATE PRISONERS SET 35DC212 BATMAN (MV) 35DC171 NIGHTWING 35DC213 LEGION OF DOOM 35DC172 RED HOOD (MV) 35DC214 ROBIN & GOLIATH 35DC173 DEATHSTROKE (MV) 35DC215 CLAYFACE (MV) 1 BATMANMINIATURE GAME 35DC216 THE COURT OWLS CREW 35DC260 ROBIN (JASON TODD) 35DC217 OWLMAN (MV) 35DC262 BANE THE BAT 35DC218 JOHNNY QUICK (MV) 35DC263 -
Customer Order Form
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