Australia andNewZealand DO NOT ALTER ORMOVE TEMPLATE ITEMS South American), EMEA, American),EMEA, South NASA (North American/ (North NASA XBOX_360_MNL_CVR.indd 01Dec’07 Xbox 360 Manual Cover Template Third Party

MS Color Bar v.5 030801 v3.5 Check the Xbox 360 brand site at at information, andmore! templates, site latest the for brand brandbook/ 360 Xbox https://www.microsoftprosource.com/ the Check >> Upto date? logos aretrademarksoftheMicrosoftgroupcompaniesandusedunderlicensefrom Microsoft. All othertrademarksandtradenamesarethepropertyoftheirrespective owners. © 2008LucasfilmEntertainmentCompany Ltd. orLucasfilmLtd. & TM asindicated. All rightsreserved. Usedwithpermission. Microsoft, Xbox, Xbox 360, Xbox LIVE, andtheXbox SOULCALIBUR®IV &©1995-2008NAMCOBANDAI GamesInc. LucasArts, theLucasArtslogo, andtheSTAR WARS characters, namesandallrelatedindiciaaretrademarksof&©LucasfilmLtd.

distributed into. be willproduct your that region particular both Age Rating Body and Localwith Laws complies of packaging the final the that ensure to company) (your you with lies responsibility Ultimate Creator: Artwork 83047.226.AU TM TM TM WARNING Before playing this game, read the Xbox 360® Instruction Customer Support Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see CUSTOMER AND TECHNICAL SUPPORT www.xbox.com/support or call Xbox Customer Support. Online Services with Activision Forums, E-Mail and File Library Support We advise for cost efficiency that you use our online web support.

Important Health Warning About Playing Video Games Web Support Photosensitive seizures http://www.activision.com/support A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Our support section of the web has the most up-to-date information available. We Even people who have no history of seizures or epilepsy may have an undiagnosed update the support pages daily so please check here first for any solutions that you condition that can cause these “photosensitive epileptic seizures” while watching video games. require. This service is available 24 hours a day, 7 days a week and offers a fully comprehensive list of known issues as well as providing the latest updates/patches. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of TECHNICAL SUPPORT IN AUSTRALIA consciousness or convulsions that can lead to injury from falling down or striking In Australia, for Technical Support, Hints and Tips, please call 1902 263 555. nearby objects. Calls are charged at $2.48 (inc.GST) per minute. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms— In NZ for Technical Support, please call 0800 160 110. children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following E-REG FOR AUSTRALIAN CUSTOMERS precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play when you are drowsy or fatigued. Do you want to receive news on new games and special offers for Activision customers? Register On-line at http://ereg.activision.com.au If you or any of your relatives have a history of seizures or epilepsy, consult a doctor Complete the registration form & help us keep you informed about Activision games. before playing. You will be notified of upcoming releases & special offers.

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LSWTFU_360_IFC_83047.206.AU.indd 1-2 10/07/2008 09:35:50 CONTROLLER DIAGRAM

] Block x Force Grip

_ ` Lock On, Menu Force Dash, Scroll Right Menu Scroll Y Force Lightning Left X Lightsaber Attack L Movement B Force Push, Menu Cancel < A Jump, Menu Select Player Options l C Activate Camera > Action Controls/ Pause Camera Centre Camera

Xbox Guide CONTROLS

MENU CONTROLS Select Menu Options...... D-pad Confirm Selection...... A button Return to Previous Screen...... B button

GAME CONTROLS Move Character...... Left stick Rotate Camera Angle...... Right stick Centre Camera...... Click Right stick Action Camera...... UP on the D-Pad Block...... w button Force Dash...... y button Jump...... A button Lightsaber Attack...... X button Force Push...... B button Force Lightning...... Y button Force Grip...... x button Target Lock...... z button Pause Game/Game Options...... > button Pause Game/Player Options...... Back button 1

LSWTFU_360_MG_83047.226.AU_1.indd 1 06/08/2008 14:51:14 Xbox LIVE TABLE OF CONTENTS

Play anyone and everyone, anytime, anywhere on Xbox LIVE®. Build Connect to Xbox LIVE...... 2 your profile (your gamer card). Chat with your friends. Download INTRODUCTION...... 4 content at Xbox LIVE Marketplace. Send and receive voice and video MAIN MENU...... 5 messages. Get connected and join the revolution. GAME OPTIONS...... 6 PLAYER OPTIONS...... 7 Connecting TRAINING ROOMS...... 8 Before you can use Xbox LIVE, connect your Xbox 360 console THE FORCE UNLEASHED...... 8 to a high-speed Internet connection and sign up to become an STARTING A NEW GAME...... 8 Xbox LIVE member. For more information about connecting, and CONTINUING A GAME...... 8 to determine whether Xbox LIVE is available in your region, go to SAVING THE GAME...... 9 EMBRACING THE DARK SIDE...... 9 . www.xbox.com/live/countries FORCE COMBOS...... 12 COMBAT ACTIONS...... 13 Family Settings ACTION CAMERA...... 15 These easy and flexible tools enable parents and caregivers to decide DEBRIEFING...... 15 which games young game players can access based on the content CREDITS...... 16 rating. For more information, go to www.xbox.com/familysettings. PRODUCT LICENSE AGREEMENT...... 20 CUSTOMER SUPPORT...... 25

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LSWTFU_360_MG_83047.226.AU_1.indd 2-3 06/08/2008 14:51:16 MAIN MENU Press > at the Title Screen to reach the Main Menu. The Main Menu gives you the option of starting a new game, continuing a previous game, or viewing game options and extras.

NEW GAME Select this option to begin a new game.

CONTINUE GAME Resume play from the last saved game.

LOAD GAME Load a previously saved game.

OPTIONS This option will lead you into the Options menu, where you can change the settings for Audio/Video.

AUDIO/VIDEO OPTIONS: Adjust the volume of the game’s Music, Sound Effects, and Voice. You can also adjust Brightness.

EXTRAS View extra content unlocked through the single player campaign.

Cinematics: View unlocked cinematics encountered in the main campaign.

Art Viewer: View concept art.

Trailers: View upcoming game trailers.

Credits: View the development team behind ™: The Force Unleashed™.

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LSWTFU_360_MG_83047.226.AU_1.indd 4-5 06/08/2008 14:51:18 GAME OPTIONS PLAYER OPTIONS

SAVE GAME MISSION OBJECTIVES Save your progress. View primary mission objectives and secondary bonus objectives for the current mission, as well as hints to help you progress through the level. OPTIONS FORCE UPGRADES Adjust Audio/Video, Game, and Controller options. Enhance your combat abilities by cycling through your list of Force Powers, Force Talents, and Force Combos. Read their descriptions and upgrade them as they become available. TRAINING ROOM Visit the training room aboard the Rogue Shadow to hone your skills. LIGHTSABER Upgrade and customise your Lightsaber with power and colour crystals that you find dur- MISSION SELECT ing your missions. It is important to note that each power crystal grants a different combat bonus. Replay previously completed missions. COSTUME INPUT CODE As you progress through your missions, you will acquire new outfits. Note that changing Enter cheat codes to alter gameplay. outfits during a mission will cause you to restart from your last checkpoint.

DATABANK EXIT GAME Use the Databank to find information about various characters, locations, and vehicles Quit your game and return to the Main Menu. found in Star Wars™: The Force Unleashed™.

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LSWTFU_360_MG_83047.226.AU_1.indd 6-7 06/08/2008 14:51:19 TRAINING ROOMS Saving the Game It is important to note that your progress automatically saves at autosave points at the beginning of missions and periodically throughout levels. If you are defeated, you will return to the most recent autosave point. If you choose to end your playing session and would like to manually save, access the Game Options menu and select the Save Game option.

EMBRACING THE DARK SIDE

Game Screen HEALTH BAR: The green bar in the upper left-hand corner is your Health. As you take damage the bar will change from green to red. Once the bar is depleted, you are defeated. You can replenish Health by defeating enemies.

THE FORCE UNLEASHED FORCE ENERGY BAR: The blue bar underneath your Health is your Force Starting a New Game Energy. It depletes as you use your Force Powers, but automatically regenerates quickly over time. If you use a Force Power that expends more energy than you currently have, your Force Energy bar will display a yellow bar that must first deplete before any Force Energy can begin to regenerate.

ENEMY HEALTH/FORCE ENERGY BAR: Enemy Health bars are displayed when enemies are nearby. Visible Force Meters for Boss characters are displayed in the top right-hand corner of the screen. If applicable, their Force Energy bar is displayed here as well.

MINI MAP: The mini map shows your current location and helps guide you as you progress. If you are ever unsure of where to go next, follow the arrow to your next objective.

EXPERIENCE BAR: As you defeat enemies on the battlefield, you will gain experience. Proof of true skill as a Sith, such as defeating multiple enemies at once or using the environment to damage your foes, will net more experience. When the bar fills, you will Loading and Continuing gain a level and earn multiple Force Spheres. When you have leveled up, a flashing + icon While engaged in missions, your progress will automatically be saved at various autosave will let you know that you have Force Spheres to spend points. To load a saved game, access the Main Menu, select LOAD GAME, and then choose your saved data. Your game will continue from the last autosave point.

Continuing a Game Continue Game will select the last played game and load in at the last autosave point for that game.

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LSWTFU_360_MG_83047.226.AU_1.indd 8-9 06/08/2008 14:51:21 EMBRACING THE DARK SIDE (CON.) FORCE GRIP: Force Grip allows you to grab, throw, and slam enemies and objects into the terrain or other enemies. Press and hold the x button to grip an enemy or object, and then use the right stick to move your target up and down, and the left stick to move your target left, right, forward, and back. Release the x button to let go of the enemy or object.

FORCE REPULSE: Force Repulse sends out a shockwave in all directions, blasting back all nearby enemies and objects. Hold the ] button and press the B button.

LIGHTSABER THROW: This power allows you to throw your Lightsaber at a target with pinpoint accuracy, causing damage to the target, as well as any objects or enemies in its path. The Lightsaber will automatically return to your hand. Hold the ] button while tapping the X button.

LIGHTNING SHIELD: Lightning Shield reduces any damage you receive as well as boosting your Lightsaber-attack damage. Hold the ] button and press the Y button.

Force Talents

Force Powers Upgrading your Force Powers enables you to become a more efficient assassin. As you upgrade your Force . Powers with Force Spheres, they will surely become more devastating. As your powers increase so must your FORTITUDE: Increases your maximum health. level of control. FORCE FOCUS: Increases your maximum Force Energy. When you upgrade your Force Powers you will find they may be executed VITALITY: Increases the amount of health you gain by defeating enemies. using different button commands. Some require that you hold a button for a short time to charge up the power or to press additional buttons to add power. SABER MASTERY: You deal extra damage with Lightsaber attacks.

FORCE PUSH: Force Push blasts enemies and objects away from you. This move is especially devastating to closer targets. Additionally, Force Push can be used to open large doorways. Tap the B button.

FORCE LIGHTNING: Force Lightning sends a powerful blast of energy at your target that will damage and briefly stun them. Tap the Y button.

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LSWTFU_360_MG_83047.226.AU_1.indd 10-11 06/08/2008 14:51:23 EMBRACING THE DARK SIDE (CON.) Combat Actions Force Combos

TARGETING When facing objects and enemies in the environment, your current target will be outlined. Press and hold the button to lock-on to that target. Your Force Powers will be directed toward the object or targeted enemy.

SABER LOCK SITH SHIEN: An ancient Sith variation of the classic Lightsaber fighting style, Sith Shien Saber Locks occur when your Lightsaber focuses on quick and aggressive attacks to overwhelm your enemies. Press X, X, X, X. collides with your opponent’s Lightsaber. The goal of a Saber Lock is to quickly SABER BLAST: A Lightsaber attack followed by a powerful Force Push that blasts your overpower your enemy before they over- opponent away from you. Press X, B. power you. Repeatedly tap the X button as quickly as possible to gain an advantage. SITH STRIKE: A swift and deadly attack that infuses a Lightsaber with Force Lightning for Once the Saber Lock ends, the loser is added power. Press X, Y. knocked away—taking damage—and left vulnerable to attack. LIGHTNING BOMB: Amplified Force Lightning that courses through your opponent’s body. After reaching a critical point the electricity causes them to explode. Press Y, z. FORCE LOCKS IMPALE: Throw your Lightsaber to impale a gripped enemy, causing severe damage. Force Locks occur when your Force Powers Press and Hold x to Force Grip, and then press X to Impale. connect with your opponent’s Force Powers.

Push Lock: A Push Lock occurs when an enemy attempts to resist your Force Push. Press the B button repeatedly to gain the upper hand and knock back your opponent.

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LSWTFU_360_MG_83047.226.AU_1.indd 12-13 06/08/2008 14:51:25 Lightning Lock: When your enemy attempts to resist your lightning attacks, a circular dial will ACTION CAMERA appear on the bottom of the screen. A pointer rapidly circles around the outside of the dial, and you must press the Y button when the pointer is inside the red shaded area. Perform this action several times to overcome your opponent. Incorrect inputs shift the balance against you. Finally losing causes you to be shocked.

Grip Lock: Grip Locks occur when two Force users attempt to simultaneously throw each other. To avoid losing your footing, vigorously shake the left stick stick from left to right to gain the upper hand.

BLOCKING When an enemy is preparing to attack, or when you are fired upon from long range, blocking will help to avoid incoming damage. Press and hold the w button to block. Blocking can reflect blaster fire and helps deflect Lightsaber attacks. As you grow stronger in the Force, you can activate advanced Force Debriefing powers by holding w and pressing X, Y, or B. Mission Detail Holocrons: Hidden throughout each level are special Holocron items. There are two types of Holocron: Jedi and Sith. FINISHING MOVES When a difficult adversary, such as a Jedi Holocrons: These pick-ups contain rewards in the form Jedi, is near death you will be prompted of Force Spheres, colour and power crystals for your Lightsaber, to begin a finishing move. To complete it, and costumes. Additionally, Jedi Holocrons will completely refill you must press specific buttons on your your Health and Energy. controller as they flash onscreen. If you successfully pull off the finishing move Sith Holocrons: Sith Holocrons invigorate their user with immense you will be rewarded with Force Point power for a short period of time, such as invincibility, increased bonuses. Failure will cause you to lose damage, infinite energy, life siphoning, and more. these bonuses and repeat the procedure.

DASH AND EVADE The battlefield is full of adversaries intent on your elimination. While you are powerful, you are not invincible. You will need to perfect your ability to evade large and small attacks to remain alive. Press the y button to dash when a quick evasion is necessary, and remain on the move to make it difficult for your enemies to land a blow. While locked onto a target, you will be granted lateral and backwards dash evades as well.

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LSWTFU_360_MG_83047.226.AU_1.indd 14-15 06/08/2008 14:51:27 MISSION SUMMARY Character Artists Cinematic Lighting and Visual Fred Pighin Matt D. Aldridge Effects Abhik Pramanik Joy Chung Mark Bergo Ben Schleimer After completing a mission, you will be taken Manuel Llamas Brian Goldberg Ari Shapiro Craig Matchett Seth Hall Jeff Smith to the mission wrap-up screen. Here you can Jisung Roh Gilberto Martinez Yoon-Bae Kim Brian Recktenwald Production view the spoils of your victory. Ryan Darcey Visual Effects Cinematics Tools Charlie Hite Siddarth Achrekar Yung Kao Kim Jardin Rewards: Review rewards you’ve Timothy Nice Jason Yao Mike Orenich earned for completing the level and Animation Engineering QA Noah Bordner Eric Brummel collecting Holocrons. Kento Kojima Audio Engineering Sarah Cherlin David Lam Aaron Yonas Marissa Martinez Jax Lee Regaip Sen Ian Riutta Mission Summary: Check the level of YuehChih Eric Lin Daniel Deptford Ann Mikulka Sam Dicker LucasfilmR &D completion reached in certain areas such as the number of Holocrons collected, Force Matt Ornstein Steve Sullivan Points accumulated, and objectives completed. Christine Phelan Core Engineering Patrick Przybyla Steve Dykes Sound and Music Tristan Sacramento Jonathan Hoof Joseph Kubiak Director of Audio Enemies Defeated: View a list of all the enemies defeated in the mission. Additional Animation Sergey Parilov Darragh O’Farrell Bailey Brent Jerome Scholler Jeff Brown Jeffrey Reitman Sound Design Patrick Bonneau Leslie Von Pischke Brian Tibbetts Associate Producers External Associate Producers Chris Chua Axel Wefers Tom Bible Credits Kristina Academia Ed Tucker Jackie Corley James York Aaron Brown Patricia Kallusch Matt Vella Michael Easton Erik Foreman Project Lead Justin McLeod Matt Garward User Interface Engineering Haden Blackman Marianne Monaghan External Assistant Producer Jean-Denis Haas Stephen Schlueter Sound Implementation Jon Sieker Dave Jimenez Tim Harrington Jeffrey Pyacek Damian Kastbauer Lead Producer Keith Johnson Isa Anne Stamos Darth Vader’s Secret Apprentice Design Shawn Kelley Gameplay Engineering Sound Assistant Sam Witwer Jonathan Lyons Brian Baird Jason Clark Art Director Content Designers Glen McIntosh Mark Brown Matt Omernick Juno Eclipse Kevin AuYoung Chris Mitchell Chris Miles Foley Recorded at Nathalie Cox Steve Chen Erik Morgensen Ben Nickson Skywalker Sound Lead Engineer Ian Dominguez Kevin Quaid Alexander Orozco Cedrick Collomb PROXY Nick Eberle Jay Rennie Matt Puls Foley Artists David W. Collins Clark Hockabout Matt Strangio Jackson Koh Jana Vance Lead Content Designer Mike Hurst Tim Waddy Joshua Koh Dennie Thorpe John Stafford General Kota Reid Kimball Chris Walsh Hong Yap Tan Ellen Heuer Cully Fredricksen Chris McGee Jern-Kuan Leong Lead Systems Designer Shawn Pitman Art Technical Directors Foley Mixer Rich Davis Maris Brood Adam Piper Brian Keane AI Engineering Frank Rinella Adrienne Wilkinson Tony A. Rowe Matthew Parrott Matt Grounds Producers Jonathan Tilden Nils Jonas Norberg Foley Recordist Matthew Fillbrandt Shaak Ti Systems Designers James Van Allen Ben Morse Sean England Julio Torres Susan Eisenberg Steve Braman Norman Wang Franklin Alioto Cecil Carthen, Jr. Character Technical Directors Oren Weizman Original Star Wars™ Sound Effects The Voice of Darth Vader Grace Morales Lingad Michael Abahazy Ben Burtt Lead Rendering Engineer Matt Sloan Chris Porter Brian Huffman Rendering Engineering Tim Ramsay Erik Yeo Ian Jones Cory Bloyd Music Supervisor Emperor Palpatine David Rhodes Bernie Friedin Jesse Harlin Lead AI / Gameplay Engineer Sam Witwer Writers Kevin Meinert Tara Teich Haden Blackman User Interface Design Olaf Piesche Composer Shawn Pitman Gary Boodhoo Todd Powers Mark Griskey Lead Gameplay Engineer Catherine Taber John Stafford Brian Lui Marco Salvi Tim Probst Cameron Suey Szymon Swistun Orchestrator and Conductor Bail Organa Additional Art Adam Wagner Jeff Marsh Lead Environment Artist Jimmy Smits Art Suzana Kilic Michael Kawas Dann Yap Additional Programming Recording Engineer Production Concept Artists Liew Wai Ming Dmitry Andreev John Kurlander Lead Character Artist Stephen Chang Pick Chean Chong Per Ohlsson Dave Smith Assistant Producers Chin Ko Shui Fong Ng Devin Kelly-Sneed Pro Tools Operator Bertrand Reyes Estrellado Chris Voy Virtuous Adrian Tan Andre Zweers Lead Character TD Devin Hitch Charles Brahmawong Brett Rector Environment Artists Cinematics Shared Tools and Technology Orchestra Contractor Christine Roberto Armando Calpena Nick Porcino Janet Ketchum Audio Lead Cameron Suey Kelvin Chan Video Editor/TD/Sr. Lighting and Brett Allen David W. Collins Gary Choo VFX Artist David Bullock Score Preparation Production Assistant James Ho Eric Antanavich Ben Cooley Robert Puff Cinematics Director Neilie Johnson T.J. Jung David Galles Marty Stoltz Stephen Kody Storyboard Artist Rick Hankins Music Recorded and Mixed at Administrative Assistant Choon Wee Keh Steven Lee Neil Hariharan Skywalker Sound Senior Core Engineer Jessica Galloway Asier Lavina Kerry Hill Eric Johnston Brian Nestor Layout Artists John Horn Mixing Engineer Production Intern Mirena Rhee Mohammad Zaini bin Mohamed Jason Johnson Leslie Ann Jones Senior Designer Jett Lucas Musa Sayyed Jalani Lucas Kovar Matthew Tateishi Shawn Schmitt Yong Zhen Tan John LeGrande Assistant Engineers External Production Chris Smart Adam Schnitzer – Layout Advisor David Lenihan Judy Kirschner Senior Concept Artist Shaun Stephenson Noah Lockwood Robert Gatley Amy Beth Christenson External Producer Carl Wattenberg Andre Mazzone Dan Wasson Yaofeng Zeng An C. Nguyen Music Editing and Implementation Wilbert Roget, II 16 17

LSWTFU_360_MG_83047.226.AU_1.indd 16-17 06/08/2008 14:51:29 Original Star Wars™ music QA Assistant Leads International Production Senior International Marketing International Accounting Supervisor Internet Content Manager composed by Adam Goodwin Assistants Manager Cristina Sava Pablo Hidalgo John Williams P and © Gabriel Roland Gabriel Bootz Sharon Cook Ltd. & TM. Henry Hall John Stratford Payroll Supervisor Internet Design and Programming All rights reserved. Used under Marketing Assistant Michelle Lessley Craig Drake authorisation. Published by Bantha Testers Compliance Melanie McHugh Music (BMI). Alex Markhovskiy Royalty Accountant Director of Lucas Online Administered by and/or co- Lana McCarthy Compliance Lead Marketing Services Jason Vincenti Bill Gannon published with Warner-Tamerlane Gregory Lee Kamel Perez Music Publishing Corp. Josh Richardson Director of Marketing Services G/L Accountant LECL IT Services Mark Friesen Compliance Assistant Lead Ken Epstein Mabel Vista “The Force Unleashed” Theme Matt Miller Wil Dimas IT Operations Support Composed by Scott Stokes Don Berger Integrated Marketing Manager Accounts Payable Clerk John Von Eichhorn Jesse Harlin Roger Evoy Russell Anderson Daryll Jacobson QA Senior Lead Compliance Testers Victor Tancredi-Ballugera Voice and Motion Capture Jesse Woodward Travis Fillmore Creative Services Manager Director Business Development Billy Mitchell Performance Mark Montuya Mike Castillo Steve Ervin Ada Duan Gary Chew Jesse Tavizon LECL Workplace Services Talent Directors Sean Haeberman Marketing Services Coordinator Director of Financial Planning Yves Metreaux Darragh O’Farrell QA Manager Emmy Bautista Rebecca Aghakhan-Mooshiabad and Analysis Toby Mast Chris Navarro Bill Liu LECL Training Motion Capture provided by Manual Design Kate Shaw Industrial Light and Magic Additional Testing by Babel Compliance Senior Lead Hamagami/Carroll Inc. VP of Finance & Operations Linda Siegel Media Ltd. Matt Tomczek Kevin Parker Alex Tang Technical Director Manual Writer Danielle O’Hare Michael Sanders QA Manager Compliance Manager Greg Off Asst. to the VP of Finance/Finance Mark Marcin Paul Magor David Chapman Administrator Jed Parsons MoCap Operator Public Relations Kim Reininger Spencer Reynolds QA Coordinators Production Services Lucas Licensing Naila Hadjas Senior Public Relations Manager Operations Stacy Cheregotis MoCap Processing Shawn Langlois Senior Mastering Lab Technicians Adam Kahn Ashley Matheson Rene Segura Steve Beauchamp John Carsey Materials Planners Leland Chee Scott Taylor PR Specialist Myra Villadolid Video Engineer Lead Testers Chris Cook John Abinsay LucasArts Dan Large Rodney Dickson Mastering Lab Technician Martin Pelletier Jonathan Layton International Public Relations Inventory Specialist President Audio Department Coordinator Guillaume Duval Manager Carlos Bustillo Darrell Rodriguez Meg Crowel Kevin Pasztor Product Support Senior Lead Barbara Gamlen Jason R. Smith Sales Operations Manager Executive Assistant to the President Lead Voice Editor Testers Director of Public Relations Jason Periera Erin Haver Cindy Wong Adrienne Edwards-Daugherty DevTrack Administrator Margaret Grohne Aidan Stewart Erwin Ocampo Sales Operations Specialist Vice President of Product Voice Editors Alexander Nestorowich Public Relations Coordinator Helen Dear Development Harrison Deutsch Antony Vannapho Console Resource Coordinator Hildie Murray Trisha Young Peter Hirschmann GW Childs Chris Hagemeyer Eric Knudson Dominic Lavigne Sales Billing A/R Support Executive Assistant to the V.P. of Session Engineers Doug Morris Production Services Operations Philip He Product Development Angie Yesson Jean-Marc Comeau Manager International Sales Manager Lynda Benoit Jim Diaz Leslie Kha Jay Geraci Chris D’Avanzo Credit Analysts Marc-Andre Legault Raul Varguez Director of Game Technology Casting Director Matthew Johns Production Services Director Channel Marketing Manager Ed Bitonio Nick Pavis Kate Saxon Max Delisle Deborah Kirkham Sandee Ferrara Nicolas Montagné Director of Credit & Sales Special Thanks Cast Patrice Brunet Production Operations Global Sales Planning Manager Operations Jim Ward Serge Hebert-Boudreau Arnold Lee Cynthia del Rosario Howard Roffman Captain Sturn, Jedi Knight Steve Brassard Director of Project Management Jan Van der Voort Tom Kane Timothy Lloyd Toby Northcote-Smith Sales Account Coordinator Global Materials & Manufacturing Jerry Bowerman Yannick Benoit Arielle McKee Manager John Singh Imperial Officer Linda Komsic Project Manager Evelyne Bolling Mia Kelly, “Shaak Ti” likeness Jarion Monroe Gabriel Marquis Larry Nilsen Consumer Insights Mich Chau Phillip Conte LucasArts Business Affairs Michael Leras, “Jedi Knight” Kazdan Paratus Brian Abramson Master Scheduler Consumer Insights Managers likeness Larry Drake Jeffrey Langsner Chris Machiran Glenn Chin Business Affairs Richard Kerris Martin Thibault Elina Shcop Anne Marie Hawkins Skywalker Sound Proto Rebel 1 Lauren Filiatreault Director Studio Operations Carole Vandermeyde Steve Condiotti Chris Cox Kevin Nowrang Mark Kyle Director of Consumer Insights Douglas Reilly Tara Shayne, “Princess Leia” Zarabeth Wilson Cory Pierce likeness Proto Rebel 2 Damien Garland Vice President of Production Associate General Counsel Zeb Drees, “Young Apprentice” Tim Omundsen Dennis Lai Operations Finance Nell O’Donnell likeness Samuel Therlonge Atsuko Matsumoto Stormtrooper 1 Geneviève Desaulniers Studio Analysts Human Resources Pixelux DMM Lex Lang Michael Enes Studio Assistant Genevieve Buckmiller Marie-Ève Ouimette Elyse Regan Doc Jackson Human Resource Representatives DMM Middleware Stormtrooper 2 Joseph Shenouda Trisha Buendia Eric “Hellcats” Parker Steve Blum Ney Pimenta Studio Operations Coordinator Controller Janetta Wood Eric Larsen Death Star Technician Jonathan Murphy Eva Holman Nahyion Kim Karl Hillesland Roger L. Jackson Stephane Rainville Senior Human Resource Manager Marketing Assistant Controller Blaire Chaput DMM Tools Quality Assurance International Production Lise Bauer Mitchell Bunnell Product Marketing Manager Accounting Manager Lucas Online Dave McCooey QA Leads International Executive Producer Kevin Kurtz Lori Ann Tretasco Marco Falsitta Julian James Joey MacArthur Internet Production Manager Olivier Basille Troy Sims Director of Global Marketing Accounting Supervisor Nicole Love Senior Localisation Producer Kevin Kurtz Kelly Garretson DMM Game Analysis Hiromi Okamoto Internet Marketing Manager Vik Sohal Staci Baird

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LSWTFU_360_MG_83047.226.AU_1.indd 18-19 06/08/2008 14:51:31 DMM Artist ACTIVISION UK Creative Services commercial use in their sole discretion. Activision or its licensors may charge a fee for any Esteban Monti Co-ordinator, Box SVP-European and Docs such separate license; see the contact information below. Swiss Administration Publishing Amy Hetherington - Use this Product, or permit use of this Product, on more than one computer, computer Raphael Arrigoni Joerg Trouvain PR Executive terminal, or workstation at the same time. Accounting General Manager Ben Lawrence - Make copies of this Product or any part thereof, or make copies of the materials Mona Sohal Alison Cressey Senior Manager- accompanying this Product. Executive Assistant EU Senior Brand Operations & - Unless an authorised copy of the Product is electronically delivered to you, copy this Product Amber White Manager Inventory onto a hard drive or other storage device; you must run this Product from the included Amanda Welch Kevin Smith Consultant compact disc (“CD”) or digital versatile disc (“DVD”) as applicable (although this Product Ken Kozman UK Senior Brand European itself may automatically copy a portion of this Product onto your hard drive during installation Manager Operations Manager NaturalMotion – euphoria Aruna Sinha Heather Clarke in order to run more efficiently). Kieran Donaldson – Team Lead / - Use the Product, or permit use of this Product, in a network, multi-user arrangement or Senior Behaviour Engineer Director of Production Planner Bob Dowland – Senior Behaviour Production John Connelly remote access arrangement, including any online use, except as otherwise explicitly provided Engineer Services - Europe by this Product. Mic Hoe –Senior Behaviour Barry Kehoe European Facilities - Sell, rent, lease, license, distribute or otherwise transfer this Product, or any copies of this Engineer & Business Services John Popadic – Behaviour Localisation Project Manager Product, without the express prior written consent of Activision. Engineer Manager Nicky Lothian - Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative Andrew Maclusky – Behaviour Annette Lee Engineer works of this Product, in whole or in part. Robert Gledhill – Behaviour ACTIVISION ASIA PACIFIC - Remove, conceal, disable or circumvent any proprietary notices or labels contained on or Engineer Localisation Simon Mack – Head of Co-ordinator Senior Vice President, Managing within the Product. Technology Gina Clarke Director - Hack or modify (or attempt to hack or modify) the Product, or create, develop, modify, Philip Earl Mat Best – Head of R&D distribute or use any software programs in order to gain (or allow others to gain) advantage Kevin Allington – Producer European Supply General Manager Australian & Chain Director New Zealand of this Product in an on-line multiplayer game setting, including, but not limited to, local area Star Wars™ The Force Unleashed™ Andy Chaplin Darrien Puddy network or any other network play or on the internet. uses Havok®. © Copyright Marketing Manager - export or re-export this Product or any copy or adaptation or any portion or derivative thereof 1999-2008 Havok.com Inc. (and its Manager EUP Jeff Wong Licensors). All Rights Reserved. Creative Services in violation of any applicable laws or regulations of the United States government. See www.havok.com for details Jackie Sutton Product Manager Jem Christo Physics by Open Dynamics Creative Services OWNERSHIP. All title, ownership rights and intellectual property rights in and to this Product Creative Services Manager Engine (binary form distribution Project Manager Elisa Biberian (including but not limited to any patches and updates) and any and all copies thereof only) Copyright © 2001-2008, Mark Lugli Russell L. Smith. Media Relations Manager (including but not limited to any titles, computer code, themes, objects, characters, character Creative Services Manager, Joel Graham names, stories, dialogue, catch phrases, locations, concepts, artwork, animation, sounds, Lua 5.0 licence Copyright © 1994- Marketing Materials 2007 Lua.org, PUC-Rio. Steve Clark Operations Director musical compositions, audio-visual effects, methods of operation, moral rights, any related Leon Jennings documentation, and “applets” incorporated into this Product) are owned by Activision, Dolby and the double-D symbol are trademarks of Dolby affiliates of Activision or Activision’s licensors. This Product is protected by the copyright Very Special Thanks Laboratories. George Lucas laws of the United States, international copyright treaties and conventions and other laws. This Product contains certain licensed materials and Activision’s licensors may protect their

PRODUCT LICENSE AGREEMENT rights in the event of any violation of this Agreement. IMPORTANT - READ CAREFULLY: USE OF THIS PRODUCT IS SUBJECT TO THE SOFTWARE LIMITED WARRANTY. Excepting patches, improvements, modifications, updates and any LICENSE TERMS SET FORTH BELOW. “PRODUCT” INCLUDES ALL SOFTWARE INCLUDED downloaded content, Activision warrants to the original consumer purchaser of this Product WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND that the recording medium on which the Product is recorded will be free from defects in ANY ONLINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH material and workmanship for 90 days from the date of purchase. If the recording medium SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, INSTALLING, AND/OR USING is found defective within 90 days of original purchase, Activision agrees to replace, free of THE PRODUCT, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION, INC. AND ITS charge, any Product discovered to be defective within such period upon its receipt of the AFFILIATES (“ACTIVISION”). Product, postage paid, with proof of the date of purchase, as long as the Product is still being manufactured by Activision. In the event that the Product is no longer available, Activision LIMITED USE LICENSE. Subject to the conditions described below, Activision grants you the retains the right to substitute a similar product of equal or greater value. This warranty is non-exclusive, non-transferable, limited right and license to install and use one copy of this limited to the recording medium containing the Product as originally provided by Activision Product solely and exclusively for your personal use. All rights not specifically granted under and is not applicable to normal wear and tear. This warranty shall not be applicable and this Agreement are reserved by Activision and/or its licensors. This Product is licensed, not shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied sold, for your use. Your license confers no title or ownership in this Product and should not warranties prescribed by statute are expressly limited to the 90-day period described above. be construed as a sale of any rights in this Product. Activision may make improvements, modifications or updates to the Product at any time and with or without notice to you, EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, which may be made available to you as Activision may determine. Such improvements, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF modifications, or updates may change the game play associated with the Product. MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON LICENSE CONDITIONS. OR OBLIGATE ACTIVISION AND/OR ITS LICENSORS. IN NO EVENT WILL ACTIVISION OR You shall not: ITS LICENSORS BE LIABLE FOR SPECIAL, INCIDENTAL, PUNITIVE, OR CONSEQUENTIAL - exploit this Product or any of its parts commercially, including but not limited to use at a cyber DAMAGE RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS PRODUCT, cafe, computer gaming centre or any other location-based site. Activision or its licensors INCLUDING DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES may offer a separate Site License Agreement to permit you to make this Product available for FOR PERSONAL INJURY, EVEN IF ACTIVISION OR ITS LICENSORS HAVE BEEN ADVISED 20 21

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The Contractor/Manufacturer is Activision, When returning merchandise for replacement please send the original Product discs only in Inc., 3100 Ocean Park Boulevard, Santa Monica, California 90405. protective packaging and include: 1. A photocopy of your dated sales receipt. INJUNCTION. Because Activision and/or its licensors would be irreparably damaged if the 2. Your name and return address, typed or clearly printed. terms of this Agreement were not specifically enforced, you agree that Activision and/or its 3. A brief note describing the defect, the problem(s) you encountered and the system on licensors shall be entitled, without bond, other security or proof of damages, to appropriate which you are running the Product. equitable remedies with respect to breaches of this Agreement, in addition to such other 4. 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1. A Photocopy of your dated sales receipt. If you have any questions concerning this license, you may contact Activision at 3100 Ocean 2. Your name and return address, typed or clearly printed. Park Boulevard, Santa Monica, California 90405,USA, (310) 255-2000, Attn. Business and Legal 3. A brief note describing the defect, the problem(s) you encountered and the system on Affairs, [email protected]. which you are running the software Product. 4. Please include a cheque or money order for AUD $20 per CD or AUD $25 per DVD This game and manual are each a work of fiction. All of the characters and events portrayed replacement (subject to availability). in this game are fictional. Any resemblance to real persons, living or dead, or actual events, is purely coincidental. LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION OR ITS LICENSORS BE LIABLE FOR SPECIAL, INCIDENTAL, PUNITIVE, OR CONSEQUENTIAL DAMAGES RESULTING FROM LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks POSSESSION, USE OR MALFUNCTION OF THE PRODUCT, INCLUDING DAMAGES TO in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE © 2008 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved. EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION OR ITS LICENSORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION Online play (if applicable) subject to terms of use and privacy policy as may be available AND ITS LICENSORS SHALL ALSO NOT BE LIABILE FOR ANY DELAYS, SYSTEM FAILURES online at www..com or such other site as LucasArts may designate. OR SYSTEM OUTAGES WHICH MAY, FROM TIME TO TIME, AFFECT ONLINE GAME PLAY (IF ANY) OR ACCESS THERETO. NEITHER ACTIVISION’S NOR ITS LICENSORS’ LIABILITY SHALL EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PRODUCT. SOME STATES/ COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL, PUNITIVE, OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION. Sep08 22 23

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24 LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. © 2008 Lucasfilm Entertainment Company Ltd. & ® or TM as indicated. All rights reserved. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

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