LINUX DA ZERO Edizione 3.2
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OPEN SOURCE Software Enter the World Of
OPEN SOURCE Software http://www.bacula.org http://eraser.heidi.ie Eraser is a secure data Bacula is a set removal tool for Win- of computer programs that permit manag- dows. It completely removes sensitive data ing backup, recovery, and verification of from your hard drive by overwriting it several computer data across a network of com- times with carefully selected patterns. Eraser puters of different kinds. Based on Source is currently supported under Windows XP Forge downloads, Bacula is the most popu- lar Open Source backup program. (with Service Pack 3), Windows Server 2003 (with Service Pack 2), Windows Vista, Win- dows Server 2008, Windows 7 and Windows Server 2008 R2. http://www.emule-project.net e M u l e is a filesharing client which is based on http://shareaza.sourceforge.net/ the eDonkey2000 network but offers more features than the standard client. Shareaza is a very powerful multi-network eMule is one of the biggest and most peer-to-peer ( P2P ) file-sharing client sup- reliable peer-to-peer file sharing clients porting Gnutella² ( G2 ), Gnutella ( G1 ), around the world. eDonkey2000 ( eMule ), DC++, HTTP, FTP and BitTorrent protocols for Windows (or Wine). It allows you to download any file-type For more OSS, visit sourceforge found on several popular P2P networks. Shareaza is FREE & contains NO Spyware or third-party products. http://www.scintilla.org Scintilla is a free source code editing compo- nent which includes useful features such as syntax styling, error indicators, folding, code completion and call tips. The project includes SciTE (SCIntilla based Text Editor). -
The Edonkey File-Sharing Network
The eDonkey File-Sharing Network Oliver Heckmann, Axel Bock, Andreas Mauthe, Ralf Steinmetz Multimedia Kommunikation (KOM) Technische Universitat¨ Darmstadt Merckstr. 25, 64293 Darmstadt (heckmann, bock, mauthe, steinmetz)@kom.tu-darmstadt.de Abstract: The eDonkey 2000 file-sharing network is one of the most successful peer- to-peer file-sharing applications, especially in Germany. The network itself is a hybrid peer-to-peer network with client applications running on the end-system that are con- nected to a distributed network of dedicated servers. In this paper we describe the eDonkey protocol and measurement results on network/transport layer and application layer that were made with the client software and with an open-source eDonkey server we extended for these measurements. 1 Motivation and Introduction Most of the traffic in the network of access and backbone Internet service providers (ISPs) is generated by peer-to-peer (P2P) file-sharing applications [San03]. These applications are typically bandwidth greedy and generate more long-lived TCP flows than the WWW traffic that was dominating the Internet traffic before the P2P applications. To understand the influence of these applications and the characteristics of the traffic they produce and their impact on network design, capacity expansion, traffic engineering and shaping, it is important to empirically analyse the dominant file-sharing applications. The eDonkey file-sharing protocol is one of these file-sharing protocols. It is imple- mented by the original eDonkey2000 client [eDonkey] and additionally by some open- source clients like mldonkey [mlDonkey] and eMule [eMule]. According to [San03] it is with 52% of the generated file-sharing traffic the most successful P2P file-sharing net- work in Germany, even more successful than the FastTrack protocol used by the P2P client KaZaa [KaZaa] that comes to 44% of the traffic. -
HTTP Cookie - Wikipedia, the Free Encyclopedia 14/05/2014
HTTP cookie - Wikipedia, the free encyclopedia 14/05/2014 Create account Log in Article Talk Read Edit View history Search HTTP cookie From Wikipedia, the free encyclopedia Navigation A cookie, also known as an HTTP cookie, web cookie, or browser HTTP Main page cookie, is a small piece of data sent from a website and stored in a Persistence · Compression · HTTPS · Contents user's web browser while the user is browsing that website. Every time Request methods Featured content the user loads the website, the browser sends the cookie back to the OPTIONS · GET · HEAD · POST · PUT · Current events server to notify the website of the user's previous activity.[1] Cookies DELETE · TRACE · CONNECT · PATCH · Random article Donate to Wikipedia were designed to be a reliable mechanism for websites to remember Header fields Wikimedia Shop stateful information (such as items in a shopping cart) or to record the Cookie · ETag · Location · HTTP referer · DNT user's browsing activity (including clicking particular buttons, logging in, · X-Forwarded-For · Interaction or recording which pages were visited by the user as far back as months Status codes or years ago). 301 Moved Permanently · 302 Found · Help 303 See Other · 403 Forbidden · About Wikipedia Although cookies cannot carry viruses, and cannot install malware on 404 Not Found · [2] Community portal the host computer, tracking cookies and especially third-party v · t · e · Recent changes tracking cookies are commonly used as ways to compile long-term Contact page records of individuals' browsing histories—a potential privacy concern that prompted European[3] and U.S. -
Marcia Knous: My Name Is Marcia Knous
Olivia Ryan: Can you just state your name? Marcia Knous: My name is Marcia Knous. OR: Just give us your general background. How did you come to work at Mozilla and what do you do for Mozilla now? MK: Basically, I started with Mozilla back in the Netscape days. I started working with Mozilla.org shortly after AOL acquired Netscape which I believe was in like the ’99- 2000 timeframe. I started working at Netscape and then in one capacity in HR shortly after I moved working with Mitchell as part of my shared responsibility, I worked for Mozilla.org and sustaining engineering to sustain the communicator legacy code so I supported them administratively. That’s basically what I did for Mozilla. I did a lot of I guess what you kind of call of blue activities where we have a process whereby people get access to our CVS repository so I was the gatekeeper for all the CVS forms and handle all the bugs that were related to CVS requests, that kind of thing. Right now at Mozilla, I do quality assurance and I run both our domestic online store as well as our international store where we sell all of our Mozilla gear. Tom Scheinfeldt: Are you working generally alone in small groups? In large groups? How do you relate to other people working on the project? MK: Well, it’s a rather interesting project. My capacity as a QA person, we basically relate with the community quite a bit because we have a very small internal QA organization. -
Diapositiva 1
TRANSFERENCIA O DISTRIBUCIÓN DE ARCHIVOS ENTRE IGUALES (peer-to-peer) Características, Protocolos, Software, Luis Villalta Márquez Configuración Peer-to-peer Una red peer-to-peer, red de pares, red entre iguales, red entre pares o red punto a punto (P2P, por sus siglas en inglés) es una red de computadoras en la que todos o algunos aspectos funcionan sin clientes ni servidores fijos, sino una serie de nodos que se comportan como iguales entre sí. Es decir, actúan simultáneamente como clientes y servidores respecto a los demás nodos de la red. Las redes P2P permiten el intercambio directo de información, en cualquier formato, entre los ordenadores interconectados. Peer-to-peer Normalmente este tipo de redes se implementan como redes superpuestas construidas en la capa de aplicación de redes públicas como Internet. El hecho de que sirvan para compartir e intercambiar información de forma directa entre dos o más usuarios ha propiciado que parte de los usuarios lo utilicen para intercambiar archivos cuyo contenido está sujeto a las leyes de copyright, lo que ha generado una gran polémica entre defensores y detractores de estos sistemas. Las redes peer-to-peer aprovechan, administran y optimizan el uso del ancho de banda de los demás usuarios de la red por medio de la conectividad entre los mismos, y obtienen así más rendimiento en las conexiones y transferencias que con algunos métodos centralizados convencionales, donde una cantidad relativamente pequeña de servidores provee el total del ancho de banda y recursos compartidos para un servicio o aplicación. Peer-to-peer Dichas redes son útiles para diversos propósitos. -
Discontinued Browsers List
Discontinued Browsers List Look back into history at the fallen windows of yesteryear. Welcome to the dead pool. We include both officially discontinued, as well as those that have not updated. If you are interested in browsers that still work, try our big browser list. All links open in new windows. 1. Abaco (discontinued) http://lab-fgb.com/abaco 2. Acoo (last updated 2009) http://www.acoobrowser.com 3. Amaya (discontinued 2013) https://www.w3.org/Amaya 4. AOL Explorer (discontinued 2006) https://www.aol.com 5. AMosaic (discontinued in 2006) No website 6. Arachne (last updated 2013) http://www.glennmcc.org 7. Arena (discontinued in 1998) https://www.w3.org/Arena 8. Ariadna (discontinued in 1998) http://www.ariadna.ru 9. Arora (discontinued in 2011) https://github.com/Arora/arora 10. AWeb (last updated 2001) http://www.amitrix.com/aweb.html 11. Baidu (discontinued 2019) https://liulanqi.baidu.com 12. Beamrise (last updated 2014) http://www.sien.com 13. Beonex Communicator (discontinued in 2004) https://www.beonex.com 14. BlackHawk (last updated 2015) http://www.netgate.sk/blackhawk 15. Bolt (discontinued 2011) No website 16. Browse3d (last updated 2005) http://www.browse3d.com 17. Browzar (last updated 2013) http://www.browzar.com 18. Camino (discontinued in 2013) http://caminobrowser.org 19. Classilla (last updated 2014) https://www.floodgap.com/software/classilla 20. CometBird (discontinued 2015) http://www.cometbird.com 21. Conkeror (last updated 2016) http://conkeror.org 22. Crazy Browser (last updated 2013) No website 23. Deepnet Explorer (discontinued in 2006) http://www.deepnetexplorer.com 24. Enigma (last updated 2012) No website 25. -
Darmstadt University of Technology the Edonkey 2000
Darmstadt University of Technology The eDonkey 2000 Protocol Oliver Heckmann, Axel Bock KOM Technical Report 08/2002 Version 0.8 December 2002 Last major update 22.05.03 Last minor update 27.06.03 E-Mail: {heckmann, bock}@kom.tu-darmstadt.de Multimedia Communications (KOM) Department of Electrical Engineering & Information Technology & Department of Computer Science Merckstraße 25 • D-64283 Darmstadt • Germany Phone: +49 6151 166150 Fax: +49 6151 166152 Email: [email protected] URL: http://www.kom.e-technik.tu-darmstadt.de/ 1. Introduction The Edonkey2000 Protocol is one of the most successful file sharing protocols and used by the original Edonkey2000 client and the open source clients mldonkey and EMule. The Edonkey2000 Protocol can be classified as decentral file sharing protocol with distributed servers. Contrary to the original Gnutella Protocol it is not completely decentral as it uses servers; contrary to the original Napster protocol it does not use a single server (farm) which is a single point of failure, instead it uses servers that are run by power users and offers mechanisms for inter-server communication. Unlinke Peer-to-Peer (P2P) proto- cols like KaZaa, Morpheus, or Gnutella the eDonkey network has a client/server based structure. The servers are slightly similar to the KaZaa supernodes, but they do not share any files, only manage the information distribution and work as several central dictionaries which hold the information about the shared files and their respective client locations. In the Edonkey network the clients are the nodes sharing data. Their files are indexed by the servers. If they want to have a piece of data (a file), they have to connect using TCP to a server or send a short search request via UDP to one or more servers to get the necessary information about other clients sharing that file. -
The People Who Invented the Internet Source: Wikipedia's History of the Internet
The People Who Invented the Internet Source: Wikipedia's History of the Internet PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Sat, 22 Sep 2012 02:49:54 UTC Contents Articles History of the Internet 1 Barry Appelman 26 Paul Baran 28 Vint Cerf 33 Danny Cohen (engineer) 41 David D. Clark 44 Steve Crocker 45 Donald Davies 47 Douglas Engelbart 49 Charles M. Herzfeld 56 Internet Engineering Task Force 58 Bob Kahn 61 Peter T. Kirstein 65 Leonard Kleinrock 66 John Klensin 70 J. C. R. Licklider 71 Jon Postel 77 Louis Pouzin 80 Lawrence Roberts (scientist) 81 John Romkey 84 Ivan Sutherland 85 Robert Taylor (computer scientist) 89 Ray Tomlinson 92 Oleg Vishnepolsky 94 Phil Zimmermann 96 References Article Sources and Contributors 99 Image Sources, Licenses and Contributors 102 Article Licenses License 103 History of the Internet 1 History of the Internet The history of the Internet began with the development of electronic computers in the 1950s. This began with point-to-point communication between mainframe computers and terminals, expanded to point-to-point connections between computers and then early research into packet switching. Packet switched networks such as ARPANET, Mark I at NPL in the UK, CYCLADES, Merit Network, Tymnet, and Telenet, were developed in the late 1960s and early 1970s using a variety of protocols. The ARPANET in particular led to the development of protocols for internetworking, where multiple separate networks could be joined together into a network of networks. In 1982 the Internet Protocol Suite (TCP/IP) was standardized and the concept of a world-wide network of fully interconnected TCP/IP networks called the Internet was introduced. -
The Research of Multinational Enterprises Transnational Management
E3S Web of Conferences 235, 01007 (2021) https://doi.org/10.1051/e3sconf/202123501007 NETID 2020 The Research of Multinational Enterprises Transnational Management Li Chong1,a 1Faculty of International Trade, Shanxi University of Finance and Economics, Wucheng Road, Taiyuan, China Abstract. With the development of global business, MNEs are always sinking into various pressures which are related to economic factors, social factors and informational factors. This situation making MNEs’ strategies is supposed to achieve those requirements that including global market integration, national responsiveness, worldwide learning. There are four important strategies which are widely used in MNEs internationalization process that including multinational strategy, global strategy, international strategy, and transnational strategy. This essay will introduce pursuing transnational strategy and some difficulties existing in this process. Furthermore, an example of an entrepreneurial subsidiary will be chosen to explore and conduct further research. autonomy thus more difficult for the parent company to 1 INTRODUCTION manage them. The modern transnational strategy is attempting to be simultaneously both globally coordinated Getting benefits from the development of global business, and locally responsive. This strategy is not only MNEs are becoming one of the most pervasive types of emphasizing decentralized, interdependent, and business organization. A multinational enterprise is one specialized characteristics in MNEs' configuration of which controls -
Gnutella Etc
Uni Innsbruck Informatik - 1 Peer-to-Peer Systems Unstructured P2P File Sharing Systems Michael Welzl [email protected] DPS NSG Team http://dps.uibk.ac.at/nsg Institute of Computer Science University of Innsbruck, Austria Uni Innsbruck Informatik - 2 Unstructured vs. Structured P2P systems • Terms refer to information management: where are objects placed, how are they found? – Distributed “randomly“ across the network, with several replicas – Content source stays where it is – Structured P2P systems: rules bind content to (typically hash) keys, which are used as addresses (“document routing model“) • Systems like Napster, Gnutella etc. are unstructured • Three common models: – Centralized (also: “central server model“); e.g. Napster, BitTorrent –Pure; e.g. Gnutella 0.4, Freenet “flooded request model“ –Hybrid; e.g. Gnutella 0.6, Kazaa, JXTA Uni Innsbruck Informatik - 3 Development of P2P Applications 100% Freenet Direct Connect++ Shoutcast Carracho 90% Blubster Neo-M odus 80% FastTrack WinM X FastTrack Shoutcast 70% Audiogalaxy eDonkey2000 Hotline 60% Gnutella BitTorrent 50% 40% 30% datavolumes in per week % 20% edonkey BitTorrent Gnutella 10% 0% 18.02.2002 18.05.2002 18.08.2002 18.11.2002 18.02.2003 18.05.2003 18.08.2003 18.11.2003 18.02.2004 18.05.2004 18.08.2004 Data source: http://netflow.internet2.edu/weekly/ Traffic portions of the different P2P applications and protocols from the traffic measured per week in the Abilene backbone from 18.02.2002 until 18.010.2004 Uni Innsbruck Informatik - 4 Development of P2P applications -
PLATAFORMA DE VIDEOCONFERENCIA MULTIPUNTO Cliente De Webconference
PLATAFORMA DE VIDEOCONFERENCIA MULTIPUNTO Cliente de Webconference SCOPIA DESKTOP Requerimientos Técnicos • Computadora o Notebook con las siguientes caracteristicas minimas: • Procesador Pentium D o superior • Memoria RAM 1.0 GB • Espacio en Disco: 250MB • Sistema operativo: • Windows XP SP2 o superior • Mac OSx version10.5 (leopard) o superior • Navegador: • Internet Explorer 7 o superior • Google Chrome 5.0 o superior • Firefox 3.5 ó superior • Safari 4 ó superior • Acceso al servidor con un ancho de banda minimo de 128 Kbps asegurados por cliente (recomendable 192 Kbps). Requerimientos Técnicos • Accesorios adicionales: Nota importante: • VIDEO: Camara Web VGA o superior Se deben tener instalados • SONIDO: todos los accesorios de Audio • Opcion 1: Headset (audifono + microfono) y video antes de instalar el • Opcion 2: Speakerphone USB cliente de videoconferencia Instalación Cliente Estandar Abrimos nuestro explorador de Internet e ingresamos la direccion del servidor: http://vc.sernanp.gob.pe Para instalar el cliente hacemos click en el boton “INSTALAR” Instalación Cliente Estandar Luego nos nuestra una barra de avance que dice «INSTALANDO COMPONENTES». Instalación Cliente Estandar Luego nos nuestra una barra de avance que dice «INSTALANDO COMPONENTES». Instalación Cliente Estandar Luego instalamos el Complemento de presentacion de Colaboracion Web, haciendo click en el boton «INSTALAR». Instalación Cliente Estandar Una vez instalado los componentes reiniciamos el navegador. Instalación Cliente Estandar Ya estamos listos para ingresar a nuestra videoconferencia. Instalación Cliente Estandar Para configurar o comprobar nuestros accesorios de audio y video hacemos click en el boton Instalación Cliente Estandar Nos aparece una ventana mas pequeña donde haremos click en la opcion «Ajustar Dispositivos de Audio y Video». -
Instructions for Using Your PC ǍʻĒˊ Ƽ͔ūś
Instructions for using your PC ǍʻĒˊ ƽ͔ūś Be careful with computer viruses !!! Be careful of sending ᡅĽ/ͼ͛ᩥਜ਼ƶ҉ɦϹ࿕ZPǎ Ǖễƅ͟¦ᰈ Make sure to install anti-virus software in your PC personal profile and ᡅƽញƼɦḳâ 5☦ՈǍʻPǎᡅ !!! information !!! It is very dangerous !!! ΚTẝ«ŵ┭ՈT Stop violation of copyright concerning illegal acts of ơųጛňƿՈ☢ͩ ⚷<ǕOᜐ&« transmitting music and ₑᡅՈϔǒ]ᡅ others through the Don’t forget to backup ඡȭ]dzÑՈ Internet !!! important data !!! Ȥᩴ̣é If another person looks in at your E-mail, it’s a big ὲâΞȘᝯɣr problem !!! Don’t install software in dz]ǣrPǎᡅ ]ᡅîPéḳâ╓ ͛ƽញ4̶ᾬϹ࿕ ۅTake care of keeping your some other PCs without ˊΙǺ password !!! permission !!! ₐ Stop sending the followings !!! ŌՈϹوInformation against public order and Somebody targets on your PC for Pǎ]ᡅǕễạǑ͘͝ࢭÛ ΞȘƅ¦Ƿń morals illegal access !!! Ոƅ͟ǻᢊ᫁ĐՈ ࿕Ϭ⓶̗ʵ£࿁îƷljĈ Information about discrimination, Shut out those attacks with firewall untruth and bad reputation against a !!! Ǎʻ ᰻ǡT person ᤘἌ᭔ ᆘჍഀ ጠᅼૐᾑ ᭼᭨᭞ᮞęɪᬡᬡǰɟ ᆘȐೈ ᾑ ጠᅼ3ظ ᤘἌ᭔ ǰɟᯓۀ᭞ᮞᮐᮧ᭪᭑ᮖ᭤ᬞᬢ ഄᅤ Έʡȩîᬡ͒ͮᬢـ ᅼܘᆘȐೈ ǸᆜሹظᤘἌ᭔ ཬᴔ ᭼᭨᭞ᮞᬞᬢŽᬍ᭑ᮖ᭤̛ɏ᭨ᮀ᭳ᭅ ரἨ᳜ᄌ࿘Π ؼ˨ഀ ୈὼ$ ഄጵ↬3L ʍ୰ᬞᯓ ᄨῼ33 Ȋථᬚᬌᬻᯓ ഄ˽ ઁǢᬝຨϙଙͮـᅰჴڹެ ሤᆵͨ˜Ɍ ጵႸᾀ żᆘ᭔ ᬝᬜΪ̎UઁɃᬢ ࡶ୰ᬝ᭲ᮧ᭪ᬢ ᄨؼᾭᄨ ᾑ ٕᅨ ΰ̛ᬞ᭫ᮌᯓ ᭻᭮᭚᭮ᮂᭅ ሬČ ཬȴ3 ᾘɤɟ3 Ƌᬿᬍᬞᯓ ᬿᬒᬼۏąഄᅼ Ѹᆠᅨ ᮌᮧᮖᭅ ᛴܠ ఼ ᆬð3 ᤘἌ᭔ ƂŬᯓ ᭨ᮀ᭳᭑᭒ᭅƖ̳ᬞ ĩᬡ᭼᭨᭞ᮞᬞٴ ரἨ᳜ᄌ࿘ ᭼᭤ᮚᮧ᭴ᬡɼǂᬢ ڹެ ᵌೈჰ˨ ˜ϐ ᛄሤ↬3 ᆜೈᯌ ϤᏤ ᬊᬖᬽᬊᬻᯓ ᮞ᭤᭳ᮧᮖᬊᬝᬚ ሬČʀ ͌ǜ ąഄᅼ ΰ̛ᬞ ޅᬝᬒᬡ᭼᭨᭞ᮞᭅ ᤘἌ᭔Π ͬϐʼ ᆬð3 ʏͦᬞɃᬌᬾȩî ēᬖᬙᬾᯓ ܘˑˑᏬୀΠ ᄨؼὼ ሹ ߍɋᬞᬒᬾȩî ᮀᭌ᭑᭔ᮧᮖwƫᬚފᴰᆘ࿘ჸ $±ᅠʀ =Ė ܘČٍᅨ ᙌۨ5ࡨٍὼ ሹ ഄϤᏤ ᤘἌ᭔ ኩ˰Π3 ᬢ͒ͮᬊᬝᯓ ᭢ᮎ᭮᭳᭑᭳ᬊᬻᯓـ ʧʧ¥¥ᬚᬚP2PP2P᭨᭨ᮀᮀ᭳᭳᭑᭑᭒᭒ᬢᬢ DODO NOTNOT useuse P2PP2P softwaresoftware ̦̦ɪɪᬚᬚᬀᬀᬱᬱᬎᬎᭆᭆᯓᯓ inin campuscampus networknetwork !!!! Z ʧ¥᭸᭮᭳ᮚᮧ᭚ᬞᬄᬾͮᬢȴƏΜˉ᭢᭤᭱ Z All communications in our campus network are ᬈᬿᬙᬱᬌʧ¥ᬚP2P᭨ᮀ always monitored automatically.