https://doi.org/10.24839/2325-7342.JN23.2.147

Exposure to Media on of Violence as a Function of Trait Aggression and Athletic Status Courtney D. Gross and Albee Therese O. Mendoza* Wesley College

ABSTRACT. Little research has been conducted regarding the perceptions of violence and the variables that influence these perceptions, especially in a population primed for more aggressive behaviors than others: collegiate athletes. The present study examined the effects of trait aggression and exposure to media on perceptions of violence in athletes using a 2 x 2 x 3 design. Participants (N = 91) were randomly assigned to watch a violent or nonviolent video clip after completing a demographic questionnaire that included athletic status and a trait aggression questionnaire. After watching the clip, participants completed a provocation stories task. Although there was no main effect of exposure to media, F(1, 79) = 0.18, p = .675, 2 = .002, power = .070, ηp Open Data and Open there were main effects for trait aggression, F(1, 79) = 16.47, Materials badges earned 2 for transparent research p ≤ .001, ηp = .173, power = .980, and athletic status, F(2, 79) practices. Data and = 4.88, p = .010, η2 = .110, power = .789. No 2-way interactions materials are available at p https://osf.io/735ru/ were observed. Results indicated a statistically significant 3-way 2 interaction, F(2, 79) = 3.17, p = .047, ηp = .074, power = .592. The study’s implications for college students, especially those with high levels of trait aggression, and future directions are discussed.

esearch has shown that 75% of youth- research conducted regarding the effects of violent oriented media contains violence (i.e., more media on aggression, little research has been con- R severe types of aggression such as assault, ducted regarding the perceptions of violence (i.e., shootings, or murder; Anderson & Bushman, 2001; the degree to which an individual identifies an act Levermore & Salisbury, 2009). Some studies (e.g., as violent; Kirsch & Olczak, 2002a) and the variables Anderson & Dill, 2000) found that exposure to that influence these perceptions. Within the realm violent shows or violent video games was of , it is important to study perceptions of positively correlated with violent thoughts, actions, violence because individuals’ perceptions regulate and feelings in adolescents immediately following their behavioral and cognitive responses. exposure. Other studies (e.g., Huesmann & Taylor, 2006) researched the enduring or long-term effects Exposure to Media of violent media (e.g., retesting the same individuals One variable that may influence a person’s percep- 4 months to 15 years later) and found that fictional tion of violence is observing violence. Children SPECIAL ISSUE 2018 violence portrayed in media correlated with a long- and adults both exhibit an increase in aggressive term increase in acts of real-world violence. behaviors and thoughts after exposure to violent PSI CHI JOURNAL OF Although there has been an abundance of media such as video games, television commercials, PSYCHOLOGICAL RESEARCH

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and action movies (Brocato, Gentile, Laczniak, second-hand violence in a relaxing setting, such Maier, & Ji-Song, 2010; Buschling & Krahé, 2013; as violence portrayed in media, results in dimin- Huesmann & Taylor, 2006). A retrospective study by ished physiological responses to violence over Levermore and Salisbury (2009) found that playing time (Griffiths & Shuckford, 1989). They argued video games with high levels of violence increased that desensitization arises when the stimuli being positive beliefs about aggression (i.e., aggression is presented (e.g., the violent media) are no longer acceptable and beneficial) and correlated positively new and exciting. When individuals become desen- with verbal aggression over time. sitized to the stimuli, in this case violent media, The effects of media exposure can be immedi- they experience decreased psychological and physi- ate or cumulative, meaning that exposure over ological arousal. The violence is gradually viewed time accumulates and creates a lasting impact as commonplace and normal, which in turn makes on behaviors and cognitions. Thus, the more an aggressive cognitions and behaviors the norm as individual is exposed to violent media, the more well. One longitudinal study of schoolchildren stable the learned aggression. This can happen for found that increased exposure to violent media several reasons. in fourth grade decreased empathy levels in fifth According to social learning theory, an indi- grade; this, in turn, increased aggressive behaviors vidual learns aggression, not only by directly in sixth grade (Mößle, Kliem, & Rehbein, 2014). performing aggressive acts, but also through obser- By promoting positive beliefs about aggression vation and replication of such behaviors by other and increasing aggressive behavior, repeatedly, individuals (Bandura, 1973). For example, Lang over time, exposure to violent media may cause (1999) found that individuals exposed to a violent individuals to perceive more instances of aggression video game, including individuals who merely and violence. Perhaps instead of external stimuli, watched the violent video game, demonstrated there are internal or participant characteristics that increased feelings of aggression compared to those may influence one’s of violence. exposed to a nonviolent video game. Furthermore, participants who actively played the violent video Trait Aggression game reported even greater feelings of aggression. Another variable that may lead people to perceive Notably, the active players did not significantly violence is their own level of trait aggression. differ from those who simply observed the violent Higher levels of trait aggression (i.e., the degree to video game. These findings support social learning which an individual performs behaviors intended theory (Bandura, 1973) because participants who to inflict harm on another individual; Anderson & actively played did not differ significantly from Bushman, 2001) may lead to an increase in perceiv- those who merely observed. ing aggression and violence in others, even when In another facet of social learning theory, if it is not present. For example, incarcerated men an individual witnesses an act of aggression, that with a history of extreme violence tend to perceive individual will be more likely to imitate that act of social interactions as more threatening and hostile aggression later, especially if the act is successful in than other populations (Kret & de Gelder, 2013). achieving the desired effect (Bandura, 1973). To Furthermore, violently inclined men demonstrated illustrate, Miranda, McCluskey, Silber, von Pohle, more inaccuracies in perceiving intentions and and Bainum (2009) examined how play would be emotions when asked to ignore aggressive stimuli. affected after a child viewed a 5-minute clip of a Kret and de Gelder (2013) hypothesized that the violent cartoon in the presence of a silent adult or hostile world view adopted by incarcerated men an adult who vocally disapproved of the violence may form as a means of survival in prison and other within the cartoon. They found that children with violent settings (e.g., within gangs and crime-ridden the silent adult present demonstrated more aggres- neighborhoods). By allowing an individual to react sive play and more verbal and physical aggression more quickly to perceived threats, a hasty percep- than children with the vocal adult. The study tion of violence can be an adaptive skill rather than demonstrated the strength of a simple mediator an inherent flaw. in deterring aggressive behaviors that result from However, the effect of trait aggression was not SPECIAL ISSUE 2018 exposure to media violence. limited to extremely violent men. Even students Griffiths and Shuckford (1989) proposed who reported higher levels of aggression were PSI CHI JOURNAL OF another theory to explain this phenomenon. more likely to perceive aggression where it was PSYCHOLOGICAL Desensitization theory suggests that exposure to not present (Hall, 2006). Hall (2006) observed RESEARCH

148 COPYRIGHT 2018 BY PSI CHI, THE INTERNATIONAL HONOR SOCIETY IN PSYCHOLOGY (SPECIAL ISSUE, VOL. 23, NO. 2/ISSN 2325-7342) Gross and Mendoza | Exposure, Aggression, and Athletic Status that undergraduates with higher levels of trait measured perceptions of violence from partici- aggression perceived the world as more negative. pants’ reactions to photographs of ambiguous facial These individuals inaccurately perceived negative expressions. Hall (2006) used photographs of facial emotions more often than individuals with lower expressions to research the relationship between levels of aggression. It seems that, if an individual an individual’s self-reported aggression and the was primed to see hostility in other people, then perception of anger in other people. Hall (2006) that individual may be more likely to perceive the found that individuals with a higher level of self- world as hostile and violent. Essentially, individuals reported aggression were more likely to perceive created a worldview that altered their expectation aggression in nonaggressive facial expressions than about the world and other people’s intentions, individuals with lower self-reported aggression. controlling their perception and interpretation of Higher levels of reported aggression also correlated the world (Hall, 2006). with a more external locus of control, which may The previous studies may lend support to the link aggression to lower feelings of control in locus of control theory of aggressive behavior, which neutral social interactions. Furthermore, the Hall states that individuals with an external locus of con- Resiliency Scale (Hall, 1998) showed that higher trol will display significantly more physical, verbal, reported aggression negatively correlated with and indirect aggression (Österman et al., 1999). autonomy and initiation. Locus of control refers to the degree in which indi- Hall’s (2006) research provided evidence viduals believe they have control of the situations for the idea that individuals with higher levels of in their lives (Österman et al., 1999). Essentially, trait aggression would perceive the world as more individuals with a hostile perception of the world negative than less aggressive individuals. Because may attribute the cause of what happens in social these individuals see anger and hostile intent where situations to something out of their control. Thus, it is not present, their schema of the world as a they may react more aggressively because they do hostile place is regularly reinforced and the effect not think they are responsible and attribute any is intensified. blame to the other person (Hall, 2006). Similary to Hall (2006), Kret and de Gelder (2013) also utilized photographs to examine how Perceptions of Violence violent male offenders perceive facial expressions Several researchers have looked at the effect of and body postures. The experimental group con- violent media on aggression and the perception sisted of 29 violent offenders from Dutch prisons of violence, but varied in the type of media used based on their case history. The comparison group, as the stimuli. In terms of print media, Kirsch and similar in nationality and matched on age, included Olczak (2002a) examined the effects of reading two 31 men with various levels of education and employ- types of comic books on the perception of relational ment but no criminal history. Four experiments aggression (i.e., acts intended to harm an individual were conducted in which participants were asked by harming a social relationship). to match body postures to facial expressions and to Kirsch and Olczak (2002a) found that par- identify the facial expressions of the subjects in the ticipants who were assigned to read violent comic photographs. Kret and de Gelder (2013) found that books perceived the provocateur’s mood and the experimental group performed much slower intentions as more hostile and recommended more than the control group in matching postures and retaliation than participants in the mild violence expressions and consistently misidentified expres- condition. The findings support the assumption sions (e.g., misclassifying fear as anger) more often that comic books may influence perception of social than the control group. Kret and de Gelder (2013) information similar to that of other media forms demonstrated how men with a history of extreme such as television or video games. More importantly, violence perceive social interactions with difficulty Kirsch and Olczak (2002a) argued that repeated and may help explain the perception of violence exposure to violent comic books may increase by violent individuals. the probability of long-term aggressive behavior. However, the authors did not look into the level Rationale of trait aggression prior to media exposure, which Previous research has focused on trait aggression SPECIAL ISSUE 2018 might have influenced the outcome. and perceptions of violence (e.g., Hall, 2006) and PSI CHI In addition to measuring participants’ reactions exposure to violence and perceptions of violence JOURNAL OF to ambiguous fictional vignettes, other studies (e.g., Kirsch & Olczak, 2002a). The present study PSYCHOLOGICAL RESEARCH

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extended the research to an understudied popula- (M = 20.71, SD = 3.76). A convenience sampling tion that may be primed for aggression: athletes. method was used to gather participants because Collegiate athletes are especially interesting it was the most time-efficient means of obtaining because they spend much of their time engaging the desired sample size. Participants were mainly in behaviors that would be considered aggressive recruited from psychology classes and kinesiology outside of practice or competition. Therefore, this classes. All participants were either full-time or particular population may be primed for more part-time students. aggressive behaviors than other populations. It is possible that the aggression from competing may Measures extend into their lives outside of the sport. The Exposure to media. Only media exposure was present study utilized a questionnaire with several manipulated in the present study and was cat- vignettes to measure perceptions of violence egorized into two levels: nonviolent and violent. (Kirsch and Olczak, 2002a). This questionnaire Nonviolent media was defined as media that depicts assessed participants’ perceptions of violence or actions or behaviors that do not cause harm to the nonviolence at that point in time, which provided individual and others around that individual (e.g., information about their overall perceptions of cooking video clip). Violent media was defined as violence outside of the experimental context. The media with themes of aggression and violence that present study assessed differences in the percep- portrays acts of aggression between two or more tion of violence between current athletes, former individuals (e.g., fighting video clip). In the present athletes, and nonathletes. study, participants were randomly assigned to one of the two conditions, and there were two levels to this Hypotheses variable: violent (n = 49) versus nonviolent (n = 42). It was hypothesized that participants who viewed Trait aggression. Aggression has been defined violent media would rate ambiguous scenarios as in several different ways because it can take so many more violent than participants who viewed nonvio- different forms such as exclusion, name-calling, hit- lent media. Furthermore, it was hypothesized that ting, and even lethal assaults. In the present study, participants with higher levels of trait aggression trait aggression was defined as the degree to which would rate ambiguous scenarios as more violent an individual, on average, performs behaviors with than participants with lower levels of trait aggres- the intention of harming another individual. The sion. It was hypothesized that athletes (current and Buss-Perry Aggression Questionnaire (BPAQ; Buss former) would rate ambiguous scenarios as more & Perry, 1992) was used to measure trait aggression, violent than nonathletes. It was hypothesized that and participants’ scores were continuous in nature. neither two-way nor three-way interactions would The BPAQ (Buss & Perry, 1992) is a 29-item self- be significant. report measure of aggressive behaviors that covers four subgroups of aggression: physical, verbal, Method anger, and hostility. Participants used a 7-point Participants Likert-type scale from 1 (extremely uncharacteristic of Data were collected from 100 participants. Par- me) to 7 (extremely characteristic of me). Questionnaire ticipants with incomplete forms and participants items include, “I get into fights a little more than younger than 18 years of age were removed from the average person” and “I sometimes feel that the data set (n = 9). Thus, the sample consisted people are laughing at me behind my back.” Higher of 91 undergraduate students attending a small, scores on the aggression scale indicate a higher Methodist-affiliated liberal arts college in the mid- level of trait aggression present in an individual. Atlantic region of the United States. The sample Ebesutani, Kim, and Young (2014) calculated included 26 men and 65 women; 27.5% were a reliability estimate of .90 for a sample of 199 current college athletes (i.e., currently playing a children and adolescents in Mississippi. Another college sport), 17.6% were former college athletes study calculated the test-retest reliability of this (i.e., no longer participating in a college sport but questionnaire at .78 for a cross-sectional study of used to), and 54.9% were never college athletes 492 undergraduate students in Iran (Samani, 2008). SPECIAL ISSUE 2018 (i.e., never played a college sport). Participants were In the present study, the Cronbach’s α for the BPAQ African American (51.6%), European American was .89 (M = 88.99, SD = 24.68). PSI CHI JOURNAL OF (37.4%), Latino/a (2.2%), and Other (8.8%). Athletic status. All participants completed PSYCHOLOGICAL The ages of participants ranged from 18 to 42 a demographic questionnaire about their age, RESEARCH

150 COPYRIGHT 2018 BY PSI CHI, THE INTERNATIONAL HONOR SOCIETY IN PSYCHOLOGY (SPECIAL ISSUE, VOL. 23, NO. 2/ISSN 2325-7342) Gross and Mendoza | Exposure, Aggression, and Athletic Status gender, race/ethnicity, class rank, and history of completed and signed an informed consent form collegiate athletic experience. Participants’ athletic before partaking in the study. The informed status was determined based on responses to the consent form only contained a basic description following question: “Are you currently a college of the study without any details about the purpose athlete?” To make it clear if they were currently to protect against demand characteristics tainting participating in collegiate sports, participants were participants’ responses on the provocation task. asked to circle one of the following responses: (a) Once consent was obtained, participants completed “Yes, I currently play a college-level sport,” (b) “No, a demographic questionnaire and the BPAQ before but I used to play a college-level sport,” or (c) “No, viewing the respective video clips. and I have never played a college-level sport.” There Random assignment was completed by having were three levels to this variable: current athlete participants pull pieces of paper with either a (n = 25), former athlete (n = 16), and nonathlete 1 (violent condition) or a 2 (nonviolent condition) (n = 50). out of a bag. Participants randomly assigned to the Perceptions of violence. The dependent vari- violent condition watched a 3-minute video clip able was the perception of violence, defined as the with an extensive amount of violent themes (i.e., degree to which an individual identifies a behavior a fight scene from the movie Homeland; BestMov- as one with an intention to cause harm to another ieClips, 2016). Participants randomly assigned to individual. The Relational Provocation Stories the nonviolent condition viewed a 3-minute video Task (RPST; Kirsh & Olczak, 2002b) is a measure clip without any form of aggression present (i.e., of perceived violence that requires participants to a segment on a cooking show; Chilcott, 2013). read six hypothetical stories that describe fairly Then, after viewing the clips, all participants com- ambiguous, relationally aggressive events happen- pleted the RPST, were informed of the definition ing to a child (Kirsh & Olczak, 2002b). For example, of aggression (i.e., intentional harm to another in one scenario, a child plays catch with other kids individual; Anderson & Bushman, 2001), and told on the playground, and one of the other children to rate the stories per their own perceptions of the playing throws the ball, hitting the first child in provocateur’s intentions. No formal manipulation the back with the ball. None of the stories state check was completed. Both groups watched the the gender of any of the characters involved or the clip to ensure consistency in the study. The non- intention of the provocateur. Participants were violent condition during these sessions was led by asked to rate the level of aggressive intent of the a research assistant, and the violent condition was provocateur on a 4-point scale from 1 (no aggressive led by the primary researcher. To ensure procedural intent) to 4 (extremely aggressive intent). Higher scores integrity, both the primary researcher and the on the provocation task indicate a higher degree research assistants followed a strict protocol written of perceived violence. Participants’ scores were by the primary researcher. continuous in nature. After participants completed these question- The RPST was derived from a larger scale, the naires, they were debriefed about the true nature Aggressive Provocation Questionnaire (O’Connor, of the study. They then watched a humorous video Archer, & Wu, 2001), in which the Cronbach’s α clip, Baby Panda Wants to Play with Tired Zookeeper was calculated for three subscales: Anger (α = .92), (Funny haha, 2017) and filled out an optional Frustration (α = .92), and Irritation (α = .93). In the gift card raffle form while the primary researcher present study, perhaps due to the shortened nature collected the data packets. of the survey, the Cronbach’s α for the RPST was Because few participants were obtained with .67 (M = 12.28, SD = 3.43). this method (n = 5), the procedures were amended. In the amended procedures, the researchers con- Procedure tacted different professors and obtained permission The researchers obtained Wesley College Institu- to conduct the study in their classrooms. The study tional Review Board approval (IRB#: 01272017-05) was conducted in four psychology classrooms and before starting the study and obtained approval two kinesiology classrooms at the aforementioned again for amended procedures. Following the origi- institution over a 2-week period. After receiving nal procedures, the study was advertised via flyers permission from professors, the classes were ran- SPECIAL ISSUE 2018 around campus, and participants came to a speci- domly assigned to either the violent or nonviolent PSI CHI fied classroom at 5:30 p.m. or 6:30 p.m. in a span condition to minimize disruption. Aside from the JOURNAL OF of 2 weeks to complete the study. All participants change of conducting the study in classes and PSYCHOLOGICAL RESEARCH

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completing random assignment by class, the pro- above) and low (i.e., scores below the 50th cumula- cedures remained the same. All research sessions tive percentile = 83.2 and below) groups. In the conducted during classes were carried out by the present study, there were two levels to the BPAQ primary researcher; no research assistants helped (i.e., trait aggression): high (n = 45) versus low during these sessions. At the end of the data col- (n = 45). The correlation between the BPAQ and lection, raffle winners were randomly selected for the RPST was .35, p = .001. a chance to win one of two $25 gift cards to Target, Results a discount store retailer based in the United States. A 2 x 2 x 3 factorial Analysis of Variance was conducted on the sample of 91 participants to Statistical Analysis examine the effect of exposure to media (violent To compare group means to support or refute the vs. nonviolent), trait aggression (high vs. low), and hypotheses, the BPAQ (i.e., trait aggression) was athletic status (current vs. former vs. nonathlete) on coded using a median split into high (i.e., scores perceptions of violence (see Table 1 and Table 2). above the 50th cumulative percentile = 83.3 and With regard to the hypotheses, there was no statistically significant difference in provocation TABLE 1 scores between participants in the violent media Descriptive Statistics of Athletic Status, Exposure to Media, condition (M = 12.16, SD = 3.18) and participants and Trait Aggression on RPST Scores in the nonviolent media condition (M = 12.12, 2 Athletic Status Exposure to Media Trait Aggression N M SD SD = 3.19), F(1, 79) = 0.18, p = .675, η p = .002, power = .070. However, there were main effects Current Violent Low 5 9.40 2.70 for trait aggression and athletic status. Participants High 9 11.67 2.87 with higher levels of trait aggression (M = 13.36, Nonviolent Low 4 7.75 1.26 SD = 2.98) had higher provocation scores than High 7 14.14 1.68 participants with lower levels of trait aggression (M 2 Former Violent Low 4 13.00 2.45 = 10.96, SD = 2.91), F(1, 79) = 16.47, p ≤ .001, ηp = High 6 15.33 2.25 .173, power = .980. In addition, there was a statisti- Nonviolent Low 4 12.25 3.69 cally significant difference in provocation scores among levels of athletic status, F(2, 79) = 4.88, High 2 14.00 2.83 p = .010, η2 = .110, power = .789. A Tukey b post-hoc Nonathlete Violent Low 15 10.60 2.23 p test with the Bonferroni adjustment for multiple High 10 14.10 3.35 comparisons revealed that there was no statistically Nonviolent Low 14 11.86 3.16 significant difference between current athletes High 11 12.36 3.20 (M = 11.28, SD = 3.18) and nonathletes (M = 12.04, Note. RPST = Relational Provocation Stories Task. SD = 3.12), p = .805, as well as former athletes (M = 13.81, SD = 2.81) and nonathletes (M = 12.04, SD = 3.12), p = .088. However, former athletes TABLE 2 (M = 13.81, SD = 2.81) were significantly more likely Analysis of Variance Summary Table for Scores to have higher provocation scores than current ath- on the Relational Provocation Stories Task letes (M = 11.28, SD = 3.18), p = .017 (see Figure 1). 2 Variable M SD df F p ηp power As predicted, no statistically significant two-way Exposure to Media interactions were observed. Unexpectedly, there Violent 12.16 3.18 1 0.18 .675 .002 .070 was a significant three-way interaction, F(2, 79) = 3.17, p = .047, η2 = .074, power = .592. The main Nonviolent 12.12 3.19 1 p effects were subsumed by the three-way interaction. Trait Aggression On one hand, nonathletes with high trait aggres- Low 10.96 2.91 1 16.47 ≤ .001 .173 .980 sion in the violent media condition had higher High 13.36 2.98 1 provocation scores than nonathletes with low trait Athletic Status aggression in the violent media condition. On the Current Athlete 11.28 3.18 2 4.88 .010 .110 .789 other hand, current athletes with high trait aggres- sion in the nonviolent media condition had higher Former Athlete 13.81 2.81 2 provocation scores than current athletes with low Nonathlete 12.04 3.12 2 trait aggression in the nonviolent condition.

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Discussion athletes would immediately perceive more violence The present study assessed how exposure to media, in the ambiguous stories than nonathletes was supported, as a main effect was found. This was trait aggression, and athletic status were related to initially hypothesized because any participation in the perceptions of violence. The hypothesis that sports, current or former, would increase percep- individuals who have higher levels of trait aggres- tions of violence. This reasoning comes from social sion would immediately perceive more violence in learning theory (Bandura, 1973), in which athletes, the ambiguous stories was supported. Supporting exposed to more competition, aggression, and findings from previous research (i.e., Hall, 2006; violence in the sport, may be more likely to carry Kret & de Gelder, 2013), the present study provides these perceptions in their daily lives outside of the evidence that individuals with a history of high sport. However, the results were surprising in that trait aggression may be more likely to perceive there were no differences in the perceptions of violence in situations without explicit violence. violence between current athletes and nonathletes. These individuals have a tendency or proneness to A main effect was indeed found but the difference be aggressive because they have adopted a hostile lay between the perceptions of violence between world view (Kret & de Gelder, 2013). Furthermore, current athletes and former athletes. quickly responding to possible aggressive acts may One possible explanation utilizes the catharsis help individuals in violent situations survive. It is hypothesis (Bushman, Baumeister, & Stack, 1999) important in these situations to make quick judg- with the premise that most athletes are primed for ments, which may lead to incorrectly perceiving aggression through their sport. Whereas current violent situations. Therefore, individuals with athletes still participate in their respective sport, higher levels of trait aggression might have devel- which may act as an outlet for any aggression (essen- oped the heightened trait aggression as a response tially directing aggression back into the game), to their surroundings, in which case it is safer for former athletes do not have an outlet for that those individuals to incorrectly perceive violence aggression. This may lead former athletes to have and react first than to incorrectly perceive amity higher perceptions of violence. Another possible and experience negative consequences. explanation is that current athletes may be able to In contrast, the present study did not find that differentiate between acts of aggression that are exposure to violence had an immediate effect on intended to harm the athlete (e.g., shoving another perceptions of violence. This is surprising given the athlete to get the soccer ball) and behaviors that premise of social learning theory (Bandura, 1973) are simply part of aggressive playing (e.g., trying to and desensitization theory (Griffiths & Shuckford, get the soccer ball). Former athletes may no longer 1989). Moreover, there was the expectation that make this distinction effectively because they have priming individuals with violent content would lead been away from the sport, whereas current athletes to having more perceptions of violence. One pos- are continually refining this distinction by playing sible explanation for this finding may be that there are differences in the immediate versus long-term effects of desensitization. Griffiths and Shuckford FIGURE 1 (1989) argued that desensitization arises when the Means and Confidence Intervals of RPST Scores stimuli being presented (e.g., the violent media) as a Function of Athletic Status are no longer new and exciting. When individuals 20 become desensitized to the stimuli, they experience decreased psychological and physiological arousal. The violence is gradually viewed as commonplace 15 and normal, which in turn makes aggressive cogni- tions and behaviors the norm as well. In the present 10 study, perhaps participants were desensitized to the stimuli, and because of the immediate nature Score Provocation Mean 5 of the ratings, they did not have enough time psychologically and physiologically to acclimate 0 and, therefore, did not have higher perceptions Current Athlete Former Athlete Nonathlete of violence. They were desensitized and did not Athletic Status find any violent intent in the ambiguous scenarios. The hypothesis that current and former Note. Error bars denote 95% confidence intervals. RPST = Relational Provocation Stories Task.

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their sport. On the other hand, perhaps former effects of violent video games than individuals with athletes left the sport due to obtaining an injury of higher levels of aggression before game exposure. some kind. As a result, they may be hypervigilant in In the present study, for the nonathletes, trait trying to prevent injury in the future. They might aggression appears to account for higher percep- have also left a sport because it was too violent and tions of violence, but it seems that exposure to they did not want to be injured. This may lend itself violent media may have a role. That is, the violent to the hostile word view, as postulated by Kret and video clip may act as an amplifier, either triggering de Gelder (2013). By allowing an individual to react or further amplifying the individual for aggressive more quickly to perceived threats (e.g., in this case, thoughts, feelings, and cognitions. the possibility of having an injury), a hasty percep- tion of violence can be an adaptive skill rather than Limitations and Future Research an inherent flaw. Exposure to media. The hypothesis that those who In the present study, there were no two-way were exposed to violent media would immediately interactions, but there was an unexpected three- perceive more aggression was not supported. One way interaction. However, this interaction should explanation is that the video clip utilized in the be interpreted with caution. With this in mind, the present study was only 3 minutes long. A 3-minute groups with the highest perceptions of violence clip was chosen to help minimize the time required include former athletes with high trait aggression to conduct the study as well as any loss of focus by in both the violent and nonviolent conditions, participants. Perhaps if participants were exposed current athletes with high trait aggression in the to violent media for a longer amount of time (e.g., nonviolent condition, and nonathletes with high the same duration as if reading a comic book per trait aggression in the violent condition. The find- Kirsch and Olczak, 2002b), then the results could ings for the former athletes were not surprising for have differed. Thus, future investigations should reasons outlined above. For the current athletes, replicate the present study and examine if dosage trait aggression accounts for higher perceptions of of stimuli (e.g., 5-minute video vs. 15-minute video violence but the violent media appeared not to mat- vs. 30-minute video) has an effect on perceptions ter. It is interesting that no differences were found of violence. Future studies should also include a between current athletes with low trait aggression measure of participants’ ongoing exposure to or and current athletes with high trait aggression in preference for violent media. the violent media condition. Perhaps there is a ceil- Another explanation for the nonsignificant ing effect for perceptions of violence and athletes results is that participants were exposed to the in which those with low trait aggression “catch different media conditions by class. There may up” with their high trait aggression peers when also be self-selection of participants into their violence is present. However, current athletes with classes. Although the psychology classes in the high trait aggression in the nonviolent condition violent condition gasped and winced during the displayed scores on the provocation task that were fight scene, the kinesiology classes (which included almost double that of current athletes with low trait more current and former athletes) assigned to the aggression in the nonviolent condition. violent condition actually cheered on the fight and A study by Coleman (1999) may provide a pos- laughed throughout the viewing. No other class sible explanation for this finding in the nonathletes. displayed such a reaction while viewing the video Coleman (1999) studied the effects of video games clips. An interesting study would be to compare driven by head-to-head fighting on state aggression participants’ pre- and postmeasures of state aggres- in adolescents and found that participants with sion to see what effects, if any, violent media had lower aggression scores on the pretest were most on their perceptions of violence and to see if their affected by the games. Adolescents who exhibited self-selection of classes were a factor. When a Trait low scores on the competitiveness pretest experi- Aggression scale was reworded to generate a State enced a significant increase in their competitiveness Aggression scale, both measures were found to be score after playing the game. Similarly, individuals reliable and were affected by exposure to violent with low pretest scores on the Aggression scale saw media (Farrar & Krcmar, 2009). SPECIAL ISSUE 2018 a significant increase in the Suspicion subscale In addition, the perception of violence in the score during the posttest. The results indicated that violent video might have differed among partici- PSI CHI JOURNAL OF individuals with lower reported levels of aggression pants depending on the aggressor to which they PSYCHOLOGICAL and competitiveness were more prone to adverse attended. For example, if they attended to the RESEARCH

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bully, they might have perceived more violence in General Conclusion the scenarios than participants who attended to Although the present study only focused on an the defense against the bully. Future studies should undergraduate population, it is still widely appli- consider the difference between justified aggres- cable because it expands upon current knowledge sion (e.g., defense against a bully) and unjustified and takes the research in a new direction. The aggression (e.g., an unprovoked attack by a bully). undergraduate population was chosen because it is Sample. The generalizability of the study is not an especially violent population and it encom- limited because the sample came from a small, passes individuals from a variety of backgrounds. Methodist-affiliated liberal arts college in the mid- The present study demonstrated that trait aggres- Atlantic region of the United States. This sample sion affects individuals’ perceptions of potentially should have included more athletes who currently violent, but ambiguous, situations. play a sport because more than half of the sample in the current study was made up of individuals with References no history of college-level athletics. In addition, Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological the three-way interaction conducted in the present arousal, and prosocial behavior: A meta-analytic review of the scientific study used very few participants for some groups literature. Psychological Science, 12, 353–359. such as the current athletes in the nonviolent https://doi.org/10.1111/1467-9280.00366 Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, condition (n = 7 for high trait aggression; n = 4 for feelings, and behavior in the laboratory and in life [Abstract]. Journal of low trait aggression). In addition, the athletes who Personality and , 78, 772–790. http://dx.doi.org/10.1037/0022-3514.78.4.772 participated in the study were Division III athletes, Bandura, A. (1973). Aggression: A social learning analysis. Englewood Cliffs, NJ: so using participants from a Division I program or Prentice Hall. travel teams may exhibit a stronger effect because BestMovieClips. (2016, June 26). Homefront movie petrol pump fight scene (Jason Statham HD) [Video file]. Retrieved from there are higher stakes in those sports teams. https://www.youtube.com/watch?v=dg0xnlEHbMw The present study did not consider the associa- Brocato, E. D., Gentile, D. A., Laczniak, R. N., Maier, J. A., & Ji-Song, M. (2010). tion of the level of different activities and exposure Television commercial violence: Potential effects on children. Journal of Advertising, 39, 95–107. https://doi.org/10.2753/JOA0091-3367390407 to media or trait aggression. Future research can Buschling, R., & Krahé, B. (2013). Charging neutral cues with aggressive examine distinctions of whether the sports and non- meaning through violent video game play. Societies, 3, 445–456. sport activities participants engage in are important https://doi.org/10.3390/soc3040445 Bushman, B. J., Baumeister, R. F., & Stack, A. D. (1999). Catharsis, aggression, in terms of their relationship with trait aggression and persuasive influence: Self-fulfilling or self-defeating prophecies? and exposure to media. A potential model of cat- Journal of Personality and Social Psychology, 76, 367–376. egorizing these variables can be found in Jordan’s https://doi.org/10.1037/0022-3514.76.3.367 Buss, A. H., & Durkee, A. (1957). An inventory for assessing different kinds of (1999) study. First, noting the difference between hostility. Journal of Consulting Psychology, 21, 343–349. individual sports (e.g., tennis, golf) and team sports http://dx.doi.org/10.1037/h0046900 (e.g., basketball, football) is important because Buss, A. H., & Perry, M. (1992). The Aggression Questionnaire. Journal of Personality and Social Psychology, 63, 452–459. there may be more interpersonal interaction in http://dx.doi.org/10.1037/0022-3514.63.3.452 team sports. Second, the number of hours spent Chilcott, D. [OnePotChefShow]. (2013, May 26). Easy pasta alfredo | One pot chef participating in their sport provides a measure [Video file]. Retrieved from https://www.youtube.com/watch?v=sAhUTzTJNaE of the students’ involvement and commitment to Coleman, D. (1999). Culture wars and video games: Ethnic fighting, their training (e.g., 1 to 4 hours per week vs. 14 competitiveness, and aggression in head-to-head fighting games. to 19 hours a week). To include extracurricular Psi Chi Journal of Undergraduate Research, 4, 70–75. Retrieved by https://doi.org/10.24849/1089-4136.JN4.2.70 activities that may include vigorous activity (e.g., Ebesutani, C., Kim, E., & Young, J. (2014). The role of violence exposure and cheerleading, marching band), another model of negative affect in understanding child and adolescent aggression. Child Psychiatry and Human Development, 45, 736–745. categorizing variables can be found in Marsh & https://doi.org/10.1007/s10578-014-0442-x Kleitman’s (2002) study. They first outlined what Farrar, K., & Krcmar, M. (2009). Measuring state and trait aggression: A short, types of activities students engaged in and then cautionary tale. Journal of Media Psychology, 8, 127–138. http://dx.doi.org/10.1207/s1532785xmep0802_4 created five main predictor variables: number Funny haha. (2017, March 10). Baby panda wants to play with tired zookeeper | of school-sponsored extracurricular activities, Funny video [Video file]. Retrieved from time spent in school-sponsored extracurricular https://www.youtube.com/watch?v=Vbc-2fFExnI Griffiths, M. D., & Shuckford, G. L. J. (1989). Desensitization to television violence: activities, total participation in school-sponsored A new model. New Ideas in Psychology, 7, 85–89. extracurricular activities, structured out-of-school https://doi.org/10.1016/0732-118X(89)90039-1 SPECIAL ISSUE 2018 activities (e.g., karate lessons), and unstructured Hall, C. W. (1998). [Factor analysis of Hall Resiliency Scale]. Unpublished raw data. out-of-school activities (e.g., talking or doing things PSI CHI Hall, C. W. (2006). Self-reported aggression and the perception of anger in JOURNAL OF with friends). facial expression photos. The Journal of Psychology, 140, 255–267. PSYCHOLOGICAL RESEARCH

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https://doi.org/10.3200/JRLP.140.3.255-267 Mößle, T., Kliem, S., & Rehbein, F. (2014). Longitudinal effects of violent media Huesmann, L. R., & Taylor, L. D. (2006). The role of media violence in violent usage on aggressive behavior-the significance of empathy. Societies, 4, behavior. Annual Review of Public Health, 27, 393–415. 105–124. https://doi.org/10.3390/soc4010105 https://doi.org/10.1146/annurev.publhealth.26.021304.144640 O’Connor, D. B., Archer, J., & Wu, F. W. C. (2001). Measuring aggression: Self- Jordan, W. J. (1999). Black high school students’ participation in school- reports, partner reports, and responses to provoking scenarios. Aggressive sponsored sports activities: Effects on school engagement and Behavior, 27, 79–101. https://doi.org/10.1002/ab.2 achievement. The Journal of Negro Education, 68, 54–71. Österman, K., Björkqvist, K., Lagerspetz, K., Charpentier, S., Caprara, G., & https://doi.org/10.2307/2668209 Pastorelli, C. (1999). Locus of control and three types of aggression. Kirsch, S. J., & Olczak, P. V. (2002a). Violent comic books and judgments of Aggressive Behavior, 25, 61–65. https://doi.org/10.1002/(SICI)1098- relational aggression. Violence and Victims, 17, 373–380. 2337(1999)25:1<61::AID-AB6>3.0.CO;2-G https://doi.org/10.1891/vivi.17.3.373.33661 Samani, S. (2008). Study of reliability and validity of the Buss and Perry’s Kirsch, S. J., & Olczak, P. V. (2002b). The effects of extremely violent comic books Aggression Questionnaire. Iranian Journal of Psychiatry and Clinical on social information processing. Journal of Interpersonal Violence, 17, Psychology, 13, 359–365. 1160–1178. https://doi.org/10.1177/088626002237400 Kret, M. E., & de Gelder, B. (2013). When a smile becomes a fist: The Author Note. Courtney D. Gross, Department of Psychology, perception of facial and bodily expressions of emotion in violent Wesley College; Albee Therese O. Mendoza, Department of offenders. Experimental Brain Research, 228, 399–410. Psychology, Wesley College. https://doi.org/10.1007/s00221-013-3557-6 Lang, M. J. (1999). Induced aggressive mood and explicit memory. Psi Chi This article was based on the first author’s psychology Journal of Undergraduate Research, 4, 149–154. Retrieved from senior honors thesis conducted under the guidance of the https://doi.org/10.24849/1089-4136.JN4.4.149 second author. Portions of this paper were presented at Levermore, M. A., & Salisbury, G. L. (2009). The relationship between Virtual Wesley College’s Scholars Day. and actual Aggression: Youth exposure to violent media. Forensic Special thanks to Psi Chi Journal reviewers for their Examiner, 18(2), 32–43. support. Marsh, H. W., & Kleitman, S. (2002). Extracurricular school activities: The good, This manuscript qualifies for an Open Materials badge the bad, and the nonlinear. Harvard Educational Review, 72, 464–514. and an Open Data badge. The materials and data are https://doi.org/10.17763/haer.72.4.051388703v7v7736 available at https://osf.io/735ru. Miranda, P., McCluskey, N., Silber, B. J., von Pohle, C. M. D., & Bainum, C. K. (2009). Correspondence concerning this article should be Effect of adult disapproval of cartoon violence on children’s aggressive addressed to Albee Therese O. Mendoza, Department of play. Psi Chi Journal of Undergraduate Research, 14, 79–83. Psychology, Wesley College, 120 N. State Street, Dover, DE https://doi.org/10.24839/1089-4136.JN14.2.79 19901. E-mail: [email protected]

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