End User License Agreement (EULA)

FMOD Ex "Indie" Game End User License Agreement (EULA)

FMOD Ex, meaning the product in question, being a cross platform digital sound and music system and toolset.

The use of the Firelight Technologies Pty, LTD FMOD EX is governed by this license agreement ("Agreement").

These license terms are an agreement between Firelight Technologies Pty, LTD and you. Please read them. They apply to the softated assets, unless other terms accompany those items. If so, those terms apply. You must read and agree toware, digital sound and music system, toolset, and any other assets or works that are included with the product named above, which includes the media on which you received it, if any. These terms also apply to any updates, supplements, internet-based services, and support services for this software and its associ this Agreement terms BEFORE installing FMOD Ex to your hard drive or using the FMOD Ex in any way. If you do not agree to the license terms, do not download, install or use the FMOD Ex. Please make copies for all those in your organization who need to be familiar with the license terms.

The FMOD Ex "Indie" License is intended to be used for games only, by individuals funding their own game development. Any other use is governed by the FMOD Ex Commercial Product License.

BY CLICKING THE ACCEPTANCE BUTTON AND/OR INSTALLING OR USING FMOD EX, THE INDIVIDUAL ACCESSING FMOD EX ("LICENSEE") IS CONSENTING TO BE BOUND BY AND BECOME A PARTY TO THIS AGREEMENT. IF YOU DO NOT ACCEPT THESE TERMS, DO NOT INSTALL OR USE FMOD EX. IF YOU COMPLY WITH THESE LICENSE TERMS, YOU HAVE THE RIGHTS BELOW:

1. LICENSE AGREEMENT

This sets forth the entire agreement between Firelight Technologies Pty, LTD. ("Licensor") and the Licensee relating to the use of FMOD Ex binary in hard media form or downloadable from the Licensor website, www.torquepowered.com, or affiliates.

2. LICENSE GRANT.

Licensor grants Licensee a single "seat" to an individual, a limited non-exclusive, non-transferable license to use FMOD Ex for the purposes of making object code for an unlimited number of electronic single or multi-user games for entertainment ("Games").

(a) Licensee may publicly sell, distribute, release, publish, transmit and/or exploit any Games created hereunder.

(b) With the exception of the platforms and their respective successors described in Section 3, Licensee may have the Games published by any publisher with no royalties. Licensee may have the games published on PC, Macintosh, or through any downloadable channel or retail distribution (CD / DVD box sales) including but not limited to self-publishing, Games for Windows, Steam, Direct2Drive, RealArcade, Yahoo! Games, PopCap, Big Fish, MSN Games, Pogo. Licensee does not have to offer the Games to Firelight Technologies Pty, LTD for publication.

3. RESTRICTIONS.

The following restrictions apply to the use of FMOD Ex:

(a) This license is granted to individuals only, and cannot be owned by corporate or business entities.

(b) Licensee may not use the Indie License if they have revenues greater than $250,000 USD annually, if they are using FMOD Ex for a project funded by, or for the benefit of an individual or company with revenues greater than $250,000 USD annually. For uses other than those defined here, a FMOD Ex Commercial Product License is required for each seat of FMOD Ex being used immediately.

(c) Licensee may not: (i) create any derivative works of FMOD Ex, including but not limited to translations, localizations, technology add-ons, or sound system software other than Games; (ii) reverse engineer, or otherwise attempt to derive the algorithms for FMOD Ex(iii) redistribute, encumber, sell, rent, lease, sublicense, or otherwise transfer rights to FMOD Ex;(iv) remove or alter any trademark, logo, copyright or other proprietary notices, legends, symbols or labels in FMOD Ex (v) or use FMOD Ex with anything other than the line of engines from InstantAction, Inc..

(d) Licensee may not distribute the libraries or documentation to the FMOD Ex in any manner, unless recipient also has a license to FMOD Ex.

(e) Licensee may not release Products created with FMOD Ex intended for operation on Game Console Systems including the Microsoft , , Sony Playstation 2, Playstation 3, Playstation Portable, Nintendo GameCube, , DS.

(f) Licensee may not release Games created with FMOD Ex for distribution on mobile phone handsets.

(g) This license does not permit the use of FMOD Ex for non-Game application such as simulations, virtual worlds, or other non-Game products.

(h) Licensee may not be a government contractor, government entity, large corporation, or small company performing subcontract work for any of these entities without obtaining a Commercial License. Small companies cannot take royalty advances or development fees from large companies or corporate entities for Games using FMOD Ex without first obtaining an FMOD Ex Commercial Product License for all programmers.

4. FEES.

(a) The FMOD Ex Indie Game License fee for FMOD Ex is $100 per each programmer using or accessing the code to the Game(s) There are no additional royalties. Licensee does not have to show the Games or publish the Games with Firelight Technologies Pty, LTD.

(b) Licensee must credit FMOD Ex in documentation, or in an on screen format if available. The text should include at least the words “FMOD Ex Sound System” and “Firelight Technologies” and must be displayed for no less than two full seconds in the start up sequence of any game created and released with FMOD Ex.

(c) Licensee agrees to include in the "About" box or in the credits screen: (i) a link to www.fmod.org, and (ii) the wording "FMOD Ex Sound System" and “Firelight Technologies”.

(d) Licensor may use Licensee's name in connection with the Games and in any customer reference list or in any press release issued by Licensor regarding the licensing of FMOD Ex.

5. TERMINATION.

Without prejudice to any other rights, Licensor may terminate this Agreement if Licensee breaches any of its terms and conditions. Upon termination, Licensee shall destroy all copies of FMOD Ex.

6. DISCLAIMER OF WARRANTY.

THE SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTY OF ANY KIND, INCLUDING WITHOUT LIMITATION THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE IS THE RESPONSIBILITY OF LICENSEE. SHOULD THE SOFTWARE PROVE DEFECTIVE IN ANY RESPECT, LICENSEE AND NOT LICENSOR OR ITS SUPPLIERS OR RESELLERS ASSUMES THE ENTIRE COST OF ANY SERVICE AND REPAIR. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS AGREEMENT. NO USE OF THE SOFTWARE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.

7. LIMITATION OF LIABILITY.

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR OR ITS SUPPLIERS OR RESELLERS BE LIABLE FOR ANY INDIRECT, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES, EVEN IF ADVISED OF THE POSSIBILITY THEREOF, AND REGARDLESS OF THE LEGAL OR EQUITABLE THEORY (CONTRACT, TORT OR OTHERWISE) UPON WHICH THE CLAIM IS BASED. IN ANY CASE, LICENSORS ENTIRE LIABILITY UNDER ANY PROVISION OF THIS AGREEMENT SHALL NOT EXCEED IN THE AGGREGATE THE SUM OF THE FEES LICENSEE PAID FOR THIS LICENSE (IF ANY). SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THIS EXCLUSION AND LIMITATION MAY NOT BE APPLICABLE. LICENSOR IS NOT RESPONSIBLE FOR ANY LIABILITY ARISING OUT OF CONTENT PROVIDED BY LICENSEE OR A THIRD PARTY THAT IS INCORPORATED WITH THE SOFTWARE AND/OR ANY MATERIAL LINKED THROUGH SUCH CONTENT.

8. LICENSEES REPRESENTATIONS, WARRANTIES & INDEMNIFICATION.

Licensee shall defend, indemnify and hold harmless Licensor, its parent, subsidiaries, affiliated companies and partners and their respective officers, directors, employees and agents from and against any and all liabilities, damages, costs and fees (including reasonable attorneys fees) resulting from or relating to: (i) any third party claims or lawsuits related to the Games and assignment of intellectual property ownership hereunder; (ii) any third party claims or lawsuits related to any and all obligations Licensee has undertaken to perform hereunder; or (iii) a breach of any representations and warranties Licensee has made hereunder. Such indemnification obligation of Licensee is conditioned upon Licensor immediately notifying Licensee in a writing that sets forth with specificity the claim or action to which such indemnification obligation applies. Licensee will have the right to control the defense of each such claim and any lawsuit or proceeding arising there from. In no event will Licensee settle any such claim or lawsuit or proceeding arising there from without the prior written approval of Licensor.

9. MISCELLANEOUS.

This Agreement may be amended at anytime at the sole discretion of Firelight Technologies Pty, LTD with proper notice. Non-personal information about the installer's success or failure may be sent to Firelight Technologies Pty, LTD during the installation. This agreement is governed by the laws of the State of Victoria, Australia. This Agreement shall not be governed by the United Nations Convention on Contracts for the International Sale of Goods. If any provision in this Agreement should be held illegal or unenforceable by a court having jurisdiction, such provision shall be modified to the extent necessary to render it enforceable without losing its intent, or severed from this Agreement if no such modification is possible, and other provisions of this Agreement shall remain in full force and effect. A waiver by either party of any term or condition of this Agreement or any breach thereof, in any one instance, shall not waive such term or condition or any subsequent breach thereof. The provisions of this Agreement which require or contemplate performance after the expiration or termination of this Agreement shall be enforceable notwithstanding said expiration or termination. Licensee may not assign or otherwise transfer by operation of law or otherwise this Agreement or any rights or obligations herein. This Agreement shall be binding upon and shall inure to the benefit of the parties, their successors and permitted assigns. Neither party shall be in default or be liable for any delay, failure in performance (excepting the obligation to pay) or interruption of service resulting directly or indirectly from any cause beyond its reasonable control. The relationship between Licensor and Licensee is that of independent contractors and neither Licensee nor its agents shall have any authority to bind Licensor in any way. If any dispute arises under this Agreement, the prevailing party shall be reimbursed by the other party for any and all legal fees and costs associated therewith.

10. LICENSEE OUTSIDE AUSTRALIA

If Licensee is located outside Australia, then the provisions of this Section shall apply. Licensee is responsible for complying with any local laws in its jurisdiction which might impact its right to import, export or use the Software, and Licensee represents that it has complied with any regulations or registration procedures required by applicable law to make this license enforceable. The language of this Agreement is English.