20 AFTER ACTION REPORT AN NLB CAMPAIGN The Game Writes History by Tony Merridy

This is a game I would recommend to Gosselies, in the southwest, to Waterloo, and trated at all times. No more shifting in­ anyone, wi thout reservation. It maintains the from Corroy-Ie-Chateau, in the southwest, dividual units indiscriminantly across the simplicity of the quad format and adds a north to . length and breadth of the map. With the ad­ layer of elegance that lifts it above the mun The scale is at 480 meters per hex, with one dition of the optional Cavalry Retreat­ dane. If you don't have it. get it - and if you Game-Turn equal to an hour of real time. Before-Combat rule, the campaign ru les do have it. but don't play it, do. Got it? make for one of the most exciting and tense -RAS Basic units are infantry and artillery brigades and cavalry divisions for the French, infantry games I have played in many years. Victory and cavalry brigades and artillery battalions was in doubt until the last few game-turns. for thc Allies, and infantry regiments and What foll ows now is a day-by-day account of cavalry brigades for the Prussians. a recent game with all campaign rules and the previously mentioned optional cavalry rule Major emphasis is given to command control in effect. That cavalry rule should really be a or all the campaigns and battles of modern and reorganization; in fact, these rules deter­ standard rule. It very accurately reflects the history, none has gained more attention mine the outcome of the game. Armies are usc of cavalry in the delaying and screening from soldiers and scholars than the campaign divided into their primary maneuver roles. As it will soon be noticed, such use of that culminated in the in elements, corps for the French and Prussians cavalry can completely block a pursuit that is on the 18th of June, IRI5. Name the and divisions for the Allics. These forma­ not itself spearheaded by cavalry, thercby first battle you ever heard of in any detail? tions are given their historical commanding giving a weakcned and disorganized oppo­ (I'll bet it wasn't the bailie of Yorktown officers. Each army also has its historical nent a chance to withdraw and regroup his either). and Wellington have to be leaders; Wellington and the Prince of Orange [he most studiedgcnerals in history. forces for futurc operations. The Prussians, for the British; Napoleon, Ney and Grouchy especially, will benefit from this as they are Because the campaign is so well known, war­ for the French; and Blucher for the Prus­ normallv forced [0 retreat from Ligny sooner garners were given a chance to examine it ear­ sians. Each of these leaders has a nllmerical or later.' My opponent and I often wished we lyon in Avalon Hill 's Waterloo: the first in a rating showing ho..,," many formations he can had more cavalry as many situations arose long series of games by different publishers command in a given turn (Napoleon can demanding their use. Both of us suffered ac­ on this battle. SPI's Napoleon at Waferloo command three units and/ or corps on any cordingly when it was not available or was was next and gave rise to the most well­ turn) as well as how many combat units he improperly cmployed. known and copied system in game dcsign. can control at the same time. Each combat The game starts with the 2nd Nctherlands Game Designer Workshop's 1815: The unit has a corps designation and must be division (Perponcher) in position south of Waterloo Campaign was the first to take into within range of its corps commander in order Quatre Bras astride the road to Brussels. The account such aspects as the different offen­ t.o attack on any turn. The corps commander 5th division (Picton) and the Brunswick sive and deJ'ensive strengths of the respective must be wit hin range of a leader to be able to Corps (the Duke of Brunswick) are on the forces as well as cavalry shock action. control a formation on any turn. road within two turns' march of Quatre All of these games had several flaws, at least Corps/division commanders also scrve the Bras. \Vellington (4)- 10, and the Prince of from the point of historical accuracy, and function of reorganizing units of their for­ Orange, (1)-10. [ Corps (D'Erlon) is in therefore left much to be desired by anyone mations that were destroyed in combat. Such Gosselies; III Cavalry Corps (Kellerman) is who studied the campaign before playing the units are returned to play at a reduced ncar Grand Champ (1522). games. This condition is alleviated in largc 5trength and - if destroyed again - are lost On the right , Blucher (2)-10, has three Corps part, by SPI's Napa/eon's Last Battles. forever. (Ziethen, Pirch I and Thielman) in position hehind streams and in the towns of Ligny As part of the QuadriGame series, Players will find that attacks, once staged, (1022, 1122), St. Amand (0423, 0524 and Napoleon's Last Battles (or NLB for shorl) must be carried out as it is no longer an easy 0624) and B oignec (1725 and 1825). consists of four separate games. Each game thing [0 shift units across the map. Also, who Napoleon (3)-10, and Grouchy (2)-10, face COvers one of the battles in the Hundred commands an assault now counts as much (if the Prussians wi th III Corps (Vandamme), Games Campaign: Ligny, Quatre Bras, not more) as where he is in relation to his IV Corps (Gerard), I (Pajol), II (Exelmans) Wavre and, of course, Waterloo itsclf. This troops. This can be a real problem for the and IV (Milhuud) Cavalry corps and the Im­ last one is called La Belle Alliancc, after the Prussians as they have three large corps and perial Guard (Drouot). The Guard and IV little town south of the actual battlefield only one leader: Blucher. As leaders and of­ Cavalry Corps are concentrated near where Napoleon had his headquarters. Of ficers can be killed in action, the loss of one Fleurus; III Corps faces Ligny; I and " course, the game mechanics are based (as are leader can render an entire formation totally Cavalry Corps ("CC" from here on) cover all Quads) on the now-classic NAW system. useless for offensive purposes. Such ollt-of­ t.he French right flank south and east of command units may move and defend nor­ Here the similarities end. NLB has two main Boignee. The 7th division, assigned to II mally. features not found in any other Quad. First, Corps, starts the game in the I II Corps' a rea it can be played as a full campaign game by A special goody in the game involves of operations and is out of command at. the linking all four maps together, and it con­ demoralization. Each corps in the French start (several units are initially out of com­ tains a really beautiful set of rules for com­ and Prussian armies and each nationality in mand; all others are v.'ithin at least one turn's mand control and reorganization found the Allied army i~ given a demoralization movement of their corps officers or an army nowhere else. level which is reached hy accumulating com­ leader). Because the four battles depicted took place bat losses (counted in strength points). A lot It is 1400 hours, 16 June (turn I) as the in the same general area over a relatively of rather subtle penalties are heaped on such French begin their assault on the Allied and short period (three days), integrating all four demoralized formations. Prussian positions. The Dutch near Quatre games into one was feasible. Thc combined What these rules do, in tot.a l, is force the Bras are forced to retreat; Gemincourt is map covers the actual battle area from player to keep his strength fairly coneen- taken by 1500. One brigade is destroyed and 21

the division commander, Perponcher, is kill­ (1505) with cavalry as their two corps com­ as their main line reforms with Uxbridge at ed. The rest of French II Corps moves into manders move ahead toward Mont St. Plancenoit (1220), Cooke at Maison-du-Roi command range of its commander. I Corps Guibert (1626 on the Wavre map) to and the Netherlands 3rd division (Chasse) moves cast toward Marbais (0215 and 0315 reorganize (ileir troops. and Cavalry division (Collaert) on the right on the Ligny map). The 2100 turn (turn 8) sawall offensive ac­ in the woods south of Mon Plaisir (0420). By 1600 (turn 3) the IV Corps (Gerard) is in tion cease as night fel!. On the left, I and II On the right, the French skirmish with the Ligny, fighting stiff Prussian resistance. The Corps moved to within three hcxes of Prussian rearguard as all forces close on the Prussians actually try a counterattack in the as the Allies extended thcir line east Mont. St. Guibert line. U nits of the Prussian Sl. Amand area, but are repulsed by III toward Bouseval (2531 on the La Belle II Corps are placed in Mousty in anticipation Corps. In a major assault on I.he Prussian Alliance map). Reorganized units of 5th divi­ of an attack on the Prussian right f1ank, right, III Corps and the Imperial Guard sion and the Brllnswickers re-entered the resting on the Dyle. smash the Prussian I Corps and kill the corps Allied line. 1II CC again moves off to the The Allied reat'guard holds as reinforcements commander, precipitating the corps' west to screen approaclring Allied rein­ cnter the line. These consist of 2nd division demoralization. forcements. The Guard and IV CC pass (Clinton), the remainder of the Brunswick through Mavelines. As III and IV Corps cavalry and reorganized elements of 5th divi­ The Allies establish a line along Quatre Bras­ neared Mdlery, the French player made onc sion. The French clear Glabaix and destroy Marbais road with the Brunswickers holding of the most important decisions of the gamc: 3rd division's artillery, losing a brigade Quatre Bras itself. II Corps inDicts heavy Napoleon (3)-10, would command opera­ themselves in the process. 3 I'd division's casualties on the British 5th divisi on and aU tions againstthc Allies, Grouchy would take Hanoverians are forced into the chateau at but destroys the rest of 2nd Netherlands. III over the pursuit of the Prussians with the Les Flamandes (1423), south of Pancenoit. CC takes up position in Hautain-le-Mont forces already under him (III and IV Corps, I The Allied player moves Picton and the Duke (0906 and 0907), to the west of Quatre Bras, and II CC, VI Corps) and Ney would take the of Brunswick north to Mont SI. Jean for fur­ to screen Allied reinforcements from that Imperial Guard and IV CC and march east ther troop reorganization as no more troops direction while guarding 2nd Corps' flank . toward Mousty (0819 on [he Wavre map) and are expected to arrive today. 7th division (II Corps) nears Marbais as I the Oyle river. By 1100 IV CC and the Guard cavalry have Corps arrives in the vicinity [0 cover III The Prussians make an attempt to cut I CC Corps' flank. The Prussians begin a general altaeked the Prussians in Mousty and were off from the rest of the French army but f~il repulsed after the death of IV CC com­ withdrawal using the remains of their I Corps due to pressure from IV and 1lI Corps and II to screen the other two. mander. The Prussians reinforced that sec­ CC which have advanced in a solid line run­ tion of the line immediately afterward, plac­ By 1800 (5 th turn) II Corps has taken Quatre ning from Mellery to Artelle. ing more troops in Mousty and occupying Bras and forced the Brunswick commander I Corps attempted to outJlank the Allied line OUignies (0817). II I and IV Corps, finally to retreat to reorganize his forces. The re­ west of Gcnappe as IV CC and t.he Guard able to attack in strength, smash the Prussian mainder of his troops form the center of the cavalry approached BOllseval. These moves cavalry rearguard which had more than serv­ Allied line, along with some Dutch artillery. forced the Allies [0 abandon Genappe and ed its purpose. The road to Mont St. Guibert Picton's division forms the left flank as Pic­ Bouseval by 0300 (turn 10), 17 June. By 0600 was finally open but too late to stop the Prus­ ton falls back to reorganize a shattered they occupy a line running from Maison-du­ sians from consolidating their position on the Hanoverian brigade. 1st (Cooke) and 3rd Roi (1022 on the La Belle Affiance map) to line. (Alten) divisions have joined the Allies and Glabaix (1727, same map) and [he forests to form the right t1ank anchored on Hautain-le­ the east (2028). One brigade of 6th division Noon saw IV CC moving north toward Mont. The French III CC falls back before and the CO arrive in Mont Sl. Jean (0913 on Limale as the French player made another these two formations. the La Belle Alfiance map); the Allied strategically important decision. II Corps in ­ fantry and artillery and I Corps' cavalry On the right, II and .III Prussian Corps reach Cavalry Corps (Uxbridge) arrives in Braine­ l'Alieud (0314, same map). I and II Corps destroy the remainder of the Allied rearguard MelJery (1005 and 1006) and ArteIle (2010). as the rest of the Corps advances on Maran­ Five regiments of I Corps are destroyed by move through Genappe and close on the new Allied line. The Guard cavalry and IV CC sart on the extreme Allied eastern flan k. the French, but it is obvious that the Elements of I Corps and III CC make the in­ rearguard action has succeeded. start toward Mousty as the Guard main body enters Bouseval. III and I V continue the pur­ itial assault on Maison-du-Roi and a see-saw It is 2000 (turn 7) before the French finally suit of the Pruss ian cavalry rearguard whose battle develops in and around the town. The crack the rather thin Allied line with a efficiency in slowing down the French has Allies reinforce their eastern flank with massive assault on their left flank. The attack been all too apparent. II CC occupies Courtil cavalry and start 2nd and 5th divisions in that ends with the total destruction of this flank, (2204 on the Ligny map) as I CC reestablishes direction. A combined arms assaull destroys leaving the road to Genappe open. 2nd its supply line. VI Corps moves oul from a French brigade in Maison-dll-Roi and 4th Netherlands division is gone, 5th division Corroy-Ie-Chat.eau (2616 on the Ligny map). division and a brigade of the King's German and the Brunswiekers are shattered, and the Legion move into the town. The Prussians, having failed to trap I CC in a respective commanders are moving north to supply rule violation, move at full speed On the right, III and IV Corps continue to reorganize their forces. The French I [ Corps toward Mont St. Guibert with 2nd Corps oc­ chew lip the rest of the Prussian cavalry. CO moves south (0 Frasnc to reorganize cupying positions on the stream funning Rain is expected at I5()(), and there is not scveral brigades shattered in the day's through the town and III Corps concen­ enough time to stage a full assault and follow fighting. 1st and 3rd divisions and one trating on Blanmont by 0600. Their cavalry up any breakthroughs. The Prussians rein­ brigade of Brunswickers take up position rearguard has proven impossible to penetrate force Mousty again and post a brigade in near Genappe. and continues to hinder the French advance. Limale and another at the bridge south o f the I Corps reaches Quatre Bras; the Guard and The second day's figilting began at 0900 [Own. IV CC start toward Mavelines (2507 on the (turn 12) with a general assault by the French Quatre Bras map) after destroying all but one I and II Corps. The attack destroyed 5th divi­ The battlc for Maison-du-Roi continues cavalry brigade of 1st Pruss ian Corps. IV sian's remaining Hanoverians and forced through 1400, with the French finally main­ Corps concentrates on Mellery (1005), III back those of 3rd division, resulting in the taining possession of the town. Losses are Corps closcs on Ti lIy (071 I). The two corps loss of 3rd's CO (Alten). 3rd CC continues heavy on both si des. I and II Corps com­ commanders return to Ligny and Brye (0719) screening the west t1ank . IV CC and the manders move south to Genappe to reorga­ to reorganize some scattered troops. [ and [l Guard cavalry approach Momty with the rest nize more troops. 2nd Corps takes Maransarl CC screen the extreme right flank as the VI of the Guard at least two turns behind. in the meantime, destroying the Brunswick Corps (Mouton) reaches Fleurus (0629). The The Allies leave 3rd division and the cavalry and two British cavalry brigades in Prussians screen Mellery and Gentinnes Brunswickers to screen the French advance the process. [c ontinued on paRe 23} 22

End of 6/16 G = Grouchy; B = Blucher; W = Wellington; 0 = 6/18. Arrows indicate formation movement. On MAP KEY: Roman numerals = corps; f = French; Prince or Orange. All positions are per text at end 6/18 map, Anglo-Allied remnants and those of 11 p = Prussian; GD = Imperial Guard; C =: cavalry of Allied-Prussian Player-Turn of 2400 on 6/16 and If! P,ussian Corps have been driven off north corps. Commanders: N = Napoleon; Ny = Ney; and 6/ 17 and for the last Player-Turn of game on and east edges of map respectively. 23

[colltinued from page 211 one's relative position and see that every­ Prussian player who was understandably In an intense combined-arms assault, the thing was in readiness for the climax on the ecstatic about the arrival of IV Corps. These Guard forces the Prussians out of Mousty 18th. troops were concentrated east and south of and Ottignies, making its way across the On the left, I and I I Corps & 1I I cavalry corps Dion Ie Mont by 0300, 18 June. Needless 10 Dyle. Two more Prussian brigades are deployed along the front from east of say, IV CC was hardly in a position to hold destroyed on the east bank of the river. The Couture (2017 on the map) off an entire Prussian corps and by 0600 had Guard takes heavy casualties in the heavy to just south of Bruyere Woods (0928, same begun to drop back toward Wavre. IV CC cavalry division, however. The Prussian COs map). II Corps' CO arrived at Genappe to was being supported by the Guard light move north to reorganize their shattered reorganize more troops during the afternoon cavalry and horse artillery; they also began to cavalry brigades. and evening. The Allies extended their line fall back to the Dyle river crossings. Prepara­ IV Corps' commander, having gone south to northeast to (2114 on the La Belfe Al­ lions for the day's operations well! on Wi!roux (1602 on the Ligny map) to reorga­ liance map) and southwest to west of Hilain­ through 0900, the French player finally nize a cavalry division, returns with that divi­ court Wood (0528, same map). 6th division deciding to send II CC to Lasne 011 the ex­ sion to the fronl in time for t.he rain that will and one cavalry brigade are pulled out of the treme eastern end of the Allied line. The end the day's fighting. VI Corps, in the line to act as reserves. Hanoverians of 6th Division arrived in Mont St. Jean as two brigades of cavalry and horse meantime, has finally taken its place in the [V CC reaches the Dyle crossing east of artillery headed for Lasne. The Netherlands line, northeast of Blanmont. Bierges (1108 on the Wavre map), causing a Cavalry and Infantry divisions are pulled The Prussian III Corps CO returns to his near panic as the Prussians rush cavalry back north of Hilaineourt Wood to seal the troops with two reduced cavalry brigades; II toward Dion Ie Mont (2310 on the Wavre exposed southwestern flank . Corps commander goes to Vieux Sart (2015 map) to stop the French cavalry from getting on the Wavre map) to reorganize more into the rear of II Corps. At the same time, It is 1100 now, and time is shorf for both troops for his threatened flank. II Corps the Guard crosses the Dyle with the CO re­ sides. The Allies are pretty weak at this point, maining in Mousty to reorganize the heavy begins forming a new line east of the Dyle but can fight a good delaying action if the artillery. III Corps follows in the wake of the river with the hope of holding the French Im­ Prussians can get through with at least one retreating Prussian II Corps. peria! Guard until the arrival of IV Corps corps to help. The Prussians, though, are (Bulow), expected early on the morning of By nightfall (2100), all movement had ceased rather hard pressed (hemselves with two the 18th. with the sole exception of the French Il CC corps seriously understrength and one fresh 1500 (turn 18) saw rain falling, bringing an which had begun moving west toward Mous­ corps being held up on the Dyle at Wavre by end to all offen?ive action for the day. There ty. The Prussians lost the race for Dion Ie French cavalry in strong defensive positions. was no doubt ineither player's mind that the Mont, but secured their supply lines and the The French have taken a beating themselves, bad weather saved both the Allied and Prus­ entry hexes for IV Corps, whose cavalry link­ but still have something of an edge. Whether sian armies to fight again on the final day. ed up with the II Corps east of Dion Ie Monl. or not they ean turn that edge into a victory But now was the time to reorganize every- By 2400 all was quiet except for II CC and the before the day is out is the question.

End of 6/17 24

The Prussian commander made a hard deci­ into a running battle with the Netherlands IV and VI Corps destroy two infantry sion at this point: he decided to abandon his north of Hilaincourt \Vood. T he Allies rein­ regiments and one cavalry brigade with IV II and III Corps to their fate, in the hope that force the cavalry in Lasne as 6th division Corps losing an infantry brigade and the these units would keep the french forces in relieves the lSi in Maison-du-Roi. 1st , 4th, a corps' cavalry in the heaviest fighting so far. the area busy long enough for the IV Corps Netherlands division, and some cavalry at­ Bul four Prussian regiments arc isolated in to break through the French cavalry screen tack an exposed French brigade and smash it. and north of Mont St. Guibert and the entire and reach the Allied lines. To this end On the right, III Corps altacks the Prussians southern flank is collapsing. The units in the Blucher (2)-10 is moved north to join IV north of Mont St. Guibert, I V and VI Corps town evacuate, attempting to get behind! he Corps as it prepares to assault the French in storm the Prussian positions east of the town French lines east of Mousty. Wavre. and three regimcnts are isolated there. The At 1400,11 Corps and 11 CC attack the Allied On the left, I [ CC has reached the outskirts Prussians somehow manage to break the ring cavalry and 2nd division east of Couture, of Lasne as I Corps and II [ CC attack the very quickly. T hey also manage to sneak a forcing t heir way across the stream and Allied units around Maison-du-Rai under cavalry brigade over the Dyle south of destroying two British and K.G . L. cavalr~' the command of Napoleon himself. I and II Limale as IV Corps begins the assaul! on brigades and an artillery battalion. II CC is Corps' COs are headed back to their forma­ ""'·avre. More II Corps troops are returned to dcmoralized after losing a n entire division in tions with reinforcements. The Allies aban­ the front. the battle. I Corps destroys an infantry don Couture as the position was too easily I Corps and III CC finally crush resistance in brigade near Maison-du-Roi, causing the cut off. Uxbridge heads for Lasne with two and around Maison-du-Roi, killing the 6th final demoralization of the entire Allied ar­ reorganized cavalry brigades as the res! of the division CO in the process. An infantry my. The Allies pull their left flank back 6th division enters Mont St. Jean. brigade chases the last of the Brunswick toward the line Ohain (1912 on the La Befle IV CC has retreated into Wavre with the Corps across the stream west of Placenoil. Alliance map) Papellote (1315, same map) Guard horse artill ery crossing the Dyle cast The Duke of Brunswick is killed in this ac­ and attempt to disengage their 2nd division. of Bierges. The reorganized Guard heavy tion. The Allied 5th and 6th divisions try and The rest of the line disintegrates and units begin moving north. cavalry reaches Mousty en route to the front . fail 10 contain the French breakthrough, and IV and VI Corps attack the positions of the the now thoroughly demoralized Nether­ On the right, the Prussians finally force their Prussian III Corps, forcing their way across landers fall back before the French cavalry. way across the Dyie to stay. II and 111 Corps, the stream east of Mont St.. Ouiberl. The I V CC and I V Prussian Corps arc heavily however, are being slowly cut to pieces by the Prussians counterattacked with their pinned engaged in a battle for the Dyle crossings in combined forces of Ney and Grouchy's units in an attempt to contain the French and around Wavre with the Prussians forcing troops. breakthrough. Two reorganized brigades of their way into the town several times, only to It is 1500 now, and time is rapidly running II Corps arc rushed back to the front lines. be forced out again. The Guard CO finally out witb only six turns remaining in the By 1300 II CC was deployed east of Lasne. rejoins his formation. III Corps becomes game. The French are faced ",··ith the problem III CC and elements of 1 Corps had entered heavily engaged north of Mont St. Ouibert. of hacking their way through the demoraliz-

End of 6/18

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' / ' ./' 25

ed Allied troops (these troops can still defend Corps near (2402 on Ihe La Beffe fulfill their victory conditions. The Prussians and could possibly delay the advance in­ Alliance map) and Chappelle St. Lambert attack the rearguard and destroy two divi­ definitely unless the French can somehow (2412, same map). The Allies tried placing sions in Lasne and Ransbeek, but are much blitz their way through) and exiting the map rearguard units in Hougomont and La Haye too latc: The Allied army has been deci­ north of Waterloo before the Prussians can Saint (0617 and 0918 on the La Belle A {fiance mated, and all that is left to do now is counl reach the Brussels road in strength. It is a real map), but the French merely went around liP the victory points. As the French have ex­ race now as the only force capable of sl.Op­ these positions so they were withdrawn, ited Napoleon off the north edge with three ping [V Corps is tied down killing off the though too late to do any good. The rest of corps, the French will get points for the ex­ units of II and III Corps east of the Dyle and the Allied force preparcs a last stand in ited units, as ".,'ell as for all t he units could not possibly disengage in time to reach Waterloo and Mont St. Jean. destroyed along the way. The final totals an enemy marching west. In the east, I CC starts westward. The Guard, were: 238 points for the French to 33 points II Corps and [[ CC surround the British 2nd III and IV Corps are mopping up the remains for the ALlied / Prussian forces. Keep in mind division and destroy it as [I CC's commander of II and III Prussian Corps, taking Vieux that these totals are for exited units and rides for Hute (2124 on the La Belle Alfiance Sarto The Guard artillery and III Corps in­ destroyed enemy units. The French, of map) to reorganize his lost division. The fantry take heavy casualties as the Prussians course, lost points for any strength points Allies continue falling back in tolerable try to disengage their troops and gel off the eliminated (including any units in either order, concentrating on Mont SI . Jean. map to the east. Destroyed Units box). As the French were fairly quick to reorganize their lost units, On the right, the Guard horse arlillery and a At 1900 the 'French post their rearguard to there were not too many points subtracted division of [V CC are destroyed attempting the east of the Brussels road. This consists of rrom their victory point lotal. The Allied tc disengage from the Prussians ncar Wavre. J [ CC, IV CC, the Guard cavalry, and two in­ player certainly erred in not reorganizing his Meanwhile,_ the Guard, J I [ and IV Corps fantry divisions. These are posted on the line units more rapidly; but then he also lost a crush several infantry regiments, an artillery Soigne Wood (1308 on the La Belle Affiance very large percentage of his commanders, brigade and two cavalry brigades, with the map)- Ransbeeck (J 510, same map)-Paris without whom no reorganization can take Chasscurs taking heavy casualties in the Wood (1815, same map). ICC wiII support place. I won't go to the trouble of giving a assault. The J [ and [II Prussian Corps arc these units near Lasne. La Belle Alliance has critique of either side's play during the game demoralized in this attack, however, enabl­ been overrun, and II Corps has entered Monl as whoever reads [his will draw his own con­ ing [he French player to avoid the effects of SI. Jean; elements of this and I Corps have clusions anyway. It has been said that the rules Case 22.5. Prussian IV Corps moves bludgeoned their way into Waterloo itsel f. French cannot win this game under any cir­ west I.Oward Froidmont (0409 on the Wavre The Allied army now consists of three cumstances. Obviously, this is hardly the map). brigades which have been forced into the case. As with any simulation, who is playing By 1700 (turn 32), II Corps was moving northernmost Waterloo hex and off the map counts just as much as what they are playing, rapidly toward Mont St. .lean with II CC to the north. All units under Grouchy and and in this instance there are too many pros moving up in support (the CO of 1I CC had Ney are mardling west. The Prussian IV and cons to playing either side. I advise finished his reorganization, releasing his Corps is closing on the French rearguard anyone who disagrees with what happened in Corps from demoralization). I Corps and III with all possible speed, but they have been this part.icular game to try it out themselves; CC finish off British 1st division. killing the delayed just long enough. at the very least, you should have a good time commander. The Guard cavalry and IV CC At 2000 (turn 35), the French exit I, II Corps, doing it and that's vihat its all about, right? are screening t he advance of the Prussian IV and III CC off the north edge of the map to

[18.0] ADDITIONAL SCENARIOS Game Leng th - 20 Game-TUTns. October War {continued from poge 19/ [18.1] Tel Maschara, 12, 1973 [18.2] Tel Shaae, October 13, 1973 combat restricts LOS, Range, and Command October Control. INITIAL FORCES: GENERAL RULE: INITIAL FORCES: Israeli Player: 19th Bde. - 9(MS!), 6(CNT), During Scenarios specified as Night actions Israeli Player: 79th Bde. - 9(CNT), 3(M51). 3(MI13), 6(M3), 9(INF), 3(MC), OMA: the following restrictions are in effect. Max­ 6(MI13), 3(M3). 9(INF), 3(MC), OMA: 4(5H). imum LOS is 10 hexes. Maximum range of 2(5H). Iraqi Player: Elements of the 3rd Armored all weapons is 5 hexes. All Arab units sub­ Iraqi Player: Elements of the 3rd Armored Division - 18(T55), 6(BTR), 6(INF), OMA: tract 3 from their Panic die-roll results. All Division - 18(T5S), 6(BTR), 6(1NF), OMA: 3(4H). Israeli units subract 1 from their Panic die­ 2(4H). Deployment: roll results. Deployment: Israeli Player - On or west of Hills 3, 5, 7 [14.71) The maximum LOS that a unit may Israeli Player: deploy on the map from hex­ before Game-Turn 1. trace can be no longer than 10 hexes in Iraqi Player - Enter the east edge of the map length. row 0023 north, inclusive, before Game­ Turn 1. on Game-Turn 1. [14.72] Any sighting ranges on the Observa­ Iraqi Player: enter South edge of map on Special Rules: tion Range Table that are listed as greater hexes 0134-3534, inclusive on Game-Turn 1. I. The Israeli Player deploys first. than 10 hexes are now 10 hexes. Special Rules: 2. The Canal/Ditch is considered clear ter­ [14.73] Indirect fire can only be plotted for a I. The Israeli Player deploys first. rain. hex that is 10 hexes or less from a friendly 3. This scenario takes place at night (see unit that has a LOS to that hex. 2. The Canal/Ditch is considered clear ter­ rain. 14.7). [14.74J The maxiumum range of all weapons Victory Conditions: is 5 hexes. Victory Conditions: I. The Iraqi Player must exit 15 vehicles off I. Whoever controls the village (on or adja­ [14.75] Subtract 3 from all Arab Panic die the north edge of the map. APC's count cent to hex 2422) by the end of the game wins roll results. Example: If a 10 was rolled then toward this total only if infantry are a Decisive Victory. the die roll would be a 7. mounted on them. If they fail to meet this re­ 2. Control means to be the only player with [14.76] Subtract 1 from all Israeli Panic die­ quirement, it is an Israeli Decisive Victory. units in the village. roll results. 2. If the Iraqi Player fulfills the re­ 3. If both players have units in the village the [14.77] Except for the above cases there are quiremen ts of condition 1, it is an Iraqi game is an Iraqi Marginal Victory. no other effects of Night. Decisive Victory. Game Length: 18 Game-Turns .•