Defunctionalization at Work Basic Research in Computer Science
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Chapter 5 Type Declarations
Ch.5: Type Declarations Plan Chapter 5 Type Declarations (Version of 27 September 2004) 1. Renaming existing types . 5.2 2. Enumeration types . 5.3 3. Constructed types . 5.5 4. Parameterised/polymorphic types . 5.10 5. Exceptions, revisited . 5.12 6. Application: expression evaluation . 5.13 °c P. Flener/IT Dept/Uppsala Univ. FP 5.1 Ch.5: Type Declarations 5.1. Renaming existing types 5.1. Renaming existing types Example: polynomials, revisited Representation of a polynomial by a list of integers: type poly = int list ² Introduction of an abbreviation for the type int list ² The two names denote the same type ² The object [4,2,8] is of type poly and of type int list - type poly = int list ; type poly = int list - type poly2 = int list ; type poly2 = int list - val p:poly = [1,2] ; val p = [1,2] : poly - val p2:poly2 = [1,2] ; val p2 = [1,2] : poly2 - p = p2 ; val it = true : bool °c P. Flener/IT Dept/Uppsala Univ. FP 5.2 Ch.5: Type Declarations 5.2. Enumeration types 5.2. Enumeration types Declaration of a new type having a finite number of values Example (weekend.sml) datatype months = Jan | Feb | Mar | Apr | May | Jun | Jul | Aug | Sep | Oct | Nov | Dec datatype days = Mon | Tue | Wed | Thu | Fri | Sat | Sun fun weekend Sat = true | weekend Sun = true | weekend d = false - datatype months = Jan | ... | Dec ; datatype months = Jan | ... | Dec - datatype days = Mon | ... | Sun ; datatype days = Mon | ... | Sun - fun weekend ... ; val weekend = fn : days -> bool °c P. Flener/IT Dept/Uppsala Univ. FP 5.3 Ch.5: Type Declarations 5.2. -
Nominal Wyvern: Employing Semantic Separation for Usability Yu Xiang Zhu CMU-CS-19-105 April 2019
Nominal Wyvern: Employing Semantic Separation for Usability Yu Xiang Zhu CMU-CS-19-105 April 2019 School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213 Thesis Committee: Jonathan Aldrich, Chair Heather Miller Alex Potanin, Victoria University of Wellington, NZ Submitted in partial fulfillment of the requirements for the degree of Master of Science. Copyright c 2019 Yu Xiang Zhu Keywords: Nominality, Wyvern, Dependent Object Types, Subtype Decidability Abstract This thesis presents Nominal Wyvern, a nominal type system that empha- sizes semantic separation for better usability. Nominal Wyvern is based on the dependent object types (DOT) calculus, which provides greater expressiv- ity than traditional object-oriented languages by incorporating concepts from functional languages. Although DOT is generally perceived to be nominal due to its path-dependent types, it is still a mostly structural system and relies on the free construction of types. This can present usability issues in a subtyping- based system where the semantics of a type are as important as its syntactic structure. Nominal Wyvern overcomes this problem by semantically separat- ing structural type/subtype definitions from ad hoc type refinements and type bound declarations. In doing so, Nominal Wyvern is also able to overcome the subtype undecidability problem of DOT by adopting a semantics-based sep- aration between types responsible for recursive subtype definitions and types that represent concrete data. The result is a more intuitive type system that achieves nominality and decidability while maintaining the expressiveness of F-bounded polymorphism that is used in practice. iv Acknowledgments This research would not have been possible without the support from the following in- dividuals. -
Cablelabs® Specifications Cablelabs' DHCP Options Registry CL-SP-CANN-DHCP-Reg-I13-160317
CableLabs® Specifications CableLabs' DHCP Options Registry CL-SP-CANN-DHCP-Reg-I13-160317 ISSUED Notice This CableLabs specification is the result of a cooperative effort undertaken at the direction of Cable Television Laboratories, Inc. for the benefit of the cable industry and its customers. You may download, copy, distribute, and reference the documents herein only for the purpose of developing products or services in accordance with such documents, and educational use. Except as granted by CableLabs in a separate written license agreement, no license is granted to modify the documents herein (except via the Engineering Change process), or to use, copy, modify or distribute the documents for any other purpose. This document may contain references to other documents not owned or controlled by CableLabs. Use and understanding of this document may require access to such other documents. Designing, manufacturing, distributing, using, selling, or servicing products, or providing services, based on this document may require intellectual property licenses from third parties for technology referenced in this document. To the extent this document contains or refers to documents of third parties, you agree to abide by the terms of any licenses associated with such third-party documents, including open source licenses, if any. Cable Television Laboratories, Inc. 2006-2016 CL-SP-CANN-DHCP-Reg-I13-160317 CableLabs® Specifications DISCLAIMER This document is furnished on an "AS IS" basis and neither CableLabs nor its members provides any representation or warranty, express or implied, regarding the accuracy, completeness, noninfringement, or fitness for a particular purpose of this document, or any document referenced herein. Any use or reliance on the information or opinion in this document is at the risk of the user, and CableLabs and its members shall not be liable for any damage or injury incurred by any person arising out of the completeness, accuracy, or utility of any information or opinion contained in the document. -
(Pdf) of from Push/Enter to Eval/Apply by Program Transformation
From Push/Enter to Eval/Apply by Program Transformation MaciejPir´og JeremyGibbons Department of Computer Science University of Oxford [email protected] [email protected] Push/enter and eval/apply are two calling conventions used in implementations of functional lan- guages. In this paper, we explore the following observation: when considering functions with mul- tiple arguments, the stack under the push/enter and eval/apply conventions behaves similarly to two particular implementations of the list datatype: the regular cons-list and a form of lists with lazy concatenation respectively. Along the lines of Danvy et al.’s functional correspondence between def- initional interpreters and abstract machines, we use this observation to transform an abstract machine that implements push/enter into an abstract machine that implements eval/apply. We show that our method is flexible enough to transform the push/enter Spineless Tagless G-machine (which is the semantic core of the GHC Haskell compiler) into its eval/apply variant. 1 Introduction There are two standard calling conventions used to efficiently compile curried multi-argument functions in higher-order languages: push/enter (PE) and eval/apply (EA). With the PE convention, the caller pushes the arguments on the stack, and jumps to the function body. It is the responsibility of the function to find its arguments, when they are needed, on the stack. With the EA convention, the caller first evaluates the function to a normal form, from which it can read the number and kinds of arguments the function expects, and then it calls the function body with the right arguments. -
Stepping Ocaml
Stepping OCaml TsukinoFurukawa YouyouCong KenichiAsai Ochanomizu University Tokyo, Japan {furukawa.tsukino, so.yuyu, asai}@is.ocha.ac.jp Steppers, which display all the reduction steps of a given program, are a novice-friendly tool for un- derstanding program behavior. Unfortunately, steppers are not as popular as they ought to be; indeed, the tool is only available in the pedagogical languages of the DrRacket programming environment. We present a stepper for a practical fragment of OCaml. Similarly to the DrRacket stepper, we keep track of evaluation contexts in order to reconstruct the whole program at each reduction step. The difference is that we support effectful constructs, such as exception handling and printing primitives, allowing the stepper to assist a wider range of users. In this paper, we describe the implementationof the stepper, share the feedback from our students, and show an attempt at assessing the educational impact of our stepper. 1 Introduction Programmers spend a considerable amount of time and effort on debugging. In particular, novice pro- grammers may find this process extremely painful, since existing debuggers are usually not friendly enough to beginners. To use a debugger, we have to first learn what kinds of commands are available, and figure out which would be useful for the current purpose. It would be even harder to use the com- mand in a meaningful manner: for instance, to spot the source of an unexpected behavior, we must be able to find the right places to insert breakpoints, which requires some programming experience. Then, is there any debugging tool that is accessible to first-day programmers? In our view, the algebraic stepper [1] of DrRacket, a pedagogical programming environment for the Racket language, serves as such a tool. -
A Practical Introduction to Python Programming
A Practical Introduction to Python Programming Brian Heinold Department of Mathematics and Computer Science Mount St. Mary’s University ii ©2012 Brian Heinold Licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported Li- cense Contents I Basics1 1 Getting Started 3 1.1 Installing Python..............................................3 1.2 IDLE......................................................3 1.3 A first program...............................................4 1.4 Typing things in...............................................5 1.5 Getting input.................................................6 1.6 Printing....................................................6 1.7 Variables...................................................7 1.8 Exercises...................................................9 2 For loops 11 2.1 Examples................................................... 11 2.2 The loop variable.............................................. 13 2.3 The range function............................................ 13 2.4 A Trickier Example............................................. 14 2.5 Exercises................................................... 15 3 Numbers 19 3.1 Integers and Decimal Numbers.................................... 19 3.2 Math Operators............................................... 19 3.3 Order of operations............................................ 21 3.4 Random numbers............................................. 21 3.5 Math functions............................................... 21 3.6 Getting -
Project Overview 1 Introduction 2 a Quick Introduction to SOOL
CMSC 22600 Compilers for Computer Languages Handout 1 Autumn 2016 October 6, 2016 Project Overview 1 Introduction The project for the course is to implement a small object-oriented programming language, called SOOL. The project will consist of four parts: 1. the parser and scanner, which coverts a textual representation of the program into a parse tree representation. 2. the type checker, which checks the parse tree for type correctness and produces a typed ab- stract syntax tree (AST) 3. the normalizer, which converts the typed AST representation into a static single-assignment (SSA) representation. 4. the code generator, which takes the SSA representation and generates LLVM assembly code. Each part of the project builds upon the previous parts, but we will provide reference solutions for previous parts. You will implement the project in the Standard ML programming language and submission of the project milestones will be managed using Phoenixforge. Important note: You are expected to submit code that compiles and that is well documented. Points for project code are assigned 30% for coding style (documentation, choice of variable names, and program structure), and 70% for correctness. Code that does not compile will not receive any points for correctness. 2 A quick introduction to SOOL SOOL is a statically-typed object-oriented language. It supports single inheritance with nominal subtyping and interfaces with structural subtyping. The SOOL version of the classic Hello World program is class main () { meth run () -> void { system.print ("hello world\n"); } } Here we are using the predefined system object to print the message. Every SOOL program has a main class that must have a run function. -
Making a Faster Curry with Extensional Types
Making a Faster Curry with Extensional Types Paul Downen Simon Peyton Jones Zachary Sullivan Microsoft Research Zena M. Ariola Cambridge, UK University of Oregon [email protected] Eugene, Oregon, USA [email protected] [email protected] [email protected] Abstract 1 Introduction Curried functions apparently take one argument at a time, Consider these two function definitions: which is slow. So optimizing compilers for higher-order lan- guages invariably have some mechanism for working around f1 = λx: let z = h x x in λy:e y z currying by passing several arguments at once, as many as f = λx:λy: let z = h x x in e y z the function can handle, which is known as its arity. But 2 such mechanisms are often ad-hoc, and do not work at all in higher-order functions. We show how extensional, call- It is highly desirable for an optimizing compiler to η ex- by-name functions have the correct behavior for directly pand f1 into f2. The function f1 takes only a single argu- expressing the arity of curried functions. And these exten- ment before returning a heap-allocated function closure; sional functions can stand side-by-side with functions native then that closure must subsequently be called by passing the to practical programming languages, which do not use call- second argument. In contrast, f2 can take both arguments by-name evaluation. Integrating call-by-name with other at once, without constructing an intermediate closure, and evaluation strategies in the same intermediate language ex- this can make a huge difference to run-time performance in presses the arity of a function in its type and gives a princi- practice [Marlow and Peyton Jones 2004]. -
Advanced Tcl E D
PART II I I . A d v a n c Advanced Tcl e d T c l Part II describes advanced programming techniques that support sophisticated applications. The Tcl interfaces remain simple, so you can quickly construct pow- erful applications. Chapter 10 describes eval, which lets you create Tcl programs on the fly. There are tricks with using eval correctly, and a few rules of thumb to make your life easier. Chapter 11 describes regular expressions. This is the most powerful string processing facility in Tcl. This chapter includes a cookbook of useful regular expressions. Chapter 12 describes the library and package facility used to organize your code into reusable modules. Chapter 13 describes introspection and debugging. Introspection provides information about the state of the Tcl interpreter. Chapter 14 describes namespaces that partition the global scope for vari- ables and procedures. Namespaces help you structure large Tcl applications. Chapter 15 describes the features that support Internationalization, includ- ing Unicode, other character set encodings, and message catalogs. Chapter 16 describes event-driven I/O programming. This lets you run pro- cess pipelines in the background. It is also very useful with network socket pro- gramming, which is the topic of Chapter 17. Chapter 18 describes TclHttpd, a Web server built entirely in Tcl. You can build applications on top of TclHttpd, or integrate the server into existing appli- cations to give them a web interface. TclHttpd also supports regular Web sites. Chapter 19 describes Safe-Tcl and using multiple Tcl interpreters. You can create multiple Tcl interpreters for your application. If an interpreter is safe, then you can grant it restricted functionality. -
CSE341, Fall 2011, Lecture 17 Summary
CSE341, Fall 2011, Lecture 17 Summary Standard Disclaimer: This lecture summary is not necessarily a complete substitute for attending class, reading the associated code, etc. It is designed to be a useful resource for students who attended class and are later reviewing the material. This lecture covers three topics that are all directly relevant to the upcoming homework assignment in which you will use Racket to write an interpreter for a small programming language: • Racket's structs for defining new (dynamic) types in Racket and contrasting them with manually tagged lists [This material was actually covered in the \Monday section" and only briefly reviewed in the other materials for this lecture.] • How a programming language can be implemented in another programming language, including key stages/concepts like parsing, compilation, interpretation, and variants thereof • How to implement higher-order functions and closures by explicitly managing and storing environments at run-time One-of types with lists and dynamic typing In ML, we studied one-of types (in the form of datatype bindings) almost from the beginning, since they were essential for defining many kinds of data. Racket's dynamic typing makes the issue less central since we can simply use primitives like booleans and cons cells to build anything we want. Building lists and trees out of dynamically typed pairs is particularly straightforward. However, the concept of one-of types is still prevalent. For example, a list is null or a cons cell where there cdr holds a list. Moreover, Racket extends its Scheme predecessor with something very similar to ML's constructors | a special form called struct | and it is instructive to contrast the two language's approaches. -
An Introduction to Lean
An Introduction to Lean Jeremy Avigad Leonardo de Moura Gabriel Ebner and Sebastian Ullrich Version 1fc176a, updated at 2017-01-09 14:16:26 -0500 2 Contents Contents 3 1 Overview 5 1.1 Perspectives on Lean ............................... 5 1.2 Where To Go From Here ............................. 12 2 Defining Objects in Lean 13 2.1 Some Basic Types ................................ 14 2.2 Defining Functions ................................ 17 2.3 Defining New Types ............................... 20 2.4 Records and Structures ............................. 22 2.5 Nonconstructive Definitions ........................... 25 3 Programming in Lean 27 3.1 Evaluating Expressions .............................. 28 3.2 Recursive Definitions ............................... 30 3.3 Inhabited Types, Subtypes, and Option Types . 32 3.4 Monads ...................................... 34 3.5 Input and Output ................................ 35 3.6 An Example: Abstract Syntax ......................... 36 4 Theorem Proving in Lean 38 4.1 Assertions in Dependent Type Theory ..................... 38 4.2 Propositions as Types .............................. 39 4.3 Induction and Calculation ............................ 42 4.4 Axioms ...................................... 45 5 Using Automation in Lean 46 6 Metaprogramming in Lean 47 3 CONTENTS 4 Bibliography 48 1 Overview This introduction offers a tour of Lean and its features, with a number of examples foryou to play around with and explore. If you are reading this in our online tutorial system, you can run examples like the one below by clicking the button that says “try it yourself.” #check "hello world!" The response from Lean appears in the small window underneath the editor text, and also in popup windows that you can read when you hover over the indicators in the left margin. Alternatively, if you have installed Lean and have it running in a stand-alone editor, you can copy and paste examples and try them there. -
Specialising Dynamic Techniques for Implementing the Ruby Programming Language
SPECIALISING DYNAMIC TECHNIQUES FOR IMPLEMENTING THE RUBY PROGRAMMING LANGUAGE A thesis submitted to the University of Manchester for the degree of Doctor of Philosophy in the Faculty of Engineering and Physical Sciences 2015 By Chris Seaton School of Computer Science This published copy of the thesis contains a couple of minor typographical corrections from the version deposited in the University of Manchester Library. [email protected] chrisseaton.com/phd 2 Contents List of Listings7 List of Tables9 List of Figures 11 Abstract 15 Declaration 17 Copyright 19 Acknowledgements 21 1 Introduction 23 1.1 Dynamic Programming Languages.................. 23 1.2 Idiomatic Ruby............................ 25 1.3 Research Questions.......................... 27 1.4 Implementation Work......................... 27 1.5 Contributions............................. 28 1.6 Publications.............................. 29 1.7 Thesis Structure............................ 31 2 Characteristics of Dynamic Languages 35 2.1 Ruby.................................. 35 2.2 Ruby on Rails............................. 36 2.3 Case Study: Idiomatic Ruby..................... 37 2.4 Summary............................... 49 3 3 Implementation of Dynamic Languages 51 3.1 Foundational Techniques....................... 51 3.2 Applied Techniques.......................... 59 3.3 Implementations of Ruby....................... 65 3.4 Parallelism and Concurrency..................... 72 3.5 Summary............................... 73 4 Evaluation Methodology 75 4.1 Evaluation Philosophy