MENTAL RAY FOR MAYA FAST, FLEXIBLE, DEPENDABLE

Image courtesy of Amaru Zeas

NVIDIA® mental ray® has set the standard for NVIDIA mental ray for Maya NEW FEATURES >>Progressive & interactive within the Maya Viewport photorealistic rendering across the film, visual effects, shows final results as you edit. and design industries for over 25 years. >>GI Next makes easy and 2 to 4X faster than earlier methods of similar quality. Now it’s available directly from those who created it, seamlessly integrated into Maya. The NVIDIA mental ray for Maya plug-in gives you interactive >>GPU acceleration for GI-Next delivers up to 10X more performance per GPU in the system over a 14 viewport rendering and easy-to-use global illumination with substantial GPU core CPU alone. acceleration, as well as all the functionality and compatibility you’re used to. >>Independent Standalone mode is now included for production pipeline flexibility. MENTAL RAY WORKSTATION PERFORMANCE SCALING

2X Quadro P6000 (24GB) SYSTEM REQUIREMENTS

2X Quadro P5000 (16GB) SOFTWARE 2017 or Maya 2016 2X Quadro M6000 (24GB) 64-bit Windows 7 or 10, , Quadro P6000 (24GB) Mac OS 10.10.5 - 10.11.x GPU ACCELERATION Optional: NVIDIA GPU of 2X Quadro M5000 (8GB) Fermi Generation or later with 2 GB memory minimum Quadro P5000 (16GB)

Quadro M6000 (24GB)

Quadro M5000 (8GB)

Quadro M4000 (8GB)

Quadro M2000 (4GB)

14 Core CPU

0X 2X 4X 6X 8X 10X 12X 14X 16X Relative Performance Tests run on a workstation with Intel Xeon E5 2697 V3, 14 cores, 2.6 GHz, 32GB RAM, running Windows 7 SP1 64-bit, using mental ray 3.14.3 and NVIDIA driver version 373.01 at 1920 x 1080 resolution.

FREE FOR CREATIVE USE PRODUCTION RENDERING LICENSING mental ray for Maya lets you make Production rendering requires a mental rendering decisions and see the ray license. The same license enables results for individual frames within sequence rendering in Maya, Maya Batch, Maya—for free. Get your copy at headless Maya, or mental ray in Standalone www.nvidia.com/mentalrayformaya or Satellite modes.

NVIDIA mental ray for Maya | DATA SHEET | DEC16 PHYSICALLY BASED MATERIALS—VERIFIED FOR ACCURACY vMaterials

Composites Glass Leather Mesh Metal Paint The NVIDIA vMaterials catalog for product material specialists for accuracy, control, needed within the supported applications. and building design is a collection of and consistency, vMaterials provide a fast, While vMaterials is the perfect addition real-world materials described in the reliable way to add realistic materials to to mental ray, it can be used in any NVIDIA Material Definition Language your designs. Easily browse, change, and application that supports NVIDIA MDL. (MDL). Designed and verified by NVIDIA adjust materials to get just the look that’s

Image and scene courtsey Romain Lavoine Transformers 3, ©2011 Paramount Pictures ©2012 Norfolk Southern Corp., Tron Legacy, ©Disney Enterprise Inc. Gnomeo and Juliet. ©Miramax Film www.nscorp.com NY, LLC. All rights reserved. FEATURES Interactive Global Visual Effects Materials and Workflow Batch Rendering Illumination Supports all Maya The ability to use custom Full support for all Efficient Maya Batch Intuitive global illumination geometry types with C-shaders or load and use established Maya rendering for final frame engine (GI Next) requiring controllable tessellation arbitrary MDL definitions workflows animations on any machine quality and materials minimal setup or tuning Interactive look develop and Background rendering of that’s 2-4X faster than Fast motion blur and Intuitive and unique lighting directly in the Maya quick batch jobs on the earlier GI methods of depth-of-field camera layering workflow with Viewport or IPR same machine similar quality effects with Unified layering shaders (MILA) Continuous visual feedback Efficient network rendering Sampling Additional GPU acceleration Flexible render pass with progressive rendering outside of Maya using for GI Next that supports The freedom to render system built into layering of final results during mental ray Standalone traditional shaders and massive amounts of hair, shaders (MILA) scene interactions mode effects and only loads fluids, and particles, like Extreme extensibility Light baking with Maya Pipeline rendering control geometry into GPU memory Bifrost liquids and foam through custom shaders for Batch bake to both texture with .mi files and mental Ideal for interactive lighting Memory-efficient programmable effects and vertices ray Standalone mode workflows within the Maya procedural instancing of Efficient handling of large Full animation support of Accelerate tiled-rendering viewport myriads of elements at resolution file textures by geometry, material, and with multiple machines render time for massive Fast and easy-to-use loading on demand only light parameters running mental ray scenes and crowds with Image Based Lighting and Satellite mode. procedural environments XGen Procedural textures for Swatch rendering and real- resolution independent time material preview for like Sun&Sky Realistic rendering of effects and 3D color or mental ray custom shaders human hair styles and Light Important Sampling density maps and phenomena that enables a large animal fur with XGen and number of lights without Maya Hair/Fur Volumetric and scattering Support for production materials for real-world techniques like Alembic sacrificing performance for skin rendering and geometry caches, UV tiling, efficient and sharp caustics Multiple Importance atmospheric effects like and deep data Sampling that speeds up High-quality displacement clouds or dust Complete color physically based setups mapping including vector management and HDR with MDL materials displacement pipeline from texture input Much faster rendering of Cel shading and contour to image output modern lighting setups rendering for cartoon and with area lights and anime productions emissive materials

For more information visit: www.pny.com PNY Technologies,Inc. 100 Jefferson Road, Parsippany, NJ 07054 Tel 408 567 5500 | Fax 408 855 0680 |www.PNY.com © 2016 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, and mental ray are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. The PNY logo is a registered trademark of PNY Technologies, Inc. Other company and product names may be trademarks of the respective companies with which they are associated. DEC16