Title Operating a mouse: Selecting objects, drag and drop. Such as change the position of a file on the desktop Contributor Meera Hirani Std 2

Reviewer Farida Submission Date of sending the content to SSRVM Approval Date of Date Academic Council. Date inclusion into Ref No: ISSRnternVMal reference no. Brief This section deals with one of the functions of mouse – selection, Description drag and drop method Goal The purpose of this lesson is to teach how to use a mouse so that one is more comfortable and efficient in using a computer Pre- The student should know the major parts of computer and also requisites should have seen someone working on the computer with a mouse. Learning Students would come to know the functions of drag and drop Outcome method. Students will use the mouse to draw line and shapes in varying colours with a draw/paint program Duration Number of hours References http://www.enchantedlearning.com/Webtipsforchildren.html http://departments.oxy.edu/its/help/software/computing_basics/mouse.htm l http://www.lizardpoint.com/fun/geoquiz/asiaquiz.html http://www.guidebookgallery.org/tutorials/windows311forworkgroups/mous elesson w ww.jgames.com/connectfour/ Detailed Description

A mouse is a small object you can roll along a hard, flat surface. Its name is derived from its shape, which looks a bit like a mouse, its connecting wire that one can imagine to be the mouse's tail, and the fact that one must make it scurry along a surface. You can use a mouse in conjunction with the keyboard to operate the PC. A mouse is a hardware device, which allows the user to control a to manipulate data without complicated commands. As you move the mouse, the pointer on the display screen moves in the same direction. It can be compared to moving a finger while reading the book, as you move the mouse, the cursor moves on the computer screen. Mouse contains at least one and maximum three buttons, which have different functions. It also has a trackball fixed underneath in a holder, which helps to move the cursor on a screen. It is called a scroll wheel .

 The hot spot of the mouse is the tip of the arrow; when you want to click on something, move the tip of the arrow over it, then click the (if your mouse has two buttons, usually it's the one on the left you'll press).

The mouse or mice was invented by Douglas Engle Bart in 1963. When Douglas invented mouse it looked like this: • The three basic operations of the mouse (aside from simply moving it around the pad) are the Right-click and the Left-click and Scrolling which has been covered in the previous lessons. part from these there is an operation very frequently used -DRAG AND DROP.

To drag, press the mouse button down, and keep it down. Then, move the mouse. In some programs you drag and drop items. You first click on the object you want to drag, hold the mouse button down, and then drag the object to some location. Now you release the mouse button and the object is in a new location.

A faster way to cut and paste is to use the drag-and-drop method. This means a user points to a selected piece of text and drags it to the location where they want it to go.

To cut and paste using the drag-and-drop method: 1.Highlight the piece of text you wish to move 2.Place your pointer directly on the selected piece of text 3.Begin clicking-and-dragging your mouse. 4.Let go of the mouse button in the spot where you want the text to be located. 5.Drag and drop describes a particular action you can make with the mouse. Click an object, such as a folder, and then hold down the mouse button as you drag the object to a new location. You drop the object by releasing the mouse button. Drag and drop can be used to easily move, print, delete, or embed an object or file into another. Lesson Plan

Mastering the Mouse Try these tips to help with initial mouse navigation: •Teach kids what the mouse is used for and how to use it. •Consider putting a coloured dot or sticker on the left click button of the mouse to differentiate from the right button.

Clicking The first skill is the ability to click the mouse once while controlling its placement. Even though they might have learned clicking before still get them to practice it for two to three minutes before starting to teach drag and drop.

Drag and drop It is a skill that might take some time to achieve successfully. The objects that are to be dragged should be large, and students can practice clicking, holding down the button, and moving the object with the mouse. After students are proficient, they can go to a smaller target.

Suppose one wants to move a folder called “BABABL ACKSHEEP” to a new location. One should select the folder by single left click and hold the left button down and move the mouse over to the preferred location and release the left button when the cursor reaches this location as shown.

Activity Materials/resources •White paper (enough for each individual in the class) •Black, red, green markers or crayons (enough for each individual) •Cardboard box (1) 3-4'' width and height. (2) 1'' width and 4'' height. It is preferred if the boxes are circular however squares or rectangles are also fine. •Springs, glue and double sided tape. •Buttons

Teacher demonstrates making of a mouse by using the resources given above. Stick the two tubular / small boxes to the large box as given. Stick two buttons on one end of the spring and the other side with double sided tape(this sticks on both sides). Now, attach the spring buttons to the small boxes as shown and enjoy practicing single/double and right clicking!!! If you want to practice drag and drop you can attach a colour pen right below the red button on the rear side of the cardboard and leave just about ½'' gap between the pen and the paper on which it has to draw. Now only by pressing and holding the red button the pen comes in contact with the paper and it can draw!!! Lab Activities

Let the students handle the mouse. Give directions like, "Make the cursor go up, down, left, right, etc.". If time permits, let each student practice moving a mouse on the mouse pad. You can emphasize that “t he mouse pad is the mouse's "home," and it never leaves its house”.

 Open draw/paint program on a computer and demonstrate making a line using the mouse. Important: verbalize each step and use correct terminology. Use the mouse to put the cursor on the pencil . You can explain what an icon is by comparing it with symbols used in maths as addition (+) and subtraction (-).

 Click the mouse button to select the pencil. Let go of the mouse button. Move the pencil cursor to the middle of the screen.

 Demonstrate drawing a line. You can give the following instructions: "Click and hold down the mouse button. Make a line. Let go of the button and put the pencil cursor somewhere else. Click and hold the button. Make a line."

Repeat the above steps and have the children explain what you are doing at each step. Demonstrate changing colours.

 As children gain confidence and facility with the mouse, instructions can become more complex and individualized, "Draw a red circle. Make a blue square. Write the digit three in yellow colour. Make two oranges."

An added bonus: As children become proficient, their exercises can be saved and put together in a slide show for parents; i.e., one child could make squares of various colours, another could make different sized and different coloured letters, etc.

Students can be taught mastery over the mouse with the aid of games. In edubuntu, go applications  Games Education suite gcompris. You can select the first top option ---discover the computer  play with computer peripherals. If time permits, games form puzzles and reading activities can be explored.