Tips and Techniques for Using the Random-Number Generators in SAS®
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												  Multivariate Scale-Mixed Stable Distributions and Related LimitMultivariate scale-mixed stable distributions and related limit theorems∗ Victor Korolev,† Alexander Zeifman‡ Abstract In the paper, multivariate probability distributions are considered that are representable as scale mixtures of multivariate elliptically contoured stable distributions. It is demonstrated that these distributions form a special subclass of scale mixtures of multivariate elliptically contoured normal distributions. Some properties of these distributions are discussed. Main attention is paid to the representations of the corresponding random vectors as products of independent random variables. In these products, relations are traced of the distributions of the involved terms with popular probability distributions. As examples of distributions of the class of scale mixtures of multivariate elliptically contoured stable distributions, multivariate generalized Linnik distributions are considered in detail. Their relations with multivariate ‘ordinary’ Linnik distributions, multivariate normal, stable and Laplace laws as well as with univariate Mittag-Leffler and generalized Mittag-Leffler distributions are discussed. Limit theorems are proved presenting necessary and sufficient conditions for the convergence of the distributions of random sequences with independent random indices (including sums of a random number of random vectors and multivariate statistics constructed from samples with random sizes) to scale mixtures of multivariate elliptically contoured stable distributions. The property of scale- mixed multivariate stable
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												  Driving Markov Chain Monte Carlo with a Dependent Random StreamDriving Markov chain Monte Carlo with a dependent random stream Iain Murray School of Informatics, University of Edinburgh, UK Lloyd T. Elliott Gatsby Computational Neuroscience Unit, University College London, UK Summary. Markov chain Monte Carlo is a widely-used technique for generating a dependent sequence of samples from complex distributions. Conventionally, these methods require a source of independent random variates. Most implementations use pseudo-random numbers instead because generating true independent variates with a physical system is not straight- forward. In this paper we show how to modify some commonly used Markov chains to use a dependent stream of random numbers in place of independent uniform variates. The resulting Markov chains have the correct invariant distribution without requiring detailed knowledge of the stream’s dependencies or even its marginal distribution. As a side-effect, sometimes far fewer random numbers are required to obtain accurate results. 1. Introduction Markov chain Monte Carlo (MCMC) is a long-established, widely-used method for drawing samples from complex distributions (e.g., Neal, 1993). Simulating a Markov chain yields a sequence of states that can be used as dependent samples from a target distribution of interest. If the initial state of the chain is drawn from the target distribution, the marginal distribution of every state in the chain will be equal to the target distribution. It is usually not possible to draw a sample directly from the target distribution. In that case the chain can be initialized arbitrarily, and the marginal distributions of the states will converge to the target distribution as the simulation progresses.
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												  A GENERAL LIMIT THEOREM for RECURSIVE ALGORITHMS and COMBINATORIAL STRUCTURES Mcgill University and Universität Freiburg 1The Annals of Applied Probability 2004, Vol. 14, No. 1, 378–418 © Institute of Mathematical Statistics, 2004 A GENERAL LIMIT THEOREM FOR RECURSIVE ALGORITHMS AND COMBINATORIAL STRUCTURES BY RALPH NEININGER1 AND LUDGER RÜSCHENDORF McGill University and Universität Freiburg Limit laws are proven by the contraction method for random vectors of a recursive nature as they arise as parameters of combinatorial structures such as random trees or recursive algorithms, where we use the Zolotarev metric. In comparison to previous applications of this method, a general transfer theorem is derived which allows us to establish a limit law on the basis of the recursive structure and the asymptotics of the first and second moments of the sequence. In particular, a general asymptotic normality result is obtained by this theorem which typically cannot be handled by the more common 2 metrics. As applications we derive quite automatically many asymptotic limit results ranging from the size of tries or m-ary search trees and path lengths in digital structures to mergesort and parameters of random recursive trees, which were previously shown by different methods one by one. We also obtain a related local density approximation result as well as a global approximation result. For the proofs of these results we establish that a smoothed density distance as well as a smoothed total variation distance can be estimated from above by the Zolotarev metric, which is the main tool in this article. 1. Introduction. This work gives a systematic approach to limit laws for sequences of random vectors that satisfy distributional recursions as they appear under various models of randomness for parameters of trees, characteristics of divide-and-conquer algorithms or, more generally, for quantities related to recursive structures.
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												  Random VariablesRandom Variables. in a Nutshell 1 AT Patera, M Yano September 22, 2014 Draft V1.2 @c MIT 2014. From Math, Numerics, & Programming for Mechanical Engineers . in a Nutshell by AT Patera and M Yano. All rights reserved. 1 Preamble It is often the case in engineering analysis that the outcome of a (random) experiment is a numerical value: a displacement or a velocity; a Young’s modulus or thermal conductivity; or perhaps the yield of a manufacturing process. In such cases we denote our experiment a random variable. In this nutshell we develop the theory of random variables from definition and characterization to simulation and finally estimation. In this nutshell: We describe univariate and bivariate discrete random variables: probability mass func tions (joint, marginal, conditional); independence; transformations of random vari ables. We describe continuous random variables: probably density function; cumulative dis tribution function; quantiles. We define expectation generally, and the mean, variance, and standard deviation in particular. We provide a frequentist interpretation of mean. We connect mean, vari ance, and probability through Chebyshev’s Inequality and (briefly) the Central Limit Theorem. We summarize the properties and relevance of several ubiquitous probability mass and density functions: univariate and bivariate discrete uniform; Bernoulli; binomial; univariate and bivariate continuous uniform; univariate normal. We introduce pseudo-random variates: generation; transformation; application to hy pothesis testing and Monte Carlo simulation. We define a random sample of “i.i.d.” random variables and the associated sample mean. We derive the properties of the sample mean, in particular the mean and variance, relevant to parameter estimation.
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												  Random Number GenerationRandom Number Generation Pierre L'Ecuyer1 1 Introduction The fields of probability and statistics are built over the abstract concepts of probability space and random variable. This has given rise to elegant and powerful mathematical theory, but exact implementation of these concepts on conventional computers seems impossible. In practice, random variables and other random objects are simulated by deterministic algorithms. The purpose of these algorithms is to produce sequences of numbers or objects whose behavior is very hard to distinguish from that of their \truly random" counterparts, at least for the application of interest. Key requirements may differ depending on the context. For Monte Carlo methods, the main goal is to reproduce the statistical properties on which these methods are based, so that the Monte Carlo estimators behave as expected, whereas for gambling machines and cryptology, observing the sequence of output values for some time should provide no practical advantage for predicting the forthcoming numbers better than by just guessing at random. In computational statistics, random variate generation is usually made in two steps: (1) generating imitations of independent and identically distributed (i.i.d.) random variables having the uniform distribution over the interval (0; 1) and (2) applying transformations to these i.i.d. U(0; 1) random variates to generate (or imitate) random variates and random vectors from arbitrary distributions. These two steps are essentially independent and the world's best experts on them are two different groups of scientists, with little overlap. The expression (pseudo)random number generator (RNG) usually refers to an algorithm used for step (1).
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											Random Number GenerationRandom Number Generation Pierre L’Ecuyer1 D´epartement d’Informatique et de Recherche Op´erationnelle, Universit´ede Montr´eal,C.P. 6128, Succ. Centre-Ville, Montr´eal(Qu´ebec), H9S 5B8, Canada. http://www.iro.umontreal.ca/~lecuyer 1 Introduction The fields of probability and statistics are built over the abstract concepts of probability space and random variable. This has given rise to elegant and powerful mathematical theory, but exact implementation of these concepts on conventional computers seems impossible. In practice, random variables and other random objects are simulated by deterministic algorithms. The purpose of these algorithms is to produce sequences of numbers or objects whose behavior is very hard to distinguish from that of their “truly random” counterparts, at least for the application of interest. Key requirements may differ depending on the context. For Monte Carlo methods, the main goal is to reproduce the statistical properties on which these methods are based, so that the Monte Carlo estimators behave as expected, whereas for gambling machines and cryptology, observing the sequence of output values for some time should provide no practical advantage for predicting the forthcoming numbers better than by just guessing at random. In computational statistics, random variate generation is usually made in two steps: (1) generating imitations of independent and identically distributed (i.i.d.) random variables having the uniform distribution over the interval (0, 1) and (2) applying transformations to these i.i.d. U(0, 1) random variates in order to generate (or imitate) random variates and random vectors from arbitrary distributions. These two steps are essentially independent and the world’s best experts on them are two different groups of scientists, with little overlap.
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												  Random Variate GenerationRandom Variate Generation Christos Alexopoulos and Dave Goldsman Georgia Institute of Technology, Atlanta, GA, USA 5/21/10 Alexopoulos and Goldsman 5/21/10 1/73 Outline 1 Introduction 2 Inverse Transform Method 3 Cutpoint Method 4 Convolution Method 5 Acceptance-Rejection Method 6 Composition Method 7 Special-Case Techniques 8 Multivariate Normal Distribution 9 Generating Stochastic Processes Alexopoulos and Goldsman 5/21/10 2/73 Introduction Goal: Use (0, 1) numbers to generate observations (variates) from other distributions,U and even stochastic processes. Discrete distributions, like Bernoulli, Binomial, Poisson, and empirical Continuous distributions like exponential, normal (many ways), and empirical Multivariate normal Autoregressive moving average time series Waiting times etc., etc. Alexopoulos and Goldsman 5/21/10 3/73 Inverse Transform Method Outline 1 Introduction 2 Inverse Transform Method 3 Cutpoint Method 4 Convolution Method 5 Acceptance-Rejection Method 6 Composition Method 7 Special-Case Techniques 8 Multivariate Normal Distribution 9 Generating Stochastic Processes Alexopoulos and Goldsman 5/21/10 4/73 Inverse Transform Method Inverse Transform Method Inverse Transform Theorem: Let X be a continuous random variable with cdf F (x). Then F (X) (0, 1). ∼ U Proof: Let Y = F (X) and suppose that Y has cdf G(y). Then G(y) = P(Y y)= P(F (X) y) ≤ ≤ = P(X F −1(y)) = F (F −1(y)) ≤ = y. 2 Alexopoulos and Goldsman 5/21/10 5/73 Inverse Transform Method In the above, we can define the inverse cdf by F −1(u) = inf[x : F (x) u] u [0, 1]. ≥ ∈ This representation can be applied to continuous or discrete or mixed distributions (see figure).