Dishonored's Walkthrough Is Broken Into "Medium" Chaos, Low Chaos, and High Chaos Sections Since There Are Multiple Ways to Play the Game

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Dishonored's Walkthrough Is Broken Into Wiki Guide PDF Characters Corvo Atano Hiram Burrows Emily Kaldwin Jessamine Kaldwin Anton Sokolov The Outsider Pendleton Twins Dunwall Technology Enemies City Watch Officer Courtesan Elite Guard Warfare Overseer Tallboys Powers Bend Time Blink Dark Vision Devouring Swarm Possession Windblast Runes Weapons Corvo's Mask Corvo's Sword Crossbow Grenade Spring Razor Spyglass The Heart Whalebone Charms Wheellock Pistol Walkthrough Dishonored's Walkthrough is broken into "medium" Chaos, Low Chaos, and High Chaos sections since there are multiple ways to play the game. Click this link to see the video http://www.ign.com/videos/2012/10/10/dishonored-choosing-your-path-to-revenge Mission Runes Charms Shrines Paintings Blueprints Dishonored 0 0 0 0 n/a Sokolov Elixir Lens Magnify High Overseer Campbell 7 5 1 1 Bonded Galvani Weave Lens Magnify House of Pleasure 5 5 0 3 Incandescent Paste Sokolov Elixir Royal Physician 5 3 1 1 Folded Galvani Resin Spiked Lady Boyle's Last Party 3 2 1 2 Grenade Housing Small Scale Return to the Tower 4 2 1 1 Combustion Refinement Previously Flooded District 5 8 1 3 missing plans The Loyalists 1 0 0 0 n/a The Light at the End 1 0 0 0 n/a What is "Medium Chaos"? Medium chaos isn't a game state -- it's merely there as a guide to playing the game on Low Chaos with an occasional kill or battle here and there (where it would make things easy to kill everyone). Remember that killing anyone will negate the Clean Hands achievement (have no kills for the entire game), which is what the Low Chaos walkthrough pages are for. Suggested Achievement Roadmap Handle Clean Hands by itself, unless you feel like using a Save History as your extra "weapon" to save and reload all your failures at being seen or spotted (for Ghost and Faceless). For Clean Hands, the Combat Sleep Dart is a very handy purchase, since that is Corvo's only non-lethal ranged attack. For Ghost and Faceless, you cannot be spotted at all (the Metal Gear Solid Stealth Syndrome). Killing enemies is an option, so you may find the occasional stealth kill using a crossbow very helpful. This naturally, will disqualify you from Clean Hands. Beware that in the mission Flooded District, Corvo will need to make a mandatory decision between two NPCs. One choice will always brand you as a killer, but incur no alerts; the second choice easily results in no fatalities, but it may be extremely difficult (if not impossible) to evade detection (unless you use Bend Time at maximum level at the right moment). Alternately, you can risk shooting the NPC with a Sleep Dart (resulting in a massive swarm of rats) but that will immediately disable the NPC and prevent it from respawning a version that can detect you. All other achievements (esp. the secret achievements) can be accessed easily by maintaining a comprehensive Save History to access different points of the campaign. Notes on Difficulty There is no difficulty requirement for any achievement. You may accomplish them all on any difficulty setting you choose (and you may change the setting at any time). A note on Easy Difficulty -- Corvo does not need to be in "sneak mode" to choke or stealth kill enemies on Easy (he can be standing up; as long as the NPC is not aware of him, he can initiate either action). You may find Easy difficulty the fastest / easiest way to do Clean Hands and Shadow / Ghost especially once you upgrade Corvo's boots to have maximum stealth. Once you do, you can literally sprint up to unaware targets and take them down. Dishonored 5G Dishonored You escaped Coldridge Prison Dishonored starts with Corvo taking a quick tutorial about looking around, jumping,Dishonored stealth, and Stats movement. Once you're able to disembark, head for the palace across the bridge. You will be coming Runes 0 back here in a little bit. Charms 0 Optional: Hide and Seek with Emily Shrines 0 Sokolov Paintings 0 Coins 1010 Playing hide and seek with Emily is essentially a very basic tutorial on Stealth. Entering stealth makes Corvo move slower, but he will be harder to spot, and he may perform a non-lethal takedown of humanoid enemies when he sneaks behind them. Emily will ask you to hide and she will try to find you after she counts to ten. You cannot leave the area to "hide" (that fails the mission); the best spot to hide would be the niche next to where Emily stands (the spot just past the bridge's moorings). Once Emily gives up, reveal yourself and go meet her mother, the Empress. Meet the Empress Jessamine You may speak to Anton Sokolov on your way up the Empress' gazeebo, but that is chiefly a flavor action. After speaking to the Empress (deliver the letter by targeting her hand and pressing the action button), you go through a short combat tutorial where you beat off the incoming assassins. None of the enemies here can be killed, so your Clean Hands trophy is unaffected for now. Escape Coldridge Prison Escaping the prison is rather easy, unless you are intent on scavenging every last piece of coin, or want to commit to the "Low Chaos" path (which means with a little extra work, you can attain both the Ghost and Clean Hands achievements) . In that case, you will need to resort to a few manual saves (see: Save History) and reserve some patience. Outside Your Cell Take the key from the food tray and immediately drop into stealth (you may also want to manually save the game after the auto-save is done). There are three guards in the small yard past your cell. The first guard can be sleeper-held and his body carted off. The second guard is best grabbed as soon as the third guard walks away, and the second guard is facing a prison cell. The third guard is someone you can takedown on his return patrol. For no detection, it may be better to avoid the two guards after taking out the first. Walkway to Prison Guard Booth On your way to the room with the large ventilation pipes, feel free to take the City Watch pistol from the weapons racks (additional pistols are converted to bullet ammunition). If you are looking to evade enemies, climb (mantle) atop the ventilation ducts to avoid the three guards from earlier, stay in stealth and wait on the fourth guard (the one with the key) to present himself as a target. Once you nick the key from the guard past the ventilation room (choke him out), you may want to save the game before moving onto the walkway. There is a lone guard on patrol past the guard booth. Icing him will pretty much give you a run of the immediate and next area for a little while. Explosives in the Interrogation Room You may want to save the game before entering the interrogation room, as taking the clockwork explosive will trigger more guards in the main yard. Take the explosive from the safe in the interrogation room and head back outside. Exterior Maintenance Yard There are two guards in the maintenance yard. You may choke them out, or leave them alone. If you take out both of them, you will be assured that the yard will be devoid of enemies as you challenge the next section. Prison Front Gate The prison's front gate is broken into two sections - the first is patrolled by three guards; one outside, and two in the control booths (one in each booth). The second half has two guards - one in front of the security doorway at the bottom of the stairs, the second at the top of the stairs. Saving the game before committing to an action is handy here. Either choke out all three guards (it's possible to do it undetected - you also gain plenty of loot from the control booths) in the first half or take the route to avoid contact. The "avoidance path" requires you to mantle onto the ventilation pipes and get over the heavy security door. The second half of the entrance is dicey. You can avoid both guards (if you prefer) by dropping near the entrance of the main door you need to blow up to escape. For Ghost, you will definitely want to choke out the two guards here in the second half of the entrance hall, as they will immediately react and see Corvo when the explosion occurs. Make Door Blow Now Notice the metal container you can stealth crawl into near the door? That's where you want to hide after setting the explosive. Corvo will be close enough to the escape route to escape detection and be protected from the blast. Blow the door, step outside, and dive down into the water. The sewer entrance is directly across from the broken stairs / catwalk where you exit the prison. Dunwall Sewers The only enemies in the sewers, up until the last part (four guards) are rats, which do not count towards Clean Hands and Ghost, so you can be a little more noisy than usual. Beware of the packs of rats infesting the sewers; if they decide to feast on Corvo, they will swarm you, attack, and possibly kill you. Move to the valve wheel that's obstructed by a corpse. Move the corpse and turn the wheel fully (hold the action button down until the gate is fully raised). Consider saving once you are past the gate.
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