An Object-Oriented Model for Extensible Concurrent Systems: the Composition-Filters Approach
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Object-Oriented Programming in Scheme with First-Class Modules
Ob jectOriented Programming in Scheme with FirstClass Mo dules and Op eratorBased Inheritance Guruduth Banavar Gary Lindstrom Department of Computer Science University of Utah Salt LakeCityUT Abstract Wecharacterize ob jectoriented programming as structuring and manipulating a uniform space of rstclass values representing modules a distillation of the notion of classes Op erators over mo dules individually achieve eects such as encapsulation sharing and static binding A variety of idioms of OO programming nd convenient expression within this mo del including several forms of single and multiple inheritance abstract classes class variables inheritance hierarchy combination and reection Weshow that this programming style simplies OO programming via enhanced uniformity and supp orts a exible mo del of ob jectorientation that provides an attractive alternative to metaprogramming Finallyweshow that these notions of OO programming are language indep endent by implementing a Mo dular Scheme prototyp e as a completion of a generic OO framework for mo dularity Pap er Category Research Topic Area Language design and implementation Intro duction Classbased ob jectoriented programming is usually thought of as creating a graph structured inher itance hierarchy of classes instantiating some of these classes and computing with these instances Instances are typically rstclass values in the language ie they can b e created stored accessed and passed into and out of functions Classes on the other hand are usually not rstclass values and inheritance is -
The Inheritance Anomaly Revisited
The Inheritance Anomaly Revisited Ryan J. Wisnesky August 2006 Contents Contents i Preface ii Introduction 1 1 The Inheritance Anomaly and Formal Framework 2 1.1 An Overview of the Inheritance Anomaly . 2 1.2 An Overview of the Framework . 4 2 History-based Guard Languages 7 2.1 History-based guard languages . 7 2.2 Two tweaks . 8 2.2.1 The first tweak: Behavior Preservation . 8 2.2.2 The second tweak: Patching the Proof . 10 2.3 Discussion . 13 2.4 Related Work and Future Directions . 13 2.5 Conclusion . 15 3 Intra-object Concurrency 16 3.1 Methods and Messages . 16 3.1.1 New synchronization constructs . 17 3.1.2 Synchronization, Methods, and Messages . 18 3.2 New Types . 19 3.2.1 Mutual Exclusion: TypesS ............................ 20 3.2.2 Mutual Exclusion and Containment: TypesS .................. 24 3.2.3 TypesT,S ...................................... 25 3.3 Conclusion and Related Work . 27 4 Specification Languages 28 5 Overall Conclusion, Future Directions, and a Note on Typing 29 6 Related Work 30 6.1 Core Papers . 30 i 6.2 Concurrent Formal Systems . 31 6.3 Anomaly Avoidance Mechanisms . 33 6.4 Anomaly Generalizations . 36 6.5 Anomaly Experiences . 36 6.6 Surveys . 37 6.7 Aspect-Oriented Programming . 37 6.8 Others............................................ 38 Bibliography 41 ii Introduction The Inheritance Anomaly has been a thorn in the side of the concurrent object-oriented language community for 15 years. Simply put, the anomaly is a failure of inheritance and concurrency to work well with each other, negating the usefulness of inheritance as a mechanism for code-reuse in a concurrent setting. -
Modular Programming with Functions
CHAPTER 4 MODULAR PROGRAMMING WITH FUNCTIONS Copyright © 2013 Pearson Education, Inc. Modularity •A program may also contain other functions, and it may refer to functions in another file or in a library. These functions , or modules , are sets of statements that perform an operation or compute a value •To maintain simplicity and readability in long and complex programs, we use a short main, and other functions instead of using one long main function. •By separating a solution into a group of modules, each module is easier to understand, thus adhering to the basic guidelines of structured programming Copyright © 2013 Pearson Education, Inc. Modularity •Braking a problem into a set of modules has many advantages: 1. Every module can be written and tested separately from the rest of the program 2. A module is smaller than a complete program, so testing is easier 3. Once a module has been tested, it can be used in new program without having to retest it ( reusability ) 4. Use of modules ( modularity ) usually reduces the overall length of programs 5. Several programmers can work on the same project if it is separated into modules Copyright © 2013 Pearson Education, Inc. Modularity Main Modules Copyright © 2013 Pearson Education, Inc. Function Definition •A function consists of a definition statement followed by declarations and statements. The general form of a function is: return_type function_name(parameter_declarations) { declarations; statements; return expression; } •The parameter declarations represent the information passed to the function •Additional variables used by the function are defined in declarations statement •All functions should include a return statement Copyright © 2013 Pearson Education, Inc. -
Scope in Fortran 90
Scope in Fortran 90 The scope of objects (variables, named constants, subprograms) within a program is the portion of the program in which the object is visible (can be use and, if it is a variable, modified). It is important to understand the scope of objects not only so that we know where to define an object we wish to use, but also what portion of a program unit is effected when, for example, a variable is changed, and, what errors might occur when using identifiers declared in other program sections. Objects declared in a program unit (a main program section, module, or external subprogram) are visible throughout that program unit, including any internal subprograms it hosts. Such objects are said to be global. Objects are not visible between program units. This is illustrated in Figure 1. Figure 1: The figure shows three program units. Main program unit Main is a host to the internal function F1. The module program unit Mod is a host to internal function F2. The external subroutine Sub hosts internal function F3. Objects declared inside a program unit are global; they are visible anywhere in the program unit including in any internal subprograms that it hosts. Objects in one program unit are not visible in another program unit, for example variable X and function F3 are not visible to the module program unit Mod. Objects in the module Mod can be imported to the main program section via the USE statement, see later in this section. Data declared in an internal subprogram is only visible to that subprogram; i.e. -
A Parallel Program Execution Model Supporting Modular Software Construction
A Parallel Program Execution Model Supporting Modular Software Construction Jack B. Dennis Laboratory for Computer Science Massachusetts Institute of Technology Cambridge, MA 02139 U.S.A. [email protected] Abstract as a guide for computer system design—follows from basic requirements for supporting modular software construction. A watershed is near in the architecture of computer sys- The fundamental theme of this paper is: tems. There is overwhelming demand for systems that sup- port a universal format for computer programs and software The architecture of computer systems should components so users may benefit from their use on a wide reflect the requirements of the structure of pro- variety of computing platforms. At present this demand is grams. The programming interface provided being met by commodity microprocessors together with stan- should address software engineering issues, in dard operating system interfaces. However, current systems particular, the ability to practice the modular do not offer a standard API (application program interface) construction of software. for parallel programming, and the popular interfaces for parallel computing violate essential principles of modular The positions taken in this presentation are contrary to or component-based software construction. Moreover, mi- much conventional wisdom, so I have included a ques- croprocessor architecture is reaching the limit of what can tion/answer dialog at appropriate places to highlight points be done usefully within the framework of superscalar and of debate. We start with a discussion of the nature and VLIW processor models. The next step is to put several purpose of a program execution model. Our Parallelism processors (or the equivalent) on a single chip. -
The Best of Both Worlds?
The Best of Both Worlds? Reimplementing an Object-Oriented System with Functional Programming on the .NET Platform and Comparing the Two Paradigms Erik Bugge Thesis submitted for the degree of Master in Informatics: Programming and Networks 60 credits Department of Informatics Faculty of mathematics and natural sciences UNIVERSITY OF OSLO Autumn 2019 The Best of Both Worlds? Reimplementing an Object-Oriented System with Functional Programming on the .NET Platform and Comparing the Two Paradigms Erik Bugge © 2019 Erik Bugge The Best of Both Worlds? http://www.duo.uio.no/ Printed: Reprosentralen, University of Oslo Abstract Programming paradigms are categories that classify languages based on their features. Each paradigm category contains rules about how the program is built. Comparing programming paradigms and languages is important, because it lets developers make more informed decisions when it comes to choosing the right technology for a system. Making meaningful comparisons between paradigms and languages is challenging, because the subjects of comparison are often so dissimilar that the process is not always straightforward, or does not always yield particularly valuable results. Therefore, multiple avenues of comparison must be explored in order to get meaningful information about the pros and cons of these technologies. This thesis looks at the difference between the object-oriented and functional programming paradigms on a higher level, before delving in detail into a development process that consisted of reimplementing parts of an object- oriented system into functional code. Using results from major comparative studies, exploring high-level differences between the two paradigms’ tools for modular programming and general program decompositions, and looking at the development process described in detail in this thesis in light of the aforementioned findings, a comparison on multiple levels was done. -
The Inheritance Anomaly: Ten Years After
The inheritance anomaly: ten years after Giuseppe Milicia Vladimiro Sassone Chi Spaces Technologies ltd. University of Sussex, UK Cambridge, UK [email protected] [email protected] ABSTRACT Clearly we must make sure that no object is removed from an The term inheritance anomaly was coined in 1993 by Matsuoka empty buffer and that no object is inserted into a full buffer. In a and Yonezawa [15] to refer to the problems arising by the coexis- sequential setting, the burden of ensuring such constraints resides tence of inheritance and concurrency in concurrent object oriented with the buffer’s user. Indeed the buffer is created and used by languages (COOLs). The quirks arising by such combination have one thread only, which is responsible for the state of the object. been observed since the early eighties, when the first experimen- To facilitate usage, the buffer’s methods might return certain er- tal COOLs were designed [3]. In the nineties COOLs turned from ror codes in case of misuse. This approach is not feasible in a research topic to widely used tools in the everyday programming concurrent setting. The buffer will be used concurrently by mul- practice, see e.g. the Java [9] experience. This expository paper ex- tiple clients, leaving each of them no idea on the buffer’s current tends the survey presented in [15] to account for new and widely state. Although it is possible to envisage ad-hoc protocols among used COOLs, most notably Java and C] [19]. Specifically, we il- clients to keep track of the buffer’s state, such a solution is com- lustrate some innovative approaches to COOL design relying on plex and hardly feasible in practice. -
Source-Code Instrumentation and Quantification of Events Robert E
Source-Code Instrumentation and Quantification of Events Robert E. Filman Klaus Havelund RIACS Kestrel Technology NASA Ames Research Center, MS 269/2 NASA Ames Research Center, MS 269/2 Moffett Field, CA 94035 U.S.A. Moffett Field, CA 94035 U.S.A +1 650–604–1250 +1 650–604–3366 [email protected] [email protected] ABSTRACT particularly with respect to debugging and validating concurrent Aspect-Oriented Programming is making quantified programmatic systems. assertions over programs that otherwise are not annotated to 2. EVENTS receive these assertions. Varieties of AOP systems are Quantification implies matching a predicate about a program. characterized by which quantified assertions they allow, what they Such a predicate must be over some domain. In the permit in the actions of the assertions (including how the actions quantification/implicit invocation papers, we distinguished interact with the base code), and what mechanisms they use to between static and dynamic quantification. achieve the overall effect. Here, we argue that all quantification is over dynamic events, and describe our preliminary work in Static quantification worked over the structure of the program. developing a system that maps dynamic events to transformations That is, with static quantification, one could reference the over source code. We discuss possible applications of this system, programming language structures in a system. Examples of such particularly with respect to debugging concurrent systems. structures include reference to program variables, calls to subprograms, loops, and conditional tests. Categories and Subject Descriptors Many common AOP implementation techniques can be D.3.3 [Programming Languages]: Language Constructs and understood in terms of quantified program manipulation on the Features – aspects. -
The Power of Interoperability: Why Objects Are Inevitable
The Power of Interoperability: Why Objects Are Inevitable Jonathan Aldrich Carnegie Mellon University Pittsburgh, PA, USA [email protected] Abstract 1. Introduction Three years ago in this venue, Cook argued that in Object-oriented programming has been highly suc- their essence, objects are what Reynolds called proce- cessful in practice, and has arguably become the dom- dural data structures. His observation raises a natural inant programming paradigm for writing applications question: if procedural data structures are the essence software in industry. This success can be documented of objects, has this contributed to the empirical success in many ways. For example, of the top ten program- of objects, and if so, how? ming languages at the LangPop.com index, six are pri- This essay attempts to answer that question. After marily object-oriented, and an additional two (PHP reviewing Cook’s definition, I propose the term ser- and Perl) have object-oriented features.1 The equiva- vice abstractions to capture the essential nature of ob- lent numbers for the top ten languages in the TIOBE in- jects. This terminology emphasizes, following Kay, that dex are six and three.2 SourceForge’s most popular lan- objects are not primarily about representing and ma- guages are Java and C++;3 GitHub’s are JavaScript and nipulating data, but are more about providing ser- Ruby.4 Furthermore, objects’ influence is not limited vices in support of higher-level goals. Using examples to object-oriented languages; Cook [8] argues that Mi- taken from object-oriented frameworks, I illustrate the crosoft’s Component Object Model (COM), which has unique design leverage that service abstractions pro- a C language interface, is “one of the most pure object- vide: the ability to define abstractions that can be ex- oriented programming models yet defined.” Academ- tended, and whose extensions are interoperable in a ically, object-oriented programming is a primary focus first-class way. -
Software Quality / Modularity
Software quality EXTERNAL AND INTERNAL FACTORS External quality factors are properties such as speed or ease of use, whose presence or absence in a software product may be detected by its users. Other qualities applicable to a software product, such as being modular, or readable, are internal factors, perceptible only to computer professionals who have access to the actual software text. In the end, only external factors matter, but the key to achieving these external factors is in the internal ones: for the users to enjoy the visible qualities, the designers and implementers must have applied internal techniques that will ensure the hidden qualities. EXTERNAL FACTORS Correctness: The ability of software products to perform their tasks, as defined by their specification. Correctness is the prime quality. If a system does not do what it is supposed to do, everything else about it — whether it is fast, has a nice user interface¼ — matters little. But this is easier said than done. Even the first step to correctness is already difficult: we must be able to specify the system requirements in a precise form, by itself quite a challenging task. Robustness: The ability of software systems to react appropriately to abnormal conditions. Robustness complements correctness. Correctness addresses the behavior of a system in cases covered by its specification; robustness characterizes what happens outside of that specification. There will always be cases that the specification does not explicitly address. The role of the robustness requirement is to make sure that if such cases do arise, the system does not cause catastrophic events; it should produce appropriate error messages, terminate its execution cleanly, or enter a so-called “graceful degradation” mode. -
The Principles of Object-Oriented Javascript Zakas
TAKETAKE CONTROLCONTROL OFOF Foreword by Cody Lindley, Best-selling Author and Principal Frontend Architect JAVASCRIPT THE PRINCIPLES OF OBJECT-ORIENTED JAVASCRIPT JAVASCRIPT THE PRINCIPLES OF OBJECT-ORIENTED JAVASCRIPT THETHE PRINCIPLESPRINCIPLES OFOF OBJECTSOBJECTS at TandemSeven OBJECT-ORIENTEDOBJECT-ORIENTED If you’ve used a more traditional object-oriented • How to define your own constructors JAVASCRIPTJAVASCRIPT language, such as C++ or Java, JavaScript probably • How to work with and understand prototypes doesn’t seem object-oriented at all. It has no concept of classes, and you don’t even need to define any • Inheritance patterns for types and objects objects in order to write code. But don’t be fooled — The Principles of Object-Oriented JavaScript will leave NICHOLAS C. ZAKAS JavaScript is an incredibly powerful and expressive even experienced developers with a deeper understand- object-oriented language that puts many design ing of JavaScript. Unlock the secrets behind how objects decisions right into your hands. work in JavaScript so you can write clearer, more In The Principles of Object-Oriented JavaScript, flexible, and more efficient code. Nicholas C. Zakas thoroughly explores JavaScript’s object-oriented nature, revealing the language’s A B O U T T H E A U T H O R unique implementation of inheritance and other key characteristics. You’ll learn: Nicholas C. Zakas is a software engineer at Box and is known for writing on and speaking about the latest • The difference between primitive and reference in JavaScript best practices. He honed his experience values during his five years at Yahoo!, where he was principal • What makes JavaScript functions so unique frontend engineer for the Yahoo! home page. -
Chapter-2 Object Oriented Programming Very Short/ Short Answer Questions 1
CHAPTER-2 OBJECT ORIENTED PROGRAMMING VERY SHORT/ SHORT ANSWER QUESTIONS 1. Discuss major OOP concepts briefly. Ans. Following are the general OOP concepts: 1. Data Abstraction: Data abstraction means, providing only essential information to the outside word and hiding their background details i.e. to represent the needed information in program without presenting the details. 2. Data Encapsulation: The wrapping up of data and operations/functions (that operate o the data) into a single unit (called class) is known as Encapsulation. 3. Modularity: Modularity is the property of a system that has been decomposed into a set of cohesive and loosely coupled modules. 4. Inheritance: Inheritance is the capability of one class of things to inherit capabilities or properties from another class. 5. Polymorphism: Polymorphism is the ability for a message or data to be processed in more than one form. 2. What are programming paradigms? Give names of some popular programming paradigms. Ans. Programming Paradigm: A Programming Paradigm defines the methodology of designing and implementing programs using the key features and building blocks of a programming language. Following are the different programming paradigms: (i) Procedural Programming (ii) Object Based Programming (iii) Object Oriented Programming 3. What are the shortcomings of procedural and modular programming approaches? Ans. Following are the various shortcomings of procedural and modular programming approaches: Procedural Programming is susceptible to design changes. Procedural Programming leads to increased time and cost overheads during design changes. Procedural and Modular programming both are unable to represent real world relationship that exists among objects. In modular programming, the arrangement of the data can’t be changed without modifying all the functions that access it.