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Programming Paradigms & Object-Oriented
4.3 (Programming Paradigms & Object-Oriented- Computer Science 9608 Programming) with Majid Tahir Syllabus Content: 4.3.1 Programming paradigms Show understanding of what is meant by a programming paradigm Show understanding of the characteristics of a number of programming paradigms (low- level, imperative (procedural), object-oriented, declarative) – low-level programming Demonstrate an ability to write low-level code that uses various address modes: o immediate, direct, indirect, indexed and relative (see Section 1.4.3 and Section 3.6.2) o imperative programming- see details in Section 2.3 (procedural programming) Object-oriented programming (OOP) o demonstrate an ability to solve a problem by designing appropriate classes o demonstrate an ability to write code that demonstrates the use of classes, inheritance, polymorphism and containment (aggregation) declarative programming o demonstrate an ability to solve a problem by writing appropriate facts and rules based on supplied information o demonstrate an ability to write code that can satisfy a goal using facts and rules Programming paradigms 1 4.3 (Programming Paradigms & Object-Oriented- Computer Science 9608 Programming) with Majid Tahir Programming paradigm: A programming paradigm is a set of programming concepts and is a fundamental style of programming. Each paradigm will support a different way of thinking and problem solving. Paradigms are supported by programming language features. Some programming languages support more than one paradigm. There are many different paradigms, not all mutually exclusive. Here are just a few different paradigms. Low-level programming paradigm The features of Low-level programming languages give us the ability to manipulate the contents of memory addresses and registers directly and exploit the architecture of a given processor. -
A New Macro-Programming Paradigm in Data Collection Sensor Networks
SpaceTime Oriented Programming: A New Macro-Programming Paradigm in Data Collection Sensor Networks Hiroshi Wada and Junichi Suzuki Department of Computer Science University of Massachusetts, Boston Program Insert This paper proposes a new programming paradigm for wireless sensor networks (WSNs). It is designed to significantly reduce the complexity of WSN programming by providing a new high- level programming abstraction to specify spatio-temporal data collections in a WSN from a global viewpoint as a whole rather than sensor nodes as individuals. Abstract SpaceTime Oriented Programming (STOP) is new macro-programming paradigm for wireless sensor networks (WSNs) in that it supports both spatial and temporal aspects of sensor data and it provides a high-level abstraction to express data collections from a global viewpoint for WSNs as a whole rather than sensor nodes as individuals. STOP treats space and time as first-class citizens and combines them as spacetime continuum. A spacetime is a three dimensional object that consists of a two special dimensions and a time playing the role of the third dimension. STOP allows application developers to program data collections to spacetime, and abstracts away the details in WSNs, such as how many nodes are deployed in a WSN, how nodes are connected with each other, and how to route data queries in a WSN. Moreover, STOP provides a uniform means to specify data collections for the past and future. Using the STOP application programming interfaces (APIs), application programs (STOP macro programs) can obtain a “snapshot” space at a given time in a given spatial resolutions (e.g., a space containing data on at least 60% of nodes in a give spacetime at 30 minutes ago.) and a discrete set of spaces that meet specified spatial and temporal resolutions. -
15-150 Lectures 27 and 28: Imperative Programming
15-150 Lectures 27 and 28: Imperative Programming Lectures by Dan Licata April 24 and 26, 2012 In these lectures, we will show that imperative programming is a special case of functional programming. We will also investigate the relationship between imperative programming and par- allelism, and think about what happens when the two are combined. 1 Mutable Cells Functional programming is all about transforming data into new data. Imperative programming is all about updating and changing data. To get started with imperative programming, ML provides a type 'a ref representing mutable memory cells. This type is equipped with: • A constructor ref : 'a -> 'a ref. Evaluating ref v creates and returns a new memory cell containing the value v. Pattern-matching a cell with the pattern ref p gets the contents. • An operation := : 'a ref * 'a -> unit that updates the contents of a cell. For example: val account = ref 100 val (ref cur) = account val () = account := 400 val (ref cur) = account 1. In the first line, evaluating ref 100 creates a new memory cell containing the value 100, which we will write as a box: 100 and binds the variable account to this cell. 2. The next line pattern-matches account as ref cur, which binds cur to the value currently in the box, in this case 100. 3. The next line updates the box to contain the value 400. 4. The final line reads the current value in the box, in this case 400. 1 It's important to note that, with mutation, the same program can have different results if it is evaluated multiple times. -
Functional and Imperative Object-Oriented Programming in Theory and Practice
Uppsala universitet Inst. för informatik och media Functional and Imperative Object-Oriented Programming in Theory and Practice A Study of Online Discussions in the Programming Community Per Jernlund & Martin Stenberg Kurs: Examensarbete Nivå: C Termin: VT-19 Datum: 14-06-2019 Abstract Functional programming (FP) has progressively become more prevalent and techniques from the FP paradigm has been implemented in many different Imperative object-oriented programming (OOP) languages. However, there is no indication that OOP is going out of style. Nevertheless the increased popularity in FP has sparked new discussions across the Internet between the FP and OOP communities regarding a multitude of related aspects. These discussions could provide insights into the questions and challenges faced by programmers today. This thesis investigates these online discussions in a small and contemporary scale in order to identify the most discussed aspect of FP and OOP. Once identified the statements and claims made by various discussion participants were selected and compared to literature relating to the aspects and the theory behind the paradigms in order to determine whether there was any discrepancies between practitioners and theory. It was done in order to investigate whether the practitioners had different ideas in the form of best practices that could influence theories. The most discussed aspect within FP and OOP was immutability and state relating primarily to the aspects of concurrency and performance. This thesis presents a selection of representative quotes that illustrate the different points of view held by groups in the community and then addresses those claims by investigating what is said in literature. -
Unit 2 — Imperative and Object-Oriented Paradigm
Programming Paradigms Unit 2 — Imperative and Object-oriented Paradigm J. Gamper Free University of Bozen-Bolzano Faculty of Computer Science IDSE PP 2018/19 Unit 2 – Imperative and Object-oriented Paradigm 1/38 Outline 1 Imperative Programming Paradigm 2 Abstract Data Types 3 Object-oriented Approach PP 2018/19 Unit 2 – Imperative and Object-oriented Paradigm 2/38 Imperative Programming Paradigm Outline 1 Imperative Programming Paradigm 2 Abstract Data Types 3 Object-oriented Approach PP 2018/19 Unit 2 – Imperative and Object-oriented Paradigm 3/38 Imperative Programming Paradigm Imperative Paradigm/1 The imperative paradigm is the oldest and most popular paradigm Based on the von Neumann architecture of computers Imperative programs define sequences of commands/statements for the computer that change a program state (i.e., set of variables) Commands are stored in memory and executed in the order found Commands retrieve data, perform a computation, and assign the result to a memory location Data ←→ Memory CPU (Data and Address Program) ←→ The hardware implementation of almost all Machine code computers is imperative 8B542408 83FA0077 06B80000 Machine code, which is native to the C9010000 008D0419 83FA0376 computer, and written in the imperative style B84AEBF1 5BC3 PP 2018/19 Unit 2 – Imperative and Object-oriented Paradigm 4/38 Imperative Programming Paradigm Imperative Paradigm/2 Central elements of imperative paradigm: Assigment statement: assigns values to memory locations and changes the current state of a program Variables refer -
SQL Processing with SAS® Tip Sheet
SQL Processing with SAS® Tip Sheet This tip sheet is associated with the SAS® Certified Professional Prep Guide Advanced Programming Using SAS® 9.4. For more information, visit www.sas.com/certify Basic Queries ModifyingBasic Queries Columns PROC SQL <options>; SELECT col-name SELECT column-1 <, ...column-n> LABEL= LABEL=’column label’ FROM input-table <WHERE expression> SELECT col-name <GROUP BY col-name> FORMAT= FORMAT=format. <HAVING expression> <ORDER BY col-name> <DESC> <,...col-name>; Creating a SELECT col-name AS SQL Query Order of Execution: new column new-col-name Filtering Clause Description WHERE CALCULATED new columns new-col-name SELECT Retrieve data from a table FROM Choose and join tables Modifying Rows WHERE Filter the data GROUP BY Aggregate the data INSERT INTO table SET column-name=value HAVING Filter the aggregate data <, ...column-name=value>; ORDER BY Sort the final data Inserting rows INSERT INTO table <(column-list)> into tables VALUES (value<,...value>); INSERT INTO table <(column-list)> Managing Tables SELECT column-1<,...column-n> FROM input-table; CREATE TABLE table-name Eliminating SELECT DISTINCT CREATE TABLE (column-specification-1<, duplicate rows col-name<,...col-name> ...column-specification-n>); WHERE col-name IN DESCRIBE TABLE table-name-1 DESCRIBE TABLE (value1, value2, ...) <,...table-name-n>; WHERE col-name LIKE “_string%” DROP TABLE table-name-1 DROP TABLE WHERE col-name BETWEEN <,...table-name-n>; Filtering value AND value rows WHERE col-name IS NULL WHERE date-value Managing Views “<01JAN2019>”d WHERE time-value “<14:45:35>”t CREATE VIEW CREATE VIEW table-name AS query; WHERE datetime-value “<01JAN201914:45:35>”dt DESCRIBE VIEW view-name-1 DESCRIBE VIEW <,...view-name-n>; Remerging Summary Statistics DROP VIEW DROP VIEW view-name-1 <,...view-name-n>; SELECT col-name, summary function(argument) FROM input table; Copyright © 2019 SAS Institute Inc. -
Comparative Studies of Programming Languages; Course Lecture Notes
Comparative Studies of Programming Languages, COMP6411 Lecture Notes, Revision 1.9 Joey Paquet Serguei A. Mokhov (Eds.) August 5, 2010 arXiv:1007.2123v6 [cs.PL] 4 Aug 2010 2 Preface Lecture notes for the Comparative Studies of Programming Languages course, COMP6411, taught at the Department of Computer Science and Software Engineering, Faculty of Engineering and Computer Science, Concordia University, Montreal, QC, Canada. These notes include a compiled book of primarily related articles from the Wikipedia, the Free Encyclopedia [24], as well as Comparative Programming Languages book [7] and other resources, including our own. The original notes were compiled by Dr. Paquet [14] 3 4 Contents 1 Brief History and Genealogy of Programming Languages 7 1.1 Introduction . 7 1.1.1 Subreferences . 7 1.2 History . 7 1.2.1 Pre-computer era . 7 1.2.2 Subreferences . 8 1.2.3 Early computer era . 8 1.2.4 Subreferences . 8 1.2.5 Modern/Structured programming languages . 9 1.3 References . 19 2 Programming Paradigms 21 2.1 Introduction . 21 2.2 History . 21 2.2.1 Low-level: binary, assembly . 21 2.2.2 Procedural programming . 22 2.2.3 Object-oriented programming . 23 2.2.4 Declarative programming . 27 3 Program Evaluation 33 3.1 Program analysis and translation phases . 33 3.1.1 Front end . 33 3.1.2 Back end . 34 3.2 Compilation vs. interpretation . 34 3.2.1 Compilation . 34 3.2.2 Interpretation . 36 3.2.3 Subreferences . 37 3.3 Type System . 38 3.3.1 Type checking . 38 3.4 Memory management . -
Rexx to the Rescue!
Session: G9 Rexx to the Rescue! Damon Anderson Anixter May 21, 2008 • 9:45 a.m. – 10:45 a.m. Platform: DB2 for z/OS Rexx is a powerful tool that can be used in your daily life as an z/OS DB2 Professional. This presentation will cover setup and execution for the novice. It will include Edit macro coding examples used by DBA staff to solve everyday tasks. DB2 data access techniques will be covered as will an example of calling a stored procedure. Examples of several homemade DBA tools built with Rexx will be provided. Damon Anderson is a Senior Technical DBA and Technical Architect at Anixter Inc. He has extensive experience in DB2 and IMS, data replication, ebusiness, Disaster Recovery, REXX, ISPF Dialog Manager, and related third-party tools and technologies. He is a certified DB2 Database Administrator. He has written articles for the IDUG Solutions Journal and presented at IDUG and regional user groups. Damon can be reached at [email protected] 1 Rexx to the Rescue! 5 Key Bullet Points: • Setting up and executing your first Rexx exec • Rexx execs versus edit macros • Edit macro capabilities and examples • Using Rexx with DB2 data • Examples to clone data, compare databases, generate utilities and more. 2 Agenda: • Overview of Anixter’s business, systems environment • The Rexx “Setup Problem” Knowing about Rexx but not knowing how to start using it. • Rexx execs versus Edit macros, including coding your first “script” macro. • The setup and syntax for accessing DB2 • Discuss examples for the purpose of providing tips for your Rexx execs • A few random tips along the way. -
The Semantics of Syntax Applying Denotational Semantics to Hygienic Macro Systems
The Semantics of Syntax Applying Denotational Semantics to Hygienic Macro Systems Neelakantan R. Krishnaswami University of Birmingham <[email protected]> 1. Introduction body of a macro definition do not interfere with names oc- Typically, when semanticists hear the words “Scheme” or curring in the macro’s arguments. Consider this definition of and “Lisp”, what comes to mind is “untyped lambda calculus a short-circuiting operator: plus higher-order state and first-class control”. Given our (define-syntax and typical concerns, this seems to be the essence of Scheme: it (syntax-rules () is a dynamically typed applied lambda calculus that sup- ((and e1 e2) (let ((tmp e1)) ports mutable data and exposes first-class continuations to (if tmp the programmer. These features expose a complete com- e2 putational substrate to programmers so elegant that it can tmp))))) even be characterized mathematically; every monadically- representable effect can be implemented with state and first- In this definition, even if the variable tmp occurs freely class control [4]. in e2, it will not be in the scope of the variable definition However, these days even mundane languages like Java in the body of the and macro. As a result, it is important to support higher-order functions and state. So from the point interpret the body of the macro not merely as a piece of raw of view of a working programmer, the most distinctive fea- syntax, but as an alpha-equivalence class. ture of Scheme is something quite different – its support for 2.2 Open Recursion macros. The intuitive explanation is that a macro is a way of defining rewrites on abstract syntax trees. -
Concatenative Programming
Concatenative Programming From Ivory to Metal Jon Purdy ● Why Concatenative Programming Matters (2012) ● Spaceport (2012–2013) Compiler engineering ● Facebook (2013–2014) Site integrity infrastructure (Haxl) ● There Is No Fork: An Abstraction for Efficient, Concurrent, and Concise Data Access (ICFP 2014) ● Xamarin/Microsoft (2014–2017) Mono runtime (performance, GC) What I Want in a ● Prioritize reading & modifying code over writing it Programming ● Be expressive—syntax closely Language mirroring high-level semantics ● Encourage “good” code (reusable, refactorable, testable, &c.) ● “Make me do what I want anyway” ● Have an “obvious” efficient mapping to real hardware (C) ● Be small—easy to understand & implement tools for ● Be a good citizen—FFI, embedding ● Don’t “assume you’re the world” ● Forth (1970) Notable Chuck Moore Concatenative ● PostScript (1982) Warnock, Geschke, & Paxton Programming ● Joy (2001) Languages Manfred von Thun ● Factor (2003) Slava Pestov &al. ● Cat (2006) Christopher Diggins ● Kitten (2011) Jon Purdy ● Popr (2012) Dustin DeWeese ● … History Three ● Lambda Calculus (1930s) Alonzo Church Formal Systems of ● Turing Machine (1930s) Computation Alan Turing ● Recursive Functions (1930s) Kurt Gödel Church’s Lambdas e ::= x Variables λx.x ≅ λy.y | λx. e Functions λx.(λy.x) ≅ λy.(λz.y) | e1 e2 Applications λx.M[x] ⇒ λy.M[y] α-conversion (λx.λy.λz.xz(yz))(λx.λy.x)(λx.λy.x) ≅ (λy.λz.(λx.λy.x)z(yz))(λx.λy.x) (λx.M)E ⇒ M[E/x] β-reduction ≅ λz.(λx.λy.x)z((λx.λy.x)z) ≅ λz.(λx.λy.x)z((λx.λy.x)z) ≅ λz.z Turing’s Machines ⟨ ⟩ M -
Metaprogramming with Julia
Metaprogramming with Julia https://szufel.pl Programmers effort vs execution speed Octave R Python Matlab time, time, log scale - C JavaScript Java Go Julia C rozmiar kodu Sourcewego w KB Source: http://www.oceanographerschoice.com/2016/03/the-julia-language-is-the-way-of-the-future/ 2 Metaprogramming „Metaprogramming is a programming technique in which computer programs have the ability to treat other programs as their data. It means that a program can be designed to read, generate, analyze or transform other programs, and even modify itself while running.” (source: Wikipedia) julia> code = Meta.parse("x=5") :(x = 5) julia> dump(code) Expr head: Symbol = args: Array{Any}((2,)) 1: Symbol x 2: Int64 5 3 Metaprogramming (cont.) julia> code = Meta.parse("x=5") :(x = 5) julia> dump(code) Expr head: Symbol = args: Array{Any}((2,)) 1: Symbol x 2: Int64 5 julia> eval(code) 5 julia> x 5 4 Julia Compiler system not quite accurate picture... Source: https://www.researchgate.net/ publication/301876510_High- 5 level_GPU_programming_in_Julia Example 1. Select a field from an object function getValueOfA(x) return x.a end function getValueOf(x, name::String) return getproperty(x, Symbol(name)) end function getValueOf2(name::String) field = Symbol(name) code = quote (obj) -> obj.$field end return eval(code) end function getValueOf3(name::String) return eval(Meta.parse("obj -> obj.$name")) end 6 Let’s test using BenchmarkTools struct MyStruct a b end x = MyStruct(5,6) @btime getValueOfA($x) @btime getValueOf($x,"a") const getVal2 = getValueOf2("a") @btime -
Functional Programming Functional Vs. Imperative Referential
Functional vs. Imperative Referential transparency Imperative programming concerned with “how.” The main (good) property of functional programming is Functional Programming referential transparency. Functional programming concerned with “what.” COMS W4115 Every expression denotes a single value. Based on the mathematics of the lambda calculus Prof. Stephen A. Edwards (Church as opposed to Turing). The value cannot be changed by evaluating an expression Spring 2003 or by sharing it between different parts of the program. “Programming without variables” Columbia University No references to global data; there is no global data. Department of Computer Science It is inherently concise, elegant, and difficult to create subtle bugs in. There are no side-effects, unlike in referentially opaque Original version by Prof. Simon Parsons languages. It’s a cult: once you catch the functional bug, you never escape. The Joy of Pascal Strange behavior Variables program example(output) This prints 5 then 4. At the heart of the “problem” is fact that the global data var flag: boolean; flag affects the value of f. Odd since you expect function f(n:int): int In particular begin f (1) + f (2) = f (2) + f (1) if flag then f := n flag := not flag else f := 2*n; gives the offending behavior flag := not flag Mathematical functions only depend on their inputs end They have no memory Eliminating assignments eliminates such problems. begin In functional languages, variables not names for storage. flag := true; What does this print? Instead, they’re names that refer to particular values. writeln(f(1) + f(2)); writeln(f(2) + f(1)); Think of them as not very variables.