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Bruce R. Cordell

credits Designer: Bruce R. Cordell Editor: Kij Johnson Design and editorial assistance: Eric Boyd, Wolfgang Baur, and Erik Mona Creative Director: Ed Stark Brand Manager: Keith Strohm Cover Illustration: Tony Szczudlo Interior Illustrations: David Martin Cartography: Dennis Kauth, Todd Gamble Typography: Angelika Lokotz Graphic Design: Tanya Matson Art Director: Dawn Murin

Sources: Based on the original DUNGEONS& DRAGONS@game created by and . Additional sources for this work include the following: DUNGEONMASTER@ Guide and Player‘s Handbook by Zeb Cook, On Hallowed Ground by Colin McComb, Faiths t? Avatars by Julia Martin with Eric Boyd, The Complete Priest’s Handbook by Aaron Allston, “Seeds of Evil” (DRAGON@Magazine #‘249)by James Wyatt, ”Kingdom of the Ghouls” (DUNGEO~~Adventures #70) by Wolfgang Baur, The Complete Book of Necromancers by Steve Kurtz, Aurora’s Whole Realm Catalog by J. Robert King,Sample et. al., The Adventure file Begins by Roger E. Moore, Den of Thieves by Wes Nicholson, College of Wizardry by Bruce R. Cordell, and the MONSTROUSMANUALTM tome by authors too numerous to catalogue here. The Bastion’s Secret Doctrine and related material are by inspired by John Carpenter’s Prince of Darkness. Additional information and inspiration have been adapted from the teachings of the Hermitage of the Exaltation of the Holy Cross, the Monastery of Christ in the Desert. and Mount Athos-Moni Iviron.

ADVANCEDDUNGEONS & DRAGONS, AD&D, BIRTHRIGHT, DARKSUN, DRAGON,, , DUNGEON, DUNGEONS & DRAGONS, FmAGE, FORGOTEN REALMS, Gmw, , and the TSR logo are registered trademarks owned by TSR, Inc. MONSTROUSMANUAL is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Distributed to the toy, hobby, and comic trade in the United States and Canada by regional distributors. Distributed worldwide by , Inc. and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. 01999 TSR, Inc. All rights reserved. Made in the USA. TSR, Inc. is a subsidiary of Wizards of the Coast, Inc.

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Visit our website at www.tsr.com contents Introduction ...... 4 Healing ...... 34 How to Use This Book ...... 4 Homily ...... 34 Published Worlds & the Bastion of Faith ...... 4 Divine Holidays ...... 34 GREYH.~~,Oerth ...... 4 TheRetreat ...... 35 FORGOTTENREALMS@. Tori1 ...... 5 The Common Room ...... 35 PLAN ESCAPE^, Si$ ...... 5 Accommodations ...... 35 [email protected] ...... 6 TheAgora ...... 36 BIRTHRJGH~.Cerilia ...... 6 Other Guilds & Bastion Interaction ...... 36 DARKSUN@). Athas ...... 6 Secret Doctrine ...... 38 Stormport. Neverness ...... 6 "Blessings" of Fellowship ...... 40 Overview of the Temple ...... 7 Ferrante's Reliquary ...... 40 TheGrounds ...... 7 Subreliquary ...... 41 Organization ...... 7 Heironeous and the Faith ...... 41 Temple Hierarchy ...... 7 Heironeous ...... 41 Adventurers and the Bastion ...... 8 Heironeous's Avatar ...... 42 History of the Bastion ...... 8 Other Manifestations ...... 42 The Oeridian Migrations ...... 8 TheChur ch ...... 43 The Tale of Ferrante ...... 8 Specialty Priests (Gloryaxes) ...... 45 Founding of a Church ...... 9 Heironean Spells ...... 45 Benefits of the Temple ...... 9 Glyphs...... 51 Affiliate Benefits ...... 9 TypesofGlyphs ...... 53 Priesthood & People of Note ...... 10 Common Glyphs ...... 53 Abba Gaius ...... 10 Restricted Glyphs ...... 53 Hierodeacon Caernarvon ...... 11 Restricted Beneficial Glyphs ...... 53 Hierodeacon Dolaucoth ...... 12 Restricted Weapon Glyphs Hierodeacon Landra ...... 13 (use with greater glyph of warding only) ...... 53 Mother Loughora ...... 13 New Magical Items ...... 54 Father Netherby ...... 14 Dicerions ...... 54 MotherAnnan ...... 15 Vestments and Ecclesiastical Raiment ...... 56 Father Abbregio ...... 16 Miscellaneous Holy Trappings ...... 59 Mother Fela ...... 16 Holyweapons ...... 62 Brother Nod ...... Sample 17 fileOriginal Book of Penitence ...... 63 Inquisitor Ravenglass ...... 18 PenitentFragments ...... 64 Catechist Cassante ...... 19 Spells of the Penitent Fragments ...... 64 TemplarLugo ...... 20 KeystoBastionMaps ...... 66 Lelay The Bellringer ...... 21 Bastion of Faith Cross-sectional Map ...... 66 Complete Bastion Roster ...... 22 EntranceMap ...... 66 Bastion Roster ...... 22 Ground Floor Map ...... 68 Membership Interaction ...... 23 Upper Floor Map ...... 72 Interaction Table ...... 23 Top of the Battlements ...... 75 Entry & Advancement ...... 23 CatacombMap ...... 76 Observership ...... 24 Reliquary and Subreliquary ...... 80 Postulancy ...... 24 Adventure Hooks ...... 80 Novitiates ...... 24 Observership & Hard Choices ...... 80 Priest Novitiates ...... 25 ToServeandObey ...... 82 Affiliate Novitiates ...... 25 I'm on a Mission ...... 83 Solemnlrows ...... 26 Call of the Templar ...... 86 Professed Priests ...... 26 The Bastion of Evil ...... 86 Affirmed Priests ...... 27 Appendix1 ...... 87 Templars ...... 28 Hextor ...... 87 Catechists ...... 28 Hextor's Avatar ...... 87 Inquisitors ...... 29 Other Manifestations ...... 88 Daily Life in the Bastion ...... 29 The Church ...... 88 Work Periods ...... 29 Specialty Priests (Battlescourges) ...... 91 Obediences ...... 31 HextorianSpells ...... 91 Missions ...... 31 The Exorcise Spell ...... 92 Temple & Community Interactions ...... 32 BastionMaps ...... 93 Favors: A New Economy ...... 32 Bastion of Faith Cross-Sectional Map ...... 93 Favors As Currency ...... 33 EntranceMap ...... 93 Redeeming Favors ...... 33 Ground Floor Map ...... 94 The "Three Houses of Heironeous" ...... 34 Upper Floor Map ...... 95 The Public Chapel ...... 34 CatacombMap ...... 96

2 Sample file rest-the art of gamemastering has been described by some as the art of selective looting and skillful application of said loot. In a broader sense, you can use everything as it stands. The temple, the clergy, their interactions and agendas, the holy days, the holy rule, the Secret Doctrine, and everything else you see here forms a whole. Change the name of the deities and the key personalities to fit your world, but the core design can remain as presented. s and snould never grieve him by our unjust Published Worlds & actions. With his ood ift of fairness which is in us, an by t e strength of %a To maintain continuity with TSRs published worlds and to justice he provides us, we must obey him enhance your ability to make use of this product, here are at all times that he may never become the some suggestions for incorporating Bastion of Faith into TSRs angry father who disinherits his children, settings. The guidelines presented below are merely sugges- tions; DMs should feel free to alter this material as desired, nor, enraged by our sins, the dread lord and to use any part of it in their personal settings. who punishes us forever as worthless servants for refusing to follow him to Quick References for the DZ1 If your I’Cs come +otbt! 5astion to gct healing, 5cc glory.” ”!kali -Book ofPenitence, 2: 231

What are the names of the priests your player characters (PCs) turn to for healing? When your PCs line up for vials of holy water, what does the temple look like? Where did your player-character clerics and priests receive their training? Where do they go when they advance in level and the time comes to be initiated into higher mysteries? What templeSample file serves as the patron church for the adventuring party’s zeal- ous paladin? And what secrets lie in the catacombs deep be- GReiYhAd, Oerth neath the temple’s cloisters, hidden from commoners and Given ’Straditional AD&D focus, the Bas- adventurers alike? All these questions are answered in Bastion tion of Faith is particularly suited to Oerth and the fact that of Faith. Heironeous is drawn from one of GREYHAWK’Spantheons. For Bastion of Faith presents a complete priest’s temple. This example, the temple can be easily inserted into the Free City product offers maps and keys, a temple hierarchy, holy indi- of Greyhawk itself, where SO many temples cluster. Other viduals and stats, sacred observances, specialty priests, likely settings for the Bastion include the northern reaches of prayers and spells, and new relics and sanctified magical the Kingdom of Furyondy, the Shield Lands, and the King- items-all describing a temple and its priestly inhabitants. dom of Nyrond. Bastion ofFaith is suitable for instant insertion into your The Bastion of Faith can be renamed and used to detail an campaign world. Whether your campaign takes place on existing house of worship that is currently undetailed except Oerth, Toril, Cerilia, or a world of your own creation, this for its name and possibly a few NPCs. Likely candidates for product is designed for you to drop in and use as a complete such a substitution include the Spire of Glory in Chendl, capi- piece. Of course, as when mending a cassock, you may prefer tol of Furyondy, and the Shield Reclaimed, which lies at the to do a bit of trimming and tailoring of the new material to heart of the recently reclaimed city of Critwall in the Shield make it fit established storylines; however, you’ll find the ef- Lands. A temple dedicated to Heironeous already exists in the forts of incorporation are minimal. Free City of Greyhawk in the Garden Quarter, right off High Street within bow shot of the Duke’s Gate (and city wall). To use Bastion of Faith as Heironeous’ existing temple in Grey- how to Use This Book hawk exactly as written, assume the local clerical hierarchy Ideally, many of the temple’s elements presented in Bastion of has been recently reorganized. The old abbot, Jaikor Demien Faith will find their way into your campaign. Browse through (LG human male F5/C10), was displaced by a newcomer, this book, and you’ll see that it’s useful on two levels. Abba Gaius. With his position he renamed the Sanctum of In the most basic sense, this sourcebook provides new Heironeous, calling it the Bastion of Faith as it had been spells, items, doctrines, observances, adventure hooks, and called in previous years. Under Abba Demien, the Sanctum of nonplayer characters (NPCs) that you can insert into your Heironeous focussed more heavily on the military aspects of Tame at a moment’s notice. Take what you need and leave the the Heironean faith; however, under Abba Gaius, the temple

4 icused on the pursuit of justice, though force of arms nplars remain ever important.

ITT~NRaaw@, Tori1 stion of Faith is easily inserted into the Forgotten ,and can appear in nearly any rural setting or urban ent in the Realms. Heironeous is easily replaced by ;od of duty, loyalty obedience, and paladins. Other e candidates from the Faerfinian pantheon to replace hpaladin include Helm, god of guardians, protectors, itection; Ilmater, god of endurance, suffering, martyr- nd perseverance; or Tyr, god of justice. Or, the Bastion 1 might serve two or even three of the above-men- deities simultaneously. Of particular note, Torm and Il- ,enre Tyr, and collectively the three gods are known as id. (Further details on Torm, as well as on Helm, 11- md Tyr, are found in Faiths b Avatars [TSR #9516].) Bastion of Faith can either serve as a heretofore un- ned and undetailed temple or can be used to detail an ;, largely undetailed house of worship. Possible candi- Ir the latter approach include Barakmordin (Tyr, Torm, ter; County Alonmarch, Tethyr), the Citadel of the nt Eagle (Torm; Eagle Peak, Cormyr), the Fortress 1 (Tyr; Zazzespur, Tethyr), the Halls of Justice (Tyr; Wa- ), the North), the Halls of Justice (Tyr & Torm; Never- the North), the Halls of Justice (Tyr & Torm; Sundabar, rth), the House of the Hand (Torm; Procampur, the he House of Tyr’s Hand (Tyr; Milvarune, Thesk), the Hand (Helm; Tsurlagol, the Vast), and the Temple of ilant Guard (Helm; Iljak, the Vilhon Reach). existing temples, it may be necessary to change the of one or more NPCs. For example, the clergy of the f Justice in Waterdeep includes Hykros Allumen (LG male P10 of Tyr) as high priest and Karkas Kormallis man male Palll) as Tyr’s Champion. SimpIy substitute ; for Abba Gaius and Karkas for Templar Lugo. even possible to mirror the rivalry between Heiro- 2nd Hextor if the Bastion of Faith is located in the i. If the priests of the Bastion worship Tyr or Torm, ake their historical enemy be the followers of Bane, re- rebom in the form of Iyachtu Xvim, the Baneson.Sample file b intriguing notion is to suggest that Ferrante and Ka- were avatars of Torm and Iyachtu Xvim, respectively, )oth were merely demipowers. Then the legends of the ts between the Thallari and the Medegi can be trans- to two ancient kingdoms long since forgotten. For ex- the two lost kingdoms could be rival kingdoms of the I largely unknown human culture that dwelt along the 2f the River Chionthar after the fall of elven Shantel :r but before the rise of the Carvan Cities of Irieabor, k, and Scomubel. (Further details on Bane and Iyachtu nay be found in Faiths b Avatars. Hints regarding the nay be found in the novels Crypt of the Shadowking and If the Shadowrnage, by Mark Anthony.)

53-@, 9igil god-rich setting of the Outer Planes, a temple dedi- o a god of a single crystal sphere doesn‘t raise an eye- -__.. . -n fact, it is not really even necessary to substitute the name of a better-known power in lieu of Heironeous. With the gods so much more tangible and so much more numer- ous, Heironeoiis could very well have a temple in Sigil. A DM can use the Bastion of Faith as is, placing it in the Lady’s Ward in the city of Sigil. The NPCs presented here can also be used as is, but the DM might keep in mind that the temples in the Lady’s ward are showy structures with grandiose presen- tation and awe-inspiring architecture. Abba Gaius could well be a proxy of Heironeous, possessing enhanced powers and greater abilities than those presented here.

5 DRAGOWCCP’, Krynn scribed here. Replace the private chapel inside the Bastion Chaos walked Krynn, and the gods departed. With their de- with a circular field of healthy, green grass bordered by four parture, the priests of Krynn lost their ability to channel menhirs, which serves as the focus of the earth priests’ magic from higher powers. Despite the fickle nature now as- powers. If the interior of the Bastion is breached, the menhirs cribed to the gods, some still believe, and temples to the old turn into four giant stone golems intent on repelling the gods remain. The missing god of justice is Kiri-Jolith,who can attack. be substituted for the god Heironeous. The city of Palanthus holds many temples to the vanished gods; the Bastion of 4tormport, Neverness Faith could easily be one more. If you don’t plan on using a specific campaign world with With the gods’ departure, priests lost their power and this product and would appreciate a city suggestion, use the were forced to find other means to serve their ends. To use city of Stormport. Stormport is a large city whose main claim this product in conjunction with AD&D rules, a DM can re- to fame is its magnificent port facility, which facilitates trade place priests’ powers with those of devout mages. To use this with every corner of the civilized (and uncivilized) world. product as a sourcebook in conjunction with FIFTHAGE@ rules, The city contains amenities and services of every variety, in- substitute all priests’ powers for those of sorcerers and mys- cluding noted sages, adventuring companies, and merchant tics. Mystics, with their Power of the Heart, most closely re- guilds. Stormport also hosts a venerable college of wizardry, a semble the priests of yesteryear. In place of Ferrante’s mysterious den of thieves, several temples (including the Bas- preserved form (see the “Secret Doctrine”), substitute some tion), and a prestigious martial academy. (The first two were relic of a vanished god. It is the secret hope of the ”priests” of detailed in earlier products entitled, appropriately enough, the Bastion that their monthly rituals with the relic will call College of Wizavdry [TSR #9549] and Den of Thieves [TSR the attention of their missing god back to Krynn. #9515].) Stormport is a free city, ruled by the Lords and Ladies of the d’Allesandro Dynasty. Lady Elspeth d’Allesandro cur- BIRThRIGhp, Qrilia rently rules from the ancestral estate known as Storm King on To prevent the evil god Azrai from having its way with the a promontory overlooking the city. world, Cerilia’s gods sacrificed themselves at the Battle of Mt. Deismaar. Many followers of the were radiated with divine essence. Though most were killed, and some gained powers over the land (the Bloodlines), a very few were themselves forcibly raised to godhood. Of these New Gods, Haelyn the Law Maker is a perfect substitution for Heironeous. Priests of Haelyn are the most powerful clergy in the Anuirean lands. Large temples are often bases for legionsSample of file holy soldiers led by paladins, and thus the Bastion of Faith can be used, for the most part as presented here. An espe- cially interesting substitution would be to replace the truth behind the Secret Doctrine (see that section) with a similar sit- uation: A secret cadre of priests maintain a hidden reliquary where they believe they hold a physical piece of the Old God Anduiras (Haelyn’s patron god). In fact, the reliquary holds a physical piece of the evil god Azrai. If ever disturbed, the contents of the reliquary could prove deadly for all of Cerilia. (Further details on the gods of the BIRTHRIGHTsetting can be found in the Book ofPviestcraff [TSR #3126].)

DARK 4u@, Athas On a world with no gods, what do priests serve? The priests of Athas carry edged weapons and worship no gods, revering instead the Elements: Earth, Air, Fire, or Water. The Pact of Earth, with its stem commandment to fight de- filing magic at every step, makes a good substitution for the Archpaladin. A DM might replace the simple earth shrine of Gunginwald with the Bastion of Faith, calling it the Bastion of Earth. Gunghnwald lies in the Ringing Mountains, in a stony, rugged district just north of the city Tyr. Substitute Horth Araxis (NG human male C12 of Earth) for Abba Gaius. Horth has spent many years developing what was previously a simple cavern shrine into the fortified temple that is the Bas- tion. Unlike other Athasian clerics, he’s attracted a large group of followers, who can be used for the most part as de-

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