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Chapter 5 Names, Bindings, and Scopes
Chapter 5 Names, Bindings, and Scopes 5.1 Introduction 198 5.2 Names 199 5.3 Variables 200 5.4 The Concept of Binding 203 5.5 Scope 211 5.6 Scope and Lifetime 222 5.7 Referencing Environments 223 5.8 Named Constants 224 Summary • Review Questions • Problem Set • Programming Exercises 227 CMPS401 Class Notes (Chap05) Page 1 / 20 Dr. Kuo-pao Yang Chapter 5 Names, Bindings, and Scopes 5.1 Introduction 198 Imperative languages are abstractions of von Neumann architecture – Memory: stores both instructions and data – Processor: provides operations for modifying the contents of memory Variables are characterized by a collection of properties or attributes – The most important of which is type, a fundamental concept in programming languages – To design a type, must consider scope, lifetime, type checking, initialization, and type compatibility 5.2 Names 199 5.2.1 Design issues The following are the primary design issues for names: – Maximum length? – Are names case sensitive? – Are special words reserved words or keywords? 5.2.2 Name Forms A name is a string of characters used to identify some entity in a program. Length – If too short, they cannot be connotative – Language examples: . FORTRAN I: maximum 6 . COBOL: maximum 30 . C99: no limit but only the first 63 are significant; also, external names are limited to a maximum of 31 . C# and Java: no limit, and all characters are significant . C++: no limit, but implementers often impose a length limitation because they do not want the symbol table in which identifiers are stored during compilation to be too large and also to simplify the maintenance of that table. -
Java (Programming Langua a (Programming Language)
Java (programming language) From Wikipedia, the free encyclopedialopedia "Java language" redirects here. For the natural language from the Indonesian island of Java, see Javanese language. Not to be confused with JavaScript. Java multi-paradigm: object-oriented, structured, imperative, Paradigm(s) functional, generic, reflective, concurrent James Gosling and Designed by Sun Microsystems Developer Oracle Corporation Appeared in 1995[1] Java Standard Edition 8 Update Stable release 5 (1.8.0_5) / April 15, 2014; 2 months ago Static, strong, safe, nominative, Typing discipline manifest Major OpenJDK, many others implementations Dialects Generic Java, Pizza Ada 83, C++, C#,[2] Eiffel,[3] Generic Java, Mesa,[4] Modula- Influenced by 3,[5] Oberon,[6] Objective-C,[7] UCSD Pascal,[8][9] Smalltalk Ada 2005, BeanShell, C#, Clojure, D, ECMAScript, Influenced Groovy, J#, JavaScript, Kotlin, PHP, Python, Scala, Seed7, Vala Implementation C and C++ language OS Cross-platform (multi-platform) GNU General Public License, License Java CommuniCommunity Process Filename .java , .class, .jar extension(s) Website For Java Developers Java Programming at Wikibooks Java is a computer programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few impimplementation dependencies as possible.ble. It is intended to let application developers "write once, run ananywhere" (WORA), meaning that code that runs on one platform does not need to be recompiled to rurun on another. Java applications ns are typically compiled to bytecode (class file) that can run on anany Java virtual machine (JVM)) regardless of computer architecture. Java is, as of 2014, one of tthe most popular programming ng languages in use, particularly for client-server web applications, witwith a reported 9 million developers.[10][11] Java was originallyy developed by James Gosling at Sun Microsystems (which has since merged into Oracle Corporation) and released in 1995 as a core component of Sun Microsystems'Micros Java platform. -
Not-Dead-Yet--Java-On-Desktop.Pdf
NOT DEAD YET Java on Desktop About me… Gerrit Grunwald 2012… The desktop is dead… …the future of applications… …is the Web ! 8 years later… My application folder… My applications folder (future) My applications folder (reality) ??? Seems desktop is not dead ! But what about Java ? Available Toolkits AWT Abstract Window Toolkit Abstract Window Toolkit Since 1995 Cross Platform Platform dependent Bound to native controls Interface to native controls SWT Standard Window Toolkit Standard Window Toolkit Based on IBM Smalltalk from 1993 Cross Platform Platform dependent Wrapper around native controls Java Swing Successor to AWT Java Swing Since Java 1.2 (1998) Cross Platform Platform independent Introduced Look and Feels Emulates the appearance of native controls Java FX Script Intended successor to Swing Java FX Script Since Java 1.6 (2008) Cross Platform Platform independent No Java Syntax Declarative way to describe UI's (based on F3 from Chris Oliver) Java FX Successor to Swing Java FX Since Java 7 (2011) Cross Platform Platform independent Port from JavaFX Script to Java Not part of the Java SE distribution since Java 11 Most of these are still in use… Is Java FX dead ? Is Java FX dead ? Open Sourced as OpenJFX (openjfx.io) Driven by the community Can run on mobile using Gluon technology (gluonhq.com) Can run on web using JPro technology (jpro.one) Actively developed and is getting new features too Where does Java on Desktop suck ? Lack of 3rd party controls Swing had great support over years, JavaFX lacks behind Missing features… e.g. -
Scala Tutorial
Scala Tutorial SCALA TUTORIAL Simply Easy Learning by tutorialspoint.com tutorialspoint.com i ABOUT THE TUTORIAL Scala Tutorial Scala is a modern multi-paradigm programming language designed to express common programming patterns in a concise, elegant, and type-safe way. Scala has been created by Martin Odersky and he released the first version in 2003. Scala smoothly integrates features of object-oriented and functional languages. This tutorial gives a great understanding on Scala. Audience This tutorial has been prepared for the beginners to help them understand programming Language Scala in simple and easy steps. After completing this tutorial, you will find yourself at a moderate level of expertise in using Scala from where you can take yourself to next levels. Prerequisites Scala Programming is based on Java, so if you are aware of Java syntax, then it's pretty easy to learn Scala. Further if you do not have expertise in Java but you know any other programming language like C, C++ or Python, then it will also help in grasping Scala concepts very quickly. Copyright & Disclaimer Notice All the content and graphics on this tutorial are the property of tutorialspoint.com. Any content from tutorialspoint.com or this tutorial may not be redistributed or reproduced in any way, shape, or form without the written permission of tutorialspoint.com. Failure to do so is a violation of copyright laws. This tutorial may contain inaccuracies or errors and tutorialspoint provides no guarantee regarding the accuracy of the site or its contents including this tutorial. If you discover that the tutorialspoint.com site or this tutorial content contains some errors, please contact us at [email protected] TUTORIALS POINT Simply Easy Learning Table of Content Scala Tutorial .......................................................................... -
Scala for the Impatient
Scala for the Impatient Copyright © Cay S. Horstmann 2012. All Rights Reserved. The evolution of Java and C++ has slowed down considerably, and programmers who are eager to use more modern language features are looking elsewhere. Scala is an attractive choice; in fact, I think it is by far the most attractive choice for programmers who want to move beyond Java or C++. Scala has a concise syntax that is refreshing after the Java boilerplate. It runs on the Java virtual machine, providing access to a huge set of libraries and tools. It embraces the functional programming style without abandoning object-orientation, giving you an incremental learning path to a new paradigm. The Scala interpreter lets you run quick experiments, which makes learning Scala very enjoyable. And, last but not least, Scala is statically typed, enabling the compiler to find errors, so that you don't waste time finding them later in running programs (or worse, don't find them). I wrote this book for impatient readers who want to start programming with Scala right away. I assume you know Java, C#, or C++, and I won't bore you with explaining variables, loops, or classes. I won't exhaustively list all features of the language, I won't lecture you about the superiority of one paradigm over another, and I won't make you suffer through long and contrived examples. Instead, you will get the information that you need in compact chunks that you can read and review as needed. Scala is a big language, but you can use it effectively without knowing all of its details intimately. -
Programming Groovy.Pdf
What readers are saying about Programming Groovy More than a tutorial on the Groovy language, Programming Groovy is an excellent resource for learning the advanced concepts of metaob- ject programming, unit testing with mocks, and DSLs. This is a must- have reference for any developer interested in learning to program dynamically. Joe McTee Developer, JEKLsoft Venkat does a fantastic job of presenting many of the advanced fea- tures of Groovy that make it so powerful. He is able to present those ideas in a way that developers will find very easy to internalize. This book will help Groovy developers take their kung fu to the next level. Great work, Venkat! Jeff Brown Member, the Groovy and Grails development teams At this point in my career, I am really tired of reading books that introduce languages. This volume was a pleasant breath of fresh air, however. Not only has Venkat successfully translated his engaging speaking style into a book, he has struck a good balance between introductory material and those aspects of Groovy that are new and exciting. Java developers will quickly grasp the relevant concepts without feeling like they are being insulted. Readers new to the plat- form will also be comfortable with the arc he presents. Brian Sletten Zepheira, LLC You simply won’t find a more comprehensive resource for getting up to speed on Groovy metaprogramming. Jason Rudolph Author, Getting Started with Grails This book is an important step forward in mastering the language. Venkat takes the reader beyond simple keystrokes and syntax into the deep depths of “why?” Groovy brings a subtle sophistication to the Java platform that you didn’t know was missing. -
Advanced-Java.Pdf
Advanced java i Advanced java Advanced java ii Contents 1 How to create and destroy objects 1 1.1 Introduction......................................................1 1.2 Instance Construction.................................................1 1.2.1 Implicit (Generated) Constructor.......................................1 1.2.2 Constructors without Arguments.......................................1 1.2.3 Constructors with Arguments........................................2 1.2.4 Initialization Blocks.............................................2 1.2.5 Construction guarantee............................................3 1.2.6 Visibility...................................................4 1.2.7 Garbage collection..............................................4 1.2.8 Finalizers...................................................5 1.3 Static initialization..................................................5 1.4 Construction Patterns.................................................5 1.4.1 Singleton...................................................6 1.4.2 Utility/Helper Class.............................................7 1.4.3 Factory....................................................7 1.4.4 Dependency Injection............................................8 1.5 Download the Source Code..............................................9 1.6 What’s next......................................................9 2 Using methods common to all objects 10 2.1 Introduction...................................................... 10 2.2 Methods equals and hashCode........................................... -
Using the Java Bridge
Using the Java Bridge In the worlds of Mac OS X, Yellow Box for Windows, and WebObjects programming, there are two languages in common use: Java and Objective-C. This document describes the Java bridge, a technology from Apple that makes communication between these two languages possible. The first section, ÒIntroduction,Ó gives a brief overview of the bridgeÕs capabilities. For a technical overview of the bridge, see ÒHow the Bridge WorksÓ (page 2). To learn how to expose your Objective-C code to Java, see ÒWrapping Objective-C FrameworksÓ (page 9). If you want to write Java code that references Objective-C classes, see ÒUsing Java-Wrapped Objective-C ClassesÓ (page 6). If you are writing Objective-C code that references Java classes, read ÒUsing Java from Objective-CÓ (page 5). Introduction The original OpenStep system developed by NeXT Software contained a number of object-oriented frameworks written in the Objective-C language. Most developers who used these frameworks wrote their code in Objective-C. In recent years, the number of developers writing Java code has increased dramatically. For the benefit of these programmers, Apple Computer has provided Java APIs for these frameworks: Foundation Kit, AppKit, WebObjects, and Enterprise Objects. They were made possible by using techniques described later in Introduction 1 Using the Java Bridge this document. You can use these same techniques to expose your own Objective-C frameworks to Java code. Java and Objective-C are both object-oriented languages, and they have enough similarities that communication between the two is possible. However, there are some differences between the two languages that you need to be aware of in order to use the bridge effectively. -
C Programming Tutorial
C Programming Tutorial C PROGRAMMING TUTORIAL Simply Easy Learning by tutorialspoint.com tutorialspoint.com i COPYRIGHT & DISCLAIMER NOTICE All the content and graphics on this tutorial are the property of tutorialspoint.com. Any content from tutorialspoint.com or this tutorial may not be redistributed or reproduced in any way, shape, or form without the written permission of tutorialspoint.com. Failure to do so is a violation of copyright laws. This tutorial may contain inaccuracies or errors and tutorialspoint provides no guarantee regarding the accuracy of the site or its contents including this tutorial. If you discover that the tutorialspoint.com site or this tutorial content contains some errors, please contact us at [email protected] ii Table of Contents C Language Overview .............................................................. 1 Facts about C ............................................................................................... 1 Why to use C ? ............................................................................................. 2 C Programs .................................................................................................. 2 C Environment Setup ............................................................... 3 Text Editor ................................................................................................... 3 The C Compiler ............................................................................................ 3 Installation on Unix/Linux ............................................................................ -
Software II: Principles of Programming Languages Introduction
Software II: Principles of Programming Languages Lecture 5 – Names, Bindings, and Scopes Introduction • Imperative languages are abstractions of von Neumann architecture – Memory – Processor • Variables are characterized by attributes – To design a type, must consider scope, lifetime, type checking, initialization, and type compatibility Names • Design issues for names: – Are names case sensitive? – Are special words reserved words or keywords? Names (continued) • Length – If too short, they cannot be connotative – Language examples: • FORTRAN 95: maximum of 31 (only 6 in FORTRAN IV) • C99: no limit but only the first 63 are significant; also, external names are limited to a maximum of 31 (only 8 are significant K&R C ) • C#, Ada, and Java: no limit, and all are significant • C++: no limit, but implementers often impose one Names (continued) • Special characters – PHP: all variable names must begin with dollar signs – Perl: all variable names begin with special characters, which specify the variable’s type – Ruby: variable names that begin with @ are instance variables; those that begin with @@ are class variables Names (continued) • Case sensitivity – Disadvantage: readability (names that look alike are different) • Names in the C-based languages are case sensitive • Names in others are not • Worse in C++, Java, and C# because predefined names are mixed case (e.g. IndexOutOfBoundsException ) Names (continued) • Special words – An aid to readability; used to delimit or separate statement clauses • A keyword is a word that is special only -
Java (Software Platform) from Wikipedia, the Free Encyclopedia Not to Be Confused with Javascript
Java (software platform) From Wikipedia, the free encyclopedia Not to be confused with JavaScript. This article may require copy editing for grammar, style, cohesion, tone , or spelling. You can assist by editing it. (February 2016) Java (software platform) Dukesource125.gif The Java technology logo Original author(s) James Gosling, Sun Microsystems Developer(s) Oracle Corporation Initial release 23 January 1996; 20 years ago[1][2] Stable release 8 Update 73 (1.8.0_73) (February 5, 2016; 34 days ago) [±][3] Preview release 9 Build b90 (November 2, 2015; 4 months ago) [±][4] Written in Java, C++[5] Operating system Windows, Solaris, Linux, OS X[6] Platform Cross-platform Available in 30+ languages List of languages [show] Type Software platform License Freeware, mostly open-source,[8] with a few proprietary[9] compo nents[10] Website www.java.com Java is a set of computer software and specifications developed by Sun Microsyst ems, later acquired by Oracle Corporation, that provides a system for developing application software and deploying it in a cross-platform computing environment . Java is used in a wide variety of computing platforms from embedded devices an d mobile phones to enterprise servers and supercomputers. While less common, Jav a applets run in secure, sandboxed environments to provide many features of nati ve applications and can be embedded in HTML pages. Writing in the Java programming language is the primary way to produce code that will be deployed as byte code in a Java Virtual Machine (JVM); byte code compil ers are also available for other languages, including Ada, JavaScript, Python, a nd Ruby. -
JAVA SYNTAX EXERCISES the Purpose of This 2Nd Set of Exercises Is to Get Familiar with a Bigger SDF Grammar
JAVA SYNTAX EXERCISES The purpose of this 2nd set of exercises is to get familiar with a bigger SDF grammar. In both exercises you must extend the Java grammar and parse terms using the modified grammar. Extract the syntax exercise archive in your directory. The extracted directories contain a syntax definition of Java. This syntax definition is slightly different from the one you can find in the library. Furthermore, the directory contains a subdirectory with test terms. You must hand in via PEACH only the modified modules. Please clearly indicate in the module where you modified it. You can use %% to write comments in an SDF file. Exercise 1 Static Imports allows static members to be used without class qualification. This is similar to regular import declarations that allow classes to be used without package qualification. The qualified members java.lang.Math.sin and java.lang.Math.PI in the following Java fragment: public class Test { static public void main(String args[]) { double x = java.lang.Math.sin(java.lang.Math.PI); } } can be represented with static imports as shown in the following Java fragment: import static java.lang.Math.sin; import static java.lang.Math.PI; public class Test { static public void main(String args[]) { double x = sin(PI); } } The syntax for Static Imports is described in chapter 7.5 of the Java Language Specification 3rd Edition1 (JLS3). Download the Java Language Specification 3rd Edition and lookup the syntax for Static Imports. Part of the syntax for Static Imports is repeated here: ImportDeclaration: SingleTypeImportDeclaration TypeImportOnDemandDeclaration SingleStaticImportDeclaration StaticImportOnDemandDeclaration SingleStaticImportDeclaration: import static TypeName .