Microsoft Small Basic
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
A Study of Computing in Education and Ways to Enhance Students’ Perceptions and Understanding of Computing
SCHOOL OF DESIGN, ENGINEERING & COMPUTING MSc Enterprise Information Systems September 2013 Computing in Education: A study of computing in education and ways to enhance students’ perceptions and understanding of computing by Paul Albinson BSc (Hons), FdSc, MBCS Page 1 of 166 Abstract There is a huge demand for computing skills in industry due to computing becoming ubiquitous and essential for modern life. Yet despite this, industry struggles to find employees with suitable computing skills and similarly Further and Higher Education institutions have observed a lack of interest in their computing courses in recent years. This study looks at possible reasons for this lack of interest in computing, how computing is taught in education and ways to improve students’ perceptions and understanding of computing. It focuses around a case study of a university outreach event for secondary schools which investigated how interactive teaching methods can be used to enhance students’ perceptions and understanding of computing and to increase their computing knowledge. It includes the use of physical computing and was designed to make computing fun, motivational and relevant, and to provide examples of real-world applications. Surveys were used before and after the event to understand what students’ impressions and knowledge of computing is and to see if the event improved these. Observations were also used to see how well the students handled the event’s content and whether they appeared to enjoy and understand it. Results from the case study indicate that interactive teaching methods enhance computing education, and physical computing with electronics can enhance lessons and show the relevance of computing with examples of real-world applications, and can be fun and motivational. -
BASIC CODE 2010 Edition by the League of Minnesota Cities Duke Addicks, Special Counsel Rachel Carlson, Staff Attorney
THE MINNESOTA BASIC CODE 2010 Edition By The League of Minnesota Cities Duke Addicks, Special Counsel Rachel Carlson, Staff Attorney Published by American Legal Publishing Corporation 432 Walnut Street, 12th Floor Cincinnati, Ohio 45202 Tel: (800) 445-5588 Fax: (513) 763-3562 E-Mail: [email protected] Internet: http://www.amlegal.com PREFACE TO THE MINNESOTA BASIC CODE, 2010 EDITION The Minnesota Basic Code This League of Minnesota Cities/American Legal Publishing (LMC/ALP) Minnesota Basic Code (MBC) is an effort to provide a modern and comprehensive code of ordinances for smaller Minnesota cities without the expense of a customized code of ordinances. Its provisions are also useful to all Minnesota cities that wish to have models for the basic city ordinances on the subjects contained in the code. The code reflects current state statutes, case law and rules through January, 2010. The MBC will be supplemented periodically to reflect legislative enactments and new case law and rules. The supplements will consist of new pages which will replace or be in addition to the pages contained in this edition. In addition, the supplements will contain new model ordinances that will be included into the MBC unless the city decides not to incorporate them into their code. Authors and Editors This Minnesota Basic Code is partly based on the Model Ordinance Code for Minnesota Cities, Revised Edition 1980, prepared by Orville C. Peterson, former Executive Director of the League of Minnesota Cities, and the 1989 Model Ordinance Code prepared by Thomas L. Grundhoefer, then Staff Attorney and now General Counsel for the League. -
Baxedit Is an Editor for Programs in Basic Usable by Bax58c Compiler
BaxEdit is an editor for programs in Basic usable by Bax58C compiler . © 2011 Pierre Houbert (21/11/2020) Page 1 SUMMARY Basic language ................................................................................ 3 The Menus .......................................................................................... 4 New ............................................................................................. 6 Open .................................................................................................. 9 Save .......................................................................................... 12 Print ............................................................................................. 13 Quit ................................................................................................. 15 Cut / Copy / Paste ..................................................................... 16 Find ......................................................................................... 17 Replace .......................................................................................... 18 Font .................................................................................................. 19 Colors ............................................................................................. 20 Language .............................................................................................. 21 About ............................................................................................. 22 File Explorer -
Lindoo2019 Miami Xojo Presentation
Back to the Basics, in an Two Effort to Improve Student distinct retention in Intro to schools Programming Classes CS Dr. Ed Lindoo Associate Professor Computer Information Systems (CC&IS) 3 year average CS and CIS Drop/Fail rate • 3 year average • 50+ percent drop/fail rate in intro to programming class Two CIS classes taught by CS • Specifically CC&IS students were failing at a 62% rate! • Big problem! • If they fail this course, they don’t continue in the program • Represents a huge loss of revenue to the school • Intro to programming class taught by CS department • I was asked by our Dean to “Fix it” • Computer Science students and Information Systems students • Performed extensive research on why students fail. (business students) took the class together. • After sifting through all the research, I decided to go back to • Business students don’t have the strong technical skills to the basics, BASIC programing that is. jump into a Java or C++ course • I started thinking back to my days of BASIC and QBASIC • Certainly not as an intro class • Remember BASIC? • But that’s what was happening • Well that wasn’t going to cut it! • Further research found a common theme • Visual Programming Environments • Easier to understand languages. DON’T START WITH C++ • I thought long and hard about it • Re-wrote the entire course, Intro to Programming based on Xojo • Even though I had done a lot of work in VB.net, I felt like that was too heavy for this course • Ahh, but there’s a catch…………………isn’t there always? • Then I remembered back to my days of using Real Basic, so I • Must pass a Java course once they pass this class. -
Programming Manual Version 2.0
www.tinybasic.de programming manual version 2.0 TinyBasic Programming Manual Version 2.0 April 2008 altenburg © 2006-2008 by U. Altenburg CHAPTER 1 Introduction.....................................................8 EDITOR, COMPILER, DOWNLOAD, CONSOLE, SCOPE CHAPTER 2 Preprocessor……….........................................12 #TARGET, #INCLUDE, #DEFINE, #UNDEF, #IFDEF, #IFNDEF, #ELSE, #ENDIF CHAPTER 3 Variables and Types.......................................14 CHAR, BYTE, WORD, INTEGER, LONG, FLOAT, DATA, READ, RESTORE, LOAD, STORE, INC, DEC CHAPTER 4 Maths and Expressions..................................19 +, -, *, /, <, >, <=, >=, <>, <<, >>, (), [], NOT, AND, OR, XOR, MOD CHAPTER 5 Control Flow...................................................22 IF, THEN, ELSE, ELSIF, ENDIF, DO, LOOP, FOR, NEXT, WHILE, WEND, EXIT, ON, GOTO, GOSUB, RETURN, WAIT, PAUSE TinyBasic Programming www.tinybasic.de 5 CHAPTER 6 Functions.......................................................28 LO, HI, MIN, MAX, LEN, POS, VAL, PI, SIN, COS, TAN, ATN, DEG, RAD, SQR, EXP, LOG, POW, ABS, INT, ROUND, POINT, PEEK, EOF CHAPTER 7 Input and Output...........................................33 PUT, GET, PRINT, INPUT, OPEN, CLOSE, FLUSH, FIND, INITGSM, SENDSMS, RECVSMS, ERR, CR, NL, CHR, HEX, SPC, TAB, USING CHAPTER 8 Date and Time................................................40 SETCLOCK, DATE, TIME, HOUR, MINUTE, SECOND, DAY, MONTH, YEAR CHAPTER 9 Displays and Graphics...................................42 SETDISPLAY, SETSYMBOL, CLS, FONT, COLOR, PLOT, MOVE, DRAW, FRAME, -
Microsoft Small Basic
Katolickie Gimnazjum i Liceum Ogólnokształcące im. Jana Pawła II w Łodzi Microsoft Small Basic Translated by Anna Wilk (klasa 2a 2009/2010) Wstęp Small Basic i programowanie Programowanie komputerowe jest zdefiniowane jako proces tworzenia oprogramowania komputerowego używającego języki programowania. Tylko jak mówimy i rozumiemy Anglików albo Hiszpana albo Francuzów, komputery mogą zrozumieć programy napisane w pewnych językach. To tzw. języki programowania. Na początku było niewiele takich języków, były proste i zrozumiałe. Z czasem oprogramowanie i komputery stały się bardziej skomplikowane i wyszukane, więc języki programowania również musiały ewaluować. W efekcie są to trudne do zrozumienia metody programowania, szczególnie dla początkujących. Small Basic przedstawia programowanie w przyjemny, niezwykle łatwy i ciekawy sposób, usuwa bariery, by każdy mógł wkroczyć w świat programowania. Small Basic - Środowisko Zacznijmy od przedstawienia interfejsu Small Basic’a i poruszania się w nim. Po pierwszym uruchomieniu zobaczycie właśnie takie okno: Obrazek 1 To jest Small Basic Środowisko, gdzie napiszemy nasze programy. Opiszemy każdy element zaznaczony numerem. 1. Edytor(1) to miejsce, w którym piszemy program. Otwierając przykładowy program lub poprzednio zapisany, pojawi się on w tym oknie. Możesz otworzyć i korzystać z kilku edytorów na raz. 2. Pasek narzędzi(2) nadaje komendy w edytorze. O różnych zadaniach nauczymy się później. 3. Powierchnia pod edytorem (3) to obszar na wszystkie okna edycji. Nasz pierwszy Program Już znasz podstawy, więc zacznijmy programować. Wpiszmy poniższą linijkę do edytora. TextWindow.WriteLine(„Hello World”) Jeżeli wszystko zostało wpisane poprawnie, to ujżymy coś takiego: Pierwszy Program Teraz, kiedy już napisaliśmy nasz pierwszy program, włączmy go. Możemy to zrobić klikajać na przycisk RUN w pasku narzędzi lub naciskając F5. -
Microsoft Small Basic
Microsoft Small Basic An introduction to Programming Chapter 1 An Introduction Small Basic and Programming Computer Programming is defined as the process of creating computer software using programming languages. Just like we speak and understand English or Spanish or French, computers can understand programs written in certain languages. These are called programming languages. In the beginning there were just a few programming languages and they were really easy to learn and comprehend. But as computers and software became more and more sophisticated, programming languages evolved fast, gathering more complex concepts along the way. As a result most modern programming languages and their concepts are pretty challenging to grasp by a beginner. This fact has started discouraging people from learning or attempting computer programming. Small Basic is a programming language that is designed to make programming extremely easy, approachable and fun for beginners. Small Basic’s intention is to bring down the barrier and serve as a stepping stone to the amazing world of computer programming. The Small Basic Environment Let us start with a quick introduction to the Small Basic Environment. When you first launch SmallBasic, you will see a window that looks like the following figure. Figure 1 - The Small Basic Environment This is the Small Basic Environment, where we’ll write and run our Small Basic programs. This environment has several distinct elements which are identified by numbers. The Editor, identified by [1] is where we will write our Small Basic programs. When you open a sample program or a previously saved program, it will show up on this editor. -
BASIC Session
BASIC Session Chairman: Thomas Cheatham Speaker: Thomas E. Kurtz PAPER: BASIC Thomas E. Kurtz Darthmouth College 1. Background 1.1. Dartmouth College Dartmouth College is a small university dating from 1769, and dedicated "for the educa- tion and instruction of Youth of the Indian Tribes in this Land in reading, writing and all parts of learning . and also of English Youth and any others" (Wheelock, 1769). The undergraduate student body (now nearly 4000) outnumbers all graduate students by more than 5 to 1, and majors predominantly in the Social Sciences and the Humanities (over 75%). In 1940 a milestone event, not well remembered until recently (Loveday, 1977), took place at Dartmouth. Dr. George Stibitz of the Bell Telephone Laboratories demonstrated publicly for the first time, at the annual meeting of the American Mathematical Society, the remote use of a computer over a communications line. The computer was a relay cal- culator designed to carry out arithmetic on complex numbers. The terminal was a Model 26 Teletype. Another milestone event occurred in the summer of 1956 when John McCarthy orga- nized at Dartmouth a summer research project on "artificial intelligence" (the first known use of this phrase). The computer scientists attending decided a new language was needed; thus was born LISP. [See the paper by McCarthy, pp. 173-185 in this volume. Ed.] 1.2. Dartmouth Comes to Computing After several brief encounters, Dartmouth's liaison with computing became permanent and continuing in 1956 through the New England Regional Computer Center at MIT, HISTORY OF PROGRAMMING LANGUAGES 515 Copyright © 1981 by the Association for Computing Machinery, Inc. -
Full Form of Basic in Computer Language
Full Form Of Basic In Computer Language Arrased and intransitive Obadiah resit: which Rockwell is soused enough? Prentiss safeguards her nitromethane yesternight, she posed it drastically. How rustling is Morley when comelier and canescent Ned depolarize some banana? Learning pascal are usually, the extern modifier is defined in basic computer full language of sense 3 Popular Types of Computer Language eduCBA. Instead of using machine code it uses a programming language. Programming in one natural language say taken full scope set the English language. BASIC was to early programming language that is still despise the simplest and most popular of programming languages BASIC stands for Beginner's. It is practically impossible to teach good programming to students that have had one prior exposure to BASIC In its classic form BASIC also. Computer Related Full Form PDF For BoardCompetitive Examination BAL Basic Assembly Language BER Bit less Rate BFD Binary File. Included in computer language of computers can be covered in. All Full Forms for Computer Subjectpdf Domain Name. The basics of BASIC the programming language of the 190s. Learn then to program drawings animations and games using JavaScript ProcessingJS or learn how these create webpages with HTML CSS You implement share. Basic Computer Terms. Important Full Forms Related to Programming Languages. BASIC Commands Dartmouth College. An html tags that time and that you are defined rules, compilers convert the habit to create a language of in basic form computer full control. What both RAM & ROM Mean their Business Chroncom. PHP Full Form GeeksforGeeks. What is C The Basics of C Programming HowStuffWorks. -
Introduction to Programming with Xojo, Will Motivate You to Learn More About Xojo Or Any Other Programming Language
Page 1 of 291 Introduction CONTENTS 1. Foreword 2. Acknowledgments 3. Conventions 4. Copyright & License Page 2 of 291 Foreword When you finish this book, you won’t be an expert developer, but you should have a solid grasp on the basic building blocks of writing your own apps. Our hope is that reading Introduction to Programming with Xojo, will motivate you to learn more about Xojo or any other programming language. The hardest programming language to learn is the first one. This book focuses on Xojo - because it’s easier to learn than many other languages. Once you’ve learned one language, the others become easier, because you’ve already learned the basic concepts involved. For example, once you know to write code in Xojo, learning Java becomes much easier, not only because the languages are similar and you already know about arrays, loops, variables, classes, debugging, and more. After all, a loop is a loop in any language. So while this book does focus on Xojo, the concepts that are introduced are applicable to many iii different programming languages. Where possible, some commonalities and differences are pointed out in notes. Before you get started, you’ll need to download and install Xojo to your computer. To do so, visit http://www.xojo.com and click on the download link. Xojo works on Windows, macOS and Linux. It is free to download, develop and test - you only need to buy a license if you want to compile your apps. Page 3 of 291 Acknowledgements Special thanks go out to Brad Rhine who wrote the original versions of this book with help from Geoff Perlman (CEO of Xojo, Inc). -
B4X Booklets
B4X Booklets B4X Getting started Copyright: © 2018 Anywhere Software Edition 1.4 Last update : 2018.11.28 Table of contents 2 B4X Getting started 1 B4X .............................................................................................................................................. 5 2 Getting started B4A..................................................................................................................... 6 2.1 B4A Trial version ................................................................................................................. 7 2.2 Installing B4A and Android SDK ........................................................................................ 8 2.2.1 Installing Java JDK .......................................................................................................... 8 2.2.2 Installing Android SDK ................................................................................................... 9 2.2.3 Installing B4A .................................................................................................................. 9 2.3 B4A Configure Paths in the IDE ........................................................................................ 11 2.4 Installation problem ........................................................................................................... 12 2.5 B4A Choice of the language .............................................................................................. 12 2.6 B4A Connecting a real device........................................................................................... -
Dafny: an Automatic Program Verifier for Functional Correctness K
Dafny: An Automatic Program Verifier for Functional Correctness K. Rustan M. Leino Microsoft Research [email protected] Abstract Traditionally, the full verification of a program’s functional correctness has been obtained with pen and paper or with interactive proof assistants, whereas only reduced verification tasks, such as ex- tended static checking, have enjoyed the automation offered by satisfiability-modulo-theories (SMT) solvers. More recently, powerful SMT solvers and well-designed program verifiers are starting to break that tradition, thus reducing the effort involved in doing full verification. This paper gives a tour of the language and verifier Dafny, which has been used to verify the functional correctness of a number of challenging pointer-based programs. The paper describes the features incorporated in Dafny, illustrating their use by small examples and giving a taste of how they are coded for an SMT solver. As a larger case study, the paper shows the full functional specification of the Schorr-Waite algorithm in Dafny. 0 Introduction Applications of program verification technology fall into a spectrum of assurance levels, at one extreme proving that the program lives up to its functional specification (e.g., [8, 23, 28]), at the other extreme just finding some likely bugs (e.g., [19, 24]). Traditionally, program verifiers at the high end of the spectrum have used interactive proof assistants, which require the user to have a high degree of prover expertise, invoking tactics or guiding the tool through its various symbolic manipulations. Because they limit which program properties they reason about, tools at the low end of the spectrum have been able to take advantage of satisfiability-modulo-theories (SMT) solvers, which offer some fixed set of automatic decision procedures [18, 5].