Action Fighter Aerial Assault After Burner Alex Kidd

Total Page:16

File Type:pdf, Size:1020Kb

Action Fighter Aerial Assault After Burner Alex Kidd Action Fighter Aerial Assault After Burner Alex Kidd : High-Tech World Alex Kidd : The Lost Stars Alex Kidd in Miracle World Alex Kidd in Shinobi World Alf Alien Syndrome Altered Beast Astro Warrior Aztec Adventure : The Golden Road to Paradise Black Belt Blade Eagle California Games Captain Silver Casino Games Castle of Illusion Starring Mickey Mouse Choplifter Cloud Master Columns Cyborg Hunter Dead Angle Dick Tracy Double Dragon Enduro Racer F-16 Fighter Fantasy Zone Fantasy Zone : The Maze Fantasy Zone II Gangster Town Ghost House Ghostbusters Ghouls'n Ghosts Global Defense Golden Axe Golden Axe Warrior Golvellius : Valley of Doom Great Baseball Great Basketball Great Football Great Golf Great Ice Hockey Great Soccer Great Volleyball Hang-On James 'Buster' Douglas Knockout Boxing Joe Montana Football Kenseiden King's Quest : Quest for the Crown Kung Fu Kid Lord of the Sword Marksman Shooting & Trap Shooting Maze Hunter 3-D Miracle Warriors : Seal of the Dark Lord Missile Defense 3-D Monopoly Montezuma's Revenge featuring Panama Joe My Hero Out Run Paperboy Parlour Games Penguin Land Phantasy Star Poseidon Wars 3-D Power Strike Pro Wrestling Psycho Fox Quartet R-Type Rambo III Rambo: First Blood Part II Rastan Reggie Jackson Baseball Rescue Mission Rocky Shanghai Shinobi Shooting Gallery Slap Shot Sonic the Hedgehog Space Harrier Space Harrier 3-D SpellCaster Spider-Man vs. The Kingpin Spy vs. Spy Strider Super Monaco GP Super Tennis Teddy Boy The Ninja Thunder Blade Time Soldiers Transbot Vigilante Walter Payton Football Wanted Where in the World is Carmen Sandiego ? Wonder Boy Wonder Boy III : The Dragon's Trap Wonder Boy in Monster Land World Grand Prix Ys : The Vanished Omens Zaxxon 3-D Zillion Zillion II : The Tri Formation .
Recommended publications
  • Rambo: Last Blood Production Notes
    RAMBO: LAST BLOOD PRODUCTION NOTES RAMBO: LAST BLOOD LIONSGATE Official Site: Rambo.movie Publicity Materials: https://www.lionsgatepublicity.com/theatrical/rambo-last-blood Facebook: https://www.facebook.com/Rambo/ Twitter: https://twitter.com/RamboMovie Instagram: https://www.instagram.com/rambomovie/ Hashtag: #Rambo Genre: Action Rating: R for strong graphic violence, grisly images, drug use and language U.S. Release Date: September 20, 2019 Running Time: 89 minutes Cast: Sylvester Stallone, Paz Vega, Sergio Peris-Mencheta, Adriana Barraza, Yvette Monreal, Genie Kim aka Yenah Han, Joaquin Cosio, and Oscar Jaenada Directed by: Adrian Grunberg Screenplay by: Matthew Cirulnick & Sylvester Stallone Story by: Dan Gordon and Sylvester Stallone Based on: The Character created by David Morrell Produced by: Avi Lerner, Kevin King Templeton, Yariv Lerner, Les Weldon SYNOPSIS: Almost four decades after he drew first blood, Sylvester Stallone is back as one of the greatest action heroes of all time, John Rambo. Now, Rambo must confront his past and unearth his ruthless combat skills to exact revenge in a final mission. A deadly journey of vengeance, RAMBO: LAST BLOOD marks the last chapter of the legendary series. Lionsgate presents, in association with Balboa Productions, Dadi Film (HK) Ltd. and Millennium Media, a Millennium Media, Balboa Productions and Templeton Media production, in association with Campbell Grobman Films. FRANCHISE SYNOPSIS: Since its debut nearly four decades ago, the Rambo series starring Sylvester Stallone has become one of the most iconic action-movie franchises of all time. An ex-Green Beret haunted by memories of Vietnam, the legendary fighting machine known as Rambo has freed POWs, rescued his commanding officer from the Soviets, and liberated missionaries in Myanmar.
    [Show full text]
  • Master System Price Guide
    Website GameValueNow.com Console Master System Last Updated 2018-09-30 07:06:20.0 Master System Price Guide # Title Loose Price Complete Price New Price VGA Price 1. Action Fighter $6.17 $10.88 $18.41 NA 2. Aerial Assault $37.15 $67.64 $134.08 $89.26 3. After Burner $6.62 $8.92 $35.14 NA 4. Alex Kidd in Miracle World $22.81 $35.17 $72.44 $195.99 5. Alex Kidd in Shinobi World $34.34 $120.34 $151.00 NA 6. Alex Kidd in Shinobi World [Blue Label] $37.16 $123.00 NA NA 7. Alex Kidd: High-Tech World $13.93 $28.70 $125.51 $221.47 8. Alex Kidd: The Lost Stars $9.76 $20.54 $69.06 $129.90 9. Alf $20.49 $70.62 $337.00 $195.24 10. Alien Syndrome $7.14 $11.30 $62.84 $81.85 11. Altered Beast $2.66 $10.30 $57.61 $165.99 12. Astro Warrior $6.82 $12.79 $30.00 NA 13. Aztec Adventure $6.31 $15.11 $29.27 NA 14. Black Belt $6.83 $16.79 $60.41 NA 15. Blade Eagle 3-D $14.39 $22.62 NA NA 16. Bomber Raid $6.19 $25.18 $39.43 NA 17. California Games $8.23 $16.08 $27.58 NA 18. California Games [Blue Label] $12.44 $36.21 NA NA 19. Captain Silver $10.50 $20.11 $45.47 NA 20. Casino Games $5.68 $19.17 $54.15 NA 21. Castle of Illusion starring Mickey Mouse $14.34 $39.29 $138.99 NA 22.
    [Show full text]
  • 1- Condensed Consolidated Income Statements Appendix of Consolidated Financial Statements Year Ended March 31, 2010 Costs and E
    May 14, 2010 SEGA SAMMY HOLDINGS INC. Appendix of Consolidated Financial Statements Year Ended March 31, 2010 * Numbers shown in parentheses are based on previous accounting policy (reference) Condensed Consolidated Income Statements (JPY Billion) FY 2009 FY 2010 FY 2011 Interim Full Year Interim Full Year Plan Full Year YoY Interim YoY Full Year YoY Results Results Results on May 13 Results Change Plan Change Plan Change Net Sales 200.4 429.1 154.3 420.0 384.6 -10.4% 190.0 +23.1% 400.0 +4.0% Pachinko Pachislot 65.2 161.6 68.3 186.0 160.3 -0.8% 108.5 +58.9% 200.0 +24.8% Amusement Machines 34.4 61.9 17.9 43.0 45.1 -27.1% 19.0 +6.1% 53.0 +17.5% Amusement Facilities 37.1 71.3 28.9 52.0 54.7 -23.3% 22.0 -23.9% 44.0 -19.6% Consumer 61.9 131.3 37.6 136.0 121.5 -7.5% 39.0 +3.7% 100.0 -17.7% Other 1.6 2.9 1.5 3.0 2.8 -3.4% 1.5 0.0% 3.0 +7.1% Operating Income -7.5 8.3 -0.3 (-2.3) 27.0 (22.0) 36.7 (31.0) +342.2% 14.5 - 40.0 +9.0% Pachinko Pachislot -1.0 14.5 10.8 22.0 29.5 +103.4% 20.5 +89.8% 35.0 +18.6% Amusement Machines 4.6 6.8 -0.7 (-1.2) 2.5 (2.0) 7.0 (5.4) +2.9% 0.1 - 5.5 -21.4% Amusement Facilities -2.8 -7.5 0.2 -1.0 -1.3 (-1.4) --0.7--1.5- Consumer -5.9 -0.9 -8.1 (-9.6) 8.5 (4.0) 6.3 (2.4) - -2.0 - 7.0 +11.1% Other 0.2 0.3 0.2 0.0 0.3 0.0% 0.0 - 0.0 - Eliminations -2.6 -4.9 -2.7 -5.0 -5.2 --3.4--6.0- Operating Margin - 1.9% - 6.4% (5.2%) 9.5% (8.1%) +7.6pt 7.6% - 10.0% +0.5pt Ordinary Income -8.4 6.6 -0.7 (-2.7) 26.0 (21.0) 35.9 (30.2) +443.9% 14.0 - 39.0 +8.6% Ordinary Income Margin - 1.5% - 6.2% (5.0%) 9.3% (7.9%) +7.8pt 7.4% - 9.8% +0.5pt
    [Show full text]
  • First Blood Redrawn Don Kunz
    Vietnam Generation Volume 1 Number 1 The Future of the Past: Revisionism and Article 7 Vietnam 1-1989 First Blood Redrawn Don Kunz Follow this and additional works at: http://digitalcommons.lasalle.edu/vietnamgeneration Part of the American Studies Commons Recommended Citation Kunz, Don (1989) "First Blood Redrawn," Vietnam Generation: Vol. 1 : No. 1 , Article 7. Available at: http://digitalcommons.lasalle.edu/vietnamgeneration/vol1/iss1/7 This Article is brought to you for free and open access by La Salle University Digital Commons. It has been accepted for inclusion in Vietnam Generation by an authorized editor of La Salle University Digital Commons. For more information, please contact [email protected]. First Blood RecIrawn Don Kunz Nearly everyone speaking or writing about America's Vietnam soldier eventually feels compelled to mention Rambo. As David Morrell notes with pride, the name of the character he created in his novel. First Blood, has entered our nation's household vocabulary1. It resembles in this case the title of Joseph Heller's World War 2 novel. Catch 22. and the macho movie-star name of Marion Robert Morrison — John Wayne. There is more at stake in the popular adoption of those terms than a simple enlargement of the dictionary. The evolution of Rambo from character to icon illustrates the fictionalizing process by which history is accommodated to myth. Rambo is an ambiguous and contradictory epithet, its meaning shifting as a result of an elaborate revision process still underway. Morrell's protagonist has been appropriated variously as a symbol of American patriotism, mindless savagery, the frontier hero, and Frankenstein's monster.
    [Show full text]
  • Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
    Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27.
    [Show full text]
  • Sega Sammy Holdings Integrated Report 2019
    SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit.
    [Show full text]
  • [Japan] SALA GIOCHI ARCADE 1000 Miglia
    SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th.
    [Show full text]
  • Sega Master System / Mark III
    Sega Master System / Mark III Last Updated on September 30, 2021 Title Publisher Qty Box Man Comments Action Fighter Sega After Burner Sega Akai Koudan Zillion Sega Aleste Sega Alex Kidd no Miracle World Sega Alex Kidd: BMX Trial Sega Alex Kidd: The Lost Stars Sega Alien Syndrome Sega Anmitsu Hime Sega Argos no Juujiken Salio Ashura Sega Astro Flash Sega Astro Warrior Sega Blade Eagle Sega Bomber Raid Sega Captain Silver Sega Chouon Senshi Borgman Sega Circuit, The Sega Comical Machine Gun Joe Sega Doki Doki Penguin Land: Uchuu Daibouken Sega Double Dragon Sega Double Target: Cynthia no Nemuri Sega Enduro Racer Sega F-16 Fighting Falcon Sega Family Games Sega Fantasy Zone Sega Fantasy Zone II: Opa Opa no Namida Sega Final Bubble Bobble Sega Fushigi no Oshiro Pit Pot Sega Galactic Protector Sega Game de Check! Koutsuu Anzen Tokio Marine and Fire Insur... Ghost House Sega Gokuaku Doumei Dump Matsumoto Sega Great Baseball Sega Great Basketball Sega Great Football Sega Great Golf Sega Great Ice Hockey Sega Great Soccer Sega Great Tennis Sega Great Volleyball Sega Haja no Fuuin Sega Hang-On Sega High School! Kimengumi Sega Hokuto no Ken Sega Hoshi wo Sagasite・・・ Sega Kenseiden Sega Kujaku Ou Sega Lord of Sword Sega Loretta no Shouzou: Sherlock Holmes Sega Mahjong Sengoku Jidai Sega Makai Retsuden Sega Maou Golvellius Sega Masters Golf Sega This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. Sega Master System / Mark III Last Updated on September 30, 2021 Title Publisher Qty Box Man Comments Maze Walker Sega Megumi Rescue Sega Nazca '88: The Golden Road to Paradise Sega Nekkyuu Koushien Sega Ninja, The Sega Opa Opa Sega Out Run Sega Phantasy Star Sega Pro Yakyuu Pennant Race, The Sega R-Type Sega Rocky Sega Satellite 7 Sega SDI Sega Seishyun Scandal Sega Shinobi Sega Solomon no Kagi: Oujo Rihita no Namida Salio Space Harrier Sega Space Harrier 3-D Sega Sports Pad Soccer Sega Spy vs.
    [Show full text]
  • Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
    Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27.
    [Show full text]
  • Dual-Forward-Focus
    Scroll Back The Theory and Practice of Cameras in Side-Scrollers Itay Keren Untame [email protected] @itayke Scrolling Big World, Small Screen Scrolling: Neural Background Fovea centralis High cone density Sharp, hi-res central vision Parafovea Lower cone density Perifovea Lowest density, Compressed patterns. Optimized for quick pattern changes: shape, acceleration, direction Fovea centralis High cone density Sharp, hi-res central vision Parafovea Lower cone density Perifovea Lowest density, Compressed patterns. Optimized for quick pattern changes: shape, acceleration, direction Thalamus Relay sensory signals to the cerebral cortex (e.g. vision, motor) Amygdala Emotional reactions of fear and anxiety, memory regulation and conditioning "fight-or-flight" regulation Familiar visual patterns as well as pattern changes may cause anxiety unless regulated Vestibular System Balance, Spatial Orientation Vestibulo-Ocular Reflex Natural image stabilizer Conflicting sensory signals (Visual vs. Vestibular) may lead to discomfort and nausea* * much worse in 3D (especially VR), but still effective in 2D Scrolling with Attention, Interaction and Comfort Attention: Use the camera to provide sufficient game info and feedback Interaction: Make background changes predictable, tightly bound to controls Comfort: Ease and contextualize background changes Attention The Elements of Scrolling Interaction Comfort Scrolling Nostalgia Rally-X © 1980 Namco Scramble © 1981 Jump Bug © 1981 Defender © 1981 Konami Hoei/Coreland (Alpha Denshi) Williams Electronics Vanguard
    [Show full text]
  • Nintendo Co., Ltd
    Nintendo Co., Ltd. Financial Results Briefing for the Six-Month Period Ended September 2013 (Briefing Date: 10/31/2013) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Semi-Annual Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Apr.-Sept.'09 Apr.-Sept.'10 Apr.-Sept.'11 Apr.-Sept.'12 Apr.-Sept.'13 Net sales 548,058 363,160 215,738 200,994 196,582 Cost of sales 341,759 214,369 183,721 156,648 134,539 Gross profit 206,298 148,791 32,016 44,346 62,042 (Gross profit ratio) (37.6%) (41.0%) (14.8%) (22.1%) (31.6%) Selling, general, and administrative expenses 101,937 94,558 89,363 73,506 85,321 Operating income 104,360 54,232 -57,346 -29,159 -23,278 (Operating income ratio) (19.0%) (14.9%) (-26.6%) (-14.5%) (-11.8%) Non-operating income 7,990 4,849 4,840 5,392 24,708 (of which foreign exchange gains) ( - ) ( - ) ( - ) ( - ) (18,360) Non-operating expenses 1,737 63,234 55,366 23,481 180 (of which foreign exchange losses) (664) (62,175) (52,433) (23,273) ( - ) Ordinary income 110,613 -4,152 -107,872 -47,248 1,248 (Ordinary income ratio) (20.2%) (-1.1%) (-50.0%) (-23.5%) (0.6%) Extraordinary income 4,311 190 50 - 1,421 Extraordinary loss 2,306 18 62 23 18 Income before income taxes and minority interests 112,618 -3,981 -107,884 -47,271 2,651 Income taxes 43,107 -1,960 -37,593 -19,330 2,065 Income before minority interests - -2,020 -70,290 -27,941 586 Minority interests in income 18 -9 -17 55 -13 Net income 69,492 -2,011 -70,273 -27,996 600 (Net income ratio) (12.7%) (-0.6%) (-32.6%) (-13.9%) (0.3%) - 1 - Nintendo Co., Ltd.
    [Show full text]
  • Directing an Immersive Adaptation of Strindberg's a Dream Play
    University of Massachusetts Amherst ScholarWorks@UMass Amherst Masters Theses Dissertations and Theses October 2018 Interpreting Dreams: Directing an Immersive Adaptation of Strindberg's A Dream Play Mary-Corinne Miller University of Massachusetts Amherst Follow this and additional works at: https://scholarworks.umass.edu/masters_theses_2 Part of the Dramatic Literature, Criticism and Theory Commons, Interactive Arts Commons, Other Theatre and Performance Studies Commons, Performance Studies Commons, and the Theatre History Commons Recommended Citation Miller, Mary-Corinne, "Interpreting Dreams: Directing an Immersive Adaptation of Strindberg's A Dream Play" (2018). Masters Theses. 730. https://doi.org/10.7275/12087874 https://scholarworks.umass.edu/masters_theses_2/730 This Open Access Thesis is brought to you for free and open access by the Dissertations and Theses at ScholarWorks@UMass Amherst. It has been accepted for inclusion in Masters Theses by an authorized administrator of ScholarWorks@UMass Amherst. For more information, please contact [email protected]. INTERPRETING DREAMS: DIRECTING AN IMMERSIVE ADAPTATION OF STRINDBERG’S A DREAM PLAY A Thesis Presented By MARY CORINNE MILLER Submitted to the Graduate School of the University of Massachusetts Amherst in partial fulfillment of the requirements for the degree of MASTER OF FINE ARTS September 2018 Department of Theater © Copyright by Mary Corinne Miller 2018 All Rights Reserved INTERPRETING DREAMS: DIRECTING AN IMMERSIVE ADAPTATION OF STRINDBERG’S A DREAM PLAY A Thesis Presented By MARY CORINNE MILLER Approved as to style and content by: ____________________________________ Gina Kaufmann, Chair ____________________________________ Harley Erdman, Member ____________________________________ Gilbert McCauley, Member ____________________________________ Amy Altadonna, Member ____________________________ Gina Kaufmann, Department Head Department of Theater DEDICATION To my son, Everett You are my dream come true.
    [Show full text]